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> Genesis Neogeo Snes Turbografx Nes Gameboy Emu, Im the same guy who did zfceu.zip
gr8ful
post Nov 21 2005, 08:13 AM
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QUOTE(Cresho @ Nov 17 2005, 09:48 PM)
okay!

gona post on how to get this to work on cacko 1.23

same thing as the sharprom but do not install any of the files for keyhelper (since i did'nt try with it.)  Cacko does not need it.

Install
----------------------------------------------------
snes9x_SDL-2_arm.ipk
zemufe_0.1.1-3ex_arm.ipk
znester_7.1-1_arm.ipk
libmad_0.15.0b-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
----------------------------------------------------





then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh
----------------------------------------------------
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

or if you want to replace the ok/enter key pause with L instead.  L becomes
the pause and start and ok/enter is null so your game wont be interupted,
use the bottom code.


#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
----------------------------------------------------




and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hope this helps.  Works fine for me in cacko.
*


Has anyone installed this on a C760 or C860, running Cacko 1.23 and with Meanie's XQt Cramfs installed?

If so, are there any work-arounds that I or others would need to be aware of to make this work? Cresho, great job!

Thanks for making this available in such an easily accessible way.
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daniel3000
post Nov 21 2005, 08:25 AM
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New data point:

I retried the entire procedure without installing the keyhelper ipk you provided - same result. Still 14 characters of each key I press.
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Cresho
post Nov 21 2005, 05:34 PM
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QUOTE(daniel3000 @ Nov 21 2005, 07:46 AM)
QUOTE(Cresho @ Aug 12 2005, 07:00 AM)
restore your system to e previous day and install all but do not install keyhelper.  If cacko uses keyhelper on the other hand, change repeat delay to 000 and period 00.

it should fix the snes games just fine without you needing to install the keyhelper i am using.  What it must of done is overwrite cacko but thats just assuming since i don't know his configuration.  there should be a file called keyhelper.xml which and if cacko uses were you should add those zero values if he does use it.
*



hi Cresho,

I changed the <repeater> section in my customized ~/Settings/keyhelper.xml to 000 and 00 as you did in the provided keyhelper.xml.

However, now I get 14 characters of what I type only once. Totally unusable for any typing.

Do you have an idea what went wrong here? Is there anything else involved?

I have Cacko installed, which includes keyhelper already, but the ipkg install *.ipk in your directory installed the 1.2.2-1 version of keyhelper you supplied.
I don't know which version is in Cacko, probably the same... but it wasn't listed in the package list before. Now it is of course.

Any idea?

thanks

daniel
*




you don't need keyhelper in cacko. please read the forums and the zip file i provided was made for the sharprom.

you dont need keyhelper for cacko.

just use this instructions

CODE
okay!

gona post on how to get this to work on cacko 1.23

same thing as the sharprom but do not install any of the files for keyhelper (since i did'nt try with it.)  Cacko does not need it.

Install
----------------------------------------------------
snes9x_SDL-2_arm.ipk
zemufe_0.1.1-3ex_arm.ipk
znester_7.1-1_arm.ipk
libmad_0.15.0b-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
----------------------------------------------------





then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh
----------------------------------------------------
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

or if you want to replace the ok/enter key pause with L instead.  L becomes
the pause and start and ok/enter is null so your game wont be interupted,
use the bottom code.


#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
----------------------------------------------------




and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hope this helps.  Works fine for me in cacko.
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daniel3000
post Nov 22 2005, 12:45 AM
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QUOTE(Cresho @ Nov 22 2005, 03:34 AM)
you don't need keyhelper in cacko.  please read the forums and the zip file i provided was made for the sharprom.

you dont need keyhelper for cacko.

just use this instructions....
*


Thanks, you are right! it works nicely if I use these instructions.
Sorry - I read the entire thread, but not too well it seems. Lost context so I missed the relevance of these instructions for my case.

daniel
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me@home
post Nov 23 2005, 09:59 AM
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QUOTE(Cresho @ Nov 17 2005, 06:48 PM)
gona post on how to get this to work on cacko 1.23

and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------


hmmm, can someone pls help: I have C1K on Cacko1.23 full, installed all in this snes+nes package BUT only SNES is working!
why ?
I tried my roms almost all SNES start and run, key seems OK, at least on Zelda, Arkanoid...when I start any NES rom (from this package) or my owns in Z EMU FrontEnd EX it switches (same on SNES) to rotate for 1 sec. but then it's back in the Front End menu.
Don't know what's wrong huh.gif

where's that znester.rc ? I copied the znester from qtpalmtop / bin but it's not a rc file so whats that file ?
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DoTheDog
post Nov 24 2005, 11:21 PM
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I realize this post has been out there a while, but Great work on this Cresho! I do have a question though...

I installed all the ipks, did the changes in the zamufeex_smc.sh file and downloaded and copied the znester.rc file. All the direction keys work perfectly however, the question I have is how do you disable the OK button for NES in the znester.rc file? Did I miss something in this thread?

Again, great work on this!

