  [Town Version 2.1.0 Character Sheet]

 Name  : Telad                  Age                 36       STR!     40       
 Sex   : Male                   Height             114       INT!     40       
 Race  : DarkMaia (Lygrog)      Weight              94       WIS!     40       
 Class : Ninja                  Social Class       100       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR:     40       
                                                                               
 + To Melee Hit          58 Level             50    Hit Points       -8/  1255 
 + To Melee Damage       55 Experience  50286278    Spell Points    736/   736 
 + To Ranged Hit         58 Max Exp     50286278    Sanity          301/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                -1557 
   AC                10+121 Gold          553348    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Legendary[7] Searching   : Good         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Superb       Mel.dmg/Rnd:  627-3245  
 Stealth     : Legendary[32]Magic Device: Bad          Infra-Vision: 1310 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted, and you            
          consider that to have been your true birth. Your glowing             
          red eyes radiate miserable servility.                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 127 (6350')

 Your body was a Player.
 You have defeated 6542 enemies.
 You saved 97 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 46th Yavie of the 2890th year of the third age.
 Your adventure lasted 3 days.

     Your Attributes:
You are dead, killed by a Spectral Wyrm on level 127 of Angband.
You can spit acid.
You can breath fire.
You can smell nearby monsters.
You can switch locations with another being.
You can turn ordinary items to gold.
You can create a spear of darkness.
You are able to control the space/time continuum.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    ekmnosz{@                   
        Add Str   : .4.......                   
        Add Wis   : .4.......                   
        Add Dex   : 3........                   
        Add Chr   : .4.......                   
        Mul Mana  : ...+.....                   
        Mul SPower: ........+                   
        Add Stea. : 3..3.....                   
        Add Speed : .43.....+                   
        Add Blows : 3........                   
        Sust Str  : +.......+                   
        Sust Int  : ...+....+                   
        Sust Wis  : +.......+                   
        Sust Dex  : ........+                   
        Sust Con  : +.......+                   
        Sust Chr  : ........+                   
        Invisible : .........                   
        Mul life  : .........                   
        Sens Fire : .........                   
        Reflect   : ........+                   
        Free Act  : ...+....+                   
        Hold Life : ..+.....+                   
        Imm Acid  : ........*                   
        Imm Elec  : ...+....*                   
        Imm Fire  : .+......*                   
        Imm Cold  : ........*                   
        Res Pois  : .+......+                   
        Res Fear  : .+......+                   
        Res Light : ..+.....+                   
        Res Dark  : ..+.....+                   
        Res Blind : +..+....+                   
        Res Conf  : ..++....+                   
        Res Sound : ........+                   
        Res Shard : ........+                   
        Imm Neth  : ........*                   
        Res Nexus : ........+                   
        Res Chaos : ..+.....+                   
        Res Disen : .+.+....+                   
        WraithForm: ........+                   
        Levitate  : ........+                   
        Lite      : ........+                   
        See Invis : ..+.....+                   
        Digestion : ........+                   
        Regen     : ...+....+                   
        Activate  : .++......                   
        Cursed    : ++.......                   
        Precogn.  : ........+                   
        B.Breath  : ........+                   
        Fly       : ........+                   
        Climb     : ........+                   
        Troll.ESP : ..+.....+                   
        Dragon.ESP: ........+                   
        Giant.ESP : ........+                   
        Maia.ESP  : ........+                   
        Undead.ESP: ........+                   
        Evil.ESP  : ........+                   
        Animal.ESP: ........+                   
        TLord.ESP : ........+                   
        Good.ESP  : ........+                   
        Nlive.ESP : ........+                   
        Unique.ESP: ........+                   
        Spider ESP: ........+                   

