  [FuryBand 3.0.0 Character Sheet]

 Name  : Glayrd                 Age                 50       STR:     40       
 Sex   : Male                   Height              48       Int:     23     23
 Race  : Vampire Dwarf          Weight             150       WIS:     26       
 Class : Axemaster              Social Class        63       DEX!     28       
 Body  : Player                                              CON!     36       
 God   : Aule the Smith                                      CHR:     22       
                                                                               
 + To Melee Hit         223 Level             42    Hit Points      -52/   959 
 + To Melee Damage      199 Experience   3625496    Spell Points     79/    79 
 + To Ranged Hit         32 Max Exp      3625496    Sanity          383/   383 
 + To Ranged Damage       0 Exp to Adv.  4050000    Piety                 1977 
   AC                37+105 Gold           88819    Speed               Normal 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[145Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  33d6+2189 
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Warrior.  You are a              
          credit to the family.  You have dark brown eyes, straight            
          brown hair, a one foot-long beard, and a dark complexion.            
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 51 (2550')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 38 (1900')
        A lost temple: Level 31 (1550')

 Your body was a Player.
 You have defeated 4625 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 48 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by a Dracolich on level 51 of Barad-Dur.
You can spit acid.
You can mind blast your enemies.
You can drain life from a foe.
You can teleport yourself short distances.
You can consume solid rock.
You can switch locations with another being.
You can emit bright light.
You can feel the danger of evil magic.
You can turn ordinary items to gold.
You can harden yourself to the ravages of the elements.
You can use secret passages.
You can embolden yourself.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You are very lucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ....3.2.........            
        Add Wis   : .........3......            
        Add Dex   : .......4........            
        Add Con   : ....3...........            
        Add Chr   : .2....2..3......            
        Add Stea. : .2.....4...8....            
        Add Sear. : .....4.....8....            
        Add Infra : .2..............            
        Add Tun.. : .2............1.            
        Add Speed : ...6............            
        Add Blows : 1...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : .+..............            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+.....            
        Hold Life : ...............+            
        Imm Acid  : ......+*........            
        Res Elec  : ......+.........            
        Imm Fire  : ....*.+........*            
        Res Cold  : ......+........+            
        Res Pois  : ...............+            
        Res Fear  : ...............+            
        Res Light : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : ...............+            
        Res Conf  : ......+..+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...............+            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Fire : ....+...........            
        Lite      : ..........+....+            
        See Invis : .......+........            
        Activate  : .+...+....++....            
        Cursed    : .+.+............            
        Hvy Curse : .+..............            
        Fly       : ...............+            
        Climb     : .......+.......+            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Dark Maia Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 0)
 - Combat                                        47.648 [0.900]
          - Weaponmastery                        47.610 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 47.800 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              01.500 [0.600]
                   . Throwing                    01.000 [0.750]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    11.900 [2.000]
          . Stealth                             -00.600 [0.500]
          . Disarming                            39.200 [2.000]
 - Powers                                        03.989 [0.400]
          . Devices                              29.500 [1.150]
 - Spirituality                                  08.320 [0.400]
          . Prayer                               39.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Construction                         47.000 [1.000]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Double Axe of Extra Attacks (3d6) (+144,+137) (+1 attack) {cursed}
d) The Harp of Thorin (+2 to stealth) {cursed}
        It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Slaying (+12,+10) {cursed}
f) a Ring of Speed (+6) {cursed}
    It increases your speed by 6.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) a Balrog Tooth of Melkor [10,+6] (+3) {100% off}
    It increases your strength and 
    constitution by 3.  It provides immunity to fire.  It produces a fiery
    sheath.  
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It
    prevents stuns. It increases your searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 48 of
    Barad-Dur.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, confusion, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and 
    stealth by 4.  It makes you invisible.  It provides immunity to acid.  
    It provides immunity to paralysis.  It allows you to breathe
    underwater.  It allows you to climb mountains.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Patriarch on level 36 of Barad-Dur.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Rogue's Pair of Hard Leather Boots of Jumping [3,+2] (+8 to stealth)
    It can be activated
    for phasing every 10+d10 turns if it is being worn. It grants you the
    power of blink if it is being worn.  It increases your stealth, 
    searching and luck by 8.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Pick (+1)
    It increases your ability to tunnel by 
    1.  


