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> Space Trader, old palm os game, way cool
miskinis
post Mar 25 2006, 04:40 AM
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Wow, the Space Trader game has lots, and lots of forms, messages, bitmaps, etc.,
and I have been thinking of a new, and better way to approach this.

Instead of a port, I am going to prototype a small "hoster" engine, which will "emulate" enough
of the PalmOS environment, to allow the original .prc (program) to function in a
LINUX/X11 environment, initially functioning on pdaXom, and hopefully all 480x640
screens.

Feedback welcome, John
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bam
post Mar 25 2006, 09:18 AM
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QUOTE(miskinis @ Mar 23 2006, 02:40 AM)
Hi,

Would you be happy if it ran under pdaXrom or would you prefer it to run
on the Sharp ROM under the Qtopia environment?  I have to state up front that
I do not use Qt, and have never programmed directly to the Qt API, since it was
(and still may be) under a license that I was not comfortable with at the time.

I also noticed that a Windows version was produced, but I did not see any
mention of the source code for that version.  I suspect, that if the Windows
version represents a close, if not exact imitation, and the source code is
readily available, it would be most likely be a better base to start with in
a conversion effort.  It could actually reduce the effort significantly.  The PalmOS
architecture was a marvel of its time, but is very different from other environments.

I also do not own Code Warrior (commercial), and cannot take advantage of
the proprietary encapsulated data within some of the project's source files.

Now, I just gotta dig out my Palm IIIc and try this game.  From what I saw in
the source code, as far as messages to the user, it seems that it could very
well be a cool and interesting game...  smile.gif

John
*


sharp rom preferred, but suppose I can install x/qt smile.gif
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bam
post Apr 5 2006, 12:13 AM
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is this still active, the 100.00 is still up for grabs....
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miskinis
post Apr 6 2006, 10:33 PM
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QUOTE(bam @ Apr 5 2006, 08:13 AM)
is this still active, the 100.00 is still up for grabs....
*


I got caught up in a project for a couple weeks that ate all my free time. I was hoping
to see some more posts stating an interest, but nevertheless I will think about this
some more tonight, now that I have some free time again. John
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bam
post Apr 7 2006, 12:51 AM
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cool~! smile.gif
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miskinis
post Apr 15 2006, 03:42 AM
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Hi,

I put some more thought into this "project", and as a first step I plan
to develop a program that will run as an X11 client, that will read the
resources (forms, bitmaps, etc.) out of the original .prc (program)
and allow a user to browse them. I will need to verify that this program
will operate correctly under X/Qt. I have not looked at X/Qt for about
a year, and when I did, on my SL-5500, I could only get a few X11
clients to run. I hope X/Qt has improved since then. I run pdaXrom
on my SL-6000, and I must leave that environment intact.

I have a spare SL-5500, and I am willing to install whatever X/Qt version
you plan to use, if that is possible on the Sl-5500 these days.

If the test program I develop functions OK for you, I will then proceed to
incorporate the game logic and other code necessary to play the game.

Does this sound reasonable? Any comments? Am I too optimistic about X/QT?

John
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bam
post Apr 15 2006, 06:26 PM
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not sure about x/qt on the 5500, I dont see why not...but Meanies the expert here.
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