		/* Analyze the spell */
		switch (realm)
		{
		case 0: /* Miracles */
			switch (spell)
			{
			case 1: strcpy(p, " heal 2d10"); break;
			case 2: strcpy(p, " dur 12+d12 turns"); break;
			case 4: sprintf(p, " dam %d", 10 + (plev / 2)); break;
			case 6: strcpy(p, " heal 4d10"); break;
			case 10: strcpy (p, " heal 8d10"); break;
			case 11: strcpy (p, " dur 24+d24"); break;
			case 12: sprintf (p, " dam 3d6+%d", (plev + orb)); break;
			case 13: sprintf (p, " dur d25+%d", 3 * (plev)); break;
			case 14: strcpy (p, " heal 300"); break;
			case 16: sprintf (p, " dam %d+%d", plev, plev); break;
			case 18: sprintf (p, " dam %d+%d", 3 * plev, 3 * plev); break;
			case 20: sprintf (p, " dam %d", 4 * plev); break;
			case 22: sprintf(p, " d %d/h 1000", 4 * plev); break;
			case 24: strcpy (p, " dur 25+d25"); break;
			case 25: strcpy (p, " dur 48+d48"); break;
			case 28: strcpy (p, " heal 2000"); break;
			case 30: sprintf (p, " h300/d%d+388", plev * 4); break;
			case 31: strcpy (p, " dur 7+d7"); break;
			}
			break;
		case 1: /* Sorcery */

			switch (spell)
			{
			case 1: strcpy(p, " range 10"); break;
			case 3: sprintf(p, " dam %d", 10 + (plev / 2)); break;
			case 5: sprintf(p, " range %d", plev * 5); break;
			case 13: sprintf(p, " dur %d+d%d", plev, (plev+20)); break;
			case 19: sprintf(p, " range %d", plev+2); break;
			case 20: strcpy(p, " dur 25+d30"); break;
			case 23: strcpy(p, " delay 15+d21"); break;
			case 25: sprintf(p, "max wgt %d", plev * 15 / 10); break;
			case 26: sprintf(p, " dam 7d7+%d", (plev/2)); break;
			case 27: strcpy(p, " dur 25+d30"); break;
			case 31: strcpy(p, " dur 8+d8"); break;
			}
			break;
		case 2: /* Nature */
			switch (spell)
			{
			case 1: strcpy(p, " heal 2d8"); break;
			case 4: sprintf(p, " dam %d", 10 + (plev / 2)); break;
			case 6: strcpy(p, " dur 20+d20"); break;
			case 9: sprintf(p, " dam %dd8", (3+((plev-5)/4))); break;
			case 11:sprintf(p, " dam %dd8", (5+((plev-5)/4))); break;
			case 12: strcpy(p, " dam 6d8"); break;
			case 15: strcpy(p, " heal 1000"); break;
			case 18: strcpy(p, " dur 20+d30"); break;
			case 19: strcpy(p, " dur 20+d20"); break;
			case 24: strcpy(p, " rad 10"); break;
			case 26: sprintf(p, " dam %d", 70+plev); break;
			case 27: sprintf(p, " dam %d", 90+plev); break;
			case 28: sprintf(p, " dam %d", 100+plev); break;
			case 29: strcpy(p, " dam 75"); break;
			case 31: sprintf(p, " dam %d+%d", 4*plev,100+plev); break;
			}
			break;

		case 3: /* Chaos */
			switch (spell)
			{
			case 0: sprintf(p, " dam %dd4", 3+((plev-1)/5)); break;
			case 2: sprintf(p, " dam %d", 10 + (plev / 2)); break;
			case 4: sprintf(p, " dam 3d5+%d", plev +
						(plev / (((p_ptr->pclass == CLASS_MAGE)
						|| (p_ptr->pclass == CLASS_HIGH_MAGE)) ? 2 : 4))); break;
			case 5: sprintf(p, " dam %dd8", (6+((plev-5)/4))); break;
			case 6: sprintf(p, " dam %dd8", (8+((plev-5)/4))); break;
			case 7: sprintf(p, " range %d", plev * 5); break;
			case 8: strcpy(p, " random"); break;
			case 9: sprintf(p, " dam %dd8", (10+((plev-5)/4))); break;
			case 10: sprintf(p, " dam %d", 45 + plev); break;
			case 11: sprintf(p, " dam %dd8", (11+((plev-5)/4))); break;
			case 12: sprintf(p, " dam %d", 55 + plev); break;
			case 15: sprintf(p, " dam %d", 66 + plev); break;
			case 17: sprintf(p, " dam %dd8", (5+((plev)/10))); break;
			case 19: sprintf(p, " dam %d", 80 + plev); break;
			case 24: sprintf(p, " dam %dd8", (9 + ((plev/10)))); break;
			case 25: sprintf(p, " dam %d each", (3*plev)/2); break;
			case 26: sprintf(p, " dam %d", 75 + plev); break;
			case 27: strcpy (p, " dam 75 / 150"); break;
			case 28: sprintf(p, " dam %d", 120 + plev); break;
			case 29: sprintf(p, " dam %d", 300 + (plev * 2)); break;
			case 30: sprintf(p, " dam %d", p_ptr->chp); break;
			case 31: strcpy (p, " dam 3 * 175"); break;
			}
			break;

		case 4: /* Death */
			switch(spell)
			{
			case 1: sprintf(p, " dam %dd3", (3 + ((plev-1)/5))); break;
			case 3: sprintf(p, " dam %d", 10 + (plev / 2)); break;
			case 5: sprintf(p, " dur 20+d20"); break;
			case 8: sprintf(p, " dam 3d6+%d", plev +
						(plev / (((p_ptr->pclass == CLASS_MAGE)
						|| (p_ptr->pclass == CLASS_HIGH_MAGE)) ? 2 : 4))); break;
			case 9: sprintf(p, " dam %dd8", (6+((plev-5)/4))); break;
			case 11: sprintf(p, " dm %d* 5+d15", 2 + (plev/15)); break;
			case 13: sprintf (p, " dam %d", 4 * plev); break;
			case 16: strcpy(p, " dur 25+d25"); break;
			case 17: strcpy(p, " random"); break;
			case 18: sprintf(p, " dam %dd8", (4+((plev-5)/4))); break;
			case 19: strcpy(p, " max dur 50"); break;
			case 20: strcpy(p, " dam 3*100"); break;
			case 22: strcpy(p, " dam 120"); break;
			case 27: sprintf(p, " dam %d", plev * 3); break;
			case 28: sprintf(p, " dam %d", plev * 4); break;
			case 29: strcpy(p, " dam 666"); break;
			case 31: sprintf(p, " dur %d+d%d", (plev/2), (plev/2)); break;
			}  

			break;
		case 5: /* Tarot */
			switch(spell)
			{
			case 0: strcpy(p, " range 10"); break;
			case 1: sprintf(p, " dam %dd3", 3 + ((plev-1)/5)); break;
			case 2: strcpy(p, " random"); break;
			case 4: sprintf(p, " range %d", plev * 4); break;
			case 5: sprintf(p, " range %d", plev+2); break;
			case 6: strcpy(p, " dur 25+d30"); break;
			case 8: sprintf(p, " max wgt %d", plev * 15 / 10); break;
			case 14: strcpy(p, " delay 15+d21"); break;
			case 22: sprintf(p, " dam %d", plev * 3); break;
			}
			break;
		case 6: /* Charms */
			switch (spell)
			{
			case 0: sprintf(p, " dam %dd3", 3 + ((plev-1)/5)); break;
			case 4: strcpy(p, " range 10"); break;
			case 5: sprintf(p, " dam 2d%d", plev / 2); break;
			case 7: strcpy(p, " heal 2d8"); break;
			case 14: case 15: case 16: case 17:
				strcpy(p, " dur 20+d20"); break;
			case 18: strcpy(p, " heal 4d8"); break;
			case 19: sprintf(p, " range %d", plev * 5); break;
			case 21: strcpy(p, " dam 6d8"); break;
			case 23: strcpy(p, " dur 24+d24"); break;
			case 28: sprintf(p, " dam %d", 75 + (plev)); break;
			case 30: strcpy(p, " delay 15+d21"); break;
			case 31: strcpy(p, " dur 25+30"); break;
			}
			break;
		case 7: /* Somatic */
			switch (spell)
			{
			case 0: strcpy(p, " heal 2d10"); break;
			case 1: strcpy(p, " range 10"); break;
			case 5: strcpy(p, " dur 30+d25");break;
			case 6: strcpy(p, " heal 4d10"); break;
			case 8: strcpy(p, " dur 20+d20");break;
			case 10: strcpy (p, " heal 8d10"); break;
			case 11: strcpy (p, " dur 24+d24"); break;
			case 12: sprintf (p, " range %d", (plev * 3)); break;
			case 13: sprintf (p, " dur d%d+%d",(20+plev),plev); break;
			case 14: strcpy (p, " heal 300"); break;
			case 15: strcpy(p, " dur 20+d20");break;
			case 18: strcpy(p, " dur 30+d20");break;
			case 19: sprintf(p, " range %d",(plev + 2));break;
			case 24: strcpy (p, " dur 25+d25"); break;
			case 28: strcpy (p, " heal 2000"); break;
			case 31: strcpy (p, " dur 7+d7"); break;
			}
			break;
		default:
			sprintf(p, "Unknown type: %d.", realm);


		}




/*
* Hack -- the spell information table.
*
*   Class Name
*
*   Spell Book
*   Spell Xtra
*
*   Spell Stat,
*   Spell Type,
*
*   Spell Level,
*   Spell Encumbrance,
*
*   Array of { Lev, Mana, Fail, Exp/Lev }*/

player_magic magic_info[MAX_CLASS] =
{
{
/*** Warrior ***/

0,
0,

A_STR,
0,

99,
0,
{
{
/* Warrior: Miracles */
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
{
/* Warrior: Sorcery */
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
{
/* Warrior: Nature */
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
{
/* Warrior: Chaos */
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
{
/* Warrior: Death */
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
{
/* Warrior: Planar */
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
{
/* Warrior: Folk */
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
{
/* Warrior: Somatic */
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
},
},
{
/*** Mage ***/
TV_SORCERY_BOOK,
0,

A_INT,
0,

1,
300,
{
{
/* Mage: Miracles */
{ 1, 1, 30, 4 },
{ 3, 2, 35, 4 },
{ 4, 3, 35, 4 },
{ 5, 5, 35, 4 },
{ 7, 7, 35, 4 },
{ 9, 8, 40, 4 },
{ 12, 12, 40, 3 },
{ 15, 14, 45, 3 },

{ 16, 16, 45, 4},
{ 17, 17, 50, 4},
{ 18, 18, 50, 4},
{ 19, 19, 50, 4},
{ 20, 20, 50, 4},
{ 23, 23, 50, 4},
{ 30, 30, 55, 5},
{ 35, 70, 75, 5},

{ 26, 30, 50, 75 },
{ 28, 25, 70, 150 },
{ 33, 33, 60, 75 },
{ 35, 35, 60, 75 },
{ 35, 35, 70, 75 },
{ 35, 55, 80, 115 },
{ 39, 40, 80, 125 },
{ 46, 70, 80, 150 },

{ 9, 9, 50, 40 },
{ 25, 25, 50, 50 },
{ 35, 85, 80, 115 },
{ 42, 100, 80, 225 },
{ 45, 90, 80, 115 },
{ 48, 50, 80, 100 },
{ 49, 100, 80, 250 },
{ 50, 100, 80, 250 }
},
/* Mage: Sorcery */
{
{ 1, 1, 23, 4 },
{ 1, 2, 24, 4 },
{ 3, 3, 25, 1 },
{ 3, 3, 30, 1 },
{ 4, 4, 30, 1 },
{ 5, 5, 35, 5 },
{ 6, 5, 30, 4 },
{ 7, 7, 75, 9 },

{ 9, 7, 75, 8 },
{ 10, 7, 75, 8 },
{ 11, 7, 75, 7 },
{ 13, 7, 50, 6 },
{ 18, 12, 60, 8 },
{ 22, 12, 60, 8 },
{ 28, 20, 70, 15 },
{ 33, 30, 75, 20 },

{ 3, 3, 25, 15 },
{ 10, 10, 70, 40 },
{ 10, 10, 80, 40 },
{ 12, 12, 80, 40 },
{ 14, 10, 60, 25 },
{ 20, 18, 85, 50 },
{ 20, 18, 60, 25 },
{ 25, 25, 75, 19 },

{ 10, 10, 40, 20 },
{ 25, 25, 75, 70 },
{ 25, 30, 95, 160 },
{ 30, 40, 80, 120 },
{ 40, 80, 95, 200 },
{ 40, 100, 95, 200 },
{ 42, 50, 90, 175 },
{ 45, 70, 75, 250 },
},
/* Mage: Nature Magic */
{
{ 1, 1, 23, 4 },
{ 3, 3, 25, 3 },
{ 3, 3, 25, 1 },
{ 4, 4, 35, 4 },
{ 4, 4, 50, 5 },
{ 4, 5, 50, 5 },
{ 5, 5, 50, 5 },
{ 5, 5, 35, 4 },

{ 5, 5, 40, 6 },
{ 5, 5, 30, 6 },
{ 7, 6, 45, 6 },
{ 7, 6, 40, 6 },
{ 9, 6, 30, 5 },        
{ 19, 12, 55, 8 },
{ 25, 25, 90, 50 },
{ 40, 100, 95, 50 },

{ 7, 7, 20, 28 },
{ 9, 12, 40, 44 },
{ 10, 12, 75, 120 },
{ 15, 20, 85, 60 },
{ 30, 30, 90, 100 },
{ 37, 40, 90, 200 },
{ 38, 45, 75, 200},
{ 40, 90, 90, 250 },


{ 20, 18, 60, 25 },
{ 23, 23, 80, 50 },
{ 25, 25, 75, 29 },
{ 30, 27, 75, 35 },
{ 35, 30, 85, 65 },
{ 37, 35, 90, 100 },
{ 40, 90, 95, 250 },
{ 40, 75, 65, 150 }
},
/* Mage: Chaos Magic */
{
{ 1, 1, 20, 4 },
{ 1, 2, 22, 4 },
{ 2, 2, 25, 4 },
{ 5, 5, 30, 1 },
{ 9, 6, 50, 1 },
{ 13, 9, 45, 6 },
{ 14, 9, 45, 6 },
{ 15, 9, 35, 5 },

{ 17, 10, 25, 5 },
{ 19, 12, 45, 9 },
{ 21, 13, 45, 10 },
{ 23, 15, 50, 11 },
{ 25, 16, 50, 12 },
{ 25, 18, 60, 8 },
{ 30, 20, 80, 15 },
{ 35, 40, 85, 40 },

{ 11, 7, 45, 9 },
{ 15, 15, 80, 35 },
{ 16, 14, 80, 35 },
{25, 25, 85, 100 },
{ 30, 25, 85, 150 },
{ 42, 50, 85, 250 },
{ 45, 90, 80, 250 },
{ 47, 100, 90, 250 },

{ 20, 20, 66, 8 },
{ 35, 32, 85, 35 },
{ 37, 34, 75, 40 },
{ 41, 42, 85, 100 },
{ 43, 44, 80, 150 },
{ 45, 48, 85, 200 },
{ 47, 75, 80, 200 },
{ 49, 100, 85, 250 }
},
/* Mage: Death Magic */
{
{ 1, 1, 25, 4 },
{ 2, 2, 25, 4 },
{ 2, 2, 25, 4 },
{ 3, 3, 27, 3 },
{ 5, 5, 30, 4 },
{ 7, 10, 75, 6 },
{ 9, 9, 30, 4 },
{ 10, 10, 30, 4 },

{ 12, 12, 40, 5 },
{ 13, 12, 30, 4 },
{ 18, 15, 50, 10 },
{ 23, 20, 60, 16 },
{ 30, 75, 50, 30 },
{ 33, 35, 60, 16 },
{ 37, 25, 95, 25 },
{ 45, 50, 95, 150 },

{ 10, 20, 80, 180 },
{ 10, 15, 80, 30 },
{ 11, 11, 30, 15 },
{ 30, 25, 75, 50 },
{ 33, 35, 60, 125 },
{ 33, 90, 70, 90 },
{ 40, 40, 70, 200 },
{ 40, 75, 80, 100 },

{ 20, 20, 75, 50 },
{ 25, 66, 95 , 250 },
{ 30, 40, 95, 250 },
{ 33, 35, 70, 40 },
{ 37, 35, 80, 70 },
{ 42, 120, 95, 250 },
{ 45, 100, 90, 250 },
{ 47, 100, 90, 250 }
},
/* Mage: Tarot Magic */
{
{ 1, 1, 50, 3 },
{ 3, 3, 50, 4 },
{ 5, 5, 75, 8 },
{ 6, 6, 80, 8 },
{ 7, 7, 40, 4 },
{ 9, 9, 60, 6 },
{ 14, 12, 60, 6 },
{ 17, 15, 60, 5 },

{ 20, 20, 80, 8 },
{ 24, 22, 60, 8 },
{ 28, 24, 60, 8 },
{ 30, 25, 70, 9 },
{ 33, 28, 80, 12 },
{ 35, 30, 70, 10 },
{ 40, 35, 80, 15 },
{ 42, 40, 70, 12 },

{ 15, 15, 80, 20 },
{ 24, 24, 70, 25 },
{ 26, 26, 70, 30 },
{ 30, 30,  70, 35 },
{ 35, 70, 80, 100 },
{ 40, 100, 90, 250 },
{ 42, 50, 50, 75 },
{ 45, 100, 90, 200 },

{ 30, 30, 60, 50 },
{ 35, 50, 90, 100 },
{ 36, 80, 80, 150 },
{ 39, 80, 80, 150 },
{ 42, 100, 80, 200 },
{ 47, 100, 80, 150 },
{ 48, 100, 80, 200 },
{ 49, 100, 80, 220 }
},
/* Mage: Charms */
{
{ 1, 1, 20, 4 },
{ 1, 1, 33, 5 },
{ 1, 1, 33, 4 },
{ 2, 1, 33, 5 },
{ 2, 2, 33, 5 },
{ 4, 4, 40, 6 },
{ 5, 5, 33, 7 },
{ 6, 5, 44, 5 },

{ 7, 6, 40, 7 },
{ 8, 8, 60, 7 },
{ 9, 8, 50, 6 },
{ 9, 9, 50, 6 },
{ 9, 9, 50, 6 },
{ 11, 10, 50, 6 },
{ 12, 12, 50, 5 },
{ 13, 12, 50, 5 },

{ 14, 12, 50, 5 },
{ 15, 12, 50, 5 },
{ 16, 14, 33, 6 },
{ 18, 15, 50, 8 },
{ 20, 16, 60, 9 },
{ 23, 18, 60, 9 },
{ 25, 20, 70, 12 },
{ 25, 20, 60, 13 },

{ 28, 25, 70, 30 },
{ 35, 35, 80, 25 },
{ 38, 30, 60, 25 },
{ 40, 30, 70, 25 },
{ 41, 30, 66, 30 },
{ 42, 30, 80, 40 },
{ 45, 50, 70, 50 },
{ 49, 100, 80, 200 }
},
/* Mage: Somatic */
{
{ 1, 1, 23, 4 },
{ 1, 2, 24, 4 },
{ 3, 3, 25, 1 },
{ 3, 3, 30, 1 },
{ 4, 4, 30, 1 },
{ 5, 5, 35, 5 },
{ 6, 5, 30, 4 },
{ 7, 7, 75, 9 },

{ 9, 7, 75, 8 },
{ 10, 7, 75, 8 },
{ 11, 7, 75, 7 },
{ 13, 7, 50, 6 },
{ 18, 12, 60, 8 },
{ 22, 12, 60, 8 },
{ 28, 20, 70, 15 },
{ 33, 30, 75, 20 },

{ 3, 3, 25, 15 },
{ 10, 10, 70, 40 },
{ 10, 10, 80, 40 },
{ 12, 12, 80, 40 },
{ 14, 10, 60, 25 },
{ 20, 18, 85, 50 },
{ 20, 18, 60, 25 },
{ 25, 25, 75, 19 },

{ 10, 10, 40, 20 },
{ 25, 25, 75, 70 },
{ 25, 30, 95, 160 },
{ 30, 40, 80, 120 },
{ 40, 80, 95, 200 },
{ 40, 100, 95, 200 },
{ 42, 50, 90, 175 },
{ 45, 70, 75, 250 },
},
}
},
{
/*** Priest ***/
TV_MIRACLES_BOOK,
0,

A_WIS,
1,

1,
350,
{
/* Priest: Miracles */
{
{ 1, 1, 10, 4 },
{ 1, 2, 15, 4 },
{ 1, 2, 20, 4 },
{ 3, 2, 25, 1 },
{ 3, 3, 27, 2 },
{ 4, 4, 28, 2 },
{ 5, 4, 32, 4 },
{ 7, 5, 38, 4 },

{ 7, 6, 38, 5 },
{ 9, 6, 38, 4 },
{ 9, 7, 40, 4 },
{ 10, 8, 38, 4 },
{ 10, 8, 40, 4 },
{ 11, 8, 42, 4 },
{ 20, 16, 60, 7 },
{ 33, 55, 90, 15 },

{ 15, 14, 50, 50 },
{ 16, 14, 80, 60 },
{ 17, 14, 55, 70 },
{ 24, 20, 55, 70 },
{ 25, 20, 70, 120 },
{ 25, 25, 80, 250 },
{ 39, 32, 95, 200 },
{ 44, 44, 80, 250 },

{ 5, 5, 50, 80 },
{ 15, 14, 50, 100 },
{ 30, 50, 80, 130 },
{ 35, 70, 90, 250 },
{ 40, 50, 80, 130 },
{ 40, 40, 80, 200 },
{ 42, 90, 85, 200 },
{ 45, 90, 85, 250 },
},
/* Priest: Sorcery */
{
{ 2, 1, 23, 4 },
{ 3, 2, 24, 4 },
{ 4, 3, 25, 1 },
{ 5, 4, 30, 1 },
{ 6, 5, 30, 1 },
{ 7, 6, 35, 5 },
{ 9, 7, 30, 4 },
{ 11, 10, 75, 9 },

{ 13, 11, 75, 8 },
{ 14, 12, 75, 6 },
{ 15, 13, 75, 7 },
{ 16, 14, 50, 6 },
{ 22, 15, 60, 8 },
{ 27, 17, 65, 10 },
{ 30, 22, 70, 15 },
{ 36, 33, 75, 20 },

{ 7, 7, 25, 15 },
{ 12, 12, 70, 40 },
{ 14, 14, 80, 40 },
{ 15, 15, 80, 40 },
{ 18, 18, 60, 25 },
{ 20, 20, 85, 50 },
{ 22, 22, 60, 25 },
{ 27, 27, 75, 19 },

{ 13, 13, 40, 20 },
{ 24, 24, 75, 70 },
{ 27, 30, 95, 160 },
{ 33, 40, 80, 120 },
{ 42, 80, 95, 200 },
{ 42, 100, 95, 200 },
{ 45, 50, 90, 175 },
{ 48, 70, 75, 250 },
},
/* Priest: Nature Magic */
{
{ 2, 1, 25, 4 },
{ 5, 3, 25, 4 },
{ 5, 4, 25, 1 },
{ 6, 5, 35, 4 },
{ 6, 5, 50, 5 },
{ 6, 6, 50, 5 },
{ 7, 7, 50, 5 },
{ 7, 7, 35, 4 },

{ 7, 7, 40, 6 },
{ 8, 7, 30, 6 },
{ 9, 10, 40, 6 },
{ 10, 10, 40, 6 },
{ 11, 11, 30, 5 },
{ 20, 20, 65, 7 },
{ 30, 30, 55, 8 },
{ 42, 100, 95, 50 },

{ 9, 9, 20, 28 },
{ 11, 12, 40, 44 },
{ 12, 13, 75, 120 },
{ 18, 20, 85, 60 },
{ 35, 35, 80, 50 },
{ 39, 40, 90, 200 },
{ 40, 50, 85, 250 },
{ 42, 90, 90, 250 },

{ 22, 22, 60, 24 },
{ 25, 25, 60, 25 },
{ 27, 27, 75, 29 },
{ 32, 30, 75, 29 },
{ 37, 32, 85, 65 },
{ 39, 37, 90, 100 },
{ 42, 90, 95, 250 },
{ 44, 80, 65, 150 },
},
/* Priest: Demonic Magic */
{
{ 2, 1, 22, 4 },
{ 3, 2, 24, 4 },
{ 4, 3, 26, 4 },
{ 5, 4, 30, 6 },
{ 10, 6, 30, 5 },
{ 11, 6, 50, 5 },
{ 16, 11, 50, 6 },
{ 17, 11, 35, 5 },

{ 19, 15, 50, 7 }, 
{ 21, 16, 50, 9 },
{ 23, 18, 80, 20 },
{ 25, 18, 50, 11 },
{ 27, 20, 65, 12 },
{ 29, 22, 60, 8 },
{ 33, 23, 80, 15},
{ 37, 42, 85, 40 },

{ 14, 11, 45, 9 },
{ 17, 17, 70, 20 },
{ 20, 18, 80, 35 },
{ 27, 27, 70, 35 },
{ 35, 30, 85, 150 },
{ 45, 55, 95, 250 },
{ 47, 90, 90, 250 },
{ 49, 100, 90, 250 },

{ 25, 25, 66, 8 },
{ 37, 37, 85, 35 },
{ 39, 37, 75, 50 },
{ 43, 45, 85, 100 },
{ 45, 47, 90, 150 },
{ 47, 50, 95, 200 },
{ 49, 95, 80, 200 },
{ 50, 100, 95, 250 },
},
/* Priest: Death Magic */
{
{ 1, 1, 25, 4 },
{ 2, 2, 25, 4 },
{ 3, 3, 25, 4 },
{ 5, 4, 27, 4 },
{ 7, 7, 30, 4 },
{ 9, 11, 75, 6 },
{ 11, 11, 30, 4 },
{ 12, 12, 40, 5 },

{ 14, 14, 40, 5 },
{ 16, 16, 30, 4 },
{ 21, 20, 50, 10 },
{ 25, 24, 60, 16 },
{ 33, 75, 90, 30 },
{ 35, 35, 60, 16 },
{ 40, 30, 95, 100 },
{ 50, 52, 95, 150 },

{ 13, 20, 80, 180 },
{ 13, 15, 80, 30 },
{ 14, 15, 30, 15 },   
{ 33, 33, 70, 33 },
{ 35, 35, 60, 125 },
{ 35, 95, 70, 90 },
{ 44, 44, 80, 200 },
{ 45, 75, 80, 100 },

{ 25, 25, 75, 50 },
{ 30, 75, 95, 250 },
{ 35, 45, 95, 250 },
{ 40, 40, 70, 40 },
{ 42, 40, 80, 70 },
{ 48, 125, 95, 250 },
{ 49, 100, 90, 250 },
{ 50, 111, 90, 250 },
},
/* Priest: Planar Magic */
{
{ 1, 1, 50, 3 },
{ 4, 4, 50, 4 },
{ 6, 5, 75, 8 },
{ 7, 7, 80, 8 },
{ 9, 9, 40, 4 },
{ 11, 11, 60, 6 },
{ 17, 14, 60, 6 },
{ 19, 17, 60, 5 },

{ 22, 22, 80, 8 },
{ 26, 24, 60, 8 },
{ 30, 25, 60, 8 },
{ 32, 30, 70, 9 },
{ 35, 30, 80, 12 },
{ 38, 35, 70, 10 },
{ 42, 40, 80, 15 },
{ 45, 45, 70, 12 },

{ 17, 17, 80, 20 },
{ 27, 25, 70, 25 },
{ 29, 27, 70, 30 },
{ 33, 30,  70, 35 },
{ 38, 75, 80, 100 },
{ 41, 110, 90, 250 },
{ 45, 55, 50, 75 },
{ 49, 125, 90, 200 },

{ 32, 30, 60, 50 },
{ 38, 55, 90, 100 },
{ 40, 85, 80, 150 },
{ 43, 85, 80, 150 },
{ 46, 110, 80, 200 },
{ 48, 115, 80, 150 },
{ 49, 120, 80, 200 },
{ 50, 125, 80, 220 }
},
/* Priest: Charms */
{
{ 1, 1, 20, 4 },
{ 1, 1, 33, 5 },
{ 2, 1, 33, 4 },
{ 2, 2, 33, 5 },
{ 3, 3, 33, 5 },
{ 5, 5, 40, 6 },
{ 6, 6, 33, 7 },
{ 7, 6, 44, 5 },

{ 8, 7, 40, 7 },
{ 9, 8, 60, 7 },
{ 10, 9, 50, 6 },
{ 11, 10, 50, 6 },
{ 12, 11, 50, 6 },
{ 13, 12, 50, 6 },
{ 14, 13, 50, 5 },
{ 15, 14, 50, 5 },

{ 16, 15, 50, 5 },
{ 17, 16, 50, 5 },
{ 18, 17, 33, 6 },
{ 19, 18, 50, 8 },
{ 22, 20, 60, 9 },
{ 24, 22, 60, 9 },
{ 27, 24, 70, 12 },
{ 29, 26, 60, 13 },

{ 33, 30, 80, 50 },
{ 37, 36, 80, 25 },
{ 40, 37, 60, 25 },
{ 42, 38, 70, 25 },
{ 44, 39, 66, 30 },
{ 46, 40, 80, 40 },
{ 47, 55, 70, 50 },
{ 50, 120, 80, 200 }
},
/* Priest: Somatic */
{
{ 2, 1, 23, 4 },
{ 3, 2, 24, 4 },
{ 4, 3, 25, 1 },
{ 5, 4, 30, 1 },
{ 6, 5, 30, 1 },
{ 7, 6, 35, 5 },
{ 9, 7, 30, 4 },
{ 11, 10, 75, 9 },

{ 13, 11, 75, 8 },
{ 14, 12, 75, 6 },
{ 15, 13, 75, 7 },
{ 16, 14, 50, 6 },
{ 22, 15, 60, 8 },
{ 27, 17, 65, 10 },
{ 30, 22, 70, 15 },
{ 36, 33, 75, 20 },

{ 7, 7, 25, 15 },
{ 12, 12, 70, 40 },
{ 14, 14, 80, 40 },
{ 15, 15, 80, 40 },
{ 18, 18, 60, 25 },
{ 20, 20, 85, 50 },
{ 22, 22, 60, 25 },
{ 27, 27, 75, 19 },

{ 13, 13, 40, 20 },
{ 24, 24, 75, 70 },
{ 27, 30, 95, 160 },
{ 33, 40, 80, 120 },
{ 42, 80, 95, 200 },
{ 42, 100, 95, 200 },
{ 45, 50, 90, 175 },
{ 48, 70, 75, 250 },
},
}
},
{
/*** Rogue ***/
TV_SORCERY_BOOK,
0,

A_INT,
0,

5,
350,

{
{
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        
},
/* Rogue (Burglar): Sorcery */
{
{ 5, 1, 50, 1 },
{ 7, 2, 55, 1 },
{ 8, 3, 65, 1 },
{ 9, 3, 65, 1 },
{ 13, 6, 75, 1 },
{ 15, 7, 75, 1 },
{ 17, 9, 75, 1 },
{ 21, 12, 80, 1 },

{ 25, 14, 80, 1 },
{ 27, 15, 80, 1 },
{ 29, 17, 75, 2 },
{ 30, 20, 80, 4 },
{ 31, 23, 80, 5 },
{ 32, 25, 70, 6 },
{ 35, 30, 80, 12 },
{ 40, 35, 75, 20 },

{ 9, 3, 65, 5 },
{ 13, 10, 70, 5 },
{ 14, 10, 80, 8 },
{ 15, 10, 80, 8 },
{ 16, 10, 60, 10 },
{ 17, 20, 80, 20 },
{ 18, 17, 60, 30 },
{ 30, 35, 75, 15 },

{ 15, 15, 40, 10 },
{ 20, 20, 70, 50 },
{ 35, 40, 95, 100 },
{ 37, 40, 80, 100 },
{ 43, 80, 80, 100 },
{ 44, 100, 80, 100 },
{ 45, 50, 70, 100 },
{ 99, 0, 0, 0 },
},
{
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        
},
{
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        
},
/* Rogue (Assassin): Death Magic */
{
{ 5, 3, 40, 1 },
{ 7, 4, 40, 1 },
{ 9, 5, 50, 1 },
{ 13, 7, 60, 1 },
{ 15, 7, 80, 1 },
{ 17, 15, 80, 1 },
{ 19, 17, 30, 1 },
{ 19, 19, 30, 1 },

{ 21, 21, 60, 3 },
{ 23, 23, 75, 4 },
{ 27, 25, 75, 4 },
{ 30, 30, 75, 4 },
{ 35, 35, 75, 5 },
{ 45, 45, 60, 10 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },

{ 20, 25, 80, 100 },
{ 23, 20, 40, 20 },
{ 28, 28, 75, 25 },
{ 32, 32, 80, 50 },
{ 46, 45, 75, 40 },
{ 48, 100, 90, 100 },
{ 50, 50, 75, 50 },
{ 99, 0, 0, 0 },


{ 30, 30, 80, 50 },
{ 31, 80, 80, 250 },
{ 32, 40, 90, 150 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },
{ 50, 125, 90, 250 },
},
/* Rogue (Card Sharp): Planar Magic */
{
{ 5, 2, 50, 3 },
{ 7, 5, 50, 4 },
{ 9, 7, 75, 8 },
{ 11, 9, 80, 8 },
{ 13, 11, 40, 4 },
{ 15, 13, 60, 6 },
{ 19, 15, 60, 6 },
{ 21, 20, 60, 5 },

{ 25, 22, 80, 8 },
{ 30, 26, 60, 8 },
{ 33, 26, 60, 8 },
{ 35, 32, 70, 9 },
{ 40, 35, 80, 12 },
{ 42, 38, 70, 10 },
{ 46, 44, 80, 15 },
{ 49, 50, 70, 12 },

{ 20, 15, 80, 20 },
{ 30, 30, 70, 25 },
{ 33, 30, 70, 30 },
{ 38, 33,  70, 35 },
{ 42, 90, 80, 100 },
{ 45, 150, 90, 250 },
{ 48, 75, 50, 75 },
{ 99, 0, 0, 0 },

{ 35, 30, 60, 50 },
{ 42, 65, 90, 100 },
{ 44, 100, 80, 150 },
{ 46, 100, 80, 150 },
{ 99, 0, 0, 0 },
{ 49, 125, 80, 150 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },
},
/* Rogue (Thief): Charms */
{
{ 1, 1, 20, 4 },
{ 1, 1, 33, 5 },
{ 2, 1, 33, 4 },
{ 2, 2, 33, 5 },
{ 3, 3, 33, 5 },
{ 5, 5, 40, 6 },
{ 6, 6, 33, 7 },
{ 7, 7, 44, 5 },

{ 8, 8, 40, 7 },
{ 9, 9, 60, 7 },
{ 10, 10, 50, 6 },
{ 11, 11, 50, 6 },
{ 13, 11, 50, 6 },
{ 14, 12, 50, 6 },
{ 15, 13, 50, 5 },
{ 16, 14, 50, 5 },

{ 17, 15, 50, 5 },
{ 18, 16, 50, 5 },
{ 19, 17, 33, 6 },
{ 20, 20, 50, 8 },
{ 23, 22, 60, 9 },
{ 25, 24, 60, 9 },
{ 28, 25, 70, 12 },
{ 30, 28, 60, 13 },

{ 35, 30, 80, 40 },
{ 39, 36, 80, 25 },
{ 42, 37, 60, 25 },
{ 44, 38, 70, 25 },
{ 46, 40, 66, 30 },
{ 47, 42, 80, 40 },
{ 48, 60, 70, 50 },
{ 50, 125, 80, 200 }
},
/* Rogue: Charms */
{
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        
},
}
},
{
/*** Ranger ***/
TV_MIRACLES_BOOK,
0,

A_INT,
0,

3,
400,

{
{
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        
},
/* Ranger: Sorcery */
{
{ 3, 2, 35, 2 },
{ 3, 3, 35, 2 },
{ 5, 4, 40, 2 },
{ 7, 4, 40, 2 },
{ 9, 6, 40, 2 },
{ 11, 8, 45, 2 },
{ 13, 8, 40, 3 },
{ 17,17, 90, 4 },

{ 20, 19, 85, 4 },
{ 23, 25, 90, 3 },
{ 25, 25, 60, 3 },
{ 27, 25, 85, 3 },
{ 31, 27, 70, 3 },
{ 34, 35, 70, 4 },
{ 38, 37, 70, 8 },
{ 42, 40, 90, 10 },

{ 15, 7, 75, 20 },
{ 15, 20, 70, 25 },
{ 17, 17, 70, 25 },
{ 18, 18, 80, 25 },
{ 19, 25, 65, 20 },
{ 23, 25, 60, 20 },
{ 27, 27, 60, 15 },
{ 35, 35, 75, 13 },

{ 20, 20, 45, 5 },
{ 27, 27, 70, 50 },
{ 37, 60, 95, 120 },
{ 40, 40, 95, 120 },
{ 45, 80, 95, 200 },
{ 45, 100, 95, 200 },
{ 50, 50, 90, 175 },
{ 99, 0, 0, 0 },
},
/* Ranger: Nature Magic */
{
{ 3, 1, 35, 2 },
{ 4, 3, 40, 2 },
{ 4, 4, 40, 3 },
{ 5, 7, 55, 2 },
{ 6, 7, 50, 3 },
{ 7, 7, 50, 3 },
{ 8, 7, 50, 3 },
{ 9, 7, 45, 3 },

{ 9, 7, 80, 4 },
{ 10, 7, 40, 3 },
{ 11, 9, 40, 4 },
{ 12, 9, 55, 4 },
{ 14, 9, 55, 4 },
{ 18, 20, 65, 8 },
{ 23, 23, 65, 10 },
{ 40, 100, 95, 50 },

{ 10, 10, 50, 25 },
{ 12, 12, 50, 25 },
{ 14, 15, 70, 60 },
{ 20, 30, 85, 70 },
{ 35, 30, 80, 75 },
{ 38, 40, 90, 200 },
{ 40, 55, 90, 250 },
{ 42, 80, 90, 250 },

{ 25, 28, 60, 150 },
{ 26, 26, 60, 100 },
{ 30, 35, 75, 125 },
{ 32, 29, 75, 35 },
{ 36, 33, 75, 45 },
{ 40, 35, 75, 100 },
{ 41, 80, 95, 250 },
{ 42, 80, 75, 150 },
},
/* Ranger: Demonic Magic */
{
{ 3, 1, 20, 1 },
{ 3, 3, 35, 2 },
{ 5, 3, 35, 2 },
{ 7, 5, 45, 2 },
{ 14, 12, 40, 2 },
{ 20, 16, 50, 6 },
{ 25, 21, 60, 3 },
{ 25, 22, 60, 3 },

{ 27, 23, 60, 5 },
{ 30, 25, 60, 8 },
{ 33, 30, 70, 13 },
{ 35, 31, 70, 10 },
{ 37, 35, 75, 15 },
{ 39, 29, 65, 5 },
{ 43, 30, 95, 15 },
{ 48, 50, 85, 30 },

{ 22, 20, 60, 30 },
{ 25, 25, 70, 20 },
{ 28, 25, 80, 45 },
{ 35, 32, 70, 35 },
{ 38, 35, 85, 150 },
{ 42, 75, 95, 250 },
{ 48, 100, 90, 250 },
{ 99, 0, 0, 0 },

{ 33, 33, 66, 8 },
{ 40, 45, 85, 35 },
{ 42, 42, 75, 42 },
{ 48, 48, 85, 100 },
{ 50, 50, 90, 150 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },
},
/* Ranger: Death Magic */
{
{ 5, 2, 40, 3 },
{ 5, 3, 40, 3 },
{ 7, 4, 50, 3 },
{ 9, 5, 40, 3 },
{ 11, 8, 40, 3 },
{ 17, 25, 75, 4 },
{ 19, 19, 50, 3 },
{ 22, 22, 50, 3 },

{ 24, 24, 55, 3 },
{ 26, 26, 50, 3 },
{ 28, 28, 75, 4 },
{ 30, 30, 80, 5 },
{ 40, 80, 95, 20 },
{ 45, 40, 60, 9 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },

{ 25, 30, 80, 125 },
{ 25, 25, 80, 100 },
{ 27, 27, 40, 40 },
{ 39, 39, 76, 50 },
{ 45, 45, 80, 100 },
{ 46, 100, 90, 100 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },

{ 35, 35, 75, 50 },
{ 38, 90, 80, 100 },
{ 40, 45, 95, 200 },
{ 48, 50, 30, 75 },
{ 50, 50, 90, 75 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 }
},
/* Ranger: Planar Magic */
{
{ 3, 1, 50, 3 },
{ 6, 6, 50, 4 },
{ 9, 7, 75, 8 },
{ 10, 8, 80, 8 },
{ 13, 10, 40, 4 },
{ 17, 15, 60, 6 },
{ 20, 17, 60, 6 },
{ 22, 20, 60, 5 },

{ 24, 22, 80, 8 },
{ 28, 25, 60, 8 },
{ 33, 26, 60, 8 },
{ 36, 32, 70, 9 },
{ 38, 33, 80, 12 },
{ 42, 38, 70, 10 },
{ 45, 42, 80, 15 },
{ 99, 0, 0, 0 },

{ 20, 20, 80, 20 },
{ 28, 26, 70, 25 },
{ 31, 30, 70, 30 },
{ 36, 33,  70, 35 },
{ 41, 80, 80, 100 },
{ 44, 120, 90, 250 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },

{ 35, 33, 60, 50 },
{ 40, 65, 90, 100 },
{ 99, 0, 0, 0 },
{ 47, 95, 80, 150 },
{ 50, 120, 80, 200 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },
{ 99, 0, 0, 0 },
},
/* Ranger: Charms */
{
{ 3, 2, 20, 4 },
{ 3, 2, 33, 5 },
{ 4, 3, 33, 4 },
{ 4, 3, 33, 5 },
{ 5, 4, 33, 5 },
{ 6, 6, 40, 6 },
{ 7, 7, 33, 7 },
{ 8, 8, 44, 5 },

