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> WarCraft on the Zaurus (640x480)? "FreeCraft" or &
Have you ever played WarCraft 2 (on any computer)?
Have you ever played WarCraft 2 (on any computer)?
Yes, I loved it! [ 87 ] ** [73.11%]
Yes, so-so... [ 13 ] ** [10.92%]
Yes, didn't like it. [ 0 ] ** [0.00%]
No [ 19 ] ** [15.97%]
Total Votes: 64
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lucho
post May 8 2004, 01:14 PM
Post #46





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I don't know what the other two libraries do, but I don't have them installed and strategus is still working smile.gif
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zbones
post May 8 2004, 01:18 PM
Post #47





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Member No.: 1,114



I found the stuff for rotating and changing display size.

It's is from a japanese site, so I had to run it through babelfish.

CODE
   * SDL_FB_SIZE=XRESxYRES(@)



Screen mode is fixed to XRESxYRES. 640x480 (important point special kernel) and 480x640,320x240,240x320 can be chosen. If @ is attached, width of an argument and height will be disregarded and full-screen screen size will be made into the screen size of application. (About for snes9x) It does not become direct paint mode.


and the enc variable for rotation was :-

CODE
Put SDL_QT_ROTATION of them 0 or 1 or 2 or 3

Then the screen turns


I can't try this as my data dir is not working.

Peter.
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TonyOlsen
post May 8 2004, 06:08 PM
Post #48





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From: Keokuk, Iowa
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QUOTE
Code:
   * SDL_FB_SIZE=XRESxYRES(@)  


QUOTE
and the enc variable for rotation was :-  

Code:
Put SDL_QT_ROTATION of them 0 or 1 or 2 or 3  
Then the screen turns


Great! smile.gif ...so where do I find SDL_FB_SIZE and SDL_QT_ROTATION? I've never set an environment variable in Linux before.
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demosthenes
post May 8 2004, 07:06 PM
Post #49





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you can run from the command line

CODE
export SDL_FB_SIZE=320x240

export SDL_QT_ROTATION=1


the above (after the = sign) are only example values, you may need to change them. You can also run export with no arguments to see what the current environment variables are set to.
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Ethereal
post May 9 2004, 04:22 AM
Post #50





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From: Gainesville, FL
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lucho,

Do your binaries include ced's -v 6 hack for 240x320 screens?
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TonyOlsen
post May 9 2004, 04:46 AM
Post #51





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ok, I created war2.sh which contains:

CODE
export SDL_FB_SIZE=640x480

export SDL_QT_ROTATION=0

./stratagus /v 1 /d ./


I tried SDL_QT_ROTATION with 0 and 1, and it still doesn't work. One of the messages says: too many files

I suspect I don't have the correct data files.
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lucho
post May 9 2004, 04:55 AM
Post #52





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Ethereal,

It doesn't. I can try putting it -- do you need 320x240 or 240x320?

TonyOlsen,

Can you run stratagus from the command line (no special variables set) like this and then post s.log?

./stratagus -v 1 -d `pwd` 2>&1 > s.log

Note that the the quotes around pwd are backquotes.
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Ethereal
post May 9 2004, 05:08 AM
Post #53





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From: Gainesville, FL
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lucho,

Probably 240x320 would be better. Thanks.
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lucho
post May 9 2004, 05:17 AM
Post #54





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From: USA
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Oh well, just in case you really need 320x240 -- 6 is 320x240, 7 is 240x320.

Get it from here.
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Ethereal
post May 9 2004, 05:54 AM
Post #55





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Posts: 236
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From: Gainesville, FL
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lucho,

I think I need a bigger swapfile (currently 8MB), but that is AWESOME! It's a little slow, and especially with my insistence on using 240x320 (I may give in and rotate shortly), some things are hard to see/understand, but it unquestionably works!

On the less humble Zaurii--with more RAM and VGA screens--this is going to kick @$$!

