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Jun 9 2007, 01:40 PM
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#1
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Group: Members Posts: 55 Joined: 7-August 05 Member No.: 7,809 |
I did some digging around to see what the state of emulators are in pdaxrom and didn't find anything really up-to-date info-wise. When I was using cacko, there was the package that Cresho made available and it worked pretty well (I played mostly NES with it though). I'm wondering specifically if there are any decent NES, Genesis, Amiga emulators out there nowadays. Also, has anyone seen or heard of a port of an Odyssey2 emulator to the Z (I'm thinking o2em)?
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Jun 9 2007, 01:50 PM
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#2
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![]() Group: Members Posts: 2,821 Joined: 13-September 04 From: Wasilla Ak. Member No.: 4,572 |
QUOTE(mscdex @ Jun 9 2007, 09:40 PM) I did some digging around to see what the state of emulators are in pdaxrom and didn't find anything really up-to-date info-wise. When I was using cacko, there was the package that Cresho made available and it worked pretty well (I played mostly NES with it though). I'm wondering specifically if there are any decent NES, Genesis, Amiga emulators out there nowadays. Also, has anyone seen or heard of a port of an Odyssey2 emulator to the Z (I'm thinking o2em)? purely off-the-cuff but UAE is in pdaxrom, I think. Not sure how it works ( I should check, I have about 5 pounds of amiga floppies in a bag in my office). Possibly a native compile is feasible? |
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Jun 9 2007, 04:24 PM
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#3
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Group: Members Posts: 55 Joined: 7-August 05 Member No.: 7,809 |
QUOTE(adf @ Jun 9 2007, 05:50 PM) QUOTE(mscdex @ Jun 9 2007, 09:40 PM) I did some digging around to see what the state of emulators are in pdaxrom and didn't find anything really up-to-date info-wise. When I was using cacko, there was the package that Cresho made available and it worked pretty well (I played mostly NES with it though). I'm wondering specifically if there are any decent NES, Genesis, Amiga emulators out there nowadays. Also, has anyone seen or heard of a port of an Odyssey2 emulator to the Z (I'm thinking o2em)? purely off-the-cuff but UAE is in pdaxrom, I think. Not sure how it works ( I should check, I have about 5 pounds of amiga floppies in a bag in my office). Possibly a native compile is feasible? I tried compiling the latest version of e-uae on the zaurus (version in the respository is about 2 years old) and I keep getting an error (keep in mind I don't know a lot when it comes to compiling programs in linux): checking for C compiler default output file name... configure: error: C compiler cannot create executables I've installed gcc and make and the package manager had install of their dependencies. What am I missing, or do I not know what I'm doing and I should just let someone else try their hand at it? Also, I don't know if it's exactly related or not, but I attempted to compile the source for o2em as well and got a slew of errors, the first few complaining about missing string.h, stdio.h and things. |
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Jun 9 2007, 05:11 PM
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#4
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![]() Group: Members Posts: 2,821 Joined: 13-September 04 From: Wasilla Ak. Member No.: 4,572 |
which rom are you using? the onboard squashfs package for pdaxii13 seems to work reasonably well-- though I don't use it much
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Jun 9 2007, 07:04 PM
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#5
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Group: Members Posts: 55 Joined: 7-August 05 Member No.: 7,809 |
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Jun 9 2007, 07:24 PM
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#6
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![]() Group: Members Posts: 2,821 Joined: 13-September 04 From: Wasilla Ak. Member No.: 4,572 |
QUOTE(mscdex @ Jun 10 2007, 03:04 AM) QUOTE(adf @ Jun 9 2007, 09:11 PM) which rom are you using? the onboard squashfs package for pdaxii13 seems to work reasonably well-- though I don't use it much I'm using pdaXii13 Akita on my C1000, but what would the squashfs package be for? it is a nice compressed filesystem including a working set of tools and a compiler. makes life a lot easier |
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Jun 9 2007, 09:04 PM
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#7
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![]() Group: Members Posts: 242 Joined: 11-May 06 From: Silicon Valley, CA Member No.: 9,831 |
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Jun 9 2007, 09:42 PM
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#8
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Group: Members Posts: 55 Joined: 7-August 05 Member No.: 7,809 |
QUOTE(harvell @ Jun 10 2007, 01:04 AM) The video description doesn't mention what emulator/setup they're using, any idea? |
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Jun 10 2007, 12:45 AM
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#9
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![]() Group: Members Posts: 242 Joined: 11-May 06 From: Silicon Valley, CA Member No.: 9,831 |
Here's a good site for snes.
http://www.thesounddesign.com/zaurus/beta3.htm Cresho's package is great because of the front end that ties all the emulators together. |
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Jun 10 2007, 07:30 AM
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#10
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![]() Group: Members Posts: 409 Joined: 3-December 06 Member No.: 13,063 |
The emulator I'm using is Znester, with my patches for working joystick and few small other. Znester works great, however, I run it from console, not X. It's in my repository: http://z.drun.net/packages/znester_7.1.4_armv5tel.ipk
You will need joyenabler package too, if you cannot find it - let me know, will send it to you. |
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Jun 10 2007, 10:52 AM
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#11
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Group: Members Posts: 55 Joined: 7-August 05 Member No.: 7,809 |
Hooray! I managed to compile o2em on the zaurus and it actually runs! Although the graphics are somewhat slow, I'm sure someone can probably find a way to fix that in the code or something but that's beyond my knowledge at this point. It uses Allegro 4.2 but it works pretty decently other than the slow graphics, sound is pretty decent too. I loaded up KC's Krazy Chase and the voice modules worked as well. The version I compiled was 1.16, but may try the latest (1.18) next.
Now if I could just get e-uae to compile without freezing up the Z (not due to cpu being at 100% usage either, it sits frozen permanently while compiling the cpuemu code). EDIT: Downloaded the 1.18 source using the linux Makefile, and make tells me: "make: *** No rule to make target 'audio.c', needed by 'audio.o'. Stop." Doing a diff between the 1.16 Makefile and 1.18 Makefile shows they are the same with the exception of minor differences unrelated to making the audio code (e.g. line was added to compile score.c, which allows high score capabilities?). |
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Jun 10 2007, 09:53 PM
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#12
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![]() Group: Members Posts: 409 Joined: 3-December 06 Member No.: 13,063 |
Any good frontend? for starting different kind of emulators? or perhaps some basical front-end that you can add apps to it at all?
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Jun 11 2007, 11:12 AM
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#13
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Group: Members Posts: 578 Joined: 2-January 04 From: Texas USA Member No.: 1,324 |
QUOTE(kkazakov13 @ Jun 10 2007, 11:53 PM) Any good frontend? for starting different kind of emulators? or perhaps some basical front-end that you can add apps to it at all? Maybe TuxArcade would be a nice frontend? |
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Jun 11 2007, 06:45 PM
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#14
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Group: Members Posts: 53 Joined: 9-January 05 Member No.: 6,171 |
Is there an intellivision emulator for pdaXrom?
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Jun 11 2007, 07:14 PM
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#15
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Group: Members Posts: 55 Joined: 7-August 05 Member No.: 7,809 |
QUOTE(stupkid @ Jun 11 2007, 03:12 PM) QUOTE(kkazakov13 @ Jun 10 2007, 11:53 PM) Any good frontend? for starting different kind of emulators? or perhaps some basical front-end that you can add apps to it at all? Maybe TuxArcade would be a nice frontend? It seems that's just for mame and not multiple emulators, right? QUOTE(ckblackm @ Jun 11 2007, 10:45 PM) The only one I managed to find would be jzintv. |
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