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OESF Forums > Distros, Development, and Model Specific Forums > Distro Support and Discussion > pdaXrom
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dtruchan
Calcurse - http://culot.org/calcurse/index.html
a text-based personal organizer
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roadnav - http://roadnav.sourceforge.net/
an in-car navigation system
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On first run, it will want to download about 50M of data into ~/.roadnavdata
Downloading maps adds more to that directory
Link it to a device with enough space before you run this.

gmrun - http://www.bazon.net/mishoo/gmrun.epl
a simple run-program window with history and TAB completion
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gxmessage - http://homepages.ihug.co.nz/~trmusson/programs.html
A GTK2 based xmessage clone
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indent - http://www.gnu.org/software/indent/
used to make code easier to read
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Ikkakujyu
MPD and friends - homepage
mpc_0.12.0_armv5tel.ipk
mpd_0.12.1_armv5tel.ipk
glurp_0.11.6_armv5tel.ipk

Low-power music playing goodness! This version of MPD just has Tremor (Vorbis) and MAD (mp3) support, so it should run without any extra packages. Allows gapless playback and crossfading on the Zaurus.

You need to edit /etc/mpd.conf before it'll run.

If anybody wants support for more formats (FLAC, AAC, Musepack, and Mod are possible) just send me a message and I'll see about doing an updated version.

MPC is a scriptable, command-line client for MPD. Glurp is a GTK+2 based client, and is very nice to use - however, it constantly polls the daemon for information about the current song, so it takes up a notable number of CPU cycles to have it running. The music will keep playing if you close it, though (one of the main advantages of MPD).

You can also use Glurp/MPC to control MPD on a remote host - it's a simple setting in Glurp, and you just need to set the MPD_HOST variable for MPC.
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Meanie
well, I've been hacking away building pdaXii13 which is the C3000 version of pdaXrom beta3

while doing so, I created a few new useful packages which I am now sharing so other users, mainly C3100/3200/C1000 owners, can use them as well.

accessx contains the tool ax which you can use to configure the AccessX features in the X server if enabled in your .xinitrc

gplflash is an old flash player which I could not find compiled for pdaXrom so I compiled it. It contains a firefox plugin as well.

matchbox_panel_manager allows you to change the order of the applets in the matchbox panel

obconf is a very useful tool to configure openbox which I believe should have been included in pdaXrom by default. I didn't compile it, but included it anyways because it is such a great tool and not easy to find.

reboot will add an icon to the menu similar to the Exit option

rotate replaces the default rotate.sh and x11scr file and does pretty much the same thing, ie rotate the screen, but also rotates running applications as well.

screencap will allow you to easily take a screendump. it uses scrot if installed, otherwise falls back to using xwd. it also plays a sound file and mimics the behaviour of the screencap tool in Sharp ROM.

sdcard contains the updated SL-C3200 SD driver and is only for the new clamshell models using beta3. This package cleanly removes the mmc driver installed by beta3 and replaces it with the sharp module and also replaces associated tools such as sdmgr and mb-applets-cards so you get proper and stable workings SD card.

xdialog just gives you easy dialogs under X. all the other xdialog packages I found crash with gdk font errors so I made this one which works without crashing smile.gif
neo_com_3
I think...

gplflash_0.4.13_arm.ipk

...is not working. I use the original package manager to install it, but I got a few error messages...
svs57
QUOTE(neo_com_3 @ Dec 7 2006, 12:15 PM)
I think...

gplflash_0.4.13_arm.ipk

...is not working. I use the original package manager to install it, but I got a few error messages...
*

Attached files accessx & gplflash are not in ipk format. (Even not tar.gz format)
kkazakov13
Znester 7.1.4 for pdaXrom with Joystick support

Ok, I used as basis znester 7.1 source code, patch to 7.1.3 and then another joystick patch, which I modified a bit smile.gif

To use the joystick, use --joystick parameter

Here is a sample quick info how the buttons on _my_ joystick are mapped.

