Jul 4 2004, 10:46 PM
Anybody know what this means and how to fix it?
Tried to cross compile duke3d for the zaurus.
Jul 5 2004, 06:26 AM
It is part of libgcc. Try adding -lgcc_s to the LIBS.
Jul 5 2004, 10:46 AM
It cannot find -lgcc_s
/usr/local/arm-linux/bin/ld: cannot find -lgcc_s
collect2: ld returned 1 exit status
make: *** [build] Error 1
Jul 5 2004, 11:07 AM
If there is a libgcc_s.so.1 somewhere in your arm devel tree, make a symlink to libgcc_s.so and try linking with -lgcc_s again. Otherwise try linking with -lgcc .
Jul 5 2004, 03:43 PM
It seems I dont have this anywhere. I have libgcc.a.
Do I need to build libgcc_s.so ?
I came upon these instructions :http://festvox.org/docs/speech_tools-1.2.0/x17375.htm
Is libgcc_s.so simply the shared version of libgcc.a.
It seems I could build libgcc.so this way.
Jul 5 2004, 04:07 PM
No need to build libgcc_s.so. Does the linking step find the muldi3 thing with -lgcc ?
Jul 5 2004, 04:45 PM
Compile does not complain when I add -lgcc. However, when the binary is transferred to the zaurus and run, it complains of not finding muldi3. I dont see any libgcc.so in the zaurus. Maybe I need to transfer the libgcc.so I compiled to the Z?
Jul 5 2004, 06:10 PM
I created libgcc.so.2.95.3 and created a symlink to it with libgcc_s.so . I copied it over to the lib directory in my laptop arm-linux toolchain. Recompiled duke3d and transferred duke3d to the zaurus along with the shared libgcc_s.
Duke3d is now RUNNING on the Z!
I am using the shareware demo.
Music and sound is a little garbled though. It was also garbled on the laptop with the x86 binary. Maybe I need to tweak the cfg file.
Loading time is a little long but seems to be playable.
Jul 5 2004, 06:20 PM
Jul 6 2004, 08:05 AM
can you post a download link? or package it and put it into a feed? thx
Jul 6 2004, 08:28 AM
yeah we need to try this! ;-)
Jul 6 2004, 10:42 AM
I really need to put more time for zports
Jul 6 2004, 01:55 PM
Its up on my website. http://cmisip.home.insightbb.com/zaurus.htm
Scroll all the way to the bottom. Instructions are there too.
I wish somebody can figure out how to fix the sound effects.
By the way, you need sdl and sdl-mixer.
Jul 6 2004, 02:15 PM
Jul 23 2004, 08:03 PM
Has anybody tried it yet?
Poking around at the source, It seems by only loading the smaller sound samples in memory, the problem with the sound samples all playing at the start of the game goes away. I wonder how it works in a machine with 64 MB memory.
Jul 26 2004, 09:17 PM
any chance that will make it into ipk form anytime soon? I'm certain that the community would really like it
Aug 7 2004, 02:20 PM
Still working on it. Got sidetracked with Sarien, Freesci and Heretic.
I wish somebody with a 64 M machine will try it out though. I am running into a problem with the function that allocates memory for the sound samples. I am wondering if this is because the Z 5600 only has 32 MB of RAM.
Aug 7 2004, 03:08 PM
I'll quite happily test it on a C760
Oct 17 2004, 04:54 AM
& I'll happily test it on my SL860.
Dec 2 2004, 11:23 AM
I use Gentoo linux on PC, and on install process of Duck3D this requieres
I think the sounds inssues can have a soluiton when install timidity!
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