{ 9, 9, 40, 7 },
{ 10, 10, 60, 7 },
{ 11, 11, 50, 6 },
{ 12, 12, 50, 6 },
{ 14, 13, 50, 6 },
{ 15, 14, 50, 6 },
{ 16, 15, 50, 5 },
{ 17, 16, 50, 5 },

{ 18, 17, 50, 5 },
{ 19, 18, 50, 5 },
{ 20, 19, 33, 6 },
{ 22, 20, 50, 8 },
{ 25, 23, 60, 9 },
{ 27, 26, 60, 9 },
{ 29, 27, 70, 12 },
{ 33, 30, 60, 13 },

{ 38, 36, 80, 40 },
{ 42, 38, 80, 25 },
{ 44, 38, 60, 25 },
{ 46, 40, 70, 25 },
{ 47, 42, 66, 30 },
{ 48, 44, 80, 40 },
{ 49, 65, 70, 50 },
{ 99, 0, 0, 0 }
},
/* Ranger: Somatic */
{
{ 3, 2, 35, 2 },
{ 3, 3, 35, 2 },
{ 5, 4, 40, 2 },
{ 7, 4, 40, 2 },
{ 9, 6, 40, 2 },
{ 11, 8, 45, 2 },
{ 13, 8, 40, 3 },
{ 17,17, 90, 4 },

{ 20, 19, 85, 4 },
{ 23, 25, 90, 3 },
{ 25, 25, 60, 3 },
{ 27, 25, 85, 3 },
{ 31, 27, 70, 3 },
{ 34, 35, 70, 4 },
{ 38, 37, 70, 8 },
{ 42, 40, 90, 10 },

{ 15, 7, 75, 20 },
{ 15, 20, 70, 25 },
{ 17, 17, 70, 25 },
{ 18, 18, 80, 25 },
{ 19, 25, 65, 20 },
{ 23, 25, 60, 20 },
{ 27, 27, 60, 15 },
{ 35, 35, 75, 13 },

{ 20, 20, 45, 5 },
{ 27, 27, 70, 50 },
{ 37, 60, 95, 120 },
{ 40, 40, 95, 120 },
{ 45, 80, 95, 200 },
{ 45, 100, 95, 200 },
{ 50, 50, 90, 175 },
{ 99, 0, 0, 0 },
},
}
},

{
/*** Paladin ***/

TV_MIRACLES_BOOK,
0,

A_WIS,
1,

1,
400,

{
{
/* Paladin: Miracles */
{ 1, 1, 30, 4 },
{ 2, 2, 35, 4 },
{ 3, 3, 35, 4 },
{ 4, 3, 35, 4 },
{ 5, 4, 35, 4 },
{ 8, 5, 40, 4 },
{ 11, 9, 40, 3 },
{ 13, 10, 45, 3 },

{ 14, 11, 45, 4},
{ 15, 15, 50, 4},
{ 17, 15, 50, 4},
{ 18, 15, 50, 4},
{ 18, 15, 50, 4},
{ 19, 15, 50, 4},
{ 30, 25, 55, 5},
{ 35, 70, 75, 5},

{ 25, 22, 50, 75 },
{ 28, 24, 70, 150 },
{ 30, 25, 60, 75 },
{ 33, 30, 60, 75 },
{ 35, 32, 70, 75 },
{ 35, 55, 80, 115 },
{ 39, 38, 80, 125 },
{ 46, 60, 80, 150 },

{ 9, 9, 50, 40 },
{ 25, 20, 50, 50 },
{ 35, 65, 80, 115 },
{ 40, 80, 80, 225 },
{ 45, 80, 80, 115 },
{ 45, 45, 80, 100 },
{48, 100, 90, 250 },
{ 50, 100, 80, 250 }
},
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
/* Paladin: Death Magic */
{
{ 1, 1, 25, 4 },
{ 3, 2, 25, 4 },
{ 4, 3, 25, 4 },
{ 6, 5, 27, 4 },
{ 8, 8, 30, 4 },
{ 10, 11, 75, 6 },
{ 12, 12, 30, 4 },
{ 15, 15, 40, 5 },

{ 17, 17, 40, 5 },
{ 19, 19, 30, 4 },
{ 23, 23, 50, 10 },
{ 28, 26, 60, 16 },
{ 35, 75, 90, 30 },
{ 40, 35, 60, 16 },
{ 45, 35, 95, 100 },
{ 50, 52, 95, 150 },

{ 15, 20, 80, 180 },
{ 15, 20, 80, 30 },
{ 18, 20, 30, 15 },
{ 38, 38, 70, 50 },
{ 40, 40, 60, 125 },
{ 42, 100, 70, 100 },
{ 48, 50, 80, 200 },
{ 48, 75, 80, 100 },


{ 30, 35, 75, 50 },
{ 36, 85, 90, 200 },
{ 38, 45, 95, 250 },
{ 45, 45, 70, 40 },
{ 47, 45, 80, 70 },
{ 50, 150, 95, 250 },
{ 50, 100, 95, 250 },
{ 50, 111, 95, 250 }
},
/* Paladin: No Planar magic */
{
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        
},
/* Paladin: No Charms */
{
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                       			
},
{
/* Paladin: No Charms */
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
}
},
{
/*** Warrior-Mage ***/
TV_SORCERY_BOOK,
0,

A_INT,
0,

1,
350,

{
/* Warrior-Mage: Sorcery */	
{
{ 2, 2, 30, 4 },
{ 4, 4, 35, 4 },
{ 5, 5, 35, 4 },
{ 6, 6, 35, 4 },
{ 8, 8, 35, 4 },
{ 9, 9, 40, 4 },
{ 14, 14, 40, 3 },
{ 16, 16, 45, 3 },

{ 18, 18, 45, 4},
{ 20, 20, 50, 4},
{ 22, 22, 50, 4},
{ 24, 24, 50, 4},
{ 26, 26, 50, 4},
{ 28, 28, 50, 4},
{ 33, 33, 55, 5},
{ 40, 70, 75, 5},

{ 28, 28, 50, 75 },
{ 30, 30, 70, 150 },
{ 34, 34, 60, 75 },
{ 36, 36, 60, 75 },
{ 38, 38, 70, 75 },
{ 42, 55, 80, 115 },
{ 45, 45, 80, 125 },
{ 50, 70, 80, 150 },

{ 10, 10, 50, 40 },
{ 28, 28, 50, 50 },
{ 38, 85, 80, 115 },
{ 45, 90, 80, 225 },
{ 46, 90, 80, 115 },
{ 48, 50, 80, 100 },
{ 49, 100, 90, 100 },
{ 50, 100, 80, 250 }
},
/* Warrior-Mage: Sorcery */
{
{ 1, 1, 23, 4 },
{ 2, 2, 24, 4 },
{ 3, 3, 25, 1 },
{ 4, 4, 30, 1 },
{ 5, 5, 30, 1 },
{ 6, 6, 35, 5 },
{ 7, 7, 30, 4 },
{ 8, 8, 75, 9 },

{ 10, 9, 75, 8 },
{ 11, 10, 75, 8 },
{ 12, 11, 75, 7 },
{ 13, 12, 50, 6 },
{ 20, 15, 60, 8 },
{ 27, 18, 60, 8 },
{ 33, 25, 70, 15 },
{ 40, 40, 75, 20 },

{ 4, 4, 25, 15 },
{ 12, 12, 70, 40 },
{ 14, 12, 80, 40 },
{ 15, 12, 70, 30 },
{ 16, 14, 60, 25 },
{ 19, 19, 85, 50 },
{ 24, 22, 60, 25 },
{ 28, 28, 75, 19 },

{ 12, 12, 40, 20 },
{ 19, 19, 75, 70 },
{ 30, 35, 95, 160 },
{ 35, 45, 80, 120 },
{ 42, 85, 95, 200 },
{ 45, 100, 95, 200 },
{ 46, 55, 90, 175 },
{ 48, 75, 75, 250 },
},
/* Warrior-Mage: Nature Magic */
{
{ 2, 2, 23, 4 },
{ 3, 3, 25, 3 },
{ 4, 4, 25, 1 },
{ 5, 5, 35, 4 },
{ 6, 6, 50, 5 },
{ 7, 7, 50, 5 },
{ 8, 8, 50, 5 },
{ 9, 9, 35, 4 },

{ 10, 10, 40, 6 },
{ 11, 11, 30, 6 },
{ 12, 12, 45, 6 },
{ 13, 13, 40, 6 },
{ 14, 14, 30, 5 },
{ 19, 15, 65, 7 },
{ 31, 31, 65, 10 },
{ 45, 100, 95, 50 },

{ 9, 9, 20, 28 },
{ 12, 12, 40, 44 },
{ 15, 15, 75, 120 },
{ 20, 22, 85, 60 },
{ 38, 38, 85, 80 },
{ 40, 42, 90, 200 },
{ 45, 48, 75, 200},
{ 49, 95, 90, 250 },


{ 25, 25, 60, 25 },
{ 27, 27, 60, 25 },
{ 28, 28, 75, 29 },
{ 33, 33, 75, 35 },
{ 38, 38, 85, 65 },
{ 41, 41, 90, 100 },
{ 45, 95, 95, 250 },
{ 50, 85, 65, 150 },
},
/* Warrior-Mage: Demonic Magic */
{
{ 2, 2, 20, 4 },
{ 3, 3, 22, 4 },
{ 4, 4, 25, 4 },
{ 5, 5, 30, 6 },
{ 8, 8, 30, 1 },
{ 11, 11, 45, 5 },
{ 17, 15, 45, 6 },
{ 18, 17, 35, 5 },

{ 21, 21, 45, 7 },
{ 23, 22, 45, 9 },
{ 27, 25, 50, 20 },
{ 29, 30, 50, 11 },
{ 33, 33, 50, 12 },
{ 37, 35, 60, 8 },
{ 41, 40, 80, 15 },
{ 48, 50, 85, 40 },

{ 12, 12, 45, 9 },
{ 17, 16, 60, 20 },
{ 20, 18, 80, 35 },
{ 27, 25, 60, 35 },
{ 35, 30, 85, 150 },
{ 45, 55, 85, 250 },
{ 49, 95, 80, 250 },
{ 50, 111, 80, 250 },

{ 24, 20, 66, 8 },
{ 40, 35, 85, 35 },
{ 42, 40, 75, 40 },
{ 46, 44, 85, 100 },
{ 48, 48, 80, 150 },
{ 49, 50, 85, 200 },
{ 50, 100, 80, 250 },
{ 50, 100, 85, 250 },
},
/* Warrior-Mage: Death Magic */
{
{ 1, 1, 25, 4 },
{ 2, 2, 25, 4 },
{ 3, 3, 25, 4 },
{ 4, 4, 27, 3 },
{ 7, 7, 30, 4 },
{ 9, 10, 75, 6 },
{ 10, 10, 30, 4 },
{ 12, 12, 30, 4 },

{ 14, 14, 40, 5 },
{ 16, 16, 30, 4 },
{ 21, 21, 50, 10 },
{ 25, 25, 60, 16 },
{ 35, 75, 50, 30 },
{ 40, 40, 60, 16 },
{ 44, 45, 95, 25 },
{ 48, 55, 95, 150 },

{ 10, 22, 80, 180 },
{ 12, 18, 80, 30 },
{ 14, 18, 30, 15 },
{ 30, 30, 75, 50 },
{ 40, 40, 60, 125 },
{ 42, 90, 70, 90 },
{ 45, 50, 70, 200 },
{ 48, 85, 80, 100 },

{ 24, 24, 75, 50 },
{ 33, 80, 75, 150 },
{ 35, 45, 95, 250 },
{ 42, 50, 70, 40 },
{ 45, 55, 80, 70 },
{ 50, 135, 95, 250 },
{ 50, 100, 95, 250 },
{ 50, 123, 95, 250 },
},
/* Warrior-Mage: Planar Magic */
{
{ 1, 1, 50, 3 },
{ 5, 5, 50, 4 },
{ 7, 7, 75, 8 },
{ 8, 7, 80, 8 },
{ 10, 10, 40, 4 },
{ 12, 12, 60, 6 },
{ 18, 15, 60, 6 },
{ 20, 18, 60, 5 },

{ 24, 23, 80, 8 },
{ 28, 25, 60, 8 },
{ 31, 26, 60, 8 },
{ 33, 30, 70, 9 },
{ 38, 32, 80, 12 },
{ 40, 38, 70, 10 },
{ 44, 42, 80, 15 },
{ 48, 46, 70, 12 },

{ 19, 18, 80, 20 },
{ 29, 27, 70, 25 },
{ 31, 30, 70, 30 },
{ 35, 33,  70, 35 },
{ 40, 80, 80, 100 },
{ 42, 120, 90, 250 },
{ 46, 55, 50, 75 },
{ 50, 135, 90, 200 },

{ 33, 30, 60, 50 },
{ 40, 60, 90, 100 },
{ 42, 95, 80, 150 },
{ 45, 95, 80, 150 },
{ 46, 120, 80, 200 },
{ 48, 125, 80, 150 },
{ 49, 130, 80, 200 },
{ 50, 135, 80, 220 }
},
/* Warrior-Mage: Charms */
{
{ 1, 1, 20, 4 },
{ 2, 1, 33, 5 },
{ 2, 2, 33, 4 },
{ 3, 3, 33, 5 },
{ 4, 4, 33, 5 },
{ 5, 5, 40, 6 },
{ 6, 6, 33, 7 },
{ 7, 7, 44, 5 },

{ 8, 8, 40, 7 },
{ 9, 9, 60, 7 },
{ 11, 10, 50, 6 },
{ 12, 11, 50, 6 },
{ 13, 12, 50, 6 },
{ 14, 13, 50, 6 },
{ 15, 14, 50, 5 },
{ 16, 15, 50, 5 },

{ 17, 16, 50, 5 },
{ 18, 17, 50, 5 },
{ 19, 18, 33, 6 },
{ 20, 20, 50, 8 },
{ 23, 22, 60, 9 },
{ 25, 23, 60, 9 },
{ 29, 25, 70, 12 },
{ 30, 27, 60, 13 },

{ 35, 30, 80, 50 },
{ 39, 38, 80, 25 },
{ 41, 40, 60, 25 },
{ 43, 42, 70, 25 },
{ 45, 44, 66, 30 },
{ 47, 45, 80, 40 },
{ 48, 65, 70, 50 },
{ 50, 140, 80, 200 }
},
/* Warrior-Mage: Somatic */
{
{ 1, 1, 23, 4 },
{ 2, 2, 24, 4 },
{ 3, 3, 25, 1 },
{ 4, 4, 30, 1 },
{ 5, 5, 30, 1 },
{ 6, 6, 35, 5 },
{ 7, 7, 30, 4 },
{ 8, 8, 75, 9 },

{ 10, 9, 75, 8 },
{ 11, 10, 75, 8 },
{ 12, 11, 75, 7 },
{ 13, 12, 50, 6 },
{ 20, 15, 60, 8 },
{ 27, 18, 60, 8 },
{ 33, 25, 70, 15 },
{ 40, 40, 75, 20 },

{ 4, 4, 25, 15 },
{ 12, 12, 70, 40 },
{ 14, 12, 80, 40 },
{ 15, 12, 70, 30 },
{ 16, 14, 60, 25 },
{ 19, 19, 85, 50 },
{ 24, 22, 60, 25 },
{ 28, 28, 75, 19 },

{ 12, 12, 40, 20 },
{ 19, 19, 75, 70 },
{ 30, 35, 95, 160 },
{ 35, 45, 80, 120 },
{ 42, 85, 95, 200 },
{ 45, 100, 95, 200 },
{ 46, 55, 90, 175 },
{ 48, 75, 75, 250 },
},
}
},

{
/*** Hell Knight ***/
TV_MIRACLES_BOOK,
0,

A_INT,
1,

2,
400,

{
{

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},

{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
/* Hell Knight: Demonic Magic */
{
{ 2, 1, 20, 4 },
{ 3, 2, 22, 4 },
{ 4, 3, 25, 4 },
{ 5, 4, 30, 6 },
{ 7, 7, 30, 1 },
{ 8, 7, 45, 5 },
{ 15, 9, 45, 6 },
{ 16, 10, 35, 5 },

{ 19, 12, 45, 7 },
{ 22, 14, 45, 9 },
{ 25, 17, 50, 20 },
{ 28, 18, 50, 11 },
{ 30, 20, 50, 12 },
{ 33, 24, 60, 8 },
{ 36, 26, 80, 15 },
{ 40, 45, 85, 40 },

{ 11, 11, 45, 9 },
{ 14, 14, 60, 20 },
{ 16, 15, 80, 35 },
{ 23, 23, 60, 35 },
{ 30, 30, 85, 150 },
{ 42, 50, 85, 250 },
{ 45, 90, 80, 250 },
{ 47, 100, 80, 250 },

{ 23, 23, 66, 10},
{ 35, 35, 85, 35 },
{ 37, 37, 75, 40 },
{ 41, 42, 85, 100 },
{ 43, 44, 80, 150 },
{ 45, 48, 85, 200 },
{  48, 100, 80, 220 },
{ 49, 100, 85, 250 },
},

{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
/* Hell Knight: No Planar magic */
{
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        
},
/* Hell Knight: No Charms */
{
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        				
},

{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
}
},
{
/*** Mystic ***/

TV_MIRACLES_BOOK,
0,

A_WIS,
0,

1,
300,

{
{
{ 1, 1, 30, 4 },
{ 2, 2, 35, 4 },
{ 3, 3, 35, 4 },
{ 4, 4, 35, 4 },
{ 5, 5, 35, 4 },
{ 8, 6, 40, 4 },
{ 11, 10, 40, 3 },
{ 13, 12, 45, 3 },

{ 15, 12, 45, 4},
{ 16, 15, 50, 4},
{ 17, 15, 50, 4},
{ 18, 16, 50, 4},
{ 19, 16, 50, 4},
{ 20, 18, 50, 4},
{ 30, 25, 55, 5},
{ 35, 70, 75, 5},

{ 26, 26, 50, 75 },
{ 28, 28, 70, 150 },
{ 32, 32, 60, 75 },
{ 36, 35, 60, 75 },
{ 38, 35, 70, 75 },
{ 40, 60, 80, 115 },
{ 45, 45, 80, 125 },
{ 48, 64, 80, 150 },

{ 10, 10, 50, 40 },
{ 25, 25, 50, 50 },
{ 40, 65, 80, 115 },
{ 44, 84, 80, 225 },
{ 46, 64, 80, 115 },
{ 48, 40, 80, 100 },
{ 49, 100, 90, 200 },
{ 50, 100, 80, 250 }
},
/* Mystic: Sorcery */
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
/* Mystic: Nature Magic */
{
{ 1, 1, 35, 2 },
{ 3, 3, 40, 2 },
{ 4, 4, 40, 3 },      
{ 7, 7, 55, 2 },
{ 7, 7, 50, 3 },
{ 7, 7, 50, 3 },
{ 8, 8, 50, 3 },
{ 9, 9, 45, 3 },

{ 10, 8, 80, 4 },
{ 11, 9, 40, 3 },
{ 12, 10, 40, 4 },
{ 14, 12, 55, 4 },
{ 16, 12, 55, 4 },
{ 18, 22, 65, 8 },
{ 31, 31, 75, 10 },
{ 40, 100, 95, 50 },

{ 12, 12, 50, 25 },
{ 14, 14, 50, 25 },
{ 16, 16, 70, 60 },
{ 22, 30, 85, 70 },
{ 35, 35, 80, 80 },
{ 40, 40, 90, 200 },
{ 45, 55, 90, 250 },
{ 50, 80, 90, 250 },

{ 28, 28, 60, 150 },
{ 30, 30, 60, 160 },
{ 35, 50, 75, 125 },
{ 33, 33, 75, 35 },
{ 38, 38, 75, 45 },
{ 42, 40, 75, 100 },
{ 45, 85, 95, 250 },
{ 48, 85, 75, 150 }
},
/* Mystic: Demonic Magic */
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
/* Mystic: Death Magic */
{
{ 1, 1, 25, 4 },
{ 2, 2, 25, 4 },
{ 3, 3, 25, 4 },
{ 5, 5, 27, 4 },
{ 7, 7, 30, 4 },
{ 11, 11, 75, 6 },
{ 12, 12, 30, 4 },
{ 14, 14, 40, 5 },

{ 16, 16, 40, 5 },
{ 19, 19, 30, 4 },
{ 22, 22, 50, 10 },
{ 25, 25, 60, 16 },
{ 33, 80, 90, 30 },
{ 40, 40, 60, 16 },
{ 45, 45, 95, 100 },
{ 50, 60, 95, 150 },

{ 15, 20, 80, 180 },
{ 16, 16, 80, 30 },
{ 18, 18, 30, 15 },
{ 35, 35, 75, 50 },
{ 40, 40, 60, 125 },
{ 42, 95, 70, 90 },
{ 48, 50, 80, 200 },
{ 49, 80, 80, 125 },

{ 30, 30, 75, 50 },
{ 37, 85, 85, 220 },
{ 38, 50, 95, 250 },
{ 44, 44, 70, 40 },
{ 46, 50, 80, 70 },
{ 50, 140, 95, 250 },
{ 50, 100, 95, 250},
{ 50, 115, 95, 250 }
},
/* Mystic: No Planar magic */
{
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

},
/* Mystic: No Charms */
{
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

{ 99, 0, 0, 0},
{ 99, 0, 0, 0},
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                                
{ 99, 0, 0, 0},                        

},

/* Mystic: Somatic */


{
{ 1, 1, 23, 4 },
{ 2, 2, 24, 4 },
{ 3, 3, 25, 1 },
{ 4, 4, 30, 1 },
{ 5, 5, 30, 1 },
{ 6, 6, 35, 5 },
{ 7, 7, 30, 4 },
{ 8, 8, 75, 9 },

{ 10, 9, 75, 8 },
{ 11, 10, 75, 8 },
{ 12, 11, 75, 7 },
{ 13, 12, 50, 6 },
{ 20, 15, 60, 8 },
{ 27, 18, 60, 8 },
{ 33, 25, 70, 15 },
{ 40, 40, 75, 20 },

{ 4, 4, 25, 15 },
{ 12, 12, 70, 40 },
{ 14, 12, 80, 40 },
{ 15, 12, 70, 30 },
{ 16, 14, 60, 25 },
{ 19, 19, 85, 50 },
{ 24, 22, 60, 25 },
{ 28, 28, 75, 19 },

{ 12, 12, 40, 20 },
{ 19, 19, 75, 70 },
{ 30, 35, 95, 160 },
{ 35, 45, 80, 120 },
{ 42, 85, 95, 200 },
{ 45, 100, 95, 200 },
{ 46, 55, 90, 175 },
{ 48, 75, 75, 250 },
},
}
},

{
/*** Mindcrafter ***/

TV_MIRACLES_BOOK,
0,

A_WIS,
0,

99,
300,

{
{

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}

},

{

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}

},
{

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}

},

{

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}

},

{

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}


},
{

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}

},
{

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}

},
{

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}

},
},
},




{
/*** High Mage ***/

TV_SORCERY_BOOK,
0,

A_INT,
0,

1,
300,

/* High Mage: Miracles */
{
{
{ 1, 1, 20, 4 },
{ 2, 2, 25, 4 },
{ 3, 3, 25, 4 },
{ 4, 4, 25, 4 },
{ 5, 5, 25, 4 },
{ 6, 5, 30, 4 },
{ 9, 9, 30, 3 },
{ 12, 10, 35, 3 },

{ 14, 12, 35, 4},
{ 15, 14, 40, 4},
{ 15, 15, 40, 4},
{ 17, 15, 40, 4},
{ 19, 17, 40, 4},
{ 21, 19, 40, 4},
{ 25, 25, 45, 5},
{ 30, 50, 55, 5},

{ 20, 20, 40, 75 },
{ 24, 24, 60, 150 },
{ 30, 30, 50, 75 },
{ 31, 30, 50, 75 },
{ 32, 30, 60, 75 },
{ 33, 40, 60, 115 },
{ 35, 35, 60, 125 },
{ 40, 70, 70, 150 },

{ 5, 5, 40, 40 },
{ 20, 20, 40, 50 },
{ 30, 70, 60, 115 },
{ 40, 80, 60, 225 },
{ 42, 75, 60, 115 },
{ 45, 40, 60, 100 },
{ 47, 90, 70, 250 },
{ 49, 90, 70, 250 }

},


/* High Mage: Sorcery */


{
{ 1, 1, 15, 4 },
{ 1, 1, 15, 4 },
{ 2, 2, 15, 1 },
{ 2, 2, 20, 1 },
{ 3, 3, 20, 1 },
{ 4, 3, 25, 5 },
{ 5, 4, 20, 4 },
{ 5, 5, 65, 9 },

{ 7, 5, 65, 8 },
{ 7, 5, 65, 8 },
{ 9, 5, 65, 7 },
{ 9, 5, 40, 6 },
{ 13, 8, 50, 8 },
{ 17, 10, 50, 8 },
{ 24, 15, 60, 15 },
{ 28, 20, 65, 20 },

{ 2, 2, 20, 15 },
{ 7, 7, 60, 40 },
{ 8, 8, 70, 40 },
{ 9, 9, 70, 40 },
{ 12, 9, 50, 25 },
{ 15, 12, 65, 50 },
{ 17, 12, 50, 25 },
{ 20, 20, 65, 19 },

{ 8, 8, 30, 20 },
{ 20, 20, 65, 70 },
{ 20, 25, 85, 160 },
{ 25, 30, 70, 120 },
{ 30, 65, 85, 200 },
{ 35, 80, 85, 200 },
{ 40, 40, 80, 175 },
{ 42, 65, 65, 250 },
},
/* High Mage: Nature Magic */
{
{ 1, 1, 15, 4 },
{ 2, 1, 15, 3 },
{ 2, 2, 15, 1 },
{ 3, 2, 25, 4 },
{ 3, 3, 40, 5 },
{ 4, 3, 40, 5 },
{ 4, 4, 40, 5 },
{ 5, 4, 25, 4 },

{ 5, 4, 30, 6 },
{ 5, 4, 20, 6 },
{ 5, 5, 35, 6 },
{ 5, 5, 30, 6 },
{ 7, 5, 30, 5 },
{ 14, 10, 35, 8 },
{ 20, 20, 80, 50 },
{ 35, 80, 85, 50 },

{ 5, 5, 10, 28 },
{ 7, 7, 20, 44 },
{ 8, 8, 65, 120 },
{ 12, 15, 75, 60 },
{ 25, 25, 80, 100 },
{ 33, 35, 80, 200 },
{ 35, 40, 65, 200},
{ 37, 65, 80, 250 },


{ 15, 15, 50, 25 },
{ 20, 20, 70, 50 },
{ 22, 22, 65, 29 },
{ 28, 25, 65, 35 },
{ 32, 28, 75, 65 },
{ 34, 30, 80, 100 },
{ 36, 80, 85, 250 },
{ 39, 65, 55, 150 }
},

/* High Mage: Demonic Magic */
{
{ 1, 1, 15, 4 },
{ 1, 1, 15, 4 },
{ 2, 1, 15, 4 },
{ 4, 2, 20, 1 },
{ 6, 4, 40, 1 },
{ 10, 5, 35, 6 },
{ 12, 6, 35, 6 },
{ 14, 7, 25, 5 },

{ 15, 9, 20, 5 },
{ 17, 10, 35, 9 },
{ 19, 11, 35, 10 },
{ 21, 12, 40, 11 },
{ 22, 13, 40, 12 },
{ 23, 15, 50, 8 },
{ 27, 17, 70, 15 },
{ 30, 35, 75, 40 },

{ 9, 5, 35, 9 },
{ 12, 12, 70, 35 },
{ 14, 12, 70, 35 },
{ 21, 21, 75, 100 },
{ 26, 22, 75, 150 },
{ 39, 40, 75, 250 },
{ 42, 80, 70, 250 },
{ 44, 90, 80, 250 },

{ 16, 16, 55, 8 },
{ 32, 30, 75, 35 },
{ 34, 32, 65, 40 },
{ 36, 36, 75, 100 },
{ 38, 38, 70, 150 },
{ 40, 45, 75, 200 },
{ 43, 55, 70, 200 },
{ 46, 90, 75, 250 }
},

/* High Mage: Death Magic */
{
{ 1, 1, 20, 4 },
{ 1, 1, 20, 4 },
{ 2, 1, 20, 4 },
{ 2, 2, 20, 3 },
{ 3, 3, 20, 4 },
{ 5, 9, 55, 6 },
{ 7, 7, 20, 4 },
{ 8, 8, 20, 4 },

{ 10, 10, 30, 5 },
{ 11, 10, 20, 4 },
{ 14, 12, 40, 10 },
{ 20, 16, 50, 16 },
{ 26, 65, 40, 30 },
{ 30, 30, 50, 16 },
{ 33, 30, 85, 25 },
{ 40, 40, 85, 150 },

{ 8, 15, 70, 180 },
{ 8, 10, 70, 30 },
{ 9, 9, 20, 15 },
{ 25, 20, 65, 50 },
{ 30, 30, 50, 125 },
{ 30, 80, 60, 90 },
{ 36, 35, 60, 200 },
{ 38, 66, 70, 100 },

{ 16, 16, 65, 50 },
{ 22, 60, 85 , 250 },
{ 26, 35, 85, 250 },
{ 29, 30, 60, 40 },
{ 33, 30, 70, 70 },
{ 39, 100, 85, 250 },
{ 41, 85, 80, 250 },
{ 44, 75, 80, 250 }
},

/* High Mage: Planar Magic */
{
{ 1, 1, 40, 3 },
{ 2, 2, 40, 4 },
{ 4, 4, 65, 8 },
{ 5, 5, 70, 8 },
{ 6, 5, 30, 4 },
{ 7, 7, 50, 6 },
{ 10, 10, 50, 6 },
{ 14, 12, 50, 5 },

{ 16, 16, 70, 8 },
{ 20, 20, 50, 8 },
{ 25, 22, 50, 8 },
{ 28, 24, 60, 9 },
{ 28, 26, 70, 12 },
{ 30, 28, 60, 10 },
{ 35, 30, 70, 15 },
{ 39, 36, 60, 12 },

{ 11, 11, 70, 20 },
{ 21, 21, 60, 25 },
{ 23, 23, 60, 30 },
{ 25, 25,  60, 35 },
{ 31, 65, 70, 100 },
{ 36, 90, 80, 250 },
{ 39, 45, 40, 75 },
{ 42, 90, 80, 200 },

{ 25, 25, 50, 50 },
{ 32, 45, 80, 100 },
{ 34, 75, 70, 150 },
{ 36, 75, 70, 150 },
{ 38, 90, 70, 200 },
{ 42, 90, 70, 150 },
{ 44, 90, 70, 200 },
{ 46, 90, 70, 220 }

},

/* High Mage: Charms */
{
{ 1, 1, 15, 4 },
{ 1, 1, 23, 5 },
{ 1, 1, 23, 4 },
{ 1, 1, 23, 5 },
{ 2, 1, 23, 5 },
{ 3, 2, 33, 6 },
{ 4, 4, 23, 7 },
{ 5, 4, 33, 5 },

{ 6, 5, 30, 7 },
{ 7, 7, 50, 7 },
{ 8, 7, 40, 6 },
{ 8, 8, 40, 6 },
{ 9, 8, 40, 6 },
{ 10, 9, 40, 6 },
{ 10, 10, 40, 5 },
{ 11, 10, 40, 5 },

{ 12, 10, 40, 5 },
{ 13, 10, 40, 5 },
{ 14, 11, 22, 6 },
{ 15, 12, 40, 8 },
{ 17, 15, 50, 9 },
{ 20, 15, 50, 9 },
{ 20, 16, 60, 12 },
{ 22, 18, 50, 13 },

{ 24, 22, 60, 30 },
{ 30, 30, 70, 25 },
{ 33, 28, 50, 25 },
{ 38, 28, 60, 25 },
{ 40, 28, 55, 30 },
{ 41, 28, 70, 40 },
{ 43, 40, 60, 50 },
{ 46, 80, 70, 200 }

},
/* High Mage: Somatic */


{
{ 1, 1, 15, 4 },
{ 1, 1, 15, 4 },
{ 2, 2, 15, 1 },
{ 2, 2, 20, 1 },
{ 3, 3, 20, 1 },
{ 4, 3, 25, 5 },
{ 5, 4, 20, 4 },
{ 5, 5, 65, 9 },

{ 7, 5, 65, 8 },
{ 7, 5, 65, 8 },
{ 9, 5, 65, 7 },
{ 9, 5, 40, 6 },
{ 13, 8, 50, 8 },
{ 17, 10, 50, 8 },
{ 24, 15, 60, 15 },
{ 28, 20, 65, 20 },

{ 2, 2, 20, 15 },
{ 7, 7, 60, 40 },
{ 8, 8, 70, 40 },
{ 9, 9, 70, 40 },
{ 12, 9, 50, 25 },
{ 15, 12, 65, 50 },
{ 17, 12, 50, 25 },
{ 20, 20, 65, 19 },

{ 8, 8, 30, 20 },
{ 20, 20, 65, 70 },
{ 20, 25, 85, 160 },
{ 25, 30, 70, 120 },
{ 30, 65, 85, 200 },
{ 35, 80, 85, 200 },
{ 40, 40, 80, 175 },
{ 42, 65, 65, 250 },
},

}
},
{
/*** Druid ***/
TV_MIRACLES_BOOK,
0,

A_WIS,
1,

1,
350,
{
/* Druid: No Miracles */
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
/* Druid: No Sorcery */
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
/* Druid: Nature Magic */
{
{ 1, 1, 15, 4 },
{ 2, 1, 15, 3 },
{ 2, 2, 15, 1 },
{ 3, 2, 25, 4 },
{ 3, 3, 40, 5 },
{ 4, 3, 40, 5 },
{ 4, 4, 40, 5 },
{ 5, 4, 25, 4 },

{ 5, 4, 30, 6 },
{ 5, 4, 20, 6 },
{ 5, 5, 35, 6 },
{ 5, 5, 30, 6 },
{ 7, 5, 30, 5 },
{ 14, 10, 35, 8 },
{ 20, 20, 80, 50 },
{ 35, 80, 85, 50 },

{ 5, 5, 10, 28 },
{ 7, 7, 20, 44 },
{ 8, 8, 65, 120 },
{ 12, 15, 75, 60 },
{ 25, 25, 80, 100 },
{ 33, 35, 80, 200 },
{ 35, 40, 65, 200},
{ 37, 65, 80, 250 },


{ 15, 15, 50, 25 },
{ 20, 20, 70, 50 },
{ 22, 22, 65, 29 },
{ 28, 25, 65, 35 },
{ 32, 28, 75, 65 },
{ 34, 30, 80, 100 },
{ 36, 80, 85, 250 },
{ 39, 65, 55, 150 }
},
/* Druid: No Demonic Magic */
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
/* Druid: No Death Magic */
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
/* Druid: No Planar Magic */
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
/* Druid: No Charms */
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
/* Druid: No Somatic */
{
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},

{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0},
{ 99,  0,  0,   0}
},
}
},

{
/*** Warlock ***/

TV_SORCERY_BOOK,
0,

A_INT,
0,

1,
300,

/* Warlock: Miracles */
{
{
{ 2, 2, 30, 4 },
{ 4, 4, 35, 4 },
{ 5, 5, 35, 4 },
{ 6, 6, 35, 4 },
{ 8, 8, 35, 4 },
{ 9, 9, 40, 4 },
{ 14, 14, 40, 3 },
{ 16, 16, 45, 3 },

{ 18, 18, 45, 4},
{ 20, 20, 50, 4},
{ 22, 22, 50, 4},
{ 24, 24, 50, 4},
{ 26, 26, 50, 4},
{ 28, 28, 50, 4},
{ 33, 33, 55, 5},
{ 40, 70, 75, 5},

{ 28, 28, 50, 75 },
{ 30, 30, 70, 150 },
{ 34, 34, 60, 75 },
{ 36, 36, 60, 75 },
{ 38, 38, 70, 75 },
{ 42, 55, 80, 115 },
{ 45, 45, 80, 125 },
{ 50, 70, 80, 150 },

{ 10, 10, 50, 40 },
{ 28, 28, 50, 50 },
{ 38, 85, 80, 115 },
{ 45, 90, 80, 225 },
{ 46, 90, 80, 115 },
{ 48, 50, 80, 100 },
{ 49, 100, 90, 100 },
{ 50, 100, 80, 250 }

},


/* Warlock: Sorcery */


{
{ 1, 1, 23, 4 },
{ 2, 2, 24, 4 },
{ 3, 3, 25, 1 },
{ 4, 4, 30, 1 },
{ 5, 5, 30, 1 },
{ 6, 6, 35, 5 },
{ 7, 7, 30, 4 },
{ 8, 8, 75, 9 },

{ 10, 9, 75, 8 },
{ 11, 10, 75, 8 },
{ 12, 11, 75, 7 },
{ 13, 12, 50, 6 },
{ 20, 15, 60, 8 },
{ 27, 18, 60, 8 },
{ 33, 25, 70, 15 },
{ 40, 40, 75, 20 },

{ 4, 4, 25, 15 },
{ 12, 12, 70, 40 },
{ 14, 12, 80, 40 },
{ 15, 12, 70, 30 },
{ 16, 14, 60, 25 },
{ 19, 19, 85, 50 },
{ 24, 22, 60, 25 },
{ 28, 28, 75, 19 },

{ 12, 12, 40, 20 },
{ 19, 19, 75, 70 },
{ 30, 35, 95, 160 },
{ 35, 45, 80, 120 },
{ 42, 85, 95, 200 },
{ 45, 100, 95, 200 },
{ 46, 55, 90, 175 },
{ 48, 75, 75, 250 },
},

/* Warlock: Nature Magic */

{
{ 2, 2, 23, 4 },
{ 3, 3, 25, 3 },
{ 4, 4, 25, 1 },
{ 5, 5, 35, 4 },
{ 6, 6, 50, 5 },
{ 7, 7, 50, 5 },
{ 8, 8, 50, 5 },
{ 9, 9, 35, 4 },

{ 10, 10, 40, 6 },
{ 11, 11, 30, 6 },
{ 12, 12, 45, 6 },
{ 13, 13, 40, 6 },
{ 14, 14, 30, 5 },
{ 19, 15, 65, 7 },
{ 31, 31, 65, 10 },
{ 45, 100, 95, 50 },

{ 9, 9, 20, 28 },
{ 12, 12, 40, 44 },
{ 15, 15, 75, 120 },
{ 20, 22, 85, 60 },
{ 38, 38, 85, 80 },
{ 40, 42, 90, 200 },
{ 45, 48, 75, 200},
{ 49, 95, 90, 250 },


{ 25, 25, 60, 25 },
{ 27, 27, 60, 25 },
{ 28, 28, 75, 29 },
{ 33, 33, 75, 35 },
{ 38, 38, 85, 65 },
{ 41, 41, 90, 100 },
{ 45, 95, 95, 250 },
{ 50, 85, 65, 150 },
},

/* Warlock: Demonic Magic */
{
{ 1, 1, 15, 4 },
{ 1, 1, 15, 4 },
{ 2, 1, 15, 4 },
{ 4, 2, 20, 1 },
{ 6, 4, 40, 1 },
{ 10, 5, 35, 6 },
{ 12, 6, 35, 6 },
{ 14, 7, 25, 5 },

{ 15, 9, 20, 5 },
{ 17, 10, 35, 9 },
{ 19, 11, 35, 10 },
{ 21, 12, 40, 11 },
{ 22, 13, 40, 12 },
{ 23, 15, 50, 8 },
{ 27, 17, 70, 15 },
{ 30, 35, 75, 40 },

{ 9, 5, 35, 9 },
{ 12, 12, 70, 35 },
{ 14, 12, 70, 35 },
{ 21, 21, 75, 100 },
{ 26, 22, 75, 150 },
{ 39, 40, 75, 250 },
{ 42, 80, 70, 250 },
{ 44, 90, 80, 250 },

{ 16, 16, 55, 8 },
{ 32, 30, 75, 35 },
{ 34, 32, 65, 40 },
{ 36, 36, 75, 100 },
{ 38, 38, 70, 150 },
{ 40, 45, 75, 200 },
{ 43, 55, 70, 200 },
{ 46, 90, 75, 250 }
},

/* Warlock: Death Magic */
{
{ 1, 1, 25, 4 },
{ 2, 2, 25, 4 },
{ 3, 3, 25, 4 },
{ 4, 4, 27, 3 },
{ 7, 7, 30, 4 },
{ 9, 10, 75, 6 },
{ 10, 10, 30, 4 },
{ 12, 12, 30, 4 },

{ 14, 14, 40, 5 },
{ 16, 16, 30, 4 },
{ 21, 21, 50, 10 },
{ 25, 25, 60, 16 },
{ 35, 75, 50, 30 },
{ 40, 40, 60, 16 },
{ 44, 45, 95, 25 },
{ 48, 55, 95, 150 },

{ 10, 22, 80, 180 },
{ 12, 18, 80, 30 },
{ 14, 18, 30, 15 },
{ 30, 30, 75, 50 },
{ 40, 40, 60, 125 },
{ 42, 90, 70, 90 },
{ 45, 50, 70, 200 },
{ 48, 85, 80, 100 },

{ 24, 24, 75, 50 },
{ 33, 80, 75, 150 },
{ 35, 45, 95, 250 },
{ 42, 50, 70, 40 },
{ 45, 55, 80, 70 },
{ 50, 135, 95, 250 },
{ 50, 100, 95, 250 },
{ 50, 123, 95, 250 },
},

/* Warlock: Planar Magic */
{
{ 1, 1, 50, 3 },
{ 5, 5, 50, 4 },
{ 7, 7, 75, 8 },
{ 8, 7, 80, 8 },
{ 10, 10, 40, 4 },
{ 12, 12, 60, 6 },
{ 18, 15, 60, 6 },
{ 20, 18, 60, 5 },