The package itself:

http://z.drun.net/files/active/0/znester_7.1.4_armv5tel.ipk

You need this also:
(I think Meanie's package, but not 100% sure, just attaching it here)
http://z.drun.net/files/active/0/joyenabler_1.3.1_arm.ipk



Normally for running znester, you don't need the stuff below, only for recompiling it (optimizing, or in case my patch needs extending).

The patches (needed only for rebuilding):
http://z.drun.net/files/active/0/znester-7.1-3.patch (original one)
http://z.drun.net/files/active/0/znester-7.1.4.patch (mine)

original source code (apply patches to it)
http://z.drun.net/files/active/0/znester-7.1.tar.gz



BestCrypt 1.6.7 for pdaXrom beta3

I successfully compiled BestCrypt that can be used in pdaXrom, I use it since some time, works perfectly. I hope it does too for you smile.gif

don't forget to symlink startup/shutdown scripts to /etc/rc.d/init.d/bcrypt wink.gif
(or use it manually to load / unload bestcrypt kernel modules)

http://z.drun.net/files/active/0/bestcrypt....7_armv5tel.ipk



Bulgarian cyrillic phonetic input (applet)

I noticed there aren't much (any) bulgarian keymap layouts for the mb-applet-keymap out there.

So I got one russian and modified it smile.gif fixed some chars, and now it's bulgarian, even bulgarian flag is there.

http://z.drun.net/files/active/0/mb-applet....2_armv5tel.ipk

Add applet to your taskbar and you're ready to go smile.gif

Images how the keys are mapped:

Normal mapping
Fn key pressed
Meanie
re-uploading some of the packages that seem to have gotten corrupted during upload and also added mplayer 1.0rc1 with x11 enabled and mencoder
ZDevil
glHack 1.2

-- The king of RPGs
-- A fully playable port of graphical Nethack at last!
-- With nice 2D and also semi-3D ISO tileset!
-- Finetuned initial script included and ready to play!
-- Just FYI: for those interested in the original nethack, do check out jabbath's build here: http://www.pdaxrom.org/contrib/jabbath/

-- Screenshots:
1. How to play? Easy enough!
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(Also: Quick in-game help: ? )

2. The legendary plain-vanilla ASCII view
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3. 2D tileset, not bad, eh?
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4. 3D ISO view ... even better!
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(Note: start glhack with --tileheight 64)

5. YASD ... R.I.P.
ph34r.gif "OH! NO!!!!!! Why should I have to die like this??"
dry.gif "Well, didn't I warn you before? Shoplifting? It's criminal! Don't even think about it! ...... But why don't you just go a bit chaotic and let your kindhearted buddy to slaughter the shopkeeper and plunder the place?"
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-- The package:
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Depends: sdl libpng

-- For further guides, tips and information, you may want to check out this thread: http://www.oesf.org/forums/index.php?showtopic=22352

Happy hack'enslashing! laugh.gif
xan273
hello

when i try to download a program the system tell me that there is an internal error: dry.gif
QUOTE
Sorry, an error occurred. If you are unsure on how to use a feature, or don't know why you got this error message, try looking through the help files for more information.


can someone fix this problem or there is a mirror for this files?

Please tnx
neo_com_3
QUOTE(Meanie @ Dec 8 2006, 03:50 AM)
re-uploading some of the packages that seem to have gotten corrupted during upload and also added mplayer 1.0rc1 with x11 enabled and mencoder
*

Merry Xmas...

Can you upload them again? There is a problem with the link...

