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May 8 2004, 01:14 PM
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#46
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Group: Members Posts: 57 Joined: 29-May 03 From: USA Member No.: 61 |
I don't know what the other two libraries do, but I don't have them installed and strategus is still working
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May 8 2004, 01:18 PM
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#47
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Group: Members Posts: 459 Joined: 9-December 03 From: Leeds, England Member No.: 1,114 |
I found the stuff for rotating and changing display size.
It's is from a japanese site, so I had to run it through babelfish. CODE * SDL_FB_SIZE=XRESxYRES(@)
Screen mode is fixed to XRESxYRES. 640x480 (important point special kernel) and 480x640,320x240,240x320 can be chosen. If @ is attached, width of an argument and height will be disregarded and full-screen screen size will be made into the screen size of application. (About for snes9x) It does not become direct paint mode. and the enc variable for rotation was :- CODE Put SDL_QT_ROTATION of them 0 or 1 or 2 or 3
Then the screen turns I can't try this as my data dir is not working. Peter. |
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May 8 2004, 06:08 PM
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#48
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Group: Members Posts: 554 Joined: 19-April 04 From: Keokuk, Iowa Member No.: 2,897 |
QUOTE Code:
* SDL_FB_SIZE=XRESxYRES(@) QUOTE and the enc variable for rotation was :-
Code: Put SDL_QT_ROTATION of them 0 or 1 or 2 or 3 Then the screen turns Great! |
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May 8 2004, 07:06 PM
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#49
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Group: Members Posts: 3 Joined: 30-April 04 Member No.: 3,079 |
you can run from the command line
CODE export SDL_FB_SIZE=320x240
export SDL_QT_ROTATION=1 the above (after the = sign) are only example values, you may need to change them. You can also run export with no arguments to see what the current environment variables are set to. |
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May 9 2004, 04:22 AM
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#50
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Group: Members Posts: 236 Joined: 17-February 04 From: Gainesville, FL Member No.: 1,914 |
lucho,
Do your binaries include ced's -v 6 hack for 240x320 screens? |
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May 9 2004, 04:46 AM
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#51
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Group: Members Posts: 554 Joined: 19-April 04 From: Keokuk, Iowa Member No.: 2,897 |
ok, I created war2.sh which contains:
CODE export SDL_FB_SIZE=640x480
export SDL_QT_ROTATION=0 ./stratagus /v 1 /d ./ I tried SDL_QT_ROTATION with 0 and 1, and it still doesn't work. One of the messages says: too many files I suspect I don't have the correct data files. |
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May 9 2004, 04:55 AM
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#52
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Group: Members Posts: 57 Joined: 29-May 03 From: USA Member No.: 61 |
Ethereal,
It doesn't. I can try putting it -- do you need 320x240 or 240x320? TonyOlsen, Can you run stratagus from the command line (no special variables set) like this and then post s.log? ./stratagus -v 1 -d `pwd` 2>&1 > s.log Note that the the quotes around pwd are backquotes. |
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May 9 2004, 05:08 AM
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#53
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Group: Members Posts: 236 Joined: 17-February 04 From: Gainesville, FL Member No.: 1,914 |
lucho,
Probably 240x320 would be better. Thanks. |
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May 9 2004, 05:17 AM
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#54
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Group: Members Posts: 57 Joined: 29-May 03 From: USA Member No.: 61 |
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May 9 2004, 05:54 AM
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#55
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Group: Members Posts: 236 Joined: 17-February 04 From: Gainesville, FL Member No.: 1,914 |
lucho,
I think I need a bigger swapfile (currently 8MB), but that is AWESOME! It's a little slow, and especially with my insistence on using 240x320 (I may give in and rotate shortly), some things are hard to see/understand, but it unquestionably works! On the less humble Zaurii--with more RAM and VGA screens--this is going to kick @$$! Other than disabling fastload for everything and enlarging the swapfile, and suggestions for increasing available RAM? |
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May 9 2004, 10:11 AM
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#56
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Group: Members Posts: 18 Joined: 9-May 04 Member No.: 3,209 |
Can someone post a screenshot ?