{ 24, 23, 80, 8 },
{ 28, 25, 60, 8 },
{ 31, 26, 60, 8 },
{ 33, 30, 70, 9 },
{ 38, 32, 80, 12 },
{ 40, 38, 70, 10 },
{ 44, 42, 80, 15 },
{ 48, 46, 70, 12 },

{ 19, 18, 80, 20 },
{ 29, 27, 70, 25 },
{ 31, 30, 70, 30 },
{ 35, 33,  70, 35 },
{ 40, 80, 80, 100 },
{ 42, 120, 90, 250 },
{ 46, 55, 50, 75 },
{ 50, 135, 90, 200 },

{ 33, 30, 60, 50 },
{ 40, 60, 90, 100 },
{ 42, 95, 80, 150 },
{ 45, 95, 80, 150 },
{ 46, 120, 80, 200 },
{ 48, 125, 80, 150 },
{ 49, 130, 80, 200 },
{ 50, 135, 80, 220 }

},

/* Warlock: Charms */
{
{ 1, 1, 20, 4 },
{ 2, 1, 33, 5 },
{ 2, 2, 33, 4 },
{ 3, 3, 33, 5 },
{ 4, 4, 33, 5 },
{ 5, 5, 40, 6 },
{ 6, 6, 33, 7 },
{ 7, 7, 44, 5 },

{ 8, 8, 40, 7 },
{ 9, 9, 60, 7 },
{ 11, 10, 50, 6 },
{ 12, 11, 50, 6 },
{ 13, 12, 50, 6 },
{ 14, 13, 50, 6 },
{ 15, 14, 50, 5 },
{ 16, 15, 50, 5 },

{ 17, 16, 50, 5 },
{ 18, 17, 50, 5 },
{ 19, 18, 33, 6 },
{ 20, 20, 50, 8 },
{ 23, 22, 60, 9 },
{ 25, 23, 60, 9 },
{ 29, 25, 70, 12 },
{ 30, 27, 60, 13 },

{ 35, 30, 80, 50 },
{ 39, 38, 80, 25 },
{ 41, 40, 60, 25 },
{ 43, 42, 70, 25 },
{ 45, 44, 66, 30 },
{ 47, 45, 80, 40 },
{ 48, 65, 70, 50 },
{ 50, 140, 80, 200 }

},
/* Warlock: Somatic */


{
{ 1, 1, 23, 4 },
{ 2, 2, 24, 4 },
{ 3, 3, 25, 1 },
{ 4, 4, 30, 1 },
{ 5, 5, 30, 1 },
{ 6, 6, 35, 5 },
{ 7, 7, 30, 4 },
{ 8, 8, 75, 9 },

{ 10, 9, 75, 8 },
{ 11, 10, 75, 8 },
{ 12, 11, 75, 7 },
{ 13, 12, 50, 6 },
{ 20, 15, 60, 8 },
{ 27, 18, 60, 8 },
{ 33, 25, 70, 15 },
{ 40, 40, 75, 20 },

{ 4, 4, 25, 15 },
{ 12, 12, 70, 40 },
{ 14, 12, 80, 40 },
{ 15, 12, 70, 30 },
{ 16, 14, 60, 25 },
{ 19, 19, 85, 50 },
{ 24, 22, 60, 25 },
{ 28, 28, 75, 19 },

{ 12, 12, 40, 20 },
{ 19, 19, 75, 70 },
{ 30, 35, 95, 160 },
{ 35, 45, 80, 120 },
{ 42, 85, 95, 200 },
{ 45, 100, 95, 200 },
{ 46, 55, 90, 175 },
{ 48, 75, 75, 250 },
},

}
},



/*
* Names of the spells (mage spells then priest spells)
*/
cptr spell_names[MAX_REALM][32] =
{
/*** Miracles ***/

{
/* Common books of Miracles */
"Detect Evil",              
"Cure Light Wounds",
"Bless",
"Remove Fear",
"Call Light",
"Detect Traps and Secret Doors",
"Cure Medium Wounds",
"Satisfy Hunger",

"Remove Curse",
"Cure Poison",   
"Cure Critical Wounds",
"Sense Unseen",
"Holy Orb",
"Protection from Evil",
"Healing",
"Glyph of Warding",

/* Rare Books of Miracles*/
"Exorcism",
"Dispel Curse",
"Dispel Undead & Demons",
"Day of the Dove",
"Dispel Evil",
"Banish",      
"Holy Word",
"Warding True",

"Heroism",
"Prayer",
"Bless Weapon",
"Restoration",
"Healing True",
"Holy Vision",
"Divine Intervention",
"Holy Invulnerability"

},

/*** Sorcery Spells ***/

{
/* Common Sorcery Spellbooks */
"Detect Monsters",
"Phase Door",
"Detect Doors and Traps",
"Light Area",
"Confuse Monster",
"Teleport",
"Sleep Monster",
"Recharging",

"Magic Mapping",
"Identify",
"Slow Monster",
"Mass Sleep",
"Teleport Away",
"Haste Self",
"Detection True",
"Identify True",

/* Rare Sorcery Spellbooks */
"Detect Objects and Treasure",
"Detect Enchantment",
"Charm Monster",
"Dimension Door",
"Sense Minds",
"Self Knowledge",
"Teleport Level",
"Word of Recall",

"Stasis",
"Telekinesis",
"Explosive Rune",
"Clairvoyance",
"Enchant Weapon",
"Enchant Armour",
"Alchemy",
"Globe of Invulnerability"

},

/*** Nature Spellbooks ***/

{
/* Common Nature Spellbooks */
"Detect Creatures",
"First Aid",
"Detect Doors and Traps",
"Foraging",
"Daylight",
"Animal Taming",
"Resist Environment",
"Cure Wounds & Poison",

"Stone to Mud",
"Lightning Bolt",
"Nature Awareness",
"Frost Bolt",
"Ray of Sunlight",
"Entangle",
"Summon Animal",
"Herbal Healing",

/* Rare Nature Spellbooks */
"Door Building",
"Stair Building",
"Stone Skin",
"Resistance True",
"Animal Friendship",
"Stone Tell",
"Wall of Stone",
"Protect from Corrosion",

"Earthquake",
"Whirlwind Attack",
"Blizzard",
"Lightning Storm",
"Whirlpool",
"Call Sunlight",
"Elemental Branding",
"Nature's Wrath"

},

/*** Chaos Spells ***/

{
/* Common Chaos Spellbooks */
"Magic Missile",
"Trap / Door Destruction",
"Flash of Light",
"Touch of Confusion",
"Mana Burst",
"Fire Bolt",
"Fist of Force",
"Teleport Self",

"Wonder",
"Chaos Bolt",
"Sonic Boom",
"Doom Bolt",
"Fire Ball",
"Teleport Other",
"Word of Destruction",
"Invoke Primal Chaos",

/* Rare Chaos Spellbooks */
"Polymorph Other",
"Chain Lightning",
"Arcane Binding",
"Disintegrate",
"Alter Reality",
"Polymorph Self",
"Chaos Branding",
"Summon Demon",

"Beam of Gravity",
"Meteor Swarm",
"Flame Strike",
"Call Primal Chaos",
"Shard Ball",
"Mana Storm",
"Breathe Primal Chaos",
"Call the Void"
},

/*** Death Spells ***/

{
/* Common Death Spellbooks */
"Detect Unlife",
"Malediction",
"Detect Evil",
"Stinking Cloud",
"Black Sleep",
"Resist Poison",
"Horrify",
"Enslave Undead",

"Orb of Entropy",
"Nether Bolt",
"Terror",
"Vampiric Drain",
"Poison Branding",
"Dispel Good",
"Genocide",
"Restore Life",

/* Rare Death Spellbooks */
"Berserk",
"Invoke Spirits",
"Dark Bolt",
"Battle Frenzy",
"Vampirism True",
"Vampiric Branding",
"Darkness Storm",
"Mass Genocide",

"Death Ray",
"Raise the Dead",
"Esoteria",
"Word of Death",
"Evocation",
"Hellfire",
"Omnicide",
"Wraithform"
},

/* Planar Spellbooks */
{
/* Common Planar Spellbooks */
"Phase Door",
"Mind Blast",
"Tarot Draw",
"Reset Recall",
"Teleport",
"Dimension Door",
"Planar Spying",
"Teleport Away",

"Summon Object",
"Summon Animal",
"Phantasmal Servant",
"Summon Monster",
"Conjure Elemental",
"Teleport Level",
"Word of Recall",
"Banish",

/* Rare Planar Spellbooks */
"Joker Card",
"Summon Spiders",
"Summon Reptiles",
"Summon Hounds",
"Planar Branding",
"Planar Being",
"Death Dealing",
"Summon Reaver",

"Planar Divination",
"Planar Lore",
"Summon Undead",
"Summon Dragon",
"Mass Summons",
"Summon Demon",
"Summon Ancient Dragon",
"Summon Greater Undead"
},

/* Books of Charms (_only_ common spells) */
{
"Zap",
"Wizard Lock",
"Detect Invisibility",
"Detect Monsters",
"Blink",
"Light Area",
"Trap & Door Destruction",
"Cure Light Wounds",

"Detect Doors & Traps",
"Phlogiston",
"Detect Treasure",
"Detect Enchantment",
"Detect Objects",
"Cure Poison",
"Resist Cold",
"Resist Fire",

"Resist Lightning",
"Resist Acid",
"Cure Medium Wounds",
"Teleport",
"Stone to Mud",
"Ray of Light",
"Satisfy Hunger",
"See Invisible",

"Recharging",
"Teleport Level",
"Identify",
"Teleport Away",
"Elemental Ball",
"Detection",
"Word of Recall",
"Clairvoyance"
},
/* Somatic Spellbooks */
{
/* Common Somatic Spellbooks */
"Cure Light Wounds",
"Blink",
"Bravery",
"Bat's Sense",
"Eagle's Vision",
"Mind Vision",
"Cure Medium Wounds",
"Satisfy Hunger",

"Burn Resistance",
"Detoxify",
"Cure Critical Wounds",
"See Invisible",
"Teleport",
"Haste",
"Healing",
"Resist True",

/* Rare Somatic Spellbooks */
"Horrific Visage",
"See Magic",
"Stone Skin",
"Move Body",
"Corrupt Body",
"Know Self",
"Teleport Level",
"Word of Recall",

"Heroism",
"Wraithform",
"Attune to Magic",
"Restore Body",
"Healing True",
"Hypnotic Eyes",
"Restore Soul",
"Invulnerability"
},

/* Demonic Spellbooks */
{
    /* Common Demonic Spellbooks */
    "Unholy Strength",
    "Sense Evil",
    "Scorch",
    "Perilous Shadows",
    "Teleport",
    "Disintegrate",
    "Demonic Sigil",
    "Hecate's Radiance",
    
    "Abaddon's Rage",
    "Mind Leech",
    "Blood Leech",
    "Glyph of Warding",
    "Protection from Evil",
    "Summon demons",
    "Summon the Fallen",
    "Balm of the Cocytus",
    
    /* Rare Demonic Spellbooks */
    "Araqiel's Wrath",
    "Kokabiel's Call",
    "Baraquiel's Guile",
    "Sariel's Ire",
    "Azazel's Rule",
    "Danel's Deluge",
    "Amaros' Grief",
    "Teachings of Kasyade",
    
    "Orb of Impending Doom",
    "Temperance",
    "True Warding",
    "Word of Destruction",
    "Gift of Malphas ",
    "Kiss of Lillith",
    "Behemoth's Call",
    "Chaos Rift"
}
};


		int lvl = p_ptr->lev;

		if (p_ptr->muta1 & COR1_SPIT_ACID)
		{
			if (lvl < 9)
				strcpy(power_desc[num],"spit acid        (unusable until level 9)");
			else
				strcpy(power_desc[num],"spit acid        (cost 9, dam lvl, DEX based)");
			powers[num++] = COR1_SPIT_ACID;
		}
		if (p_ptr->muta1 & COR1_BR_FIRE)
		{
			if (lvl < 20)
				strcpy(power_desc[num],"fire breath      (unusable until level 20)");
			else
				strcpy(power_desc[num],"fire breath      (cost lvl, dam lvl * 2, CON based)");
			powers[num++] = COR1_BR_FIRE;
		}
		if (p_ptr->muta1 & COR1_HYPN_GAZE)
		{
			if (lvl < 20)
				strcpy(power_desc[num],"hypnotic gaze    (unusable until level 12)");
			else
				strcpy(power_desc[num],"hypnotic gaze    (cost 12, CHA based)");
			powers[num++] = COR1_HYPN_GAZE;
		}
		if (p_ptr->muta1 & COR1_TELEKINES)
		{
			if (lvl < 9)
				strcpy(power_desc[num],"telekinesis      (unusable until level 9)");
			else
				strcpy(power_desc[num],"telekinesis      (cost 9, WIS based)");
			powers[num++] = COR1_TELEKINES;
		}
		if (p_ptr->muta1 & COR1_VTELEPORT)
		{
			if (lvl < 7)
				strcpy(power_desc[num],"teleport         (unusable until level 7)");
			else
				strcpy(power_desc[num],"teleport         (cost 7, WIS based)");
			powers[num++] = COR1_VTELEPORT;
		}
		if (p_ptr->muta1 & COR1_MIND_BLST)
		{
			if (lvl < 5)
				strcpy(power_desc[num],"mind blast       (unusable until level 5)");
			else
				strcpy(power_desc[num],"mind blast       (cost 3, WIS based)");
			powers[num++] = COR1_MIND_BLST;
		}
		if (p_ptr->muta1 & COR1_SLIME)
		{
			if (lvl < 15)
				strcpy(power_desc[num],"invoke hellslime   (unusable until level 15)");
			else
				strcpy(power_desc[num],"invoke hellslime   (cost 15, CON based)");
			powers[num++] = COR1_SLIME;
		}
		if (p_ptr->muta1 & COR1_VAMPIRISM)
		{
			if (lvl < 13)
				strcpy(power_desc[num],"vampiric drain   (unusable until level 13)");
			else
				strcpy(power_desc[num],"vampiric drain   (cost lvl, CON based)");
			powers[num++] = COR1_VAMPIRISM;
		}
		if (p_ptr->muta1 & COR1_SMELL_MET)
		{
			if (lvl < 3)
				strcpy(power_desc[num],"smell metal      (unusable until level 3)");
			else
				strcpy(power_desc[num],"smell metal      (cost 2, INT based)");
			powers[num++] = COR1_SMELL_MET;
		}
		if (p_ptr->muta1 & COR1_SMELL_MON)
		{
			if (lvl < 5)
				strcpy(power_desc[num],"smell monsters   (unusable until level 5)");
			else
				strcpy(power_desc[num],"smell monsters   (cost 4, INT based)");
			powers[num++] = COR1_SMELL_MON;
		}
		if (p_ptr->muta1 & COR1_BLINK)
		{
			if (lvl < 3)
				strcpy(power_desc[num],"blink            (unusable until level 3)");
			else
				strcpy(power_desc[num],"blink            (cost 3, WIS based)");
			powers[num++] = COR1_BLINK;
		}
		if (p_ptr->muta1 & COR1_EAT_ROCK)
		{
			if (lvl < 8)
				strcpy(power_desc[num],"eat rock         (unusable until level 8)");
			else
				strcpy(power_desc[num],"eat rock         (cost 12, CON based)");
			powers[num++] = COR1_EAT_ROCK;
		}
		if (p_ptr->muta1 & COR1_SWAP_POS)
		{
			if (lvl < 15)
				strcpy(power_desc[num],"swap position    (unusable until level 15)");
			else
				strcpy(power_desc[num],"swap position    (cost 12, DEX based)");
			powers[num++] = COR1_SWAP_POS;
		}
		if (p_ptr->muta1 & COR1_SHRIEK)
		{
			if (lvl < 4)
				strcpy(power_desc[num],"shriek           (unusable until level 4)");
			else
				strcpy(power_desc[num],"shriek           (cost 4, CON based)");
			powers[num++] = COR1_SHRIEK;
		}
		if (p_ptr->muta1 & COR1_ILLUMINE)
		{
			if (lvl < 3)
				strcpy(power_desc[num],"illuminate       (unusable until level 3)");
			else
				strcpy(power_desc[num],"illuminate       (cost 2, INT based)");
			powers[num++] = COR1_ILLUMINE;
		}
		if (p_ptr->muta1 & COR1_DET_CURSE)
		{
			if (lvl < 7)
				strcpy(power_desc[num],"detect curses    (unusable until level 7)");
			else
				strcpy(power_desc[num],"detect curses    (cost 14, WIS based)");
			powers[num++] = COR1_DET_CURSE;
		}
		if (p_ptr->muta1 & COR1_BERSERK)
		{
			if (lvl < 8)
				strcpy(power_desc[num],"berserk          (unusable until level 8)");
			else
				strcpy(power_desc[num],"berserk          (cost 8, STR based)");
			powers[num++] = COR1_BERSERK;
		}
		if (p_ptr->muta1 & COR1_POLYMORPH)
		{
			if (lvl < 18)
				strcpy(power_desc[num],"polymorph        (unusable until level 18)");
			else
				strcpy(power_desc[num],"polymorph        (cost 20, CON based)");
			powers[num++] = COR1_POLYMORPH;
		}
		if (p_ptr->muta1 & COR1_MIDAS_TCH)
		{
			if (lvl < 10)
				strcpy(power_desc[num],"midas touch      (unusable until level 10)");
			else
				strcpy(power_desc[num],"midas touch      (cost 5, INT based)");
			powers[num++] = COR1_MIDAS_TCH;
		}
		if (p_ptr->muta1 & COR1_GROW_MOLD)
		{
			if (lvl < 1)
				strcpy(power_desc[num],"grow mold        (unusable until level 1)");
			else
				strcpy(power_desc[num],"grow mold        (cost 6, CON based)");
			powers[num++] = COR1_GROW_MOLD;
		}
		if (p_ptr->muta1 & COR1_RESIST)
		{
			if (lvl < 10)
				strcpy(power_desc[num],"resist elements  (unusable until level 10)");
			else
				strcpy(power_desc[num],"resist elements  (cost 12, CON based)");
			powers[num++] = COR1_RESIST;
		}
		if (p_ptr->muta1 & COR1_EARTHQUAKE)
		{
			if (lvl < 12)
				strcpy(power_desc[num],"earthquake       (unusable until level 12)");
			else
				strcpy(power_desc[num],"earthquake       (cost 12, STR based)");
			powers[num++] = COR1_EARTHQUAKE;
		}
		if (p_ptr->muta1 & COR1_EAT_MAGIC)
		{
			if (lvl < 17)
				strcpy(power_desc[num],"eat magic        (unusable until level 17)");
			else
				strcpy(power_desc[num],"eat magic        (cost 1, WIS based)");
			powers[num++] = COR1_EAT_MAGIC;
		}
		if (p_ptr->muta1 & COR1_WEIGH_MAG)
		{
			if (lvl < 6)
				strcpy(power_desc[num],"weigh magic      (unusable until level 6)");
			else
				strcpy(power_desc[num],"weigh magic      (cost 6, INT based)");
			powers[num++] = COR1_WEIGH_MAG;
		}
		if (p_ptr->muta1 & COR1_STERILITY)
		{
			if (lvl < 20)
				strcpy(power_desc[num],"sterilize        (unusable until level 20)");
			else
				strcpy(power_desc[num],"sterilize        (cost 40, CHA based)");
			powers[num++] = COR1_STERILITY;
		}
		if (p_ptr->muta1 & COR1_PANIC_HIT)
		{
			if (lvl < 10)
				strcpy(power_desc[num],"panic hit        (unusable until level 10)");
			else
				strcpy(power_desc[num],"panic hit        (cost 12, DEX based)");
			powers[num++] = COR1_PANIC_HIT;
		}
		if (p_ptr->muta1 & COR1_DAZZLE)
		{
			if (lvl < 7)
				strcpy(power_desc[num],"dazzle           (unusable until level 7)");
			else
				strcpy(power_desc[num],"dazzle           (cost 15, CHA based)");
			powers[num++] = COR1_DAZZLE;
		}
		if (p_ptr->muta1 & COR1_EYE_BEAM)
		{
			if (lvl < 7)
				strcpy(power_desc[num],"eye beams        (unusable until level 7)");
			else
				strcpy(power_desc[num],"eye beams        (cost 10, WIS based)");
			powers[num++] = COR1_EYE_BEAM;
		}
		if (p_ptr->muta1 & COR1_RECALL)
		{
			if (lvl < 17)
				strcpy(power_desc[num],"recall           (unusable until level 17)");
			else
				strcpy(power_desc[num],"recall           (cost 50, INT based)");
			powers[num++] = COR1_RECALL;
		}
		if (p_ptr->muta1 & COR1_BANISH)
		{
			if (lvl < 25)
				strcpy(power_desc[num],"banish evil      (unusable until level 25)");
			else
				strcpy(power_desc[num],"banish evil      (cost 25, WIS based)");
			powers[num++] = COR1_BANISH;
		}
		if (p_ptr->muta1 & COR1_COLD_TOUCH)
		{
			if (lvl < 2)
				strcpy(power_desc[num],"cold touch       (unusable until level 2)");
			else
				strcpy(power_desc[num],"cold touch       (cost 2, CON based)");
			powers[num++] = COR1_COLD_TOUCH;
		}
		if (p_ptr->muta1 & COR1_LAUNCHER)
		{
			strcpy(power_desc[num],    "throw object     (cost lev, STR based)");
			
			powers[num++] = 3;
		}


# File: r_info.txt

# This file is used to initialize the "lib/raw/r_info.raw" file, which is
# used to initialize the "monster race" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# The format of a monster is as follows... ([] indicates an optional part)

# N:<monster index>:<monster name>
# G:<monster symbol>:<monster colour>
# I:<movement speed>:<attack speed>:<hit points>:<perception>:<armour class>:<sleep>
# W:<level found at>:<rarity>:<unused>:<kill score>
# B:<attack type>[:<attack effect>][:<attack damage>]
# F:<flag1> | <flag2>...
# [S:<spell frequency>]
# [S:<spell1> | <spell2>...]

# Version stamp (required)

#Things to consider : 
#	Makyo, world of demons ( Japanese )
#	The guys of the Inquisition
#	The pope that villified the Templars
#	The french king that villified the Templars
#	Nobody from after 1600 !!
#  Seven Sins : Gluttony , Greed , Sex , pride , lazybuttnes , jalousy , anger , violents ( guarded by minotaurs and centaurs )
#  Special level for predicters, can only walk backwards, head on the back, 
#  Special level for thieves
#  Special level for frauders
#  Special level for land betrayers
# 			hypocrites , scandalous , chismes, heresies
#  Undead : one that jumps on you and adds more weight to the steps
#  Undead : one that calls names, the names ones will die in 3 days
#  Undead : one that chews all it encounters, first start chewing its own hands
#  Undead : the nine caller, pronounces death of nine of his most beloved
#  Revenant : Infernal chase with dogs which are unbaptised dead children, Hunter of the Infernal Chase
#  Possesed animals in order : horse, dog , goat , crow , pig, always missing head or a member
#  Vampires !
#  Ghouls
#  Worms ! Isaie LXVI,24;Si VII, 17 Fire and worms are the punishments of the impious
#  Teeth grinching, part of Discord
#  hadewijch d'anvers
#  Dont forget the cursed lovers !
#  I Henoch XIV, 9-13 a realm where both heat and frost rule
#  Further literature suggests that humans suffer in heat, Satan/Lucifer rules in frost and shadow
#  Many middle age literature warns the summoner to prepare for a sensation of extreme cold
#  when a demon gets summoned...
#  Dragons are permanent residents of Hell apparently, liegee to the Demon Princes
#  wth is triduum ?
#  Doom : specter , cacodemon , hell knight , arch vile , revenant
#  Daughters of Lillith : Lilin or lilim ( I prefer the first ) , lilu
#  Hmmm, Lillith seems to be the wife of Asmodai ( Asmodeus in the game ), odd ...
#  Add Abaddon, ... angel of the abyss, bringer of destruction
#  Add gambling houses under Asmodai
#  Hmmm, the ruby rod of Asmodai ( D&D )
#  Anakim ... fallen angels ?
#  Ornias, demon enslaved by Solomon, a weaker demon ;) , like a burning fire, offspring of Uriel
#  Pentalpha Ring, worn by Solomon, to enslave demons
#  Beelzebub, exarch of all demons, manifests the appearance of all demons, last of the fallen angels, lord of tartarus
#  Osnokelis , female demon , very pretty , 
#  Ephippas , demon that could summon the son of beelzebub from the depths of the sea
#  Beelzebub is adjured by Eleth
#  There are heavenly dragons as well ...
#  I am the spirit of the ashes (Tephras)"I am the spirit of the ashes (Tephras)." 
#  And I said to him: "What is thy pursuit?" And he said: "I bring darkness on men, and set fire to fields; and I bring homesteads to naught. 
#  "I am Deception, I deceive and weave snares here and there. I whet and excite heresies."
#  "I am Strife, strife of strifes. I bring timbers, stones, hangers, my weapons on the spot."
#  "I am called Klothod1, which is Battle, and I cause the well-behaved to scatter and fall foul one of the other."
#  "I am jealousy, I cause men to forget their sobriety and moderation. I part them and split them into parties; for Strife follows me hand in hand."
#  "I am Power. By power I raise up tyrants and tear down kings. To all rebels I furnish power."
#  "I am Error, O King Solomon. And I will make thee to err, as I have before made thee to err."
#  "I am the worst, and I make thee worse off than thou wast; because I will impose the bonds of Artemis."
#   Do not forget Moloch
#   Demon called Envy , I am called Envy. For I delight to devour heads, being desirous to secure for myself a head; but I do not eat enough, but am anxious to have such a head as thou hast."
#   Staff, there came into my presence a hound, having a very large shape, and it spoke with a loud voice , ... I was so mighty that I could hold the stars of heaven back.
#   Lion-bearer, Rath. "I am a spirit quite incapable of being perceived. Upon all men who lie prostrate with sickness I leap, 
#  coming stealthily along; and I render the man weak, so that his habit of body is enfeebled."
#  Crest of dragons, A dragon, three-headed, of fearful hue. " I smite men in the limbless part of the body, and cause them to fall down, and foam, and grind their teeth."
#  Obizuth , Medusa ;) , " I have no work other than the destruction of children, and the making their ears to be deaf, and the working of evil to their eyes, 
#  and the binding their mouths with a bond, and the ruin of their minds, and paining of their bodies.""
#  winged dragon , in appearance like to a dragon, but having the face and hands of a man. And all its limbs, except the feet, were those of a dragon; and it had wings on its back.
#  Enpsigos , A spirit, as it were a woman in the form she had. But on her shoulders she had two other heads with hands. Foresight
#  Kunopaston , a fierce spirit of the sea, greedy of gold and silver. ( Coming from the sea )
# Revenant Nephilim, a lascivious spirit, engendered of a giant man who dies in the massacre in the time of the giants.
# World-Rulers of this Darkness. And there came before my face thirty-six spirits, their heads shapeless like dogs, 
# but in themselves they were human in form; with faces of asses, faces of oxen, and faces of birds.
# I am called Ruax, and I cause the heads of men to be idle, and I pillage their brows.
# I am called Barsafael, and I cause those who are subject to my hour to feel the pain of migraine.
# I am called Artosael. I do harm to eyes, and grievously injure them.
# I am called Iudal, and I bring about a block in the ears and deafness of hearing.
# I am called Sphendonal. I cause tumours of the parotid gland, and inflammations of the tonsils, and tetanic recurvation1.
# I am called Sphandr, and I weaken the strength of the shoulders, and cause them to tremble; and I paralyze the nerves of the hands, 
# and I break and bruise the bones of the neck. And I, I suck out the marrow.
# I am called Belbel. I distort the hearts and minds of men.
# I am called Kurtal. I send colics in the bowels. I induce pains. 
# I am called Metathiax. I cause the reins to ache.
# I am called Katanikotal. I create strife [36] and wrongs in men's homes, and send on them hard temper.
# I am called Saphathoral, and I inspire partisanship in men, and delight in causing them to stumble.
# I am called Bobl, and I cause nervous illness by my assaults.
# I am called Kumeatl, and I inflict shivering fits and torpor.
# I am called Rold. I cause cold and frost and pain in the stomach.
# I am called Atrax. I inflict upon men fevers, irremediable and harmful.
# I am called Ieropal. On the stomach of men I sit, and cause convulsions in the bath and in the road; and wherever I be found, or find a man, I throw him down.
# I am called Buldumch. I separate wife from husband and bring about a grudge between them.
# I am called Nath, and I take my seat on the knees of men.
# I am called Marder. I send on men incurable fever.
# I am called Alath, and I cause coughing and hard-breathing in children.
# I am called Nefthada. I cause the reins to ache, and I bring about dysury.
# I am called Akton. I cause ribs and lumbic muscles to ache. 
# I am called Anatreth, and I rend burnings and fevers into the entrails.
# I am called Enenuth. I steal away men's minds, and change their hearts, and make a man toothless.
# I am called Phth. I make men consumptive and cause hemorrhagia.
# I am called Harpax, and I send sleeplessness on men.
# I am called Anostr. I engender uterine mania and pains in the bladder.
# I am called Alleborith.
# I am called Hephesimireth, and cause lingering disease. 
# I am called Ichthion. I paralyze muscles and contuse them.
# I am called Agchonin. I lie among swaddling-clothes and in the precipice.
# I am called Autothith. I cause grudges and fighting.
# I am called Phthenoth. I cast evil eye on every man.
# I am called Bianakith. I have a grudge against the body. I lay waste houses, I cause flesh to decay, and all else that is similar. 
# Ephippas , demon of the Arabian Wind. 
# Abezithibod , demon of the Red Sea 
#  I then am a fierce spirit and winged, and with a single wing, plotting against every spirit under heaven.
# Hmm, if both demons are killed, noone will support the temple of Solomon -> End of the world ?
# Leviathan , next to satan and beelzebub
#   The Admiral of the Devil's Navy, Leviathan is depicted in the Bible (Isaiah 27:I) as the primordial she- (or he-) dragon of the sea.
#   Created with Behemoth on the fifth day, these two gargantuan devils devour damned souls. Leviathan has hordes of water demons, sprites, 
#   and nymphs to do his bidding. On Judgement Day, this sea monster will swallow all but the saved.
# Rahab is the name of a sea-demon, a dragon of the waters, the "ruler of the sea".
# Belial is the source of seven spirits of seduction
# Mastema 'Hostility' is the chief of the demons engendered by the fallen Watchers. Mastema is the tester of humans with God's permission.
#  This rebel angel is the Accusing Angel of Hebrew mythology. He is the executioner who slaughtered the firstborn of Egypt and who tried, unsuccessfully, to murder Moses.
# Tannin is the name of a demon associated either with a dragon or a serpent. Sometimes he is compared with Rahab, and also considered a dragon of the sea, especially associated with the Red Sea
# Azazel, guardian of Goats, fallen angel , principal standard bearer of the infernal armies, father of the djinni
# Djinni's , Earth, Air, Fire (Ifrit) and Water (Marid) 
# According to demonology, Baal (usually spelt "Bael" in this context; there is a possibility that the two figures aren't connected)
# was ranked as the first and principal king in Hell, ruling over the East. According to some authors Baal is a Duke, with sixty-six legions of demons under his command.
# http://en.wikipedia.org/wiki/Ars_Goetia
# King Baal, ruler over 66 legions
# Duke Agares, ruler over 31 legions
# Prince Vassago, ruler over 26 legions
# Marquis Samigina, ruler over 30 legions
# President Marbas, ruler over 36 legions
# Duke Valefor, ruler over 10 legions
# Marquis Amon, ruler over 40 legions
# Duke Barbatos, ruler over 30 legions
# King Paimon, ruler over 200 legions
#  PAIMON: A high-ranking devil, Paimon takes the form of a young woman wearing a crown and riding a camel. 
#  He is the Master of Ceremonies in Hell and commands 200 legions of fiends. He supplants mortal thoughts with his own.
# President Buer, ruler over 50 legions
# Duke Gusion, ruler over 40 legions
# Prince Sitri, ruler over 60 legions
# King Beleth, ruler over 85 legions
#  One of the governors in Hell, Beleth presides over 85 legions of demons. He rides a pale horse and is announced by a blare of trumpets.
# Marquis Leraje, ruler over 30 legions
# Duke Eligos, ruler over 60 legions
# Duke Zepar, ruler over 26 legions
# # Count/President Botis, ruler over 60 legions
# Duke Bathin, ruler over 30 legions
# Duke Sallos, ruler over 30 legions
# # King Purson, ruler over 22 legions
# Count/President Marax, ruler over 30 legions
# Count Ipos, ruler over 36 legions
# Duke Aim, ruler over 26 legions
# Marquis Naberius, ruler over 19 legions
# Count/President Glasya-Labolas, ruler over 36 legions
# Duke Bune, ruler over 30 legions
# Marquis/Count Ronove, ruler over 19 legions
# Duke Berith, ruler over 26 legions
# Duke Astaroth, ruler over 40 legions
#Astaroth (also Ashtaroth, Astarot, and Asteroth) is a Grand Duke of Hell; his main assistants are four demons called Aamon, Pruslas, Barbatos and Rashaverak.
#  The Treasurer of Hell. This devil was once a Seraph (Seraphim) but now carries a viper in his hand while riding backwards on a dragon. Astaroth also serves
#  as a diabolical coach, giving pep talks to the newer demons when they lose heart and spurring them on to greater evil. He inspires sloth and idleness.
#  His adversary in Heaven is Bartholomew.
# Marquis Forneus, ruler over 29 legions
# President Foras, ruler over 29 legions
# King Asmodeus, ruler over 72 legions
# Prince/President Gaap, ruler over 66 legions
#he is the guide of the four kings (the others being Ziminiar, Corson and Amaymon )
#Governor of the southern region of the Pit. Gaap rules 66 legions of demons and manifests himself as a human sporting huge bat wings. 
# Count Furfur, ruler over 26 legions
# Marquis Marchosias, ruler over 30 legions
# Prince Stolas, ruler over 26 legions
# Marquis Phenex, ruler over 20 legions
# Count Halphas, ruler over 26 legions
# President Malphas, ruler over 40 legions
# Count Raum, ruler over 30 legions
# Duke Focalor, ruler over 30 legions
# Duke Vepar, ruler over 29 legions
# Marquis Sabnock, ruler over 50 legions
# Marquis Shax, ruler over 30 legions
# King/Count Vine, ruler over 36 legions
# Count Bifrons, ruler over 60 legions
# Duke Uvall, ruler over 37 legions
# President Haagenti, ruler over 33 legions
# Duke Crocell, ruler over 48 legions
#  Another former prince of the angelic Order of Powers, Crocell presides over 48 legions of evil spirits.
#  He teaches geometry and the liberal arts and has the power to turn water freezing cold or scalding hot in moments.
# Knight Furcas, ruler over 20 legions
# King Balam, ruler over 40 legions
# Duke Alloces, ruler over 36 legions
# President Caim, ruler over 30 legions
# Duke/Count Murmur, ruler over 30 legions
# Prince Orobas, ruler over 20 legions
# Duke Gremory, ruler over 26 legions
# President Ose, ruler over 30 legions
# President Amy, ruler over 36 legions
# Marquis Orias, ruler over 30 legions
# Duke Vapula, ruler over 36 legions
# King/President Zagan, ruler over 33 legions
# President Volac, ruler over 38 legions
# Marquis Andras, ruler over 30 legions
# Duke Haures, ruler over 36 legions
# Marquis Andrealphus, ruler over 30 legions
# Marquis Cimejes, ruler over 20 legions
# Duke Amdusias, ruler over 29 legions
# King Belial, ruler over 80 legions
# Marquis Decarabia, ruler over 30 legions
# Prince Seere, ruler over 26 legions
# Duke Dantalion, ruler over 36 legions
# Count Andromalius, ruler over 36 legions
#In demonology Amaymon is a Prince of Hell, and according to some grimoires, the only one who has power on Asmodai.
#Amaymon is said to have a deadly poisonous breath.
#Ziminiar or Zymymar is one of the four principal kings that have power on the seventy-two demons constrained by King Solomon,
#Corson is one of the four principal kings that have power on the seventy-two demons constrained by King Solomon
#Mammon : Avarice : by Binsfeld's classification of demons
#  The patron devil of avarice, Mammon tempts men to covet belongings. He is so stooped with the weight from his fall from Heaven that he cannot stand erect and spends his days staring at the ground.
# Verrin: impatience; adversary, St. Dominic , first hierarchy of michaelis
# Gresil : Gresil: impurity, uncleanness and nastiness; adversary, St. Bernard , 1st
# Sonnilon :  hate; adversary, St. Stephen.
#Second Hierarchy
#Karo (demon): unpitying; adversary, St. Vincent
#Camal: lust; adversary, St. John the Evangelist
#Oeillet: richness; adversary, St. Martin
#Rosier: sensuality; adversary, St. Basil
#ROSIER: The patron devil of seduction, Rosier tempts humans to fall in love. He puts syrupy words of love in the mouths of mortals and causes 
#them to act like fools. 
#Soufflet: disobedience; adversary, St. Bernard
#[edit]
#Third Hierarchy
#Belial: arrogance; adversary, St. Francis of Paula
#Olivier: fierceness, greediness and envy; adversary, St. Lawrence
# Once an Archangel, Olivier now encourages mortals to be cruel and insensitive to the poor.
#Jouvart: sexuality; adversary, not cited.
#Pithius: liars and liar spirits, by barret
#Merihem , pestilences and spirits that cause pestilences
#Abaddon: war, evil against good , "Angel of the Abyss"
#Belial in January
#Leviathan in February
#Satan in March
#SATAN: Satan is the Vice President of Hell, second only to the Devil himself and a significant player in the hierarchy of Hell.
#  His name means adversary in Hebrew, and he is the angel who occupies that role in the Old Testament. One of God's angels of destruction, 
#  it is Satan who rains misfortune on the head of poor Job. In the New Testament, Satan becomes synonymous with the Devil. 
#  It is Satan who tempts Eve through the serpent and plagues Jesus in the desert. Often confused with Lucifer, 
#  Satan also was a Seraphim angel bedecked with 12 wings, twice the amount customarily allotted to an angel of that rank. 
#  It may be that Satan really is the Evil One, the Prince of Hell, but enough writers and artists have depicted him as Lucifer's principal 
#  vassal that he merits a separate entry. Satan tempts humans to anger, in addition to every other sin imaginable. Satan was overthrown by the archangel Uriel.
#Belphegor in April
#  The patron devil of arrogance, lies, and deceit, Belial is one of the great fallen angels. A prince in the angelic Order of Virtues, 
#  he fell directly after Lucifer. A great orator, he may appear briefly as a gentleman, but his true nature always reveals itself because 
#  the image is hollow. Belial tempts men to disloyalty, gossip, and rebellion, and instigates women to dress in finery, gossip in church, 
#  and indulge their children. Belial's adversary in Heaven is Francis de Paul.
#Lucifer in May
#Berith in June
#  Hell's Minister of Foreign Affairs, Chief Secretary, and Keeper of the Infernal Archives. He is often called upon to 
#  notarize pacts between humans and the Devil. A cantankerous spirit, he tempts men to be quarrelsome, contentious, and 
#  blasphemous. He also inspires them to commit murder. Baal-Berith is the patron devil of disobedience.
#Beelzebub in July
#  The Devil's Chief of Staff and second only to Lucifer in the organization of Hell. Known to many as the Prince of Death,
#  Beelzebub was Lucifer's closest companion and a fellow Seraphim angel in Heaven. Beelzebub manifests himself in the shape 
#  of a fly and presides over the Order of the Fly. He tempts men with the grandparents of all sin, envy and pride. He can send
#  plagues of flies. Heresy is attributed to Beelzebub, who blows his bellows into the ears of heretics.
#Astaroth in August
#Thammuz in September
#Baal in October
#  The Second Chief of Staff of the Abyss, Baal is the patron devil of idleness. He commands 60 or 70 legions of demons and resides in the 
#  eastern region of Hell. He shows himself as a pudgy creature with the arms of a spider and three heads: a toad, a cat, and a man.
#Asmodai in November
#Moloch in December
# A terrifying devil, Moloch serves as the Chief of the Army in Hell. He was once a Canaanite deity, worshipped by early Semites who 
# sacrificed their firstborn children in the fires of his temple located just outside Jerusalem. Moloch's face and hands are smeared
# with the blood of murdered children and the tears shed by their grieving mothers.
#ADRAMALECH: The King of Fire. Originally a Throne angel, Adramelech is now an archdemon and a great minister of Beelzebub's Order of the Fly. 
#  When called, he manifests himself in the form of a mule or a peacock. He was 
#  overthrown by the angels Uriel and Raphael during the War in Heaven. He is in charge of the Devil's attire and livery and is the patron of hypocrisy. 
#BEHEMOTH: The Devil's Cupbearer, Behemoth is the patron devil of despair and gluttony. He appears in the shape of a monstrous elephant with two bear's feet.
#  He will also take the form of a crocodile, whale, or hippopotamus and is related to fellow demon, Leviathan. Behemoth presides over the feasts in Hell and
#   is responsible for dishing up food and wine for the Devil. He entertains Hell's motley crew with song and plays the role of night watchman, as he is often
#  awake all night. Unsurprisingly, he creates chaos and havoc in the lives of men.
#CARNIVEAN: The patron devil of lewd and obscene behavior, he tempts people to act shamelessly. He is often invoked by witches during a Sabbat. His adversary in Heaven is John the Evangelist.
#CARREAU: Once a prince of the angelic Order of Powers, Carreau makes people harden their hearts. His adversary in Heaven is Vincent and Vincent Ferrer.
#DAGON: Dagon was the national god of the Philistines (i.e. Goliath), appearing in the form of a kind of merman with the torso of a man and the body of a fish. He serves as the pantry chef in Hell's kitchen.
#FORCAS: A senator in Hell, Forcas spends his infernal days teaching rhetoric, logic, and mathematics. 
#He is the master of the Devil's stables and can render objects invisible at will. When invoked, he can help find lost objects. (Pardon me, but I can't find one bad thing about this guy)
#FURCALOR: A murderous fallen angel and a former member of the angelic Order of Thrones, Furcalor enjoys sinking warships. He appears as a human with the wings of a griffin.
#GRESSIL: Once a prince in the angelic Order of Thrones, the lecherous Gressil now tempts men with impurity and slothfulness. His adversary in Heaven is Saint Bernard (not the dog, mind you).
#HAURUS: One of the 72 devils King Solomon shut up in a brass vessel and threw into a lake, Haurus is a leader in Hell and is able to divine the truth about events occurring in the past or future.
#   He may take the form of a leopard, a human, or some combination of both.
#HORNBLAS: A patron devil of musical discord, he blows the trumpet to gather the ministry of Hell together.
#IMAMAIH: Imamaih oversees voyages and can be invoked to destroy and humiliate enemies.
#MISROCH: Misroch is the Devil's cook and inspires hatred between men. He was originally an angel of the Order of Principalities and worshipped by the Assyrians.
#  Misroch has the head of an eagle and was at one time the guardian of the famed Tree of Immortality, the fruit of which he uses in his recipes.
# RIMMON: Rimmon is the only doctor in Hell. In Babylonian times, he was believed to be the conjurer of thunder and storms. His symbol is the pomegranate.
#SAMMAEL: His name is a combination of the Hebrew sam, meaning poison, and el, or angel. He is the devil of death and prince among demons and magicians.
#  In some traditions, it is he who slithers into the Garden of Eden and seduces Eve, thereby impregnating her with Cain. Sammael is reportedly a handsome,
#  redheaded young man and is quite difficult for females to resist. He is said to have a great appreciation for human art and considered to be the first art critic.
#SUCCOR-BELOTH: Another indignant devil who tempts men to lechery. Succor-Beloth presides over the Devil's harem. (Woo!! What a job!  )
#VERRIER: Verrier tempts men to disobey by making their necks too stiff to bow to the yoke of obedience. 
#  In other words, he encourages revolution. His adversary in Heaven is Saint Bernard (same saint, not the same dog).
#XAPHAN: A rabble-rouser of the worst sort, Xaphan suggested the rebel angels set fire to Heaven during the War of the Angels. 
#  His idea met with a warm reception, but before a spark could fly, the lot of them were cast into the Abyss. Xaphan fell hard thanks in part to his fiendish inventiveness. 
#  Now he fans the Flames of Damnation. A set of bellows is his symbol.
# Alal, http://en.wikipedia.org/wiki/Alal , demons calling men into sin.
# Apollyon , leading the locust-like swarm of demons that will be released in the End Times:






V:1.0.3


##### The Player #####

N:0:Player
G:@:w


##### Town monsters #####

N:1:Needy urchin
G:t:D
I:110:1:1d4:4:1:40
W:0:2:0:0
B:BEG
B:TOUCH:EAT_GOLD
F:MALE | EVIL |
F:RAND_25 |
F:TAKE_ITEM | OPEN_DOOR
D:He looks abandoned by his parents, he wonders
D:about the weight of your purse.

