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Jul 4 2004, 10:46 PM
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#1
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Group: Members Posts: 256 Joined: 6-March 04 Member No.: 2,191 |
Anybody know what this means and how to fix it?
Tried to cross compile duke3d for the zaurus. Thanks. |
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Jul 5 2004, 06:26 AM
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#2
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![]() Group: Members Posts: 69 Joined: 17-April 04 Member No.: 2,890 |
It is part of libgcc. Try adding -lgcc_s to the LIBS.
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Jul 5 2004, 10:46 AM
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#3
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Group: Members Posts: 256 Joined: 6-March 04 Member No.: 2,191 |
It cannot find -lgcc_s
/usr/local/arm-linux/bin/ld: cannot find -lgcc_s collect2: ld returned 1 exit status make: *** [build] Error 1 |
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Jul 5 2004, 11:07 AM
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#4
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![]() Group: Members Posts: 69 Joined: 17-April 04 Member No.: 2,890 |
If there is a libgcc_s.so.1 somewhere in your arm devel tree, make a symlink to libgcc_s.so and try linking with -lgcc_s again. Otherwise try linking with -lgcc .
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Jul 5 2004, 03:43 PM
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#5
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Group: Members Posts: 256 Joined: 6-March 04 Member No.: 2,191 |
It seems I dont have this anywhere. I have libgcc.a.
Do I need to build libgcc_s.so ? I came upon these instructions : http://festvox.org/docs/speech_tools-1.2.0/x17375.htm Is libgcc_s.so simply the shared version of libgcc.a. It seems I could build libgcc.so this way. Thanks |
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Jul 5 2004, 04:07 PM
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#6
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![]() Group: Members Posts: 69 Joined: 17-April 04 Member No.: 2,890 |
No need to build libgcc_s.so. Does the linking step find the muldi3 thing with -lgcc ?
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Jul 5 2004, 04:45 PM
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#7
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Group: Members Posts: 256 Joined: 6-March 04 Member No.: 2,191 |
Compile does not complain when I add -lgcc. However, when the binary is transferred to the zaurus and run, it complains of not finding muldi3. I dont see any libgcc.so in the zaurus. Maybe I need to transfer the libgcc.so I compiled to the Z?
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Jul 5 2004, 06:10 PM
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#8
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Group: Members Posts: 256 Joined: 6-March 04 Member No.: 2,191 |
I created libgcc.so.2.95.3 and created a symlink to it with libgcc_s.so . I copied it over to the lib directory in my laptop arm-linux toolchain. Recompiled duke3d and transferred duke3d to the zaurus along with the shared libgcc_s.
Duke3d is now RUNNING on the Z! I am using the shareware demo. Music and sound is a little garbled though. It was also garbled on the laptop with the x86 binary. Maybe I need to tweak the cfg file. Loading time is a little long but seems to be playable. |
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Jul 5 2004, 06:20 PM
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#9
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Group: Members Posts: 256 Joined: 6-March 04 Member No.: 2,191 |
Thanks Zazz
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Jul 6 2004, 08:05 AM
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#10
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Group: Members Posts: 579 Joined: 19-April 04 Member No.: 2,912 |
can you post a download link? or package it and put it into a feed? thx
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Jul 6 2004, 08:28 AM
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#11
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Group: Members Posts: 626 Joined: 13-April 04 From: Ireland Member No.: 2,825 |
yeah we need to try this! ;-)
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Jul 6 2004, 10:42 AM
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#12
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Group: Members Posts: 114 Joined: 7-December 03 Member No.: 1,057 |
I really need to put more time for zports
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Jul 6 2004, 01:55 PM
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#13
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Group: Members Posts: 256 Joined: 6-March 04 Member No.: 2,191 |
Its up on my website.
http://cmisip.home.insightbb.com/zaurus.htm Scroll all the way to the bottom. Instructions are there too. I wish somebody can figure out how to fix the sound effects. By the way, you need sdl and sdl-mixer. Have fun. |
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Jul 6 2004, 02:15 PM
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#14
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Group: Members Posts: 849 Joined: 6-March 04 Member No.: 2,180 |
NICE
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Jul 23 2004, 08:03 PM
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#15
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Group: Members Posts: 256 Joined: 6-March 04 Member No.: 2,191 |
Has anybody tried it yet?
Poking around at the source, It seems by only loading the smaller sound samples in memory, the problem with the sound samples all playing at the start of the game goes away. I wonder how it works in a machine with 64 MB memory. |
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