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  • [RQ] Gauntlet [Action/2000]


    Category: Nintendo : 64 Size: 13.99 MB Status: no seeders and 0 leechers Speed: no traffic Added: 2007-05-01 22:12:46 Description: Taken from Wikipedia Gauntlet Legends is an arcade game released in 1998 by Atari Games. It is a fantasy themed hack and slash game, a sequel to 1985's popular Gauntlet and 1986's Gauntlet II. Its unusual features for an arcade game included passwords and characters that could be saved, enabling players to play over the course of a long period of time. The simplicity of the original Gauntlet series is still here: the player has to find his/her way out of a maze using keys, secret passages, and switches. As the game progresses, he/she will fight monsters such as Golems, Ogres, Etc. endlessly reproducing themselves from generators that are spread through out the game's levels.
     

    [RQ] Hover [Action/1995]


    Category: PC : MS-Windows Size: 5.65 MB Status: 2 seeders and 0 leechers Speed: no traffic Added: 2007-05-01 21:16:41 Description: Taken from Wikipedia: Hover! is a video game that came bundled with Windows 95. It was a showcase for the advanced multimedia capabilities available on personal computers at the time. While primitive by today's standards, Hover! was a landmark in home computer development. It is still available from Microsoft (see below) and can be run on all of Microsoft's operating systems released since Windows 95 including Windows Vista. The game is a variation on capture the flag. The game's help file says this: "The object is simple: steal all of the drones' flags before the drones capture yours. You will be awarded points for each of the enemy flags you collect, and for every one of your flags you have remaining in the maze when you finish the level ahead of the drones."
     

    Championship Manager 2 Collection [Sports/1995]