N:2:Ferocious cat
G:f:U
I:120:2:1d2:30:1:10
W:0:3:0:0
B:CLAW:HURT:1d2
F:RAND_25 | 
F:ANIMAL
D:A furball with sharp claws and a menacing look.

N:3:Foaming bulldog
G:C:U
I:120:1:1d3:20:1:5
W:0:3:0:0
B:BITE:HURT:1d3
F:RAND_50 | RAND_25 | 
F:ANIMAL
D:The dog cant seem to decide if it should chase you
D:or it's tail.

N:4:Nadain, Knight of the Seventh Seal
G:p:w
I:110:4:35d10:40:10:3
W:0:4:0:0
B:MOAN
B:MOAN
F:UNIQUE | MALE |
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:NO_CONF | NO_SLEEP
D:He's lost his mind in Inferno. The only thing he has left 
D:are his dreams of grandeur. He keeps on babbling about Seals 
D:while showing a blackened shield to any one interested.

N:5:Inferno Supporter
G:t:y
I:110:1:1d2:6:1:0
W:0:1:0:0
F:MALE | RAND_25
D:Nobody knows where they come from but their
D:only purpose in life seems to be cheering the
D:hapless heroes destined to die in Inferno.

N:6:Wanderer
G:t:g
I:110:1:1d2:6:1:0
W:0:1:0:0
B:DROOL
F:MALE | 
F:RAND_25 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:His mind has been blasted by the presence 
D:of the Inferno. He lives of the charity of the 
D:townspeople.

N:7:Raving lunatic
G:t:G
I:120:1:4d4:6:1:0
W:0:1:0:0
B:DROOL
F:MALE | 
F:RAND_25 | 
F:TAKE_ITEM
D:Drooling and comical, but then, what do you expect?

N:8:Pitiful looking beggar
G:t:g
I:110:1:1d4:10:1:40
W:0:1:0:0
B:BEG
F:MALE | 
F:RAND_25 | 
F:TAKE_ITEM | OPEN_DOOR
D:You just can't help feeling sorry for him.

N:9:Leecher
G:u:r
I:80:1:1d1:10:1:50
W:0:1:0:0
B:TOUCH:LOSE_CON
B:TOUCH:LOSE_CON
B:TOUCH:LOSE_CON
B:TOUCH:LOSE_CON
F:MALE | EVIL
F:RAND_25 | 
F:TAKE_ITEM | OPEN_DOOR
D:They steal life force for the demonic princes. Things must be
D:bad if they can wander freely in this town.

N:10:Shady Trader
G:t:D
I:110:2:2d8:10:8:99
W:0:1:0:0
B:HIT:HURT:1d6
B:TOUCH:EAT_ITEM
F:MALE | 
F:DROP_60 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:He 'finds' new wares for the Black Market. 
D:From unwary adventurers...

N:11:Passed out drunk
G:t:y
I:110:1:2d3:10:1:0
W:0:1:0:0
B:HIT:HURT:1d6
F:MALE | 
F:ONLY_GOLD | DROP_60 | 
F:FORCE_SLEEP | NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:He makes you glad to be sober.

N:12:Merchant
G:t:o
I:110:1:3d3:10:1:255
W:0:1:0:0
B:HIT:HURT:1d3
F:MALE | 
F:RAND_50 | 
F:ONLY_GOLD | DROP_60 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:The typical ponce around town, with purse jingling, and looking for more 
D:amulets of adornment to buy.

N:13:Mean looking mercenary
G:t:R
I:110:1:5d8:10:20:250
W:0:1:0:0
B:HIT:HURT:1d10
F:MALE | 
F:RAND_50 | DROP_90 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:No job is too low for him.

N:14:Battle scarred veteran
G:t:r
I:110:1:7d8:10:30:250
W:0:1:0:0
B:HIT:HURT:2d6
F:MALE | 
F:RAND_50 | DROP_90 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:He doesn't take to strangers kindly.

N:15:Foolhardy hero
G:t:w
I:109:1:3d6:50:15:4
W:0:4:0:0
B:HIT:HURT:1d6
F:MALE |
F:ONLY_ITEM | DROP_90 |
F:OPEN_DOOR | BASH_DOOR | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:He wants to kill a hero to prove that he's hard.

##### Normal monsters #####
##### Level 1 #####

N:16:Wandering Murderer
G:p:D
I:110:2:1d2:2:1:0
W:1:1:0:3
B:HIT:HURT:1d4
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:This man has no idea what he is doing here. 
D:You get the impression he's not here by mistake though.



N:17:Demonic Scribe
G:u:v
I:110:1:1d2:2:1:0
W:1:1:0:1
B:HIT:HURT:1d4
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | DEMON | EVIL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 |
S:BLINK
D:This little imp teleports around, noting down
D:all new visitors to Inferno. You deem it wise
D:not to disturb the little imp.

N:18:Newt
G:R:y
I:110:2:2d6:8:12:30
W:1:1:0:2
B:BITE:HURT:1d3
F:WEIRD_MIND | 
F:ANIMAL
D:A small, harmless lizard. It seems to have been
D:attracted by Inferno's heat.

N:19:Fallen knight
G:p:D
I:110:1:3d5:7:10:40
W:1:1:0:2
B:BITE:HURT:1d2
B:STING:HURT:1d2
F:RAND_50 | 
F:WEIRD_MIND | BASH_DOOR | 
F:GOOD | MALE 
D:It seems the knight has been corrupted by
D:demonic powers. He now sports a large set of
D:teeth, a poisonous sting and a murderous look
D:in his eyes.

N:20:Flaming icky thing
G:i:r
I:110:1:3d5:12:7:10
W:1:1:0:2
B:TOUCH:FIRE:1d2
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND
D:It is a smallish, flaming, icky creature.

N:21:Whispy icky thing
G:i:D
I:110:1:2d5:12:6:10
W:1:1:0:1
B:TOUCH:HURT:1d2
F:ATTR_CLEAR | 
F:RAND_50 | RAND_25 | 
F:INVISIBLE | EMPTY_MIND
D:It is a smallish, whispy, icky creature.
D:It looks more like a whisp of smoke then anything else.

N:22:Giant hungry mouse
G:r:w
I:110:1:1d3:8:4:20
W:1:1:0:1
B:BITE:HURT:1d2
F:RAND_50 | 
F:FRIENDS | ANIMAL
D:They are about three feet long with large teeth.
D:Something drives them towards the bowels of Inferno.

N:23:Bumbling Demon
G:u:u
I:100:2:4d6:4:35:99
W:1:1:0:3
B:BITE:HURT:1d3
B:CRUSH:HURT:1d4
F:RAND_25 | 
F:BASH_DOOR | 
F:DEMON | EVIL 
D:A fat looking demon with too many eye tentacles seems 
D:to look desperately for the exit. 
D:An embarrasment to the Demon Princes he has been sent 
D:here in the hope that some paladin will finish its 
D:miserable existance.

N:24:Small Wailer
G:W:o
I:110:1:2d7:20:16:10
W:1:1:0:7
B:WAIL:HURT:1d3
F:PASS_WALL | NO_SLEEP | COLD_BLOOD | NONLIVING | NO_FEAR |
F:EMPTY_MIND
D:A childlike figure dwelling around, attacking any one in 
D:sight with it's piercing wails.

N:25:Wailer
G:W:o
I:110:1:3d7:20:16:10
W:1:1:0:7
B:WAIL:HURT:1d4
F:PASS_WALL | NO_SLEEP | COLD_BLOOD | NONLIVING | NO_FEAR |
F:EMPTY_MIND
D:It is a small, dog-headed humanoid.

N:26:White worm mass
G:w:w
I:100:1:4d4:7:1:10
W:1:1:0:2
B:CRAWL:POISON:1d2
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | FRIENDS | 
F:ANIMAL | IM_POIS | HURT_LITE | NO_FEAR
D:It is a large slimy mass of worms. You hate 
D:to think what they live on.

#Word to the wise : dont attack the vibrating shells
#I am considering Divine or Infernal Curses on the player
#for disturbing the shells. Or just removing them

N:27:Vibrating shell
G:~:B
I:110:1:3d6:1:6:10
W:1:2:0:1
B:GAZE:PARALYZE
B:GAZE:PARALYZE
B:GAZE:PARALYZE
B:GAZE:PARALYZE
F:NEVER_MOVE | FORCE_SLEEP | 
F:NO_FEAR
D:It is said that some souls are contested. They are stored in vibrating 
D:shells in the first levels of Inferno. Powerfull magic protects these 
D:shells.

#Dont blame me, blame Hieronymus
#At least I am not saying that this is supposed
#to be a punishment for a specific 10% of the population

N:28:Horned Lizard
G:R:U
I:110:1:3d4:20:4:15
W:1:1:0:2
B:BITE:HURT:1d1
F:ANIMAL
D:A small lizard with an excessively sized horn seems to seek
D:carnal pleasures.

N:29:Discord Bug
G:I:v
I:110:1:2d4:10:2:10
W:1:1:0:2
B:BITE:HURT:1d2
B:CLAW:HURT:1d2
F:RAND_25 | FRIENDS |
F:STUPID | WEIRD_MIND |
F:ANIMAL | NO_FEAR 
D:A strange bug; it emits sounds that form a strange 
D:harmony with the eversounding Discord of Inferno.

N:30:Two Headed Jackal
G:C:U
I:110:1:1d4:10:3:10
W:1:1:0:3
B:BITE:HURT:1d1
B:BITE:HURT:1d1
F:ANIMAL
D:It is a yapping snarling two headed jackal. You wonder if this 
D:is what Kerberos is all about.

N:31:Soldier ant
G:a:r
I:110:1:2d5:10:3:10
W:1:1:0:3
B:BITE:HURT:1d2
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:A large ant with powerful mandibles. It's only 
D:goal in existence is to pinch the newcomers.

N:32:Vampiric bat
G:b:D
I:120:1:1d6:20:3:10
W:1:1:0:1
B:BITE:HURT:1d1
F:ANIMAL
D:A fast-moving pest. 

N:33:Bloodmoss
G:m:r
I:100:2:1d10:10:3:10
W:1:1:0:1
B:TOUCH:HURT:1d1
B:TOUCH:HURT:1d1
F:NEVER_MOVE | STUPID | EMPTY_MIND | FRIENDS |
F:HURT_LITE | NO_FEAR
D:A strange fibrous growth springing up everywhere.
D:It seems to feed on the blood of it's victims

##### Level 2 #####

N:34:Shrieker
G:g:R
I:110:3:1d1:4:1:0
W:2:1:0:1
F:NEVER_MOVE | NEVER_BLOW | 
F:STUPID | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:SHRIEK | SCARE
D:A tall red statue producing a shrieking noise
D:that intensifies Inferno's Discord.

#I can imagine blubbery icky things in Discord

N:35:Blubbering icky thing
G:i:g
I:110:1:5d6:14:4:10
W:2:1:0:8
B:CRAWL:POISON:1d4
B:CRAWL:EAT_FOOD
B:DROOL
B:DROOL
F:RAND_50 | DROP_90 | 
F:EMPTY_MIND | TAKE_ITEM | KILL_BODY | 
F:IM_POIS
D:It is a smallish, slimy, icky, hungry creature.

#TODO: Check spelling

N:36:Stumbling Betrayer
G:p:G
I:120:2:4d4:5:4:10
W:2:1:0:3
B:CRAWL:HURT:1d1
F:RAND_50 | 
F:BASH_DOOR | EVIL
D:A large knife is stuck between his shoulder blades,
D:yet the wound does not seem to be mortal. Instead
D:the man keeps crawling in never ending agony.

N:37:Villager
G:p:U
I:110:2:9d4:20:16:5
W:2:1:0:6
B:HIT:HURT:1d7
F:MALE | 
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
D:An enraged villager seems determined to put an end
D:to all of Inferno. Better not get in his way.


#Oh yeah, this is one mean thief. BUt check the hitpoints,
#They have been reduced from 8d4 to 2d4.

N:38:Novice Treasurehunter
G:p:D
I:110:1:2d4:30:12:5
W:2:1:0:6
B:HIT:HURT:1d3
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_GOLD
F:MALE | EVIL
F:DROP_60 | DROP_90 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
D:A rather shifty individual, his strategy is hit and
D:run. He rarely ventures below the first level of Inferno,
D:pilfering bodies as he goes along.

N:39:Novice priest
G:p:B
I:110:1:7d4:20:10:10
W:2:1:0:7
B:HIT:HURT:1d5
F:MALE | 
F:FORCE_SLEEP |
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:HEAL | SCARE | CAUSE_1
D:He is tripping over his fetishes while wondering what
D:he is doing here.

N:40:Novice mage
G:p:R
I:110:1:6d4:20:6:5
W:2:1:0:7
B:HIT:HURT:1d4
F:MALE | 
F:FORCE_SLEEP | 
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:BLINK | BLIND | CONF | MISSILE
D:He is looking for vampire bat guano, 
D:while anxiously looking over his shoulder 
D:for anyone suspicious.

#TODO: what is in English the sin of eating too much ?

N:41:Giant Cookie Jar
G:g:U
I:110:1:1d1:2:1:0
W:2:2:0:3
B:BITE:HURT:1d3
B:BITE:HURT:1d1
B:BITE:HURT:1d1
B:BITE:HURT:1d1
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:This jar has several sets of teeth. Dante's tales tell us
D:that the <those that eat to much> are incessantly
D:drawn towards these jars. 

N:42:Bone Sword
G:|:W
I:120:1:8d8:2:1:99
W:2:2:0:10
B:TOUCH:POISON:1d2
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A large poisonous bone sword. Infidels are drawn towards it,
D:forced to plunge themselves onto the sword.

N:43:Demonic Grunt
G:u:D
I:110:1:3d6:8:20:80
W:2:1:0:8
B:BITE:HURT:1d4
F:RAND_25 | 
F:BASH_DOOR | DEMON | EVIL | NO_FEAR
D:It is about three feet tall, and ready for victory.

N:44:Salamander
G:R:o
I:110:1:4d6:8:20:80
W:2:1:0:10
B:BITE:FIRE:1d3
F:RAND_25 | 
F:ANIMAL | IM_FIRE
D:A small black and orange lizard drawn towards the fire 
D:off the Inferno. It seems to have adapted well to the heat.

N:45:Screeching harpy
G:H:w
I:110:4:2d5:16:17:10
W:2:1:0:5
B:CLAW:HURT:1d1
B:CLAW:HURT:1d1
B:BITE:HURT:1d2
F:FEMALE | 
F:RAND_50 | 
F:ANIMAL | EVIL
D:A flying, screeching bird with a woman's face.
D:She is attracted by Inferno's Discord.

#Yah, more based damage
#and some hurtin' for the potions
#double xp and a tiny bit slower

N:46:Blue demonic grunt
G:u:b
I:100:1:2d6:18:14:10
W:2:1:0:8
B:HIT:COLD:1d2
B:HIT:COLD:1d3
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:DEMON | EVIL | NO_FEAR
D:A small demonic figure, it holds a frosty trident. Inferno is 
D:indeed a place where both frost and fire rule.

#2 fire attacks, double xp

N:47:Grip, Hellhound
G:C:r
I:120:2:5d5:30:30:0
W:2:1:0:60
B:BITE:FIRE:1d2
B:BITE:FIRE:1d2
F:UNIQUE | 
F:FORCE_MAXHP | RAND_25 | 
F:BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP | NO_FEAR
D:Killed and corrupted into an even more vicious creature, 
D:it seeks dominance over all canines of the lower levels.

#2 fire attacks, double xp

N:48:Fang, Hellhound
G:C:r
I:120:2:5d5:30:30:0
W:2:1:0:60
B:BITE:FIRE:1d2
B:BITE:FIRE:1d2
F:UNIQUE | 
F:FORCE_MAXHP | RAND_25 | 
F:BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP | NO_FEAR
D:Killed and corrupted into an even more vicious creature, 
D:it seeks dominance over all canines of the lower levels.

#Yah, this guy is going to be a pain
#I dont know how summoning monsters will work
#out if most of those monsters have friends as well
#Note : xp doubled
#NOte : 1 floor deeper, and a tat rarer

#TODO : This is actually the flute player of Hamel
#His flute has been melded with this lips
#He tries not to cry in pain, since this only attracts
#only more rodents which attack him in aggravation 

N:49:Rodent King
G:r:u
I:120:3:5d5:30:30:0
W:3:2:0:64
B:CLAW:HURT:1d2
F:UNIQUE | ESCORT | ESCORTS |
F:FORCE_MAXHP | BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:S_MONSTER
D:A large black rodent. He's the leader of the pack. 
D:He's had special instructions about you...

#TODO who are those guys again that eat too much ?

N:50:grub
G:w:g
I:100:1:6d4:7:3:10
W:2:1:0:3
B:CRAWL:POISON:1d1
B:CRAWL:ACID:1d2
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | FRIENDS | 
F:ANIMAL | IM_ACID | 
F:HURT_LITE | NO_FEAR
D:It is a large slimy mass of worms. 
D:Yet another atrocity for the <> 
D:who cannot resist eating them.

#TODO:spelling of descendant

N:51:Large yellow snake
G:J:y
I:100:2:4d8:5:38:75
W:2:1:0:9
B:BITE:HURT:1d4
B:CRUSH:HURT:1d6
F:RAND_25 | 
F:BASH_DOOR | 
F:ANIMAL | FRIENDS
D:A descendant of the original snake, it feels 
D:completely at home.

N:52:Cave spider
G:S:D
I:120:1:2d6:8:16:80
W:2:1:0:7
B:BITE:HURT:1d4
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | HURT_LITE
D:It is a black spider that moves in fits and starts.
D:It seems lost.

#Todo, spelling possessed 

N:53:Possessed Feline
G:f:U
I:120:2:3d5:40:12:0
W:2:1:0:8
B:CLAW:HURT:1d3
F:BASH_DOOR | 
F:ANIMAL
D:A larger than normal feline, hissing loudly. Its velvet claws conceal a 
D:fistful of needles and its eyes contain dancing yellow flames. Something 
D:or someone bit off one of it's legs.

##### Level 3 #####

#No more evil or invisible,
#Double gold stealing
#A bit more experience for the effort ( 16 -> 20 )

N:54:Judas Iscariot
G:p:b
I:130:1:10d20:20:12:5
W:3:2:0:20
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_GOLD
F:UNIQUE | MALE | 
F:FORCE_MAXHP | SMART | 
F:RAND_50 | RAND_25 | 
F:ONLY_ITEM | DROP_90 | DROP_GOOD | DROP_GREAT |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR 
D:A sniveling wretch, burning with everlasting sorrow and regrets.


#e's become ectoplasm
#a little bit harder, no money reward but half more xp

N:55:Green ectoplasm
G:e:g
I:120:1:3d4:8:16:80
W:3:1:0:6
B:CRAWL:ACID:1d3
F:RAND_50 | RAND_25 | 
F:STUPID | EMPTY_MIND | 
F:IM_ACID | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It's green and it's oozing. 

#Just added explanation what it is doing here

N:56:Poltergeist
G:G:s
I:130:1:2d5:8:15:10
W:3:1:0:8
B:TOUCH:TERRIFY
F:RAND_50 | RAND_25 | 
F:DROP_60 | DROP_90 | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | TAKE_ITEM | 
F:EVIL | UNDEAD | 
F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:BLINK
D:It is a ghastly, ghostly form banished into Inferno
D:where it must stay until the End of Times.


#No more random walking
#Half more xp

N:57:Frostbite grashopper
G:I:B
I:120:1:4d5:6:6:15
W:3:1:0:10
B:CRAWL:COLD:1d2
F:RAND_25 | FRIENDS | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
S:1_IN_15 | SHRIEK
D:Frosty blue they jump and shriek in random directions. 
D:These graphoppers seem to be carnivorous.


N:58:Blasphemer
G:p:D
I:120:1:1d1:6:5:10
W:3:1:0:1
B:HIT:HURT:1d1
B:HIT:HURT:1d1
F:FRIENDS | MALE | EVIL
D:These men have huddled together,
D:they will spend an eternity in Inferno because of blasphemy.

N:59:Glut
G:p:U
I:70:1:6d8:16:40:120
W:3:1:0:20
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:DROP_60 | FRIENDS |
F:BASH_DOOR | EVIL 
D:Drawn by the same Infernal punishment these gluts
D:have banded together. Somehow their overly large bodies
D:provide them with enough strenght to defend themselves.

#TODO : cast darkness

N:60:Dark Pool
G:~:d
I:110:1:10d10:2:1:0
W:3:2:0:16
B:CRUSH:EAT_LITE:2d4
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_15 | 
S:DARKNESS
D:It keeps Inferno in shadows.

#No more eating light
#No draining mana
#Loose charisma
#TODO : idle ?

N:61:Shattered Mirror
G:~:W
I:120:2:10d8:2:1:99
W:3:2:0:12
B:BITE:LOSE_CHA:1d1
B:BITE:LOSE_CHA:1d1
B:BITE:LOSE_CHA:1d1
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:This mirror attracts the idle,
D:showing them their future.

N:62:Scruffy looking banker
G:p:s
I:110:1:1d5:16:8:10
W:3:1:0:4
B:HIT:HURT:1d2
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_GOLD
F:MALE | EVIL
F:DROP_60 | DROP_90
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
D:A banker, in bedraggled clothes. His bewildered look
D:is only briefly interrupted by the sight of your purse.

N:63:Frostbite ant
G:a:w
I:110:2:3d6:8:16:80
W:3:1:0:7
B:BITE:COLD:1d4
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is about two feet long and has sharp pincers. 
D:It is a covered by a sheet of ice, giving it an 
D:otherwordly look.

#TODO spelling of sulfor, sulfur ?
#TODO attention of sulfor pool is very low aka very good
#use as an example for the other non active pool

N:64:Sulfor Pool
G:~:y
I:110:2:10d8:2:10:99
W:3:2:0:9
B:HIT:ACID:1d2
B:HIT:CONFUSE:1d2
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange yellowish pool on the dungeon floor.
D:It's fumes are corrosive and confusing.

#Yah, this could be one cookie that is maybe too strong
#now that the random movement is gone


N:65:Flaming Demonic Grunt
G:u:R
I:120:2:4d8:8:9:20
W:3:1:0:12
B:HIT:FIRE:1d2
F:RAND_25 | BASH_DOOR
F:DEMON | EVIL | NO_FEAR
D:A member of the demonic foot troops, this one
D:carries a flaming pitch fork.

#TODO : get proper quote

N:66:yellow worm
G:w:y
I:100:2:4d8:7:4:10
W:3:1:0:4
B:CRAWL:LOSE_DEX:1d3
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | FRIENDS | 
F:ANIMAL | HURT_LITE | NO_FEAR
D:It is a large yellow mass of worms.
D:And inferno is fire and worms

N:67:invisible worm
G:w:B
I:100:1:4d4:7:1:10
W:3:1:0:4
B:CRAWL:POISON:1d2
F:ATTR_CLEAR | 
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | INVISIBLE | FRIENDS | 
F:ANIMAL | 
F:IM_POIS | HURT_LITE | NO_FEAR
D:It is a disgusting mass of poisonous worms.
D:And inferno is fire and worms

#TODO : what is the proper word for nother light ?
#Yah, can you tell I dont want people to attack this guy in close combat ;)
#It creates a kind of wariness 'what the hell is this, do I want appraocht this' ;)

N:68:Northerlight ectoplasm
G:e:R
I:110:1:3d6:2:6:10
W:3:1:0:6
B:GAZE:LOSE_STR:1d2
B:GAZE:LOSE_STR:1d2
B:GAZE:LOSE_STR:1d2
F:RAND_50 | RAND_25 | 
F:STUPID | EMPTY_MIND | ATTR_MULTI | NO_FEAR
S:1_IN_11 | 
S:DRAIN_MANA | DARKNESS
D:A swirling mass of ectoplasm, changing constantly its hue. 
D:It seems to suck up all the energy around it.

##### Level 4 #####

#I dont like empty levels, so I like friends

N:69:Horned cave lizard
G:R:u
I:110:1:3d6:8:16:80
W:4:1:0:8
B:BITE:HURT:1d5
F:ANIMAL | FRIENDS
D:It is the armoured cousin of the horned lizard with a powerful bite.

N:70:Merry man
G:p:g
I:110:2:6d8:20:6:5
W:4:1:0:18
B:HIT:HURT:1d5
F:MALE | 
F:FORCE_SLEEP | 
F:DROP_60 | DROP_90 | DROP_1D2
F:OPEN_DOOR | BASH_DOOR | 
S:1_IN_9 | 
S:ARROW_2
D:The merry men have long been a scourge of wealthy clerics.
D:Now they feel the scourge of Inferno.

N:71:Blue berry pie
G:~:b
I:110:1:12d8:2:1:99
W:4:1:0:14
B:TOUCH:HURT:1d2
B:TOUCH:HURT:1d2
B:TOUCH:HURT:1d2
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:Another punishment for the gluttons,
D:this pie will punish you.

N:72:Biting copper coins
G:$:u
I:100:1:7d8:3:24:10
W:4:1:0:9
B:HIT:HURT:1d4
B:TOUCH:POISON:2d2

B:TOUCH:ACID:2d2
F:ONLY_GOLD | DROP_1D2 | 
F:COLD_BLOOD | BASH_DOOR | 
F:ANIMAL | IM_POIS | FRIENDS | 
F:NO_CONF | NO_SLEEP 
D:It is a pile of coins with an attitude. 
D:The greedy cannot resist approaching them,
D:suffering bite marks, poison and acid for eternity.

N:73:Giant hungry rat
G:r:W
I:110:1:2d2:8:7:30
W:4:1:0:1
B:BITE:POISON:1d3
F:RAND_25 | 
F:FRIENDS | ANIMAL
D:It is a very vicious rodent looking for his next meal.

#Yay, one mean freeze worm
#They come in numbers, but are slow
#They will suck your heat out,
#killing your potions, your strength and your constitution

N:74:frostbite worm
G:w:b
I:80:1:5d8:7:12:10
W:4:1:0:10
B:CRAWL:COLD:1d2
B:CRAWL:COLD:1d2
B:CRAWL:LOSE_STR:1d2
B:CRAWL:LOSE_CON:1d2
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | COLD_BLOOD | FRIENDS | 
F:ANIMAL | IM_COLD | 
F:HURT_LITE | NO_FEAR
D:This worm will eat you, slowly, while you feeze and weaken.

N:75:Large flaming snake
G:J:r
I:90:1:6d8:6:41:50
W:4:1:0:14
B:BITE:FIRE:1d5
B:CRUSH:HURT:1d8
F:RAND_25 | 
F:BASH_DOOR | 
F:ANIMAL | FRIENDS
D:It is about ten feet long and seems to be burning

##### Level 5 #####

N:76:Road robber
G:p:G
I:110:2:3d5:10:10:10
W:5:1:0:15
B:HIT:HURT:1d6
F:DROP_60 | DROP_90 | DROP_1D2
F:OPEN_DOOR | BASH_DOOR | FRIENDS
S:1_IN_8
S:ARROW_1
D:Even in Inferno these men hunt together.
D:In their quest for robbing all residents they try to
D:stay away from the biting copper coins.

N:77:Novice mage
G:p:R
I:110:1:6d4:20:6:10
W:5:1:0:7
B:HIT:HURT:1d4
F:MALE | 
F:FORCE_SLEEP | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:BLINK | BLIND | CONF | MISSILE
D:He is looking for vampire bat guano, 
D:while anxiously looking over his shoulder 
D:for anyone suspicious.

#yah, fear the green succubus, for she will come
#straight for you. Same xp, but better treasure.

N:78:Green succubus
G:u:g
I:110:2:9d8:18:40:120
W:5:1:0:30
B:CRUSH:HURT:1d8
B:SPIT:ACID:2d6
F:FEMALE | 
F:TAKE_ITEM | DROP_90 | DROP_1D2
F:BASH_DOOR | EVIL | IM_ACID | DEMON
D:A large green female demon. Her green skin glistens with biting 
D:acid.

#Damn, those angband guys did not have a lot of imagination,
#but tons of monsters blue jelly <> blue ooze 
#Blue jelly become the blue berry pie, blue ooze -> ??

N:79:Icy Lantern Holder
G:p:b
I:110:1:3d4:8:16:80
W:5:1:0:7
B:HIT:COLD:1d2
B:HIT:HURT:1d2
F:RAND_50 | RAND_25 | DROP_60 | STUPID | 
D:This man is punished for his lazyness. Now he must for eternity
D:light up inferno with an icy cold lantern. There's not a lot of
D:fight left in him.

#This one is no longer evil, but he can be slept and confused
#Also a tad more hungry

N:80:Green glutton ghost
G:G:g
I:130:4:3d4:10:20:10
W:5:1:0:15
B:TOUCH:EAT_FOOD:1d1
B:TOUCH:EAT_FOOD:1d1
F:RAND_50 | RAND_25 | 
F:DROP_60 | DROP_90 | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | UNDEAD | 
D:It is a very ugly green ghost with a voracious appetite.
D:A revenant glut, it has been banished in Inferno.

#Yah, the green jelly escaped my attention until now
#

N:81:Mercenary Excorcist
G:p:W
I:120:2:22d8:2:1:99
W:5:1:0:35
B:HIT:HURT:1d8
F:NO_CONF | NO_SLEEP | NO_FEAR | GOOD
S:1_IN_3 | 
S:BR_LITE | BLINK | TPORT
D:One of the very few individuals to dare hit and run missions in Inferno. 

N:82:Fallen Angel
G:A:D
I:110:1:13d9:20:32:30
W:5:1:0:25
B:HIT:HURT:1d10
F:DROP_90 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_POIS | FALLEN_ANGEL
D:An angel of the Third Triad, it dwells in the lower level of Hell.

#Darn you !!!!
#How hard can it be to have something else but icky things...

N:83:Black succubus
G:u:D
I:110:2:9d8:18:40:120
W:5:1:0:30
B:CRUSH:HURT:1d8
B:SPIT:EAT_LITE:2d6
F:FEMALE | 
F:TAKE_ITEM | DROP_90 | DROP_1D2
F:BASH_DOOR | EVIL | IM_ACID | DEMON
D:A large black female demon. Her skin looks as if she
D:came straight out of a dark pool.


#Hmm, something that disenchants
#This could be a punishment for the greedy
#but also for the pride, interesting

N:84:a Longsword (4d5)
G:|:W
I:100:1:7d8:2:10:10
W:5:2:0:20
B:GAZE:UN_BONUS:4d4
B:GAZE:UN_BONUS:1d1
B:GAZE:UN_BONUS:1d1
B:GAZE:UN_BONUS:1d1
F:NEVER_MOVE | NO_FEAR
D:A punishment for the greedy and the pride.

N:85:firy worm 
G:w:r
I:100:1:5d8:7:12:10
W:5:1:0:6
B:CRAWL:FIRE:1d3
B:CRAWL:FIRE:1d3
F:RAND_50 | RAND_25 | 
F:STUPID | EMPTY_MIND | FRIENDS | BASH_DOOR | 
F:ANIMAL | IM_FIRE | 
F:HURT_LITE | NO_FEAR
D:It is a fire worm, one of the many inhabitants of Inerno.

N:86:Copperhead snake
G:J:o
I:110:2:4d6:6:20:1
W:5:1:0:15
B:BITE:POISON:2d4
F:RAND_50 | 
F:BASH_DOOR | FRIENDS | 
F:ANIMAL | IM_POIS
D:It has a copper head and sharp venomous fangs.

##### Level 6 #####

#Yah , of course after bone sword and sword 4d5
#death sword is kind of bleh....

N:87:Death sword
G:|:W
I:130:4:6d6:20:40:0
W:6:5:0:30
B:HIT:HURT:5d5
F:NEVER_MOVE | NONLIVING | NO_FEAR |
F:STUPID | EMPTY_MIND | COLD_BLOOD | CHAR_MULTI | NO_CONF | NO_SLEEP
F:DROP_90 | EVIL | IM_COLD | IM_FIRE | FORCE_MAXHP | IM_ELEC | IM_POIS
D:A bloodthirsty blade lurking for prey. Beware! 

#This might not be enough xp

N:88:Berserk goat
G:q:v
I:120:3:1d1:20:1:0
W:6:1:0:15
B:HIT:HURT:1d3
B:CRUSH:HURT:1d3
F:SMART | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:SHRIEK
D:This fearsome goat has only goal, kill or be killed
D:Better kill it fast, because it's bleating is aggravating.

N:89:Novice priest
G:p:B
I:110:1:7d4:20:10:5
W:6:1:0:7
B:HIT:HURT:1d5
F:MALE |
F:FORCE_SLEEP | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:HEAL | SCARE | CAUSE_1
D:He is tripping over his fetishes while wondering what
D:he is doing here.

N:90:Villager
G:p:U
I:110:2:9d4:20:16:5
W:6:1:0:6
B:HIT:HURT:1d7
F:MALE | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
D:An enraged villager seems determined to put an end
D:to all of Inferno. Better not get in his way.

N:91:Skeleton Glut
G:s:D
I:90:1:8d4:4:12:5
W:6:1:0:6
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD
D:Something or someone ate the flesh of these gluts,
D:and somehow Inferno keeps them alive, refusing to 
D:let their suffering end. 

#This might be too much xp, no longer full hp, you can sleep or confuse it
#Yah, it was too little xp, doubled it

N:92:disembodied hand
G:z:g
I:130:4:10d10:20:15:20
W:6:1:0:40
B:CRUSH:HURT:1d8
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_POIS | NO_FEAR
D:This severed hand is no unique, it's out to strangle you.

N:93:Scarred beauty
G:p:v
I:110:1:15d8:2:12:99
W:6:1:0:20
B:HIT:HURT:1d2
B:HIT:CONFUSE:1d2
F:NEVER_MOVE | EMPTY_MIND | FEMALE
D:Chained to the floor this lady has seen better days. 
D:Her punishment consists of scars and the loss of legs. 
D:It is best not to look at her directly if you want to keep 
D:your sanity.

N:94:Shrieking bat
G:b:u
I:130:1:3d8:10:15:30
W:6:1:0:10
B:BITE:HURT:1d3
F:RAND_50 | 
F:ANIMAL
S:1_IN_4 | 
S:SHRIEK
D:It screeches as it attacks.

N:95:Merry man
G:p:G
I:120:2:6d8:20:10:5
W:6:2:0:20
B:HIT:HURT:1d4
F:MALE | 
F:FORCE_SLEEP | 
F:ONLY_GOLD | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_3 | 
S:ARROW_1
D:The merry men have long been a scourge of wealthy clerics.
D:Now they feel the scourge of Inferno.

N:96:Biting silver coins
G:$:s
I:100:1:12d8:4:30:10
W:6:1:0:18
B:HIT:HURT:1d6
B:TOUCH:POISON:2d3
B:TOUCH:ACID:2d3
F:ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:COLD_BLOOD | BASH_DOOR | FRIENDS |
F:ANIMAL | IM_POIS | NO_CONF | NO_SLEEP
D:It is a pile of coins, crawling forward on thousands of tiny legs,
D:corroding everything with poison and acid.

N:97:Namecaller
G:s:v
I:90:1:8d8:20:32:30
W:6:1:0:15
B:HIT:HURT:1d3
B:HIT:HURT:1d3
B:HIT:HURT:1d2
F:MALE | 
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | HURT_LITE
D:Before finally being casted into Inferno, this revenant
D:called every evening the name of a villager. Named villagers
D:would die within three days. It would be prudent to keep your
D:identity for yourselves.

#Modify the dice roll so that these can get stunning attacks in
#Muhahaa

N:98:Poisonous snake
G:J:g
I:110:1:6d7:6:24:1
W:6:1:0:20
B:BITE:POISON:1d5
B:BITE:POISON:1d3
B:BITE:LOSE_CHA:1d3
F:RAND_50 | 
F:BASH_DOOR | FRIENDS | 
F:ANIMAL | IM_POIS
D:This snake leaves nasty bite marks, better leave it alone.

##### Level 7 #####

N:99:Crypt Creep
G:s:D
I:110:2:6d8:20:12:14
W:7:2:0:25
B:CLAW:HURT:1d2
B:BITE:POISON
F:RAND_25
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | FRIENDS |
F:EVIL | UNDEAD | IM_POIS | DROP_90
F:NO_CONF | NO_SLEEP | HURT_LITE
S:1_IN_10
S:CAUSE_1 | S_UNDEAD
D:Frightening skeletal figures in black robes,
D:it has been banished into Inferno.

N:100:Rotting corpse
G:z:R
I:110:2:8d8:20:20:20
W:7:1:0:15
B:CLAW:POISON:1d3
B:HIT:POISON:1d3
F:OPEN_DOOR | BASH_DOOR | FRIENDS |
F:NO_CONF | NO_SLEEP | UNDEAD | EVIL | NO_FEAR | IM_POIS
F:IM_COLD | COLD_BLOOD | EMPTY_MIND | DROP_60
D:These corpses have been in Inferno for a long time,
D:the Demonic forces have no longer interest in them. 

N:101:Lesser Nightmare
G:H:U
I:110:1:11d9:20:32:30
W:7:1:0:20
B:HIT:HURT:1d8
F:FEMALE | FRIENDS | BASH_DOOR | 
F:EVIL | HURT_LITE
D:These horses with their red eyes and piercing white ribs
D:that stick through the skin are the stuff bad dreams are 
D:made of. Better not get too close to them.

N:102:Nightmare spider
G:S:D
I:130:2:3d6:8:16:80
W:7:3:0:20
B:BITE:HURT:1d3
B:STING:POISON:1d4
F:FRIENDS | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:This spider incarnates the fear for spiders, it has too many
D:legs and eyes. It has way too much interest in you.

N:103:Manes
G:u:R
I:110:1:8d8:20:32:30
W:7:2:0:16
B:HIT:HURT:1d8
F:FRIENDS | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DEMON | IM_FIRE | NO_FEAR
D:It is a minor but aggressive demon.

#Yaya, this does not display originality,
#Still, seeing e's move always gives me a kick

N:104:Red swollen ectoplasma
G:e:r
I:110:1:5d8:2:6:10
W:7:3:0:15
B:GAZE:HURT:2d5
B:GAZE:LOSE_CHA:2d1
F:RAND_50 | RAND_25 | 
F:STUPID | EMPTY_MIND | 
D:This ectoplasma is swollen, full of blood.

N:105:Bloodsucking succubus
G:u:R
I:110:2:11d8:20:40:120
W:7:1:0:40
B:CRUSH:HURT:1d10
B:BITE:LOSE_STR:1d4
F:FEMALE | 
F:DROP_60 | DROP_90 | DROP_1D2
F:TAKE_ITEM | BASH_DOOR | 
F:EVIL
D:A large red female demon, her skin glistens with blood drops.
D:Better not let her teeth sink into you.

N:106:Chained torturer
G:p:R
I:110:1:26d8:2:1:99
W:7:1:0:26
B:TOUCH:LOSE_STR:1d3
B:TOUCH:LOSE_CON:1d2
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It seems someone reaped what he sowed.

#A quack is a guy that pulls teeth
#and is it cheek bone ?

