  [Town Version 2.0.0 Character Sheet]

 Name  : Hammerer               Age                 21       STR:     33       
 Sex   : Male                   Height              79       INT:      3       
 Race  : Troll Barbarian        Weight             223       WIS:      3       
 Class : Berserker              Social Class         1       DEX:     23       
 Body  : Player                                              CON:     30       
 God   : Nobody                                              CHR:      3       
                                                                               
 + To Melee Hit          62 Level             35    Death Points     -4/    91 
 + To Melee Damage       66 Experience    786720    Spell Points      0/     0 
 + To Ranged Hit         52 Max Exp       786720    Sanity           93/    93 
 + To Ranged Damage       7 Exp to Adv.   999000                               
   AC                 23+88 Gold          227962    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Very Bad     Blows/Round:  10        
 Bows/Throw  : Legendary[2] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  40d8+660  
 Stealth     : Poor         Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          slime green eyes, dirty bright red hair, and green leprous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 45 (2250')

 Your body was a Player.
 You have defeated 2798 enemies.
 You saved 43 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 45th Yavie of the 2890th year of the third age.
 Your adventure lasted 2 days.

     Your Attributes:
You are dead, killed by an Aranea on level 45 of Angband.
You can smell nearby precious metal.
You can smell nearby monsters.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You are able to recall to and from dungeons by will.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of evil beings.
You are lucky.
You know everything.
You have a firm hold on your life force.
You are surrounded by an anti-magic field.
You cannot teleport.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are immune to nether forces.
You are completely fearless.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Wis   : .........3......            
        Add Dex   : 4...............            
        Add Con   : ...........3....            
        Add Chr   : .........3......            
        Add Stea. : .*..5......3....            
        Add Tun.. : ..............3.            
        Add Speed : .....1.....3...+            
        Slay Anim.: +...............            
        Slay Drag.: +...............            
        Sust Str  : ......+.+......+            
        Sust Int  : ......+.+.......            
        Sust Wis  : ......+.+.......            
        Sust Dex  : ....+.+.+......+            
        Sust Con  : ........+......+            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+.......+            
        Hold Life : +....++.........            
        Imm Acid  : *......++.+.....            
        Res Elec  : ........+.......            
        Res Fire  : ......+.+.......            
        Res Cold  : .+....+.+.......            
        Res Pois  : ........+.......            
        Res Fear  : .......+.......+            
        Res Light : ..+.............            
        Res Dark  : ..+.............            
        Res Blind : ................            
        Res Conf  : ....+....+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Imm Neth  : +.....*.........            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ......+.........            
        EvilCurse : ..+.............            
        Lite      : .....+..........            
        See Invis : +....+.+........            
        Digestion : +...............            
        Regen     : +..............+            
        Activate  : ++..++....+.....            
        Blessed   : +...............            
        Animal.ESP: ........+.......            

 Corruption list:
Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15


Skills (points left: 72)
 - Combat                                        42.457 [1.100]
          - Weaponmastery                        42.282 [1.150]
                   - Hafted-mastery              41.000 [1.000]
                            . Stunning-blows     01.300 [0.400]
          . Archery                              01.000 [0.300]
          . Barehand-combat                      01.000 [0.400]
          . Antimagic                            41.500 [0.750]
 - Sneakiness                                   -00.100 [0.000]
          . Stealth                             -04.000 [0.000]
          . Disarming                           -00.700 [0.000]
          . Backstab                             01.000 [0.300]
 . Spirituality                                 -03.800 [0.000]
          . First-aid                            01.000 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Fates]

You are fated to die on level 1.


  [Character Equipment]

a) The Trident of Osse (4d8) (+15,+19) (+4)
        It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 40 of Angband.
d) The Light Magic Crossbow of Brand (x3) (+5,+7) (+10)
    It can
    be activated for explosive rune every 200 turns if it is being worn. 
    It increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 40 of Angband.
e) a Ring of Light and Darkness Resistance
    It
    provides resistance to light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bronze drake on level 32 of Angband.
f) a Ring of Damage (+11)
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 31 of Angband.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Great Eagle Down Coat of Baras [9,+5]
    It sustains your strength, intelligence, wisdom
     and dexterity.  It provides immunity to nether.  It provides
    resistance to life draining, fire, cold, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 40 of Angband.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 40 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Mattock (+3)


  [Character Inventory]

a) a Maia Hooves [3,+4] (+2 to speed)
b) The Horn of Ages
c) 16 Rations of Cram
    
d) 3 Potions of Speed
e) a Potion of Cure Critical Wounds
f) 2 Potions of Healing
g) 2 Potions of Restore Life Levels
h) 3 Potions of Curing
i) a Ring of Slaying (+6,+5)
j) a Set of Leather Gloves of Slaying (+4,+4) [1,+7]
k) Portable hole
    
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Scrolls of Acquirement
    
b) The Ring 'Erenya' (+3)
    It increases your dexterity and 
    charisma by 3.  It sustains your dexterity and charisma.  It provides
    resistance to poison, dark and sound.  It aggravates nearby creatures.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 40 of Angband.
c) The Ring of Arahirin (-6) {cursed}
    It decreases 
    your intelligence and constitution by 6.  It sustains your dexterity.  
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Guardian yeek on level 15 of Angband.
d) The Necklace of Girion [10,+0] (+5)
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns.It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Augmented Chain Mail of Annari (-2 to accuracy) [16,+7]
    It sustains your wisdom, constitution
     and charisma.  It provides immunity to nether.  It provides immunity
    to paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze drake on level 32 of Angband.
h) The Cloak of Aeros [1,+0]
    
    It sustains your intelligence and constitution.  It provides
    resistance to fire and poison.  It produces a fiery sheath.  It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 28 of Angband.
i) The Small Metal Shield 'Mirin' [3,+6]
    It sustains your 
    dexterity and constitution.  It provides resistance to dark and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon on level 41 of Angband.
k) a Pair of Soft Leather Boots of Stealth [2,+3] (+1 to stealth)
    It 
    increases your stealth by 1.  
    It was given to you as a reward.
l) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze drake on level 32 of Angband.
n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


