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> Genesis Neogeo Snes Turbografx Nes Gameboy Emu, Im the same guy who did zfceu.zip
Jon_J
post Feb 21 2007, 11:21 PM
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Got it working as I mentioned in the PM I sent.
The *.zip file seems to stutter more than the *.sms (opening music)
This could be because the first time I launched Phantasy Star, I used the *.sms file, then quickly tried the *.zip file.
I just rebooted and am going to see if the stuttering clears up.
The stuttering cleared up after a reboot, I used the *.zip file this time.
I still have the Qtopia taskbar along the right side, as shown in the first screen shot.
I'll try to figure this out later.
EDIT:
I fixed the directional key being backwards smile.gif
I added a line to zemufeex_sms.sh as shown in second example.
I also removed the references to japanese from this file, but this didn't seem to make any difference.
The Qtopia taskbar is still showing and "continue" still doesn't work from the title screen.
Here's the original zemufeex_sms.sh
CODE
#!/bin/bash

cd "$1"
khctl killrepeat
sms_sdl "$2" --japanese --fm
khctl repeat
exit 0

And the modified zemufeex_sms.sh
CODE
#!/bin/bash

export SDL_QT_INVERT_ROTATION=1
cd "$1"
khctl killrepeat
sms_sdl "$2"
khctl repeat
exit 0


Here are the hotkeys from "sms_sdl-0.9.4a-r7.1-src.zip" readme.txt
These keys also work in the "sms_sdl" version that I'm currently using.
CODE
[Hotkeys]

F1:    screenshot in BMP format
F2:    save state
F3:    load state
F4/F5: dec/inc frame skip value
F6/F7: dec/inc state slot
1..8:  switch rendering filter
C:     button 1
V:     button 2
ENTER: start (Game Gear) / pause (Sega Master System)
ARROW: directional pad
TAB:   console hard reset

Note, the 'F' keys just work on the zaurus by using the number keys.
The screenshot, save-state, and load keys are working.
One more thing I noticed, Sega Master system Phantasy Star has an odd screen size, it is - 256x192
I get 256x192 screen shots when using the built in screen shot key. (2nd screen shot)
Attached File(s)
Attached File  phantasystar1.jpg ( 19.45K ) Number of downloads: 54
Attached File  phantasystar_000.jpg ( 21.11K ) Number of downloads: 43
 
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Jon_J
post Feb 22 2007, 09:26 AM
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This is for anyone that wants to use the Sega Master Systen games in this emu.
There are 2 parts to install.
I did this manually, but you can try installing zemufeex-sms_1.0_arm.ipk and unarchiving the sms_sdl.gz on your zaurus.
There is only one file in each of the above archives. Below is what I did manually.
I copied zemufeex_sms.sh to /home/QtPalmtop/bin/
I copied sms_sdl to /home/QtPalmtop/bin/
Remember to edit "zemufeex_sms.sh" using zeditor or another text editor.
Add this line:
--------------------------------------------
export SDL_QT_INVERT_ROTATION=1
--------------------------------------------
(as shown in previous post)
This solves the problem with backwards navigation controls in the game.
You may or may not need to remove the japanese references. I'm not sure about this.
I created a folder on my hard drive for my master system games, and placed Phantasy Star into it.
If you have *.zip files working, you can just place your *.zip file (ROM) into above folder.
Otherwise, if you don't have *.zip files working, open the emu, go to Settings > Frontend, and place this in the list of filetypes under Expansion. (;*.sms) without the parentheses.
Once you first launch your first game, a folder will be created here:
/home/zaurus/.sms
This is where your save-states will go
I'm not sure if you need to relax permissions to this folder in Cacko, but I did, because I'm trying to get the in-game save feature working.
NOTE: There is a difference between an in-game save and the save-state that the emu provides.
The in-game save is used only in games that have a "Save" feature in the original cartridge.
The save-state is what the emu provides by using the F2 key
F1 and F2 and F3 are just the number keys on a C3100
Refer to my previous post for the keyboard layout for Sega Master System.
NOTE2: The forum placed an underscore in the IPK, rename it to:
zemufeex-sms_1.0_arm.ipk

This post has been edited by Jon_J: Feb 22 2007, 09:44 AM
Attached File(s)
Attached File  sms_sdl.gz ( 128.4K ) Number of downloads: 39
Attached File  zemufeex_sms_1.0_arm.ipk ( 1.05K ) Number of downloads: 44
 
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speculatrix
post Feb 22 2007, 12:25 PM
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excellent bit of work. a colleague just bought a real one of these systems off ebay, so I will be able to make him jealous!
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ljonesj
post Feb 22 2007, 01:05 PM
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were did you get the rom for the phantasy star i would like to add more game to my 3200
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Jon_J
post Feb 22 2007, 02:37 PM
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I would really like to get the "save/continue" feature working because it's too easy to hit the wrong key when you want to "load state"
You can accidentally "delete" a saved game this way if you hit the wrong key at the title screen, because it will save the title screen portion of the game over your previously saved game.
I'm not saying this isn't a good feature, but I would like to get the in-game-saves working.
I found 2 problems with Phantasy Star's in-game save function, and one unknown thing that occurs with the save game feature.
To make things clear, I'm listing the extensions of the 2 different save types.
*.sav = A game that Phantasy Star saves by using the "Save" feature on it's menu
*.st0 = A game that is saved using the emulator's "save state" keyboard key
Also, an observation with comparison to dgen (genesis) version.
That is, degen creates 2 folders under /.dgen/ they are
/ram/ (this is where the in-game save feature saves games)
/saves/ (this is where the emulator "save state" saves games)
Also dgen has one additional file under /.degen/ where sms does not. It is "dgenrc"
This file is located here /.degen/degenrc
sms places both types of game saves under the same folder /.sms/
One other observation is, just launching Phantasy Star, places a saved game in the above folder. (*.sav)
I'm not sure what this file is used for, or if it is placed here by mistake because, while playing the game and you select "Save", the above file is re-used.
Now I'll list the 2 problems I mentioned with sms.
1. When you are playing the game and you select "Save" from the menu, you need to input a name for one of the 4 save slots. Doing this overwrites the above mentioned save game. You can try and save under a different name for all 4 slots, but you'll end up with only one *.sav file
2. This problem must be related to all the observations I mentioned above. When you launch Phantasy Star and you already have a game saved (using the in-game menu) and you select the "Continue" option, the game will just start from the beginning.