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Dark Maia Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Dark Maia Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
                   . Sword-mastery               00.000 [0.400]
          - Archery                              01.000 [0.600]
                   . Throwing                    01.000 [1.000]
          . Barehand-combat                      50.000 [1.000]
          . Antimagic                            00.000 [0.550]
          . Ninja                                50.000 [2.000]
 - Sneakiness                                    50.000 [2.000]
          . Stealth                              50.000 [2.400]
          . Disarming                            50.000 [2.000]
          . Backstab                             50.000 [2.000]
          . Stealing                             50.000 [2.000]
          . Dodging                              50.000 [2.000]
 - Powers                                        01.042 [0.300]
          . Devices                              03.350 [1.150]
 - Spirituality                                  02.900 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  04.600 [0.500]
          . Symbiosis                            49.200 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

e) The Ring 'Cirievor' (+3 attacks) {cursed}
        It can be used to store a spell.  It increases your dexterity, stealth
     and attack speed by 3.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to blindness.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 86 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 78 of Angband.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 73 of Angband.
n) a Psychoactive Skin of the Ithryn (+3,+2) [10,+28](60%) (+3 to stealth)
    
    It can be used to store a spell.  It reduces damages you take by 50%,
    physical and magical. It increases your stealth by 3.  It increases
     your mana capacity by 60%.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , blindness, confusion and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Balance on level 99 of
    Angband.
o) (nothing)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 17 Rations of Cram
    
b) a Sprig of Athelas
c) 8 Potions of Healing
d) 2 Potions of *Healing*
e) a Potion of *Enlightenment*
f) 13 Scrolls of Word of Recall
    
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It
    prevents stuns. It increases your searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 35 of
    Angband.
h) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Grim Reaper Figure of Mandos [10,+5] (+3)
    It increases your constitution by 3.  It provides immunity to 
    nether.  It provides resistance to chaos.  
b) a Greater rotting quylthulg (1500 hp)
c) Chaugnar Faugn, Horror from the Hills (2000 hp)
d) a Greater Maiac quylthulg (1500 hp)
e) The Crumpled Scroll of Mass Resurrection
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for 
    healing (800) every 100+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 81 of Angband.
g) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 57 of Angband.
h) The Amulet 'Mirdol' (+2)
    
    It increases your wisdom, constitution and searching by 2.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to electricity, blindness and disenchantment.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater mummy on level 28 of Angband.
i) The Amulet of Faramir (+18,+0) [+8] (+5) (charging)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 47 of Angband.
k) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 32 of Angband.
l) a Chargeable Padded Armour of Resist Acid [4,+6]
m) a Beaked Axe of the Nandor (2d6) (+15,+15) [+17] (+5 to speed)
    
    It must be wielded two-handed.  It increases your stealth and speed by 
    5.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It sustains your constitution.  It
    provides immunity to electricity.  It provides resistance to cold, 
    poison, sound and nether.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Angband.
n) a Chargeable Main Gauche (2d3) (+6,+7)
o) The Long Magic Bow of Irmo (x8) (+36,+28) (+5 to speed)
    It is the
    ultimate armor.  It increases your dexterity, constitution, stealth, 
    infravision, speed and luck by 5.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to blindness, confusion
    , chaos and disenchantment.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It slows your metabolism.  It reflects bolts
    and arrows.  It produces an anti-magic shell.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Angband.
p) The Heavy Mithril Crossbow of Orome (x9) (+36,+28) (+5 to speed)
    It is the ultimate armor.  It increases your dexterity, 
    constitution, stealth, infravision, speed and luck by 5.  It makes you
    invisible.  It sustains your strength, intelligence, wisdom, dexterity
    , constitution and charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion, chaos and disenchantment.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It slows your metabolism.  It reflects
    bolts and arrows.  It produces an anti-magic shell.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 127
    of Angband.


  [The Museum Inventory - Bree ]

a) a Balrog Tooth of Melkor [10,+6] (+3)
    It increases your strength and constitution by 3.  It
    provides immunity to fire.  It produces a fiery sheath.  
b) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 73 of Angband.
c) The Maiaclaw of Crimron (-5,-7) [3,+4] {cursed}
    
    It provides resistance to fire.  It prevents teleportation.  It drains 
    experience.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire gnome on level 50 of Angband.
d) The Ring of Gilmaros [-15] (-4) {cursed}
    
    It decreases your wisdom, charisma and attack speed by 4.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to cold.  It allows you to levitate.  It induces random
    teleportation.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 95 of Angband.
e) The Ring of Power of Ren the Unclean (+1 to speed)
    