Tnx...
Antikx
Sorry to muddy a sticky'ed announcement thread with yet another non announcement, but this should curb the posts.
Hopefully I'm not off base with this, but, there is a problem with attachments in the oesf forum right now. Hang tight and watch the site announcement threads.
Sorry to come across as a hard-ass but this thread is intended for pdaXrom software announcements and non-announcements tend to muddy up the stream. Hope you understand.
ZDevil
Ok, here comes a series of mega game posts for X, as promised. wink.gif

Slash'EM cvs061212
-- Slash'EM = SuperLotsaAddedStuffHack - Extended Magic laugh.gif
-- A variant of NetHack. It is a roguelike, single-player role-playing game where the hero must venture through the depths of the Dungeon of Doom to retrieve the Amulet of Yendor.
-- With many new classes, new spells, new items, new monsters, new dungeons, new ... (Differences between NetHack and Slash'EM + Spoilers --> http://www.statslab.cam.ac.uk/~eva/slashem/ )
-- Homepage: http://www.slashem.org/
-- Depends: sdl

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(The Angband 3.0.6 package put here has been removed. A new build has been posted in http://www.oesf.org/forums/index.php?act=S...ndpost&p=152539 )
ZDevil
Xangband 1.1.0
-- XAngband is one of the ZAngband variants, from japan, and is *pretty* easier than other variants. Many useful features from other variants and some original features are added in XAngband.
-- Homepage: http://xangband.sourceforge.jp/eng/
-- Commands to run: xangband.sh (tile mode), xangband-t.sh (color text mode), xangband-v.sh (plain vanilla console mode). wink.gif

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Update:
The original Hengband 1.6.2 package has been rebuilt. Also there is new version of Xangband 1.1.1 available. Please go to this post:
http://www.oesf.org/forums/index.php?act=S...ndpost&p=152539
Meanie
I have build latest gaim 2.0.0beta5 http://www.tyrannozaurus.com/feed/beta3/cu...a5_armv5tel.ipk

and also compiled the classic xinvaders smile.gif
http://www.tyrannozaurus.com/feed/beta3/cu....1_armv5tel.ipk

also compiled gnome-baker which is a CDR/DVD authoring tool. i have not tested it yet since my cd-burner is currently toasted sad.gif
http://www.tyrannozaurus.com/feed/beta3/cu....2_armv5tel.ipk

and lastly I compiled latest gqview and made all the dialog boxes fit the Z screen smile.gif
http://www.tyrannozaurus.com/feed/beta3/cu...-1_armv5tel.ipk
ZDevil
Seek and destroy ... dry.gif

Crimson Fields 0.5.0 (Updated)
-- Crimson Fields is a tactical war game in the tradition of Battle Isle.
-- Homepage: http://crimson.seul.org/about.php
-- sdl, sdl-mixer, sdl-ttf, sdl-net

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Armagetron Advanced 0.2.8.2.1
-- "A Tron clone in 3D"
-- Homepage: http://armagetronad.net/
-- Depends: sdl, sdl-image, sdl-mixer, libxml2
-- Note: This game tests the limit of the power of Z. Overclock'in and swapping is recommended. wink.gif

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Star Voyager 0.4.4
-- Star Voyager is a space combat and exploration game set in the Star Trek universe.
-- Homepage: http://starvoyager.bluesky.me.uk/
-- Depends: sdl, sdl-net
-- Note:
1) Useful options: starvoyager -f (fullscreen) -s (standalone server)
2) Keymapping issue: The original sdl keymapping of F1-7 does not work for Zaurus (Fn+NUM combo fail even though I switch on the Function keys in akita.xmodmap). So I modified the sdl keysyms in presence.cc in the source such that F1-F7 in the game menu (called "computer mode" as in the startup screen) are remapped to i, j, k, l, m, n, o. These keys are free in the original mapping and it seems the code specifies a contiguous range in the sdl keysyms . For now I don't have the intelligence to figure out a more handy keymapping setting. Perhaps someone with the expertise can enlighten me here? smile.gif

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ZDevil
Shoot'em ~~~!! mad.gif

Twig's in Space 1.0
-- An asteroid like shooting game.
-- Homepage: http://furball.schemm.lssu.edu/Twigs_In_Space
-- Depends:
-- Control: 5 - Insert coin, 1 - Player 1 start, Arrow keys, Space Bar - Fire cannon, P - Pause/ Unpause game, ESC - Exit