DoTheDog
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SlackwareLinux
post Nov 25 2005, 01:20 AM
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Does anyone know how to use a USB gamepad with the SNES emulator?

I got my Saitek P880 working under Cacko 1.23 running on a C1000, and I would like to use it with the SNES and NES emulator, but I can't figure out how to.

So uh.. where do I start?
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Tomoe
post Nov 25 2005, 02:52 AM
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QUOTE(SlackwareLinux @ Nov 25 2005, 01:20 AM)
Does anyone know how to use a USB gamepad with the SNES emulator?

I got my Saitek P880 working under Cacko 1.23 running on a C1000, and I would like to use it with the SNES and NES emulator, but I can't figure out how to.

So uh.. where do I start?
*

Install the sdljoy variant of those emus from alternative Cacko feed on
http://web.mol.ru/~zaurus/feed/
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Cresho
post Nov 25 2005, 05:36 AM
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QUOTE(me@home @ Nov 23 2005, 09:59 AM)
where's that znester.rc ? I copied the znester from qtpalmtop / bin but it's not a rc file so whats that file ?
*



you need to unzip the file first. Then copy the extracted file which is the rc into the directory.

QUOTE(DoTheDog @ Nov 24 2005, 11:21 PM)
I realize this post has been out there a while, but Great work on this Cresho! I do have a question though...

I installed all the ipks, did the changes in the zamufeex_smc.sh file and downloaded and copied the znester.rc file. All the direction keys work perfectly however, the question I have is how do you disable the OK button for NES in the znester.rc file? Did I miss something in this thread?

Again, great work on this!

DoTheDog
*


Yes! I find it bothersome myself so i am making one for everybody's convenience. I am also working on configuring a few for some gamepads for the usb gamepad.

QUOTE(SlackwareLinux @ Nov 25 2005, 01:20 AM)
Does anyone know how to use a USB gamepad with the SNES emulator?

I got my Saitek P880 working under Cacko 1.23 running on a C1000, and I would like to use it with the SNES and NES emulator, but I can't figure out how to.

So uh.. where do I start?
*


I am updating the packages. a usb gamepad file is in the works. A usb gamepad is file is in the works. I am also considering in creating extra file configurations for your convenience so all you have to do is plug it in.

as far as i can tell, the zip file needs an update and i am working on it. People are either a bit lost sometimes but actually there is alot more literature behind this than i posted. Ill clean it up as much as i can and ill add stuff which is more relevant.
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spartan
post Nov 25 2005, 07:54 AM
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I tried installing all the files in the correct order, but SNES never worked, neither from console nor Zemufeex. However, when I changed Zemufeex's options to launch the scripts in "Qtopia", as opposed to "System", mode, SNES started properly. However, it is in 320x240 and the keys are rotated. Any suggestions?
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Cresho
post Nov 25 2005, 08:01 AM
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hmmm.....

c3000? nope

Try removing all sdl's and install the zports sdl. if those dont work, download sdl's made for your zaurus

there are 3

sdl
libmad_0.15.0b-zports-0_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk

if those dont work, type back and ill get back to you
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DoTheDog
post Nov 25 2005, 02:09 PM
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Cresho,
Thanx for the reply. I look forward to getting the updated file! Again, Great work on this you made it pretty easy to get running.

DoTheDog

QUOTE(DoTheDog @ Nov 24 2005, 11:21 PM)
I realize this post has been out there a while, but Great work on this Cresho! I do have a question though...

I installed all the ipks, did the changes in the zamufeex_smc.sh file and downloaded and copied the znester.rc file. All the direction keys work perfectly however, the question I have is how do you disable the OK button for NES in the znester.rc file? Did I miss something in this thread?

Again, great work on this!

DoTheDog
*


Yes! I find it bothersome myself so i am making one for everybody's convenience. I am also working on configuring a few for some gamepads for the usb gamepad.
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spartan
post Nov 26 2005, 08:05 AM
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Actually, it appears that my bvdd version of SDL works best (no key rotation, faster rendering, et cetera). However, this breaksother games because of its poor mouse support. Would someone consider a statically-linked compile of snes9x-SDL with the latest libSDL-bvdd sources?
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Antikx
post Dec 4 2005, 07:49 PM
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QUOTE(spartan @ Nov 26 2005, 11:05 AM)
Actually, it appears that my bvdd version of SDL works best (no key rotation, faster rendering, et cetera). However, this breaksother games because of its poor mouse support. Would someone consider a statically-linked compile of snes9x-SDL with the latest libSDL-bvdd sources?
*


What version of SDL and libSDL are you using?
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frobnoid_
post Dec 5 2005, 07:51 PM
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QUOTE(spartan @ Nov 26 2005, 11:05 AM)
Actually, it appears that my bvdd version of SDL works best (no key rotation, faster rendering, et cetera). However, this breaksother games because of its poor mouse support. Would someone consider a statically-linked compile of snes9x-SDL with the latest libSDL-bvdd sources?
*


Point me at the sources for libSDLbvdd and I'll compile it...
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