N:107:Suffering Quack
G:p:G
I:110:1:5d8:14:12:20
W:7:1:0:18
B:CRAWL:HURT:2d4
B:TOUCH:HURT:1d1
B:TOUCH:ACID:1d1
F:RAND_50 | DROP_60 | DROP_90 | DROP_1D2
F:EMPTY_MIND | 
S:1_IN_4 | 
S:SHRIEK
D:This man has made his living by pulling out teeth,
D:more specifically too many teeth, the wrong teeth and
D:sometimes even a piece of cheek bone. Given a closer look
D:he seems to be missing himself all his teeth and most of his cheekbone.

N:108:Lost soul
G:G:u
I:110:1:2d8:12:10:10
W:7:1:0:18
B:HIT:HURT:2d2
B:TOUCH:LOSE_WIS
F:RAND_50 | DROP_60 | DROP_90 | 
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | 
F:EVIL | UNDEAD | 
F:IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:TPORT | DRAIN_MANA
D:It is almost insubstantial.

N:109:Dark lizard
G:R:b
I:110:2:4d8:20:16:30
W:7:1:0:35
B:BITE:HURT:1d6
F:ANIMAL
D:It is a black lizard with overlapping scales and a powerful jaw.
D:It hides comfortably in the darkness of Inferno.

N:110:Ayiela, Druid Priestess
G:p:G
I:110:3:15d10:20:20:20
W:7:3:0:100
B:HIT:HURT:1d10
F:UNIQUE | FEMALE | 
F:FORCE_MAXHP | 
F:ESCORT | ESCORTS | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:GOOD 
D:This priestess has been sent to Inferno. 
D:Her refusal to believe in the Heavenly Powers 
D:has gotten her here, stripped of all her magical powers. 
D:She still has a quite a bit of fight left in her.
D:She has raised a little army of sinners to flatten Inferno,
D:then the Purgatory and finally the heavens.

##### Level 8 #####

N:111:Charon

G:s:D
I:110:4:25d10:20:30:20
W:8:1:0:150
B:HIT:HURT:1d5
B:TOUCH:EAT_GOLD
F:UNIQUE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:RES_TELE
S:1_IN_5 | 
S:HEAL | SLOW | TRAPS | BO_COLD | BA_POIS
D:The boatman is upset with you, how did you get in without 
D:paying him two silvers ?

N:112:Robin Hood, the Outlaw
G:p:G
I:120:4:7d12:20:30:20
W:8:2:0:150
B:HIT:HURT:1d5
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_ITEM
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL
S:1_IN_5
S:ARROW_2 | HEAL | TRAPS
D:The legendary archer stole from the rich. 
D:Now he just steals

N:113:Homerus
G:p:y
I:110:4:19d10:20:32:30
W:8:2:0:80
B:HIT:HURT:1d10
F:UNIQUE | MALE | 
F:FORCE_MAXHP | 
F:ESCORT | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR |
D:Punished for having died unbaptised, Homerus
D:has raised his own band to rule them with an iron hand.

N:114:Gravedigger
G:y:u
I:110:2:4d8:18:18:10
W:8:1:0:11
B:HIT:HURT:1d6
F:DROP_60 | 
F:RAND_50 | RAND_25 | 
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | IM_ACID
D:It is a strange small humanoid with a shovel.
D:All it does is digging graves.

N:115:Angry Mob
G:p:u
I:110:2:6d8:20:6:5
W:8:1:0:18
B:HIT:HURT:1d5
F:MALE | 
F:FORCE_SLEEP | FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_9 | 
S:ARROW_2
D:These men are punished for their rage. 
D:Seeing them armed with bows and clubs, you conclude they havent 
D:learned their lesson yet.

N:116:Giant salamander
G:R:r
I:110:1:6d7:6:40:1
W:8:1:0:50
B:BITE:FIRE:3d6
F:FORCE_SLEEP | 
F:RAND_25 | 
F:ANIMAL | IM_FIRE
S:1_IN_9 | 
S:BR_FIRE
D:A large black and yellow lizard. You'd better run away!

N:117:Gaping Maw
G:.:d
I:110:1:21d8:30:14:20
W:8:3:0:28
B:HIT:TERRIFY:1d4
F:PASS_WALL | NO_CONF | NO_SLEEP | NONLIVING | IM_ACID
D:Unable to explain what it is, you feel it is home here.

#Who can tell me why green molds are terrifying , huh ?
#Can you tell this is the 'devil in a box' concept ?
#I will have to hack the source to make this really work of course ;)

N:118:Black box
G:~:D
I:110:1:21d8:2:14:75
W:8:1:0:28
B:HIT:TERRIFY:1d4
B:HIT:FIRE:1d4
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It looks harmless.

N:119:Novice paladin
G:p:w
I:110:2:6d8:20:16:5
W:8:1:0:20
B:HIT:HURT:1d7
F:MALE | GOOD |
F:FORCE_SLEEP | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_9 | 
S:SCARE | CAUSE_1
D:He thinks you are an agent of Inferno.

N:120:Lemure
G:u:o
I:110:1:13d9:20:32:30
W:8:1:0:16
B:HIT:HURT:1d8
F:FRIENDS | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DEMON | IM_FIRE | NO_FEAR
D:It is the larval form of a major demon.

#Yah, I am sure there are more fancy names for these guys
#alas,

N:121:Shedim
G:u:s
I:110:1:13d9:20:32:30
W:8:1:0:25
B:HIT:HURT:1d10
F:MALE | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DEMON | HURT_LITE
D:Shedim are the incarnations of the pagan idols.
D:They have lured many away from the heavens with
D:false promesses of beauty, power and wealth.

N:122:Bandit
G:p:D
I:110:2:4d8:20:24:10
W:8:1:0:26
B:HIT:HURT:2d4
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_GOLD
F:MALE | DROP_1D2 | DROP_60 | DROP_90 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:He was after your cash when he was alive,
D:now he's after you cash while he is dead.

#Blind symbolises the focus of the hawk wanting to scratch
#out your eyes. A bit more xp for this nasty one

N:123:Headless hawk
G:B:u
I:120:1:8d8:30:25:10
W:8:2:0:35
B:CLAW:HURT:1d3
B:CLAW:HURT:1d4
B:CLAW:BLIND:1d1
F:ANIMAL | NO_FEAR
D:Trained to hunt and kill without fear, someone
D:cut of it's head. That doesnt seem to stop wanting
D:to scratch out your eyes.

N:124:Phantom warrior
G:G:B
I:110:2:5d5:20:10:40
W:8:1:0:15
B:HIT:HURT:1d11
F:PASS_WALL | NO_SLEEP | FRIENDS | COLD_BLOOD | NONLIVING |
F:NO_FEAR | EMPTY_MIND
D:Creatures that are half real, half illusion.

N:125:Eelilim
G:u:u
I:110:2:5d5:30:30:20
W:8:3:0:6
G:u:s
I:110:1:13d9:20:32:30
W:8:1:0:25
B:HIT:HURT:1d6
B:HIT:LOSE_CON:1d2
B:HIT:LOSE_CHA:1d2
F:FRIENDS | DROP_60 | DROP_90 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DEMON | HURT_LITE
D:Incarnations of Vanity, they now punish the sinners
D:they have lured into Inferno.


##### Level 9 #####

N:126:Frostbite Juggernaut
G:Y:b
I:110:3:11d9:20:24:10
W:9:2:0:40
B:HIT:HURT:1d3
B:HIT:HURT:1d3
B:HIT:COLD:1d3
B:HIT:COLD:1d4
F:BASH_DOOR | EVIL | IM_COLD | REFLECTING | KILL_BODY | POWERFUL | DEMON
D:This demonic beast mimicks the construction of a battering ram,
D:better not get in it's way.


N:127:Sulfurous ectoplasma
G:e:y
I:110:2:7d8:14:18:20
W:9:3:0:24
B:CRAWL:ACID:2d4
F:RAND_50 | 
F:EMPTY_MIND | COLD_BLOOD | TAKE_ITEM | 
F:KILL_BODY | POWERFUL 
D:This ectoplasma is very corrosive and smelly.

#Get something way better
#Done ;)

N:128:Shadow rat
G:r:s
I:110:1:2d3:8:12:20
W:9:1:0:2
B:BITE:POISON:1d2
B:BITE:EAT_LITE:1d2
F:RAND_25 | FRIENDS | ANIMAL | EVIL
S:1_IN_11 | 
S:DARKNESS
D:It is a rodent of unusual size that prefers to live in the shadow,
D:feasting on the bones of its victims.

N:129:Flying succubus
G:u:D
I:120:4:3d8:16:22:10
W:9:1:0:19
B:CLAW:HURT:1d2
B:BITE:HURT:1d3
F:FEMALE | 
F:RAND_25 | DEMON | EVIL
D:This female demon is winged, but doesnt seem in full control 
D:of where she is flying to.

#Hmmm, the idea of taking demonologist as o,
#seems to be stupid, since a demonologist pit
#doesnt seem to make any sense

N:130:Apprentice Demonologist
G:p:b
I:110:2:9d8:20:15:20
W:9:1:0:30
B:HIT:HURT:1d6
F:MALE | 
F:FORCE_SLEEP | DROP_90 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | HURT_LITE
S:1_IN_8 | 
S:BLINK | CAUSE_1 | MISSILE
D:This man has tried to bend the will of demons,
D:now he's wrenching his hands, desperately trying to find a way to get out of Inferno.

#Ok, this deserves the tag joke monster ;)

N:131:Vortal
G:A:B
I:110:3:10d10:20:30:70
W:9:1:0:40
B:TOUCH:HURT:1d3
F:FORCE_MAXHP | FORCE_SLEEP | 
F:ONLY_GOLD | DROP_60 | FALLEN_ANGEL | RES_TELE
F:EVIL | EVIL | IM_ELEC
S:1_IN_1 | 
S:BLINK | TELE_TO | TELE_AWAY | TPORT 
D:This fallen muze inspired saints to bilocate, 
D:now, perverted by evil it translocates about everything and every one.

#Increase attacks ( 1d3 1d5 -> 1d5 1d5 1d2 , last 2 frost )
#Breathing less fast, moving less fast, biting less fast ( I:90:1 and 1_IN_15 )

N:132:Minor frost dragon
G:d:B
I:90:1:10d10:20:30:70
W:9:2:0:35
B:CLAW:HURT:1d5
B:BITE:COLD:1d5
B:BITE:COLD:1d2
F:FORCE_MAXHP | FORCE_SLEEP | 
F:ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | IM_COLD
S:1_IN_15 | 
S:BR_COLD
D:This minor dragon is still young, its under the direct command of the Infernal Princes.

N:133:Ice Lady 
G:p:B
I:110:3:10d10:20:30:70
W:9:1:0:35
B:CLAW:COLD:1d3
B:BITE:COLD:1d5
F:DROP_60 | OPEN_DOOR 
F:EVIL | IM_COLD | DEMON
S:1_IN_15 | 
S:BR_COLD
D:This demon is a perversely mimic of Mary,
D:attracting prayers and creating hope while
D:freezing anywhere nearing it.

N:134:Poisonous Fly
G:F:g
I:110:3:2d10:2:30:70
W:9:1:0:20
B:BITE:POISON:1d5
B:BITE:LOSE_CON:1d1
F:FORCE_MAXHP | FORCE_SLEEP | FRIENDS
D:You wonder if these flies try to poison
D:you with their bites or just rip of the skin.

N:135:Minor flame dragon
G:d:R
I:90:1:10d10:20:30:70
W:9:2:0:35
B:CLAW:HURT:1d5
B:BITE:FIRE:1d5
B:BITE:FIRE:1d2
F:FORCE_MAXHP | FORCE_SLEEP | 
F:ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | IM_COLD
S:1_IN_15 | 
S:BR_COLD
D:This minor dragon is still young, its under the direct command of the Infernal Princes.

N:136:Giant red ant
G:a:R
I:110:2:4d8:12:34:60
W:9:2:0:22
B:BITE:HURT:1d4
B:STING:LOSE_STR:1d4
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is large and has venomous mandibles.

N:137:Brodda, the Easterling
G:p:o
I:110:4:21d10:20:25:20
W:9:2:0:100
B:HIT:HURT:1d12
F:UNIQUE | MALE | EVIL
F:FORCE_MAXHP |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR
D:A nasty piece of work, Brodda picks on defenseless women and children.

N:138:King cobra
G:J:g
I:110:2:8d10:8:30:1
W:9:2:0:28
B:SPIT:BLIND:1d2
B:BITE:POISON:3d4
F:RAND_50 | 
F:BASH_DOOR | 
F:ANIMAL | IM_POIS
D:It is a large snake with a hooded face.

N:139:War bear
G:q:u
I:110:3:10d10:10:35:10
W:9:1:0:25
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:WEIRD_MIND | BASH_DOOR | FRIENDS |
F:ANIMAL
D:Bears with tusks, trained to kill.

N:140:Killer bee
G:I:y
I:120:2:2d4:12:34:10
W:9:2:0:22
B:STING:POISON:1d4
B:STING:LOSE_STR:1d4
F:WEIRD_MIND | FRIENDS |
F:ANIMAL
D:It is poisonous and aggressive.

##### Level 10 #####

N:141:Giant spider
G:S:s
I:110:3:10d10:8:16:80
W:10:2:0:35
B:BITE:HURT:1d10
B:BITE:POISON:1d6
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:It is a vast black spider whose bulbous body is bloated with poison.

N:142:Dark elven mage
G:h:v
I:120:2:7d10:20:16:20
W:10:1:0:50
B:HIT:HURT:1d6
F:FEMALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_POIS | HURT_LITE
S:1_IN_5 | 
S:BLIND | CONF | MISSILE | DARKNESS | BA_POIS
D:A dark elven figure, dressed all in black, hurling spells at you.

N:143:Orfax, Son of Boldor
G:y:B
I:120:3:12d10:18:20:10
W:10:3:0:80
B:HIT:HURT:1d9
B:INSULT
B:INSULT
F:UNIQUE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ESCORT | ESCORTS |
F:ONLY_ITEM | DROP_90 | DROP_GOOD | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | EVIL | IM_ACID
S:1_IN_4 | 
S:HEAL | BLINK | TELE_TO | SLOW | CONF | 
S:S_MONSTER
D:He's just like daddy! He knows mighty spells, but fortunately he is a 
D:yeek.

N:144:Dark elven warrior
G:h:D
I:110:2:10d11:20:16:20
W:10:1:0:50
B:HIT:HURT:1d8
F:MALE | 
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | HURT_LITE
S:1_IN_12
S:MISSILE
D:A dark elven figure in armour and ready with his sword.

N:145:Bickering Hell Spawn
G:u:U
I:120:2:1d1:4:1:0
W:10:2:0:3
B:HIT:CONFUSE:1d1
F:NEVER_MOVE | COLD_BLOOD | MULTIPLY |
F:STUPID | EMPTY_MIND | DEMON
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_5
S:ARROW_1
D:These malformed demons are constantly bickering, only
D:interrupting their dispute to shoot arrows into the residents
D:of Inferno. Their confusing shouting seems to be a summoning
D:spell in itself, generating more and more demons

N:146:Grishnakh, the Hill Orc
G:o:u
I:110:4:23d10:20:20:20
W:10:3:0:160
B:HIT:HURT:1d12
F:UNIQUE | MALE | 
F:FORCE_MAXHP | 
F:ESCORT | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | ORC | IM_POIS
D:He is a cunning and devious orc with a chaotic nature.

N:147:Hairy mold
G:m:U
I:110:1:15d8:2:15:70
W:10:2:0:32
B:HIT:POISON:1d3
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange hairy growth on the dungeon floor.

N:148:Vault
G:~:U
I:110:1:16d8:2:20:70
W:10:2:0:40
B:TOUCH:UN_BONUS:1d6
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | RES_DISE |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:The greedy and the thieves are inevitably drawn towards this 
D:vault. They get justly rewarded after touching it.

#TODO : This could use the latin word for light

N:149:Draco Lumens
G:D:W
I:110:3:20d10:20:30:40
W:10:2:0:150
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_MAXHP | FORCE_SLEEP | 
F:DROP_60 | 
F:BASH_DOOR | 
F:DRAGON
S:1_IN_11 | 
S:CONF | SCARE | 
S:BR_LITE | BR_DARK
D:A white dragon with piercing red eyes.
D:Breating darkness and light, its only purpose is to make Inferno
D:a living hell.

N:150:Tengu
G:u:b
I:120:2:16d9:20:32:30
W:10:1:0:40
B:HIT:HURT:1d8
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DEMON | IM_FIRE | NO_FEAR | RES_TELE
S:1_IN_3 | 
S:BLINK | TELE_TO | TELE_AWAY | TPORT
D:It is a fast-moving demon that blinks quickly in and out of existence; no 
D:other demon matches its teleporting mastery.

N:151:Biting gold coins
G:$:y
I:100:1:18d8:5:36:10
W:10:2:0:32
B:HIT:HURT:2d5
B:TOUCH:POISON:2d5
B:TOUCH:ACID:1d5
F:ONLY_GOLD | DROP_90 | DROP_1D2 | 
F:COLD_BLOOD | BASH_DOOR | 
F:ANIMAL | FRIENDS | 
F:IM_POIS | NO_CONF | NO_SLEEP
D:It is a pile of coins, crawling forward on thousands of tiny legs.

N:152:Werewolf
G:C:u
I:120:2:6d6:30:30:20
W:10:1:0:30
B:BITE:HURT:1d6
F:BASH_DOOR | ANIMAL
D:These creatures never becomes human in Inferno,
D:never properly buried, they must hunt here for eternity.

N:153:Giant fruit fly
G:I:U
I:120:2:2d2:8:14:10
W:10:6:0:4
B:BITE:HURT:1d2
F:RAND_50 | RAND_25 | 
F:FRIENDS | WEIRD_MIND | 
F:ANIMAL
D:A fast-breeding, annoying pest, they move to you
D:as if you were a piece of fruit.

N:154:Panther
G:f:D
I:120:4:10d8:40:30:0
W:10:2:0:25
B:CLAW:HURT:1d8
F:BASH_DOOR | 
F:ANIMAL
D:A large black cat, stalking you with intent. It thinks you're its next 
D:meal.

N:155:Brigand
G:p:D
I:110:2:9d8:20:32:10
W:10:3:0:35
B:HIT:HURT:2d6
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_ITEM
F:MALE | 
F:DROP_1D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:He is eyeing your purse suspiciously.

N:156:Hobbes the Tiger
G:f:y
I:120:5:10d10:40:30:0
W:10:2:0:45
B:CLAW:HURT:1d11
B:BITE:HURT:1d4
F:BASH_DOOR | UNIQUE | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:ANIMAL | MALE | 
D:Fast-moving, with a taste for tuna sandwiches.

N:157:Shadow creature
G:h:s
I:110:2:9d8:12:12:16
W:10:2:0:35
B:HIT:HURT:1d7
F:BASH_DOOR | OPEN_DOOR | FRIENDS | DROP_60 | IM_POIS | NO_SLEEP | NO_CONF |
F:MALE
D:A humanoid creature with extra joints in its extremities.

N:158:Undead mass
G:j:u
I:110:2:8d8:70:12:5
W:10:2:0:33
B:TOUCH:POISON:1d6
B:TOUCH:LOSE_CON:1d6
F:UNDEAD | EMPTY_MIND | NO_CONF | NO_SLEEP | IM_POIS | IM_COLD | NO_FEAR |
F:HURT_LITE | COLD_BLOOD | EVIL | NEVER_MOVE | MULTIPLY
D:A sickening mound of decaying flesh, bones, hands and so on. It seems to 
D:be growing.

##### Level 11 #####

N:159:Chaos shapechanger
G:H:v
I:110:3:20d9:10:14:12
W:11:2:0:38
B:HIT:HURT:1d5
B:HIT:CONFUSE:1d3
F:DROP_60 | EVIL | SHAPECHANGER | ATTR_MULTI | ATTR_ANY
S:1_IN_5
S:BO_FIRE | BO_COLD | CONF
D:A vaguely humanoid form constantly changing its appearance.

N:160:Baby multi-hued dragon
G:d:v
I:110:3:13d10:20:30:70
W:11:2:0:45
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:ATTR_MULTI | 
F:FORCE_MAXHP | FORCE_SLEEP | 
F:ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
S:1_IN_11 | 
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
D:This hatchling dragon is still soft, its eyes unaccustomed to light and 
D:its scales shimmering with a hint of colour.

N:161:Hippogriff
G:H:U
I:110:2:20d9:12:14:10
W:11:1:0:30
B:HIT:HURT:2d5
B:BITE:HURT:2d5
F:BASH_DOOR | 
F:ANIMAL
D:A strange hybrid of eagle, lion and horse. It looks weird.

##### Level 12 #####

N:162:Black mamba
G:J:D
I:120:2:10d8:10:32:1
W:12:3:0:40
B:BITE:POISON:4d4
F:RAND_50 | 
F:BASH_DOOR | 
F:ANIMAL | IM_POIS
D:It has glistening black skin, a sleek body and highly venomous fangs.

N:163:Three Headed Jackal
G:C:u
I:120:2:7d7:30:30:20
W:12:1:0:30
B:BITE:HURT:1d4
F:RAND_25 | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | IM_COLD
D:These jackals are three headed and seem a lot more dangerous than their two headed cousins.

N:164:Grape jelly
G:j:v
I:110:2:52d8:2:1:99
W:12:3:0:60
B:TOUCH:EXP_10
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_11 | 
S:DRAIN_MANA
D:It is a pulsing mound of glowing flesh.

N:165:Nether worm mass
G:w:D
I:100:1:5d8:10:15:3
W:12:4:0:6
B:TOUCH:EXP_10
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | MULTIPLY | BASH_DOOR | 
F:ANIMAL | HURT_LITE | NO_FEAR
D:It is a disgusting mass of dark worms, eating each other, the floor, 
D:the air, you....

N:166:Abyss worm mass
G:w:D
I:100:1:5d8:10:15:3
W:12:4:0:7
B:CRAWL:EXP_10
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | MULTIPLY | BASH_DOOR | EVIL |
F:ANIMAL | HURT_LITE | NO_FEAR | KILL_WALL | COLD_BLOOD | INVISIBLE
D:Even more disgusting dark worms, their essence that of unbeing.

N:167:Golfimbul, the Hill Orc Chief
G:o:u
I:110:4:24d10:20:60:20
W:12:3:0:230
B:HIT:HURT:1d12
F:UNIQUE | MALE | 
F:FORCE_MAXHP | 
F:ESCORT | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR |
F:EVIL | ORC | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
D:A leader of a band of raiding orcs, he picks on hobbits.

N:168:Hellcat
G:f:R
I:120:5:9d8:20:30:30
W:12:1:0:40
B:CLAW:HURT:1d5
B:BITE:HURT:1d8
F:ANIMAL | WEIRD_MIND | FRIENDS | RAND_25 | IM_FIRE | EVIL
D:It is as large as a tiger, its yellow eyes are pupilless.

N:169:Goat Babi
G:q:W
I:120:3:9d10:30:30:20
W:12:1:0:57
B:CLAW:HURT:1d3
B:BUTT:HURT:1d6
F:DROP_1D2 | ONLY_ITEM | OPEN_DOOR | BASH_DOOR |
F:EVIL | IM_FIRE | ANIMAL | DEVIL
S:1_IN_6
S:HEAL | BLIND | DARKNESS | CONF | CAUSE_2
D:An infernal goat with glowing yellow eyes.

N:170:Master yeek
G:y:g
I:110:2:12d9:18:24:10
W:12:2:0:28
B:HIT:HURT:1d8
F:FORCE_SLEEP | 
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | EVIL | IM_ACID
S:1_IN_4 | 
S:BLINK | TPORT | BLIND | SLOW | BA_POIS | 
S:S_MONSTER
D:A small humanoid that radiates some power.

N:171:Cultist
G:p:B
I:110:2:12d8:20:22:40
W:12:1:0:36
B:HIT:HURT:2d3
F:MALE | GOOD |
F:FORCE_SLEEP | 
F:DROP_1D2 | EVIL |
F:SMART | OPEN_DOOR | BASH_DOOR | 
S:1_IN_3 |
S:HEAL | SCARE | CAUSE_2 |
S:S_MONSTER
D:A robed humanoid dedicated to his outer god.

N:172:Dark elven demonologist
G:h:b
I:120:2:7d10:20:30:30
W:12:1:0:50
B:HIT:HURT:1d10
F:FEMALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL | HURT_LITE
S:1_IN_5 | 
S:HEAL | BLIND | CONF | CAUSE_2 | DARKNESS | MISSILE
D:A dark elven figure, dressed all in black, chanting curses and waiting to 
D:deliver your soul to hell.

N:173:Air spirit
G:E:B
I:130:4:8d8:12:40:20
W:12:2:0:40
B:HIT:HURT:1d3
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | BASH_DOOR | 
F:EVIL | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A whirlwind of sentient air.

N:174:Skeleton human
G:s:w
I:110:1:10d8:20:30:30
W:12:1:0:38
B:HIT:HURT:1d8
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is an animated human skeleton.

N:175:Zombified human
G:z:s
I:110:2:12d8:20:24:20
W:12:1:0:34
B:HIT:HURT:1d4
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a shambling human corpse dropping chunks of flesh behind it.

N:176:Tiger
G:f:o
I:120:5:12d10:40:40:0
W:12:2:0:40
B:CLAW:HURT:1d8
B:BITE:HURT:1d6
F:BASH_DOOR | 
F:ANIMAL
D:One of the largest of its species, a sleek orange and black shape creeps 
D:towards you, ready to pounce.

N:177:Moaning spirit
G:G:U
I:120:2:5d8:14:20:10
W:12:2:0:44
B:WAIL:TERRIFY
B:TOUCH:LOSE_DEX:1d8
F:FORCE_SLEEP | RAND_25 | 
F:DROP_60 | DROP_90 | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:TPORT | SCARE
D:A ghostly apparition that shrieks horribly.

N:178:Frumious bandersnatch
G:c:b
I:120:4:13d8:12:30:30
W:12:2:0:40
B:BITE:HURT:2d4
B:STING:HURT:2d4
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a vast armoured centipede with massive mandibles and a spiked tail.

N:179:Spotted jelly
G:j:s
I:120:6:13d8:12:18:1
W:12:3:0:33
B:TOUCH:ACID:2d6
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | COLD_BLOOD | 
F:IM_ACID | IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A jelly thing.

##### Level 13 #####

N:180:Drider
G:S:b
I:110:2:10d13:8:30:80
W:13:2:0:55
B:HIT:HURT:1d12
B:BITE:POISON:1d6
F:FORCE_SLEEP | 
F:BASH_DOOR | 
F:EVIL | IM_POIS
S:1_IN_8 | 
S:CONF | CAUSE_1 | DARKNESS | MISSILE | ARROW_2
D:A dark elven torso merged with the bloated form of a giant spider.

N:181:Hellbat
G:b:U
I:110:3:12d12:20:80:8
W:13:2:0:65
B:CLAW:HURT:1d4
B:BITE:POISON:1d8
F:ANIMAL | EVIL | FRIENDS | 
F:IM_COLD | IM_ELEC | IM_POIS | WEIRD_MIND
D:Devil-bats, notoriously difficult to kill.

N:182:Killer brown beetle
G:K:u
I:110:1:13d8:10:40:30
W:13:2:0:38
B:BITE:HURT:3d4
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a vicious insect with a tough carapace.

N:183:Boldor, King of the Yeeks
G:y:v
I:120:4:18d10:18:24:10
W:13:3:0:200
B:HIT:HURT:1d9
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP |
F:ESCORT | ESCORTS | 
F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD | 
F:SMART | OPEN_DOOR | BASH_DOOR |
F:ANIMAL | EVIL | IM_ACID
S:1_IN_3 | 
S:HEAL | BLINK | TPORT | BLIND | SLOW | 
S:S_KIN
D:A great yeek, powerful in magic and sorcery, but a yeek all the same.

N:184:Ogre
G:O:U
I:110:1:13d9:20:33:30
W:13:2:0:50
B:HIT:HURT:2d8
F:FRIENDS | 
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT
D:A hideous, smallish giant that is often found near or with orcs.

N:185:Creeping mithril coins
G:$:B
I:110:1:20d8:5:50:10
W:13:4:0:45
B:HIT:HURT:2d5
B:TOUCH:POISON:3d5
F:ONLY_GOLD | DROP_90 | DROP_2D2 | 
F:COLD_BLOOD | BASH_DOOR | 
F:ANIMAL | 
F:IM_POIS | NO_CONF | NO_SLEEP
D:It is a pile of coins, shambling forward on thousands of tiny legs.

N:186:Illusionist
G:p:v
I:110:1:12d8:20:10:10
W:13:2:0:50
B:HIT:HURT:2d2
F:MALE | 
F:FORCE_SLEEP | DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_3 | 
S:HASTE | BLINK | TPORT | BLIND | HOLD | SLOW | CONF | DARKNESS
D:A deceptive spell caster.

N:187:Priest
G:p:g
I:110:2:12d12:20:10:10
W:13:2:0:50
B:HIT:HURT:2d4
F:MALE | 
F:FORCE_SLEEP | DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:NO_FEAR
S:1_IN_3 | 
S:HASTE | BLINK | BLIND | HOLD | SLOW | BO_FIRE | BO_ELEC |
D:A man with powerful spirit friends...

N:188:Orc
G:o:g
I:110:2:12d10:20:36:20
W:13:2:0:45
B:HIT:HURT:3d4
F:MALE | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | ORC | HURT_LITE
S:1_IN_15
S:ARROW_1
D:These creatures are the stuff Nordic legends are made of,
D:unwanted in the Heavens, they have found a home in Inferno.

#Todo, is that a word ?

N:189:Rescinderer
G:y:y
I:120:4:13d8:12:18:1
W:13:3:0:40
B:TOUCH:ACID:1d6
B:TOUCH:HURT:1d6
F:STUPID | EMPTY_MIND | 
F:TAKE_ITEM | OPEN_DOOR | KILL_BODY 
D:A fast moving highly efficient little creature, it picks up everything from the floor 
D:and throws them into an iron burning vat that is strapped to it's back.

##### Level 14 #####

N:190:Giant cockroach
G:I:r
I:120:2:2d2:8:25:10
W:14:1:0:4
B:BITE:HURT:1d2
F:RAND_50 | RAND_25 | RES_DISE | IM_POIS | 
F:MULTIPLY | WEIRD_MIND | BASH_DOOR | TAKE_ITEM
F:ANIMAL
D:Oh no! They are everywhere!

N:191:Giant white dragon fly
G:F:w
I:110:1:5d8:20:20:50
W:14:3:0:60
B:BITE:COLD:1d6
F:FORCE_SLEEP | 
F:RAND_50 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_COLD
S:1_IN_10 | 
S:BR_COLD
D:It is a large fly that drips frost.

N:192:Blue icky thing
G:i:b
I:100:2:10d6:15:20:20
W:14:4:0:20
B:CRAWL:POISON:1d4
B:CRAWL:EAT_FOOD
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:FORCE_SLEEP | 
F:RAND_50 | 
F:MULTIPLY | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_POIS
S:1_IN_8 | 
S:BLIND | CONF | SCARE
D:It is a strange, slimy, icky creature, with rudimentary intelligence, 
D:but evil cunning. It hungers for food, and you look tasty.

N:193:Gibbering mouther
G:j:o
I:110:2:8d6:15:20:20
W:14:4:0:20
B:CRAWL:POISON:1d4
F:NEVER_MOVE | MULTIPLY | EVIL
F:IM_POIS | EMPTY_MIND | NO_FEAR |
S:1_IN_7
S:SCARE | CONF | BR_LITE
D:A chaotic mass of pulsating flesh, mouths and eyes.

N:194:Mastiff
G:C:s
I:120:2:8d9:8:20:20
W:14:2:0:40
B:BITE:HURT:1d5
F:ANIMAL | NO_FEAR | FRIENDS 
D:Well-trained watchdogs, obedient to death.

N:195:Hill giant
G:P:U
I:110:2:16d10:20:45:50
W:14:1:0:60
B:HIT:HURT:3d6
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT | MALE
D:A ten foot tall humanoid with powerful muscles.

N:196:Flesh golem
G:g:o
I:110:2:12d8:12:30:10
W:14:1:0:50
B:HIT:HURT:1d6
F:EMPTY_MIND | BASH_DOOR | 
F:IM_ELEC | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
D:A shambling humanoid monster with long scars.

N:197:Warg
G:C:D
I:120:2:8d8:20:20:40
W:14:2:0:40
B:BITE:HURT:1d8
F:RAND_25 | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | EVIL
D:It is a large wolf with eyes full of cunning.

N:198:Wasp Babi
G:I:r
I:120:3:2d5:8:6:6
W:14:2:0:23
B:STING:FIRE:1d4
F:FRIEND | FRIENDS | RAND_50 | BASH_DOOR | AURA_FIRE | IM_FIRE |
F:DEVIL
S:1_IN_6
S:BLINK
D:An infernal wasp, sheathed in fire.

N:199:Giant flea
G:I:s
I:120:1:1d2:6:7:10
W:14:1:0:3
B:BITE:HURT:1d2
F:RAND_50 | 
F:WEIRD_MIND | MULTIPLY | 
F:ANIMAL
D:It makes you itch just to look at it. 

##### Level 15 #####

N:200:Black ogre
G:O:D
I:110:2:20d9:20:33:30
W:15:2:0:75
B:HIT:HURT:2d8
F:RAND_25 | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT
D:A massive orc-like figure with black skin and powerful arms.

N:201:Magic mushroom patch
G:,:B
I:130:1:1d1:40:10:0
W:15:2:0:10
F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | FRIENDS | 
F:STUPID | RES_TELE
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:BLINK | SLOW | SCARE | DARKNESS
D:Yum! It looks quite tasty. It seems to glow with an unusual light.

N:202:Guardian naga
G:n:y
I:110:3:24d11:20:65:120
W:15:2:0:80
B:CRUSH:HURT:2d8
B:BITE:HURT:1d8
F:FEMALE | 
F:RAND_25 | DROP_60 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:A giant snake-like figure with a woman's torso.

N:203:Light hound
G:Z:o
I:110:2:6d6:30:30:0
W:15:1:0:50
B:BITE:HURT:1d6
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL
S:1_IN_5 | 
S:BR_LITE
D:A brilliant canine form whose light hurts your eyes, even at this distance.

N:204:Shadow hound
G:Z:D
I:110:1:6d6:30:30:0
W:15:1:0:50
B:BITE:HURT:1d6
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | HURT_LITE | 
F:ANIMAL
S:1_IN_5 | 
S:BR_DARK
D:A hole in the air in the shape of a huge hound. No light falls upon its 
D:form.

N:205:Flying skull
G:s:s
I:110:1:10d10:30:30:20
W:15:3:0:50
B:BITE:POISON:1d3
B:BITE:LOSE_STR:1d4
F:UNDEAD | EVIL | IM_POIS | IM_COLD | WEIRD_MIND | NO_FEAR
F:NO_CONF | NO_SLEEP | DROP_60 | BASH_DOOR | FRIENDS | COLD_BLOOD
D:A skullpack animated by necromantic spells.

N:206:Scorpion Babi
G:I:R
I:120:2:13d8:20:30:20
W:15:2:0:80
B:STING:POISON:1d4
B:BITE:LOSE_STR:1d2
F:IM_POIS | IM_COLD | COLD_BLOOD | ANIMAL | EVIL | 
F:NO_SLEEP | NO_CONF | DEVIL
S:1_IN_8
S:CONF | S_MONSTER | S_DEVIL
D:This infernal scorpion has a hell of a sting.

N:207:Giant tarantula
G:S:G
I:120:5:10d15:8:32:80
W:15:3:0:70
B:BITE:POISON:1d6
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:A giant spider with hairy black and red legs.

N:208:Giant clear centipede
G:c:w
I:110:2:5d8:12:30:30
W:15:2:0:30
B:BITE:HURT:2d4
B:STING:HURT:2d4
F:ATTR_CLEAR | 
F:INVISIBLE | WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is about four feet long and carnivorous.

N:209:Mirkwood spider
G:S:u
I:120:4:9d8:15:25:80
W:15:2:0:25
B:BITE:HURT:1d8
B:BITE:POISON:1d6
F:FRIENDS | 
F:WEIRD_MIND | BASH_DOOR | HURT_LITE |
F:ANIMAL | EVIL | IM_POIS
D:A strong and powerful spider from Mirkwood forest. Cunning and evil, it 
D:seeks to taste your juicy insides.

N:210:Frost giant
G:P:w
I:110:2:17d10:20:50:50
W:15:1:0:75
B:HIT:COLD:3d6
B:HIT:HURT:2d8
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT | MALE |
F:IM_COLD
D:A twelve foot tall giant covered in furs.

N:211:Griffon
G:H:u
I:110:2:30d8:12:15:10
W:15:1:0:70
B:HIT:HURT:3d4
B:BITE:HURT:2d6
F:BASH_DOOR | 
F:ANIMAL
D:It is half lion, half eagle. It flies menacingly towards you.

N:212:Homonculous
G:u:U
I:110:2:8d8:20:32:30
W:15:3:0:40
B:HIT:PARALYZE:1d2
B:HIT:HURT:1d10
F:OPEN_DOOR | BASH_DOOR | NONLIVING |
F:EVIL | DEMON | IM_FIRE | NO_FEAR
D:It is a small demonic spirit full of malevolence.

N:213:Gnome mage
G:h:R
I:110:1:7d8:20:20:20
W:15:2:0:40
B:HIT:HURT:1d5
F:MALE | 
F:FORCE_SLEEP | FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_4 | 
S:BLINK | DARKNESS | BO_COLD | 
S:S_MONSTER
D:A mage of short stature.

N:214:Clear hound
G:Z:B
I:110:3:10d6:30:30:0
W:15:2:0:50
B:BITE:HURT:1d6
F:ATTR_CLEAR | 
F:FRIENDS | 
F:INVISIBLE | BASH_DOOR | 
F:ANIMAL
D:A completely translucent hound.

##### Level 16 #####

N:215:Umber hulk
G:X:u
I:110:4:20d10:20:50:10
W:16:1:0:75
B:GAZE:CONFUSE
B:HIT:HURT:1d6
B:BITE:HURT:2d6
F:EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | KILL_WALL | 
F:ANIMAL | EVIL | 
F:IM_POIS | 
F:HURT_ROCK | NO_CONF | NO_SLEEP
D:This bizarre creature has glaring eyes and large mandibles capable of 
D:slicing through rock.

N:216:Orc captain
G:o:g
I:110:3:20d10:20:59:20
W:16:3:0:40
B:HIT:HURT:3d4
F:MALE | 
F:DROP_90 | 
F:OPEN_DOOR | BASH_DOOR | ESCORT |
F:EVIL | ORC
S:1_IN_15
S:ARROW_1
D:An armoured orc with an air of authority.

N:217:Gelatinous cube
G:j:B
I:110:3:36d10:12:18:1
W:16:4:0:80
B:TOUCH:ACID:1d10
F:FORCE_MAXHP | 
F:DROP_1D2 | DROP_4D2 | 
F:STUPID | EMPTY_MIND | COLD_BLOOD | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange, vast gelatinous structure that assumes cubic proportions 
D:as it lines all four walls of the corridors it patrols. Through its 
D:transparent jelly structure you can see treasures it has engulfed, and a 
D:few corpses as well.

N:218:Giant green dragon fly
G:F:G
I:110:1:3d8:12:20:50
W:16:2:0:70
B:BITE:POISON:1d6
F:FORCE_SLEEP | RAND_50 | RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS
S:1_IN_10 | 
S:BR_POIS
D:A vast, foul-smelling dragonfly.

N:219:Fire giant
G:P:r
I:110:2:20d8:20:60:50
W:16:2:0:54
B:HIT:FIRE:3d7
B:HIT:HURT:3d7
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT | MALE |
F:IM_FIRE
D:A glowing fourteen foot tall giant. Flames drip from its red skin.

N:220:The Emmisary
G:p:o
I:110:4:34d10:20:40:40
W:16:3:0:200
B:HIT:HURT:3d5
B:GAZE:TERRIFY
F:UNIQUE |
F:FEMALE | DEMON |
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_GOOD | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:The Emmisary can pass for human and is used by her demonic overlords to 
D:infiltrate human society and gather information. Only her eyes give away 
D:her demonic nature.

N:221:Quasit
G:u:W
I:110:2:6d8:20:30:20
W:16:2:0:50
B:BITE:LOSE_DEX:1d6
B:CLAW:HURT:1d3
F:FORCE_SLEEP | 
F:RAND_25 | 
F:ONLY_ITEM | DROP_1D2 | 
F:SMART | INVISIBLE | BASH_DOOR | 
F:EVIL | DEMON | IM_FIRE | NONLIVING |
S:1_IN_10 | 
S:BLINK | TPORT | TELE_TO | TELE_LEVEL | BLIND | CONF | SCARE
D:The chaotic evil master's favourite pet.

##### Level 17 #####

N:222:Imp
G:u:r
I:110:2:6d8:20:30:20
W:17:2:0:55
B:HIT:POISON:3d4
F:FORCE_SLEEP | 
F:RAND_25 | 
F:ONLY_ITEM | DROP_1D2 | 
F:SMART | INVISIBLE | COLD_BLOOD | BASH_DOOR | 
F:EVIL | DEMON | IM_FIRE | RES_TELE
S:1_IN_10 | 
S:BLINK | TPORT | TELE_TO | TELE_LEVEL | BLIND | CONF | SCARE | BO_FIRE
D:The lawful evil master's favourite pet.

N:223:Forest troll
G:T:G
I:110:3:20d10:20:50:40
W:17:1:0:70
B:HIT:HURT:1d4
B:BITE:HURT:1d6
F:MALE | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | TROLL | HURT_LITE
D:He is green skinned and ugly.

N:224:2-headed hydra
G:M:u
I:110:2:100d3:20:60:20
W:17:2:0:80
B:BITE:HURT:2d6
F:FORCE_SLEEP | 
F:ONLY_GOLD | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | 
F:ANIMAL
S:1_IN_11 | 
S:SCARE
D:A strange reptilian hybrid with two heads, guarding its hoard.

N:225:Water spirit
G:E:b
I:120:2:9d8:12:28:40
W:17:1:0:58
B:HIT:HURT:2d4
F:RAND_25 | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:EVIL | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A whirlpool of sentient liquid.

