  [FuryBand T 4.0.0 Character Sheet]

 Name  : Ninj                   Age                 17       STR!     40       
 Sex   : Male                   Height              59       Int!     33     34
 Race  : Vampire Human          Weight             210       Wis:     18     19
 Class : Ninja                  Social Class        19       DEX!     28       
 Body  : Player                                              CON!     38       
 God   : Melkor Bauglir                                      CHR!     23       
                                                                               
 + To Melee Hit         102 Level             48    Hit Points      389/  1148 
 + To Melee Damage       90 Experience   7128817    Spell Points    151/   151 
 + To Ranged Hit         46 Max Exp      7128817    Sanity          -63/   317 
 + To Ranged Damage      12 Exp to Adv.  8000000    Piety                48153 
   AC                 30+75 Gold          118644    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Excellent    Blows/Round:  21        
 Bows/Throw  : Legendary[2] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Superb       Mel.dmg/Rnd:  84d5+1890 
 Stealth     : Legendary[32]Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          auburn hair, and a dark complexion.                                  
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 71 (3550')

 Your body was a Player.
 You have defeated 3801 enemies.
 You saved 66 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 Your adventure lasted 4 days.

     Your Attributes:
You are dead, killed by a Balrog Captain on level 71 of Angband.
You can mind blast your enemies.
You can drain life from a foe.
You can request items and get loans.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You can sense the presence of evil beings.
You are lucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of Maiar.


                    adefkmnopsuxz{|@            
        Add Str   : ....3...4.6...3+            
        Add Int   : ...9...........+            
        Add Wis   : ...............+            
        Add Con   : ....3...4.....3+            
        Add Chr   : ..............3+            
        Mul Mana  : ......+.........            
        Add Stea. : ...9..13........            
        Add Sear. : .....4..........            
        Add Speed : *.*9.......2..3.            
        Add Blows : ...9............            
        Slay Evil : ++..............            
        Slay Und. : +...............            
        Slay Troll: ++..............            
        Slay Giant: .+..............            
        Sharpness : ..........+.....            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ......+..+......            
        Sust Chr  : ......+.........            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++......+.......            
        Hold Life : ...............+            
        Imm Acid  : ......+.*.......            
        Imm Elec  : ...+..*..+......            
        Imm Fire  : ....*..........*            
        Res Cold  : +.....+..+.....+            
        Res Pois  : ...............+            
        Res Fear  : ++.............+            
        Res Light : +.....+.........            
        Res Dark  : .......+.......+            
        Res Blind : ..........+.....            
        Res Conf  : ........++......            
        Res Sound : ........+.......            
        Res Shard : .+..............            
        Imm Neth  : ......*........+            
        Res Nexus : ......+..+......            
        Res Chaos : ........++......            
        Res Disen : .........+......            
        Aura Fire : ....+...........            
        Auto Curse: ..............+.            
        WraithForm: ..............+.            
        Lite      : +..............+            
        See Invis : ++.+............            
        Digestion : +...............            
        Regen     : +.....+.........            
        Activate  : +....+........+.            
        Blessed   : ++..............            
        Cursed    : ...+..........+.            
        Hvy Curse : ..............+.            
        Fly       : ...+............            
        Troll.ESP : ........+.......            
        Dragon.ESP: .+..............            
        Maia.ESP  : .+..............            
        Animal.ESP: .+..............            
        No Stun   : .....+..........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [0.900]
          - Archery                              02.200 [0.600]
                   . Throwing                    15.000 [1.000]
          . Barehand-combat                      04.000 [2.000]
          . Antimagic                            00.000 [0.550]
          . Ninja                                05.000 [2.000]
 - Sneakiness                                    50.000 [2.000]
          . Stealth                              50.000 [2.400]
          . Disarming                            50.000 [2.000]
          . Backstab                             50.000 [3.000]
          . Stealing                             50.000 [2.500]
          . Dodging                              03.000 [2.000]
 - Powers                                        03.025 [0.300]
          . Devices                              12.500 [1.150]
          . Udun                                 00.000 [0.400]
          . Innate                               02.200 [0.500]
 - Spirituality                                  03.480 [0.400]
          . Prayer                               31.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Corpse-preservation                  01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+21,+23) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of Maiar.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Metal Boomerang of the Maiar (4d5) (+15,+12) [+1] {100% off}
    It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    trolls, giants and evil beings.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
e) a Ring of Speed (+10)
f) The Ring of Ostir (+9) {cursed}
    It increases your intelligence, 
    stealth, speed and attack speed by 9.  It provides resistance to 
    electricity.  It allows you to fly.  It allows you to see invisible
    monsters.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Eibra the Water Dragon on level 71 of
    Angband.
k) a Balrog Tooth of Melkor [10,+7] (+3) {100% off}
    It increases your strength and constitution by 3.  It provides
    immunity to fire.  It produces a fiery sheath.  
m) The Phial of Galadriel (+4)
    It can be activated
    for light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It prevents stuns. It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lurtz, Uruk Captain of the White Hand on
    level 41 of Angband.
n) The Psychoactive Skin of Nathor (+5,+5) [10,+19](20%) (+1 to stealth)
    It reduces damages you take by 50%, physical and
    magical. It increases your stealth by 1.  It increases your mana
    capacity by 20%.  It sustains your constitution and charisma.  It
    provides immunity to electricity and nether.  It provides resistance 
    to acid, cold, light and nexus.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Mouse Fur of Aman [1,+7] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 64 of
    Angband.
s) The Jewel Encrusted Crown of Caria [0,+6]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to electricity, cold, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Alberich the Nibelung King on level 43 of
    Angband.
u) a Handclaw of Power (+4,+7) [3,+7] (+6)
    It increases your strength by 6.  It is very sharp and can cut
    your foes.  It provides resistance to blindness.  
    It was given to you as a reward.
x) a Maia Hooves [3,-3] (+2 to speed)
z) (nothing)
{) (nothing)
|) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 68 of Angband.