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SDLRoids
-- SDLRoids is essentially an Asteroids clone, but with a few extra features, and some nice game physics.
-- Homepage: http://eongames.com/games/sdlroids/
-- Depends: sdl, sdl-mixer

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ZDevil
It's the D(oom)-Day! ph34r.gif

prboom 2.4.7
-- PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the highest compatibility to the major Doom versions.
-- Homepage: http://prboom.sourceforge.net/
-- Depends: sdl, sdl-mixer, sdl-net
-- Note on using game data: Drop the desired .wad (the game files of Doom, Doom 2, Ultimate Doom or Final Doom IWAD) to /usr/local/share/games/doom/ Or if you don't have any of those, use the shareware IWAD, which you can get from http://www.doomworld.com/ or http://www.idsoftware.com/

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ZDevil
Run for life! blink.gif

SDL Scavenger 1.3.7
-- Scavenger is a cool arcade/thinking game very much like Lode Runner. This is a port using SDL libraries with the developer's own patch.
-- A port of this very classic game for pdaXrom at last!!
-- Homepage: http://www.xdr.com/dash/scavenger.html
-- Depends: sdl
-- Note on key mapping: I modified the sdl keysyms in the source code such that the F1~10 in the game menu (accessible with SPACE key) corresponds to 1~0 on the Z keyboard; use the cursor keys for movement and "z" and "x" for left and right digging (can be remapped inside the game menu)
-- Hints: http://www.xdr.com/dash/scavhints.html (Just in case as the game is really exciting and challenging!!)

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SdlZombies 1.0.0
-- A clone of a very old game on the ZX81
-- Homepage: http://hocwp.free.fr/sdlzombies.html
-- Depends: sdl, sdl-image, sdl-mixer

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ZDevil
Grab all before you leave ...

Mirror Magic 2.0.2
-- a game like "Deflektor" (C 64) or "Mindbender" (Amiga).
-- Homepage: http://www.artsoft.org/mirrormagic/
-- Depends: sdl sdl-mixer
-- Comments: Nice graphics and sound; challenging levels; tons of new levels with large varieties.

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Rocks'n'Diamonds 3.2.2
-- Absolutely the most comprehensive Boulderdash game around. In fact, it is not a clone but a game in which you can play different Boulderdash games.
-- Homepage: http://www.artsoft.org/rocksndiamonds/
-- Depends: sdl sdl-mixer
-- Note: The game displays in a unconventional 672x560 resolution. So a bit of the graphics fall out of the screen edges. The fix needs substantial resizing of the graphics and a bit code modification. Still playable, though. Tons of new levels with large varieties are available to try.

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ZDevil
Now try a little bit weirdness and idiosyncrasy. biggrin.gif

Abe's Amazing Adventure 1.0
-- A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game, vaguely in the style of similar games for the Commodore+4.
-- Homepage: http://abe.sourceforge.net/
-- Depends: sdl sdl-mixer

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ZDevil
Building up and going down ... laugh.gif

Alizarin Tetris 1.0,7
-- Alizarin Tetris is a Tetris-like game with a twist for Unix, Win32 and BeOS systems. It includes multi-player support, user-extensible color, shape and sound styles, can use TCP/IP networking and features a few different AI opponents. It was written using the SDL Library.
-- Homepage: http://www.cs.berkeley.edu/~weimer/atris/
-- Depends: sdl sdl-ttf

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FloboPuyo 0.20
-- Clone of the famous PuyoPuyo.
-- Homepage: http://www.ios-software.com/?page=projet&quoi=29
-- Depends: sdl, sdl-mage, sdl-mixer
-- The graphics and sound are REALLY nice!

