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TheGreenKnight

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13 Feb 2011
Hello smile.gif

Description

sz81 is a Sinclair ZX80 and ZX81 emulator very much based upon the work of Ian Collier's xz80 and Russell Marks's z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices.

Features
  • Virtual keyboard with several adjustable properties
  • Control bar with icons for regularly used features
  • Load anytime file dialog (no need to use LOAD)
  • Save state system with 9 slots for each program
  • Runtime options including a joystick configurator
  • RAM configurations of 1 to 4, 16, 32, 48 and 56K
  • Quicksilva, BI-PAK ZON X-81 and VSYNC-based sound
  • Screenshot saving using the bitmap image format
  • Joystick control remapping within the emulator
  • Full keyboard, mouse and joystick support throughout
  • 3x runtime switchable scaling on supported platforms
  • Window and fullscreen toggling on supported platforms
  • Portrait orientated resolutions such as 240x320
  • The ability to run centred within any resolution
  • Source code support for *nix, AmigaOS4 and Win32
  • Maximum porting potential since it only requires SDL

Changes Since 2.1.6
  • Added forced (non-LOAD) program loading via a load file dialog
  • Added a save state system for saving and loading sz81 save states
  • Moved command-line emulation options to GUI runtime options
  • Added support for 1 to 4, 16, 32, 48 and 56K RAM (UDG now works)
  • Added the ability to save screenshots via PrtScn (SDLK_PRINT)
  • Added support for o, 80, p and 81 program file types
  • Added autoloading of ZX80 program files in addition to the ZX81
  • Added sequential filenaming for ZX80, printer and screenshot files
  • Added a ZX80 BASIC xxxx REM SAVE "progname" filenaming hack
  • Added an emulator pause feature via Pause (SDLK_PAUSE)
  • Added mouse wheel support, used within the load file dialog
  • Added a machine code PipePanic game and a machine code template
  • Added the GNU GPL'd Open80 and Open81 source code and ROMs
  • Added Win32 support via the _WIN32 preprocessor macro
  • Applied several graphical and usability tweaks
  • Fixed a couple of bugs




Screenshots | Downloads | Project Page

Regards,
Thunor
30 Apr 2010
Hello smile.gif

Well, I thought the forums were gone forever and I was making Zaurus releases for only the most persistent of searchers. It's nice to see them back again.

Description

sz81 is a Sinclair ZX80 and ZX81 emulator very much based upon the work of Ian Collier's xz80 and Russell Marks's z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices.

Features
  • Virtual keyboard with adjustable opacity, autohide on newline, sticky shift or toggle shift
  • Control bar with access to several regularly used options
  • Runtime options including a joystick configurator
  • Joystick control remapping within the emulator
  • Full keyboard, mouse and joystick support throughout
  • Runtime switchable scaling up to 3x on supported platforms
  • Toggling between a window and fullscreen on supported platforms
  • Support for portrait orientated screens such as 240x320 and 480x640
  • The ability to run centred within any resolution
  • Maximum porting potential since it only requires SDL

Screenshots | Downloads | Project Page

Regards,
Thunor
7 Jan 2010
Hello smile.gif

I have released probably my last Zaurus update of this great puzzle game. It now comes with some very nice sound effects and a level designer.

This 0.65-1 Zaurus port now features:
* Graphical skin support (although I've only included 1 skin)
* Sound skin support (although I've only included 1 sound theme )
* 975 levels across 23 packs converted from Robbo and Robbo Konstruktor
* A mouse/stylus driven level designer
* In-game help
* Reconfigurable options and controls
* Support for the mouse/stylus throughout the game
* Support for keyboards, analogue and digital joysticks
* Centering of game within any resolution >= 240x240
* Support for locales: English, German, Indonesian, Polish, Russian, Slovak and Swedish

Requirements
libSDL + libSDL_mixer packages for your particular Zaurus version (see here under SDL Libraries perhaps).

