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> New: Friq For The Sharp Zaurus
TheGreenKnight
post Sep 10 2007, 05:23 AM
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Hi

I've just ported Friq from the GP2X to the Sharp Zaurus. It'll run on 320x240 and 640x480 models.

I've built an ipk for the Sharp ROM but the source is available and it would be very simple building it for something else.

I've tested it on my SL-5500 but have simulated 640x480 on my PC.

Please download it from here -> http://thunor.org.uk/friq

Requirements are libSDL and libSDL_mixer, available from my site too if you don't already have them.

I welcome your feedback.

Regards,
Thunor

P.S. I'm using this old account because my new one won't let me start a topic.
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bolbit
post Sep 10 2007, 12:20 PM
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thanks !!. I'm not sure to test this game but it's good to see something new for the sharp/cacko rom theses days..
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tml
post Sep 10 2007, 12:41 PM
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QUOTE(TheGreenKnight @ Sep 10 2007, 03:23 PM)
I've just ported Friq from the GP2X to the Sharp Zaurus. It'll run on 320x240 and 640x480 models.
*


Well, I don't usually play computer games. I tried it anyway and I liked it. IMHO a simple but very appealing idea.

I was wondering though how to turn off the sound. A help screen would be nice too.
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TheGreenKnight
post Sep 10 2007, 03:27 PM
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Thanks for the feedback.

The volume can be adjusted via the volume control keys: Menu Application Key (-) and Mail Application Key (+). The music can be disabled by placing an empty music.txt file within the rc folder ~/.friq/

If you need help, the Zaurus README is available on the download page next to the ipk link. Also look inside /opt/QtPalmtop/share/friq/ and you'll find the READMEs for the Zaurus and the original GP2X game (which explains about the music.txt file). I should have mentioned this sooner.

I've spent the last several days making this GP2X game a stable cross-platform port and have enhanced it somewhat over the original, but other than that I won't be adding anything else to it. I ported it because the gameplay was worth the effort and I still use my SL-5500 Zaurus smile.gif

I trust it scaled up and worked as intended on VGA models. I'd be interested to know what the fps is at 640x480: open a console and type "friq -fps". The original author capped it at 55 so it won't go any higher than that.

Regards,
Thunor
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jamesannan
post Sep 13 2007, 03:42 AM
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QUOTE(TheGreenKnight @ Sep 10 2007, 05:23 AM)
Requirements are libSDL and libSDL_mixer, available from my site too if you don't already have them.


libSDL_mixer link does not work for me (but I found it by googling).

Thanks for the game.

James
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TheGreenKnight
post Sep 13 2007, 04:56 AM
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QUOTE(jamesannan @ Sep 13 2007, 11:42 AM)
libSDL_mixer link does not work for me (but I found it by googling).

Thanks for the game.

James

Thanks James for mentioning it.

For some reason I failed to ftp up the libraries huh.gif

They're there now.

Cheers.
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