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daniel3000
Just a question (sorry to interrupt the announcement):
Does anyone put the packages announced here into a feed?
daniel
Meanie
KHdRecord is a QT3 application which can be used to record sound if you plug in a microphone. The sound can be saved as wav, mp3 and even ogg format...
ZDevil
NoteCase 1.4.5

The pace of development is amazing ... now 1.4.5!

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What's new? A picture can hold a thousand words ...

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Have fun!

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Depends: gnome-vfs libbonobo libbonoboui
ZDevil
A band of *bands

The classic *band.

Angband 3.0.6 (rebuilt with new tileset and SDL sound support)
-- Angband is a freeware computer dungeon exploration game based (loosely) on the books of J.R.R.Tolkien. You explore a very deep dungeon, kill monsters, try to equip yourself with the best weapons and armor you can find, and finally face Morgoth - "The Dark Enemy".
-- The origin of the "V" variants, a.k.a. the "*bands".
-- Developers' pages: http://www.thangorodrim.net/ http://angband.oook.cz/index.php http://groups.google.com/group/rec.games.r....angband/topics a.k.a. "r.g.r.a.".
-- Optimized build now with David Gervais' 32x32 tiles and Brendon Oliver's SDL sound patch ( http://people.smartchat.net.au/~caboo/angband/soundfx.html ).

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The main program:
Click to view attachment
The sound package:
Click to view attachment (Depends: sdl-mixer)
(Added: The uploading changed the dash to an underscore. Rename it to "angband-sound_3.0.6_armv5tel.ipk" and install will go well. smile.gif )

The new *band!

NPPAngband 0.5.0WIP8a
-- What would Angband look like if it was more aggressive about taking more ideas from the variants?
-- Homepage: http://members.cox.net/nppangband/index.htm (Fan site: http://nppangband.tannert.name/)

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Frazband 0.4.1a
-- Based on re-Tolkienised Zangband 2.6.2. It features a new magic system, a player settable difficulty option.
-- Homepage: http://myweb.tiscali.co.uk/frazband/
-- Note: The developer says on his website that the current source would support the 8x8 tileset. I've included Zangband's 16x16 tileset anyway, and it seems to load well.

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The quick *band~

Quickband 1.0.5
-- Quickband is a variant of Angband (via a popular variant called NPPband). As the name suggests, it's a truly "quicker" Angband.
-- The aim of Quickband is to descend to the 12th level of the dungeon and slay the evil wizard Saruman of Many Colors. Quickband is intended to be much quicker to complete than regular Angband (which has 100 dungeon levels). In fact you should be able to play a full game in just a few hours.
-- Homepage: http://guildgame.com/quickband.htm

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The easy *band?

Xangband 1.1.1 (Updated)
-- XAngband is one of the ZAngband variants, from japan, and is *pretty* easier than other variants. Many useful features from other variants and some original features are added in XAngband.
-- Homepage: http://xangband.sourceforge.jp/eng/

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Hengband 1.6.2 (rebuilt)
-- Hengband is a variant of the Japanese translation of Zangband, adding new artifacts, monsters, classes, and magical realms, as well as a weapon proficiency system, dual-weapon fighting, riding, and a number of other features.
-- This is the last official release. Development has ceased. (But see below)
-- Homepage: http://hengband.sourceforge.jp/en/index.html (also see http://en.wikipedia.org/wiki/Hengband)

Hengband 1.7.0
-- The very last unreleased development version (See the chats in: http://www.gamesreviews.net/archive751-2005-10-344841.html )
-- Homepage: http://artsci.wustl.edu/~bcbarnes/band/

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... Hey, wait! Where is Zangband then?
Yes, it's been around for quite a while: http://www.oesf.org/forums/index.php?showtopic=17293


The hard *band!

Entroband 1.7.1
-- New variant based upon Hengband 1.7.0
-- This variant is intended to be difficult, yet rewarding for characters of all levels. The developer hopes to get rid of some of the chaff and cruft from hengband, and still maintain a disordered and uncertain experience.
-- Homepage: http://artsci.wustl.edu/~bcbarnes/band/ ("Many monsters made more challenging. Many artifacts changed. Many weak monsters and artifacts removed. New, powerful, artifacts and uniques. New monster descriptions where many old ones were missing. Cheesy tactics slowly being plugged.")

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The *band to hell...

Hellband 0.8.4
-- Hellband is a roguelike based on Angband. The theme is from Dante Alighieri's Inferno.
-- Homepage: http://hellband.googlepages.com/index.html

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All the *bands here require ncurses.

All the ports are built with cpu optimization (-O2 -mcpu=xscale -mtune=xscale).

Of course, there are still lots of *bands around waiting to fight Zaurus - the great mind-opening, eye-catching, breath-taking beast ... tongue.gif

For making builds, finetuning display and other gameplay issues, please see another thread here: http://www.oesf.org/forums/index.php?act=S...ndpost&p=152462


Have fun!
Capn_Fish
Optimized SDL development libs.

EDIT: Funny upload, the names should be sdl-xxx_x.x.x-devel_armv5tel.ipk
Capn_Fish
Optimized Sylpheed 2.3.1.

