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> Genesis Neogeo Snes Turbografx Nes Gameboy Emu, Im the same guy who did zfceu.zip
barbjfox2000
post Aug 11 2005, 08:55 PM
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I just installed the files today. I'm using Cacko and it's working great. Thanks!!

Anyhow, the only thing I want to mention is that Cacko had remapped the keys quite conveniently. The nicest mapping was that the "comma ," key did a "slash /" . (Usually you have to shift to get "slash /" of course). This mapping disappeared after I installed the .ipk's.

Barb Fox
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Cresho
post Aug 11 2005, 09:00 PM
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keymapper?

can you send me the file?

anyway, i am not sure how cacko works on redifining the keys or remaping them. I added keyhelper as a way to disable the typematic speedrate on keys because on the sharprom, snes9x does not disable it causing very very slow framerate gameplay. If you wish


restore your system to e previous day and install all but do not install keyhelper. If cacko uses keyhelper on the other hand, change repeat delay to 000 and period 00.

it should fix the snes games just fine without you needing to install the keyhelper i am using. What it must of done is overwrite cacko but thats just assuming since i don't know his configuration. there should be a file called keyhelper.xml which and if cacko uses were you should add those zero values if he does use it.

post if it works cuz im curious.


hmmm even better

dont use the keyhelper files and just install the other stuff. Maybee cacko fixed something that i am not aware about and besides, the files are only for the sharprom default. Please report finding cuz i am very curious.
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icruise
post Aug 12 2005, 01:52 PM
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Thanks for putting this together, Cresho. I am having the same problem mentioned earlier in this thread. The arrow keys are reversed. Reinstalling the packages and restarting doesn't seem to have solved it. I am running the stock Japanese rom (not converted to English) with Tetsu's special kernel. Could this have something to do with it?

edit: This is on a new c3100.
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fastscirocco
post Aug 12 2005, 04:20 PM
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I found a site with free downloadable NES and SNES instruction manuals scanned and in PDF format.

http://www.tendoweb.com/Manuals


Enjoy
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Cresho
post Aug 12 2005, 06:37 PM
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obviously- there is something wrong. the sdl i provided is specific for the stock jap zaurus. the sdl fixes the key rotation problem. you guys are having issues with modified zauruses. Not only that, you are not using a c1000. Could be that the sdl5500 does not work well for your c3100.

There are 2 solutions that i can think of.

Lets try the first one.


this first file is the one i recommend that fixes the key rotation on the c1000
Attached File  libsdl_1.2.5_slzaurus20050410_arm.ipk ( 106.07K ) Number of downloads: 150




This other one reverses the key.
Attached File  libSDL_1.2.6_zports_5_arm.ipk ( 115.02K ) Number of downloads: 141


I recommend that you play with either of these two files but make sure you do not have these 2 files installed at the same time. It will not work.

Just to make this a surefire, uninstall one and reboot and install other and reboot and try. That way, you wont have any lingering files.

If this method doesnt work, then we will try option 2 which ill post here after.

Let me know.
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icruise
post Aug 13 2005, 12:52 AM
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Well, I tried them both but there didn't seem to be any change. What was the second option you mentioned?
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Cresho
post Aug 13 2005, 02:03 AM
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the second option is to add this line "export SDL_QT_INVERT_ROTATION=1" in "zemufeex_smc.sh"

"zemufeex_smc.sh" is located in /home/QtPalmtop/bin/


in other words from
CODE
#!/bin/bash

cd "$1"
snes9x -win "$2"
exit 0


to


CODE
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0


then save the file to have it take effect when launching the games.

This one works because i installed zports sdl which makes my keys backwards and this one fixes the inverted keys.

use zeditor_2.2.6english_arm.ipk to edit. make sure you remove magnify and start as root privilage. do this by holding the zeditor icon down for a few seconds and extra menu options opens up.

post your results. im curious. I have one more option as well.


im gona be updating the ni entiendo.zip file to include this extra information as well as it running the apps on the new zports version of sdl.

im gona add this here.fine piece of text editing software

i googled it and it is lost but here it isAttached File  zeditor_2.2.6english_arm.ipk ( 90.17K ) Number of downloads: 78
after install, hoold zeditor down and gives you extra menu. make su mode. root privilage in other words.