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May 9 2004, 10:21 AM
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#57
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Group: Members Posts: 554 Joined: 19-April 04 From: Keokuk, Iowa Member No.: 2,897 |
QUOTE TonyOlsen,
Can you run stratagus from the command line (no special variables set) like this and then post s.log? ./stratagus -v 1 -d `pwd` 2>&1 > s.log Note that the the quotes around pwd are backquotes. I can't find backquotes on my keyboard... |
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May 9 2004, 10:24 AM
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#58
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Group: Members Posts: 554 Joined: 19-April 04 From: Keokuk, Iowa Member No.: 2,897 |
I tried it with single qutoes:
CODE Stratagus default config file loading ...
Can't open file `pwd/sounds/ui/click.wav' Can't open file `pwd/sounds/human/basic_voices/ready.wav' Can't open file `pwd/sounds/human/basic_voices/help/1.wav' Can't open file `pwd/sounds/human/basic_voices/help/2.wav' Can't open file `pwd/sounds/human/basic_voices/dead.wav' Can't open file `pwd/sounds/orc/basic_voices/ready.wav' Can't open file `pwd/sounds/orc/basic_voices/help/1.wav' Can't open file `pwd/sounds/orc/basic_voices/help/2.wav' Can't open file `pwd/sounds/orc/basic_voices/dead.wav' Can't open file `pwd/sounds/misc/building_construction.wav' Can't open file `pwd/sounds/ships/sinking.wav' Can't open file `pwd/sounds/units/catapult-ballista/acknowledgement/1.wav' Can't open file `pwd/sounds/buildings/blacksmith.wav' Can't open file `pwd/sounds/human/buildings/church.wav' Can't open file `pwd/sounds/orc/buildings/altar_of_storms.wav' Can't open file `pwd/sounds/human/buildings/stables.wav' Can't open file `pwd/sounds/orc/buildings/ogre_mound.wav' Can't open file `pwd/sounds/human/buildings/farm.wav' Can't open file `pwd/sounds/orc/buildings/pig_farm.wav' Can't open file `pwd/sounds/neutral/buildings/gold_mine.wav' Can't open file `pwd/sounds/buildings/shipyard.wav' Can't open file `pwd/sounds/buildings/oil_platform.wav' Can't open file `pwd/sounds/buildings/oil_refinery.wav' Can't open file `pwd/sounds/buildings/lumbermill.wav' Can't open file `pwd/sounds/misc/transport_docking.wav' Can't open file `pwd/sounds/misc/burning.wav' Can't open file `pwd/sounds/human/buildings/gryphon_aviary.wav' Can't open file `pwd/sounds/orc/buildings/dragon_roost.wav' Can't open file `pwd/sounds/buildings/foundry.wav' Can't open file `pwd/sounds/human/buildings/gnomish_inventor.wav' Can't open file `pwd/sounds/orc/buildings/goblin_alchemist.wav' Can't open file `pwd/sounds/human/buildings/mage_tower.wav' Can't open file `pwd/sounds/orc/buildings/temple_of_the_damned.wav' Can't open file `pwd/sounds/human/capture.wav' Can't open file `pwd/sounds/orc/capture.wav' Can't open file `pwd/sounds/human/rescue.wav' Can't open file `pwd/sounds/orc/rescue.wav' Can't open file `pwd/sounds/spells/bloodlust.wav' Can't open file `pwd/sounds/spells/death_and_decay.wav' Can't open file `pwd/sounds/spells/death_coil.wav' Can't open file `pwd/sounds/spells/exorcism.wav' Can't open file `pwd/sounds/spells/flame_shield.wav' Can't open file `pwd/sounds/spells/haste.wav' Can't open file `pwd/sounds/spells/healing.wav' Can't open file `pwd/sounds/spells/holy_vision.wav' Can't open file `pwd/sounds/spells/blizzard.wav' Can't open file `pwd/sounds/spells/invisibility.wav' Can't open file `pwd/sounds/spells/eye_of_kilrogg.wav' Can't open file `pwd/sounds/spells/polymorph.wav' Can't open file `pwd/sounds/spells/slow.wav' Can't open file `pwd/sounds/spells/unholy_armor.wav' Can't open file `pwd/sounds/spells/whirlwind.wav' Can't open file `pwd/sounds/orc/peon/ready.wav' Can't open file `pwd/sounds/orc/units/death_knight/ready.wav' Can't open file `pwd/sounds/human/units/dwarven_demolition_squad/ready.wav' Can't open file `pwd/sounds/human/units/elven_archer-ranger/ready.wav' Can't open file `pwd/sounds/human/units/gnomish_flying_machine/ready.wav' Can't open file `pwd/sounds/orc/units/goblin_sappers/ready.wav' Can't open file `pwd/sounds/orc/units/goblin_zeppelin/ready.wav' Can't open file `pwd/sounds/human/units/knight/ready.wav' Can't open file `pwd/sounds/human/units/paladin/ready.wav' Can't open file `pwd/sounds/orc/units/ogre/ready.wav' Can't open file `pwd/sounds/orc/units/ogre-mage/ready.wav' Can't open file `pwd/sounds/human/ships/ready.wav' Can't open file `pwd/sounds/orc/ships/ready.wav' Can't open file `pwd/sounds/orc/units/troll_axethrower-berserker/ready.wav' Can't open file `pwd/sounds/human/units/mage/ready.wav' Can't open file `pwd/sounds/human/units/peasant/ready.wav' Can't open file `pwd/sounds/orc/units/dragon/ready.wav' Can't open file `pwd/sounds/orc/units/dragon/selected/1.wav' Can't open file `pwd/sounds/human/units/gryphon_rider/selected/1.wav' Can't open file `pwd/sounds/neutral/units/sheep/selected/1.wav' Can't open file `pwd/sounds/neutral/units/seal/selected/1.wav' Can't open file `pwd/sounds/neutral/units/pig/selected/1.wav' Can't open file `pwd/sounds/neutral/units/warthog/selected/1.wav' Can't open file `pwd/sounds/neutral/units/sheep/annoyed/1.wav' Can't open file `pwd/sounds/neutral/units/seal/annoyed/1.wav' Can't open file `pwd/sounds/neutral/units/pig/annoyed/1.wav' Can't open file `pwd/sounds/neutral/units/warthog/annoyed/1.wav' Can't open file `pwd/sounds/missiles/catapult-ballista_attack.wav' Can't open file `pwd/sounds/missiles/punch.wav' Can't open file `pwd/sounds/missiles/fireball_hit.wav' Can't open file `pwd/sounds/missiles/fireball_throw.wav' Can't open file `pwd/sounds/missiles/bow_throw.wav' Can't open file `pwd/sounds/missiles/bow_hit.wav' Can't open file `pwd/sounds/missiles/axe_throw.wav' Can't open file `pwd/sounds/missiles/fist.wav' Can't open file `pwd/sounds/human/units/peasant/attack.wav' Can't open file `pwd/sounds/spells/lightning.wav' Can't open file `pwd/sounds/spells/touch_of_darkness.wav' Can't open file `pwd/sounds/human/basic_voices/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/basic_voices/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/peasant/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/knight/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/units/ogre/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/elven_archer-ranger/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/units/troll_axethrower-berserker/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/mage/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/units/death_knight/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/paladin/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/units/ogre-mage/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/dwarven_demolition_squad/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/units/goblin_sappers/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/alleria/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/units/teron_gorefiend/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/kurdan/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/units/dentarg/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/khadgar/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/units/grom_hellscream/acknowledgement/1.wav' Can't open file `pwd/sounds/ships/tanker/acknowledgement/1.wav' Can't open file `pwd/sounds/human/ships/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/ships/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/units/deathwing/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/gnomish_flying_machine/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/units/goblin_zeppelin/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/gryphon_rider/acknowledgement/2.wav' Can't