EDIT: Apparently may not work on 2.4 betas. Installs fine on r121.
Ling
It would be helpful to us dopes if folks would include what kernel their app is compiled to work with.
Capn_Fish
NetPanzer and deps. Optimized and compiled on r121.

Needs SDL, SDL-mixer, SDL-ttf, SDL-image, SDL-net, and Physfs. Most of the SDLs are a few posts up, and SDL-ttf is in the "force SDL-ttf to compile without OpenGL" thread. It may or may not work with other versions.

~26MB installed

EDIT: Seems to fail when connecting to an internet game. If you have a solution to this problem, please start a thread!

CODE
An unexpected exception occured: eof while reading
Shutdown needed.


EDIT 2: Only installs to internal flash?
Capn_Fish
Supertux 0.1.3. Optimized and compiled on r121 with the latest SDL libs.
kkazakov13
Please check your packages and optionally tell what they need and if they have problems installing somewhere and such!

(i'm on beta3)

"Optimized" Sylpheed:

CODE
root@zaurus:/storage/packages/new3$ sylpheed
sylpheed: relocation error: sylpheed: undefined symbol: gtk_status_icon_new_from_pixbuf


Netpanzer:

CODE
root@zaurus:/storage$ netpanzer
Initialisation failed:
Error while reading 8x8 font: couldn't open file 'pics/chars8x8.raw' for reading: Symbolic links are disabled
Couldn't initialize the game: bootstrap failed.


Also, for both there are no menu shortcuts under ROX ...




BTW, here is a sylpheed 2.3.1 client, built on b3, with all plain libs from the feed, have shortcuts for the menu. It's built with
-mcpu=xscale -mtune=iwmmxt -O2 -fomit-frame-pointer -fno-common

so it's kinda optimized smile.gif
http://z.drun.net/packages/sylpheed_2.3.1_armv5tel.ipk

SuperTux built and tested on beta 3. I get 11-12 fps , with cpu boosted to 624 mhz, i get about 20 fps.

http://z.drun.net/packages/supertux_0.1.3_armv5tel.ipk
Capn_Fish
Dillo i18n, a.k.a. Dillo with tabs and some frame support. Built on r121 and seems to run fine.

EDIT: That's dillo-i18n_0.8.6_armv5tel.ipk
radiochickenwax

Octave


(link above) is the "mostly MATLAB-compatible high-level language" for numerical computation and modelling.

Couldn't find a version that worked well, (or even at all lately.) Older distributions for the arm4 processor can be found here. I compiled these binaries in the same manner, but with the newer compilers and optimizations.
i.e. CFLAGS="-O2 -mcpu=xscale" etc.

Tested in beta1.1.0 on an SL-6000.


Versions:

(link above)

2.9.9 is the "development" distribution (more complete). Installs to approximately 37MB.
2.1.73 is the "testing" distribution (seems to be a little faster) Installs to approximately 80MB.
2.0.17 is the "stable" and obsolete version (not included here)

Notes:


1.) For now, you may need to do go to the location of installation
CODE
cd  (CF, CARD, ETC) /usr/local/bin

and make the binaries executable, since they might not be executable by default.
CODE
chmod +x octave-2.1.73

or
CODE
chmod +x octave-2.9.9


2.) If you're only installing one version, you'll probably want to symlink the version name to just "octave" since it doesn't do so by default.

CODE
ln -s /usr/local/bin/octave-2.9.9 /usr/local/bin/octave


3.) I'll post the octave-forge packages here when I get around to making it into an ipk.

Sorry if this is a repeated package, hope it's useful.
wyvvie
Here's three small packages, all have been optimised for the zaurus:

Elinks 0.10.6 a useful, text-mode only version of Links with tabbed browsing, but has support for nearly all protocols, and I've successfully used it to access both Gmail and Yahoo mail (use their 'alternate' login when the page asks you).

Note: I built it first with javascript support, but it would always give a relocation error when switching to any page sad.gif So this has been re-compiled without js support. I left the man packages in, as it is rather full-featured and you might like to read them first tongue.gif

It can do SMB, NNTP, Gopher, irc, telnet, mailto, HTTPS, CSS, tabbed browsing, supports archived attachments... just see the screenshot tongue.gif
Click to view attachmentClick to view attachmentClick to view attachment With RXVT, also showing the 'alternate' colour scheme.

Click to view attachmentClick to view attachment With a far more 'basic' console - VTE.

Next up, the latest Links 2.1pre26. Again I compiled it with just about every option (this time js is working wink.gif) It still can't access Gmail, though it does do Yahoo mail:
Click to view attachmentClick to view attachmentClick to view attachment

And lastly, Lamip 0.0.3 a command-line music player, that will play MP3/MP4/WAV/OGG/SPEEX/AC3 and has support for URI and playlists. It can be expanded to play other formats by compiling more plugins. Start it with 'lamip -n filename' or see lamip -h for help.

Note: I repackaged this - it's not my own compile, but it works wonderfully, so I thought I'd share biggrin.gif

I am completely new to making ipks, so bear with any errors biggrin.gif Also, I think I've managed to make working icon/.desktop files for Elinks/Links, but there are no menu entries - that you will have to do yourselves. (I don't use Matchbox/Openbox, so I've no idea about those entries ^__^)

Oh, and if there are any dependancy issues, please let me know O_o;;
ratki
Hi,

KPhone is under development again. (See http:////sourceforge.net/projects/kphone)

It is now divided in two application. KPhoneSI is for SIP.