    Category: PC : MS-Windows Size: 45.26 MB Status: no seeders and no leecher Speed: 2.51 kB/s Added: 2007-05-01 20:08:45 Description: The Championship Manager series is a series of British computer games, the first of which was released in 1992. Championship Manager (sometimes abbreviated "CM", "Champ Manager", "Champ Man", or "Champ") is a football-management simulation. It was one of the most popular computer game franchises of all time. The Championship Manager brand and game was conceived by two brothers: Paul and Oliver Collyer. In a scenario typical of many self-made computer game programming teams in the early days of the industry, the original Championship Manager game was written from their bedroom in Shropshire, England. [B]Championship Manager 2[/B] [URL=http://img413.imageshack.us/my.php?image=cm21896505qw0.jpg][IMG]http://img413.imageshack.us/img413/4052/cm21896505qw0.th.jpg[/IMG][/URL] Released in September 1995 for PC - it was originally due to be released much earlier but the release date slipped several times as the developers refused to ship the game before it was completely ready. The proposed Amiga release of CM2 was delayed as it became apparent that squeezing the game into a 2meg computer was going to be tricky. It was eventually released on Amiga in 1997. CM2 was quite a leap forward, in terms of graphics, from previous versions. The game now had SVGA graphics and photorealistic background pictures. Possibly the most notable new feature was the one which is widely regarded as a big mistake - the audio commentary engine. As well as the traditional text-based match commentary, there was also optional voice commentary, provided by famous British football commentator Clive Tyldesley. The major criticism of this was that there weren't enough comments and it quickly got stale and repetitve. Also, to use the audio commentary the games had to be "viewed" at a very slow speed. Another huge milestone was the inclusion of playable Scottish leagues. For the first time in the series there was a selection of leagues to choose from at the start of the game - only one could be run at a time, however. [U]Key Features:[/U] [*]Up to date team transfers [*]Over 400 acurate player stats & histories [*]Photos of every English League Ground [*]SVGA graphics [*]Actual football season calender [*]Up to 92 manager playing at once (make that 8) [*]Over 4 hours of cd comentary by "Match of the Day's" Clive Tyldesley [*]Realistic player transfer system which even includes player exchanges [*]Modular game structure supports foreign league data disks [*]The chance to become an international manager and compete in the Euro Championships and World Cup [*]More game and player stats than ever before with everything [*]From shots on target to key tackles won [U]Screenshots:[/U] [URL=http://img413.imageshack.us/my.php?image=394qr8.gif][IMG]http://img413.imageshack.us/img413/3356/394qr8.th.gif[/IMG][/URL] [URL=http://img413.imageshack.us/my.php?image=400gc9.gif][IMG]http://img413.imageshack.us/img413/9365/400gc9.th.gif[/IMG][/URL] [URL=http://img413.imageshack.us/my.php?image=408jz6.gif][IMG]http://img413.imageshack.us/img413/3204/408jz6.th.gif[/IMG][/URL] [U]Links:[/U] [I][URL="http://en.wikipedia.org/wiki/Championship_Manager_2"]Wikipedia Linky[/URL] [URL="http://www.sigames.com/softography.php?type=view&id=3"]SI Games Linky[/URL][/I] [U]System Requirements:[/U] * MS DOS 5.0 or Windows 95/98 * Processor: 486/33 MHz * Memory: 8 MB RAM * Video: VESA compatible SVGA card * Sound: Supports all major sound cards * CD ROM: x2 speed CD ROM drive * Mouse: Microsoft Mouse [B]Championship Manager 2: 96/97[/B] [URL=http://img413.imageshack.us/my.php?image=503lj3.gif][IMG]http://img413.imageshack.us/img413/4006/503lj3.th.gif[/IMG][/URL] CM 2 96/97 was one of the first seasonal updates to appear in the Championship Manager series. It was released in September of 1996, exclusively for the PC platform. CM fans were not sure what to expect from such a release. However just like its forerunners, CM 2 96/97 helped make an already excellent game even better paving the way for future seasonal updates in the CM series to become regulars. CM 2 96/97 was somewhat of a unique effort in the sense that Sports Interactive and Eidos worked together in the actual developement of this title. Sports Interactive worked on the English and Scottish player, team and manager databases. On the other hand, Eidos were busy updating the foreign player database and made the necessary changes to bring the game up to the start of the 96/97 season. However, these were not the only changes that appeared in the game. Sports Interactive also proposed many new improvements and bug fixes to be included in the new version making CM 2 96/97 much more than just a mere update many feared. [U]Key Features[/U] [*]All players/teams/managers are up to date [*]Player histories updated for the English and top Scottish players [*]Game starts at the start of 96/97 season [*]Tournament histories updated [*]Automatic stadium upgrade facility [*]Lessened influx of foreigners [*]Game should run slightly faster [*]GKs no longer taking corners, set pieces [*]Home advantage lessened [*]5 subs in Premiership [*]EFTA countries now included under Bosman ruling [U]Links:[/U] [I][URL="http://en.wikipedia.org/wiki/Championship_Manager_96/97"]Wikipedia Linky[/URL] [URL="http://www.sigames.com/softography.php?type=view&id=4"]SI Games Linky[/URL][/I] [U]System Requirements:[/U] * 486 SX IBM Compatibles * MS DOS 5.0 or higher or Windows 95 (DOS MODE) * Double Speed CD Rom drive * 8MB RAM * VESA compatible SVGA card Supports all major sound cards * Microsoft compatible Mouse (with DOS driver) * Install. Now (optional) requires 18.5 MB free hard disk space [B]Note:[/B] "Championship Manager 2 incl Scottish 96-97 (1996).zip" obviously from the title includes the Scottish league. The Danish, Italian, Norwegian, Spanish and Swedish leagues are seperate standalone rips. [B]Championship Manager 2: 97/98[/B] [URL=http://imageshack.us][IMG]http://img413.imageshack.us/img413/6610/502yf8.gif[/IMG][/URL] Championship Manager 97/98 became the top selling PC game in 1997 in the UK (and the 13th all formats best selling game of 1997 in the UK). Paul Collyer was once overheard as saying "this should only take a couple of weeks", however it finally took 10 months! However most fans would testify that if any title in the CM series was worth the wait, it would in most cases go to CM 97/98. Having been the last game in the series before the move to the new CM 3 engine, the game will always have a special place in CM player's hearts being probably the last 'old school' release in the series. And the fact it was the most addictive and thus the most successful game in the CM 2 series provides good support of the argument. [U]Key Features:[/U] [*]9 Leagues (Belgium, England, France, Germany, Holland, Italy, Portugal, Scotland and Spain) supplied of which up to 3 can be run together. 16MB is needed to run up to 3 leagues and 8MB will run one league as usual [*]A data editor for editing the player, team and manager data before starting a new game. [*]All the updated 97/98 squads and league changes [*]The new 24 team Champions League format [*]The new UEFA Cup format and country allocations [*]More, and improved background pictures that relate to the current game scenario [*]Selecting of penalty, direct free kick and corner takers [*]Under 21 International matches [*]More information given about transfers, results and injuries involving the big names in football [*]Wages now include a signing on fee to reflect the true price of signing a top player. This signing on fee is added to the weekly wages and spread out over the length of the contract [*]Italian and major European Player Histories included [*]Manager 'Retire' option [*]32 players in a squad (i.e. an extra 2 players) [*]Many other minor improvements to all areas of the game [U]Links:[/U] [URL="http://en.wikipedia.org/wiki/Championship_Manager_97/98"]Wikipedia Linky[/URL] [URL="http://www.sigames.com/softography.php?type=view&id=5"]SI Games Linky[/URL] [U]System Requirements:[/U] * MS DOS 5.0 plus Windows 95 or 98 * 486/DX2 or higher * 2x CD-ROM drive * 8MB RAM (16MB for SVGA mode) * VESA compatible graphics card * 100% SoundBlaster compatible sound cards * 40-65MB of free hard disk space * Keyboard * Mouse Note: "Championship Manager 2 97-98 (1997).zip" contains all 9 leagues and all are playable (maximum of 3 at once). Note1: I have tested these and they seem to work fine with [URL="http://dosbox.sourceforge.net/news.php?show_news=1"]DosBox[/URL]
     

