  [Town Version 2.0.0 Character Sheet]

 Name  : Fang                   Age                 22       STR:     35       
 Sex   : Male                   Height              55       INT:      3       
 Race  : Vampire RohanKnight    Weight              73       WIS:      3       
 Class : Berserker              Social Class         1       DEX:     28       
 Body  : Player                                              CON:     28       
 God   : Nobody                                              CHR:     13       
                                                                               
 + To Melee Hit          72 Level             37    Death Points    -20/    71 
 + To Melee Damage       60 Experience   2456910    Spell Points      0/     0 
 + To Ranged Hit         47 Max Exp      2456910    Sanity           98/    98 
 + To Ranged Damage       0 Exp to Adv.  2660000                               
   AC                 30+25 Gold          276478    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  66d6+660  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, curly black hair, and a dark complexion.                       
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 48 (2400')

 Your body was a Player.
 You have defeated 2505 enemies.
 You saved 46 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 45th Yavie of the 2890th year of the third age.
 Your adventure lasted 2 days.

     Your Attributes:
You are dead, killed by an Aranea on level 48 of Angband.
You can drain life from a foe.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can embolden yourself.
You can use rohir powers.
You are able to recall to and from dungeons by will.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.


                    adefkmnopsuxz{|@            
        Add Int   : ....1....2......            
        Add Wis   : ....1....2......            
        Add Chr   : .2..1...........            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .2..............            
        Add Sear. : .........2......            
        Add Infra : .2..............            
        Add Tun.. : .2............2.            
        Add Speed : ...............+            
        Sharpness : +...............            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...............+            
        Sust Con  : ...............+            
        Sust Chr  : .+..............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : ..........+....+            
        Hold Life : ...............+            
        Res Acid  : +.....+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : +...+.+........+            
        Res Pois  : ....+..........+            
        Res Fear  : +...+..........+            
        Res Light : ......+.........            
        Res Dark  : ....+.+........+            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ....+...........            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ....+...........            
        Res Chaos : ......+.........            
        Res Disen : ................            
        EvilCurse : ....+...........            
        Levitate  : ...........+....            
        Lite      : ...............+            
        See Invis : .........+......            
        Digestion : +...............            
        Regen     : ...............+            
        Activate  : .++......+......            
        Teleport  : ....+...........            
        Blessed   : +...............            
        Cursed    : ....+...........            
        Sentient  : +...............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 77)
 - Combat                                        44.426 [1.100]
          - Weaponmastery                        44.620 [1.350]
                   - Hafted-mastery              44.000 [1.000]
                            . Stunning-blows     01.300 [0.400]
          . Barehand-combat                      01.000 [0.400]
          . Antimagic                            44.500 [0.750]
 - Sneakiness                                    00.100 [0.000]
          . Stealth                             -08.000 [0.000]
          . Disarming                            02.000 [0.300]
          . Stealing                             01.000 [0.300]
          . Alchemy                              01.000 [0.300]
 . Spirituality                                  02.500 [0.000]
          . First-aid                            01.000 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Character Equipment]

a) a Curved Lightsaber (E:80400, L:27) (6d6) (+25,+10) [10,+0](20%) (+1)
        It increases your spell power by 1.  It increases your mana capacity
     by 20%.  It is very sharp and can cut your foes.  It makes you
    completely fearless.  It provides resistance to acid and cold.  It
    slows your metabolism.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by cold.  
d) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if
    it is being worn. It grants you the power of remove fear if it is
    being worn.  It increases your charisma, stealth, infravision, ability
    to tunnel and luck by 2.  It sustains your charisma.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Accuracy (+14)
f) a Ring of Damage (+11)
k) The Amulet 'Elcabel' (+1) {.}
    It increases your intelligence, wisdom
     and charisma by 1.  It makes you completely fearless.  It provides
    resistance to cold, poison, dark, sound and nexus.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Blue drake on level 27 of Angband.
m) The Star of Elendil (+1)
n) a Jedi Master Robe of Resistance [6,+4]
    It
    provides resistance to acid, electricity, fire, cold, light, dark, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) a Cloak of Mist of Electricity [1,+4]
p) (nothing)
s) The Iron Helm 'Holhenneth' [5,+5] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) a Set of Gauntlets of Free Action [2,-2]
x) a Pair of Metal Shod Boots of Levitation [6,+5]
z) (nothing)
{) (nothing)
|) an Orcish Pick (+2)
    It increases your ability to tunnel by 
    2.  


  [Character Inventory]

a) 2 Lembases
b) a Potion of Corruption
c) The Ring of Calmoth (+3)
d) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 43 of
    Angband.
e) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+22]
f) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+14]
g) a Two-Handed Sword of Aman (4d6) (+12,+10) [+1] (+1)
h) a Lightsaber of Spinning (E:383789, L:32) (5d5) (+32,+15) [10,+0] (+4)
    It can be activated for spinning around every 50+d25 turns if
    it is being worn. It increases your strength, dexterity and spell power
     by 4.  It does extra damage from electricity.  It is very sharp and
    can cut your foes.  It makes you completely fearless.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    giants.  It slows your metabolism.  It reflects bolts and arrows.  It
    has been blessed by the gods.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) a Lightsaber of *Slay Maia* (E:280082, L:31) (5d5) (+17,+11) [10,+0] (+3)
    It increases your intelligence and 
    spell power by 3.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of Maiar.  It fights
    against evil with holy fury.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to fire, cold and chaos.  
    It allows you to sense the presence of Maiar.  It reflects bolts and
    arrows.  It produces an electric sheath.  It has been blessed by the
    gods.  It cannot be harmed by fire.  It cannot be harmed by cold.  
    It was given to you as a reward.
j) a Lightsaber of Slay Undead (E:332496, L:31) (5d5) (+23,+13) [10,+0] (+3)
    It increases your spell power by 3.  
    It does extra damage from frost.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to electricity and cold.  It slows your metabolism.  It reflects bolts
    and arrows.  It has been blessed by the gods.  It cannot be harmed by
    cold.  
    It was given to you as a reward.
k) a Curved Lightsaber (E:149753, L:29) (6d6) (+31,+16) [10,+0](40%) (+2)
    It increases your spell power by 2.  
    It increases your mana capacity by 40%.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    makes you invisible.  It makes you completely fearless.  It slows your
    metabolism.  It reflects bolts and arrows.  It has been blessed by the
    gods.  
l) a Curved Lightsaber (E:140, L:6) (6d6) (-3,-6) [10,+0](20%) (+1)
m) The Red Arrow of Gondor
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it
    is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 38 of
    Angband.
b) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 38 of
    Angband.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, blindness, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bjorn the Warper on level 40 of Angband.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Angband.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
f) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brigand on level 25 of Angband.
h) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 41 of Angband.
i) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    It
    can be wielded two-handed.  It increases your intelligence by 2.  It
    does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 38 of Angband.
j) The Guisarme of Bedel (2d5) (+14,+13) [8,+0]
    It
    can be wielded two-handed.  It does extra damage from electricity and 
    fire.  It is especially deadly against orcs.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shagrat, the Orc Captain on level 19 of
    Angband.
k) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 43 of
    Angband.
l) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 25 of Angband.
m) The Wooden Boomerang 'Camaldir' (1d8) (+6,+13)
    It does
    extra damage from pure magic.  It does extra damage from acid.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Player corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