It worked in both direction (calling end being called) in my quick test. Let's test it.

Tamás
kkazakov13
QUOTE(Meanie @ Feb 7 2007, 02:25 PM)
some more packages from me smile.gif


Just a notice ... strip your libraries from debug symbols. They will take 2-3 times less space:

evolution-data-server - 7.2mb usage in /usr/lib vs 3.3 mb stripped. Repackaged version 6.4mb vs 2.3 with all things stripped and few unneeded stuff (for example *.la files) removed. Do you really have THAT much space and memory to not optimize them? smile.gif

EDIT: Your ROX package was wrong. It could not find the correct binary when started.

Here's the real one: http://z.drun.net/packages/rox_2.5_armv5tel.ipk

Please! Really! check your packages! It's not the first time I fix them sad.gif
Meanie
compiled xterm. this one does not have the font warning smile.gif

http://www.tyrannozaurus.com/feed/beta3/cu....3_armv5tel.ipk

ps: its naked, i stripped it tongue.gif
ZDevil
Zangband 2.7.5 Preview 1 (New!)
-- Now with bigtile option (and lots of bugfixes)! No more slender matchstick figures. Good for Z! wink.gif
-- Homepage: http://sourceforge.net/projects/zangband/
-- Packaged with finetuned launch script (zangband.sh); default set to XAW mode (which i find faster than X11) and linux8x16 font (best choice on Z AFAIK).
-- Compiled with gcu, gtk (still can't fix the oversized window), X11, XAW and XPJ (kinda crappy iso) display modules. tcl/tk mode runs in trial builds, but with tons of errors. I suspect it's broken tcl/tk when compiling for pdaX (see another thread)
-- Depends: ncurses

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Small tip: If you don't like the cursor getting in the way, you can always turn it off in the Display option ( "=" > Display option > "e" )

Enjoy!
ZDevil
Two small libraries for development.

sdl-pango 1.2.0

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Please change the "sdl_pango..." to "sdl-pango". The infamous upload thingy in the forum again..


libpng 1.2.10 (latest ver. with headers)
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wyvvie
This time I've compiled a few things to make the zaurus prettier wink.gif

Tango Iconset - the Freedesktop standards compliant iconset, optomised for a gtk/xfce environment. Just uncompress and drop it into either '~/.icons' or '/usr/share/icons' and edit your .gtkrc-2.0 file with this line:

CODE
gtk-icon-theme-name="Tango"


This weighs in at 8 meg, so feel free to delete some of the unneeded directories - 'emotes' and 'status' for example - to save some space.

Click to view attachment

Click to view attachment Pcmanfm using Tango iconset and smooth engine.

KDE users can still use this set, but please download the 'icon-naming-utils' and run it over the directories within the Tango folder to enable the correct icons/symlinks for a KDE environment. Please use the command :

CODE
/usr/local/libexec/icon-name-mapping /usr/share/icons/nameoficonset/sizedir -ctypedir

ie; '/usr/local/libexec/icon-name-mapping /usr/share/icons/Tango/16x16 -capplications'

Note: Icon-naming-utils depends on xml-simple perl extension, perl5 and xml-parser (last two are available from the feeds).

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GTK-engine-smooth - another very fast and pretty engine, similar to Clearlooks, but around long before it tongue.gif

Depends on GTK 2.6 and some appropriate 'smooth' themes biggrin.gif

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PyPanel - if you are a fan of this panel bar, or already have python2.4 installed, then this is a good alternative to fbpanel/matchbox panel. Highly configurable and useful, it will work with matchbox applets and can launch apps directly from user-configured icons.

Depends on the additional library 'python-xlib'.

Click to view attachmentClick to view attachment

Click to view attachmentPyPanel with custom app launchers and using Matchbox applets, Smooth GTK engine showing Smooth Cold-Blue theme.

If you plan on using any of these, please can you rename as follows, thanks to the forum upload renaming bug:

gtk2-smooth-engine_0.6.0.1_armv5tel.ipk, GTK2-Smooth-ColdBlue.tar.gz, icon-naming-utils_0.8.1_armv5tel, xml-simple_1.34_armv5tel.ipk, python-xlib_0.13_armv5tel.ipk, pypanel-final_2.4_armv5tel.ipk

EDIT: Now uploaded a more complete Tango Iconset, please redownload if you find you have icons missing or want a more unified look smile.gif
Meanie
updated gpe-contacts

http://www.tyrannozaurus.com/feed/beta3/cu...46_armv5tel.ipk
Meanie
build LinNeighborhood which is a nice GUI samba client that is similar to Windows Neighborhood so you can easily mount windows shares with it.

