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> Rogue, Angband, Nethack/slash'em And The Variants, How about a dedicated thread?
ZDevil
post Dec 8 2006, 11:55 PM
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Have you ever played/Do you want to play the rougelike/nethack games -- the kings of RPG ever -- on Zaurus?

How about a dedicated thread to these games?

I don't really want to make it yet another hacker/developer thread, but instead I wonder if it would be nice for us to:

1) Gather links to resources, reviews, and perhaps even spoilers2) Announce new Zaurus packages
3) Share gaming experience
4) Discuss runtime and compilation issues
5) Request packages and make a wishlist


So what do you think?


Current builds for Zaurus
AFAIK there are several builds available for the Zaurus:

Sharp/Cacko:
-- qpe-nethack and qpe-nethack sounds (Thanks for the pointers, bam!)
-- Nethack-console (plain vanilla ACSII text display) also there are some discussions in the forum

Opie:
-- Nethack (w/ 2D tileset) and Nethack-Sounds

pdaXrom:
-- Angband 3.0.5 (w/o graphical tiles) found in an old cacko pdaxrom feed.
-- My recent builds of Angband 3.0.6, and the variants Xangband 1.1.0 and Hengband 1.6.2
-- Desertrat's build of Zangband (a variant of Angband 2.7.4c) and mangband (binary only; remove the .txt extension and drop it to the angband bin directory) (Thanks, Antikx)
-- Jabbath's nethack build (the latest 3.4.3)
-- NetHackQT 3.4.3 (w/o graphical tiles) found in an old cacko pdaxrom feed.
-- My build of glhack (also based on nethack 3.4.3, w/ 2D and semi-3D ISO tileset) (Dammit ... this game has started to drain away my productivity... or perhaps I should make it my travel companion...)
-- My build of the latest Slash'EM CVS (as of 061212).


Links
Here are my small collection of links (Sorry. A bit messy. To be tidied up)

Roguelike Review - Reviews: http://www.tripalot.com/roguelike/

List of handheld roguelikes - RogueBasin (link specially dedicated to handheld versions): http://roguebasin.roguelikedevelopment.org...held_roguelikes

Wikipedia entry for Nethack: http://en.wikipedia.org/wiki/Nethack

DarkArts Studios (the site for the latest sources and builds of Nethack/Slash'em variants): http://old.darkarts.co.za/projects/ (old site) http://www.darkarts.co.za/projects/ (current site)

NetHack/Beginning - StrategyWiki (a good starting point): http://strategywiki.org/wiki/NetHack/Beginning

Myths and Facts about Nethack (a concise yet informative guide for both novices and veterans): http://www.statslab.cam.ac.uk/~eva/nethack/

List of Nethack Spoilers: http://www.statslab.cam.ac.uk/~eva/nethack/spoilerlist.html

Nethack Monsters Manual (your "games" list smile.gif ): http://www.juiblex.co.uk/nethack/VernonSpo...l/contents.html

Yet Another NetHack Site (a huge collection of spoilers!): http://www.steelypips.org/nethack

NetHack 3.4.3: Links (Another bunch of links): http://www.nethack.org/common/links.html

GameSpy Hall of Fame article for NetHack (good read): http://archive.gamespy.com/legacy/halloffame/nethack_a.shtm

Ralf's Nethack Fanpage (a nice short review): http://www.rengels.de/computer/nethack/

Nethack & Dungeon Crawl JP tiles (super cool Japanese console game-like tileset!): http://rltiles.sourceforge.net/download.html

Slash'EM on Linux: configure, install, setup and play - Basically Tech (a thoughtful how-to, though I didn't manage to get it compiled for pdaXrom): http://www.basicallytech.com/blog/index.ph...p-and-play.html

Thangorodrim - The Angband Page: http://www.thangorodrim.net/angband.html

Angband tileset: http://www.thangorodrim.net/download.html (go tot he very bottom of the page ...) http://www.molotov.nu/?page=graphics#Angband

Linley's Dungeon Crawl (a free and portable roguelike game): http://www.dungeoncrawl.org/

Dungeon Crawl Tile version for LINUX (Don't forget to check out this cool Japanese tileset!): http://www.geocities.jp/ita_iluvatar/cr/index-e.html http://rltiles.sourceforge.net/download.html

13 Steps To CRAWL (as the title suggests): http://www.digital-eel.com/13steps/

ADOM Central (The Official Ancient Domains of Mystery Website): http://www.adom.de/

Omega official distribution page (The classic Roguelike game): http://www.alcyone.com/max/projects/omega/

This post has been edited by ZDevil: Jan 6 2007, 05:12 PM
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bam
post Dec 9 2006, 12:44 AM
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qpe-nethack, http://www.zaurususergroup.org/feed/qpe-ne...3.4.2-2_arm.ipk
qpe-nethack sounds, http://www.zaurususergroup.org/feed/qpe-ne...3.4.2-2_arm.ipk

maybe this is it?
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ZDevil
post Dec 9 2006, 12:53 AM
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Just changed the links. Thanks, bam!
(Haven't used Qtopia for almost two years now)
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Da_Blitz
post Dec 9 2006, 02:32 AM
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i think when it comes to unix nethack is a baasic right wink.gif

for those of you with a wince PDa there is a wince version on the nethack site. i use my X30 as a dedicated nethack machine smile.gif
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Antikx
post Dec 9 2006, 06:19 AM
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Don't forget Mangband, the on-line multiplayer version of Angband: http://www.oesf.org/forums/index.php?showt...ndpost&p=111908
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ZDevil
post Dec 10 2006, 01:42 AM
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QUOTE(Antikx @ Dec 9 2006, 04:19 PM)
Don't forget Mangband, the on-line multiplayer version of Angband: http://www.oesf.org/forums/index.php?showt...ndpost&p=111908
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*


Also added to the top post. Thanks, Antikx! smile.gif
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ZDevil
post Dec 10 2006, 02:46 AM
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So here is my little package request (for pdaXrom or using X11/GTK interfaces):

1) Angband 3.0.6 + graphical tileset
2) Dungeon Crawl + japanese tileset w/ 640x480 display
3) Any variants of Slash'em

It would be nice if someone can offer their skills to compile these cool games. smile.gif
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MB Zaurus
post Dec 11 2006, 02:06 PM
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QUOTE(ZDevil @ Dec 9 2006, 03:55 AM)
Have you ever played/Do you want to play the rougelike/nethack games -- the kings of RPG ever -- on Zaurus?

