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> Supertux Game: "can't Load .."
post Sep 19 2006, 02:35 PM
Post #16

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Now that I have Supertux working, I would like to figure out how to move the 6MB "supertux.cramfs" from /home/QtPalmtop/share/ to somewhere on /hdd3
The supertux announcement thread mentions it can be run from a FAT volume.
post# 17

I moved supertux.cramfs to /hdd3/ and made a symbolic link using the -s option, to /home/QtPalmtop/share/
The game still works, and the link seems to be OK
(Now when the game is launched, my HDD disk activity light indicates HDD activity).
I have one question about symbolic links..
In Tree!Explorer, my symbolic link that I created above shows as 6MB
Isn't a symbolic link created with the -s option supposed to be much smaller than a large 6MB file that it is linked to?

EDIT: Tree!Explorer must have some trouble reading the size of symlinks.
I cd'ed to that directory and did ls -l
supertux.cramfs is shown as a symlink and is only 21 bytes smile.gif biggrin.gif
I need to memorize these basic Linux commands, sometimes GUI apps aren't always accurate.

This post has been edited by Jon_J: Sep 19 2006, 06:54 PM
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post Dec 28 2006, 03:28 PM
Post #17

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I'd like to add my experience of Supertux, and extend my thanks to Meanie and Cresho for their contributions. Supertux is one of those "essential" zaurus programs yet can be notoriously difficult to get, an keep working.

Some other applications can "break" supertux, one such application is the kids favourite Tuxpaint.

What I have found is that the ipk copies in a new libSDL_image-1.2.so.0.1.3 ( 198976 bytes) and a symlink to it from libSDL_image-1.2.so.0 (it also changes libpng but this does not appear to be a problem)

If you find Supertux has suddenly become broken make sure you have this symlink in /opt/QtPalmtop/lib/
libSDL_image-1.2.so.0 -> libSDL_image-1.2.so.0.1.2

where libSDL_image-1.2.so.0.1.2 is a binary of 28280 bytes

Hope this is of help to others.
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