Other than disabling fastload for everything and enlarging the swapfile, and suggestions for increasing available RAM?
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joeldc13
post May 9 2004, 10:11 AM
Post #56





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Can someone post a screenshot ?
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TonyOlsen
post May 9 2004, 10:21 AM
Post #57





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Posts: 554
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From: Keokuk, Iowa
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QUOTE
TonyOlsen,

Can you run stratagus from the command line (no special variables set) like this and then post s.log?

./stratagus -v 1 -d `pwd` 2>&1 > s.log

Note that the the quotes around pwd are backquotes.


I can't find backquotes on my keyboard...
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TonyOlsen
post May 9 2004, 10:24 AM
Post #58





Group: Members
Posts: 554
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I tried it with single qutoes:

CODE
Stratagus default config file loading ...



Can't open file `pwd/sounds/ui/click.wav'

Can't open file `pwd/sounds/human/basic_voices/ready.wav'

Can't open file `pwd/sounds/human/basic_voices/help/1.wav'

Can't open file `pwd/sounds/human/basic_voices/help/2.wav'

Can't open file `pwd/sounds/human/basic_voices/dead.wav'

Can't open file `pwd/sounds/orc/basic_voices/ready.wav'

Can't open file `pwd/sounds/orc/basic_voices/help/1.wav'

Can't open file `pwd/sounds/orc/basic_voices/help/2.wav'

Can't open file `pwd/sounds/orc/basic_voices/dead.wav'

Can't open file `pwd/sounds/misc/building_construction.wav'

Can't open file `pwd/sounds/ships/sinking.wav'

Can't open file `pwd/sounds/units/catapult-ballista/acknowledgement/1.wav'

Can't open file `pwd/sounds/buildings/blacksmith.wav'

Can't open file `pwd/sounds/human/buildings/church.wav'

Can't open file `pwd/sounds/orc/buildings/altar_of_storms.wav'

Can't open file `pwd/sounds/human/buildings/stables.wav'

Can't open file `pwd/sounds/orc/buildings/ogre_mound.wav'

Can't open file `pwd/sounds/human/buildings/farm.wav'

Can't open file `pwd/sounds/orc/buildings/pig_farm.wav'

Can't open file `pwd/sounds/neutral/buildings/gold_mine.wav'

Can't open file `pwd/sounds/buildings/shipyard.wav'

Can't open file `pwd/sounds/buildings/oil_platform.wav'

Can't open file `pwd/sounds/buildings/oil_refinery.wav'

Can't open file `pwd/sounds/buildings/lumbermill.wav'

Can't open file `pwd/sounds/misc/transport_docking.wav'

Can't open file `pwd/sounds/misc/burning.wav'

Can't open file `pwd/sounds/human/buildings/gryphon_aviary.wav'

Can't open file `pwd/sounds/orc/buildings/dragon_roost.wav'

Can't open file `pwd/sounds/buildings/foundry.wav'

Can't open file `pwd/sounds/human/buildings/gnomish_inventor.wav'

Can't open file `pwd/sounds/orc/buildings/goblin_alchemist.wav'

Can't open file `pwd/sounds/human/buildings/mage_tower.wav'

Can't open file `pwd/sounds/orc/buildings/temple_of_the_damned.wav'

Can't open file `pwd/sounds/human/capture.wav'

Can't open file `pwd/sounds/orc/capture.wav'

Can't open file `pwd/sounds/human/rescue.wav'

Can't open file `pwd/sounds/orc/rescue.wav'

Can't open file `pwd/sounds/spells/bloodlust.wav'

Can't open file `pwd/sounds/spells/death_and_decay.wav'

Can't open file `pwd/sounds/spells/death_coil.wav'

Can't open file `pwd/sounds/spells/exorcism.wav'

Can't open file `pwd/sounds/spells/flame_shield.wav'

Can't open file `pwd/sounds/spells/haste.wav'

Can't open file `pwd/sounds/spells/healing.wav'

Can't open file `pwd/sounds/spells/holy_vision.wav'