    RPG Based Graphic Novels (Comics)


    Category: (Gaming Books) Size: 826.62 MB Status: no seeders and 5 leechers Speed: 6.76 kB/s Added: 2007-05-01 18:19:55 Description: Compressed versions of the Graphic Novel torrents to comply with rules. Here are: Drizzt Trilogy: Homeland, Exile, Sojourn Dragonlance Dragonlance Chronicles Eberon - Eye of the Wolf The Legend of Huma Forgotten Realms: Streams of Silver and The Crystal Shard [img=http://www.underground-gamer.com/imagebucket/The_Legend_of_Huma.JPG] [img=http://www.underground-gamer.com/imagebucket/Eberron_-_Eye_of_the_Wolf.JPG] [img=http://www.underground-gamer.com/imagebucket/Homeland.JPG] [img=http://www.underground-gamer.com/imagebucket/Exile.JPG] [img=http://www.underground-gamer.com/imagebucket/Sojourn.JPG] [img=http://www.underground-gamer.com/imagebucket/Forgotten_Realms_-_The_Crystal_Shard_02_-_00fc.JPG]
     

    Speed Busters [Racing/1998]


    Category: PC : MS-Windows Size: 373.05 MB Status: no seeders and 4 leechers Speed: 13.97 kB/s Added: 2007-05-01 17:54:39 Description: [img]http://aycu29.webshots.com/image/13428/2005599020119258266_rs.jpg[/img] Developed and published by Ubisoft Entertainment SA Released: Nov 30, 1998 Genre: Racing [hr] [b][color=red]Minimum System Requirements[/color][/b] Pentium-166 or equivalent 32 MB RAM [hr] [quote=MobyGames.com]A straightforward racing game. You race for money to upgrade your car and open up new tracks. Each track can be played at a different time of the day and with different weather conditions.[/quote] [url=http://www.gamespot.com/pc/driving/speedbustersamericanhighways/review.html?om_act=convert&om_clk=gssummary&tag=summary;review]GameSpot.com[/url] [img]http://aycu21.webshots.com/image/16180/2005539889281377681_rs.jpg[/img] 1) Unrar. 2) Mount ISO and install. 3) Play! (leave ISO mounted or find a crack) Enjoy! ;)
     

    [RS] Lost Books


    Category: (Gaming Books) Size: 7.05 MB Status: 3 seeders and 0 leechers Speed: no traffic Added: 2007-05-01 17:46:18 Description: Reseeded to comply with new compression rules: In the words of the author: The image of a wizard's library stuffed with arcane lore and lost magic has long been a staple of fantasy fiction. Sadly it isn’t one that is easily replicated in d20 Fantasy games, where the mechanics limit spellcasters with the same class to the same pool of spells. While fictional wizards may collect books for the lost spells and untouched lore they contain, the reality of d20 gaming often sees spellcasters valuing new spellbooks for the occasional transcription and their monetary worth. While many GM’s choose to expand the core spell lists in an effort to revive the interest of jaded players, even this tactic falls prey to the limitations of the system. Wizards need only copy a few spells into their own spellbooks, while the spell list of other classes simply inflate automatically as new magic is introduced. While the series can provide you with new magic and histories for your campaign, exactly how you choose to use them in your game is entirely you to you. The Lost Books Primer includes all the rules regarding spellbooks from the d20 core rules in one place for ease of reference, as well as optional rules that can be used to highlight the role of arcane and divine texts in your game. Whether you use the Lost Books series or not, these optional rules can be used to help develop the role spellbooks play in your game.
     