http://www.tyrannozaurus.com/feed/beta3/cu....5_armv5tel.ipk


also updated pcmanfm

http://www.tyrannozaurus.com/feed/beta3/cu...-1_armv5tel.ipk

and updated shared-mime-info also with the latest mime information database from freedesktop

http://www.tyrannozaurus.com/feed/beta3/cu...20_armv5tel.ipk

and lastly, compiled fluxconf which also includes fluxkeys and fluxmenu to easily configure fluxbox

http://www.tyrannozaurus.com/feed/beta3/cu....9_armv5tel.ipk
Ling
Is there an app similar to LinNeighborhood that will let you browse NFS shares? Should pdaXii13 5.3 users install the updated shared mime types? Thanks.
kkazakov13
ClamAV newest version:

http://z.drun.net/packages/clamav_0.90_armv5tel.ipk

Maybe it will be useful for someone, I use it for scanning USB sticks
Capn_Fish
Blackbox and BBKeys. Compiled on r121.
kkazakov13
ScummVM 0.9.1 built with -mcpu=xscale -mtune=iwmmxt -O3 -fomit-frame-pointer -fno-common on beta3

(should work on most zauruses, with optimizations for the newest cpus)

http://z.drun.net/packages/scummvm_0.9.1_armv5tel.ipk

Some skins:

http://z.drun.net/packages/scummvm-modern_0.9.1_armv5tel.ipk
http://z.drun.net/packages/scummvm-modern-....1_armv5tel.ipk
http://z.drun.net/packages/scummvm-modern-....1_armv5tel.ipk
http://z.drun.net/packages/scummvm-dark_0.9.1_armv5tel.ipk

Enjoy smile.gif

Note: you might need this package too: http://z.drun.net/packages/libflac_1.1.2_armv5tel.ipk
kkazakov13
Reminiscence 0.1.8 built with -mcpu=xscale -mtune=iwmmxt -O3 -fomit-frame-pointer -fno-common on beta3

http://z.drun.net/packages/reminiscence_0.1.8_armv5tel.ipk


Thanks to rgrep, I used most of his package, just recompiled reminiscence with the optimizations, which boosted the game speed a bit here.

If you want, you can directly install my package with the game data:

http://z.drun.net/packages/flashback-data_0.1_armv5tel.ipk
jeana
g3dviewer 0.2.99.4
Click to view attachment

CODE
Package: g3dviewer
Source: http://automagically.de/index.shtml?g3dviewer
Priority: optional
Version: 0.2.99.4
Architecture: armv5tel
Maintainer: http://automagically.de/index.shtml?g3dviewer
Description: a 3D file viewer
Size: 360.0k


Click to view attachment


And the needed dependencies :

CODE
Package: libg3g
Source: http://gna.org/projects/lib3g/
Priority: optional
Version: 0.0.6
Architecture: armv5tel
Maintainer: http://gna.org/projects/lib3g/
Description: This library loads 3D models from various file formats. Its aim is to support basic import functionality for as much formats as possible. More complete
Size: 1.1M


Click to view attachment

CODE
Package: gtkglext
Source: http://gtkglext.sourceforge.org/
Priority: optional
Version: 1.2.0
Architecture: armv5tel
Maintainer: http://gtkglext.sourceforge.org/
Description: This package is composed of GdkGLExt library and GtkGLExt library.  GdkGLExt library provides the GDK objects which support OpenGL rendering in GTK. GtkGLExt library provides the GtkWidget API add-ons to make GTK+ widgets OpenGL-capable.
Size: 3.1M


Click to view attachment

CODE
SUPPORTED FILETYPES:
+-------+---+---+---+---+---------------------------------------------+
|\ feat.| i | c | t | n | s                                           |
| \     | m | o | e | o | u +-----------------------------------------+
|  \    | p | l | x | r | b |                                         |
|   \   | o | o | t | m | o |                                         |
|    \  | r | r | u | a | b |                                         |
|     \ | t | s | r | l | j |                                         |
| type \|   |   | e | s | s | Program                                 |
+-------+---+---+---+---+---+-----------------------------------------+
| .3mf  | x | x |   |   |   | 3D Metafile                             |
| .3ds  | x | x | p |   |   | 3D Studio                               |
| .ac   | x | x | x |   | x | AC3D                                    |
| .acc  | x | x | x |   | x | AC3D with triangle strips (TORCS)       |
| .ar   | x |   |   |   | x | Racer container files                   |
| .b3d  | x | x |   |   |   | ?? (3D MetaFile format)                 |
| .car  | x |   |   |   | x | VDrift car description                  |
| .cob  | x | x |   |   |   | Caligari TrueSpace                      |
| .dof  | x | x | p | x |   | Racer model files                       |
| .dxf  | x |   |   |   |   | AutoCAD                                 |
| .flt  | p |   |   |   |   | OpenFlight (in Progress, experimental)  |
| .glb  | x | x | x | x |   | UltimateStunts models                   |
| .iob  | x | x |   |   |   | Impulse Turbo Silver / Imagine          |
| .iv   | p |   |   |   |   | SGI Inventor (ascii only)               |
| .joe  | x |   | x | x |   | VDrift v3 .joe car models               |
| .lcd  | x | x |   |   |   | LeoCAD                                  |
| .lw   | x | x |   |   |   | LightWave                               |
| .lwb  | x | x |   |   |   | LightWave                               |
| .lwo  | x | x |   |   |   | LightWave                               |
| .mb   | p |   |   |   | x | Maya (binary)                           |
| .md2  | x |   |   |   |   | id Software Quake II                    |
| .md3  | x | x | x | ? |   | id Software Quake III                   |
| .mon  | p |   |   |   |   | Monzoom (Reflections) (experimental)    |
| .nff  | x | x |   | x |   | Neutral File Format                     |
| .obj  | x | x |   |   |   | Alias Wavefront Maya                    |
| .prj  | x | ? |   |   |   | 3D Studio                               |
| .q3o  | x | x | x |   |   | Quick3D Object                          |
| .q3s  | x | x | x |   |   | Quick3D Scene                           |
| .r3   | p |   |   |   |   | Reflections 3 (experimental)            |
| .r4   | p |   |   |   |   | Reflections 4 (experimental)            |
| .stl  | p |   |   |   |   | Standard Tessellation Language          |
| .wrl  | x | x |   |   |   | VRML World (VRML 1 only and incomplete) |
+-------+---+---+---+---+---------------------------------------------+
2or0
smplayer 0.1.11