Can't open file `pwd/sounds/spells/blizzard.wav'

Can't open file `pwd/sounds/spells/invisibility.wav'

Can't open file `pwd/sounds/spells/eye_of_kilrogg.wav'

Can't open file `pwd/sounds/spells/polymorph.wav'

Can't open file `pwd/sounds/spells/slow.wav'

Can't open file `pwd/sounds/spells/unholy_armor.wav'

Can't open file `pwd/sounds/spells/whirlwind.wav'

Can't open file `pwd/sounds/orc/peon/ready.wav'

Can't open file `pwd/sounds/orc/units/death_knight/ready.wav'

Can't open file `pwd/sounds/human/units/dwarven_demolition_squad/ready.wav'

Can't open file `pwd/sounds/human/units/elven_archer-ranger/ready.wav'

Can't open file `pwd/sounds/human/units/gnomish_flying_machine/ready.wav'

Can't open file `pwd/sounds/orc/units/goblin_sappers/ready.wav'

Can't open file `pwd/sounds/orc/units/goblin_zeppelin/ready.wav'

Can't open file `pwd/sounds/human/units/knight/ready.wav'

Can't open file `pwd/sounds/human/units/paladin/ready.wav'

Can't open file `pwd/sounds/orc/units/ogre/ready.wav'

Can't open file `pwd/sounds/orc/units/ogre-mage/ready.wav'

Can't open file `pwd/sounds/human/ships/ready.wav'

Can't open file `pwd/sounds/orc/ships/ready.wav'

Can't open file `pwd/sounds/orc/units/troll_axethrower-berserker/ready.wav'

Can't open file `pwd/sounds/human/units/mage/ready.wav'

Can't open file `pwd/sounds/human/units/peasant/ready.wav'

Can't open file `pwd/sounds/orc/units/dragon/ready.wav'

Can't open file `pwd/sounds/orc/units/dragon/selected/1.wav'

Can't open file `pwd/sounds/human/units/gryphon_rider/selected/1.wav'

Can't open file `pwd/sounds/neutral/units/sheep/selected/1.wav'

Can't open file `pwd/sounds/neutral/units/seal/selected/1.wav'

Can't open file `pwd/sounds/neutral/units/pig/selected/1.wav'

Can't open file `pwd/sounds/neutral/units/warthog/selected/1.wav'

Can't open file `pwd/sounds/neutral/units/sheep/annoyed/1.wav'

Can't open file `pwd/sounds/neutral/units/seal/annoyed/1.wav'

Can't open file `pwd/sounds/neutral/units/pig/annoyed/1.wav'

Can't open file `pwd/sounds/neutral/units/warthog/annoyed/1.wav'

Can't open file `pwd/sounds/missiles/catapult-ballista_attack.wav'

Can't open file `pwd/sounds/missiles/punch.wav'

Can't open file `pwd/sounds/missiles/fireball_hit.wav'

Can't open file `pwd/sounds/missiles/fireball_throw.wav'

Can't open file `pwd/sounds/missiles/bow_throw.wav'

Can't open file `pwd/sounds/missiles/bow_hit.wav'

Can't open file `pwd/sounds/missiles/axe_throw.wav'

Can't open file `pwd/sounds/missiles/fist.wav'

Can't open file `pwd/sounds/human/units/peasant/attack.wav'

Can't open file `pwd/sounds/spells/lightning.wav'

Can't open file `pwd/sounds/spells/touch_of_darkness.wav'

Can't open file `pwd/sounds/human/basic_voices/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/basic_voices/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/peasant/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/knight/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/units/ogre/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/elven_archer-ranger/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/units/troll_axethrower-berserker/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/mage/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/units/death_knight/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/paladin/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/units/ogre-mage/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/dwarven_demolition_squad/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/units/goblin_sappers/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/alleria/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/units/teron_gorefiend/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/kurdan/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/units/dentarg/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/khadgar/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/units/grom_hellscream/acknowledgement/1.wav'

