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> Supertux On Sl-c860, SuperTux ported to the Zaurus SL-C860
dwagelaar
post Jan 6 2005, 08:04 AM
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SuperTux 0.1.2 has been ported to the Zaurus SL-C860 (and perhaps works on other 640x480 zauruses).

For the binary package, use the feed (also contains all the dependencies).

For people who are interested in the source code: This patch should be applied to the 0.1.2 release version of the source code.

Best regards,
Dennis Wagelaar
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iamasmith
post Jan 30 2005, 10:56 AM
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QUOTE(dwagelaar @ Jan 6 2005, 04:04 PM)
SuperTux 0.1.2 has been ported to the Zaurus SL-C860 (and perhaps works on other 640x480 zauruses).

For the binary package, use the feed (also contains all the dependencies).

For people who are interested in the source code: This patch should be applied to the 0.1.2 release version of the source code.

Best regards,
Dennis Wagelaar
*


The version of SDL_image on your feed seems to be linked to libpng.so.3 your libpng12 IPK doesn't carry this file (or indeed a link). Therefore supertux fails on trying to load libpng.so.3.

Creating a symlink as follows...

ln -s /usr/lib/libpng12.so.0.1.2.5 /usr/lib/libpng.so.3
ldconfig

Does seem to fix the issue. I would suggest relinking SDL-image after removing libpng.so.3 or adding the link to libpng12.

- Andy
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shreks
post Feb 1 2005, 02:34 PM
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QUOTE(iamasmith @ Jan 30 2005, 06:56 PM)
The version of SDL_image on your feed seems to be linked to libpng.so.3 your libpng12 IPK doesn't carry this file (or indeed a link). Therefore supertux fails on trying to load libpng.so.3.

Creating a symlink as follows...

ln -s /usr/lib/libpng12.so.0.1.2.5 /usr/lib/libpng.so.3
ldconfig

Does seem to fix the issue. I would suggest relinking SDL-image after removing libpng.so.3 or adding the link to libpng12.

- Andy
*


Andy, try this out: http://www.gelhaus.net/zaurus/libpng-devel_1.2_arm.ipk
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soundwave106
post Feb 2 2005, 12:37 PM
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6MB, and it needs temp space on the Sharp memory. Yikes!

Not that I can't unpack it manually smile.gif, but in the future I wonder if you could keep all temp files on the card if one exists?
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clofland
post Feb 4 2005, 01:47 PM
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Cool game, thanks! Very smooth on the Z.

FYI: I have Cacko ROM 1.22, and here is what I did to install:

Installed these packages:
supertux_0.1.2-2_arm.ipk (from above links)
libSDL-image_1.2.3-0_arm.ipk (gotten from here http://ssel.vub.ac.be/Members/DennisWagela.../zaurus/cacko/)
libSDL-mixer_1.2.6-zports-1_arm.ipk (from Cacko's own feed)

Then ran these commands:

ln -s /usr/QtPalmtop.rom/lib/libpng12.so.0.1.2.5 /usr/lib/libpng.so.3
ldconfig

Didn't have to install anything else.
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dwagelaar
post Feb 6 2005, 11:56 PM
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QUOTE(iamasmith @ Jan 30 2005, 07:56 PM)
The version of SDL_image on your feed seems to be linked to libpng.so.3 your libpng12 IPK doesn't carry this file (or indeed a link). Therefore supertux fails on trying to load libpng.so.3.

Creating a symlink as follows...

ln -s /usr/lib/libpng12.so.0.1.2.5 /usr/lib/libpng.so.3
ldconfig

Does seem to fix the issue. I would suggest relinking SDL-image after removing libpng.so.3 or adding the link to libpng12.

- Andy
*


You're right, thanks! I suppose I already created that link when testing the package and never thought about it again wink.gif . I've recompiled libSDL_image with -lpng12 now, which should link against libpng12.so. Here's the updated package:
libSDL-image_1.2.3-1_arm.ipk

I'm afraid I can't test it myself anymore: I've been mugged and they stole my zaurus sad.gif
/edit
Got a new zaurus now, so I'm back on track smile.gif
/edit
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dwagelaar
post Feb 7 2005, 12:04 AM
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QUOTE(soundwave106 @ Feb 2 2005, 09:37 PM)
6MB, and it needs temp space on the Sharp memory. Yikes!