open file `pwd/sounds/orc/units/dragon/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/turalyon/acknowledgement/1.wav' Can't open file `pwd/sounds/human/units/danath/acknowledgement/1.wav' Can't open file `pwd/sounds/orc/units/korgath_bladefist/acknowledgement/1.wav' Can't open file `pwd/sounds/human/basic_voices/selected/1.wav' Can't open file `pwd/sounds/orc/basic_voices/selected/1.wav' Can't open file `pwd/sounds/orc/units/death_knight/selected/1.wav' Can't open file `pwd/sounds/human/units/dwarven_demolition_squad/selected/1.wav' Can't open file `pwd/sounds/human/units/elven_archer-ranger/selected/1.wav' Can't open file `pwd/sounds/orc/units/goblin_sappers/selected/1.wav' Can't open file `pwd/sounds/human/units/knight/selected/1.wav' Can't open file `pwd/sounds/human/units/paladin/selected/1.wav' Can't open file `pwd/sounds/orc/units/ogre/selected/1.wav' Can't open file `pwd/sounds/orc/units/ogre-mage/selected/1.wav' Can't open file `pwd/sounds/human/ships/selected/1.wav' Can't open file `pwd/sounds/orc/ships/selected/1.wav' Can't open file `pwd/sounds/orc/units/troll_axethrower-berserker/selected/1.wav' Can't open file `pwd/sounds/human/units/mage/selected/1.wav' Can't open file `pwd/sounds/human/units/peasant/selected/1.wav' Can't open file `pwd/sounds/human/units/alleria/selected/1.wav' Can't open file `pwd/sounds/human/units/danath/selected/1.wav' Can't open file `pwd/sounds/human/units/khadgar/selected/1.wav' Can't open file `pwd/sounds/human/units/kurdan/selected/1.wav' Can't open file `pwd/sounds/human/units/turalyon/selected/1.wav' Can't open file `pwd/sounds/orc/units/deathwing/selected/1.wav' Can't open file `pwd/sounds/orc/units/dentarg/selected/1.wav' Can't open file `pwd/sounds/orc/units/grom_hellscream/selected/1.wav' Can't open file `pwd/sounds/orc/units/korgath_bladefist/selected/1.wav' Can't open file `pwd/sounds/orc/units/teron_gorefiend/selected/1.wav' Can't open file `pwd/sounds/human/basic_voices/annoyed/1.wav' Can't open file `pwd/sounds/orc/basic_voices/annoyed/1.wav' Can't open file `pwd/sounds/orc/units/death_knight/annoyed/1.wav' Can't open file `pwd/sounds/human/units/dwarven_demolition_squad/annoyed/1.wav' Can't open file `pwd/sounds/human/units/elven_archer-ranger/annoyed/1.wav' Can't open file `pwd/sounds/human/units/gnomish_flying_machine/annoyed/1.wav' Can't open file `pwd/sounds/orc/units/goblin_sappers/annoyed/1.wav' Can't open file `pwd/sounds/orc/units/goblin_zeppelin/annoyed/1.wav' Can't open file `pwd/sounds/human/units/knight/annoyed/1.wav' Can't open file `pwd/sounds/human/units/paladin/annoyed/1.wav' Can't open file `pwd/sounds/orc/units/ogre/annoyed/1.wav' Can't open file `pwd/sounds/orc/units/ogre-mage/annoyed/1.wav' Can't open file `pwd/sounds/human/ships/annoyed/1.wav' Can't open file `pwd/sounds/orc/ships/annoyed/1.wav' Can't open file `pwd/sounds/human/ships/gnomish_submarine/annoyed/1.wav' Can't open file `pwd/sounds/orc/units/troll_axethrower-berserker/annoyed/1.wav' Can't open file `pwd/sounds/human/units/mage/annoyed/1.wav' Can't open file `pwd/sounds/human/units/peasant/annoyed/1.wav' Can't open file `pwd/sounds/human/units/alleria/annoyed/1.wav' Can't open file `pwd/sounds/human/units/danath/annoyed/1.wav' Can't open file `pwd/sounds/human/units/khadgar/annoyed/1.wav' Can't open file `pwd/sounds/human/units/kurdan/annoyed/1.wav' Can't open file `pwd/sounds/human/units/turalyon/annoyed/1.wav' Can't open file `pwd/sounds/orc/units/deathwing/annoyed/1.wav' Can't open file `pwd/sounds/orc/units/dentarg/annoyed/1.wav' Can't open file `pwd/sounds/orc/units/grom_hellscream/annoyed/1.wav' Can't open file `pwd/sounds/orc/units/korgath_bladefist/annoyed/1.wav' Can't open file `pwd/sounds/orc/units/teron_gorefiend/annoyed/1.wav' Can't