I compiled smplayer which is qt-based mplayer frontend. It was built with "-mcpu=xscale -mtune=iwmmxt" on rc121.

Screenshot
Click to view attachment

Features
- Play any video (avi, mpeg, mkv...) you have in you harddrive or external device (CD, DVD...). You may choose audio and subtitle tracks. Maybe the most important feature: it will save the current settings for each video, so when you play it later it will continue at the same point and with the same options.
- It should be able to play dvd discs, including selection of titles and chapters.
- It also can play internet streams.
- It's possible to add black borders to 16:9 videos, so subtitles can be shown in that area.
- Several filters, for video and audio, are available.
- You can use the mouse wheel to move around the video.
- Includes a preferences dialog, where you can configure all settings of smplayer.

Project page: : http://smplayer.sourceforge.net/


EDIT I upload newer version of smplayer. I remove all DEBUG messages as suggested by meanie.
Click to view attachment

This is a newer version of smplayer 0.1.18. It still has DEBUG messages.
Click to view attachment
kkazakov13
2or0, where did you found 0.1.9 ... All I find is 0.1.5 and some date-named version. I want to recompile it for beta3, and to try to use atty's mplayer (not sure if it will work, but want to try it) because it has unknown command line options passed to 'mplayer' executable, and does not work sad.gif
jeana
xkeycaps 2.46.0.2

I modified the source of xkeycaps to handle the SL-C3000 Keyboard

The version 2.46.0.2 includes the mapping for the SL-C3000 of the ON/OFF button, Back buttons and Remote buttons.

CODE
Package: xkeycaps
Source: http://www.jwz.org/xkeycaps/
Priority: optional
Version: 2.46.0.2
Architecture: armv5tel
Maintainer: http://www.jwz.org/xkeycaps/
Description: graphically display and edit the X keyboard mapping
Size: 1.1M


Click to view attachment

Click to view attachment

The source with SL-C3000 modifications : Click to view attachment

My French xmodmap configuration file (UPDATED with °) : Click to view attachment

French Key mapping : Click to view attachment
Meanie
here is samba-utils which adds a few missing tools to the samba packages for beta1. this is required by LinNeighborhood...

also repackaged the mplayer-bvdd-iwmmxt for pdaXrom and customised smplayer to utilise this version of mplayer...
jeana
DOSBox 0.65.0.1

I updated dosbox 0.65 and removed the mouse bug (0.65.0.1) .

N.B. : The mouse cursor will stay visible

CODE
Package: dosbox
Source: http://dosbox.sourceforge.net/
Priority: optional
Version: 0.65.0.1
Architecture: armv5tel
Maintainer: http://dosbox.sourceforge.net/
Description:  DOSBox is a DOS-emulator that uses the SDL-library which makes DOSBox very easy to port to different platforms.
Size: 5.9M


UPDATED : kkazakov13 builded a stripped version with no dependencies to mesa's libraries : Dosbox package issue

The source : Click to view attachment

My dosconf.conf : Click to view attachment
My mapper.txt (sl-c3000) : Click to view attachment

To launch dosbox with my configuration files, use the following command (after putting dosconf.conf and mapper.txt in your current directory) :
CODE
dosbox -conf dosbox.conf
2or0
[Updated]Xournal 0.3.3

Xournal is an application for notetaking, sketching, keeping a journal using a stylus.

Screen shot
Click to view attachment

Requirements: GTK+ version 2.8.x

Download: Click to view attachment built with "-mcpu=xscale -mtune=iwmmxt" on rc121.

Project Page: http://xournal.sourceforge.net/


[Updated] QComicBook 0.3.4

QComicBook is a viewer for comic book archives containing jpeg/png images, which aims at convenience and simplicity

Screen shot
Click to view attachment

Requirements: imlib2

Download: Click to view attachment built with "-mcpu=xscale -mtune=iwmmxt" on rc121.

Project Page: http://linux.bydg.org/~yogin
kkazakov13
Sonata Music Player 1.0.1 ( http://sonata.berlios.de/ )




package: http://z.drun.net/packages/sonata_1.0.1_armv5tel.ipk

Requires:

* PyGTK >= 2.6.0 - http://z.drun.net/packages/pygtk_2.6.3_armv5tel.ipk (remove previous one )
* GTK that's in pdaXrom b3 should be enough
* MPD - if you don't have any, get mine : http://z.drun.net/packages/mpd_0.12.1_armv5tel.ipk
- My MPD requires:
* libflac - http://z.drun.net/packages/libflac_1.1.4_armv5tel.ipk
* libvorbis - http://z.drun.net/packages/libvorbis_1.1.2_armv5tel.ipk
* libogg - http://z.drun.net/packages/libogg_1.1.3_armv5tel.ipk
* libmad - in the feed
* libmikmod - in the feed

Ok, this should be enough to get started. As I currently have a lot of stuff installed, if it does not work on your installation, contact me via PM so we can discuss, and eventually I will update the info here.