Not that I can't unpack it manually smile.gif, but in the future I wonder if you could keep all temp files on the card if one exists?
*


Actually, SuperTux is 11MB when installed... And that is after I compressed all the level files (the original game takes 14MB). Those temp files you're referring to are probably created by the ipkg installer? I'm afraid that's not really under my control... Perhaps it's possible to install SuperTux itself on a card, but I haven't ever tried it. I used the Cacko 1.22 ROM and never really ran below 30MB of free space on the internal flash (this ROM takes approx. 30MB less than the Sharp ROM).
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mandjab
post Feb 7 2005, 06:07 AM
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Hello All,

I'm not able to make it run. My display freeze when i put it in landscape and When it'in portrait mode, nothing append.

Any Ideas? sad.gif
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clofland
post Feb 7 2005, 07:10 AM
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You say, "Nothing appeared"

I assume you mean a blank screen? How long did you wait? On my 760 when I start SuperTux (and I start it in landscape mode) the first thing that happens is I get a blank screen and it stays that way for like 30 to 60 seconds and then SuperTux comes up.

Run it from the console and see what messages it gives. This can be helpful too, especially with missing prerequisites.
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soundwave106
post Feb 7 2005, 08:43 AM
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dwagelaar: Yeah, unfortunately Cacko isn't available for the SL-6000L yet. Lousy bulky Sharp ROM. smile.gif

I personally couldn't run it from a card because my card is unfortunately formatted FAT. A few of the files (the credits file and a couple music files) are upper-case and thus Supertux can't find them. EXT2 formatted cards however should be able to run the program just fine.
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dwagelaar
post Feb 10 2005, 01:55 AM
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QUOTE(soundwave106 @ Feb 7 2005, 05:43 PM)
dwagelaar: Yeah, unfortunately Cacko isn't available for the SL-6000L yet. Lousy bulky Sharp ROM. smile.gif

I personally couldn't run it from a card because my card is unfortunately formatted FAT. A few of the files (the credits file and a couple music files) are upper-case and thus Supertux can't find them. EXT2 formatted cards however should be able to run the program just fine.
*

I deduct that you did actually manage to get the game running? In that case I can mark that it also works on the SL-6000 in ELSI wink.gif
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soundwave106
post Feb 10 2005, 08:04 PM
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Yeah, it ran, though I didn't play with it. Too much room! tongue.gif Unfortunately us 6000 users don't have an alternate ROM so that we can get rid of Sharp bloat yet. I should go in and re-format my card as ext2 sometime.
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xjqian
post Feb 10 2005, 09:42 PM
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i used add/remove to install the supertux ipk. but it always complains about "some of the files can not be extracted". and the installed portion is only about 5mb
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dwagelaar
post Feb 11 2005, 01:09 AM
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QUOTE(xjqian @ Feb 11 2005, 06:42 AM)
i used add/remove to install the supertux ipk. but it always complains about "some of the files can not be extracted". and the installed portion is only about 5mb
*

That means you didn't have enough storage to complete the installation: you first need 6 MB to download the .ipk file. Then the .ipk will be unpacked to three other files (control.tar.gz, data.tar.gz and debian-binary), which takes another 6 MB. Only then the actual game will be installed from data.tar.gz, taking up 11 MB. After this, the first two 6 MB will be cleared up. End of the line is that you need at least 23 MB of free space to perform the installation the normal way sad.gif

soundwave106 got it to run by unpacking manually, meaning unpacking the .ipk file somewhere else and then just unpack the data.tar.gz file onto the zaurus.
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dwagelaar
post Feb 11 2005, 01:11 AM
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QUOTE(soundwave106 @ Feb 11 2005, 05:04 AM)
Yeah, it ran, though I didn't play with it. Too much room! tongue.gif Unfortunately us 6000 users don't have an alternate ROM so that we can get rid of Sharp bloat yet. I should go in and re-format my card as ext2 sometime.
*

When I get some time for it, I may check what needs to be done in order to install the game onto a FAT formatted card...
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