Granted, the emulator's "save state" and "load state" are working. smile.gif
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snk4ever
post Jun 22 2007, 09:56 PM
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Hi !

Thanks a lot for this package, I've got the NES, GB, SNES, Megadrive emulators working on my C760 now.
One thing that still worries me however is the keys layout. There is no D-pad on my zaurus and anyway I don't like having it on the right bottom corner.

In SuperTux for example I play with this layout :
W: left
E : right
S : crouch
I : run/fire
O : jump

This is MUCH more playable and close to a GameBoy feeling that I like.

I tried to figure out how to change the layout by reading this thread but I'm confused as each emulator seems to rely on a different config file. I could not understand how to get the codes that correspond to a key.

Could someone provide me information on how to achieve it ?
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Cresho
post Jun 23 2007, 07:35 AM
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/home/etc/.zgnuboy/.zgnuboy.rc

edit the file with zeditor or your favorite text editor. You may need to go into super user mode to edit this. Post questions if you have any.

for nes, it is

/home/etc/.znester/.znester.rc

the list goes on similar like this. Do not map the numbered keys because they change the special options of each rom.

snk4ever? for neogeo, you will need to overclock your zaurus. You will also need to increase your memory with the memory applet. only the cacko rom 1.23 will do this. neogeo games should be no bigger than 4-8mb. anything over will lock up the zaurus for obvious reasons.

in cacko, you may expirience locking of the zaurus but it is due to the cacko rom under 3200. the rom was not optimized to work with the new cpu.

This post has been edited by Cresho: Jun 24 2007, 06:46 AM
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snk4ever
post Jun 28 2007, 06:50 PM
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QUOTE(Cresho @ Jun 23 2007, 07:35 AM)
/home/etc/.zgnuboy/.zgnuboy.rc

edit the file with zeditor or your favorite text editor.  You may need to go into super user mode to edit this.  Post questions if you have any.

for nes, it is

/home/etc/.znester/.znester.rc

the list goes on similar like this.  Do not map the numbered keys because they change the special options of each rom.

snk4ever?  for neogeo, you will need to overclock your zaurus.  You will also need to increase your memory with the memory applet.  only the cacko rom 1.23 will do this.  neogeo games should be no bigger than 4-8mb.  anything over will lock up the zaurus for obvious reasons.

in cacko, you may expirience locking of the zaurus but it is due to the cacko rom under 3200.  the rom was not optimized to work with the new cpu.
*


Thanks you for your answer. In my /home/etc directory, I don't have any hidden folder (that begin with a .). No .znester, no .zgnuboy. Do I have to creta those ?

As for NeoGeo, I won't be using it on the Zaurus, as well as PSX, I just think my machine is not powerfull enough, especially since I enjoy the late games of the NeoGeo that require much RAM and power to emulate. I am already totally pleased with the bunch I'm able to emulate correctly now ^^. Plus I've got Stratagus with Warcraft 2 to work and this is also a great addition to my mobile entertainment.
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Cresho
post Jun 28 2007, 08:46 PM
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follow the install guide. appearantly, you did not install them in the order I suggested. Also, everything needs to be installed internally.

This post has been edited by Cresho: Jun 28 2007, 08:47 PM
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zodttd
post Jun 28 2007, 09:26 PM
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Just dropped by here to thank Cresho for this.
I too am involved in porting and developing emulators on the Zaurus. It's a great platform for such and I'm glad to see others involved. smile.gif
Thanks, if you need any help let me know. Looks like you've done a great job so far. smile.gif
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snk4ever
post Jun 30 2007, 03:42 AM
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QUOTE(Cresho @ Jun 28 2007, 08:46 PM)
follow the install guide.  appearantly, you did not install them in the order I suggested.  Also, everything needs to be installed internally.
*


Everything is installed internally. As for order I'm at least sure that I installed the frontend in last and I followed the instructions in the package. I'll double check though.

note: in /home/zaurus/ I have the following directories :
.zgnuboy
.zpce
.znester

but inside those, no name-of-emul.rc files, only a save directory
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xXInbellionXx
post Feb 12 2008, 06:22 PM
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is there anyway to get visualboyadvance to combine into the Frontend???

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klaxon
post Jun 12 2010, 02:46 PM
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The package isn't availaible anymore.
Is there anyone who still have it ?
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Cresho
post Jun 12 2010, 03:22 PM
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i still have it. i just dont know where to put it
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xamindar
post Jun 12 2010, 03:28 PM
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Here you go:

Attached File(s)
Attached File  neogeoturbogrfx_genesis_turbo_nes_snes.zip ( 9.02MB ) Number of downloads: 16
 
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