N:226:Giant red scorpion
G:S:R
I:110:1:11d8:12:44:20
W:17:1:0:62
B:BITE:HURT:2d4
B:STING:LOSE_STR:1d7
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is fast and poisonous.

N:227:Earth spirit
G:E:U
I:120:3:13d8:10:40:50
W:17:2:0:64
B:HIT:HURT:1d8
F:RAND_25 | 
F:EMPTY_MIND | COLD_BLOOD | 
F:PASS_WALL | 
F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A whirling form of sentient rock.

##### Level 18 #####

N:228:Fire spirit
G:E:R
I:120:3:10d9:16:30:20
W:18:2:0:75
B:HIT:FIRE:2d6
F:RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | 
F:EVIL | IM_FIRE | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR | AURA_FIRE
D:A whirlwind of sentient flame.

N:229:Fire hound
G:Z:r
I:110:3:10d6:30:30:0
W:18:1:0:70
B:BITE:FIRE:1d3
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | IM_FIRE
S:1_IN_10 | 
S:BR_FIRE
D:Flames lick at its feet and its tongue is a blade of fire. You can feel a 
D:furnace heat radiating from the creature.

N:230:Cold hound
G:Z:W
I:110:3:10d6:30:30:0
W:18:1:0:70
B:BITE:COLD:1d6
B:CLAW:HURT:1d8
B:BITE:HURT:1d6
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | IM_COLD
S:1_IN_10 | 
S:BR_COLD
D:A hound as tall as a man, this creature appears to be composed of angular 
D:planes of ice. Cold radiates from it and freezes your breath in the air.

N:231:Energy hound
G:Z:y
I:110:3:10d6:30:30:0
W:18:1:0:70
B:BITE:ELEC:1d3
B:BITE:HURT:1d3
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | IM_ELEC
S:1_IN_10 | 
S:BR_ELEC
D:Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting 
D:your fingers as energy builds up in the air around you.

N:232:Potion mimic
G:!:w
I:110:4:10d10:25:30:0
W:18:3:0:60
B:HIT:POISON:3d4
B:HIT:HURT:2d3
F:CHAR_MULTI | 
F:FORCE_SLEEP | NEVER_MOVE | 
F:EMPTY_MIND | COLD_BLOOD | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BLIND | CONF | SCARE | CAUSE_2 | BO_COLD
D:A strange creature that disguises itself as discarded objects to lure 
D:unsuspecting adventurers within reach of its venomous claws.

N:233:Blink dog
G:C:B
I:120:2:8d8:20:20:10
W:18:2:0:50
B:BITE:HURT:1d8
F:RAND_25 | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL| RES_TELE
S:1_IN_4 | 
S:BLINK | TELE_TO
D:A strange magical member of the canine race, its form seems to shimmer and 
D:fade in front of your very eyes.

N:234:Uruk
G:o:w
I:110:2:8d10:20:50:20
W:18:1:0:68
B:HIT:HURT:3d5
F:MALE | 
F:FORCE_MAXHP | FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | ORC | IM_POIS
S:1_IN_12
S:ARROW_1
D:He is a cunning orc of power, as tall as a man, and stronger. He fears 
D:little.

N:235:Shagrat, the Orc Captain
G:o:u
I:110:5:40d10:20:60:20
W:18:2:0:400
B:HIT:HURT:3d5
F:UNIQUE | MALE |
F:FORCE_MAXHP | 
F:ESCORT | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | ORC | IM_POIS
D:He is an Uruk of power and great cunning.

N:236:Gorbag, the Orc Captain
G:o:u
I:110:5:40d10:20:60:20
W:18:3:0:400
B:HIT:HURT:3d5
F:UNIQUE | MALE |
F:FORCE_MAXHP | 
F:ESCORT | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | ORC | IM_POIS
D:A gruesomely ugly but cunning orc, his eyes regard you with hatred. His 
D:powerful arms flex menacingly as he advances.

N:237:Shambling mound
G:,:g
I:110:2:20d6:20:16:40
W:18:2:0:75
B:HIT:HURT:1d8
F:ONLY_GOLD | DROP_90 | 
F:STUPID | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | 
F:EVIL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:SHRIEK
D:A pile of rotting vegetation that slides towards you with a disgusting 
D:stench, waking all it nears.

N:238:Stone giant
G:P:s
I:110:2:24d8:20:75:50
W:18:1:0:90
B:HIT:HURT:3d8
F:DROP_60 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT | MALE
D:It is eighteen feet tall and looking at you.

N:239:Giant black dragon fly
G:F:D
I:120:1:3d8:12:20:50
W:18:2:0:68
F:FORCE_SLEEP | NEVER_BLOW | RAND_50 | RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_ACID
S:1_IN_9 | 
S:BR_ACID
D:The size of a large bird, this fly drips caustic acid.

##### Level 19 #####

N:240:Stone golem
G:g:s
I:100:2:28d8:12:75:10
W:19:2:0:100
B:HIT:HURT:1d10
F:COLD_BLOOD | EMPTY_MIND | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:HURT_ROCK | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
D:It is a massive animated statue.

N:241:Red mold
G:m:r
I:110:1:17d8:2:16:70
W:19:1:0:64
B:TOUCH:FIRE:4d4
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_FIRE | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange red growth on the dungeon floor; it seems to burn with 
D:flame.

N:242:Giant gold dragon fly
G:F:y
I:120:2:3d8:12:20:50
W:19:2:0:78
B:BITE:HURT:1d3
F:FORCE_SLEEP | 
F:RAND_50 | RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_FIRE
S:1_IN_9 | 
S:BR_SOUN
D:Large beating wings support this dazzling insect. A loud buzzing noise 
D:pervades the air.

##### Level 20 #####

N:243:Bolg, Son of Azog
G:o:R
I:120:5:50d10:20:50:20
W:20:4:0:800
B:HIT:HURT:3d6
F:UNIQUE | MALE |
F:FORCE_MAXHP |
F:ESCORT | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | ORC | IM_POIS
D:A large and powerful orc. He looks just like his daddy. He is tall and 
D:fast, but fortunately blessed with orcish brains.

N:244:Phase spider
G:S:B
I:120:4:6d8:15:25:80
W:20:2:0:60
B:BITE:HURT:1d8
B:BITE:POISON:1d6
F:FRIENDS | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS | RES_TELE
S:1_IN_5 | 
S:BLINK | TELE_TO
D:A spider that never seems quite there. Everywhere you look it is just 
D:half-seen in the corner of one eye.

N:245:Wyvern
G:d:G
I:120:6:100d5:20:65:20
W:20:2:0:360
B:BITE:HURT:2d6
B:STING:POISON:1d6
F:FORCE_SLEEP | 
F:ONLY_GOLD | DROP_60 | DROP_90 | IM_POIS |
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | DRAGON | 
F:ANIMAL | EVIL
D:A fast-moving and deadly dragonian animal. Beware its poisonous sting!

N:246:Livingstone
G:#:W
I:110:2:6d8:45:28:20
W:20:4:0:56
B:HIT:HURT:2d5
F:MULTIPLY | NEVER_MOVE | IM_COLD | COLD_BLOOD | IM_ACID | IM_ELEC | NO_FEAR |
F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | FRIENDS | CHAR_MULTI | HURT_ROCK
D:A sentient section of wall.

N:247:Earth hound
G:Z:u
I:110:4:15d8:30:30:0
W:20:1:0:200
B:BITE:HURT:1d8
B:CLAW:HURT:3d3
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL
S:1_IN_10 | 
S:BR_SHAR
D:A beautiful crystalline shape does not disguise the danger this hound 
D:clearly presents. Your flesh tingles as it approaches.

N:248:Air hound
G:Z:B
I:110:4:15d8:30:30:0
W:20:1:0:200
B:BITE:HURT:1d8
B:CLAW:HURT:3d3
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | IM_POIS
S:1_IN_10 | 
S:BR_POIS
D:Swirling vapours surround this beast as it floats towards you, seemingly 
D:walking on air. Noxious gases sting your throat.

N:249:Sabre-tooth tiger
G:f:y
I:120:5:20d14:40:50:0
W:20:2:0:120
B:CLAW:HURT:1d10
B:BITE:HURT:1d10
F:BASH_DOOR | 
F:ANIMAL
D:A fierce and dangerous cat, its huge tusks and sharp claws would lacerate 
D:even the strongest armour.

N:250:Water hound
G:Z:b
I:110:4:15d8:30:30:0
W:20:2:0:200
B:BITE:ACID:2d8
B:CLAW:HURT:3d3
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | IM_ACID
S:1_IN_10 | 
S:BR_ACID
D:Liquid footprints follow this hound as it pads around the dungeon. An 
D:acrid smell of acid rises from the dog's pelt.

N:251:Chimera
G:H:y
I:110:3:13d8:12:15:10
W:20:1:0:200
B:BITE:HURT:1d10
B:BITE:FIRE:1d3
B:BUTT:HURT:1d3
F:FORCE_SLEEP | 
F:BASH_DOOR | 
F:IM_FIRE
S:1_IN_10 | 
S:BR_FIRE
D:It is a strange concoction of lion, dragon and goat. It looks very odd 
D:but very avoidable.

N:252:Quylthulg
G:Q:W
I:110:1:6d8:10:1:0
W:20:1:0:250
F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW
F:EMPTY_MIND | INVISIBLE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:BLINK | 
S:S_MONSTER
D:It is a strange pulsing mound of flesh.

N:253:Sasquatch
G:Y:W
I:120:4:20d19:15:40:10
W:20:3:0:180
B:CLAW:HURT:1d10
B:BITE:HURT:2d8
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | IM_COLD
D:A tall shaggy, furry humanoid, it could call the yeti brother.

N:254:The Icky Queen
G:i:R
I:120:3:40d10:20:50:10
W:20:5:0:400
B:CRAWL:POISON:3d4
B:CRAWL:EAT_FOOD:3d4
B:TOUCH:ACID:3d5
B:HIT:HURT:3d5
F:UNIQUE | FEMALE |
F:FORCE_MAXHP | SMART | ESCORT | ESCORTS | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:WEIRD_MIND | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS
S:1_IN_5 | 
S:DRAIN_MANA | BLIND | CONF | SCARE
D:And you thought her offspring were icky!

N:255:Dark elven lord
G:h:D
I:120:3:18d15:20:40:30
W:20:2:0:500
B:HIT:HURT:3d5
F:MALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_2D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | HURT_LITE
S:1_IN_5 | 
S:HASTE | BLIND | CONF | DARKNESS | BO_FIRE | BO_COLD | MISSILE
D:A dark elven figure in armour and radiating evil power.

N:256:Cloud giant
G:P:B
I:110:2:24d10:20:60:50
W:20:1:0:125
B:HIT:ELEC:3d8
B:HIT:HURT:3d8
F:DROP_90 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT | IM_ELEC | MALE
D:It is a twenty foot tall giant wreathed in clouds.

N:257:Ugluk, the Uruk
G:o:u
I:110:4:64d10:20:90:20
W:20:4:0:550
B:HIT:HURT:3d5
F:UNIQUE | MALE |
F:FORCE_MAXHP | 
F:ESCORT | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | ORC | IM_POIS
D:Another of Morgoth's servants, this orc is strong and cunning. He is ugly 
D:and scarred from many power struggles.

##### Level 21 #####

N:258:Blue dragon bat
G:b:b
I:130:2:4d4:12:26:50
W:21:1:0:54
B:BITE:ELEC:1d3
B:STING:ELEC:1d3
F:FORCE_SLEEP | 
F:RAND_50 | 
F:BASH_DOOR | 
F:ANIMAL | IM_ELEC
S:1_IN_4 | 
S:BR_ELEC
D:It is a glowing blue bat with a sharp tail.

N:259:Fire vortex
G:v:r
I:110:1:9d9:100:30:0
W:21:1:0:100
B:ENGULF:FIRE:3d3
F:FORCE_SLEEP | RAND_50 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | AURA_FIRE |
F:IM_FIRE | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING
S:1_IN_6 | 
S:BR_FIRE
D:A whirling maelstrom of fire.

N:260:Water vortex
G:v:b
I:110:1:9d9:100:30:0
W:21:1:0:100
B:ENGULF:ACID:3d3
F:FORCE_SLEEP | RAND_50 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:IM_ACID | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING
S:1_IN_6 | 
S:BR_ACID
D:A caustic spinning whirlpool of water.

N:261:Cold vortex
G:v:W
I:110:1:9d9:100:30:0
W:21:1:0:100
B:ENGULF:COLD:3d3
F:FORCE_SLEEP | RAND_50 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING
S:1_IN_6 | 
S:BR_COLD
D:A twisting whirlpool of frost.

N:262:Energy vortex
G:v:y
I:110:1:12d12:100:30:0
W:21:1:0:130
B:ENGULF:ELEC:5d5
F:FORCE_SLEEP | RAND_50 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | AURA_ELEC |
F:IM_ELEC | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING
S:1_IN_6 | 
S:BR_ELEC
D:A shimmering tornado of air, sparks crackle along its length.

N:263:Mummified orc
G:z:u
I:110:2:15d8:20:28:75
W:21:1:0:56
B:HIT:HURT:2d4
F:DROP_90 | 
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | ORC | UNDEAD | 
F:IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is an orcish figure covered in wrappings.

##### Level 22 #####

N:264:Killer stag beetle
G:K:s
I:110:2:20d8:12:55:30
W:22:1:0:80
B:CLAW:HURT:1d12
F:RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a giant beetle with vicious claws.

N:265:Iron golem
G:g:W
I:110:1:80d12:12:80:10
W:22:2:0:160
B:HIT:HURT:1d12
F:FORCE_SLEEP | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
S:1_IN_7 | 
S:SLOW
D:It is a massive metal statue that moves steadily towards you.

N:266:Auto-roller
G:g:s
I:120:5:70d12:10:80:12
W:22:2:0:230
B:CRUSH:HURT:1d8
F:FORCE_SLEEP | RES_TELE
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING
D:It looks like a huge spiked roller, moving on its own towards you.

N:267:Giant yellow scorpion
G:S:y
I:110:2:12d8:12:38:20
W:22:1:0:60
B:BITE:HURT:1d8
B:STING:POISON:2d5
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a giant scorpion with a sharp stinger.

##### Level 23 #####

N:268:Black ooze
G:j:D
I:90:1:6d8:10:6:1
W:23:1:0:7
B:TOUCH:ACID:2d6
F:RAND_50 | DROP_60 | 
F:STUPID | EMPTY_MIND | MULTIPLY | 
F:TAKE_ITEM | KILL_BODY | OPEN_DOOR | BASH_DOOR | 
F:IM_POIS | NO_FEAR
S:1_IN_11 | 
S:DRAIN_MANA
D:It is a strangely moving puddle.

N:269:Hardened warrior
G:p:u
I:110:5:15d11:20:40:40
W:23:1:0:60
B:HIT:HURT:3d5
F:MALE | 
F:DROP_1D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:A scarred warrior who moves with confidence.

N:270:Azog, King of the Uruk-Hai
G:o:r
I:120:6:90d10:20:80:20
W:23:5:0:1111
B:HIT:HURT:5d5
F:UNIQUE | MALE |
F:FORCE_MAXHP |
F:ESCORT | ESCORTS | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | ORC | IM_POIS
D:He is also known as the King of Khazad-dum. His ego is renowned to be 
D:bigger than his head.

N:271:Dark elven warlock
G:h:v
I:120:2:7d10:20:16:20
W:23:1:0:75
B:HIT:HURT:1d6
F:MALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | FRIENDS
F:EVIL | IM_POIS | HURT_LITE
S:1_IN_5 | 
S:CONF | MISSILE | DARKNESS | BO_MANA
D:A dark elven mage with spells of frightening destructive power.

N:272:Master rogue
G:p:D
I:120:5:15d9:20:30:40
W:23:2:0:110
B:HIT:HURT:2d8
B:HIT:EAT_GOLD:4d4
F:MALE | 
F:DROP_2D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:A thief of great power and shifty speed.

N:273:Red dragon bat
G:b:r
I:130:3:3d8:12:28:50
W:23:1:0:60
B:BITE:FIRE:1d3
F:FORCE_SLEEP | RAND_50 | 
F:BASH_DOOR | 
F:ANIMAL | IM_FIRE
S:1_IN_4 | 
S:BR_FIRE
D:It is a sharp-tailed bat, wreathed in fire.

N:274:Giant bronze dragon fly
G:F:U
I:120:1:3d8:12:20:50
W:23:1:0:70
F:FORCE_SLEEP | NEVER_BLOW | 
F:RAND_50 | RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:BR_CONF
D:This vast gleaming bronze fly has wings which beat mesmerically fast.

##### Level 24 #####

N:275:Kouko
G:W:G
I:110:3:12d8:20:30:30
W:24:1:0:140
B:HIT:HURT:1d6
B:TOUCH:EXP_20
F:FORCE_SLEEP | RAND_25 | 
F:DROP_60 | DROP_90 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP
S:1_IN_10 |
S:SCARE | DRAIN_MANA
D:It is a ghostly apparition with a humanoid form.

N:276:Mime, the Nibelung
G:h:u
I:110:4:82d10:20:80:10
W:24:2:0:300
B:HIT:HURT:3d6
B:HIT:UN_BONUS
B:TOUCH:EAT_GOLD
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | EVIL |
F:IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP | RES_DISE | RES_TELE
S:1_IN_8 | 
S:HEAL | HASTE | BO_FIRE
D:This tiny night dwarf is as greedy for gold as his brother, Alberich.

N:277:Hagen, son of Alberich
G:h:o
I:110:4:82d10:20:80:10
W:24:2:0:300
B:HIT:HURT:3d7
B:HIT:UN_BONUS
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | EVIL |
F:IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_8 | 
S:HEAL | HASTE | BO_FIRE
D:Alberich's son, born of a mortal woman won with gold.

N:278:Phantom beast
G:G:B
I:110:2:9d9:20:10:40
W:24:1:0:100
B:HIT:HURT:2d34
F:PASS_WALL | NO_SLEEP | COLD_BLOOD | NONLIVING | NO_FEAR |
F:FORCE_MAXHP | RES_TELE | EMPTY_MIND
D:A creature that is half real, half illusion.

N:279:4-headed hydra
G:M:U
I:120:5:100d6:20:70:20
W:24:2:0:350
B:BITE:HURT:2d6
F:FORCE_SLEEP | 
F:ONLY_GOLD | DROP_4D2 | 
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | 
F:ANIMAL
S:1_IN_7 | 
S:SCARE
D:A strange reptilian hybrid with four heads, guarding its hoard.

N:280:Tyrannosaur
G:R:g
I:120:4:200d3:20:70:20
W:24:2:0:350
B:CLAW:HURT:1d6
B:BITE:HURT:3d6
F:FORCE_SLEEP | 
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | 
F:ANIMAL 
D:A horror from prehistory, reawakened by chaos.

N:281:Mummified human
G:z:U
I:110:2:17d9:20:34:60
W:24:1:0:70
B:HIT:HURT:2d4
F:ONLY_ITEM | DROP_90 | 
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a human form encased in mouldy wrappings.

N:282:Vampire bat
G:b:D
I:120:2:9d10:12:40:50
W:24:2:0:150
B:BITE:EXP_40:1d4
F:RAND_50 | COLD_BLOOD | REGENERATE | 
F:EVIL | ANIMAL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:An undead bat that flies at your neck hungrily.

N:283:Sangahyando of Umbar
G:p:o
I:110:4:80d10:25:80:25
W:24:2:0:400
B:HIT:HURT:4d6
F:UNIQUE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_FIRE | IM_ELEC | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:SLOW | FORGET
D:A Black Numenorean with a blacker heart.

N:284:It
G:.:W
I:110:4:77d9:25:80:25
W:24:3:0:400
B:GAZE:BLIND:8d8
B:TOUCH:TERRIFY
B:GAZE:EXP_40
B:TOUCH:EAT_ITEM
F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD | DROP_GREAT |
F:CHAR_MULTI | CHAR_CLEAR | ATTR_CLEAR | INVISIBLE | COLD_BLOOD
F:NO_CONF | UNIQUE | FORCE_MAXHP | NO_SLEEP | REFLECTING |
F:IM_FIRE | IM_ELEC | EMPTY_MIND | EVIL | SMART | RES_TELE
S:1_IN_4
S:DRAIN_MANA | BLINK | BLIND | SCARE | CONF | S_UNDEAD | S_MONSTER |
S:HEAL | TELE_AWAY | DARKNESS | S_HYDRA | TRAPS | FORGET | TELE_TO | SHRIEK
D:Nobody has ever seen It.

N:285:Banshee
G:G:W
I:120:2:6d8:20:24:10
W:24:2:0:60
B:WAIL:TERRIFY
B:TOUCH:EXP_20
F:FEMALE | 
F:RAND_50 | DROP_1D2 | 
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:TPORT | DRAIN_MANA
D:It is a ghostly woman's form that wails mournfully.

##### Level 25 #####

N:286:Silent watcher
G:g:s
I:110:3:80d20:42:80:10
W:25:5:0:590
B:GAZE:TERRIFY
B:GAZE:PARALYZE
B:GAZE:LOSE_STR
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | NONLIVING | NEVER_MOVE |
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | EVIL |
F:HURT_ROCK | COLD_BLOOD | HURT_LITE | NO_FEAR |
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | RES_TELE
S:1_IN_6 | 
S:SHRIEK | S_MONSTER | S_MONSTERS | HOLD | CONF | MIND_BLAST | DRAIN_MANA
D:A figure carved from stone, with three vulture faces. Their eyes glow 
D:a malevolent light...

N:287:Pukelman
G:g:u
I:110:2:80d12:12:80:10
W:25:3:0:600
B:HIT:HURT:3d6
F:FORCE_SLEEP | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:HURT_ROCK | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:SLOW | CONF | BO_ACID
D:A stumpy figure carved from stone, with glittering eyes.

N:288:Dark elven priest
G:h:G
I:120:4:20d20:15:75:10
W:25:3:0:500
B:HIT:HURT:1d7
F:FEMALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:HEAL | CONF | DARKNESS | 
S:S_MONSTER | S_SPIDER | MISSILE
D:A powerful dark elf, with mighty nature-controlling enchantments.

N:289:Stone troll
G:T:D
I:110:2:23d10:20:40:50
W:25:1:0:85
B:HIT:HURT:1d6
B:BITE:HURT:3d4
F:MALE | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | TROLL | HURT_LITE | HURT_ROCK
D:He is a giant troll with scabrous black skin.

N:290:Troll thaumaturgist
G:T:b
I:110:3:30d10:20:50:30
W:25:1:0:100
B:HIT:HURT:1d8
B:BITE:HURT:3d4
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | DROP_90 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | TROLL | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BLINK | SCARE | CAUSE_1 | MISSILE | DARKNESS
D:A troll who is so bright he knows how to read.

N:291:Wereworm
G:w:u
I:110:2:100d11:15:70:20
W:25:3:0:300
B:GAZE:EXP_20
B:CRAWL:ACID:2d4
B:BITE:HURT:1d10
B:BITE:POISON:1d6
F:BASH_DOOR | EVIL |
F:ANIMAL | IM_ACID
D:A huge wormlike shape dripping acid, twisted by evil sorcery into a foul 
D:monster that breeds on death.

N:292:Killer crimson beetle
G:K:R
I:110:1:20d8:14:50:30
W:25:2:0:85
B:BITE:LOSE_STR:4d4
F:RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:A giant beetle with poisonous mandibles.

##### Level 26 #####

N:293:Giant grey ant
G:a:s
I:110:1:19d8:10:40:40
W:26:1:0:90
B:BITE:HURT:2d12
F:RAND_25 | KILL_BODY | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is an ant encased in shaggy grey fur.

N:294:Khufu the mummified King
G:z:u
I:110:5:85d11:20:40:40
W:26:4:0:500
B:GAZE:TERRIFY
B:HIT:POISON:6d6
B:CLAW:LOSE_CON
B:CLAW:LOSE_CON
F:UNIQUE | MALE | UNDEAD | EVIL | ESCORTS | ESCORT
F:FORCE_MAXHP | COLD_BLOOD | IM_POIS | IM_COLD | NO_FEAR |
F:ONLY_ITEM | DROP_90 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | RES_TELE
S:1_IN_5 |
S:TRAPS | CAUSE_3 | DARKNESS | S_UNDEAD | SCARE | SLOW
S:S_KIN
D:He is out to have a revenge on you who have desecrated his tomb.

N:295:Displacer beast
G:f:b
I:110:5:25d10:35:100:20
W:26:2:0:100
B:BITE:HURT:2d8
B:HIT:HURT:1d10
F:INVISIBLE | BASH_DOOR | 
F:ANIMAL
D:It is a huge black panther, clubbed tentacles sprouting from its shoulders.

N:296:Cave ogre
G:O:u
I:110:2:30d9:20:33:30
W:26:1:0:42
B:HIT:HURT:3d8
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT
D:A giant orc-like figure with an awesomely muscled frame.

N:297:White wraith
G:W:w
I:110:4:15d8:20:40:10
W:26:1:0:175
B:HIT:HURT:1d6
B:TOUCH:EXP_20
F:FORCE_SLEEP | 
F:DROP_1D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:SCARE | CAUSE_2 | DARKNESS
D:It is a tangible but ghostly form made of white fog.

N:298:Lilitu
G:h:v
I:110:3:30d10:30:60:255
W:26:6:0:220
B:HIT:HURT:3d4
F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR |
F:ONLY_ITEM | DROP_2D2 | DEVIL | FEMALE |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BLIND | CONF | SCARE | FORGET | MISSILE
D:A daughter of Lilith, she'll blow your mind.

N:299:Ghoul
G:z:U
I:110:3:15d9:30:30:20
W:26:1:0:95
B:CLAW:POISON:1d4
B:BITE:PARALYZE:1d5
F:DROP_60 | OPEN_DOOR | BASH_DOOR |
F:EVIL | UNDEAD | FRIENDS | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP
F:COLD_BLOOD | HURT_LITE
S:1_IN_9
S:SCARE | HOLD
D:Flesh is falling off in chunks from this decaying abomination.

##### Level 27 #####

N:300:Alberich the Nibelung King
G:h:D
I:120:6:80d11:20:80:20
W:27:4:0:1000
B:HIT:UN_BONUS:3d12
B:TOUCH:EAT_GOLD
F:UNIQUE | MALE | 
F:FORCE_MAXHP | FORCE_SLEEP | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | INVISIBLE |
F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | RES_DISE | RES_TELE
S:1_IN_6 | 
S:HEAL | SCARE | BO_ACID | BA_ACID | TPORT | S_MONSTER 
D:Made invisible with his magic, the greedy dwarf plots for 
D:world domination through his riches.

N:301:Hellblade
G:|:v
I:120:2:13d13:20:40:20
W:27:2:0:130
B:HIT:EXP_20:1d8
F:CHAR_MULTI | EVIL | IM_POIS | IM_COLD | 
F:FORCE_SLEEP | FORCE_MAXHP |
F:COLD_BLOOD | BASH_DOOR | NONLIVING |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A deadly blade of chaos, moving of its own volition.

N:302:Killer red beetle
G:K:r
I:110:2:13d8:14:45:30
W:27:1:0:95
B:BITE:HURT:3d4
B:SPIT:FIRE:4d5
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_FIRE
D:It is a giant beetle wreathed in flames.

N:303:Creeping adamantite coins
G:$:v
I:120:3:20d25:5:50:10
W:27:4:0:45
B:BITE:POISON:3d4
B:TOUCH:POISON:3d5
B:HIT:HURT:1d12
F:ONLY_GOLD | DROP_90 | DROP_2D2 | 
F:COLD_BLOOD | BASH_DOOR | 
F:ANIMAL | 
F:IM_POIS | NO_CONF | NO_SLEEP
D:It is a pile of coins, slithering forward on thousands of tiny legs.

N:304:Algroth
G:T:s
I:110:3:21d12:20:60:40
W:27:1:0:150
B:CLAW:POISON:3d3
B:BITE:HURT:1d6
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | TROLL
D:A powerful troll form. Venom drips from its needlelike claws.

N:305:Headless
G:H:u
I:110:2:21d12:20:50:40
W:27:1:0:175
B:HIT:HURT:1d8
F:FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR
F:EVIL 
S:1_IN_6
S:SCARE
D:Headless humanoid abominations created by a magical mutation.

N:306:Vibration hound
G:Z:U
I:110:4:25d10:30:30:0
W:27:3:0:250
B:BITE:HURT:2d6
B:CLAW:HURT:3d3
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BR_SOUN
D:A blurry canine form which seems to be moving as fast as the eye can 
D:follow. You can feel the earth resonating beneath your feet.

N:307:Nexus hound
G:Z:v
I:110:4:25d10:30:30:0
W:27:3:0:250
B:BITE:HURT:2d8
B:CLAW:HURT:3d3
F:FORCE_SLEEP | RES_NEXU |
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BR_NEXU
D:A locus of conflicting points coalesce to form the vague shape of a huge 
D:hound. Or is it just your imagination?

N:308:Ogre mage
G:O:o
I:110:5:30d12:20:40:30
W:27:2:0:300
B:HIT:HURT:3d8
F:FORCE_SLEEP | 
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT
S:1_IN_4 | 
S:HEAL | HOLD | TRAPS | BA_COLD | 
S:S_MONSTER
D:A hideous ogre wrapped in black sorcerous robes.

N:309:Grendel
G:O:g
I:120:5:15d100:20:100:20
W:27:2:0:1500
B:HIT:HURT:6d6
F:UNIQUE | MALE |
F:FORCE_MAXHP | 
F:ESCORT | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT | IM_POIS
D:An ogre renowned for acts of surpassing cruelty.

N:310:Vampire
G:V:W
I:110:4:25d12:20:45:10
W:27:1:0:175
B:HIT:HURT:1d6
B:BITE:EXP_20:1d4
F:FORCE_SLEEP | 
F:COLD_BLOOD | DROP_60 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | REGENERATE | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:TELE_TO | HOLD | SCARE | CAUSE_2 | MIND_BLAST | FORGET | DARKNESS
D:It is a humanoid with an aura of power. You notice a sharp set of front 
D:teeth.

N:311:Gorgimera
G:H:D
I:110:4:25d20:12:55:10
W:27:2:0:200
B:BITE:FIRE:1d3
B:BITE:HURT:1d10
B:GAZE:PARALYZE:2d4
B:BUTT:HURT:1d3
F:FORCE_SLEEP | 
F:BASH_DOOR | 
F:IM_FIRE
S:1_IN_8 | 
S:BR_FIRE 
D:It has 3 heads - gorgon, goat and dragon - all attached to a 
D:lion's body.

N:312:Vulture Babi
G:B:D
I:120:4:25d20:12:55:10
W:27:2:0:280
B:BITE:HURT:1d6
F:ANIMAL | IM_ACID | EVIL | DEVIL
S:1_IN_6
S:SCARE | HASTE
D:An enormous vulture devil from the pits of hell.

N:313:Colbran
G:g:b
I:120:5:80d12:12:80:10
W:27:2:0:900
B:HIT:ELEC:3d8
F:FORCE_SLEEP | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_ELEC | IM_POIS | AURA_ELEC | REFLECTING |
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
S:1_IN_3 | 
S:BO_ELEC
D:A man-shaped form of living lightning, sparks and shocks crackle all over 
D:this madly capering figure, as it leaps and whirls around and about you.

##### Level 28 #####

N:314:Spirit naga
G:n:B
I:110:4:30d15:20:75:120
W:28:2:0:60
B:CRUSH:HURT:2d8
B:BITE:HURT:1d8
F:FEMALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_90 | DROP_2D2 | 
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:HEAL | BLIND | MIND_BLAST | DARKNESS
D:A wraithly snake-like form with the torso of a beautiful woman, it is the 
D:most powerful of its kind.

N:315:Stairway to hell
G:>:W
I:120:6:15d8:90:40:20
W:28:5:0:125
B:WAIL:UN_BONUS
B:WAIL:EXP_20
B:WAIL:EAT_GOLD
B:WAIL:EAT_ITEM
F:CHAR_MULTI | COLD_BLOOD | EVIL | NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING |
F:UNDEAD | FORCE_MAXHP | IM_FIRE | IM_ELEC | IM_POIS | IM_ACID | EMPTY_MIND
F:NEVER_MOVE
S:1_IN_15
S:S_DEMON | SHRIEK
D:Often found in graveyards.

N:316:Grendel's mother
G:O:g
I:120:4:25d100:20:100:20
W:28:2:0:1500
B:HIT:HURT:8d6
F:UNIQUE | FEMALE |
F:FORCE_MAXHP | 
F:ESCORT | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT | IM_POIS
D:She taught her son everything he knows.

N:317:Black knight
G:p:D
I:120:4:30d10:20:70:10
W:28:1:0:240
B:HIT:HURT:5d5
F:MALE | 
F:FORCE_SLEEP | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_8 | 
S:BLIND | SCARE | CAUSE_3 | DARKNESS
D:He is a figure encased in deep black plate armour; he looks at you 
D:menacingly.

N:318:Lesser wall monster
G:#:W
I:110:3:13d8:20:75:40
W:28:4:0:600
B:HIT:HURT:2d6
F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | KILL_WALL | RAND_50 | MULTIPLY
F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING
F:HURT_ROCK | NO_CONF | NO_SLEEP | CHAR_MULTI 
D:A sentient, moving section of wall.

N:319:Mage
G:p:r
I:110:2:15d8:20:40:10
W:28:1:0:150
B:HIT:HURT:2d5
F:MALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_3 | 
S:HASTE | TPORT | TELE_TO | BLIND | CONF | 
S:BO_FIRE | BO_COLD | BO_ELEC | 
S:S_MONSTER
D:A fat mage with glasses.

N:320:Mind flayer
G:h:v
I:110:2:15d10:20:60:10
W:28:1:0:200
B:GAZE:LOSE_INT:2d6
B:GAZE:LOSE_WIS:2d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_60 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:BLIND | HOLD | SCARE | MIND_BLAST | BRAIN_SMASH | FORGET
D:A humanoid form with a gruesome head, tentacular mouth, and piercing 
D:eyes. Claws reach out for you and you feel a presence invade your mind.

N:321:The Ultimate Dungeon Cleaner
G:g:D
I:120:6:70d12:10:80:12
W:28:2:0:555
B:CRUSH:HURT:2d10
F:FORCE_SLEEP | FORCE_MAXHP | KILL_BODY | KILL_ITEM | UNIQUE | REFLECTING |
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | RES_TELE
D:It looks like a huge spiked roller. It was designed to keep this dungeon 
D:clean, and you are the biggest spot of dirt in sight.

N:322:Dispater
G:A:g
I:120:4:40d12:20:50:20
W:28:5:0:750
B:HIT:POISON:3d4
B:HIT:HURT:3d4
F:UNIQUE | MALE | FALLEN_ANGEL
F:FORCE_MAXHP | FORCE_SLEEP | 
F:RAND_25 | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:INVISIBLE | BASH_DOOR | RES_TELE
F:EVIL | DEMON | IM_FIRE
S:1_IN_5 | 
S:BLINK | TPORT | TELE_TO | TELE_AWAY | TELE_LEVEL | BLIND | 
S:CONF | SCARE | S_DEVIL
D:The least of the fallen angels, Dispater is still a formiddable opponent.

N:323:Basilisk
G:R:D
I:120:4:20d30:15:90:30
W:28:3:0:350
B:GAZE:PARALYZE
B:BITE:HURT:2d12
F:ONLY_ITEM | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | EVIL |
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_8
S:BR_POIS
D:An evil reptile whose eyes stare deeply at you and 
D:your soul starts to wilt!

N:324:Ice troll
G:T:w
I:110:4:24d10:20:56:50
W:28:1:0:160
B:CLAW:HURT:1d5
B:BITE:COLD:3d6
F:MALE | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | TROLL | IM_COLD | HURT_LITE
D:He is a white troll with powerfully clawed hands.

##### Level 29 #####

N:325:Erebus
G:v:s
I:110:2:65d8:14:64:25
W:29:4:0:500
B:SPIT:ACID:1d8
B:ENGULF:ACID:2d8
B:CRUSH:HURT:4d8
F:ANIMAL | EVIL | KILL_WALL | IM_ACID |
F:DEVIL
S:1_IN_9
S:BR_ACID
D:A whirling devil spewing chaos about it.

N:326:Grigori
G:A:B
I:110:6:40d10:30:68:255
W:29:6:0:400
B:HIT:HURT:3d5
F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR | GOOD |
F:ONLY_ITEM | DROP_2D2 | FALLEN_ANGEL
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | 
F:IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_3 | 
S:HEAL | HASTE | BLIND | CONF | SCARE | TPORT | BLINK
D:One of the 'watchers'. Now outcast from both Heaven and Hell.

N:327:Ring mimic
G:=:w
I:120:4:10d35:30:60:100
W:29:4:0:200
B:HIT:POISON:3d4
F:CHAR_MULTI | 
F:FORCE_SLEEP | NEVER_MOVE | 
F:EMPTY_MIND | COLD_BLOOD | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:BLIND | CONF | SCARE | CAUSE_2 | FORGET | 
S:BO_ACID | BO_FIRE | BO_COLD | BO_ELEC | 
S:S_MONSTER
D:A strange creature that disguises itself as discarded objects to lure 
D:unsuspecting adventurers within reach of its venomous claws.

N:328:Chaos tile
G:.:v
I:120:2:3d5:30:60:100
W:29:6:0:200
B:HIT:POISON:3d4
B:HIT:CONFUSE:3d4
F:CHAR_MULTI | ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | NEVER_MOVE | MULTIPLY |
F:EMPTY_MIND | COLD_BLOOD | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:BLIND | CONF | SCARE | CAUSE_2 | BLINK
S:S_MONSTER
D:It is a floor tile corrupted by chaos.

N:329:Young blue dragon
G:d:b
I:110:3:27d10:20:50:70
W:29:1:0:300
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | IM_ELEC
S:1_IN_11 | 
S:SCARE | 
S:BR_ELEC
D:It has a form that legends are made of. Its still-tender scales are a 
D:deep blue in hue. Sparks crackle along its length.

N:330:Young white dragon
G:d:w
I:110:3:27d10:20:50:70
W:29:1:0:275
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | IM_COLD
S:1_IN_11 | 
S:SCARE | 
S:BR_COLD
D:It has a form that legends are made of. Its still-tender scales are a 
D:frosty white in hue. Icy blasts of cold air come from it as it breathes.

N:331:Young green dragon
G:d:g
I:110:3:27d10:20:60:70
W:29:1:0:290
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | IM_POIS
S:1_IN_11 | 
S:SCARE | 
S:BR_POIS
D:It has a form that legends are made of. Its still-tender scales are a 
D:deep green in hue. Foul gas seeps through its scales.

N:332:Young bronze dragon
G:d:U
I:110:3:27d10:20:63:150
W:29:3:0:310
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | DROP_2D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:DRAGON | NO_CONF | NO_SLEEP
S:1_IN_11 | 
S:SCARE | 
S:BR_CONF
D:It has a form that legends are made of. Its still-tender scales are a 
D:rich bronze hue, and its shape masks its true form.

##### Level 30 #####

N:333:Mithril golem
G:g:B
I:110:4:80d15:12:100:10
W:30:4:0:500
B:HIT:HURT:3d8
F:ONLY_GOLD | DROP_2D2 | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | REFLECTING | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
D:It is a massive statue of purest mithril. It looks expensive!

N:334:Shadow drake
G:d:D
I:110:3:20d10:25:50:30
W:30:2:0:700
B:BITE:COLD:1d6
F:FORCE_SLEEP | RAND_25 | 
F:ONLY_ITEM | DROP_2D2 | 
F:TAKE_ITEM | INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | EVIL | DRAGON | IM_COLD
S:1_IN_6 | 
S:HASTE | SLOW | CONF | SCARE | DARKNESS
D:It is a dragon-like form wrapped in shadow. Glowing red eyes shine out in 
D:the dark.

N:335:Manticore
G:H:o
I:120:6:25d10:12:15:10
W:30:2:0:300
B:HIT:HURT:3d4
F:FORCE_SLEEP | FORCE_MAXHP | 
F:BASH_DOOR | 
F:EVIL
S:1_IN_5 | 
S:ARROW_4
D:It is a winged lion's body with a human torso and a tail covered in 
D:vicious spikes.

N:336:Giant army ant
G:a:o
I:120:2:19d6:10:40:40
W:30:3:0:90
B:BITE:HURT:2d12
F:RAND_25 | KILL_BODY | FRIENDS | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:An armoured form moving with purpose. Powerful on its own, flee when 
D:hordes of them march.

N:337:Killer slicer beetle
G:K:o
I:110:2:22d10:14:60:30
W:30:2:0:200
B:BITE:HURT:5d8
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a beetle with deadly sharp cutting mandibles and a rock-hard 
D:carapace.

##### Level 31 #####

N:338:Ghost
G:G:w
I:120:5:13d8:20:30:10
W:31:1:0:350
B:WAIL:TERRIFY
B:TOUCH:EXP_20
B:CLAW:LOSE_INT:1d6
F:FORCE_SLEEP | RAND_25 | DROP_60 | DROP_1D2 | 
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | 
F:IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:BLIND | HOLD | DRAIN_MANA
D:You don't believe in them.

N:339:Death watch beetle
G:K:B
I:110:2:25d12:16:60:30
W:31:3:0:190
B:BITE:HURT:5d4
B:WAIL:TERRIFY:5d6
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a giant beetle that produces a chilling sound.

##### Level 32 #####

N:340:Ogre shaman
G:O:b
I:110:3:14d10:20:55:30
W:32:2:0:250
B:HIT:HURT:3d6
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_90 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT
S:1_IN_5 | 
S:TPORT | HOLD | SCARE | CAUSE_2 | TRAPS | BO_FIRE | 
S:S_MONSTER
D:It is an ogre wrapped in furs and covered in grotesque body paints.

N:341:Nexus quylthulg
G:Q:v
I:110:1:10d12:10:1:0
W:32:1:0:300
F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | 
F:INVISIBLE | EMPTY_MIND | RES_NEXU |
F:NO_CONF | NO_SLEEP | NO_FEAR | RES_TELE
S:1_IN_1 | 
S:BLINK | TELE_AWAY
D:It is a very unstable, strange pulsing mound of flesh.