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ZDevil
Mix and match. laugh.gif

Martian Memory
-- The goal of the game is to pick-up 2 identical chips from a board that contains 32.
-- The game contains very nice visual effects, sounds and very nice music compossed by Jonne Valtonen.
-- Homepage: http://dragontech.sourceforge.net/index.ph...rtian〈=en
-- Depends: sdl, sdl-mixer

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SDL Lopan 0.9
-- SDLlopan is a mah-jongg game that needs SDL.
-- A very lightweight and fast clone, but without sound
-- Homepage: http://www.xdr.com/dash/sdllopan.html
-- Depends: sdl

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ZDevil
Flip your mind. laugh.gif

GRhino 0.16
-- GRhino, or Rhino its former name, is an Othello/Reversi game on Linux and other UNIX-like systems as long as GNOME 2 libraries are installed.
-- Strong AI
-- Homepage: http://rhino.sourceforge.net/index.php

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Pente 2.2.5
-- This is a unix program that plays the game of Pente. You can play against the computer, against another person sitting next to you, or against somebody on another computer across the internet!
-- It has a good X11 GUI interface, but it will run with a curses interface if you don't have X windows. For the truly primitive Pente player, you can run it in pure text mode. Yes, you can even play on your 1970s-era teletype if you really want to.
-- Pente has multi-language support, and currently can be used in French, English, or Italian. If you speak another language fluently and are willing to translate the text in the program, please get in touch with me.
-- Homepage: http://www.igoweb.org/~wms/comp/pente/
-- Man page: http://www.penguin-soft.com/penguin/man/6/pente.html

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Reverzi 1.0
-- Yet Another Reversi/Othello Clone implemented in C++ and SDL with a nice skinnable look.
-- Homepage: http://sourceforge.net/projects/reverzi/
-- Depends: sdl sdl-image

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Ultimate Othello 1789
-- Gtk port of the famous Reversi game with online multiplayer support
-- Homepage: http://www.ios-software.com/?page=projet&quoi=2&lg=AN
-- Note: Network gaming of this port is not fully tested. To host a game as a server, run "uothelloserver" in the terminal (there is no GUI for this).

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ZDevil
Live and let live.

GtkLife 5.1
-- GtkLife is a fast, featureful, open-source Conway's Life program for *nix.
-- Homepage: http://ironphoenix.org/tril/gtklife/
-- http://ironphoenix.org/tril/gtklife/gtklife-5.1.tar.gz

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LucidLife 0.9.1
-- LucidLife is a program for investigating and playing with Conway's Life, a famous cellular automaton.
-- Homepage: http://icculus.org/~jcspray/LucidLife/
-- http://icculus.org/~jcspray/LucidLife/lucidlife-0.9.1.tar.gz
-- Depends: gnome-vfs

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ZDevil
Some console games to console yourself. tongue.gif

Seabattle 1.0
-- Sea Battle!
-- Homepage: http://www.deater.net/weave/vmwprod/seabattle.html
-- Note: The sound effects are quite funny!

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Battleships 2.7
-- This program allows you to play the familiar Battleships game against the computer on a 10x10 board.
-- Homepage: http://www.catb.org/~esr/bs/
-- Command: bs [ -b | -s ] [-c ] -b: selects a `blitz' variant; -s selects a `salvo' variant; -c permits ships to be placed adjacently

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Greed 3.4
-- The strategy game of Greed. Try to eat as much as possible of the board before munching yourself into a corner.
-- Homepage: http://www.catb.org/~esr/greed/
http://www.catb.org/~esr/greed/greed-3.4.tar.gz

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Bluemoon 2.9
-- This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces). When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14. A moment's reflection will show that this game cannot take more than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
-- Homepage: http://www.catb.org/~esr/bluemoon/

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VMS-Empire 1.7
-- Empire is a simulation of a full-scale war between two emperors, the computer and you. Naturally, there is only room for one, so the object of the game is to destroy the other. The computer plays by the same rules that you do. This game is the ancestor of all the multiplayer Empire simulations out there.
-- Homepage: http://www.catb.org/~esr/vms-empire/

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ZDevil
One more shot.

Alien Blaster 1.1.0
-- Your mission is simple: stop the invasion of the aliens and blast them!
-- Homepage: http://www.schwardtnet.de/alienblaster/
-- Depends: sdl, sdl-mixer

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ZDevil
(Deleted as the full package can now be uploaded in one post)
rgrep
Great work ZDevil! Your latest batch of packages have inspired me to finally release a game I patched and packaged up a number of months ago but never got around to posting:

Anyone remember that old game from 1992, Flashback?

