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Feb 25 2006, 02:50 PM
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#1
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Group: Members Posts: 299 Joined: 27-October 04 Member No.: 5,233 |
I managd to compile the latest scummvm (0.8.2) for cacko/sharp vga models.
I have also mapped the calender key as F5 needed for the menu for many games. Package: scummvm Priority: optional Section: Games Version: 0.8.2 Architecture: arm Installed-Size: 4.4MB Maintainer: Tovarish <t0varish@yahoo.com> Packager: Tovarish <t0varish@yahoo.com> Depends: libsdl, libmad, libogg, libvorbis, libfluidsynth License: GPL Cardinst: enabled Description: A game engine for Lucasarts adventure games. Scummvm is a game engine capable of running famous Lucasarts adventure games (Monkey Island, Day of the Tentacle, Sam'n Max, ...) on your Zaurus. tell me if it works well. tovarish
Attached File(s)
scummvm_0.8.2_arm.ipk ( 1.61MB )
Number of downloads: 330
libfluidsynth.tar.gz ( 116.09K )
Number of downloads: 305 |
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Feb 26 2006, 09:48 PM
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#2
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![]() Group: Members Posts: 28 Joined: 2-February 06 From: Edmonton, Alberta Member No.: 9,062 |
Simple curiousity - I'm running version 0.6.0-zports-c7x0-5 of scummvm on my 760 and it runs wonderfully, how does this differ (if at all)?
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Feb 27 2006, 12:03 AM
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#3
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Group: Members Posts: 299 Joined: 27-October 04 Member No.: 5,233 |
well you can check the scummvm site for changes from 0.6.0 and 0.8.2 but there are many new engines added, many bug fixes (i guess) and best of all it is in an ipk so you can uninstall if you dont like it
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Mar 24 2006, 02:38 PM
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#4
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![]() Group: Members Posts: 474 Joined: 22-March 06 From: Winnipeg, Canada Member No.: 9,420 |
QUOTE(tovarish @ Feb 25 2006, 05:50 PM) Hi tovarish, Thanks for the new build. I tested it on my C1000 once I figured out how to install the libfluidsynth you included (I'm a Linux and Zaurus newbie). I quickly tested the the first few minutes of the following games: Maniac Mansion Enhanced IBM - Works fine but a few music notes are different in the intro from my Powerbook G4 and my Palm Tungsten T3. Momentary graphical glitch on Bernards face on the selection screen. Zak McKracken FM Towns - Big disappointment here for me. SCUMMVM just quits to the desktop when I try to start it Indiana Jones 3 FM Towns - Same as Zak FM Towns Loom FM Towns - Same as Zak FM Towns Loom CD IBM - Slight hiccup in the audio playback when the narrator says please choose your skill level Secret of Monkey Island CD IBM - Works great Monkey Island 2 IBM - Works great Indiana Jones 4 CD IBM - Works great Day of Tentacle CD IBM - Works great Sam & Max CD IBM - Animation has trouble keeping up with the audio but, it works. I sure hope you can fix the issue with FM Towns titles. I spent a pretty penny acquiring them. Please let me know if you need a tester. I have all the Lucasarts scumm titles for IBM and most of the Mac ones too. Thanks again. |
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Mar 25 2006, 03:48 AM
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#5
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Group: Members Posts: 299 Joined: 27-October 04 Member No.: 5,233 |
QUOTE(HoloVector @ Mar 24 2006, 11:38 PM) Hi tovarish, Thanks for the new build. I tested it on my C1000 once I figured out how to install the libfluidsynth you included (I'm a Linux and Zaurus newbie). I quickly tested the the first few minutes of the following games: Maniac Mansion Enhanced IBM - Works fine but a few music notes are different in the intro from my Powerbook G4 and my Palm Tungsten T3. Momentary graphical glitch on Bernards face on the selection screen. strange that the notes are different. I dont have the game so i cant try it. QUOTE Zak McKracken FM Towns - Big disappointment here for me. SCUMMVM just quits to the desktop when I try to start it strange, it works for me fine. QUOTE Indiana Jones 3 FM Towns - Same as Zak FM Towns Loom FM Towns - Same as Zak FM Towns Loom CD IBM - Slight hiccup in the audio playback when the narrator says please choose your skill level Secret of Monkey Island CD IBM - Works great Monkey Island 2 IBM - Works great Indiana Jones 4 CD IBM - Works great Day of Tentacle CD IBM - Works great Sam & Max CD IBM - Animation has trouble keeping up with the audio but, it works. I sure hope you can fix the issue with FM Towns titles. I spent a pretty penny acquiring them. Please let me know if you need a tester. I have all the Lucasarts scumm titles for IBM and most of the Mac ones too. Thanks again. the speed and audio sync could be a problem, try overclocking your zaurus. Usually the audio speed hardly bothers me while playing the games. Full Throttle is a game that requires quite a bit of cpu horsepower but i can play it quite easily. tovarish |