N:342:Shelob, Spider of Darkness
G:S:D
I:110:3:12d100:8:80:80
W:32:3:0:1200
B:BITE:HURT:2d10
B:STING:POISON:2d5
B:STING:LOSE_STR:1d4
B:STING:POISON:2d5
F:UNIQUE | FEMALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ESCORT | ESCORTS | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | 
F:SMART | BASH_DOOR |
F:ANIMAL | EVIL | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | BLIND | SLOW | CONF | SCARE | CAUSE_3 | CAUSE_4 | 
S:TRAPS | BR_DARK
S:S_SPIDER
D:Shelob is an enormous bloated spider, rumoured to have been one of the 
D:brood of Ungoliant the Unlight. Her poison is legendary, as is her ego, 
D:which may be her downfall. She used to guard the pass through Cirith 
D:Ungol, but has not been seen there for many eons.

N:343:Ninja
G:p:D
I:120:5:13d12:20:60:10
W:32:2:0:300
B:HIT:POISON:3d4
B:HIT:LOSE_STR:3d4
B:HIT:LOSE_CON:3d4
F:MALE | 
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
D:A humanoid clothed in black who moves with blinding speed.

N:344:Memory moss
G:,:b
I:110:2:1d2:30:1:5
W:32:3:0:150
B:HIT:CONFUSE:1d4
F:FORCE_SLEEP | NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:FORGET
D:A mass of green vegetation. You don't remember seeing anything like it 
D:before.

N:345:Storm giant
G:P:b
I:110:3:38d10:20:60:40
W:32:1:0:1500
B:HIT:ELEC:3d8
B:HIT:HURT:3d8
F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | AURA_ELEC |
F:EVIL | GIANT | IM_COLD | IM_ELEC | MALE
S:1_IN_8 | 
S:BLINK | TELE_TO | CONF | SCARE | BO_ELEC | BA_ELEC
D:It is a twenty-five foot tall giant wreathed in lighting.

N:346:Spectator
G:e:B
I:110:3:10d13:30:1:5
W:32:3:0:150
B:GAZE:PARALYZE:1d4
B:GAZE:CONFUSE:1d4
B:GAZE:UN_BONUS
F:FORCE_SLEEP |
F:STUPID | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:FORGET | CAUSE_2 | HOLD | SLOW
D:It has two small eyestalks and a large central eye.

##### Level 33 #####

N:347:Cave troll
G:T:u
I:110:4:24d12:20:50:50
W:33:1:0:350
B:HIT:HURT:3d5
F:MALE | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | TROLL | IM_POIS | HURT_LITE
D:He is a vicious monster, feared for his ferocity.

N:348:Anti-paladin
G:p:D
I:120:4:30d20:30:50:30
W:33:2:0:450
B:HIT:HURT:2d6
F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | DROP_1D2 | ONLY_ITEM |
F:EVIL | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_4
S:HOLD | SCARE | BLIND | CAUSE_3 | TRAPS | DARKNESS | FORGET | HASTE
D:An embodiment of all the cardinal vices, he beholds you scornfully.

N:349:Chaos master
G:p:v
I:120:5:30d10:30:50:5
W:33:3:0:550
B:HIT:HURT:10d2
B:KICK:HURT:10d2
B:PUNCH:HURT:10d2
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | EVIL |
F:ONLY_ITEM | DROP_1D2 | ATTR_ANY |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:HEAL | 
S:S_SPIDER | BA_CHAO | S_DEMON
D:An adept of chaos, feared for his skill of invoking raw chaos.

N:350:Barrow wight
G:W:W
I:110:3:15d10:20:40:10
W:33:3:0:375
B:HIT:HURT:1d8
B:TOUCH:EXP_40
F:FORCE_SLEEP | FRIENDS | DROP_60 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:HOLD | SCARE | CAUSE_2 | DARKNESS
D:It is a ghostly nightmare of a entity.

N:351:Giant skeleton troll
G:s:b
I:110:4:45d10:20:50:20
W:33:1:0:325
B:HIT:HURT:1d9
B:BITE:HURT:1d5
F:FORCE_MAXHP | 
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | TROLL | UNDEAD | 
F:IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is the animated form of a massive troll.

N:352:Chaos drake
G:d:v
I:110:3:50d10:25:100:30
W:33:3:0:700
B:CLAW:HURT:1d8
B:BITE:HURT:2d6
F:ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | RES_DISE |
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | 
F:IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:SLOW | CONF | SCARE | 
S:BR_DISE | BR_CHAO
D:A dragon twisted by the forces of chaos. It seems first ugly, then fair, 
D:as its form shimmers and changes in front of your eyes.

N:353:Law drake
G:d:W
I:110:3:55d10:25:100:30
W:33:3:0:700
B:CLAW:HURT:1d8
B:BITE:HURT:2d6
F:FORCE_SLEEP | FORCE_MAXHP | GOOD |
F:ONLY_ITEM | DROP_2D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:DRAGON |
F:IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:SLOW | CONF | SCARE | 
S:BR_SOUN | BR_SHAR
D:This dragon is clever and cunning. It laughs at your puny efforts to 
D:disturb it.

N:354:Balance drake
G:d:s
I:110:3:60d10:25:100:30
W:33:3:0:700
B:CLAW:HURT:1d8
B:BITE:HURT:2d6
F:ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | RES_DISE |
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | 
F:IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:SLOW | CONF | SCARE | 
S:BR_SOUN | BR_SHAR | BR_DISE | BR_CHAO
D:A mighty dragon, the balance drake seeks to maintain the Cosmic Balance, 
D:and despises your feeble efforts to destroy evil.

N:355:Ethereal drake
G:d:o
I:110:3:45d10:25:100:15
W:33:3:0:700
B:CLAW:HURT:1d8
B:BITE:HURT:2d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | 
F:INVISIBLE | PASS_WALL | 
F:EVIL | DRAGON | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:SLOW | CONF | SCARE | 
S:BR_LITE | BR_DARK
D:A dragon of elemental power, with control over light and dark, the 
D:ethereal drake's eyes glare with white hatred from the shadows.

N:356:Groo the Wanderer
G:p:o
I:110:5:11d100:20:70:50
W:33:7:0:2000
B:HIT:HURT:5d5
F:UNIQUE | MALE | WEIRD_MIND |
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT
F:DROP_CHOSEN |
F:OPEN_DOOR | BASH_DOOR | 
F:TROLL | IM_COLD | IM_POIS
D:He who laughs at Groo's brains will find there is nothing to laugh 
D:about... erm, nobody laughs at Groo and lives.

N:357:Fasolt the Giant
G:P:u
I:110:3:11d100:20:70:50
W:33:7:0:2000
B:HIT:HURT:5d5
B:BITE:HURT:2d10
B:HIT:EAT_GOLD:2d2
F:UNIQUE | MALE |
F:FORCE_MAXHP | 
F:ESCORT | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT | IM_COLD | IM_POIS 
D:Big, brawny, powerful and with a greed for gold.

N:358:Chaos ghost
G:G:r
I:120:4:14d20:20:30:10
W:33:3:0:350
B:WAIL:TERRIFY
B:TOUCH:EXP_40
B:CLAW:LOSE_INT:1d10
F:FORCE_SLEEP | RAND_25 | 
F:ONLY_ITEM | DROP_90 | DROP_2D2 | 
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | ATTR_MULTI | ATTR_ANY |
S:1_IN_15 | 
S:BLIND | HOLD | DRAIN_MANA | FORGET
D:An almost life-like creature which is nothing more than a phantom 
D:created by the chaos.

N:359:Spectre
G:G:G
I:120:4:14d20:20:30:10
W:33:3:0:350
B:WAIL:TERRIFY
B:TOUCH:EXP_40
B:CLAW:LOSE_WIS:5d5
F:FORCE_SLEEP | RAND_25 | 
F:ONLY_ITEM | DROP_90 | DROP_2D2 | 
F:COLD_BLOOD | TAKE_ITEM | PASS_WALL |
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:BLIND | HOLD | DRAIN_MANA | FORGET
D:A phantasmal shrieking spirit. Its wail drives the intense cold of pure 
D:evil deep within your body.

N:360:Water troll
G:T:B
I:110:4:36d10:20:50:50
W:33:1:0:420
B:HIT:HURT:1d9
F:MALE | 
F:FORCE_MAXHP | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE
D:He is a troll that reeks of brine.

N:361:Fire elemental
G:E:r
I:110:2:30d8:12:50:50
W:33:2:0:350
B:HIT:FIRE:4d6
F:FORCE_SLEEP | RAND_25 | 
F:EMPTY_MIND | 
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | AURA_FIRE |
F:EVIL | IM_FIRE | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BO_FIRE
D:It is a towering inferno of flames.

N:362:Spider Babi
G:S:v
I:120:6:45d10:30:68:255
W:33:6:0:400
B:HIT:HURT:4d3
B:BITE:POISON:3d10
F:FORCE_SLEEP | FORCE_MAXHP | NO_FEAR |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | REFLECTING |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:NO_CONF | NO_SLEEP | DEVIL
S:1_IN_3 | 
S:HEAL | HASTE | BLIND | SCARE | MIND_BLAST | SLOW 
S:S_SPIDER
D:Only in the pits of hell could a spider grow so big.

N:363:Water elemental
G:E:b
I:110:3:25d8:12:40:50
W:33:2:0:325
B:HIT:HURT:1d10
F:FORCE_SLEEP | RAND_25 | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_BODY | KILL_ITEM | BASH_DOOR | POWERFUL | 
F:EVIL | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BO_COLD
D:It is a towering tempest of water.

N:364:Multi-hued hound
G:Z:v
I:120:5:30d10:25:40:0
W:33:2:0:600
B:CLAW:HURT:3d6
B:BITE:HURT:4d4
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | ATTR_MULTI |
F:ANIMAL | NO_CONF | NO_SLEEP
F:IM_ELEC | IM_POIS | IM_ACID | IM_FIRE | IM_COLD
S:1_IN_5
S:BR_ACID | BR_POIS | BR_COLD | BR_FIRE | BR_ELEC
D:Shimmering in rainbow hues, this hound is beautiful and deadly. 

##### Level 34 #####

N:365:Night stalker
G:E:w
I:130:4:20d13:20:46:20
W:34:3:0:310
B:GAZE:HURT:6d6
F:RAND_50 | 
F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | POWERFUL | 
F:EVIL | IM_COLD | IM_POIS | UNDEAD | IM_ELEC
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
D:It is impossible to define its form but its violence is legendary.

N:366:Carrion crawler
G:c:g
I:110:3:20d12:15:40:10
W:34:2:0:100
B:STING:PARALYZE:2d6
F:RAND_25 | FRIENDS | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:A hideous centipede covered in slime and with glowing tentacles around its 
D:head.

N:367:Master thief
G:p:D
I:130:6:18d10:20:30:40
W:34:2:0:350
B:HIT:HURT:2d8
B:HIT:EAT_GOLD:4d4
B:HIT:EAT_ITEM:4d5
F:MALE | 
F:DROP_90 | DROP_2D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:Cool and confident, fast and lithe; protect your possessions quickly!

N:368:Fire Phantom
G:G:R
I:120:2:10d100:20:90:40
W:34:5:0:1200
B:HIT:HURT:5d5
F:UNIQUE | MALE |
F:FORCE_MAXHP | UNDEAD | NO_CONF | NO_SLEEP | REGENERATE | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | PASS_WALL | 
S:1_IN_6
S:BR_FIRE | HOLD | CONF | SCARE | MIND_BLAST
D:He's back from the grave for vengeance on those who
D:burnt him. He has no mercy for those in his way.

N:369:Lich
G:L:w
I:110:4:30d10:20:60:60
W:34:3:0:800
B:TOUCH:EXP_40
B:TOUCH:UN_POWER
B:TOUCH:LOSE_DEX:2d8
B:TOUCH:LOSE_DEX:2d8
F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | 
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BLINK | TELE_TO | TELE_AWAY | BLIND | HOLD | SLOW | SCARE | 
S:CAUSE_3 | DRAIN_MANA | BRAIN_SMASH
D:It is a skeletal form dressed in robes. It radiates vastly evil power.

N:370:Master vampire
G:V:s
I:110:4:34d10:20:60:10
W:34:3:0:750
B:HIT:HURT:1d6
B:BITE:EXP_40:1d4
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_4D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:TELE_TO | HOLD | CONF | SCARE | CAUSE_3 | MIND_BLAST | FORGET | 
S:DARKNESS | BO_NETH
D:It is a humanoid form dressed in robes. Power emanates from its chilling 
D:frame.

N:371:Oriental vampire
G:V:g
I:110:3:28d12:20:60:10
W:34:3:0:750
B:HIT:HURT:1d6
B:BITE:EXP_40:1d4
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_4D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | INVISIBLE | PASS_WALL |
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_6 | 
S:TELE_TO | HOLD | CONF | SCARE | CAUSE_3 | MIND_BLAST | FORGET | 
S:DARKNESS | BO_NETH
D:The oriental vampire is a mist-like creature.

N:372:Demon locust
G:F:s
I:120:2:18d20:12:50:40
W:34:4:0:275
B:BITE:HURT:1d6
B:STING:POISON:1d4
F:WEIRD_MIND | BASH_DOOR | FRIENDS | 
F:ANIMAL
D:Abbadon's locusts, that have the faces of humans, tails of scorpions, and bodies of winged horses.

N:373:Earth elemental
G:E:u
I:100:3:30d10:10:60:90
W:34:2:0:375
B:HIT:HURT:4d6
F:FORCE_SLEEP | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL | 
F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_8 | 
S:BO_ACID
D:It is a towering form composed of rock with fists of awesome power.

N:374:Air elemental
G:E:B
I:120:3:30d5:12:50:50
W:34:2:0:390
B:HIT:HURT:1d10
B:HIT:CONFUSE:1d4
F:FORCE_SLEEP | RAND_25 | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_BODY | KILL_ITEM | BASH_DOOR | POWERFUL | 
F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_8 | 
S:BO_ELEC
D:It is a towering tornado of winds.

N:375:Doom drake
G:d:v
I:110:3:40d11:25:100:30
W:34:3:0:450
B:CLAW:HURT:1d5
B:BITE:HURT:2d6
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_1D2 | FRIENDS |
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | 
F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BR_FIRE
D:Doom drakes are trained firedrakes, always moving in pairs, looking 
D:for a battle.

##### Level 35 #####

N:376:Malicious leprechaun
G:h:v
I:120:2:4d5:8:13:8
W:35:4:0:85
F:MULTIPLY | INVISIBLE | RAND_25 | TAKE_ITEM | COLD_BLOOD |
F:HURT_LITE | EVIL | OPEN_DOOR | MALE
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_ITEM
S:1_IN_6
S:BLINK | TPORT | TELE_TO | CAUSE_1
D:This little creature has a fiendish gleam in its eyes.

N:377:Eog golem
G:g:D
I:100:5:100d20:12:125:10
W:35:4:0:1200
B:HIT:HURT:8d6
F:ONLY_GOLD | DROP_2D2 | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | REFLECTING |
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
D:It is a massive deep brown statue, striding towards you with an 
D:all-too-familiar purpose. Your magic surprisingly feels much less 
D:powerful now.

N:378:Olog
G:T:g
I:110:4:42d10:20:50:50
W:35:1:0:400
B:HIT:HURT:1d12
B:BITE:HURT:2d3
F:FORCE_MAXHP | OPEN_DOOR | FRIENDS | DROP_60 | 
F:SMART | BASH_DOOR | 
F:EVIL | TROLL | IM_POIS
D:It is a massive intelligent troll with needle sharp fangs.

N:379:Halfling slinger
G:h:U
I:110:2:30d9:20:40:30
W:35:1:0:330
B:HIT:HURT:2d6
F:FORCE_MAXHP | OPEN_DOOR | FRIENDS | DROP_90 |
F:SMART | EVIL | IM_POIS | IM_COLD | MALE
S:1_IN_3
S:ARROW_4
D:A rebel halfling who has rejected the halfling tradition of archery.

N:380:Gravity hound
G:Z:s
I:110:3:35d10:30:30:0
W:35:2:0:500
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
F:FORCE_SLEEP | FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP | 
S:1_IN_5 | 
S:BR_GRAV
D:Unfettered by the usual constraints of gravity, these unnatural creatures 
D:are walking on the walls and even the ceiling! The earth suddenly feels 
D:rather less solid as you see gravity warp all round the monsters.

N:381:Acidic cytoplasm
G:j:G
I:120:6:40d10:12:18:1
W:35:5:0:36
B:TOUCH:ACID:1d10
F:FORCE_MAXHP | TAKE_ITEM | COLD_BLOOD | 
F:DROP_1D2 | DROP_4D2 | 
F:STUPID | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:A disgusting animated blob of destruction. Flee its gruesome hunger!

N:382:Inertia hound
G:Z:W
I:110:3:35d10:30:30:0
W:35:2:0:500
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
F:FORCE_SLEEP | FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BR_INER
D:Bizarrely, this hound seems to be hardly moving at all, yet it approaches 
D:you with deadly menace. It makes you tired just to look at it.

N:383:Impact hound
G:Z:u
I:110:3:35d10:30:30:0
W:35:2:0:500
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:BR_WALL
D:A deep brown shape is visible before you, its canine form strikes you with 
D:an almost physical force. The dungeon floor buckles as if struck by a 
D:powerful blow as it stalks towards you.

N:384:Ooze elemental
G:E:U
I:110:3:13d10:10:80:90
W:35:3:0:300
B:TOUCH:ACID:1d10
F:FORCE_SLEEP | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | 
F:EVIL | IM_ACID | IM_FIRE | 
F:IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_5 | 
S:BO_ACID | BA_ACID
D:It is a towering mass of filth, an eyesore of ooze.

N:385:Young black dragon
G:d:D
I:110:3:25d10:20:60:50
W:35:1:0:620
B:CLAW:HURT:1d5
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | IM_ACID
S:1_IN_11 | 
S:SCARE | 
S:BR_ACID
D:It has a form that legends are made of. Its still-tender scales are a 
D:darkest black hue. Acid drips from its body.

N:386:Mature white dragon
G:d:w
I:110:3:40d10:20:65:70
W:35:1:0:1000
B:CLAW:HURT:1d8
B:BITE:HURT:2d8
F:FORCE_SLEEP | FORCE_MAXHP | DROP_2D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_10 |
S:SCARE |
S:BR_COLD
D:A large dragon, scales gleaming bright white.

##### Level 36 #####

N:387:Xorn
G:X:o
I:110:4:16d10:20:80:10
W:36:2:0:650
B:HIT:HURT:1d6
F:FORCE_MAXHP | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_ITEM | PASS_WALL | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:HURT_ROCK | NO_CONF | NO_SLEEP
D:A huge creature of the element Earth. Able to merge with its element, it 
D:has four huge arms protruding from its enormous torso.

N:388:Law ghost
G:G:D
I:120:4:20d25:30:30:20
W:36:3:0:400
B:TOUCH:EXP_80
B:TOUCH:EXP_40
B:CLAW:LOSE_INT:1d10
B:CLAW:LOSE_WIS:1d10
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:FORGET | MIND_BLAST
D:An almost life-like creature which is nothing more than a phantom 
D:created by the law.

N:389:Grey wraith
G:W:s
I:110:3:19d10:20:50:10
W:36:1:0:700
B:HIT:HURT:1d10
B:TOUCH:EXP_40
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | HURT_LITE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_7 |
S:HOLD | SCARE | CAUSE_3 | DARKNESS
D:A tangible but ghostly form, made of grey fog. The air around it feels 
D:deathly cold.

N:390:Young multi-hued dragon
G:d:v
I:110:3:32d10:20:60:50
W:36:1:0:1320
B:CLAW:HURT:1d9
B:BITE:HURT:2d10
F:ATTR_MULTI | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_1D2 | DROP_4D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | 
F:IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:SCARE | 
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
D:It has a form that legends are made of. Beautiful scales of shimmering 
D:and magical colours cover it.

N:391:Raal's Tome of Destruction
G:?:r
I:120:1:50d15:20:150:15
W:36:4:0:1500
F:NEVER_MOVE | NEVER_BLOW
F:FORCE_SLEEP | DROP_90 | DROP_GOOD | EVIL | COLD_BLOOD | EMPTY_MIND |
F:FORCE_MAXHP | NO_CONF | NO_FEAR | NO_SLEEP | CHAR_MULTI |
F:IM_ACID | IM_POIS | IM_COLD | IM_ELEC | HURT_FIRE | RES_NETH | RES_TELE
S:1_IN_2 |
S:BO_ACID | BR_FIRE | BO_MANA | BR_COLD | BR_POIS |
S:BO_WATE | BA_POIS | BR_NETH
D:A sentient arcane tome casting spells with malevolent intent.

N:392:Colossus
G:g:y
I:100:5:30d100:15:150:10
W:36:4:0:900
B:HIT:HURT:10d10
F:FORCE_MAXHP | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | 
F:IM_POIS | NONLIVING | REFLECTING |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_8
S:ARROW_4
D:An enormous construct resembling a titan made from stone. It strides 
D:purposefully towards you, swinging its slow fists with earth-shattering 
D:power.

N:393:Young gold dragon
G:d:y
I:110:3:30d10:20:63:150
W:36:2:0:950
B:CLAW:HURT:1d8
B:BITE:HURT:2d8
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | DROP_2D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:DRAGON
S:1_IN_11 | 
S:SCARE | 
S:BR_SOUN
D:It has a form that legends are made of. Its still-tender scales are a 
D:tarnished gold hue, and light is reflected from its form.

N:394:Mature blue dragon
G:d:b
I:110:3:40d10:20:75:70
W:36:1:0:1200
B:CLAW:HURT:1d8
B:BITE:HURT:2d10
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | DROP_2D2 | 
F:BASH_DOOR | 
F:EVIL | DRAGON | IM_ELEC | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:SCARE | 
S:BR_ELEC
D:A large dragon, scales tinted deep blue.

N:395:Mature green dragon
G:d:g
I:110:3:40d10:20:70:70
W:36:1:0:1100
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | DROP_2D2 | 
F:BASH_DOOR | 
F:EVIL | DRAGON | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:SCARE | 
S:BR_POIS
D:A large dragon, scales tinted deep green.

N:396:Mature bronze dragon
G:d:U
I:110:3:44d10:20:70:150
W:36:2:0:1300
B:CLAW:HURT:1d8
B:BITE:HURT:2d10
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_1D2 | DROP_4D2 | 
F:BASH_DOOR | 
F:DRAGON | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:CONF | SCARE | 
S:BR_CONF
D:A large dragon with scales of rich bronze.

N:397:Young red dragon
G:d:r
I:110:3:29d10:20:63:50
W:36:1:0:640
B:CLAW:HURT:1d8
B:BITE:HURT:2d8
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | IM_FIRE
S:1_IN_11 | 
S:SCARE | 
S:BR_FIRE
D:It has a form that legends are made of. Its still-tender scales are a 
D:deepest red hue. Heat radiates from its form.

N:398:Nightblade
G:h:D
I:120:4:19d13:20:60:10
W:36:2:0:315
B:HIT:POISON:3d4
B:HIT:HURT:3d4
B:HIT:LOSE_CON:3d4
F:MALE | 
F:DROP_1D2 | FRIENDS | INVISIBLE |
F:OPEN_DOOR | BASH_DOOR | HURT_LITE |
F:EVIL | NO_CONF | NO_SLEEP
D:A dark elf so stealthy that he is almost impossible to see.

N:399:Trapper
G:.:w
I:120:4:60d10:30:75:10
W:36:3:0:580
B:HIT:HURT:3d8
B:HIT:PARALYZE:15d1
F:CHAR_CLEAR | ATTR_CLEAR | 
F:NEVER_MOVE | FORCE_MAXHP | 
F:INVISIBLE | EMPTY_MIND | COLD_BLOOD | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:This creature traps unsuspecting victims 
D:and paralyzes them, to be slowly digested later.

N:400:Bodak
G:u:D
I:110:3:35d10:10:68:90
W:36:2:0:750
B:HIT:FIRE:4d6
B:GAZE:EXP_20
F:FORCE_SLEEP | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | AURA_FIRE | NONLIVING |
F:EVIL | DEMON | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BO_FIRE | BA_FIRE | 
S:S_DEMON
D:It is a humanoid form composed of flames and hatred.

N:401:Alu'u
G:G:G
I:110:4:35d10:10:70:50
W:36:3:0:800
B:WAIL:HURT:4d6
B:TOUCH:LOSE_WIS
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | NONLIVING |
F:EVIL | DEMON | IM_POIS | IM_ACID | NO_CONF | NO_SLEEP | RES_TELE |
F:DEVIL | INVISIBLE | PASS_WALL
S:1_IN_4 |
S:SCARE | TELE_AWAY | BA_SLIM | CAUSE_4 | BA_POIS |
S:CONF | S_DEVIL | S_UNDEAD
D:A ghostly human, turned into a devil by the whim of Belial

N:402:Ice elemental
G:E:w
I:110:3:35d10:10:60:90
W:36:2:0:650
B:BITE:COLD:1d3
B:HIT:HURT:4d6
F:FORCE_SLEEP | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | 
F:EVIL | IM_COLD | IM_ELEC | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_5 | 
S:BO_ICEE | BA_COLD
D:It is a towering glacier of ice.

N:403:Ipsissimus
G:p:D
I:110:2:28d10:20:50:10
W:36:2:0:666
B:HIT:HURT:2d6
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_3 | 
S:HASTE | TPORT | TELE_TO | BLIND | HOLD | SCARE | CAUSE_3 | 
S:BO_NETH | MIND_BLAST | FORGET |
S:S_UNDEAD | S_DEMON
D:A gaunt figure, clothed in black robes.

N:404:The Insane Crusader
G:p:v
I:120:7:18d100:25:100:10
W:36:2:0:1200
B:HIT:HURT:3d8
F:UNIQUE | MALE |
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | RAND_25 |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:TELE_TO | SHRIEK | SCARE
D:Once a powerful adventurer, this poor fighter has seen a few too many 
D:eldritch horrors in his time. Any shred of lucidity is long gone, but 
D:he still remains dangerous. He wanders aimlessly through the dungeon 
D:randomly stiking at foes both real and imagined, all the while screaming 
D:out at the world which caused his condition.

N:405:Chaos spawn
G:e:u
I:110:5:20d18:20:50:20
W:36:2:0:600
B:GAZE:PARALYZE
B:GAZE:UN_BONUS
B:GAZE:EXP_40
B:GAZE:HURT:10d6
F:FORCE_MAXHP | BASH_DOOR | EVIL
D:It has two eyestalks and a large central eye. Its gaze can kill.

##### Level 37 #####

N:406:Time elemental
G:E:G
I:120:8:35d10:90:70:10
W:37:2:0:1000
B:TOUCH:LOSE_ALL:3d4
B:TOUCH:EXP_40:3d4
F:PASS_WALL | IM_POIS | IM_FIRE | IM_ELEC | NONLIVING |
F:NO_CONF | NO_SLEEP | EVIL | EMPTY_MIND | KILL_ITEM | RAND_50
S:1_IN_7
S:SLOW | BR_TIME |
D:You have not seen it yet.

N:407:The Queen Ant
G:a:v
I:120:5:15d100:30:100:10
W:37:2:0:1000
B:BITE:HURT:2d12
F:UNIQUE | FEMALE | GOOD |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ESCORT | ESCORTS | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:WEIRD_MIND | OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:S_ANT
D:She's upset because you hurt her children.

N:408:Will o' the wisp
G:E:y
I:130:7:20d10:30:150:0
W:37:4:0:500
B:HIT:HURT:1d9
F:FORCE_SLEEP | FORCE_MAXHP | RAND_50 | 
F:SMART | EMPTY_MIND | INVISIBLE | 
F:PASS_WALL | POWERFUL | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
S:1_IN_2 | 
S:BLINK | TPORT | CONF | CAUSE_2
D:A strange ball of glowing light. It disappears and reappears and seems to 
D:draw you to it. You seem somehow compelled to stand still and watch its 
D:strange dancing motion.

N:409:Magma elemental
G:E:o
I:110:3:35d10:10:70:90
W:37:2:0:950
B:HIT:HURT:4d6
B:HIT:FIRE:3d7
F:FORCE_SLEEP | 
F:EMPTY_MIND | AURA_FIRE |
F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL | 
F:EVIL | IM_FIRE | IM_ELEC | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_7 | 
S:BO_PLAS | BA_FIRE
D:It is a towering glowing form of molten hate.

N:410:Black pudding
G:j:D
I:110:4:40d10:12:18:1
W:37:5:0:36
B:TOUCH:ACID:1d10
F:FORCE_MAXHP | 
F:FRIENDS | 
F:DROP_60 | DROP_90 | DROP_1D2 | 
F:STUPID | EMPTY_MIND | COLD_BLOOD | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A lump of rotting black flesh that slurrrrrrrps across the dungeon floor.

N:411:Killer iridescent beetle
G:K:v
I:110:3:25d10:16:60:30
W:37:2:0:850
B:CLAW:ELEC:1d12
B:GAZE:PARALYZE
F:ATTR_MULTI |
F:FORCE_MAXHP | 
F:WEIRD_MIND | BASH_DOOR | AURA_ELEC |
F:ANIMAL | IM_ELEC
D:It is a giant beetle, whose carapace shimmers with vibrant energies.

N:412:Nexus vortex
G:v:v
I:120:2:32d10:100:40:0
W:37:1:0:800
B:ENGULF:HURT:5d5
F:FORCE_SLEEP | 
F:RAND_50 | RAND_25 | RES_NEXU |
F:EMPTY_MIND | BASH_DOOR | POWERFUL | RES_TELE
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
S:1_IN_6 | 
S:BR_NEXU
D:A maelstrom of potent magical energy.

N:413:Plasma vortex
G:v:R
I:120:2:32d10:100:40:0
W:37:1:0:800
B:ENGULF:FIRE:8d8
F:FORCE_SLEEP | 
F:RAND_50 | RAND_25 | RES_PLAS | AURA_FIRE | AURA_ELEC |
F:EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:IM_FIRE | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
S:1_IN_6 | 
S:BR_PLAS
D:A whirlpool of intense flame, charring the stones at your feet.

N:414:Mature red dragon
G:d:r
I:110:3:48d10:20:80:30
W:37:1:0:1400
B:CLAW:HURT:1d10
B:BITE:HURT:2d12
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_1D2 | DROP_4D2 | 
F:BASH_DOOR | 
F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:CONF | SCARE | 
S:BR_FIRE
D:A large dragon, scales tinted deep red.

N:415:Mature gold dragon
G:d:y
I:110:3:56d10:20:80:150
W:37:2:0:1500
B:CLAW:HURT:1d10
B:BITE:HURT:2d12
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_1D2 | DROP_4D2 | 
F:BASH_DOOR | 
F:DRAGON | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:CONF | SCARE | 
S:BR_SOUN
D:A large dragon with scales of gleaming gold.

N:416:Crystal drake
G:d:B
I:120:4:50d10:25:100:30
W:37:2:0:1500
B:CLAW:HURT:1d4
B:BITE:HURT:2d5
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | REFLECTING |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:SLOW | CONF | SCARE | 
S:BR_SHAR
D:A dragon of strange crystalline form. Light shines through it, dazzling 
D:your eyes with spectrums of colour.

N:417:Mature black dragon
G:d:D
I:110:3:46d10:20:55:30
W:37:1:0:1350
B:CLAW:HURT:1d8
B:BITE:HURT:2d10
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | DROP_2D2 | 
F:BASH_DOOR | 
F:EVIL | DRAGON | IM_ACID | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:SCARE | 
S:BR_ACID
D:A large dragon, with scales of deepest black.

##### Level 38 #####

N:418:Mature multi-hued dragon
G:d:v
I:110:4:64d10:20:65:50
W:38:2:0:1700
B:CLAW:HURT:1d10
B:BITE:HURT:2d12
F:ATTR_MULTI | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_3D2 | DROP_4D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | 
F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BLIND | CONF | SCARE | 
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
D:A large dragon, scales shimmering many colours.

N:419:Death knight
G:p:s
I:120:6:60d10:20:100:10
W:38:1:0:1111
B:HIT:HURT:5d5
B:HIT:EXP_20
F:FORCE_SLEEP | FORCE_MAXHP | SMART | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_COLD
S:1_IN_5 | 
S:BLIND | SCARE | CAUSE_3 | BO_NETH | 
S:S_MONSTERS
D:It is a humanoid form dressed in armour of an ancient form. From beneath 
D:its helmet, eyes glow a baleful red and seem to pierce you like lances of 
D:fire.

N:420:Mandor, Master of Chaos
G:p:v
I:120:5:88d11:20:90:40
W:38:5:0:1600
B:HIT:HURT:5d5
B:HIT:UN_POWER:5d5
B:HIT:UN_BONUS:5d5
F:UNIQUE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:SMART | OPEN_DOOR | TAKE_ITEM | BASH_DOOR | 
F:EVIL | RES_TELE
S:1_IN_2 |
S:BO_FIRE | BO_COLD | HOLD | BO_MANA | S_MONSTER
S:TRAPS | BO_ICEE | HEAL | BO_PLAS | BA_CHAO
D:Mandor is one of the greatest chaos Masters, a formidable magician.

N:421:Time vortex
G:v:G
I:130:4:32d10:100:40:0
W:38:4:0:900
B:ENGULF:HURT:5d5
F:FORCE_SLEEP | 
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
S:1_IN_6 | 
S:BR_TIME
D:You haven't seen it yet.

N:422:Shimmering vortex
G:v:v
I:140:1:6d12:100:30:0
W:38:4:0:200
F:ATTR_MULTI |
F:FORCE_SLEEP | NEVER_BLOW | 
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | RES_TELE
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
S:1_IN_4 | 
S:BR_LITE | SHRIEK
D:A strange pillar of shining light that hurts your eyes. Its shape changes 
D:constantly as it cuts through the air towards you. It is like a beacon, 
D:waking monsters from their slumber.

N:423:Ancient blue dragon
G:D:b
I:120:4:70d10:20:80:80
W:38:1:0:1500
B:CLAW:HURT:4d8
B:BITE:ELEC:5d8
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_1D2 | DROP_4D2 | 
F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_ELEC | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:BLIND | CONF | SCARE | 
S:BR_ELEC
D:A huge draconic form. Lightning crackles along its length.

N:424:Ancient bronze dragon
G:D:U
I:120:4:73d10:20:100:200
W:38:2:0:1700
B:CLAW:HURT:4d8
B:BITE:CONFUSE:5d10
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_3D2 | DROP_4D2 | 
F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:DRAGON | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BLIND | CONF | SCARE | 
S:BR_CONF
D:A huge draconic form enveloped in a cascade of colour.

N:425:Beholder
G:e:g
I:120:5:16d100:30:80:10
W:38:4:0:6000
B:GAZE:EXP_20:2d4
B:GAZE:PARALYZE:2d4
B:GAZE:LOSE_INT:2d6
B:GAZE:UN_POWER:2d6
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE
F:BASH_DOOR | 
F:EVIL | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLIND | SLOW | CONF | SCARE | DRAIN_MANA | MIND_BLAST | FORGET | 
S:DARKNESS | BO_ACID | BO_FIRE | BO_COLD
D:A disembodied eye, surrounded by twelve smaller eyes on stalks.

N:426:Emperor wight
G:W:y
I:120:4:38d10:20:40:10
W:38:2:0:1600
B:HIT:HURT:1d12
B:TOUCH:EXP_80
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:HOLD | SCARE | CAUSE_3 | BO_NETH
D:Your life force is torn from your body as this powerful unearthly being 
D:approaches.

N:427:Yaksha
G:O:w
I:120:6:50d10:30:68:255
W:38:6:0:1800
B:BITE:HURT:4d6
F:FORCE_SLEEP | FORCE_MAXHP | SMART | NO_FEAR | INVISIBLE |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | REFLECTING | RES_TELE |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | EVIL | 
F:NO_CONF | NO_SLEEP | WEIRD_MIND | DEVIL
S:1_IN_11 | 
S:HEAL | HASTE | TELE_AWAY | CONF | BO_MANA | BO_PLAS | 
S:S_MONSTERS | 
D:A cannibal devil of gluttony, eating anything and everything.

N:428:Karakal, Spirit of Fire
G:E:R
I:120:6:15d100:12:50:50
W:38:3:0:3000
B:HIT:FIRE:6d6
F:UNIQUE | 
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | 
F:EMPTY_MIND | MALE | AURA_FIRE |
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | 
F:EVIL | IM_FIRE | 
F:IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BO_PLAS | BA_FIRE
D:A towering fire elemental, Karakal burns everything beyond recognition.

N:429:Black wraith
G:W:D
I:120:4:50d10:20:55:10
W:38:2:0:1700
B:HIT:HURT:1d12
B:TOUCH:EXP_40
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_7 | 
S:BLIND | HOLD | SCARE | CAUSE_3 | BO_NETH
D:A figure that seems made of void, its strangely human shape is cloaked in 
D:shadow. It reaches out at you.

N:430:Nightgaunt
G:U:D
I:110:3:24d10:20:50:80
W:38:2:0:1000
B:CRUSH:LOSE_STR:1d5
B:TOUCH:PARALYZE:3d4
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_60 |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | 
F:EVIL | DEMON | 
F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_7 | 
S:BLIND | CONF | BO_FIRE
D:It is a black, horned humanoid with wings.

N:431:Baron of hell
G:U:U
I:110:3:150d10:10:130:40
W:38:3:0:900
B:CLAW:HURT:11d2
F:IM_POIS | OPEN_DOOR | BASH_DOOR | MALE | RES_PLAS | IM_FIRE | NONLIVING |
F:IM_FIRE | NO_CONF | NO_SLEEP | EVIL | DEMON | FORCE_MAXHP | RES_TELE
S:1_IN_2 |
S:BO_PLAS
D:A minor demon lord with a goat's head, tough to kill.

##### Level 39 #####

N:432:Nether wraith
G:W:R
I:120:4:48d10:20:55:10
W:39:2:0:1700
B:HIT:HURT:1d12
B:TOUCH:EXP_80
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BLIND | SCARE | CAUSE_3 | MIND_BLAST | DARKNESS | BO_NETH
D:A form that hurts the eye, death permeates the air around it. As it nears 
D:you, a coldness saps your soul.

N:433:Lasha, Mistress of Water
G:E:b
I:120:5:20d100:12:40:50
W:39:3:0:3250
B:HIT:HURT:5d5
F:UNIQUE | FEMALE |
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | 
F:FEMALE | 
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | 
F:EVIL | IM_POIS |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:BO_ICEE | BO_WATE | BA_COLD | BA_WATE
D:With the body of a beautiful mermaid, she hides her cruel
D:nature well, until it is too late.

N:434:Kavlax the Many-Headed
G:d:v
I:120:7:13d100:20:85:30
W:39:3:0:3000
B:BITE:HURT:2d12
F:UNIQUE | MALE | ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | RES_NEXU |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | 
F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | 
F:NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_SOUN | BR_CONF | 
S:BR_SHAR | BR_GRAV | BR_NEXU
D:A large dragon with a selection of heads, all shouting and arguing as they 
D:look for prey, but each with its own deadly breath weapon.

N:435:Ancient white dragon
G:D:w
I:120:4:70d10:20:90:80
W:39:1:0:2500
B:CLAW:HURT:4d9
B:BITE:COLD:5d12
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_3D2 | DROP_4D2 | 
F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:BLIND | CONF | SCARE | 
S:BR_COLD
D:A huge draconic form. Frost covers it from head to tail.

N:436:Ancient green dragon
G:D:g
I:120:4:72d10:20:85:80
W:39:1:0:2400
B:CLAW:HURT:4d8
B:BITE:HURT:5d10
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_3D2 | DROP_4D2 | 
F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:BLIND | CONF | SCARE | 
S:BR_POIS
D:A huge draconic form enveloped in clouds of poisonous vapour.

N:437:Leech Babi
G:w:D
I:120:4:100d10:20:90:20
W:39:2:0:2300
B:CRUSH:SHATTER:3d11
B:BITE:LOSE_CON:1d2
F:IM_FIRE | RES_PLAS | IM_COLD | IM_POIS | RES_TELE
F:KILL_WALL | ONLY_GOLD | DROP_4D2 | DROP_2D2 | DEVIL
F:EVIL
S:1_IN_5 | 
S:SCARE | CONF | HOLD | S_DEMON | 
S:MIND_BLAST | HEAL | HASTE | FORGET | BRAIN_SMASH
D:A huge leech, blood dripping from it's infernal maw.

N:438:Night mare
G:q:v
I:120:5:15d100:30:85:0
W:39:3:0:2900
B:BITE:EXP_80:2d6
B:HIT:HURT:3d8
B:HIT:CONFUSE:6d6
F:FORCE_MAXHP | 
F:ONLY_GOLD | DROP_2D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
D:A fearsome skeletal horse with glowing eyes, that watch you with little 
D:more than a hatred of all that lives.

N:439:Vampire lord
G:V:b
I:120:5:16d100:20:70:10
W:39:3:0:1800
B:HIT:HURT:1d6
B:BITE:EXP_80:1d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_4D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_TELE
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP
S:1_IN_7 | 
S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | 
S:BRAIN_SMASH | DARKNESS | BO_NETH
D:A foul wind chills your bones as this ghastly figure approaches.

N:440:Ancient black dragon
G:D:D
I:120:4:72d10:20:90:70
W:39:1:0:2500
B:CLAW:HURT:4d9
B:BITE:ACID:5d10
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_3D2 | DROP_4D2 | 
F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_ACID | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:BLIND | CONF | SCARE | 
S:BR_ACID
D:A huge draconic form. Pools of acid melt the floor around it.

##### Level 40 #####

N:441:War troll
G:T:g
I:120:4:50d10:20:100:50
W:40:3:0:800
B:HIT:HURT:3d5
F:FORCE_MAXHP | 
F:DROP_90 | REGENERATE | FRIENDS |
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | TROLL | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:A massive troll, equipped with a scimitar and heavy armour.