    It increases your speed and attack speed by 1.  It makes you
    invisible.  It sustains your strength.  It provides resistance to fire
    , light, sound and disenchantment.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Angband.
f) The Ring of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
g) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your 
    charisma and ability to tunnel by 3.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to shards.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
h) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  It
    makes you invisible.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to fire.  It allows you
    to sense the presence of good beings.  It drains mana.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
i) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and ability to tunnel by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of non-living things.  It drains experience.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 78 of Angband.
j) The Ring of the Ironfists (+10,+10) (+3)
    
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
k) The Ring of Celmel [+11] (+6 to searching)
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It increases your searching by 6.  
    It sustains your dexterity.  It provides resistance to acid, 
    electricity, fire, shards and chaos.  It allows you to levitate.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balance drake on level 72 of Angband.
l) The Ring 'Mendir' [+15] (+5)
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your strength by 5.  It makes you
    invisible.  It provides resistance to cold, blindness and 
    disenchantment.  It allows you to fly.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Angband.
m) The Ring of Anoriach (+3)
    
    It increases your strength, intelligence and speed by 3.  It sustains 
    your strength and charisma.  It provides resistance to blindness, 
    shards and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
n) The Ring of Vingir (+2)
    
    It increases your strength and stealth by 2.  It sustains your 
    strength and constitution.  It provides resistance to electricity, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of Angband.
o) a Ring of Dexterity of the Elements (+7)
    It increases 
    your strength, intelligence and dexterity by 7.  It sustains your 
    dexterity.  It provides resistance to acid, electricity, fire, cold
     and poison.  It renders you especially vulnerable to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 74 of Angband.
p) The Ring of Golomir (+4)
    
    It increases your dexterity and constitution by 4.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    acid, fire, cold and nether.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 95 of Angband.
q) a Ring of Constitution (+6)
    It 
    increases your constitution by 6.  It sustains your constitution.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 28 of Angband.
r) The Ring of Enorgil (+14 to accuracy) (+1)
    
    It can be activated for whirlwind attack every 250 turns if it is
    being worn. It increases your charisma by 1.  It sustains your wisdom.
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 43 of Angband.
s) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a White Balrog on level 57 of Angband.
t) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    
    It increases your constitution and ability to tunnel by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Jisisl of Ice on level 75 of Angband.
u) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Great Cthulhu on level 95 of Angband.
v) The Necklace of Girion [10,+0] (+5)
    It
    can be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 47 of Angband.
w) The Amulet of Orinatan (+7)
    It 
    increases your charisma and searching by 7.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 79 of Angband.
x) The Amulet of Bredir (+2 to infravision)
    It 
    increases your intelligence, charisma and infravision by 2.  It
    sustains your charisma.  It provides resistance to nether and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Angband.
a) The Amulet of Eormando (+2)
    It increases your strength, wisdom and charisma by 2.  It
    sustains your charisma.  It provides resistance to blindness and sound
    .  It slows your metabolism.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 47 of Angband.
c) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
d) The Amulet 'Naxarim' [+5] (+4 to searching)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity and searching by 4.  It
    makes you completely fearless.  It provides resistance to poison, dark
    , nexus, chaos and disenchantment.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Angband.
e) The Amulet of Ranion (+3,+3) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to confusion
    , nether, nexus and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 81 of
    Angband.
f) a Rohirric Amulet of Infravision (+7)
    It increases your infravision and speed by 7.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 79 of
    Angband.
g) The Amulet 'Gloronul' (+4)
    It increases your strength and wisdom by 4.  It sustains your 
    wisdom and charisma.  It provides resistance to cold.  It allows you
    to see invisible monsters.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Ancient blue dragon on level 88 of
    Angband.
h) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bill Gates on level 51 of Angband.
i) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
j) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 47 of Angband.
k) The Silmaril of Flames (+2) {cursed}
    It
    can be activated for invulnerability (dur 8+d8) every 1000 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 95 of Angband.
l) The Silmaril of the Seas (+2)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Oikeroi, Bodyguard of Tevildo on level 89
    of Angband.
m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 81 of Angband.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 58 of
    Angband.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 52 of Angband.
p) The Robe of Lumna [2,+0]
    