    Nightline: Grand Theft Auto: Just a Game? 07/10/2002 [2002]


    Category: (Movies/TV/Video) Size: 360.74 MB Status: 8 seeders and 4 leechers Speed: 142.01 kB/s Added: 2007-05-01 17:06:39 Description: An episode of the late night USA news show Nightline from 2002 in which they look at GTA3. Here is the press release they put out for the show: [quote]Grand Theft Auto 3, the game we'll look at tonight, is amazingly sophisticated. You have a whole city to play in, you can drive wherever you want. You hear snatches of conversations as you pass people on the street. You have a variety of radio stations to choose from in your car. It is an alternative reality. And the visuals are much smoother than most games. Why wouldn't a kid love it? Now one of the purposes of a game is to let us do things we can't normally do, like my racing game. But that generally means violence, whether it's blasting aliens, or monsters, or in this case, your fellow citizens. In Grand Theft Auto 3, you play an ex-con. You are given assignments, or you can just drive around town and wreak havoc if you want. But the sophistication of the game is also applied to the violence. Beat someone to death with a club? The pool of bright red blood gets bigger each time you hit them. Shoot the cops? Sure, and they just keep coming. And I mentioned at the outset the whole thing about the prostitutes. This game is supposed to be sold only to those over 17. But let's face it, it wouldn't be the biggest-selling game if that were true. When was the last time you went to an R-rated movie that wasn't full of kids? Parents are buying the game for their kids, or a friendly store is selling it or whatever, but millions of kids are playing this game all the time. Is there any harm in this? No one has ever proven that there's a link between entertainment, whether it's games or videos or movies, and violent behavior, although that would seem to make sense. Does a game like this provide a release for violent impulses, or encourage them? Don't kids realize this is just a game? After all, they're not all running out and shooting down their neighbors after playing the game, although it's been widely reported that the two kids responsible for the Columbine shootings were ardent fans of violent games. Or have we all become our parents? Kids love things that shock theirparents. That's part of the fun of being a teenager. But aren't there limits? Whether it causes harm or not, shouldn't there be some lines that you just don't cross? And if the goal is to shock your parents, each generation has to go a little farther each time. That's true of music, language, clothes, although for the life of me, I can't understand the '70's revival thing, it was not a pretty decade, why bring it back? But that's a whole different issue. I think of myself as a fairly jaded person. I've seen the worst that this world can offer. But I have to admit that I find parts of this game really troubling. So that will be our focus tonight. Ted, joined by a psychiatrist, the Washington, D.C. Police Chief(we thought that only fair since one option of the game is to kill a fair number of policemen) and a 17-year-old who plays the game, but says after all, it is just a game, they'll all be able to play the game while they talk. It's interesting, a number of people who work here said that their kids have this game, but they had no idea what was in it. I fear that many kids will come to hate us for this broadcast, because I'm sure it will result in many of the games being taken away, but one part of this whole debate is the responsibility of parents to know what their kids are watching/playing/seeing. So that's our plan for tonight, I hope you'll join us.[/quote] I captured this from a VHS copy that the university library had. It is a bit grainy but it took so long to encode it I didn't want to bother doing it again.
     