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Mar 26 2006, 09:19 AM
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#6
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Group: Members Posts: 1 Joined: 25-March 06 Member No.: 9,455 |
Thanks for the build. I'm trying it out on a Sharp C3100 (Sharp ROM), and from the command line, I get a garbled screen (although something is clearly happening), although the sound comes through fine. I'm using libSDL-1.2.6cvs. I've tried to play around with the command line options (-g normal, etc.), but so far nothing seems to work. I've scoured the mailing lists, but as yet, haven't found the right options...any tips?
Thanks, Simon |
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Mar 26 2006, 08:08 PM
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#7
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![]() Group: Members Posts: 474 Joined: 22-March 06 From: Winnipeg, Canada Member No.: 9,420 |
QUOTE strange, it works for me fine. .... the speed and audio sync could be a problem, try overclocking your zaurus. Usually the audio speed hardly bothers me while playing the games. Full Throttle is a game that requires quite a bit of cpu horsepower but i can play it quite easily. tovarish Thank you for the quick reply tovarish. I took another look at my setup and realised that it must have been the libsdl that I had installed. Initially I had installed libsdl_1.2.5-bvdd-07-2_arm.ipk from the Cacko ROM mirror feed since it is supposed to be optimized for C*k machines. When I installed libsdl_1.2.5-slzaurus20041025-j_arm.ipk instead, the FM Towns titles started to work. I had to enable Aspect Ratio Correction for the cursor tracking to work properly for this version of libsdl (the bvdd version did not require this). I tested Maniac Mansion again and it actually sounds like the some of the notes are missing from the music. Maniac Mansion does not use Adlib, it uses either the PC speaker or IBM PCjr sound code. I will do additional testing with the Zak enhanced IBM since it uses similar audio backbone. Thank you once again for your help. |
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Mar 26 2006, 08:17 PM
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#8
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![]() Group: Members Posts: 474 Joined: 22-March 06 From: Winnipeg, Canada Member No.: 9,420 |
QUOTE(simonfrost @ Mar 26 2006, 12:19 PM) Thanks for the build. I'm trying it out on a Sharp C3100 (Sharp ROM), and from the command line, I get a garbled screen (although something is clearly happening), although the sound comes through fine. I'm using libSDL-1.2.6cvs. I've tried to play around with the command line options (-g normal, etc.), but so far nothing seems to work. I've scoured the mailing lists, but as yet, haven't found the right options...any tips? Thanks, Simon Hi Simon, I just found out that most of my problems were caused from having the wrong version of libsdl installed on my C1000. Please try using libsdl_1.2.5-slzaurus20041025-j_arm.ipk instead. Hopefully, it will fix your problem too. |
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Apr 8 2006, 06:12 AM
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#9
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![]() Group: Members Posts: 474 Joined: 22-March 06 From: Winnipeg, Canada Member No.: 9,420 |