    It provides immunity to cold.  It provides resistance to acid, 
    confusion, nether, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 94 of Angband.
q) The Robe 'Guilu' [2,+1]
    
    It sustains your dexterity.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 8 of Angband.
r) a Psychoactive Skin of Resistance (+5,+5) [10,+24](20%) (+1 to stealth)
    It reduces damages you
    take by 50%, physical and magical. It increases your stealth by 1.  It
    increases your mana capacity by 20%.  It provides resistance to acid, 
    electricity, fire and cold.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Psychoactive Skin of Permanence (+5,+5) [10,+26](20%) (+1 to stealth)
    It reduces damages you take by 50%,
    physical and magical. It increases your stealth by 1.  It increases
     your mana capacity by 20%.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to life draining, acid, electricity, fire, cold and sound.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
u) The Soft Leather Armour of Angos [4,+14]
    It sustains your strength.  It
    provides immunity to acid and fire.  It provides resistance to 
    confusion, sound, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 78 of Angband.
v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if
    it is being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 1.  It provides resistance to 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Jedi Master Robe of Ulinareb [6,+0]
    It provides immunity to acid and fire.
    It makes you completely fearless.  It provides resistance to 
    electricity, light, dark, confusion, sound, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Angband.
b) a Fur Cloak of the Bat (-5,-7) [3,+20] (+2)
    
    It increases your stealth, infravision and speed by 2.  It provides
    resistance to cold and dark.  It allows you to fly.  It allows you to
    see invisible monsters.  
    It was given to you as a reward.
c) The Small Leather Shield 'Armel' [2,+7]
    It provides immunity to acid, 
    electricity and cold.  It provides resistance to poison, light, sound, 
    shards, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog on level 96 of Angband.
d) The Large Leather Shield 'Erionweth' [4,+5]
    
    It sustains your wisdom and dexterity.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to cold, 
    sound and disenchantment.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 99 of Angband.
e) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 124 of
    Angband.
f) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
    , dark and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 99 of Angband.
g) The Small Mithril Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to light, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 81 of Angband.
h) The Short Sword (Offhand) 'Turulin' (+1,+7) [-2,-6] (+1 attack)
    
    It increases your attack speed by 1.  It sustains your strength.  It
    provides immunity to acid and cold.  It provides immunity to
    paralysis.  It provides resistance to poison, light and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 46 of
    Angband.
i) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Androg the Outlaw on level 55 of Angband.
j) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, fire, cold, light, blindness, confusion, sound and chaos.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Angband.
k) The Golden Crown of Nique [0,+4]
    
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to fire, shards, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak on level 127 of Angband.
l) The Golden Crown of Palemed [0,+18]
    It
    sustains your dexterity and charisma.  It provides resistance to life
    draining, acid, electricity and fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 127
    of Angband.
m) The Jewel Encrusted Crown of Celdildin [0,+19]
    It sustains your intelligence, wisdom, dexterity and 
    charisma.  It provides resistance to fire and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 124 of Angband.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Fafner the Dragon on level 75 of Angband.
p) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater mummy on level 28 of Angband.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 79 of
    Angband.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 95 of
    Angband.
s) The Third Eye 'Hebras' [1,+0] (+2 to stealth)
    It provides light (radius 1) forever.  It increases your 
    stealth, searching and spell power by 2.  It provides resistance to 
    acid, electricity, poison and confusion.  It allows you to sense the
    presence of evil beings and good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Angband.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 100 of
    Angband.
w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 99 of Angband.
x) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death drake on level 43 of Angband.
a) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Swamp wight on level 95 of Angband.
b) The Set of Cesti of Nendor [5,+17]
    It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to poison, light and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 99 of
    Angband.
c) a Pair of Soft Leather Boots of Speed [2,+4] (+10)
    It increases your speed by 10.  
    It was given to you as a reward.
d) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain
    (3*100) every 250 turns if it is being worn. It is easy to throw. It 
    increases your dexterity and stealth by 4.  It drains life from your
    foes.  It is a great bane of undead.  It provides resistance to dark.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
e) The Hatchet of Hudhret (E:0, L:0) (1d5) (+12,+5)
    It can be wielded two-handed.  It does extra
    damage from acid and frost.  It poisons your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Angband.
f) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 79 of Angband.
g) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 56 of Angband.
h) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
i) The Beaked Axe 'Talduir' (E:25, L:2) (2d6) (+27,+21) (+4)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your dexterity and constitution by 4.  It 
    poisons your foes.  It is especially deadly against dragons.  It is a
    great bane of Maiar.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak on level 127 of Angband.
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can
    be wielded two-handed.  It increases your constitution by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Great Cthulhu on level 95 of Angband.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 28 of Angband.
l) The War Pick of Balar (E:45, L:3) (2d10) (+22,+8) (+2 attacks)
    
