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Jan 22 2006, 05:29 AM
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#1
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Group: Members Posts: 742 Joined: 15-October 05 From: Gulag, Siberia Member No.: 8,322 |
Here's Zangband
[blurb] The game of Zangband is a single player computer role playing game set in the world (although 'worlds' might perhaps be more accurate) of Amber created by the author Roger Zelazny. Zangband is a variant of the game Angband which is descended from the game Moria which is in turn based upon the game Rogue (hence Zangband's classification as a roguelike game). Rogue was, perhaps, the first computer game to use the terminal screen graphically with ASCII characters representing the player, dungeon features, objects and monsters as opposed to the text adventures of its day. It has been compiled with support for graphical tiles but sadly it uses a rather large and non-resizable window. Quickstart guide: Help CODE zangband -? Play using terminal CODE zangband -mgcu Play using graphical mode CODE zangband NB in graphical mode use the menu [Options]>[Graphics] to select which tileset to use. -- cheers
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Jan 22 2006, 12:35 PM
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#2
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![]() Group: Members Posts: 1,156 Joined: 5-January 05 From: Winnipeg, Manitoba Member No.: 6,127 |
Thanks for posting the game.
I wonder if I could talk you into trying to get mangband compiled. It would be fun if someone setup a mangband server for Zaurus users to play on (especially if we had a zaurus client to use). |
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Jan 22 2006, 02:38 PM
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#3
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Group: Members Posts: 696 Joined: 17-January 04 Member No.: 1,468 |
QUOTE(Antikx @ Jan 22 2006, 02:35 PM) Thanks for posting the game. I wonder if I could talk you into trying to get mangband compiled. It would be fun if someone setup a mangband server for Zaurus users to play on (especially if we had a zaurus client to use). BTW, I compiled uMoria a few months back. Anyone interested? ncurses/text mode only, so it probably should work in any ROM. If not, I can do a pdaXrom recompile. |
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Jan 22 2006, 03:44 PM
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#4
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Group: Members Posts: 2,003 Joined: 16-April 04 From: the Netherlands && /dev/null Member No.: 2,882 |
QUOTE(Antikx @ Jan 22 2006, 10:35 PM) Thanks for posting the game. I wonder if I could talk you into trying to get mangband compiled. It would be fun if someone setup a mangband server for Zaurus users to play on (especially if we had a zaurus client to use). Wow, that's a very cool idea. An even fancier thing (daydreaming) is to have a thread (or even page) dedicated to this ... I've tried this game a bit before on Mac. But I had to quit quickly to avoid getting hooked on it ... Thanks for your effort! |
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Jan 22 2006, 04:55 PM
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#5
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![]() Group: Members Posts: 1,156 Joined: 5-January 05 From: Winnipeg, Manitoba Member No.: 6,127 |
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Jan 23 2006, 01:22 AM
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#6
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Group: Members Posts: 742 Joined: 15-October 05 From: Gulag, Siberia Member No.: 8,322 |
QUOTE(Antikx @ Jan 22 2006, 08:35 PM) I wonder if I could talk you into trying to get mangband compiled. I did a quick compile. Not sure if I got all the options right and everything, so I'm only attaching the client binary here, instead of an IPK, for beta testing Just download it and place it somewhere in your path (/usr/local/bin, or /usr/bin etc). QUOTE It would be fun if someone setup a mangband server for Zaurus users to play on (especially if we had a zaurus client to use). In testing the client there were an incredible total of zero players online: CODE a) ironman.mangband.org.uk Number of players: 0 Version: 0.7.3 development b) laggard.dsb.jp Number of players: 0 Version: 0.7.0(JP) c) mangband.org Number of players: 0 Version: 0.7.0 d) www.tcuec.com Number of players: 0 Version: 0.7.0 ... not sure how much fun that would be -- cheers
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Jan 23 2006, 05:05 AM
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#7
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![]() Group: Members Posts: 1,156 Joined: 5-January 05 From: Winnipeg, Manitoba Member No.: 6,127 |
Thanks, I'll give it a try tnite.
hee hee. Ya the game doesn't seem to be as popular as it used to be. I saw two people on-line when I checked yesterday. More room for us I guess. |
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Jan 23 2006, 09:36 PM
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#8
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Group: Members Posts: 742 Joined: 15-October 05 From: Gulag, Siberia Member No.: 8,322 |
I was wondering whether anyone has come across this problem (in Zangband):
Just after starting a new game you can w (wear/wield) and t (remove/take off) all you like. But after playing for a while, using t (remove/take off equipment) causes a segfault. It is 100% reproducible, I've started 6-7 games so far and each time after a while this problem rears its ugly head making the game unplayable -- cheers |
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Jan 24 2006, 01:07 PM
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#9
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![]() Group: Members Posts: 1,156 Joined: 5-January 05 From: Winnipeg, Manitoba Member No.: 6,127 |
Mangclient seems to work.Thanks!
Two problems though: 1. Moving around seems to require a PC num pad (i.e. you need to type numbers to move) 2. The window is wider than 640 pixels. I did a quick search in their documentation but had no luck. The options menu (press "=") does not give any keyboard options. |
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Jan 22 2007, 11:12 AM
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#10
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Group: Members Posts: 2,003 Joined: 16-April 04 From: the Netherlands && /dev/null Member No.: 2,882 |
To desertrat:
QUOTE(desertrat @ Jan 24 2006, 07:36 AM) I was wondering whether anyone has come across this problem (in Zangband): Just after starting a new game you can w (wear/wield) and t (remove/take off) all you like. But after playing for a while, using t (remove/take off equipment) causes a segfault. It is 100% reproducible, I've started 6-7 games so far and each time after a while this problem rears its ugly head making the game unplayable I've tried your build again and I did what you described but I haven't come across any crash or segfault so far. To Antikx: QUOTE(Antikx @ Jan 24 2006, 11:07 PM) Mangclient seems to work.Thanks! Two problems though: 1. Moving around seems to require a PC num pad (i.e. you need to type numbers to move) 2. The window is wider than 640 pixels. I did a quick search in their documentation but had no luck. The options menu (press "=") does not give any keyboard options. Quick answers: 1. The -r option requests for a rogue-like keyset (using the letter keys to do the movement), e.g. CODE zangband -r 2. I cannot find any way to change the window size running in GTK mode either. The game simply resists the -geometry option. Yet we can fit everything into one 640x480 screen by running the game in the X11 and XAW modes, e.g. CODE zangband -g -r -mx11 -- -b16 -n0 will run with 16x16 graphical tiles, roguelike keyset, X11, and only one window (i.e. no extra popup terms). Although it feels weird to reply after one whole year later, i hope this is still relevant as Zangband remains 2.7.4c ... By the way I've rebuilt Zangband 2.7.4c from the source, adding tk/tcl support (building requires tk/tcl headers so I also build the newer 8.4.14). The game runs but not everything works under tk/tcl. I get 5 or 6 windows and popups upon launching, both oversized and undersized, and errors when trying to call option popup, and so on. No luck either with the existing tk and tcl 8.4.6 packages in the pdaXrom official feeds. But the graphics look nicer than the other options (gtk, x11, xaw). Will put the screenshots here later, and perhaps the build if someone is interested in testing it. |
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Feb 9 2007, 04:03 AM
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#11
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Group: Members Posts: 2,003 Joined: 16-April 04 From: the Netherlands && /dev/null Member No.: 2,882 |
Just built a new 2.7.5pre1. Grab it here: http://www.oesf.org/forums/index.php?act=S...ndpost&p=153583
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