How about a dedicated thread to these games?

I don't really want to make it yet another hacker/developer thread, but instead I wonder if it would be nice for us to:

1) Gather links to resources, reviews, and perhaps even spoilers2) Announce new Zaurus packages
3) Share gaming experience
4) Discuss runtime and compilation issues
5) Request packages and make a wishlist


So what do you think?


Excellent idea.

QUOTE
Current builds for Zaurus
AFAIK there are several builds available for the Zaurus:


[SNIP!]

QUOTE


[SNIP!]

Any chance of [re] compiling nethack for the current release of Opie/OZ (3.5.4.x)? I'm running 3.5.4.2-rc2 on my SL6000, and I really do miss nethack.
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zi99y
post Dec 12 2006, 04:10 AM
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zdevil: glhack is so great in pdaxrom, it's bought me back to the old classic again. Not tried the 3d tileset as yet, and it doesn't seem to run unless I am root (launching "glhack") but I've just noticed you mention a pre-tweaked script so I'll check for that when I have a sec.

thanks for building this gem for us all smile.gif
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ZDevil
post Dec 12 2006, 04:33 AM
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Good news!

I've just succeeded in building the latest source of Slash'em (using SDL) for pdaXrom! I will test it for a while and post it in the forum VERY soon. smile.gif

Just a sidenote: i have got around a dozen funny games on the list and am done about half of them. Will post them soon also as a humble X-max contribution. Stay tuned.
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asm-nai
post Dec 12 2006, 04:34 AM
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QUOTE(ZDevil @ Dec 10 2006, 07:46 PM)
So here is my little package request (for pdaXrom or using X11/GTK interfaces):

1) Angband 3.0.6 + graphical tileset
2) Dungeon Crawl + japanese tileset w/ 640x480 display
3) Any variants of Slash'em

It would be nice if someone can offer their skills to compile these cool games.  smile.gif
*

Hi.
I builded Angband 3.0.6 for OpenZaurus/GPE.



Do you use this bainary?

And I builded Dungeon Crawl with jp tileset(patching jp code).
But crawl don't run.(segment fault). wink.gif
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ZDevil
post Dec 12 2006, 04:36 AM
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QUOTE(zi99y @ Dec 12 2006, 02:10 PM)
zdevil: glhack is so great in pdaxrom, it's bought me back to the old classic again. Not tried the 3d tileset as yet, and it doesn't seem to run unless I am root (launching "glhack") but I've just noticed you mention a pre-tweaked script so I'll check for that when I have a sec.

thanks for building this gem for us all smile.gif
*


Well, a good game may also improve productivity in a way, so to speak ... tongue.gif
The "root" thingy, i guess, is that I modified the Makefile to match the usual login user of the system, i.e. "root" under pdaXrom. smile.gif
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ZDevil
post Dec 12 2006, 04:40 AM
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QUOTE(asm-nai @ Dec 12 2006, 02:34 PM)
Hi.
I builded Angband 3.0.6 for OpenZaurus/GPE.

Do you use this bainary?

And I builded Dungeon Crawl with jp tileset(patching jp code).
But crawl don't run.(segment fault). wink.gif


Angband 3.0.6:
I also built it, but the build suffers from two things: 1) oversized display (larger than 640x480 and i cannot find ways to size it down); 2) cannot access the tileset (just launched with the plain TTY) - so how and where do you put the tileset (the build is just one big binary)? Thanks!

(Forgot to say: I am using pdaXrom)

Dungeon Crawl:
Same error as yours. Run in a few seconds. Oversized display. Movement of my character will segfault.
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asm-nai
post Dec 12 2006, 05:01 AM
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QUOTE(ZDevil @ Dec 12 2006, 09:40 PM)
Angband 3.0.6:
I also built it, but the build suffers from two things: 1) oversized display (larger than 640x480 and i cannot find ways to size it down); 2) cannot access the tileset (just launched with the plain TTY) - so how and where do you put the tileset (the build is just one big binary)? Thanks!

(Forgot to say: I am using pdaXrom)


Angband's pref file in HOME/.angband/Angband/x11-setting.prf.
CODE
FONT_0=7x13
TILE_WIDTH_0=8
TILE_HEIGHT_0=16

I think that the window fits VGA by this.
I put Tileset in "ANGBAND_INSTALL_PATH/lib/xtra/graf"(I made this dir by hand.)
And run angband "angband -g".

Thanks.
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ZDevil
post Dec 12 2006, 06:45 AM
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QUOTE(asm-nai @ Dec 12 2006, 03:01 PM)
Angband's pref file in HOME/.angband/Angband/x11-setting.prf.
CODE
FONT_0=7x13
TILE_WIDTH_0=8
TILE_HEIGHT_0=16

I think that the window fits VGA by this.
I put Tileset in "ANGBAND_INSTALL_PATH/lib/xtra/graf"(I made this dir by hand.)
And run angband "angband -g".


Thanks!! I'll try to rebuild angband again tonight and try your setting. Hopefully yet another new package will come up ... smile.gif
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