    It must be wielded two-handed.  It increases your intelligence, wisdom
    , constitution and attack speed by 2.  It does extra damage from acid
     and dark.  It poisons your foes.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 58 of Angband.
m) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of Maiar.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
n) The Great Axe of Bellossa (4d4) (+3,+9) (+3)
    It must be wielded two-handed.  It increases your intelligence
     and wisdom by 3.  It does extra damage from acid.  It is a great bane
    of Maiar.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 94 of Angband.
o) The Slaughter Axe of Saelth (5d7) (+5,+0) (+3)
    
    It provides light (radius 1) forever.  It increases your intelligence
     by 3.  It does extra damage from electricity.  It drains life from
    your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 127 of Angband.
p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
    
    It increases your strength and dexterity by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    provides resistance to fire.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 50 of
    Angband.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It is easy to throw. It increases your dexterity, speed
     and attack speed by 2.  It does extra damage from frost.  It poisons
    your foes.  It provides resistance to cold.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Dagger 'Doros' (1d5) (-13,+1) (+4)
    It is easy to throw. It increases your 
    wisdom and dexterity by 4.  It produces chaotic effects.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Angband.
s) The Dagger of Ruinendo (1d5) (-3,+5) (+1)
    
    It is easy to throw. It increases your intelligence and wisdom by 1.  
    It does extra damage from acid.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 81 of Angband.
t) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It is easy to
    throw. It does extra damage from fire.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 28 of Angband.
u) The Dagger of Tariel (1d5) (-3,-6) (-4) {cursed}
    
    It is easy to throw. It decreases your constitution by 4.  It does
    extra damage from fire.  It drains life from your foes.  It is
    especially deadly against giants.  It induces random teleportation.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 127 of Angband.
v) The Main Gauche of Findir (2d3) (-1,+7) (+4)
    
    It increases your dexterity by 4.  It does extra damage from fire.  It 
    poisons your foes.  It is especially deadly against trolls.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 30 of Angband.
w) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
x) The Short Sword 'Istilir' (1d7) (-2,+5) (+4)
    It provides light (radius 1) forever.  It 
    increases your constitution and charisma by 4.  It drains life from
    your foes.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 92 of Angband.
a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 81 of
    Angband.
b) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Unicorn of Order on level 81 of Angband.
c) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a White Balrog on level 57 of Angband.
d) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 124
    of Angband.
e) The Hand and a Half Sword of Eandur (4d4) (+7,+2) (+2 to speed)
    It can be wielded two-handed.  It increases your charisma
     and speed by 2.  It does extra damage from electricity.  It produces
    chaotic effects.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 95 of
    Angband.
f) The Claymore of Carth (2d8) (+11,+15) (+5 to speed)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your speed by 5.  It does extra damage from 
    fire.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Angband.
g) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 
    2.  It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire and 
    poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 32 of Angband.
h) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Oberon, King of Amber on level 100 of
    Angband.
i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 2
    .  It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 54 of Angband.
j) The Dark Sword of Annarn (3d6) (+2,+7) (+1)
    