  [Character Inventory]

a) The Tome of Glayrd
    It cannot be harmed by acid, cold, lightning or fire.  
b) a Fireproof Earth Tome of Aule {100% off}
    It cannot
    be harmed by fire.  
    You stole it from the Library.
c) a Lembas
d) a Sprig of Athelas
e) a Potion of Cure Critical Insanity
f) 3 Potions of Healing
g) a Potion of *Healing*
h) a Scroll of *Identify*
i) 45 Scrolls of Satisfy Hunger
    
j) a Silver Rod of Capacity of Recall (200/200)
k) The Anchor of Space-Time
    It provides light (radius 2) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 45 of Barad-Dur.
l) a Bearded Axe of Slay Evil (1d6) (+6,+5)
m) a Crusader Axe of Slaying (4d5) (+5,+5)
n) a Crusader Axe (2d5) (+2,+5)
o) The Beaked Axe of Hurin (2d6) (+1,+8) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of Maiar.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
q) The Long Sword of Angwiluil (3d4) (+3,+12) (+1)
r) a Lucerne Hammer of *Slay Animal* (4d5) (+4,+9) (+1 to stealth)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Scrolls of Darkness
    
b) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 49 of
    Barad-Dur.
c) The Key of Orthanc
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 45 of Moria.
e) The Splint Mail of Galadri (-2 to accuracy) [19,+8]
    
    It sustains your intelligence.  It provides immunity to fire and 
    nether.  It makes you completely fearless.  It provides resistance to 
    acid, electricity and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Morgulrog on level 35 of Barad-Dur.
f) The Soft Studded Leather of Eledhwe [5,+1]
    It
    sustains your dexterity and constitution.  It provides immunity to 
    fire and cold.  It provides resistance to shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Barney the Dinosaur on level 37 of Moria.
g) The Soft Studded Leather of Gwilpion (-58,-23) [5,+12](20%)
    
    It increases your hit points by 20%.  It sustains your wisdom and 
    charisma.  It provides immunity to acid.  It provides resistance to 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 35 of Moria.
h) The Cord Armour of Arinin [6,+7]
    It
    sustains your wisdom and dexterity.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    dark, sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Headless on level 42 of Barad-Dur.
i) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) a Chargeable Cloak [1,+5]
    It can be upgraded
    with gold  
    It was given to you as a reward.
k) The Spider Web of Niendaint [1,+11]
    It sustains your intelligence and 
    charisma.  It provides immunity to electricity.  It makes you
    completely fearless.  It provides resistance to confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain
    (3*100) every 250 turns if it is being worn. It is easy to throw. It 
    increases your dexterity and stealth by 4.  It drains life from your
    foes.  It is a great bane of undead.  It provides resistance to dark.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Katana 'Goldordar' (3d4) (+2,+7) (+6)
    It can be wielded
    two-handed.  It increases your strength by 6.  It poisons your foes.  
    It is very sharp and can cut your foes.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire and dark.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
p) The Long Bow of Legolas (x6) (+17,+19) (+3)
q) The Parchment - Map of Thror


  [Home Inventory - Minas Anor ]

a) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) The Necklace of Girion [10,+0] (+5)
b) The Amulet of Faramir (+18,+0) [+8] (+5)
c) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It
    grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Chargeable Espadon (2d9) (+3,+6)


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2)
    It increases your wisdom and charisma
     by 2.  It makes you invisible.  It sustains your wisdom.  It provides
    resistance to fire, dark and nether.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring 'Elosse' {cursed}
    
    It makes you completely fearless.  It provides resistance to 
    electricity, nether and nexus.  It allows you to levitate.  It induces
    random teleportation.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Amulet 'Langwen' (+3 to stealth)
    It 
    increases your intelligence, constitution and stealth by 3.  It
    sustains your charisma.  It provides resistance to sound and nexus.  
    It gives telepathic powers.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Malekith the Accursed on level 45 of Moria.
d) a Psychoactive Skin (+5,+5) [10,+10](20%) (+1 to stealth)
    
    It reduces damages you take by 50%, physical and magical. It increases 
    your stealth by 1.  It increases your mana capacity by 20%.  It
    provides resistance to electricity.  It speeds your regenerative
    powers.  
e) The Dagger 'Arastar' (1d5) (+10,+22) (+2 attacks)
    It is easy to throw. It increases your attack speed by 2.  It
    does extra damage from electricity.  It produces chaotic effects.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of Maiar.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) a Well-balanced Curved Lightsaber (E:140, L:6) (6d6) (+10,+7) [10,+0](20%) (+1)
    It provides light (radius 2) forever.  It is easy
    to throw. It increases your spell power by 1.  It increases your mana
    capacity by 20%.  It is very sharp and can cut your foes.  It makes
    you completely fearless.  It reflects bolts and arrows.  It has been
    blessed by the gods.  
    You found it in the remains of a Dark dwarven warrior on level 45 of Moria.
h) The Pike of Lormareth (2d5) (+10,+2) [8,+0] (+2)
    
    It can be wielded two-handed.  It increases your dexterity and 
    charisma by 2.  It does extra damage from electricity and fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 15 of A lost temple.
i) Durin's Bane's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Museum Inventory - Caras Galadhon ]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