It used to be my favourite game back in the day and I was thinking one day that it would be cool to get it to run under dosbox. Thankfully some nice chap has rewritten a portable SDL version of the engine that powers the game. So no need for emulators, the game runs at full speed on the Zaurus!

REminiscence is a Free implementation of Delphine Software's Flashback engine and is capable of running any game based on the Flashback engine.

This version has been patched to compile for pdaXrom and run fullscreen.

To play Flashback you'll need to get the original Flashback game data files as these are not Free Software.

IMPORTANT: This package DOES NOT contain the data files required to run the game. See /usr/share/doc/reminiscence/README.pdaXrom for more information.

The game is now labelled as "abandonware" and is available for download from a variety of web sites. Please note that it is NOT Free Software so you might be breaking the law if you acquire it in this manner.

See the attached screenshots which were taken on my Zaurus.

The package is also available from my unstable feed.

REminiscence also supports playing music in the game by using the MOD music files from the original Amiga version of the game. The MOD files can be downloaded from Unexotica (see link below). Simply place the MOD files (e.g. mod.flashback-ascenseur) in the same directory as the data files (i.e. /usr/lib/reminiscence/flashback).

http://www.exotica.org.uk/tunes/unexotica/.../Flashback.html

The MOD files are provided in an LHA archive. Please let me know if you have trouble extracting these files and I will make them available in a more modern archive format.

Please note that there are some minor glitches in the cutscenes (objects compressing horizontally to a single pixel). This has been apparently fixed in the unreleased version 0.1.9 of REminiscence. I will be contacting the author to see if this patch can be released.

Cheers!

Matt
2or0
gsnapshot 1.0 alpha2

Description
gsnapshot is a GTK2 application. It provides for capturing a screen snapshot of the entire screen, a window or a region, with a simple user interface.

Localized with many translations taken from BabelFish many may be awful: German, Spanish, French, Bahasa Indonesia, Italian, Japanese [Default: English]

* Screen capture can be saved to a file as PNG, JPEG or BMP format.
* Screen capture can be printed to a PostScript file or piped to /usr/bin/lp.

screenshot
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Project page
http://www.softcraft.org/gsnapshot/
Capn_Fish
Nano version 2.0.2. I find Vi difficult to use for fixing text files I screw up outside of X that cause X fo stop working. Nano is much simpler (in my opinion). Enjoy!
ZDevil
More roguelike games. Enjoy!

LinuxRogue 0.3.6
-- LinuxRogue is based on the original Rogue 5.3 Clone P12, the progenitor of all roguelike (dungeon crawls, hacks, angband & variants) games.
-- Homepage: http://nwserver.ath.cx:8080/linuxrogue.html
-- Depends: ncurses
-- FAQ: http://db.gamefaqs.com/computer/doswin/file/rogue_a.txt

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Omega 0.80.2
-- The classic Roguelike game.
-- Homepage: http://www.alcyone.com/max/projects/omega/
-- Depends: ncurses

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Avanor 0.5.8
--A relatively easy to win but feature rich fantasy roguelike game with a highly interactive world. Avanor was once a great land, but now it is an isolated valley kingdom under serious threat. You, as the hero must save Avanor, or dominate it.
-- Homepage: http://www.avanor.com/
-- Depends: ncurses

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ZDevil
ToME (Tales of Middle Earth) 2.3.4
-- Tales of Middle Earth (ToME) is a fantasy adventure game, based on the works of J.R.R. Tolkien.
-- Homepage: http://www.t-o-m-e.net/main.php
-- http://www.t-o-m-e.net/dl/src/tome-234-src.tar.bz2 (also see http://en.wikipedia.org/wiki/ToME_%28computer_game%29 )
-- Depends: ncurses

