Author Topic: Problem with SCUMMVM  (Read 8144 times)

mteira

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Problem with SCUMMVM
« Reply #30 on: June 20, 2004, 03:39:40 pm »
Strange. Anyway the pld instruction is used to optimize memory access as a hint for the processor, telling it that an access to that memory address is expected.

You can:
  Take that lines out because that file is not being used now.

Anyway: it\'s working for me. Perhaps we\'re using different compilers.
 What line is make using to compile that file (SDL_blit_arm.S) ?
  What version of cross gcc are you using. For me:

$ arm-linux-gcc -v
Reading specs from /opt/Embedix/tools/lib/gcc-lib/arm-linux/2.95.2/specs
gcc version 2.95.2 19991024 (release)

Regards.

yzord

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« Reply #31 on: June 21, 2004, 09:24:46 pm »
mteira, firstly, thanks for the super quick ver 4. It works very well for both the Simon and Beneath a Steel Sky series! Huzzah!
I do have a question though (you knew it was coming!), would you (or anyone else) happen to know how to right-click in Scummvm? I just realized that I needed to be able to right-click to get anywhere in Beneath a Steel Sky, and I cant seem to figure out a way to do it (I tried tap-hold, shift-tap, Fn-tap, Ctrl-tap, all the keys, including hardware keys...).

Anyway, thanks for any tips!
Yz

mteira

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« Reply #32 on: June 23, 2004, 04:26:01 pm »
Strange. The index said that I was the last one posting on this thread, but after opening it, I see that the last one is yzord's.
Anyway, I've uploaded a new scummvm version where I've included right button emulation. After looking at the code, I would say that it was never supported. What I've made is look for the shift key modifier to convert the tap to a right button event.
I've tested it with BASS and it seems to work.

Your feedback will be welcomed.

yzord

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« Reply #33 on: June 23, 2004, 07:02:06 pm »
mteira, you are DA MAN! I will test it out tonight. Yes, I too noticed the oddity with the forum saying you were the last post. Only thing I can think of is a minor slip up with the conversion to the new forum.

Thanks again!
Yz

omega

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« Reply #34 on: June 29, 2004, 06:20:12 am »
Hi Meteria,  I deleted the .scummvmrc file as you suggested and when i run the latest versions I get perfect full screen sam & max - with menu! Thank you!
Gorgeous C860, 256 Sandisk SD, 1Gig Pretec 40x CF, PDAIR leather case & the really cool retractable iPDA USB sync/charge cable. Powered by PDAXROM BETA 1.

My wish - to have a Command & Conquer style game on my Z! (FREECNC!!!) Simcity 2000 would also be great.

cgrieves

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« Reply #35 on: July 10, 2004, 11:23:33 am »
Have any of you got the latest versions working with Scummvm.QPE (the GUI front end for ScummVM)?

On my C860 if I use the earlier scummvm versions I get the old QPaintdevice errors, but the newer versions bring up "command usage" text. I know it's not ScummVM's fault, but it seems QPE is invoking ScummVM with a -w option, which doesn't appear to be supported any more. Any idea what the -w option is supposed to do?

mteira

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« Reply #36 on: July 11, 2004, 07:49:32 am »
No idea about that 'w' option. I've checked the 0.5 cvs version (the older one I have) and there's no rest of that. Perhaps you can configure it in that frontend of yours.

And, anyway, what's the problem with the scummvm native frontend. I think it's great, with that retro appearance. ;-)

Regards.

cgrieves

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« Reply #37 on: July 11, 2004, 09:04:16 am »
Quote
And, anyway, what's the problem with the scummvm native frontend. I think it's great, with that retro appearance. ;-)
That's really weird, I never realised it had a front end! On the 5600 it didn't work for me at all unless I used scumm.QPE, so I always assumed it was a console-only app!

If I uncheck the zoom option on the C860 it works fine, and you're right- nothing wrong with the front end at all!

Thanks!