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Mar 6 2008, 01:13 AM
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#1
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Group: Members Posts: 2,003 Joined: 16-April 04 From: the Netherlands && /dev/null Member No.: 2,882 |
I was going through the exciting material about Android, and somewhere I read that the binderdev cannot be built under kernel 2.6.24.
My 3200 is now running kernel-2.6.24-yonggun. What can we do to make this working? Where can I get the source and how to proceed (just like compiling a kernel module or what)? I haven't found relevant information yet. Pointers are greatly appreciated. Thanks! |
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Mar 6 2008, 02:15 AM
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#2
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![]() Group: Members Posts: 1,019 Joined: 15-February 05 From: France Member No.: 6,477 |
I was going through the exciting material about Android, and somewhere I read that the binderdev cannot be built under kernel 2.6.24. My 3200 is now running kernel-2.6.24-yonggun. What can we do to make this working? Where can I get the source and how to proceed (just like compiling a kernel module or what)? I haven't found relevant information yet. Pointers are greatly appreciated. Thanks! apparently kernel needs google patch : http://www.oesf.org/forum/index.php?showto...st&p=174640 but are there any for the 2.6.24 kernel ? |
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Mar 6 2008, 06:54 AM
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#3
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![]() Group: Members Posts: 376 Joined: 18-March 04 From: The Netherlands Member No.: 2,380 |
First, I don't know if the the kernel-2.6.24-yonggun specific patches are available. Second, if so, I don't know if the Google patches can be applied to the 2.6.24 kernel, since Android uses 2.6.23 currently in the emulator. I guess this could lead to problems, but maybe this could be worth trying. androidzaurus has reported that compiling the binderdev code as a kernel module (at least in 2.6.23) didn't work, so I didn't bother to try
After I cleaned up the patches a bit I will upload them so everyone interested can use them. The patches are the result of a diff between a vanilla 2.6.23 and the Android 2.6.23 code. No code left out, so 100% is used. In addition to that, the panning functionality was added to the framebuffer code. I've added the patches to the Linux package in OpenEmbedded (locally), so it's actually quite easy to build a kernel (no fiddling with options and copying of files, just bitbake poky-image-minimal) Oh, and by the way, if you want to go through all the trouble creating the patches yourself you need the Android kernel sources |
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