  [Character Inventory]

a) 3 Lembases
b) a Pinch of Longbottom Leaf
c) a Potion of Speed
d) 3 Potions of Healing
    
e) 5 Scrolls of Word of Recall
    
f) 6 Scrolls of Satisfy Hunger
    
g) a Wooden Rod of Trap Location (10/10)
h) The Ring of Avaleglin (+1)
    
    It increases your intelligence, dexterity and attack speed by 1.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to cold.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 48 of Angband.
i) The Anchor of Space-Time
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of It on level 38 of Angband.
j) a Well-balanced Double Axe of the Maiar (3d6) (+19,+13) [+3]
k) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It is easy to throw. It does extra
    damage from fire.  It provides resistance to fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of Angband.
l) an Orcish Pick of Digging (+6)
m) Portable hole
    
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Mini-Axe of Aule [10,+10] (+3) {100% off}
    
    It increases your wisdom by 3.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to fire and 
    poison.  It produces an acid sheath.  
b) The Crumpled Scroll of Mass Resurrection
c) a Staff of Reveal Ways[12|31] (8 charges) (+8 to searching)
d) a Glowing Ring of Protection [+18]
e) The Ring 'Andil' (+2)
    It increases your charisma, 
    searching and infravision by 2.  It sustains your dexterity and 
    constitution.  It provides resistance to blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 7 of Angband.
f) a Ring of Damage (+22)
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) a Ring of Damage (+12)
h) The Necklace of Girion [10,+0] (+5)
i) The Key of Orthanc
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) a Chargeable Hard Leather Armour (-1 to accuracy) [6,+8]
    It can be upgraded with gold  It
    provides immunity to fire.  It provides resistance to dark.  It
    produces an electric sheath.  It produces an acid sheath.  It produces
    an cold sheath.  
    You found it in the remains of a Young blue dragon on level 23 of Angband.
l) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
m) a Dagger (Offhand) of Resist Cold (+1,+4) [-2,+3] (+2 attacks)
n) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 24 of
    Angband.
o) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your 
    ability to score critical hits by 1.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Well-balanced Scimitar (4d3) (+8,+6)
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire and dark.  It is especially deadly against dragons.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to chaos and disenchantment.  It drains mana, life and 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) a Stiletto of Slay Evil (2d3) (+6,+7)
s) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 65 of Angband.
t) The Small Metal Boomerang of Arrin (E:45, L:3) (3d4) (+46,+23)
    