    Final Fight CD [Beat um' Up/ Action/1993]


    Category: Sega : CD Size: 269.57 MB Status: no seeders and no leecher Speed: 0.97 kB/s Added: 2007-05-01 16:10:32 Description: The Mad-Gear gang has captured the mayor's daughter Jessica and are holding her hostage. Unfortunately for them, the mayor is former street fighter Mike Haggar, who swears to rescue her. Joined by Jessica's boyfriend Cody and his best friend Guy, Haggar sets out to save his daughter and free Metro City from Mad-Gear's control. Not the most original story to be sure, but did you buy this game for the drama? I didn't think so. Being able to choose from all three heroes would seem fundamental, so why Capcom skimped on including Guy in the cart release is beyond me. Thankfully, you can choose Guy, Cody, or Haggar here. Each has his strengths and weaknesses, which really evens out the game play in cooperative mode. Haggar is strong as an ox but as slow as the post office. Guy is quick but doesn't do much damage. Cody is the balanced one, and deals out moderately powerful blows with adequate speed. Aside from the typical punches and flying kicks, each character has a few special moves. Haggar can pile drive his foes into the ground or spin madly and smack anything near him, while Cody flips enemies over his back and does a whirling jump kick a la Double Dragon. Guy's moves tend to look awesome but not be really effective, so he's best left to a two player game unless you're looking for a challenge. I like to choose Haggar and just pile drive anything that moves. He may not be fast but he sure can dish it out! There are also a few weapons to be had. Knives, swords, and metal pipes all litter the street and can be picked up. I found them to be less effective than would be expected though, as it takes too long to actually swing the sword or pipe, leaving you open to attack. The sword also disappears after you drop it twice so it's almost not even worth it. Knives are handy however, and are great for taking out multiple foes from across the screen. Fruits and chickens replenish energy and there are also items like chains and watches that increase your score. [IMG]http://i176.photobucket.com/albums/w186/ag66339/ff4.gif[/IMG] [IMG]http://i176.photobucket.com/albums/w186/ag66339/ff3.gif[/IMG] [IMG]http://i176.photobucket.com/albums/w186/ag66339/ff2.png[/IMG] [IMG]http://i176.photobucket.com/albums/w186/ag66339/ff1.gif[/IMG] One of my favorites on Sega CD- The only true rival to streets of rage- Enjoy Bin/ Cue BTW
     

    Revenge of the Ninja (US-NTSC) Bin/Cue [FMV1/1993]


    Category: Sega : CD Size: 157.22 MB Status: 4 seeders and 0 leechers Speed: no traffic Added: 2007-05-01 15:48:42 Description: Now that I have some of the less reputable systems, I have played my share of FMV games. Most of the titles in this genre are hardly game at all, but rather grainy cartoon or live-action footage that you, of your own volition, allow to continue by pressing the correct button or direction at precisely the right moment. Revenge of the Ninja is still of the same ilk, but is slightly more forgiving in the amount of time allotted to press the correct button, and has a more enjoyable story than many of these alleged "fun, interactive experiences". Revenge of the Ninja is truly a tale as old as time. Rogue youngster embarks on a quest through the enemy's stronghold to find and defeat the one who murdered his father. While the story may have been told a thousand times before, if the execution is solid it can be made into an enjoyable game. Albeit the footage in this interactive cartoon is predictably grainy, it still appears to have had a decent enough budget to produce fluid animations, and the sequences are strung together very well. The sound effects are also very fitting, as is the Eastern-inspired music. It really feels as though you are traversing a grainy, cartoon dojo drawn in the eighties! (A brief side note; This game was originally created in 1984, and appeared on various CD-ROM based systems, as well as a brief stint in the arcades of yesteryear) The meat and potatoes in this game are the many occasions you interact with the action. Between the fifteen stages you will guide your vengeful ninja through all the pitfalls and perils you could imagine; and maybe some you...no, you'll probably be able to see most of them coming. That being said, the action isn't of such a predictable nature that you'll grow tired of it. You may grow tired of the steadily more challenging levels; as is the case with most FMV games, and aside from their largely stale gameplay, may have been their downfall. However, if you've never played an FMV title before, and you own a Sega CD, you could do far worse than Revenge of the Ninja. Believe me! [IMG]http://i176.photobucket.com/albums/w186/ag66339/reviewrevengeoftheninjasegacd-2.jpg[/IMG] [IMG]http://i176.photobucket.com/albums/w186/ag66339/reviewrevengeoftheninjasegacd-1.jpg[/IMG] Here's another Sega-CD FMV game- kinda hard but a fun one if you like these kind of games. Enjoy :-)
     

    Into The Void (RIP) [Strategy/1997]


