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dtruchan
http://www.blender.org/

I think this was requested at one point.
It's not a package just a single binary.
Mesa and SDL should be the only extra packages required, ldd output below.

The uncompressed binary is big (8.5M)
blender.zip

screen shots
1 2 3 4 5

enjoy. tongue.gif


CODE
    libz.so.1 => /usr/lib/libz.so.1 (0x4001f000)
    libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0x4003a000)
    libpthread.so.0 => /lib/libpthread.so.0 (0x400ae000)
    libGL.so.1 => /usr/lib/libGL.so.1 (0x400cb000)
    libGLU.so.1 => /usr/lib/libGLU.so.1 (0x402d8000)
    libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0x40351000)
    libpython2.4.so.1.0 => /usr/lib/libpython2.4.so.1.0 (0x403c2000)
    libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x404de000)
    libm.so.6 => /lib/libm.so.6 (0x405bd000)
    libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x4066c000)
    libc.so.6 => /lib/libc.so.6 (0x4067d000)
    libdl.so.2 => /lib/libdl.so.2 (0x4079d000)
    libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x407a7000)
    libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x4086d000)
    libts-0.0.so.0 => /usr/lib/libts-0.0.so.0 (0x40882000)
    libutil.so.1 => /lib/libutil.so.1 (0x4088c000)
    /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
ULhume
Blender on Zaurus... How "fast" it is exactly ?

If mesa on Zaurus is fast enough, we should give a try at beryl smile.gif))
adf
Blender?!

Now someone has to make something with it on the Z, post it and report the rendering time.
dtruchan
QUOTE(ULhume @ Nov 15 2006, 11:07 AM)
Blender on Zaurus... How "fast" it is exactly ?


I did some simple rendering benchmarks.

WATER_BUMP.BLEND
640x480 ripple640.png 6m 51s
320x200 ripple320.png 1m 15s
160x100 ripple160.png 22s

WARP.BLEND
640x480 warp640.png 1m 58s
320x200 warp320.png 54s
160x100 warp160.png 29s

PET2.BLEND
720x306 pet720.png 1m 51s
360x153 pet360.png 45s
180x76 pet180.png 22s

VOLUMETRIC2.BLEND
700x400 vol700.png 8m 16s
350x200 vol350.png 1m 54s
175x100 vol175.png 49s

QUOTE(ULhume @ Nov 15 2006, 11:07 AM)
If mesa on Zaurus is fast enough, we should give a try at beryl

Have you been peaking into my brain?
ULhume
QUOTE(dtruchan @ Nov 16 2006, 04:02 PM)
I did some simple rendering benchmarks.

WATER_BUMP.BLEND
640x480 ripple640.png 6m 51s
320x200 ripple320.png 1m 15s
160x100 ripple160.png 22s

WARP.BLEND
640x480 warp640.png 1m 58s
320x200 warp320.png 54s
160x100 warp160.png 29s

PET2.BLEND
720x306 pet720.png 1m 51s
360x153 pet360.png 45s
180x76 pet180.png 22s

VOLUMETRIC2.BLEND
700x400 vol700.png 8m 16s
350x200 vol350.png 1m 54s
175x100 vol175.png 49s


Wow, not so bad !

QUOTE(dtruchan @ Nov 16 2006, 04:02 PM)
Have you been peaking into my brain?

LOL smile.gif That could be fun smile.gif)) But I'm not sure beryl allowed non hardware rendering. I'm not a 3D guru at all but my attempts to run without 3D GPU just failed.
Civil
ULhume
If I'm right there is a way to run Xgl without hardware support of OpenGL (using only MesaGL). But it'll be terrible... On my desktop (but in 1024x768) It wasn't usable at all...
zi99y
I hope your not serious about beryl, it's a bitch to get working on some recent distros with certain hardware (yes, I'm looking at you ATI!!)
adf
wow, that was way quicker than I expected. which relase are you using? beta 3 or 121?
ULhume
QUOTE(zi99y @ Nov 16 2006, 07:52 PM)
I hope your not serious about beryl, it's a bitch to get working on some recent distros with certain hardware (yes, I'm looking at you ATI!!)
*


Tell me about it, I spent a complete night trying to install it on my wife's laptop (S3 SavagePro). I juste gave up. Now, for me, beryl = nVidia, full-stop
dtruchan
QUOTE(adf)
wow, that was way quicker than I expected.  which relase are you using? beta 3 or 121?

Beta3

I just used some scenes that have been around for a while.
It seems to choke on most games though.

the touch screen is less than desirable to work with.
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