NOTE: I packaged the missing python modules , if you don't want to install the full python package, just grab this one: http://z.drun.net/packages/sonata-python-m....1_armv5tel.ipk

Enjoy!
kkazakov13
The Ur-Quan Masters 0.6.2 ( http://sc2.sourceforge.net/ )

One of my favorite games from the past ( Star Control 2 ) smile.gif

Required packages:

http://z.drun.net/packages/uqm_0.6.2_armv5tel.ipk (600K)
http://z.drun.net/packages/uqm-content_0.6.2_armv5tel.ipk (9.4M)

Additional packages:

http://z.drun.net/packages/uqm-3domusic_0.6.2_armv5tel.ipk (18M)

Note: I haven't included the voice package, as it was > 100 MB. You can still download it from the project's site. Then you need to copy it to /usr/share/uqm/content/packages/
Note: You can turn full-screen inside of the game, from "options" menu.
2or0
xfe 0.98.1
X File Explorer (Xfe) is an MS-Explorer like file manager for X based on FOX library. It is fast and light.

Features:
UTF-8 support (through the FOX 1.6 library)
Commander/Explorer interface with four file manager modes : one panel, two panels, a directory tree and one or two panels
Integrated text editor (X File Write, xfw)
Integrated text viewer (X File View, xfv)
Integrated image viewer (X File Image, xfi)
Integrated RPM or DEB packages viewer / installer / uninstaller (X File Query, xfq)
Optional trash can for file delete operations (trash can directory is ~/.xfe/trash')
Mount/Unmount devices (for Linux only)

Screen Shots
Click to view attachmentClick to view attachment

Requires: FOX 1.6.x

Download:
Click to view attachmentClick to view attachmentbuilt with "-mcpu=xscale -mtune=iwmmxt" on r121
[Edit] I replaced fox lib with fox without xim support.
old: Click to view attachment

Project Page: http://roland65.free.fr/xfe/

medit 0.8.2
a useful programming and around-programming text editor.

Features
Configurable syntax highlighting.
Configurable keyboard accelerators.
Multiplatform - works both on unix and windows.
Plugins: can be written in C or Python.
Configurable tools available from the main and context menus. They can be written in Python, or it can be a shell script, or in MooScript - simple builtin scripting lanugage. Regular expression search/replace, grep and find frontends, builtin file selector and whatnot.

Screenshots
Click to view attachmentClick to view attachmentClick to view attachment

Requires: GTK+ version 2.6.x,libxml2

Download:
Click to view attachmentbuilt with "-mcpu=xscale -mtune=iwmmxt" on r121

Project page: http://mooedit.sourceforge.net/
Capn_Fish
Freeciv 2.1.0 beta 3, compiled on r121 with -O3 -mtune=iwmmxt -mcpu=xscale -fomit-frame-pointer -fno-common. If anybody using a Cxx0 has a problem, PM me, and I'll recompile it without the iwmmxt, which I believe should help.

As a note, I didn't get to test this, as it doesn't like to run as root, but it should be fine. Once again, PM me with problems.

EDIT: I used my SDL libs, which are posted here in a previous post. Please try those before reporting issues.
Capn_Fish
Zoom 1.1.0 beta 3, compiled on 2.6.x, SL-C3100, with -O2 -mtune=xscale -mcpu=xscale

From the website:

Zoom is a Z-Machine, which means that it plays text adventure games written in ZCode. The original games were written by a company called 'Infocom' in the 80's: these are available on the Infocom Masterpieces CD, published by Activision. Unfortunately, Activision seems to have lost interest in this title - however, there are a few companies that have a stock of this CD (I bought mine from here). In around 1993, a compiler called 'Inform' was released that allowed ordinary mortals to create their own ZCode adventures. This sparked quite a revival, and there are many games available for download here. Inform itself has a homepage here
Meanie
I have recompiled the latest xfe and fox for beta3. this build is optimised for xscale and does not use opengl. i also changed the default to not use the trash feature and no root user warning as well as starting maximised...

http://www.tyrannozaurus.com/feed/beta3/cu....2_armv5tel.ipk
http://www.tyrannozaurus.com/feed/beta3/cu...22_armv5tel.ipk

I also recompiled medit for beta3 and made sure it won't overwrite your mime settings when it gets installed.

http://www.tyrannozaurus.com/feed/beta3/cu....2_armv5tel.ipk
tacc2
I couldn't find any Sega master system emulators for pdaXrom, so I compiled SMS Plus/SDL. I changed the default key mappings for the buttons from c,v, and enter to Lshift, z, and space because c and v are too far in the middle of the keyboard and enter gets hit by accident too often because of the ok in the middle of the directional arrows on my C1000. I even made it so you can change the key mappings from the command line with --btn1 --btn2 --btnstart using the numeric codes from SDL_sym.h (http://www.koders.com/c/fid8D6280AEFC1089A8F98EB34B12BA678E634E5C6A.aspx). I'm not a programmer though, so maybe I broke something but it appears to be working fine. Let me know if not.
wellswang
I compiled FCITX under pdaxrom 1.1 beta3

FCITX is a Chinese Input method
http://www.fcitx.org

Package: fcitx
Version: 3.5-070112
Maintainer: wellswang(at)osall(dot)com
Architecture: armv5tel
Priority: optional
Section: Applications
Depends: gtk2, xfree, glibc-gconv, glibc-gconv-gb*
Description: fcitx is a Chinese input method, using XIM protocol.