QUOTE(HoloVector @ Mar 26 2006, 11:08 PM) QUOTE strange, it works for me fine. .... the speed and audio sync could be a problem, try overclocking your zaurus. Usually the audio speed hardly bothers me while playing the games. Full Throttle is a game that requires quite a bit of cpu horsepower but i can play it quite easily. tovarish Thank you for the quick reply tovarish. I took another look at my setup and realised that it must have been the libsdl that I had installed. Initially I had installed libsdl_1.2.5-bvdd-07-2_arm.ipk from the Cacko ROM mirror feed since it is supposed to be optimized for C*k machines. When I installed libsdl_1.2.5-slzaurus20041025-j_arm.ipk instead, the FM Towns titles started to work. I had to enable Aspect Ratio Correction for the cursor tracking to work properly for this version of libsdl (the bvdd version did not require this). I tested Maniac Mansion again and it actually sounds like the some of the notes are missing from the music. Maniac Mansion does not use Adlib, it uses either the PC speaker or IBM PCjr sound code. I will do additional testing with the Zak enhanced IBM since it uses similar audio backbone. Thank you once again for your help. Sorry for the delay, I got unexpectantly busy with other things. I dug out the original Maniac Mansion and Zak for IBM plus the IBM enhanced version of Maniac Mansion. All of these use the same PC Speaker or IBM PCjr sound. All them were missing notes during the intro themes. Thanks again for the great build. |
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Apr 25 2006, 05:53 PM
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#10
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Group: Members Posts: 106 Joined: 27-February 06 Member No.: 9,243 |
I can't run it b/c I seem to be missing a vorbis library. Any idea of what package I need to install to get this?
scummvm: error while loading shared libraries: libvorbisfile.so.3: cannot load shared object file: No such file or directory |
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Apr 27 2006, 12:04 AM
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#11
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Group: Members Posts: 299 Joined: 27-October 04 Member No.: 5,233 |
QUOTE(uth @ Apr 26 2006, 02:53 AM) I can't run it b/c I seem to be missing a vorbis library. Any idea of what package I need to install to get this? scummvm: error while loading shared libraries: libvorbisfile.so.3: cannot load shared object file: No such file or directory you can find libvorbis in the cacko feed. i only have the version i compiled and it is not in ipk form. |
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Apr 27 2006, 04:30 AM
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#12
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Group: Members Posts: 86 Joined: 18-April 04 Member No.: 2,901 |
thanks for compiling this great prog... I was using 0.6.0 zports c7x0-5 but this new version is much better! Had a few libs missing on my z but not too hard to fix.
quick hint for users installing libfluid the libfluid package can be installed in /hdd2/usr/lib and the .so and .so.1 files can be linked (ln -s) to .so.1.1.1 file. after this is done don't forget to run ldconfig Going to try out my scumm games tonight... |
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Apr 28 2006, 10:36 AM
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#13
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Group: Members Posts: 232 Joined: 26-September 03 Member No.: 500 |
tovarish:
The sl-6000 has a VGA screen, but many of the games you've posted seem not to work with it. Have you any idea why this would be? |
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Apr 28 2006, 12:47 PM
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#14
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Group: Members Posts: 106 Joined: 27-February 06 Member No.: 9,243 |
QUOTE(undrwater @ Apr 28 2006, 02:36 PM) tovarish: The sl-6000 has a VGA screen, but many of the games you've posted seem not to work with it. Have you any idea why this would be? I've seen cases were a program compiled against one SDL build won't run against another, even if both SDLs are at the same version level (usually 1.2.5 or 1.2.6). That might have something to do with why they don't work on the 6000. I'm not sure why that happens. might have something to do with the code in SDL_main? |
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May 12 2006, 09:22 AM
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#15
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Group: Members Posts: 38 Joined: 21-June 05 Member No.: 7,408 |
Tovarish,
I love your scummvm port. Is there a key that is mapped to right mouse click, or a key that I can hold down for a screentap to emulate a right mouse click? I found that after I press the menu key all taps are right clicks, but after that I can't get back to left mouse click! I am running cacko 1.23 on a C1000. Maybe someone out there knows how to do the same thing using keyhelper? I notice there is a keyhelper_SDL.xml file that gets loaded before scummvm runs. Does anyone know what this file does? Thanks. |
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