open file `pwd/sounds/misc/explosion.wav' Can't open file `pwd/sounds/misc/building_explosion/1.wav' Can't open file `pwd/sounds/missiles/sword_attack/1.wav' Can't open file `pwd/sounds/misc/tree_chopping/1.wav' Can't open file `pwd/sounds/ui/placement_error.wav' Can't open file `pwd/sounds/ui/placement_success.wav' Can't open file `pwd/sounds/human/basic_voices/work_complete.wav' Can't open file `pwd/sounds/orc/basic_voices/work_complete.wav' Can't open file `pwd/sounds/human/rescue.wav' Can't open file `pwd/sounds/orc/rescue.wav' Can't open file `pwd/sounds/ui/highclick.wav' Can't open file `pwd/sounds/ui/statsthump.wav' ... ready! Stratagus V2.0, (c) 1998-2004 by The Stratagus Project. written by Lutz Sammer, Fabrice Rossi, Vladi Shabanski, Patrice Fortier, Jon Gabrielson, Andreas Arens, Nehal Mistry, Jimmy Salmon and others. (http://Stratagus.Org) libmodplug Copyright by Kenton Varda & Olivier Lapique. VP3 codec Copyright by On2 Technologies Inc. SDL Copyright by Sam Lantinga. Compile options ZLIB SDL SDL-AUDIO SOUND NEW-UNIT-CACHE MAP-REGIONS Stratagus may be copied only under the terms of the GNU General Public License which may be found in the Stratagus source kit. DISCLAIMER: This software is provided as-is. The author(s) can not be held liable for any damage that might arise from the use of this software. Use it at your own risk. I'm getting a data.wc2 directory and I'll try it again after that. |
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May 9 2004, 01:32 PM
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#59
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Group: Members Posts: 554 Joined: 19-April 04 From: Keokuk, Iowa Member No.: 2,897 |
I obtained a copy of the data.wc2 directory and retested stratagus.
CODE ./stratagus -v 1 -d data.wc2
It takes a few seconds and then the main screen appears (it says: "Stratagus" and has a picture of a castle on a mountain). The music starts, but it sounds all garbled. I can make out a melody through the static. Then a WarCraft II style menu appears and I select "single player". The screen we know from War Craft 2 appears with the menu to select the scenario, etc... then I start the game. The game hints window appears. I close that I see my single peon on the screen. Everything looks good, until I go to click on my peon... the whole Zaurus (SL-C860) freezes up and I have to pull the battery to reset the computer. I've tried this 3 times with the same effects. I once even tried loading the game, but then exited without touching the peon. The games exits, but Terminal is frozen. The Zaurus is still able to load other programs, but the Terminal will not close or respond. I have to do a soft reset to recover from that. (But, honestly, I'm okay with doing a soft reset each time I play WarCraft II... it's a small price to pay I wonder if the music problems are because I have the libSDL-mixer library installed. This library is needed for PrBoom (Doom). I don't know how to do screen captures inside the Zaurus. Do you need special software? If someone would show me how I could try to post some screen shots. Otherwise I'll just take some pictures with my digital camera. ...we're getting closer and closer... has anyone actually played a full game of WarCraft II on their Zaurus? |
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May 9 2004, 02:39 PM
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#60
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Group: Members Posts: 554 Joined: 19-April 04 From: Keokuk, Iowa Member No.: 2,897 |
Per request, here are my images of what I'm able to get so far. I had 8 images set up, but I'm only allowed to upload 3 images at a time.
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Lo-Fi Version | Time is now: 25th May 2013 - 08:33 PM |