    Category: PC : MS-DOS Size: 37.90 MB Status: 3 seeders and 0 leechers Speed: no traffic Added: 2007-05-01 15:08:02 Description: [img]http://img487.imageshack.us/img487/2531/vakslb3.jpg[/img] Developed by Adrenalin Entertainment Published by Playmates Interactive Entertainment, Inc. Genre: Strategy Release Date : 12 January 1997 System Requirements: 486DX2-66, MS-DOS, 8Mb RAM, 120Mb HDD space [quote=MobyGames.com] Another game of galactic conquest in the same vein as Master of Orion. You choose a race from a gallery of races each with their own special characteristics (there's the technological one, the military one, the fast growing one, etc.) and go at it in an effort to try an colonize worlds, and build an empire either by making alliances or whatever actions it takes. The game focuses on technological progress and espionage rather than combat or diplomacy, and it uses svga 2d graphics.[/quote] [img]http://img236.imageshack.us/img236/1466/323067qj0.jpg[/img] [img]http://img73.imageshack.us/img73/637/323092vj4.jpg[/img] [img]http://img489.imageshack.us/img489/2959/328827oi2.jpg[/img] 1) Unrar 2) Run INSTALL.EXE to setup the sound. 3) Run ITV.exe Enjoy ;) [b]Into The Void[/b] runs on WinXP SP2. Only the animations were striped from this game (ripped by Razor 1911).
     

    I-Ninja [Plataform, Action/2003]


    Category: PC : MS-Windows Size: 1.29 GB Status: no seeders and 7 leechers Speed: 4.69 kB/s Added: 2007-05-01 15:00:42 Description: [b]I-Ninja[/b] [img]http://www.underground-gamer.com/imagebucket/ininja.jpg[/img] [pre] Developer Argonaut Publisher Namco Release date November 18, 2003 Genre Platformer, action Mode Single player Rating ESRB: Teen (T)PEGI: 7+ Platform PlayStation 2, GameCube, Xbox, PC [/pre] I-Ninja is a video game developed by Argonaut and published by Namco. It was released for the PC, PlayStation 2, Xbox and GameCube. The premise of I-Ninja is purposely generic to the point of being hilarious. The game is set in “The World”, an earth-like planet inhabited by Ninja Guardians that has been invaded by Master O-Dor’s evil army of robotic Ranx. The entire population of the planet has been imprisoned with the exception of Sensei and his prize student, Ninja. In the opening movie Ninja encounters the first of several lost Rage Stones and in an unexpected act of rage accidentally kills his master. In true Obi-wan fashion, Sensei returns as a glowing apparition to council our hero throughout the rest of the game. I-Ninja Features: [*] Five principle environments in The World including four very different islands and one moon base [*] Ninja’s traversal abilities allow the player to string together multiple moves into distinct combat combinations [*] A unique multiple weapon control system provides the ultimate battle experience. Ninja can throw lethal shurikens, cut enemies in half, use a blowgun, and even take over enemy rocket launchers and commandeer enemy robots [*] A cast of challenging enemies and ruthless bosses range from foot-soldier Ranx to a menacing 150-foot giant robot [*] A rewards system, that with each passing Mission, Ninja is capable of gaining different-colored ‘belts’ which earn him a more impressive arsenal of weapons and abilities [img]http://www.underground-gamer.com/imagebucket/ininja1.jpg[/img] [img]http://www.underground-gamer.com/imagebucket/ininja2.jpg[/img] [img]http://www.underground-gamer.com/imagebucket/ininja3.jpg[/img] [img]http://www.underground-gamer.com/imagebucket/ininja4.jpg[/img] This includes manuals and cracks, just execute the crack in the directory you installed the game. [b]Edit:[/b] I have a poor upload, please be patient
     

    Various Artists - Kenji Ito X SaGa Battle Music Collection [2005/MP3/320]


    Category: (Music : OST) Size: 106.99 MB Status: 2 seeders and 0 leechers Speed: no traffic Added: 2007-05-01 12:16:03 Description: 01 Lethal Strike [SaGa 2].mp3 02 Battle 1 [Romancing SaGa 1].mp3 03 Battle 2 [Romancing SaGa 1].mp3 04 The Seven Heroes' Battle [Romancing SaGa 2].mp3 05 Last Battle [Romancing SaGa 2].mp3 06 Four Noble Devils Battle 1 [Romancing SaGa 3].mp3 07 Four Noble Devils Battle 2 [Romancing SaGa 3].mp3 08 Last Battle [Romancing SaGa 3].mp3 09 Battle #4 [SaGa Frontier].mp3 10 Battle #5 [SaGa Frontier].mp3 11 Challenge to Pantheon [Romancing SaGa - Minstrel Song].mp3 12 Calling an Awaking Memory [Romancing SaGa - Minstrel Song].mp3 13 Overture - Opening Title Medley [Piano Ver.].mp3 14 Podorui [Piano Ver.].mp3 CD.jpg Cover.jpg Detail.gif Total number of files = 17
     