Download link:
http://wells.osall.com/files/download.php?id=1578

ZDevil
XArchon 0.50.10.1
-- Homepage: http://xarchon.seul.org/

-- XArchon is a clone of the classic golden oddie ARCHON game which was distributed by Electronic Arts around 1985. It pits the light side against the dark side is a battle for the control of a chess-like playing board.

-- XArchon consists of a strategy mode, in which pieces are moved around the board, and an arcade mode, in which two pieces attempting to occupy the same square battle one another.

Strategy mode
Click to view attachment

Things to pay attention:
1) The yellow "power points": there are five of them, four in the middle of each side and one in the center; they all have healing function
2) Victory condition: Capture all five power points or kill all the enemies.
3) The color of each square: Lighter colors favors the Light side; darker colors the Dark side; see the indicator in the bottom right corner (-Lnumber vs. -Dnumber).
4) Each type in the armies has its own speed (how and how far you can move), attack, and special abilities (e.g. spells, teleport, morph).


Arcade Mode
Click to view attachment
(The Light Djinni is shooting its power bolt at the Dark Goblin)

Things to pay attention:
1) 2 ways to attack: melee and range (bolts also differ in terms of power, speed and sphere)
2) Speed matters!
3) Terrain tactics: The color of the rocks determines whether and how you can walk and shoot through them.


-- Gameplay quick tips:
Click to view attachment

Complete game rules: http://xarchon.seul.org/rules.html


Beware! This game can be super addictive! laugh.gif

Click to view attachment
2or0
Here are two mpd clients based on gtk. All are compiled on r121 with "-mcpu=xscale -mtune=iwmmxt". The mpd packages can be found here( http://www.oesf.org/forums/index.php?showt...ndpost&p=154383 and http://www.oesf.org/forums/index.php?showt...ndpost&p=148014 ).

gmpc 0.14

Features: from Project page
Metadata support, it can show artist image, album art, lyrics, etc.
Plugin support.
Fast, gmpc is optimized to work even on low end machines and slow networks.
Profile support, easily use gmpc with multiple mpd's.
allot more.

Screenshot
Click to view attachmentClick to view attachment

Requirements:
mpd
libmpd 0.13
libcurl

Project page: http://sarine.nl/gmpc

Download:
Click to view attachmentClick to view attachment


Gimmix 0.4.0

Features: from Project page
Simple and clean interface.
Compact and full view modes.
Library Browser.
Library Search (Search by Artist, Album, Filename etc)
Playlist management (manage mpd playlists)
ID3v2 Tag editing support.
Support for controlling gimmix through keyboard
System tray icon support.
Notification support (Displays the currently playing song in systray).
Small memory footprint.

Screenshot
Click to view attachment

Requirements:
mpd
libmpd 0.13
libtag

Project page: http://gimmix.berlios.de/

Download:
Click to view attachmentClick to view attachmentClick to view attachment
wellswang
rxvt-unicode 8.2

I built it with "--enable-everything --disable-perl", so it can support XIM now.
we can use it to display/input unicode characters now.

Download:
http://wells.osall.com/files/download.php?id=1646

Package: rxvt-unicode
Version: 8.2
Maintainer: Wells Wang <wellswang(at)osall(dot)com>
Architecture: armv5tel
Priority: optional
Section: Others
Depends: xfree, webfonts-lucon
Description: rxvt-unicode is a clone of the well known terminal emulator rxvt, modified to store text in Unicode (either UCS-2 or UCS-4) and to use locale-correct input and output. It also supports XIM and mixing multiple fonts at the same time, including Xft fonts.

wellswang
id3lib 3.8.3 & id3convertor

Some mp3 files' id3 tags are not in UTF-8 encoding (they are in GB2312, BIG5 or any other encoding...), so some player such as BMP cannot display them correctly.

So i built id3lib 3.8.3 and wrote a small script pack (depends on id3lib and libiconv) named id3convertor to convert MP3 files' id3 tags from any encoding to UTF-8 encoding.

Installation:

install libiconv & id3lib first,
then install id3convertor

Usage:

* convert a single file:
id3enc <filename> <from encoding>

* batch convert *.mp3 in a directory
cd <directory name>
id3all [from encoding]

note: the default value of from encoding for id3all is gbk.

