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Apr 10 2007, 01:04 PM
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#1
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Group: Members Posts: 26 Joined: 6-January 06 Member No.: 8,867 |
Hello, I found interesting link:
http://jdolan.dyndns.org/trac/wiki/Quetoo Quetoo is a Quake2-compatible game engine for GNU/Linux and FreeBSD. It's focus is simplicity, security, stability, and speed. It contains critical security updates for both clients and servers, bandwidth saving network protocol enhancements, an improved console, and some major speed increases. Quetoo is up to 140% faster than stock Quake2. .... It runs incredibly well on nokia N800: http://www.youtube.com/watch?v=jPh2Os0D8pY&eurl= |
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Jun 6 2007, 04:11 AM
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#2
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Group: Members Posts: 626 Joined: 13-April 04 From: Ireland Member No.: 2,825 |
Looks very interesting - anyone able to give it a go?
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Jun 6 2007, 07:29 AM
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#3
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Group: Members Posts: 327 Joined: 28-February 06 From: South East of South Australia Member No.: 9,251 |
im downloading it now, though i find a 1.7mb full source code a bit hard to handle ...
[update] make seems to be going well on my x86 now that i have mesa and sdl installed. |
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Jun 9 2007, 05:37 AM
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#4
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Group: Members Posts: 327 Joined: 28-February 06 From: South East of South Australia Member No.: 9,251 |
well i finally got my x86 deskotop to the point it could run it, such that for it , i put on nvidia, sdl/glx , mesa(opengl), dri/drm, libdrm ...
only thing is now i need the full commercial quake 2 , comnig soon ... sh-3.00# quetoo Quetoo 0.6.1 Using /root/.quake2/baseq2/ for writing. couldn't exec quetoo.cfg Console initialized. Sound initialization.. Sound initialized 16bit 48KHz 2ch. Video initialization.. GL_EXT_compiled_vertex_array GL_ARB_multitexture ******************** ERROR: Couldn't load pics/colormap.pcx ******************** Error: Error during initialization sh-3.00# |
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Jun 9 2007, 09:06 AM
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#5
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![]() Group: Members Posts: 2,350 Joined: 30-July 06 Member No.: 10,575 |
I'll give it a shot on pdaXrom (for 2.6-based releases).
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Jun 9 2007, 11:25 AM
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#6
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![]() Group: Members Posts: 2,350 Joined: 30-July 06 Member No.: 10,575 |
It's built, but not tested, and in the new packages thread.
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Jun 9 2007, 12:15 PM
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#7
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![]() Group: Members Posts: 2,350 Joined: 30-July 06 Member No.: 10,575 |
What data would you use to play? Are there any good total conversion mods to use/free data?
That's probably a REALLY dumb question. |
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Jun 12 2007, 12:54 AM
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#8
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Group: Members Posts: 327 Joined: 28-February 06 From: South East of South Australia Member No.: 9,251 |
AFAIK you need full q2 files
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Jun 12 2007, 06:40 AM
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#9
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![]() Group: Members Posts: 2,350 Joined: 30-July 06 Member No.: 10,575 |
And it's only the Quake engines that got open-sourced?
This post has been edited by Capn_Fish: Jun 13 2007, 07:22 AM |
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Jun 12 2007, 09:42 PM
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#10
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Group: Members Posts: 327 Joined: 28-February 06 From: South East of South Australia Member No.: 9,251 |
?? (Amd) ??
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Jun 12 2007, 10:57 PM
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#11
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![]() Group: Admin Posts: 1,208 Joined: 20-January 06 From: York, Pennsylvania Member No.: 8,961 |
I was wondering the same thing... but I think he meant "and"
Late |
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Jul 31 2007, 02:15 PM
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#12
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Group: Members Posts: 26 Joined: 6-January 06 Member No.: 8,867 |
Yes, you need q2 data file to play. Shareware data is floating on the Internet, but it is not so easy fo find by qick googling.
I tried compiled quetoo on pdaXii3, but getting "X11 is not confirured for OpenGL" error. I have also installed mesa3d, glxgears demo is working fine. That is really pitty, q2 is almost playable with standard q2 engine. |
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