    It generates an antimagic field.  It increases your strength by 1.  It
    does extra damage from acid, frost and dark.  It poisons your foes.  
    It is especially deadly against dragons.  It is a great bane of Maiar.
    It fights against evil with holy fury.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Angband.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire and dark.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
l) The Spiked Dagger 'Nenduil' (2d4) (+12,+14)
    It provides light (radius 1) forever.  It is easy
    to throw. It does extra damage from electricity.  It poisons your foes
    .  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It is especially deadly against dragons.  It is
    a great bane of Maiar.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
m) The Curved Lightsaber of Calir (E:140, L:6) (6d6) (-6,-1) [10,+0](20%) (+1 to s
    It provides light (radius 2) forever.  It increases your 
    wisdom, speed and spell power by 1.  It increases your mana capacity
     by 20%.  It does extra damage from acid and frost.  It poisons your
    foes.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It fights against evil
    with holy fury.  It makes you completely fearless.  It reflects bolts
    and arrows.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 81 of Angband.
n) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 91 of
    Angband.
o) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 124 of Angband.
p) The Halberd of Pelerund (3d7) (+6,+1) [10,+0]
    
    It can be wielded two-handed.  It does extra damage from fire.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 57 of Angband.
q) The Guisarme 'Lathirth' (2d5) (-8,-7) [8,+0] (+2 to speed)
    
    It can be wielded two-handed.  It increases your strength, wisdom and 
    speed by 2.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Angband.
r) The Guisarme of Dinghar (2d5) (-8,-10) [8,+0] (-6) {cursed}
    
    It can be wielded two-handed.  It decreases your dexterity by 6.  It
    produces chaotic effects.  It has been blessed by the gods.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great unclean one on level 127 of Angband.
s) The Scythe 'Nenennath' (5d3) (-3,+13) [1,+0] {cursed}
    
    It can be wielded two-handed.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 65 of Angband.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 124 of Angband.
u) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3)
    
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 71 of
    Angband.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It does extra damage
    from pure magic.  It increases your intelligence and wisdom by 4.  It
    does extra damage from light.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sir Physt on level 76 of Angband.
w) The Mace 'Taratol' (4d4) (+12,+12)
    It can
    be wielded two-handed.  It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Ball-and-Chain 'Aland' (4d3) (+18,-5) (+2 to speed)
    It can be wielded two-handed.  It 
    increases your dexterity, ability to tunnel and speed by 2.  It does
    extra damage from fire.  It can cause earthquakes.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Angband.
a) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
b) a Great Hammer of Slaying (8d5) (+12,+6)
    It is very sharp and can make your foes bleed.  
    You found it in the remains of a Mature green dragon on level 50 of
    Angband.
c) 2 Mighty Hammers 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 78 of Angband.
d) The Sling of Farmer Maggot (x4) (+20,+0) (+2)
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 78 of Angband.
e) The Short Willow Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
g) The Long Yew bow 'Hilach' (x3) (+19,+14) (+1 to speed)
    It increases your strength, intelligence, wisdom, 
    stealth and speed by 1.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Thunder on level 99 of
    Angband.
h) The Long Magic Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
i) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 81 of Angband.
j) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyarlathotep, the Crawling Chaos on level
    100 of Angband.
k) The Light Magic Crossbow 'Eluruin' (x5) (+19,+14)(40%) (+2)
    It provides light (radius 1) forever.  It increases 
    your intelligence and constitution by 2.  It increases your mana
    capacity by 40%.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 124 of Angband.
l) The Heavy Magic Crossbow 'Corinte' (x-3) (+5,+9) (-7 to speed) {cursed}
    
    It decreases your strength and speed by 7.  It decreases your mana
    capacity by 140%.  It fires missiles with extra might.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 96 of Angband.
m) The Small Mithril Boomerang 'Eleretir' (3d4) (-3,-2) {cursed}
    
    It does extra damage from fire.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is a great bane
    of undead.  It prevents teleportation.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 127 of Angband.
n) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 38 of Angband.
o) The Sceptre of Numenor (-3 to speed) {cursed}
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 77 of Angband.
p) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 77 of Angband.
q) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
r) The Cup of Thror
    It can be activated for alchemy every 500 turns.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 91 of
    Angband.
s) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 57 of Angband.
t) The Parchment - Map of Thror
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
u) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, 
    wisdom, infravision and spell power by 3.  It increases your mana
    capacity by 60%.  It sustains your intelligence and wisdom.  It
    provides immunity to cold.  It provides resistance to blindness.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.