    Various Artists - DIGITAL DEVIL SAGA (3 Albums) [2005/MP3/256 (VBR)]


    Category: (Music : OST) Size: 626.91 MB Status: no seeders and 2 leechers Speed: 16.01 kB/s Added: 2007-05-01 12:09:22 Description: Title: DIGITAL DEVIL SAGA Avatar Tuner Soundtrack CD -Music Credits- Music : Shoji Meguro (ATLUS CO.) OP Theme "Pray" Singer : Houko Kuwashima Compose - Arrange : Shoji Meguro Lyrics : Atlus -Tracklist- 1. Pray 2. Muladhara 3. Svadhisthana 4. Manipura 5. Sahasrara 6. Anahata 7. Ajna 8. Hideout of the Chickens 9. Hunting Field 10. Hunting Field - The Second Movement 11. Man's Tomb 12. Man's Tomb - The Second Movement 13. Sand Castle 14. Steel Coffin 15. Steel Coffin - The Second Movement 16. River of Samsara 17. River of Samsara - The Second Movement 18. Sweet Home 19. Spider's String 20. Spider's String - The Second Movement 21. Karma Terminal 22. Mantra 23. Configuration 24. Big Battle - Prelude 25. Karma 26. Hunting 27. Big Battle 28. Hunting-Compulsion 29. Hunting-Comrades 30. Hunting-Rare Devil 31. Hari-Hara 32. Hari-Hara - The Second Movement 33. End Theme ------------------------- Play Time: 1:14:10 ----------------------------------------------------------------------------------------------------- Title: DIGITAL DEVIL SAGA Avatar Tuner 2 Soundtrack CD Publisher: ATLUS Catalog Number: N/A Release Date: October 5th, 2005 Price: NOT FOR RESALE -Music Credits- Music : Shoji Meguro (ATLUS CO.) -Tracklist- 1. Battle For Survival 2. Om Mani Padme Hm 3. Epic Battle 4. Occupied Sector 5. Underground City 6. Coercion 7. Heroic Battle 8. Backtracking 9. Internment Facility 10. Prison Break 11. Karma City 12. Karma Society Tower 13. Heat's Theme 14. Madness 15. EGG Facility 16. Infiltration 17. Power Plant 18. Karma 19. Inherent Will 20. EGG Facility Revisited 21. Hunting - Betrayal 22. The Bell Tolls 23. Regret 24. Airport 25. The Sun 26. Enemies Reborn 27. Divine Identity 28. One Word 29. The Rising Sun 30. Om Mani Padme Hm - Rearrangement ------------------------- Play Time: 1:17:51 ------------------------------------------------------------------------------------------------------ Title: DIGITAL DEVIL SAGA ~Avatar Tuner~ 1 & 2 Original Sound Track: Integral Publisher: Five Records Catalog Number: VGCD-0021 Release Date: December 22nd, 2005 Price: Ñ3,990 -Music Credits- Composer Shoji Meguro (ATLUS CO. LTD) Kenichi Tsuchiya (ATLUS CO. LTD) * * DISC 1: TR12, TR13, TR20, TR26, TR27 -Tracklist- DISC 01 (1:00:54) 1 Pray 2 Chaos 3 Tribal War 4 Seraphita 5 Embryon 6 Assignmen 7 Muladhara 8 Svadhisthana 9 Hideout Of The Chickens 10 Sahasrara 11 Junk Yard 12 Arms 13 Karma Terminal 14 Atma 15 Be Fed Up 16 Burning Stake 17 Hunger 18 Manipura 19 Anahata 20 Point136 21 Pray -Sera's Prayer- 22 Eat Them All 23 Operation 24 Sonic Wave 25 What's Your Name 26 Steel Coffin 27 Steel Coffin - The Second Movement 28 River Of Samsara 29 River Of Samsara - The Second Movement 30 Sweet Home 31 Solar Eclipse 32 Asura 33 Aurora 34 Feint 35 Too Late 36 Spider's String 37 Spider's String - The Second Movement 38 Ajna 39 Hunting Field 40 Hunting Field - The Second Movement DISC 02 (59:11) 1 Pray -A Cappella Version- 2 Meow Meow 3 Fire Ball 4 Meat Ball 5 Comrades 6 Seismic Wave 7 Man's Tomb 8 Man's Tomb - The Second Movement 9 Blade 10 Mantra 11 Never Ending Rain 12 Level Up 13 Silver Fox 14 What Is It To Live A Life 15 Brutish 16 Wolf's Pride 17 Daydream 18 Hunting 19 Hunting - Surprise Raid 20 Hunting - Compulsion 21 Hunting - Comrades 22 Hunting - Rare Devil 23 Relief 24 Big Battle - Prelude 25 Big Battle 26 Samsara 27 Pray -Instrument Version- 28 Lava Flow 29 Turbulence 30 Techno Shaman 31 Maelstrom 32 Watercrown 33 Hari-Hara 34 Hari-Hara - The Second Movement 35 Surely Again... 36 The Rain Stopped DISC 03 (1:01:24) 28 This Isn't Very Interesting Either 29 Mad Mart 30 Karma Terminal 31 Mantra DISC 04 (1:02:01) 1 Indra 2 Karma 3 Meghnada 4 What Is It To Live A Life 5 Schrodinger 6 Battle For Survival 7 Madness 8 Hunting 9 Heroic Battle 10 Relief 11 Level Up 12 Memory 13 Let Him Go 14 No Regret 15 Regret 16 Five Years Before 17 Rest In Peace, My Friend 18 One-Way Stairs 19 Nirvana 20 To The Sun 21 Seraph 22 Big Battle 23 Epic Battle - Prelude 24 Epic Battle 25 Brahman 26 Entreaty 27 One Word 28 The Rising Sun 29 Om Mani Padme Hm -Staffroll Arrange- ------------------------- Play Time: 4:03:30
     