Can't open file `pwd/sounds/ships/tanker/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/ships/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/ships/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/units/deathwing/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/gnomish_flying_machine/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/units/goblin_zeppelin/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/gryphon_rider/acknowledgement/2.wav'

Can't open file `pwd/sounds/orc/units/dragon/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/turalyon/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/units/danath/acknowledgement/1.wav'

Can't open file `pwd/sounds/orc/units/korgath_bladefist/acknowledgement/1.wav'

Can't open file `pwd/sounds/human/basic_voices/selected/1.wav'

Can't open file `pwd/sounds/orc/basic_voices/selected/1.wav'

Can't open file `pwd/sounds/orc/units/death_knight/selected/1.wav'

Can't open file `pwd/sounds/human/units/dwarven_demolition_squad/selected/1.wav'

Can't open file `pwd/sounds/human/units/elven_archer-ranger/selected/1.wav'

Can't open file `pwd/sounds/orc/units/goblin_sappers/selected/1.wav'

Can't open file `pwd/sounds/human/units/knight/selected/1.wav'

Can't open file `pwd/sounds/human/units/paladin/selected/1.wav'

Can't open file `pwd/sounds/orc/units/ogre/selected/1.wav'

Can't open file `pwd/sounds/orc/units/ogre-mage/selected/1.wav'

Can't open file `pwd/sounds/human/ships/selected/1.wav'

Can't open file `pwd/sounds/orc/ships/selected/1.wav'

Can't open file `pwd/sounds/orc/units/troll_axethrower-berserker/selected/1.wav'

Can't open file `pwd/sounds/human/units/mage/selected/1.wav'

Can't open file `pwd/sounds/human/units/peasant/selected/1.wav'

Can't open file `pwd/sounds/human/units/alleria/selected/1.wav'

Can't open file `pwd/sounds/human/units/danath/selected/1.wav'

Can't open file `pwd/sounds/human/units/khadgar/selected/1.wav'

Can't open file `pwd/sounds/human/units/kurdan/selected/1.wav'

Can't open file `pwd/sounds/human/units/turalyon/selected/1.wav'

Can't open file `pwd/sounds/orc/units/deathwing/selected/1.wav'

Can't open file `pwd/sounds/orc/units/dentarg/selected/1.wav'

Can't open file `pwd/sounds/orc/units/grom_hellscream/selected/1.wav'

Can't open file `pwd/sounds/orc/units/korgath_bladefist/selected/1.wav'

Can't open file `pwd/sounds/orc/units/teron_gorefiend/selected/1.wav'

Can't open file `pwd/sounds/human/basic_voices/annoyed/1.wav'

Can't open file `pwd/sounds/orc/basic_voices/annoyed/1.wav'

Can't open file `pwd/sounds/orc/units/death_knight/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/dwarven_demolition_squad/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/elven_archer-ranger/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/gnomish_flying_machine/annoyed/1.wav'

Can't open file `pwd/sounds/orc/units/goblin_sappers/annoyed/1.wav'

Can't open file `pwd/sounds/orc/units/goblin_zeppelin/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/knight/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/paladin/annoyed/1.wav'

Can't open file `pwd/sounds/orc/units/ogre/annoyed/1.wav'

Can't open file `pwd/sounds/orc/units/ogre-mage/annoyed/1.wav'

Can't open file `pwd/sounds/human/ships/annoyed/1.wav'

Can't open file `pwd/sounds/orc/ships/annoyed/1.wav'

Can't open file `pwd/sounds/human/ships/gnomish_submarine/annoyed/1.wav'

Can't open file `pwd/sounds/orc/units/troll_axethrower-berserker/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/mage/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/peasant/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/alleria/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/danath/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/khadgar/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/kurdan/annoyed/1.wav'

Can't open file `pwd/sounds/human/units/turalyon/annoyed/1.wav'

Can't open file `pwd/sounds/orc/units/deathwing/annoyed/1.wav'

Can't open file `pwd/sounds/orc/units/dentarg/annoyed/1.wav'