NOw one last thing. I know some of you have wondered how to disable the ok in the navigation. this is what you need to do

CODE
#!/bin/bash
export S9XKEYS=27,100,99,115,120,97,122,13,32,103,106,117,110,121,98,105,109
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0


with the export in place, your "ok" and "Enter" Do not work anymore. L becomes enter.





now nes is different than snes. for nes you need to copy this file into the "/home/zaurus/.znester/" directory

here is the file Attached File  zneskeyfix.zip ( 372bytes ) Number of downloads: 163
so it should look like /home/zaurus/.znester/znester.rc

now your nes plays right the way it should because this fixes the key inverted problem for those who have problems.

Remember that snes and nes are different. zemu ex is a front ent and the emulators are zgnuboy, znester, and snes9x.

3 emulators and one front end.
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icruise
post Aug 13 2005, 10:13 AM
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QUOTE(Cresho @ Aug 13 2005, 05:03 AM)
the second option is to add this line "export SDL_QT_INVERT_ROTATION=1" in "zemufeex_smc.sh"

"zemufeex_smc.sh" is located in /home/QtPalmtop/bin/

*


That did the trick! Thanks for your help.
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Cresho
post Aug 13 2005, 11:50 AM
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QUOTE(fastscirocco @ Aug 12 2005, 04:20 PM)
I found a site with free downloadable NES and SNES instruction manuals scanned and in PDF format.

http://www.tendoweb.com/Manuals


Enjoy
*



thanks
biggrin.gif

man it brings back memories.
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icruise
post Aug 13 2005, 12:48 PM
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QUOTE(icruise @ Aug 13 2005, 01:13 PM)
QUOTE(Cresho @ Aug 13 2005, 05:03 AM)
the second option is to add this line "export SDL_QT_INVERT_ROTATION=1" in "zemufeex_smc.sh"

"zemufeex_smc.sh" is located in /home/QtPalmtop/bin/

*


That did the trick! Thanks for your help.
*



One other question. I notice that this only seems to work for SNES games. Is there something similar I can do to correct the rotation for NES games, etc?
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Cresho
post Aug 13 2005, 01:13 PM
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QUOTE(Cresho @ Aug 13 2005, 02:03 AM)
now nes is different than snes.  for nes you need to copy this file into the "/home/zaurus/.znester/" directory

here is the file Attached File  zneskeyfix.zip ( 372bytes ) Number of downloads: 163
so it should look like /home/zaurus/.znester/znester.rc

now your nes plays right the way it should because this fixes the key inverted problem for those who have problems.

Remember that snes and nes are different.  zemu ex is a front ent and the emulators are zgnuboy, znester, and snes9x.

3 emulators and one front end.
*
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icruise
post Aug 13 2005, 04:42 PM
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Oops! I was so excited about the snes controls working that I glossed over that part. sad.gif
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barbjfox2000
post Aug 13 2005, 07:33 PM
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QUOTE(Cresho @ Aug 12 2005, 12:00 AM)
keymapper?

can you send me the file?

anyway, i am not sure how cacko works on redifining the keys or remaping them.  ...
post if it works cuz im curious


Thanks for pointing me in the right direction. I left your keyhelper.xml on my C3000 and added these lines to swap "Comma" and "Slash":

<define key="Comma">
<map key="Slash"/>
<map_modifier Shift="On"/>
<map_unicode char="/"/>
</define>
<define key="Slash">
<!-- <modifier Shift="On"/> -->
<map key="Comma"/>
<map_modifier Shift="Off"/>
</define>

Then I reloaded the keymapper with
$ khctl reload

Now I can use my "Slash" character again without having to Shift. Yeah!!
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Cresho
post Aug 14 2005, 12:30 AM
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hehe..

you never verified if cacko rom uses keyhelper or if it has its own defining keys by maslovsky. This information can help the next cacko user who decidedes to use this ziped package.

Anyway, if you didnt have the keyhelper (which helps in the snes emulation indirectly), would cacko rom need it? I am still curious to know if emulation would still work or not providing excellent framerate during gameplay.
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icruise
post Aug 14 2005, 10:42 PM
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Have you used the GBA emulator VisualBoyAdvance? I got it to work using the instructions (in Japanese) here, but it will only run in QVGA mode vertically. Do you think it would be possible to rotate the display?
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