About This Port
This project has moved away from simply requiring libSDL and now uses libSDL_image and everything else that that depends upon. To get this working on my SL-5500 and to make it as accesssible as possible to everyone else I've built it requiring libSDL + libSDL_mixer only; I've also converted the ogg sounds to wavs. Therefore only 1 skin and 1 sound theme is packaged because either the other skins use alpha or there was too much work or too many complications involved with converting them to bitmaps.

Once installed the game will play in 240x320, 320x240, 640x480 or 480x640 resolutions and orientations. By default the game viewport is either 240x240 or 480x480 but you can stretch this area by passing "-vpx" on the command line. This is especially useful when using the level designer as you can see more of the map. Additionally if you are using a higher resolution you can also force the use of the smaller tile set with "-ts 16". All these things are documented in the README and you can type "gnurobbo --help" on the command line.

The level packs are installed into the system so are not writeable, but a default user level pack is created in ~/.gnurobbo/levels/ called mylevels.dat. Within this level pack is one pretty empty level that you edit and save, or you can add your own levels to this pack. The project's rcfile is ~/.gnurobborc if you want to see what's in it, but the majority of the properties are configurable via Options.

Well that's it smile.gif I've been having a lot of fun using the designer on my SL-5500 with the viewport maximised and you can see the fruits of my labour in 008-Designer. I hope that you will have fun playing and creating with it too.

http://gnurobbo.sourceforge.net/

Best regards,
Thunor

P.S. Just for fun -- and for me a trip down memory lane -- here's my original port back in 2005
Attached File(s)
Attached File  gnurobbo065_1_01.png ( 10.88K ) Number of downloads: 4
Attached File  gnurobbo065_1_02.png ( 20.58K ) Number of downloads: 6
Attached File  gnurobbo065_1_03.png ( 25.07K ) Number of downloads: 6
Attached File  gnurobbo065_1_04.png ( 27.73K ) Number of downloads: 5
 
2 Mar 2009
Hi

Back in 2005 I released a port of GNU Robbo for the Zaurus. Since then I have become a GNU Robbo Sourceforge project developer and have considerably updated the game. The problem for me at the moment is that the project uses SDL_ttf and I have an SL-5500 which I've never been able to find the dev packages for. I can fix this by creating some pixmap fonts but the project is now internationalised, it'll be a lot of work and I have other things to do for the immediate future. So for the moment I am announcing this project as Zaurus ready (it has a Zaurus (Sharp ROM) Makefile and packaging script) and hopefully people with the capability to package it across the various ROMs will bring this to the Zaurus masses smile.gif

The project is in SVN until tonight when the other developer is going to package the source and place it for download on http://sourceforge.net/projects/gnurobbo .

GNU Robbo 0.61 Changelog:

* Added graphical skin support
* Added a newly created graphical skin: Tronic
* 15 additional levels converted from RobboVII
* 32 additional levels converted from RobboVIII
* 32 additional levels converted from RobboIX
* Added in-game help
* Added reconfigurable options
* Added reconfigurable controls
* Added analogue and digital joystick support
* Added centering of game within any resolution
* Added support for different locales
* Added a Polish translation
* Many bug fixes

Requirements:

libSDL
libSDL_ttf

Regards,
Thunor aka TheGreenKnight
Attached File(s)
Attached File  gnurobbo060_01.png ( 17.86K ) Number of downloads: 25
Attached File  gnurobbo060_02.png ( 15.3K ) Number of downloads: 17
Attached File  gnurobbo060_03.png ( 10.54K ) Number of downloads: 15
Attached File  gnurobbo060_04.png ( 9.4K ) Number of downloads: 12
 
10 Sep 2007
Hi

I've just ported Friq from the GP2X to the Sharp Zaurus. It'll run on 320x240 and 640x480 models.

I've built an ipk for the Sharp ROM but the source is available and it would be very simple building it for something else.

I've tested it on my SL-5500 but have simulated 640x480 on my PC.

Please download it from here -> http://thunor.org.uk/friq

Requirements are libSDL and libSDL_mixer, available from my site too if you don't already have them.

I welcome your feedback.

Regards,
Thunor

P.S. I'm using this old account because my new one won't let me start a topic.
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