Can't open file `pwd/sounds/orc/units/grom_hellscream/annoyed/1.wav'

Can't open file `pwd/sounds/orc/units/korgath_bladefist/annoyed/1.wav'

Can't open file `pwd/sounds/orc/units/teron_gorefiend/annoyed/1.wav'

Can't open file `pwd/sounds/misc/explosion.wav'

Can't open file `pwd/sounds/misc/building_explosion/1.wav'

Can't open file `pwd/sounds/missiles/sword_attack/1.wav'

Can't open file `pwd/sounds/misc/tree_chopping/1.wav'

Can't open file `pwd/sounds/ui/placement_error.wav'

Can't open file `pwd/sounds/ui/placement_success.wav'

Can't open file `pwd/sounds/human/basic_voices/work_complete.wav'

Can't open file `pwd/sounds/orc/basic_voices/work_complete.wav'

Can't open file `pwd/sounds/human/rescue.wav'

Can't open file `pwd/sounds/orc/rescue.wav'

Can't open file `pwd/sounds/ui/highclick.wav'

Can't open file `pwd/sounds/ui/statsthump.wav'

... ready!



Stratagus V2.0, (c) 1998-2004 by The Stratagus Project.

 written by Lutz Sammer, Fabrice Rossi, Vladi Shabanski, Patrice Fortier,

 Jon Gabrielson, Andreas Arens, Nehal Mistry, Jimmy Salmon and others.

    (http://Stratagus.Org)

 libmodplug Copyright by Kenton Varda & Olivier Lapique.

 VP3 codec Copyright by On2 Technologies Inc.

 SDL Copyright by Sam Lantinga.

Compile options ZLIB SDL SDL-AUDIO SOUND NEW-UNIT-CACHE MAP-REGIONS



Stratagus may be copied only under the terms of the GNU General Public License

which may be found in the Stratagus source kit.



DISCLAIMER:

This software is provided as-is.  The author(s) can not be held liable for any

damage that might arise from the use of this software.

Use it at your own risk.


I'm getting a data.wc2 directory and I'll try it again after that.
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TonyOlsen
post May 9 2004, 01:32 PM
Post #59





Group: Members
Posts: 554
Joined: 19-April 04
From: Keokuk, Iowa
Member No.: 2,897



I obtained a copy of the data.wc2 directory and retested stratagus.

CODE
./stratagus -v 1 -d data.wc2


It takes a few seconds and then the main screen appears (it says: "Stratagus" and has a picture of a castle on a mountain). The music starts, but it sounds all garbled. I can make out a melody through the static. Then a WarCraft II style menu appears and I select "single player". The screen we know from War Craft 2 appears with the menu to select the scenario, etc... then I start the game. The game hints window appears. I close that I see my single peon on the screen.

Everything looks good, until I go to click on my peon... the whole Zaurus (SL-C860) freezes up and I have to pull the battery to reset the computer. I've tried this 3 times with the same effects.

I once even tried loading the game, but then exited without touching the peon. The games exits, but Terminal is frozen. The Zaurus is still able to load other programs, but the Terminal will not close or respond. I have to do a soft reset to recover from that. (But, honestly, I'm okay with doing a soft reset each time I play WarCraft II... it's a small price to pay smile.gif ).

I wonder if the music problems are because I have the libSDL-mixer library installed. This library is needed for PrBoom (Doom).

I don't know how to do screen captures inside the Zaurus. Do you need special software? If someone would show me how I could try to post some screen shots. Otherwise I'll just take some pictures with my digital camera.

...we're getting closer and closer... has anyone actually played a full game of WarCraft II on their Zaurus?
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TonyOlsen
post May 9 2004, 02:39 PM
Post #60





Group: Members
Posts: 554
Joined: 19-April 04
From: Keokuk, Iowa
Member No.: 2,897



Per request, here are my images of what I'm able to get so far. I had 8 images set up, but I'm only allowed to upload 3 images at a time.
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