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Mar 25 2006, 04:40 AM
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#16
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![]() Group: Members Posts: 332 Joined: 8-January 05 From: North East, USA Today Member No.: 6,159 |
Wow, the Space Trader game has lots, and lots of forms, messages, bitmaps, etc.,
and I have been thinking of a new, and better way to approach this. Instead of a port, I am going to prototype a small "hoster" engine, which will "emulate" enough of the PalmOS environment, to allow the original .prc (program) to function in a LINUX/X11 environment, initially functioning on pdaXom, and hopefully all 480x640 screens. Feedback welcome, John |
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Mar 25 2006, 09:18 AM
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#17
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Group: Members Posts: 1,213 Joined: 9-June 05 From: Gobi Desert, Mongolia Member No.: 7,306 |
QUOTE(miskinis @ Mar 23 2006, 02:40 AM) Hi, Would you be happy if it ran under pdaXrom or would you prefer it to run on the Sharp ROM under the Qtopia environment? I have to state up front that I do not use Qt, and have never programmed directly to the Qt API, since it was (and still may be) under a license that I was not comfortable with at the time. I also noticed that a Windows version was produced, but I did not see any mention of the source code for that version. I suspect, that if the Windows version represents a close, if not exact imitation, and the source code is readily available, it would be most likely be a better base to start with in a conversion effort. It could actually reduce the effort significantly. The PalmOS architecture was a marvel of its time, but is very different from other environments. I also do not own Code Warrior (commercial), and cannot take advantage of the proprietary encapsulated data within some of the project's source files. Now, I just gotta dig out my Palm IIIc and try this game. From what I saw in the source code, as far as messages to the user, it seems that it could very well be a cool and interesting game... John sharp rom preferred, but suppose I can install x/qt |
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Apr 5 2006, 12:13 AM
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#18
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Group: Members Posts: 1,213 Joined: 9-June 05 From: Gobi Desert, Mongolia Member No.: 7,306 |
is this still active, the 100.00 is still up for grabs....
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Apr 6 2006, 10:33 PM
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#19
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![]() Group: Members Posts: 332 Joined: 8-January 05 From: North East, USA Today Member No.: 6,159 |
QUOTE(bam @ Apr 5 2006, 08:13 AM) I got caught up in a project for a couple weeks that ate all my free time. I was hoping to see some more posts stating an interest, but nevertheless I will think about this some more tonight, now that I have some free time again. John |
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Apr 7 2006, 12:51 AM
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#20
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Group: Members Posts: 1,213 Joined: 9-June 05 From: Gobi Desert, Mongolia Member No.: 7,306 |
cool~!
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Apr 15 2006, 03:42 AM
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#21
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![]() Group: Members Posts: 332 Joined: 8-January 05 From: North East, USA Today Member No.: 6,159 |
Hi,
I put some more thought into this "project", and as a first step I plan to develop a program that will run as an X11 client, that will read the resources (forms, bitmaps, etc.) out of the original .prc (program) and allow a user to browse them. I will need to verify that this program will operate correctly under X/Qt. I have not looked at X/Qt for about a year, and when I did, on my SL-5500, I could only get a few X11 clients to run. I hope X/Qt has improved since then. I run pdaXrom on my SL-6000, and I must leave that environment intact. I have a spare SL-5500, and I am willing to install whatever X/Qt version you plan to use, if that is possible on the Sl-5500 these days. If the test program I develop functions OK for you, I will then proceed to incorporate the game logic and other code necessary to play the game. Does this sound reasonable? Any comments? Am I too optimistic about X/QT? John |
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Apr 15 2006, 06:26 PM
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#22
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Group: Members Posts: 1,213 Joined: 9-June 05 From: Gobi Desert, Mongolia Member No.: 7,306 |
not sure about x/qt on the 5500, I dont see why not...but Meanies the expert here.
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Lo-Fi Version | Time is now: 25th May 2013 - 01:46 PM |