    Seven Kingdoms II: The Fryhtan Wars [RTS/1999]


    Category: PC : MS-Windows Size: 413.45 MB Status: 14 seeders and no leecher Speed: 137.15 kB/s Added: 2007-05-01 06:29:32 Description: Seven Kingdoms II: The Fryhtan Wars Developed by Enlight Software Released 1999 There's two other torrents of this game: [url]http://www.underground-gamer.com/details.php?id=16957[/url] [url]http://www.underground-gamer.com/details.php?id=16040[/url] Unfortunately judging from the size of the archives and some user comments they both appear to be CD rips. This is a full CD, including all 12 audio tracks. It's an MDF/MDS image made with Alcohol 120%. There is no copy protection. INSTALL INSTRUCTIONS: 1. Unrar the image. 2. Burn to CD using Alcohol 120% (Normal CD), or mount into virtual drive. 3. Install and Play with CD in the drive (or mounted image). NOTES: 1. The CD or image is required for play. 2. I recommend burning to disc, as you won't be able to hear the music if you play with a mounted image - see comments by [b]wydell[/b] :) I won't write a detailed description of the game as it is very well described in the other two torrents.
     

    PSX - Asuka 120% Complete Collection [NTSC-J] [NTSC-J/VS Fighting/1995]


    Category: Sony : PSX Size: 896.73 MB Status: 0 seeders and 15 leechers Speed: no traffic Added: 2007-05-01 05:59:48 Description: [b]Asuka 120% Complete Collection[/b] I love old school Japanese 2D games. I also love VS Fighting games... this release contains three rare vs-fighting games (not Capcom or SNK) released for saturn and psx. I specially enjoied those in the last years, I'll hope you'll do the same. This release contains 3 Games (each one with its front cover and movelist) 1) Asuka 120% Special Burning Festival [SLPS-00231] 2) Asuka 120% Burning Festival Excellent [SLPS-00849] 3) Asuka 120% Burning Festival Final [SLPS-02074] More info can be found at: [url]http://www.c-games.info/index.php?id=003&search_n=asuka+120%25[/url] [b]PS[/b]: [i]sorry for the preview release, I zipped the games but created the torrent with the original directory :-( [/i]
     

     


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