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Apr 15 2004, 01:30 PM
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#1
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Group: Members Posts: 7 Joined: 29-March 04 Member No.: 2,547 |
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Apr 15 2004, 01:34 PM
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#2
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Group: Members Posts: 849 Joined: 6-March 04 Member No.: 2,180 |
Is there an ipk?
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Apr 15 2004, 01:48 PM
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#3
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Group: Members Posts: 7 Joined: 29-March 04 Member No.: 2,547 |
Sorry, I mean, I want to request someone with crosscompiler installed to recompile/port it
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Apr 16 2004, 06:18 AM
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#4
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Group: Members Posts: 115 Joined: 20-November 03 Member No.: 968 |
I wonder if it will run ok on a Z... is it action-oriented? Playable on a 5500? Only for a Cxxx? It uses SDL, so it might work. From their FAQ: (http://sc2.sourceforge.net/info.html)
What are the system requirements? * The original game ran just fine on a 386. The requirements are a bit steeper for this version, however, because modern OSes don't let applications do everything they want. This imposes overhead. (Also, the versions of Windows we target won't run on a 386 either, but that's beside the point...) Also, the additional overhead of the 3DO features carries a cost. Minimum verified system requirements are: o Pentium 200 running a supported OS. o 64 MB of RAM (the game's footprint is around 30MB). o A reasonably recent video card. The oldest cards anyone has tested on are TNT2 and Voodoo 3. For OpenGL support, your video card needs to be able to handle 512x256 or 1024x512 textures. (The Voodoo 3 can not do this.) If you're running at or near the minimum, you should play in 320x240 mode, full screen, and experiment with OpenGL mode to see whether that speeds up or slows down your game. If you're running the game with default quality levels (640x480 windowed), an Athlon 600 is the current minimum tested. Important note:Not all features are added yet, and not all optimizations have been done yet. System requirements could go up or down in later releases. |
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Apr 16 2004, 08:30 AM
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#5
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Group: Members Posts: 7 Joined: 29-March 04 Member No.: 2,547 |
The OpenGl isn't required.
The code use libSDL || OpenGL original version was playable on 286 as well. the original graphics (they still use it) is 320x240. There might be only problem with libSDL_images. Anyway i'll try to install crossplatform environment under VirtualPC. The only changes i can see now it to use different keys |
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Apr 22 2004, 06:51 AM
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#6
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![]() Group: Members Posts: 162 Joined: 11-December 03 Member No.: 1,152 |
This would be awesome! There are no space strat games for the Z (actually, almost no action/strat games at all except for a port of Strategic Assault from the PocketPC.
Yz |
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Apr 22 2004, 07:58 AM
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#7
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Group: Members Posts: 170 Joined: 30-September 03 Member No.: 530 |
QUOTE This would be awesome! There are no space strat games for the Z (actually, almost no action/strat games at all except for a port of Strategic Assault from the PocketPC.
Yz Yeah, Seriously! |
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Feb 14 2006, 03:23 PM
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#8
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Group: Members Posts: 71 Joined: 9-January 06 Member No.: 8,886 |
I realize this is a really old thread, but did this get anywhere?
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Feb 14 2006, 05:37 PM
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#9
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![]() Group: Members Posts: 132 Joined: 2-March 04 Member No.: 2,125 |
QUOTE(km2783 @ Feb 14 2006, 03:23 PM) I managed to build it some time ago, (2004?) but it segfaulted pretty early in the startup. I spoke with some of the primary developers on the subject, but they seemed skeptical- of course they had a hard time believing that any such thing as a Zaurus could actually exist It might run on overclocked Cxxxx, but it might be slow. Its probably worth another try. |
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Jun 17 2006, 05:31 PM
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#10
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Group: Members Posts: 120 Joined: 14-June 06 Member No.: 10,168 |
I'd be willing to try running it on a SL-C1000 if that pesky segfault issue were solved first. =)
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Jun 17 2006, 06:04 PM
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#11
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Group: Members Posts: 793 Joined: 28-November 04 From: NM, US, sometimes Asia Member No.: 5,633 |
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?
And the original game was primarily sprite based, so standard vga will work already ... it was running at 320x200x256colors! |
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Jun 17 2006, 06:09 PM
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#12
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![]() Group: Members Posts: 2,808 Joined: 21-March 05 From: Sydney, Australia Member No.: 6,686 |
QUOTE(Snappy @ Jun 18 2006, 12:04 PM) I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486? And the original game was primarily sprite based, so standard vga will work already ... it was running at 320x200x256colors! it has already been ported to pdaXrom and it works |
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Jun 17 2006, 06:13 PM
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#13
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Group: Members Posts: 793 Joined: 28-November 04 From: NM, US, sometimes Asia Member No.: 5,633 |
QUOTE(Meanie @ Jun 18 2006, 10:09 AM) QUOTE(Snappy @ Jun 18 2006, 12:04 PM) I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486? And the original game was primarily sprite based, so standard vga will work already ... it was running at 320x200x256colors! it has already been ported to pdaXrom and it works Neato neat! One more reason to consider pdaXrom ... |
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Jun 17 2006, 07:38 PM
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#14
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Group: Members Posts: 120 Joined: 14-June 06 Member No.: 10,168 |
QUOTE(Snappy @ Jun 17 2006, 10:04 PM) I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486? You had a dx2-80?? Those were super-rare. The earlier ones ran so hot sometimes that they melted. Good to hear it's out there.. pdaXrom is indeed quite interesting. There is a good hacking community focused around that project. |
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Jun 17 2006, 09:51 PM
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#15
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Group: Members Posts: 793 Joined: 28-November 04 From: NM, US, sometimes Asia Member No.: 5,633 |
QUOTE(Sy Ali @ Jun 18 2006, 11:38 AM) QUOTE(Snappy @ Jun 17 2006, 10:04 PM) I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486? You had a dx2-80?? Those were super-rare. The earlier ones ran so hot sometimes that they melted. Good to hear it's out there.. pdaXrom is indeed quite interesting. There is a good hacking community focused around that project. Yeah its pretty rare ... and very shortly, the 100Mhz barrier was broken by AMD and the subsequent 133, 166, 200 Pentiums started coming in ... But it was good while it lasted ... those were the days when I had a 40mb hdd ... double-stacked (Software Compression via Stacker!) to "80mb". |
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