  [Town Version 2.1.0 Character Sheet]

 Name  : Elieth                 Age                 30       STR:     35       
 Sex   : Male                   Height             155       INT:      3       
 Race  : Troll Mutant           Weight             292       WIS:      3       
 Class : Berserker              Social Class         1       DEX:     17       
 Body  : Player                                              CON:     25       
 God   : Nobody                                              CHR:      3       
                                                                               
 + To Melee Hit          71 Level             29    Death Points     -3/    73 
 + To Melee Damage       22 Experience    153670    Spell Points      0/     0 
 + To Ranged Hit         79 Max Exp       153670    Sanity           78/    78 
 + To Ranged Damage       7 Exp to Adv.   185250                               
   AC                 39+70 Gold           25686    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Legendary[15]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  24d4+176  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          slime green eyes, oily dark purple hair, and black leprous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 33 (1650')

 Your body was a Player.
 You have defeated 1500 enemies.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 44th Yavie of the 2890th year of the third age.
 Your adventure lasted 1 day.

     Your Attributes:
You are dead, killed by a Troll king on level 33 of Angband.
You can drive yourself into a berserk frenzy.
You are able to recall to and from dungeons by will.
You are in a battle rage.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of giants.
You can sense the presence of Maiar.
You can sense the presence of evil beings.
You are lucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You cannot teleport.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon is a great bane of Maiar.


                    abdklmnopqstuvxz{|@         
        Add Str   : ..1................         
        Add Int   : 1.........2........         
        Add Wis   : ..........23.......         
        Add Con   : ..............6....         
        Add Chr   : ...5.......3.......         
        Add Stea. : ....5.2............         
        Add Sear. : .....4.............         
        Add Infra : ..............6....         
        Add Tun.. : .................1.         
        Add Speed : ..................+         
        Slay Giant: ..+................         
        Kill Drag.: .+.................         
        Sust Str  : ..+......+........+         
        Sust Int  : ...................         
        Sust Wis  : ...................         
        Sust Dex  : ....+....+........+         
        Sust Con  : .........+........+         
        Sust Chr  : ...+...............         
        Invisible : ...................         
        Mul life  : ...................         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : ..................+         
        Hold Life : .........+.........         
        Res Acid  : ......+............         
        Res Elec  : ......+.+..........         
        Imm Fire  : +*....+............         
        Res Cold  : ......+............         
        Res Pois  : ...+..+..+.........         
        Res Fear  : .+................+         
        Res Light : ...................         
        Res Dark  : ..............+....         
        Res Blind : .........++........         
        Res Conf  : +...+.+....+.......         
        Res Sound : ...................         
        Res Shard : ..+................         
        Res Neth  : ...................         
        Res Nexus : ...+......+........         
        Res Chaos : +..................         
        Res Disen : .........+.........         
        Aura Elec : ........+..........         
        See Invis : ...+...............         
        Regen     : ..................+         
        Activate  : ...+++.............         
        Troll.ESP : ......+...+........         
        Dragon.ESP: ..........+........         
        Giant.ESP : .+.................         
        Maia.ESP  : ..+................         
        Undead.ESP: +..................         
        Animal.ESP: ..........+........         

Skills (points left: 63)
 - Combat                                        35.241 [1.100]
          - Weaponmastery                        35.333 [1.150]
                   . Hafted-mastery              35.000 [1.000]
          . Barehand-combat                      01.000 [0.400]
          . Antimagic                            35.500 [0.750]
 - Sneakiness                                   -00.100 [0.000]
          . Stealth                             -02.000 [0.000]
          . Disarming                           -00.500 [0.000]
          . Backstab                             01.000 [0.300]
 . Spirituality                                 -04.000 [0.000]
          . First-aid                            01.000 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Mace of *Slay Maia* (3d4) (+5,+1) (+1)
        It can be wielded two-handed.  It increases your intelligence by 1.  
    It is a great bane of Maiar.  It provides resistance to fire and chaos
    .  It allows you to sense the presence of Maiar.  
    You bought it from the Weaponsmith.
b) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Small Metal Boomerang of *Slay Giant* (3d4) (+11,+7) (+1)
    It increases your strength by 1.  It
    is especially deadly against giants.  It sustains your strength.  It
    provides resistance to shards.  It allows you to sense the presence of 
    giants.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Angband.
k) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Angband.
l) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns if it
    is being worn. It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 18 of Angband.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns.It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Angband.
n) an Elven Leather Jerkin [7,+10] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold, poison and confusion.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 18 of Angband.
o) (nothing)
p) a Small Metal Shield of Electricity [3,+5]
    
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by electricity.  
    It was given to you as a reward.
q) a Dragon Shield of Preservation (-1,-9) [8,+31]
    It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining, poison, 
    blindness and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and nexus.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 20 of Angband.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 19 of
    Angband.
u) (nothing)
v) (nothing)
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+6 to infravision)
    It increases your constitution and infravision by 6.  It
    provides resistance to dark.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Pick (+1)
    It increases your ability to tunnel by 
    1.  


  [Character Inventory]

a) 15 Rations of Cram
    
b) 2 Lembases
c) a Pinch of Longbottom Leaf
d) 2 Potions of Cure Light Insanity
e) a Potion of Cure Critical Insanity
f) a Potion of Speed
g) 3 Potions of Cure Critical Wounds
h) an Elven Mumak Hide Armour (-1 to accuracy) [8,+13] (+3 to stealth)
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
k) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
l) The Beaked Axe of Ornur (2d6) (+13,+8) (+2)
m) The Small Sword 'Mireil' (1d8) (-5,+9) (+4)
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
o) a Flail of *Slay Evil* (5d3) (+4,+8) (+1)
p) The Mage Staff of Niende (1d4) (-4,+3)(100%) (+5)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Staff of Wings of Winds[3|21] (10 charges) (+10 to speed)
b) a Ring of Accuracy (+23)
    It can be activated for whirlwind attack every 250 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Angband.
c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength by 2.  
    It sustains your strength.  It makes you completely fearless.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 27 of
    Angband.
d) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being worn.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 1.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Pair of Metal Shod Boots of Free Action [6,+4]
    It provides immunity to paralysis.  
    It was given to you as a reward.
f) a Dark Sword (3d6) (+5,+5)
g) an Empty Bottle


  [The Museum Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Broken Dagger of Marvereth (1d1) (+7,+3) {cursed}
    It does extra damage from fire.  It 
    drains experience.  It has been blessed by the gods.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 27 of
    Angband.
c) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