    It does extra damage from acid, frost, light and dark.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of Maiar.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Byakhee on level 52 of Angband.
u) The Harp of Thorin (+2 to stealth)
    It can
    be activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ghatanothoa on level 49 of Angband.


  [The Museum Inventory - Bree ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Lord of Chaos on level 61 of Angband.
b) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Angband.
c) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It increases your 
    speed by 1.  It makes you invisible.  It sustains your strength, 
    wisdom and charisma.  It provides resistance to acid, electricity, 
    fire, cold and confusion.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 48 of Angband.
d) The Ring of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 71 of Angband.
e) The Ring of the Firebeards (+5,+10) (+3)
    
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 71 of Angband.
f) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 65 of Angband.
g) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    
    It increases your constitution and ability to tunnel by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balrog Captain on level 71 of Angband.
h) The Ring 'Ranya' (+5)
    
    It increases your wisdom by 5.  It provides resistance to poison, 
    blindness, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 28 of Angband.
i) The Amulet 'Amarosgas' (+2)
    It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    searching by 2.  It sustains your strength.  It provides resistance to 
    dark, confusion and nexus.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Barney the Dinosaur on level 58 of Angband.
j) The Amulet of Mothalad (+5)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your charisma by 5.  
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to light and nexus.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 64 of
    Angband.
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Colour out of space on level 57 of
    Angband.
l) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 71 of Angband.
m) The Amulet 'Elcar' (+2)
    
    It increases your constitution by 2.  It sustains your intelligence
     and dexterity.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, poison, confusion and disenchantment.
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 44 of Angband.
n) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulik the Troll on level 60 of Angband.
o) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 66 of Angband.
p) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Rolento on level 44 of Angband.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gachapin on level 42 of Angband.
r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 54 of
    Angband.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of Angband.
t) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 44 of
    Angband.
v) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and shards.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Angband.
x) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Angband.
a) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 51 of
    Angband.
b) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Amlach, son of Imlach on level 49 of
    Angband.
c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution
     by 3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.
d) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, 
    charisma and stealth by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog on level 66 of Angband.
e) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It slows your metabolism.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of Angband.
g) The Two-Handed Sword of Ardor (4d6) (+5,+12) (+1)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and dexterity by 1.  It does extra damage 
    from fire.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of Angband.
h) The Kunai 'Falvoron' (E:0, L:0) (2d6) (-5,+1) (+2)
    
    It increases your intelligence and dexterity by 2.  It does extra
    damage from frost.  It produces chaotic effects.  It drains life from
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 52 of Angband.
i) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Mace 'Taratol' (4d4) (+12,+12)
    It can be wielded two-handed.  It can
    be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It does extra damage from electricity.  It is a great bane of
    dragons.  It provides immunity to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The War Hammer 'Tanca' (3d5) (+27,+16) (+1 attack)
    It can be wielded two-handed.  It 
    increases your strength, constitution and attack speed by 1.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 71 of Angband.
l) The Sling of Farmer Maggot (x4) (+20,+0) (+2)
    
    It can be activated for  if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 63 of Angband.
m) The Short Magic Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Angband.
n) The Light Magic Crossbow of Brand (x3) (+5,+7) (+10)
    It can be
    activated for explosive rune every 200 turns if it is being worn. It 
    increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 63 of
    Angband.
o) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of Angband.