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ZDevil
Slash'EM 0.0.7E7F3
-- This is the latest stable release of Slash'EM
-- Homepage: http://slashem.sourceforge.net/
-- http://downloads.sourceforge.net/slashem/s...89&big_mirror=1
-- Depends: sdl, libpng

Screenshots: ... See Post #163

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maystorm
Thanks, ZDevil! wink.gif
hermocom
Sylpheed 2.3.0 Email client
in our feed:
http://www.hermocom.com/feeds/pdaxrom1.1.0beta3/
ZDevil
Dungeon Crawl Reference 0.1.7 (a.k.a. "Stone Soup")
-- Dungeon Crawl Reference is based on Linley's Dungeon Crawl. The intent of the project is to provide a "reference" platform whose priorities are maximum portability and rapid integration of bug fixes from other Linley's Dungeon Crawl variants.
-- Homepage: http://downloads.sourceforge.net/crawl-ref/
-- How to play: Run "crawl.sh" in the terminal. The game has extraordinary depth, tons of commands and flexibility (using macros). For a quick reference, see my screenshots here (= the ingame help with "?"). For details, see the attached reference files. Have fun!



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P.S. I find the original keymapping of movement a bit hard to get used to (often confused Up and Down). So I also included a simple macro to enable the use of the cursor key. Do take a look a the "crawl_macro.txt" in the reference files for more about setting up macros.
ZDevil
Alibaba (a 7-Day-Rouge-Like)
-- Ali Babas Cave is a roguelike game, and was submitted as an entry for the Orange October Seven-Day-Roguelike Challenge 2006.
-- Homepage: http://www.stambouliote.de/alibaba/index.html
-- It's simpler than most dungeon crawling games yet still fun. I quite like the handy menu system. It's great for the roguelike/dungeon crawling newbies. smile.gif
-- The pics tell what all it's about.

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More about 7DRL: http://roguebasin.roguelikedevelopment.org...title=Main_Page
danboid
chibitracker

Make music, tracker style, on your VGA, pdaX-running Z!

http://www.oesf.org/forums/index.php?showtopic=22742&hl=#

Note that this is a pre-1.0, SVN compile and seems to stop responding if you enable playback tracing (CTRL+F) and then play a track- I've informed the author.

Anybody want to try compiling SpiralSynthModular or Zynaddsubfx? I can't get them to find FLTK, but I'm sure a configure switch would sort that out its just a case of whether the Z has enough CPU power to run 'em (probably not but only one way to find out....)
2or0
gjots2 2.3.4

gjots2 is a simple jotter application for your desktop - an outline processor.

screenshot
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Requarements
- orbits2 2.14.4
- python_pyorbit
- gnome-python: http://www.oesf.org/forums/index.php?showt...ndpost&p=143460
- gjots2

Project page
http://bhepple.freeshell.org/gjots/
Meanie
rox-backdrop is a simple script created by me which allows you to change the rox backdrop from the command line which is useful if you want to automate the change of the background image on rotation.

the syntax is very simple:

rox-bset --update full_path_to_image.png

by default it will look for /usr/share/pixmaps/Wallpapers/background.png if you do not provide an image as an argument.

rox-bset --portrait will look for /usr/share/pixmaps/Wallpapers/background-v.png
rox-bset --landscape will look for /usr/share/pixmaps/Wallpapers/background-h.png

and finally, if you have the package wallpaper installed

rox-bset --random will activate wallpaper for random background images.

have fun smile.gif
radiochickenwax
TexInfo4.8 the standard program for reading GNU documentation. Hope this isn't a repeated post. I couldn't find it, so here it is.
radiochickenwax
GIMP1.2.5 is much faster on my SL6000 than any of the newer versions of GIMP I've tried. I use this mostly for handwritng.

Note that this version is built without support for perl or gimp-print, but other than that, it's the complete distribution.

gsumi1.1.0 is essential the ink tool for gimp, as well as the starting point for getting X-input support into the gimp. 1.1.0 is the latest version AFAIK. It's slightly faster and more respoinsive than gimp's ink tool, but not nearly as useful, missing color support and all of the other bells and whistles that come with gimp. Furthermore, it only saves in PBM formats, which makes it difficult to find an alternate viewer for saved drawings. Luckily, the default version of GQView can read them.