Download:
id3lib 3.8.3
http://wells.osall.com/files/download.php?id=1619

id3convertor
http://wells.osall.com/files/download.php?id=1620
Meanie
Some new packages:

espeak is a small and flexible text to speech engine:
http://www.tyrannozaurus.com/feed/beta3/cu...20_armv5tel.ipk
http://www.tyrannozaurus.com/feed/beta3/cu....1_armv5tel.ipk

expect and expectk allow you to script responses to input into applications:
http://www.tyrannozaurus.com/feed/beta3/cu...43_armv5tel.ipk

festival is a full blown text to speech engine with multiple voices:
http://www.tyrannozaurus.com/feed/beta3/cu...95_armv5tel.ipk
http://www.tyrannozaurus.com/feed/beta3/cu...mu_1.95_all.ipk
http://www.tyrannozaurus.com/feed/beta3/cu...ld_1.95_all.ipk
http://www.tyrannozaurus.com/feed/beta3/cu...ex_1.95_all.ipk

voices for festival (need at least one of them):
http://www.tyrannozaurus.com/feed/beta3/cu...on_1.95_all.ipk
http://www.tyrannozaurus.com/feed/beta3/cu...6k_1.95_all.ipk
http://www.tyrannozaurus.com/feed/beta3/cu...6k_1.95_all.ipk
http://www.tyrannozaurus.com/feed/beta3/cu...6k_1.95_all.ipk

mbrola and embrola voices for festival:
http://www.tyrannozaurus.com/feed/beta3/cu...2b_armv5tel.ipk
http://www.tyrannozaurus.com/feed/beta3/cu...s1_1.95_all.ipk

xfe is a windows explorer like window manager. this is the latest version compiled for beta3/pdaXii13:
http://www.tyrannozaurus.com/feed/beta3/cu....2_armv5tel.ipk
http://www.tyrannozaurus.com/feed/beta3/cu...22_armv5tel.ipk

latest medit compiled for beta3/pdaXii13:
http://www.tyrannozaurus.com/feed/beta3/cu....2_armv5tel.ipk

privoxy is a filtering proxy server to block ads appearing in your browser:
http://www.tyrannozaurus.com/feed/beta3/cu....6_armv5tel.ipk

compiled the latest (2007) timezone (tz) data using zic. this should give you the correct and latest daylight savings data:
http://www.tyrannozaurus.com/feed/beta3/cu...es_2007_all.ipk
kkazakov13
DosBox 0.70

My version with customized mapper.txt that works almost normally ( the only exception is the ":" sign - you need to shift+fn+ ";" for this - because of the way dosbox handles it). Sorry - no zaurus specific patches or whatsoever.

from the changelog:

Another year and another dosbox version, again more speedups and compatibility fixes.

* Speed up the dynamic cpu core (certain games get much faster).
* Added a dynamic fpu on x86 hosts.
* Improved the cycle guessing code (and make it default).
* Better and more configurable joystick support.
* Improved the image and fat drives.
* Added nullmodem emulation.
* Various win 3.x enhancements (video/audio/ems/win32s).
* Improved CDROM detection and support.
* Speed up the screen drawing code.
* Added support for different keyboard layouts.
* Various fixes to the (C/E/V)GA emulation.
* Extended and improved all types of emulated memory. (umb/ems/xms)
* Dynamic core should work on Intel Macs.
* Various timer related fixes.
* Added a few more graphic scalers.


http://z.drun.net/packages/dosbox_0.70_armv5tel.ipk


DAR 2.3.3

dar is a shell command that backs up directory trees and files. It has been tested under Linux, Windows, Solaris, FreeBSD, NetBSD, MacOS X and several other systems, it is released under the GNU General Public License (GPL). Since version 2.0.0 an Application Interface (API) is available, opening the way for external/independent Graphical User Interfaces (GUIs) like kdar. This API relies on the libdar library, which is the core part of DAR programs; as such, the API is released under the GPL.

http://z.drun.net/packages/dar_2.3.3_armv5tel.ipk


ImageMagick 6.3.2

Because I noticed I cannot find it ... and need it smile.gif


ImageMagick® is a software suite to create, edit, and compose bitmap images. It can read, convert and write images in a variety of formats (about 100) including DPX, GIF, JPEG, JPEG-2000, PDF, PhotoCD, PNG, Postscript, SVG, and TIFF. Use ImageMagick to translate, flip, mirror, rotate, scale, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves.


http://z.drun.net/packages/imagemagick_6.3.2_armv5tel.ipk
radiochickenwax
bbpager

A fast and small virtual window panel for the blackbox window manager, although this should work with most other window managers too. (I'm currently using with fluxbox).


http://bbtools.sourceforge.net/download.php?file=6

esp-ghostscript

http://www.cups.org/espgs/index.php

because ghostscript-gpl by desert-rat wasn't working for me with tetex3.


maxima 5.11.0

http://maxima.sourceforge.net/

Built with the clisp earlier on this thread by anunakin, and needs this as a dependency. (I didn't add the dependency in the ipk however.)

This would probably run a lot faster if someone were to compile gnu common lisp.

octave-forge
http://octave.sourceforge.net/index/index.html
extensions for the octave2.9.9 package earlier in this thread. Needs this as a dependency also.
Ikkakujyu
BlueZ-libs and BlueZ-utils 3.9

Newer versions of BlueZ! This was part of my failed attempt to get the Zaurus talking to a Wii Remote. As a side effect, however, you can now use bluetooth HID devices with pdaXrom.

This will probably only work with the 2.6 kernel betas - don't know about beta3 or pdaxii13. I'd love to hear about how well they work!

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