I'd somewhat planned on trying to merge gsumi with imagemagick, netpbm and gimp, to try to retain the speed of gsumi, while adding the functionality of the other more popular applications, but for now, that's way over my head.
kkazakov13
Built Gaim 2.0.0 beta 6 ( without dbus support )

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ZDevil
A small update:

I uploaded
Bomberclone
and
Alien Blaster
again in one single file instead of two separate archives for those of you having troubles downloading them. Have fun! smile.gif
2or0
Zim 0.17 - a desktop wiki and outliner:

I compiled and packaged single file with zim and all perl dependencies(Glib, Gtk2, File::MimeInfo, File::DesktopEntry, and optional modules such as Gtk2::TrayIcon, Gtk2::Spell). For spell checking, you need to install gtkspell, aspell and aspell-dic. If you need aspell dictionary for other languages, check here.( http://www.oesf.org/forums/index.php?showt...18234&hl=aspell )

Description from Project page
Zim is a WYSIWYG text editor written in Gtk2-Perl which aims to bring the concept of a wiki to your desktop. Every page is saved as a text file with wiki markup. Pages can contain links to other pages, and are saved automatically. Creating a new page is as easy as linking to a non-existing page. Pages are ordered in a hierarchical structure that gives it the look and feel of an outliner. This tool is intended to keep track of TODO lists or to serve as a personal scratch book.

Screen Shots
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Project page
Zim: http://pardus-larus.student.utwente.nl/~pardus/projects/zim/
aspell: ftp://ftp.gnu.org/gnu/aspell/dict/0index.html
Meanie
xdm for beta3

I've build a replacement xdm since the one in the xfree package does not work. This is a very simple version of xdm such that it only displays in black and white. Once you install it, pdaXrom will boot with a graphical login. After you login, you will get your default window manager as defined in /etc/X11/xsm or /home/root/.xsession
The simplest way to retain your current window manager which probably is configured with /home/root/.xinitrc is to symlink it to .xsession

To shutdown to the command line, press Ctrl+Alt+BS three times in a row.
kkazakov13
While I was building exo-0.3.2 (part of xfce 4.4 build process) , I had to either quit building it or build new perl instead, as the one included in b3 didn't had perl.h inside. So I built latest full perl 5.8.8 and also URI CPAN module for it.

Here there are, if anyone interested.

p.p. built new XML::Parser too, required for some compiles.
danr
TreeLine

According to the web site,

Some would call TreeLine an Outliner, others would call it a PIM. Basically, it just stores almost any kind of information. A tree structure makes it easy to keep things organized. And each node in the tree can contain several fields, forming a mini-database. The output format for each node can be defined, and the output can be shown on the screen, printed, or exported to html.

Treeline depends on SIP and PyQt, so install these files first.

Dan
danboid
Ted - a lightweight word processor for pdaX b3/ii13

To install Ted just extract the archive to /usr/local with the command

tar xvfz Ted_2.17_Linux_armv5tel.tar.gz -C /usr/local

Spell checker dictionaries for languages other than the US excuse for English wink.gif can be downloaded from

http://www.nllgg.nl/Ted/

To install them just copy the .ind file from the appropriate archive to /usr/local/ind

KNOWN BUGS

If you have the main Ted document window open and in focus pushing the 3 key causes Ted to crash with this error dumped to the console

X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 42 (X_SetInputFocus)
Serial number of failed request: 2006
Current serial number in output stream: 2010

and If you have the main Ted editor window open and in focus pushing the 7 key opens up the spell checker window but doesn't produce any errors on the console.

I've informed the author and he says these bugs will be fixed for the next release but until that happens you can work around this by using the Insert/Symbol menu option whenever you want to enter the number 3 or 7 under Ted.
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