N:442:Disenchanter worm mass
G:w:v
I:100:1:10d8:7:5:10
W:40:3:0:30
B:CRAWL:UN_BONUS:1d4
F:RAND_50 | RES_DISE | ATTR_MULTI |
F:STUPID | WEIRD_MIND | MULTIPLY | BASH_DOOR | 
F:ANIMAL | HURT_LITE | NO_FEAR
D:It is a strange mass of squirming worms. Magical energy crackles 
D:around its disgusting form.

N:443:Rotting quylthulg
G:Q:U
I:120:1:16d10:20:1:0
W:40:1:0:1500
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | 
F:INVISIBLE | EMPTY_MIND | 
F:ANIMAL | EVIL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TPORT | 
S:S_UNDEAD
D:It is a pulsing flesh mound that reeks of death and putrefaction.

N:444:Lesser titan
G:P:y
I:120:5:10d100:30:80:15
W:40:3:0:3500
B:HIT:CONFUSE:6d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_2D2 | DROP_4D2 | 
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:EVIL | GIANT | MALE
S:1_IN_3 | 
S:HEAL | TELE_TO | SCARE | 
S:S_MONSTERS
D:It is a humanoid figure thirty feet tall that gives off an aura of power 
D:and hate.

N:445:9-headed hydra
G:M:o
I:120:8:100d12:20:95:20
W:40:2:0:3000
B:BITE:FIRE:3d6
F:FORCE_SLEEP | 
F:ONLY_GOLD | DROP_2D2 | DROP_4D2 | 
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | 
F:ANIMAL | IM_FIRE
S:1_IN_4 | 
S:SCARE | BO_FIRE | 
S:BR_FIRE
D:A strange reptilian hybrid with nine smouldering heads.

N:446:Enchantress
G:p:y
I:130:3:52d10:20:60:10
W:40:4:0:2100
B:HIT:HURT:2d6
F:FEMALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLIND | 
S:S_DRAGON
D:This elusive female spellcaster has a special affinity for dragons, whom 
D:she rarely fights without.

N:447:Cult leader
G:p:b
I:120:4:52d10:20:60:10
W:40:2:0:1800
B:HIT:HURT:3d4
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_2D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | BLIND | HOLD | CONF | CAUSE_3 | 
S:S_MONSTER | S_UNDEAD | S_DEVIL
D:An evil priest, dressed all in black. Deadly spells hit you at an 
D:alarming rate as his black spiked mace rains down blow after blow on your 
D:pitiful frame.

N:448:Sorcerer
G:p:o
I:130:5:52d10:20:60:10
W:40:2:0:2150
B:HIT:HURT:2d8
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | TRAPS | 
S:BO_ACID | BA_FIRE | BA_COLD | 
S:S_MONSTER | S_UNDEAD | S_DRAGON
D:A human figure in robes, he moves with magically improved speed, and his 
D:hands are ablur with spell casting.

N:449:Xaren
G:X:y
I:120:5:32d10:20:80:10
W:40:1:0:1200
B:HIT:HURT:3d4
F:FORCE_MAXHP | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_ITEM | PASS_WALL | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:HURT_ROCK | NO_CONF | NO_SLEEP
D:It is a tougher relative of the Xorn. Its hide glitters with metal ores.

N:450:Jubjub bird
G:B:u
I:110:3:80d13:20:70:10
W:40:3:0:1000
B:CRUSH:HURT:8d12
B:HIT:ELEC:12d12
F:BASH_DOOR | 
F:ANIMAL | IM_ELEC
D:A vast legendary bird, its iron talons rake the most impenetrable of 
D:surfaces and its screech echoes through the many winding dungeon corridors.

N:451:Minotaur
G:H:U
I:130:5:100d10:13:25:10
W:40:2:0:2100
B:BUTT:HURT:4d6
B:HIT:HURT:2d6
F:BASH_DOOR | 
F:EVIL
D:It is a cross between a human and a bull.

N:452:Medusa, the Gorgon
G:n:v
I:120:6:24d100:30:100:5
W:40:3:0:9000
B:GAZE:EXP_80
B:GAZE:PARALYZE
B:HIT:HURT:8d6
F:UNIQUE | FEMALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_ACID | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HOLD | SCARE | CAUSE_3 | BO_FIRE | BO_PLAS | BA_POIS | 
S:S_HYDRA
D:Her face could sink a thousand ships.

N:453:Death drake
G:D:u
I:120:4:10d100:25:100:30
W:40:2:0:3500
B:CLAW:HURT:4d10
B:BITE:EXP_80:3d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | RES_TELE
F:INVISIBLE | TAKE_ITEM | 
F:PASS_WALL | POWERFUL | MOVE_BODY | RES_NETH |
F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:SLOW | CONF | SCARE | 
S:BR_NETH
D:It is a dragon-like form wrapped in darkness. You cannot make out its 
D:true form but you sense its evil.

N:454:Ancient red dragon
G:D:r
I:120:4:10d100:20:100:70
W:40:1:0:2750
B:CLAW:HURT:4d10
B:BITE:FIRE:5d14
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_3D2 | DROP_4D2 | 
F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BLIND | CONF | SCARE | 
S:BR_FIRE
D:A huge draconic form. Wisps of smoke steam from its nostrils and the 
D:extreme heat surrounding it makes you gasp for breath.

N:455:Ancient gold dragon
G:D:y
I:120:4:15d100:20:100:200
W:40:2:0:4000
B:CLAW:HURT:4d10
B:BITE:HURT:5d14
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_3D2 | DROP_4D2 | 
F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:DRAGON | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BLIND | CONF | SCARE | 
S:BR_SOUN
D:A huge draconic form wreathed in a nimbus of light.

N:456:Great crystal drake
G:D:B
I:120:5:15d100:25:100:30
W:40:2:0:3500
B:CLAW:HURT:4d9
B:BITE:HURT:5d12
F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | 
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:SLOW | CONF | SCARE | 
S:BR_SHAR
D:A huge crystalline dragon. Its claws could cut you to shreds and its 
D:teeth are razor sharp. Strange colours ripple through it as it moves in 
D:the light.

N:457:Clubber demon
G:U:s
I:110:3:40d10:20:50:80
W:40:2:0:1000
B:HIT:HURT:8d12
F:FORCE_SLEEP | FORCE_MAXHP | 
F:FRIENDS | 
F:ONLY_ITEM | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | POWERFUL | NONLIVING |
F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:BLIND | CONF
D:It is a demon swinging wildly with two clubs. Not even remotely subtle.

N:458:Death quasit
G:u:w
I:130:6:44d10:20:80:0
W:40:3:0:1000
B:BITE:LOSE_DEX:3d6
B:CLAW:HURT:3d3
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_2D2 | DROP_4D2 | NONLIVING |
F:SMART | INVISIBLE | PASS_WALL | 
F:EVIL | DEMON | IM_FIRE | IM_POIS | RES_TELE
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_10 | 
S:BLIND | CONF | SCARE | CAUSE_3 | FORGET | 
S:S_DEMON
D:It is a demon of small stature, but its armoured frame moves with 
D:lightning speed and its powers make it a tornado of death and destruction.

##### Level 41 #####

N:459:Glaryssa, Succubus Queen
G:U:W
I:120:5:12d100:90:60:10
W:41:3:0:8000
B:CLAW:HURT:5d5
B:HIT:LOSE_STR:4d4
B:TOUCH:EXP_80:8d1
F:UNIQUE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
F:COLD_BLOOD | PASS_WALL | MOVE_BODY | NONLIVING |
F:OPEN_DOOR | BASH_DOOR | IM_POIS | IM_COLD | DEMON | EVIL 
S:1_IN_3 |
S:CAUSE_3 | HOLD | BLIND | BO_ACID | S_DEMON |
S:FORGET | BO_NETH | MIND_BLAST | DARKNESS
D:Drop dead gorgeous - literally.

N:460:Dark elven thaumaturge
G:h:v
I:130:6:80d10:20:70:10
W:41:2:0:3000
B:HIT:HURT:2d8
F:FEMALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | DARKNESS | 
S:BO_ACID | BA_FIRE | BA_COLD | 
S:S_MONSTER | S_UNDEAD | S_DEMON | MISSILE
D:A dark elven figure, dressed in deepest black. Power seems to crackle 
D:from her slender frame.

N:461:Master lich
G:L:W
I:120:4:18d100:20:80:50
W:41:2:0:10000
B:TOUCH:EXP_80
B:TOUCH:UN_POWER
B:TOUCH:LOSE_DEX:2d12
F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 | 
S:DRAIN_MANA | BRAIN_SMASH | 
S:S_UNDEAD
D:A skeletal form wrapped in robes. Powerful magic crackles along its bony 
D:fingers.

N:462:Lion Babi
G:f:D
I:110:2:40d10:20:40:80
W:41:3:0:1500
B:CLAW:LOSE_STR:3d4
B:BITE:EXP_20:3d4
F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS | DEVIL |
F:ONLY_ITEM | DROP_2D2 |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | DEVIL |
F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:BO_FIRE | 
S:S_DEMON | CONF
D:How could such a noble creature be so corrupted?

N:463:Lucifuge
G:j:D
I:140:8:50d20:20:80:20
W:41:2:0:2500
B:ENGULF:ACID:5d6
B:ENGULF:HURT:6d6
F:REGENERATE | ONLY_ITEM | KILL_ITEM | DROP_2D2 | DROP_90 | DROP_60
F:BASH_DOOR | EVIL | NO_CONF | NO_SLEEP | KILL_BODY | DEVIL
F:FORCE_MAXHP | FORCE_SLEEP | HURT_LITE | POWERFUL |
F:IM_ACID | IM_FIRE | RES_PLAS | IM_POIS | IM_COLD | IM_ELEC | RES_TELE
D:A creature of living darkness, this devil wants nothing more than to 
D:snuff you out.

N:464:Ahhazu
G:U:y
I:130:6:100d35:30:140:255
W:41:6:0:15000
B:GAZE:TERRIFY:4d4
B:HIT:HURT:8d6
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | NO_FEAR | REFLECTING |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
F:RES_TELE | DEVIL
S:1_IN_3 | 
S:TELE_TO | BLIND | SCARE | CAUSE_2 | CAUSE_4 | BO_MANA | 
S:S_DEVIL | S_UNDEAD
D:A sickly looking devil. Don't be fooled by its appearance - it's healthier 
D:than it looks.

N:465:Jackal Babi
G:C:D
I:110:4:22d20:20:40:80
W:41:2:0:1850
B:CLAW:ACID:2d4
B:CRUSH:HURT:3d4
B:BITE:ACID:6d6
F:FORCE_SLEEP | FORCE_MAXHP | NONLIVING |
F:ONLY_ITEM | DROP_90 | REGENERATE | RES_TELE
F:OPEN_DOOR | BASH_DOOR | POWERFUL | DEVIL |
F:EVIL | NO_CONF | NO_SLEEP | HURT_FIRE | IM_POIS
S:1_IN_9 | 
S:BO_FIRE | BO_ACID | 
S:S_DEVIL | MIND_BLAST | DARKNESS | 
D:A jackal the size of an elephant, dripping caustic slime from 
D:teeth and claws.

##### Level 42 #####

N:466:Rahab
G:D:D
I:110:3:30d17:20:90:80
W:42:2:0:2300
B:BITE:LOSE_DEX:1d3
B:BITE:POISON:1d3
B:CRUSH:HURT:9d4
F:FORCE_SLEEP | FORCE_MAXHP | DRAGON |
F:ONLY_ITEM | DROP_1D2 | DEVIL |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | 
F:EVIL | HURT_LITE | IM_POIS | 
F:IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_9 |
S:BLIND | CONF | S_DEVIL | BR_DARK | BR_COLD
D:An infernal dragon, cold and baleful.

N:467:Undead beholder
G:e:s
I:120:6:27d100:30:100:10
W:42:4:0:4000
B:GAZE:EXP_40
B:GAZE:PARALYZE
B:GAZE:LOSE_INT:2d6
B:GAZE:UN_POWER:2d6
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE
F:COLD_BLOOD | BASH_DOOR | 
F:EVIL | UNDEAD | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:SLOW | CAUSE_4 | DRAIN_MANA | MIND_BLAST | BRAIN_SMASH | FORGET | 
S:BO_MANA | 
S:S_UNDEAD
D:A disembodied eye, floating in the air. Black nether storms rage around 
D:its bloodshot pupil and light seems to bend as it sucks its power from the 
D:very air around it. Your soul chills as it drains your vitality for its 
D:evil enchantments.

N:468:Shadow demon
G:G:v
I:120:5:10d20:30:30:20
W:42:3:0:425
B:TOUCH:EXP_80
B:TOUCH:EXP_40
B:CLAW:LOSE_INT:1d10
B:CLAW:LOSE_WIS:1d10
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | POWERFUL | REGENERATE | HURT_LITE |
F:INVISIBLE | COLD_BLOOD | PASS_WALL | FRIENDS | RES_NETH |
F:EVIL | UNDEAD | DEMON | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:BO_NETH
D:A mighty spirit of darkness of vaguely humanoid form. Razor-edged claws 
D:reach out to end your life as it glides towards you, seeking to suck the 
D:energy from your soul to feed its power.

N:469:Iron lich
G:L:s
I:120:5:28d100:30:100:10
W:42:4:0:4000
B:BUTT:COLD:3d6
B:BUTT:FIRE:3d6
B:BUTT:ELEC:3d6
F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING |
F:COLD_BLOOD | BASH_DOOR | 
F:EVIL | UNDEAD | POWERFUL | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE
F:ONLY_ITEM | DROP_60 | DROP_GOOD |
F:NO_CONF | NO_SLEEP
S:1_IN_2 |
S:BA_WATE | BR_FIRE | BO_ICEE | BA_ELEC | BA_COLD |
S:CAUSE_4 | DRAIN_MANA | BRAIN_SMASH | 
S:S_UNDEAD
D:It is a huge, twisted grey skull floating through the air. Its cold eyes 
D:burn with hatred towards all who live.

##### Level 43 #####

N:470:Vermicious Knid
G:O:s
I:110:4:90d10:20:55:100
W:43:2:0:2100
B:TOUCH:TERRIFY:4d6
B:CRAWL:HURT:4d6
B:ENGULF:HURT:4d6
F:FRIENDS | EVIL | IM_COLD | SMART |
F:COLD_BLOOD | NO_FEAR | WEIRD_MIND |
F:OPEN_DOOR | ONLY_ITEM | DROP_2D2 | HURT_ROCK
D:An amorphous shape that looks like wet grey clay with two pale eyes. 
D:It is totally silent as it oozes towards you.

N:471:Ancient multi-hued dragon
G:D:v
I:120:4:21d100:20:100:70
W:43:1:0:13000
B:CLAW:HURT:4d12
B:BITE:HURT:6d12
F:ATTR_MULTI | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | 
F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BLIND | CONF | SCARE | 
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
D:A huge draconic form. Many colours ripple down its massive frame. Few 
D:live to see another.

N:472:Ethereal dragon
G:D:o
I:120:5:21d100:25:100:15
W:43:2:0:11000
B:CLAW:HURT:4d12
B:BITE:HURT:6d12
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:INVISIBLE | 
F:PASS_WALL | POWERFUL | MOVE_BODY | 
F:DRAGON | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BLIND | CONF | 
S:BR_LITE | BR_DARK | BR_CONF
D:A huge dragon emanating from the elemental plains, the ethereal dragon is 
D:a master of light and dark. Its form disappears from sight as it cloaks 
D:itself in unearthly shadows.

N:473:Greater Lucifuge
G:j:d
I:120:4:12d100:20:75:80
W:43:2:0:5000
B:ENGULF:HURT:5d6
B:ENGULF:LOSE_STR:1d6
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_1D2 | NONLIVING | DEVIL |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | HURT_LITE |
F:EVIL | IM_FIRE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_9 | 
S:BLIND | CAUSE_2 | DARKNESS |
S:S_DEVIL | HEAL 
D:Darkness incarnate, sucking light and life from the room.

N:474:Grom, Master of Earth
G:E:u
I:110:4:18d100:10:97:90
W:43:4:0:6000
B:HIT:HURT:6d6
B:HIT:SHATTER:10d10
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:EMPTY_MIND | COLD_BLOOD | KILL_WALL | 
F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL | 
F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:HURT_ROCK |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BO_ACID | BA_ACID
D:A towering stone elemental stands before you. The walls and ceiling are 
D:reduced to rubble as Grom advances.

##### Level 44 #####

N:475:Straasha, Queen of Air
G:E:B
I:130:8:27d100:12:50:50
W:44:4:0:8000
B:HIT:HURT:4d6
B:HIT:CONFUSE:1d4
F:UNIQUE | FEMALE | AURA_ELEC |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:RAND_25 | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | 
F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_5 | 
S:BO_ELEC | BA_COLD | BA_ELEC
D:A towering air elemental, Straasha, the sorceress, avoids your blows 
D:with her extreme speed.

N:476:11-headed hydra
G:M:R
I:120:10:100d18:20:100:20
W:44:2:0:6000
B:BITE:FIRE:3d12
F:FORCE_SLEEP | 
F:ONLY_GOLD | DROP_2D2 | DROP_4D2 | 
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | 
F:ANIMAL | IM_FIRE
S:1_IN_4 | 
S:SCARE | BO_FIRE | BO_PLAS | BA_FIRE | 
S:BR_FIRE
D:A strange reptilian hybrid with eleven smouldering heads.

N:477:Cult high priest
G:p:w
I:120:5:80d10:20:60:10
W:44:2:0:5000
B:HIT:HURT:3d5
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | BLIND | HOLD | CAUSE_4 | BRAIN_SMASH | 
S:S_MONSTERS | S_UNDEAD | S_DEVIL
D:A dark priest of the highest order. Powerful and evil, beware his many 
D:spells.

N:478:Dreadmaster
G:G:o
I:120:6:12d100:20:100:10
W:44:2:0:8000
B:HIT:HURT:6d6
B:HIT:LOSE_STR:3d4
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | 
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | 
F:SMART | TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:TELE_LEVEL | BLIND | HOLD | CONF | CAUSE_4 | DRAIN_MANA | BO_NETH | 
S:S_UNDEAD
D:It is an unlife of power almost unequaled. An affront to existence, its 
D:very touch abuses and disrupts the flow of life, and its unearthly limbs, 
D:of purest black, crush rock and flesh with ease.

N:479:Drolem
G:g:g
I:120:6:30d100:25:130:30
W:44:3:0:12000
B:BITE:HURT:5d8
B:CLAW:POISON:3d3
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DRAGON | IM_FIRE | IM_COLD | 
F:IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
S:1_IN_6 | 
S:BLIND | SLOW | CONF | ARROW_3 | 
S:BR_POIS
D:A constructed dragon, the drolem has massive strength. Powerful spells 
D:weaved during its creation make it a fearsome adversary. Its eyes show 
D:little intelligence, but it has been instructed to destroy all it meets.

N:480:Scatha the Worm
G:D:w
I:120:6:20d100:20:130:70
W:44:2:0:17000
B:CLAW:HURT:4d10
B:BITE:HURT:6d14
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:CONF | CAUSE_3 | 
S:BR_COLD
D:An ancient and wise Dragon. Scatha has grown clever over the long years. 
D:His scales are covered with frost, and his breath sends a shower of ice 
D:into the air.

##### Level 45 #####

N:481:Cambion
G:p:R
I:120:3:25d25:20:70:20
W:45:2:0:500
B:HIT:HURT:5d5
F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD |
F:NO_SLEEP | NO_FEAR | SHAPECHANGER |
F:MALE | OPEN_DOOR | BASH_DOOR | DEVIL
D:Most offspring of Lilitu and mortal die in the pits. This one was strong 
D:enough to fight his way out.

N:482:Nazgul
G:W:D
I:120:6:50d40:90:60:10
W:45:3:0:9500
B:HIT:TERRIFY:6d6
B:HIT:EXP_80:4d6
F:MALE | 
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | RES_TELE
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | RES_NETH | SMART |
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 |
S:SCARE | HOLD | DRAIN_MANA | BR_NETH
D:A tall black cloaked Ringwraith, radiating an aura of fear.

N:483:Smaug the Golden
G:D:R
I:120:6:20d100:20:100:70
W:45:2:0:19000
B:CLAW:HURT:4d10
B:BITE:HURT:6d14
F:UNIQUE | MALE | REFLECTING |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:CONF | CAUSE_3 | 
S:BR_FIRE
D:Smaug is one of the Uruloki that still survive, a fire-drake of immense 
D:cunning and intelligence. His speed through air is matched by few other 
D:dragons and his dragonfire is what legends are made of.

N:484:The Stormbringer
G:|:D
I:120:6:13d123:20:99:20
W:45:2:0:13333
B:WAIL:TERRIFY
B:HIT:EXP_80:8d8
F:CHAR_MULTI | EVIL | IM_POIS | IM_COLD | IM_FIRE | RES_NETH |
F:FORCE_SLEEP | UNIQUE | FORCE_MAXHP |
F:COLD_BLOOD | BASH_DOOR | NONLIVING |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:The mightiest of hellblades, a black runesword which thirsts for 
D:your soul.

N:485:Ultra-elite paladin
G:p:w
I:120:8:70d10:20:100:20
W:45:2:0:1200
B:HIT:HURT:3d12
F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD | GOOD |
F:RES_NETH | RES_NEXU | RES_DISE | RES_TELE
F:NO_SLEEP | NO_CONF | NO_FEAR | NO_STUN | 
F:DROP_1D2 | DROP_90 | DROP_60 | FRIENDS | REFLECTING |
F:MALE | OPEN_DOOR | BASH_DOOR | FORCE_MAXHP
S:1_IN_12
S:HEAL 
D:Fighting for a good cause, and they consider you an agent of evil.

##### Level 46 #####

N:486:Dracolich
G:D:B
I:120:6:35d100:25:120:30
W:46:2:0:18000
B:CLAW:HURT:4d12
B:BITE:EXP_80:3d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | RES_TELE
F:COLD_BLOOD | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:CONF | SCARE | 
S:BR_COLD | BR_NETH
D:The skeletal form of a once-great dragon, enchanted by magic most 
D:perilous. Its animated form strikes with speed and drains life from its 
D:prey to satisfy its hunger.

N:487:Greater titan
G:P:v
I:120:5:38d100:30:125:15
W:46:3:0:13500
B:HIT:CONFUSE:12d12
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:EVIL | GIANT | MALE
S:1_IN_3 | 
S:HEAL | TELE_TO | 
S:S_MONSTERS
D:A forty foot tall humanoid that shakes the ground as it walks. The power 
D:radiating from its frame shakes your courage, its hatred inspired by your 
D:defiance.

N:488:Dracolisk
G:D:r
I:120:6:35d100:25:120:30
W:46:3:0:14000
B:CLAW:HURT:3d10
B:BITE:HURT:5d12
B:GAZE:PARALYZE
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | RES_NETH | RES_TELE
F:ANIMAL | EVIL | DRAGON | IM_ACID | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:HOLD | SCARE | 
S:BR_FIRE | BR_NETH
D:A mixture of dragon and basilisk, the dracolisk stares at you with deep 
D:piercing eyes, its evil breath burning the ground where it stands.

N:489:Spectral tyrannosaur
G:R:G
I:120:4:70d50:25:120:30
W:46:3:0:15000
B:BITE:EXP_40:2d13
B:BITE:LOSE_STR:5d8
B:GAZE:TERRIFY
F:FORCE_SLEEP | FORCE_MAXHP | 
F:EVIL | UNDEAD | ANIMAL | RES_NEXU | RES_TELE
F:NO_CONF | NO_FEAR | NO_SLEEP | 
F:IM_POIS | IM_ACID | IM_COLD |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY
S:1_IN_6 | 
S:HOLD | SCARE | 
S:BR_NEXU | BR_POIS | BR_NETH
D:A deadly undead horror which looks like a skeletal tyrannosaur 
D:surrounded by a sickly green glow.

##### Level 47 #####

N:490:Death mold
G:m:D
I:140:7:100d20:200:60:0
W:47:1:0:1000
B:HIT:UN_BONUS:7d7
B:HIT:EXP_80:5d5
F:FORCE_SLEEP | NEVER_MOVE | 
F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is the epitome of all that is evil, in a mold. Its lifeless form draws 
D:power from sucking the souls of those that approach it, a nimbus of pure 
D:evil surrounds it. Luckily for you, it can't move.

N:491:Fafner the Dragon
G:D:G
I:120:6:25d110:20:100:70
W:47:4:0:25000
B:CLAW:HURT:4d10
B:BITE:FIRE:14d6
B:BITE:POISON:14d6
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_90 | DROP_60 | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP | IM_POIS 
S:1_IN_3 | 
S:CONF | CAUSE_3 | 
S:BR_FIRE | BR_POIS | SCARE | CAUSE_3 | CONF
D:The mighty dragon of the Norse myth, Fafner was a giant who slew his 
D:brother to win a treasure hoard, and then transformed himself into 
D:a dragon, greedily watching over his hoard.

##### Level 48 #####

N:492:Glaurung, Father of the Dragons
G:D:r
I:120:6:28d100:20:120:70
W:48:2:0:25000
B:CLAW:HURT:7d12
B:BITE:HURT:8d14
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY |
F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:CONF | CAUSE_3 | 
S:BR_FIRE | 
S:S_DRAGON
D:Glaurung is the father of all dragons, and was for a long time the most 
D:powerful. Nevertheless, he still has full command over his brood and can 
D:command them to appear whenever he so wishes. He is the definition of 
D:dragonfire.

##### Level 50 #####

N:493:Greater wall monster
G:#:W
I:120:4:15d40:20:80:20
W:50:4:0:900
B:HIT:HURT:3d6
F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | PASS_WALL | RAND_50 | MULTIPLY
F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING
F:HURT_ROCK | NO_CONF | NO_SLEEP | CHAR_MULTI 
D:A sentient, moving section of wall.

N:494:Balrog
G:U:R
I:120:5:30d100:20:80:80
W:50:3:0:10000
B:HIT:FIRE:2d6
B:HIT:HURT:5d6
F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | NONLIVING |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | SMART | 
F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | KILL_WALL |
S:1_IN_4 | 
S:BLIND | CONF | BRAIN_SMASH | 
S:BR_FIRE | BO_PLAS | BA_NETH | S_HI_UNDEAD | S_UNDEAD |
S:S_DEMON
D:It is a massive humanoid demon wreathed in flames.

N:495:Goat of Mendes
G:q:D
I:120:6:18d111:30:66:40
W:50:3:0:6666
B:GAZE:TERRIFY
B:BUTT:HURT:6d6
B:BITE:EXP_40
B:BITE:LOSE_CON
F:EVIL | DEMON | FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | SMART | NONLIVING |
F:NO_CONF | NO_SLEEP | HURT_LITE | IM_FIRE | IM_COLD
S:1_IN_4 | 
S:BLIND | CONF | BRAIN_SMASH | SCARE |
S:BA_NETH | FORGET | S_UNDEAD | DRAIN_MANA |
S:S_DEMON | CAUSE_4 | BA_COLD
D:It is a demonic creature from the lowest hell, vaguely resembling a 
D:large black he-goat.

N:496:Nightwing
G:W:D
I:120:5:60d30:20:120:10
W:50:4:0:6000
B:TOUCH:POISON:3d5
B:HIT:UN_BONUS:6d8
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_TELE
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BLIND | SCARE | CAUSE_4 | BRAIN_SMASH | 
S:BO_MANA | BO_NETH | BA_NETH | 
S:S_UNDEAD
D:Everywhere colours seem paler and the air chiller. At the centre of the 
D:cold stands a mighty figure. Its wings envelop you in the chill of death 
D:as the nightwing reaches out to draw you into oblivion. Your muscles sag 
D:and your mind loses all will to fight as you stand in awe of this mighty 
D:being.

N:497:Maulotaur
G:H:u
I:130:5:250d10:13:50:10
W:50:2:0:4500
B:BUTT:HURT:4d6
B:HIT:SHATTER:5d6
F:ONLY_ITEM | DROP_60 | DROP_GOOD | RES_TELE
F:BASH_DOOR | STUPID | 
F:EVIL | IM_FIRE | FORCE_SLEEP | FORCE_MAXHP
S:1_IN_5 |
S:BO_FIRE | BO_PLAS | BA_FIRE
D:It is a belligrent minotaur with some destructive magical arsenal, armed 
D:with a hammer.

##### Level 51 #####

N:498:Nether hound
G:Z:D
I:120:5:60d10:30:100:0
W:51:2:0:5000
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
F:FORCE_SLEEP | 
F:FRIENDS | RES_NETH |
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BR_NETH
D:You feel a soul-tearing chill upon viewing this beast, a ghostly form of 
D:darkness in the shape of a large dog.

N:499:Time hound
G:Z:G
I:130:6:60d10:30:100:0
W:51:4:0:5000
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
F:FORCE_SLEEP | 
F:FRIENDS | 
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:BR_TIME
D:You get a terrible sense of deja vu, or is it a premonition? All at once 
D:you see a little puppy and a toothless old dog. Perhaps you should give 
D:up and go to bed.

N:500:Plasma hound
G:Z:R
I:120:5:60d10:30:100:0
W:51:2:0:5000
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
F:FORCE_SLEEP | 
F:FRIENDS | RES_PLAS |
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BR_PLAS
D:The very air warps as pure elemental energy stalks towards you in the 
D:shape of a giant hound. Your hair stands on end and your palms itch as 
D:you sense trouble.

N:501:Demonic quylthulg
G:Q:R
I:120:1:48d10:20:1:0
W:51:1:0:3000
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | 
F:INVISIBLE | EMPTY_MIND | 
F:ANIMAL | EVIL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TPORT | 
S:S_DEMON
D:A pile of pulsing flesh that glows with an inner hellish fire. The world 
D:itself seems to cry out against it.

N:502:Great storm wyrm
G:D:b
I:120:6:30d100:30:150:80
W:51:2:0:17000
B:CLAW:HURT:4d12
B:BITE:ELEC:5d14
F:FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_ELEC | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BLIND | CONF | SCARE | 
S:BR_ELEC
D:A vast dragon of power. Storms and lightning crash around its titanic 
D:form. Deep blue scales reflect the flashes and highlight the creature's 
D:great muscles. It regards you with contempt.

N:503:Baphomet the Minotaur Lord
G:H:D
I:130:6:35d100:30:120:30
W:51:4:0:18000
B:BUTT:HURT:12d13
B:HIT:HURT:10d10
F:UNIQUE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | 
F:EVIL | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:SLOW | ARROW_4 | BO_MANA | BO_PLAS | BA_ELEC | 
S:BR_WALL
D:A fearsome bull-headed demon, Baphomet swings a mighty axe as he curses 
D:all that defy him.

##### Level 52 #####

N:504:Grand master thief
G:p:D
I:140:7:25d100:40:90:0
W:52:3:0:20000
B:HIT:HURT:3d6
B:TOUCH:EAT_GOLD:5d5
B:TOUCH:EAT_ITEM:5d5
F:MALE | FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:IM_POIS | NO_CONF | NO_SLEEP | EVIL | RES_TELE
S:1_IN_6 | 
S:TRAPS
D:A furtive figure who makes you want to hide all your valuables.

N:505:The Collector
G:h:r
I:150:7:25d100:90:100:10
W:52:3:0:45000
B:HIT:LOSE_CHA:5d5
B:TOUCH:EAT_ITEM
B:TOUCH:LOSE_ALL:10d1
B:TOUCH:EAT_GOLD
F:UNIQUE | MALE | REFLECTING |
F:FORCE_SLEEP | FORCE_MAXHP | SMART |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:NO_STUN | NO_SLEEP | NO_CONF | 
F:IM_ELEC | IM_FIRE | IM_POIS | IM_COLD |
F:COLD_BLOOD | RES_TELE
S:1_IN_3 |
S:CAUSE_4 | HOLD | DRAIN_MANA | SCARE | BLIND | 
S:S_UNDEAD | S_HI_UNDEAD | S_HI_DRAGON | S_UNIQUE | 
S:BA_NETH | FORGET | TRAPS | BRAIN_SMASH | TELE_AWAY
D:A strange little gnome, he's been collecting toys and friends and doesn't want to 
D:give them up.

##### Level 53 #####

N:506:Lord of Chaos
G:p:v
I:130:5:45d55:30:80:5
W:53:3:0:17500
B:KICK:HURT:20d2
B:HIT:POISON:20d1
B:HIT:LOSE_ALL:15d1
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_4D2 | ATTR_MULTI | EVIL | SHAPECHANGER | ATTR_ANY |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | EVIL |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | MIND_BLAST | BA_CHAO |
S:S_SPIDER | S_HOUND | S_DEMON 
D:He is one of the few true masters of the art, being extremely skillful in 
D:all forms of unarmed combat and controlling the chaos 
D:with disdainful ease.

N:507:Khamul the Easterling
G:W:D
I:120:6:35d100:90:100:10
W:53:3:0:50000
B:HIT:HURT:10d10
B:TOUCH:EXP_40
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | 
F:EVIL | UNDEAD | IM_ACID | IM_FIRE | IM_COLD | IM_POIS | 
F:HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_2 | 
S:TELE_LEVEL | BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | BO_MANA | 
S:BA_FIRE | BA_COLD | BA_NETH | 
S:S_UNDEAD | S_KIN
D:A warrior-king of the East. Khamul is a powerful opponent, his skill in 
D:combat awesome and his form twisted by evil cunning.

##### Level 54 #####

N:508:Hound Babi
G:Z:s
I:120:5:60d15:30:100:0
W:54:3:0:8000
B:BITE:LOSE_WIS:2d12
B:CLAW:HURT:3d3
F:FORCE_SLEEP | FRIENDS | RES_NETH |
F:INVISIBLE | PASS_WALL | EVIL | 
F:ANIMAL | NO_CONF | NO_SLEEP | DEVIL
S:1_IN_5 | BLINK | TELE_TO | 
S:BR_NETH | BR_TIME
D:Larger than a hellhound, and much more dangerous.

N:509:Great ice wyrm
G:D:w
I:120:6:30d100:30:170:80
W:54:2:0:20000
B:CLAW:HURT:4d12
B:BITE:COLD:5d14
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BLIND | CONF | SCARE | 
S:BR_COLD
D:An immense dragon capable of awesome destruction. You have never felt 
D:such extreme cold, or witnessed such an icy stare. Begone quickly or feel 
D:its wrath!

N:510:The Phoenix
G:B:r
I:120:5:36d100:60:130:0
W:54:3:0:40000
B:BITE:FIRE:12d6
B:HIT:FIRE:9d12
F:UNIQUE | RES_PLAS | AURA_FIRE |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | GOOD |
F:ANIMAL | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BO_FIRE | BO_PLAS | BA_FIRE | 
S:BR_FIRE | BR_LITE | BR_PLAS
D:A massive glowing eagle bathed in flames. The searing heat chars your 
D:skin and melts your armour.

N:511:Nightcrawler
G:W:D
I:120:5:80d60:20:160:10
W:54:4:0:8100
B:STING:LOSE_CON:8d8
B:BITE:ACID:10d10
F:FORCE_SLEEP | SMART | KILL_WALL |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | RES_TELE
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BLIND | SCARE | BRAIN_SMASH | 
S:BO_MANA | BO_NETH | BA_NETH | 
S:BR_NETH | 
S:S_UNDEAD
D:This intensely evil creature bears the form of a gargantuan black worm. 
D:Its gaping maw is a void of blackness, acid drips from its steely hide. 
D:It is like nothing you have ever seen before, and a terrible chill runs 
D:down your spine as you face it.

##### Level 55 #####

N:512:Hand druj
G:s:D
I:130:1:60d10:20:110:10
W:55:4:0:12000
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | RES_TELE
F:SMART | COLD_BLOOD | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:TELE_AWAY | BLIND | CONF | SCARE | CAUSE_3 | FORGET | DARKNESS
D:A skeletal hand floating in the air, motionless except for its flexing 
D:fingers.

N:513:Eye druj
G:s:D
I:130:1:10d100:20:90:10
W:55:4:0:24000
B:GAZE:EXP_80
B:GAZE:EXP_80
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | RES_TELE
F:SMART | COLD_BLOOD |
F:EVIL | UNDEAD | 
F:IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:BO_MANA | BO_NETH | BA_NETH | 
S:S_UNDEAD
D:A bloodshot eyeball floating in the air, you'd be forgiven for assuming it 
D:harmless.

N:514:Skull druj
G:s:D
I:130:3:14d100:20:120:10
W:55:4:0:25000
B:BITE:EXP_80:4d4
B:BITE:PARALYZE:4d4
B:BITE:LOSE_INT:4d4
B:BITE:LOSE_WIS:4d4
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | RES_TELE
F:SMART | COLD_BLOOD | 
F:EVIL | UNDEAD | 
F:IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:SLOW | CAUSE_4 | MIND_BLAST | BRAIN_SMASH | TRAPS | BO_PLAS | 
S:BO_NETH | BA_WATE | 
S:S_UNDEAD
D:A glowing skull possessed by sorcerous power. It need not move, but 
D:merely blast you with mighty magic.

N:515:Chaos vortex
G:v:v
I:140:1:32d20:100:80:0
W:55:1:0:4000
F:ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | NEVER_BLOW | 
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
S:1_IN_6 | 
S:BR_CHAO
D:Void, nothingness, spinning destructively.



N:516:Aether vortex
G:v:B
I:130:7:32d20:100:40:0
W:55:2:0:4500
B:ENGULF:ELEC:5d5
B:ENGULF:FIRE:3d3
B:ENGULF:ACID:3d3
B:ENGULF:COLD:3d3
F:ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | 
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | RES_NETH | RES_NEXU |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | AURA_FIRE | AURA_ELEC |
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | RES_PLAS |
S:1_IN_6 | 
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS | BR_LITE | 
S:BR_DARK | BR_SOUN | BR_CONF | BR_CHAO | BR_SHAR | BR_NETH | 
S:BR_WALL | BR_INER | BR_TIME | BR_GRAV | BR_PLAS | BR_NEXU
D:An awesome vortex of pure magic, power radiates from its frame.

N:517:The Lernean Hydra
G:M:G
I:120:10:45d100:20:140:20
W:55:2:0:20000
B:BITE:POISON:8d6
B:BITE:FIRE:12d6
F:UNIQUE | 
F:FORCE_SLEEP | FORCE_MAXHP | SMART | 
F:ONLY_GOLD | DROP_3D2 | DROP_4D2 | 
F:OPEN_DOOR | BASH_DOOR | KILL_BODY | POWERFUL | 
F:ANIMAL | IM_FIRE | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:SCARE | 
S:BO_FIRE | BO_PLAS | BA_FIRE | BA_POIS | 
S:BR_FIRE | BR_POIS | 
S:S_HYDRA
D:A massive legendary hydra. It has twelve powerful heads. Its many eyes 
D:stare at you as clouds of smoke and poisonous vapour rise from its 
D:seething form. It has retreated from the mortal realm into Inferno.

N:518:Nahemah
G:V:D
I:130:6:40d100:20:145:10
W:55:4:0:23000
B:BITE:HURT:5d8
B:BITE:EXP_80:6d6
B:HIT:CONFUSE:6d6
B:HIT:CONFUSE:6d6
F:UNIQUE | FEMALE | 
F:FORCE_SLEEP | FORCE_MAXHP | SMART |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | DEMON | FALLEN_ANGEL
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_3 | 
S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | 
S:BRAIN_SMASH | BA_NETH | S_KIN
D:She is a succubus and a fallen angel, she is said to have engaged, like Lilith, in intercourse with Adam.

N:519:Hell wyrm
G:D:r
I:120:6:54d100:40:170:40
W:55:2:0:23000
B:CLAW:HURT:4d12
B:BITE:HURT:5d14
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | AURA_FIRE |
F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BLIND | CONF | SCARE | 
S:BR_FIRE
D:A vast dragon of immense power. Fire leaps continuously from its huge 
D:form. The air around it scalds you. Its slightest glance burns you, and 
D:you truly realize how insignificant you are.

N:520:Astoreth
G:A:b
I:120:5:55d95:20:150:10
W:55:4:0:23000
B:CRUSH:HURT:14d8
B:BITE:EXP_80:6d6
F:UNIQUE |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | AURA_ELEC | FEMALE |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | FALLEN_ANGEL
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | POWERFUL | SMART | NONLIVING |
F:EVIL | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_3 | 
S:BLIND | HOLD | SCARE | CAUSE_4 | DRAIN_MANA | 
S:BRAIN_SMASH | BA_WATE | S_DEVIL | HASTE |
S:TPORT | TELE_AWAY | TELE_TO | HEAL | BR_DARK | BR_NETH
D:She's in charge of hell's treasure. Pity she doesn't carry it with her.

N:521:Draconic quylthulg
G:Q:G
I:120:1:72d10:20:1:0
W:55:3:0:5500
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW |
F:INVISIBLE | EMPTY_MIND | 
F:ANIMAL | EVIL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TPORT | 
S:S_DRAGON
D:It looks like it was once a dragon corpse, now deeply infected with 
D:magical bacteria that make it pulse in a foul and degrading way.

##### Level 56 #####

N:522:Nergal
G:A:D
I:130:6:55d99:20:120:20
W:56:2:0:20000
B:CRUSH:ACID:10d6
B:CRUSH:COLD:10d6
B:CRUSH:HURT:16d6
F:UNIQUE | FALLEN_ANGEL | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | SMART |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | 
F:REGENERATE | ONLY_ITEM | KILL_ITEM | DROP_2D2 | DROP_90 | DROP_60
F:BASH_DOOR | EVIL | NO_CONF | NO_SLEEP | KILL_BODY
F:FORCE_MAXHP | FORCE_SLEEP | HURT_LITE | POWERFUL | RES_NETH | NONLIVING |
F:IM_ACID | IM_FIRE | RES_PLAS | IM_POIS | IM_COLD | IM_ELEC | RES_TELE
S:1_IN_5 |
S:BRAIN_SMASH | MIND_BLAST | HASTE | TPORT |
S:S_DEVIL | S_UNDEAD | S_HI_UNDEAD | S_KIN |
S:BR_DARK | BR_SLIM | BR_ACID | BR_POIS
D:He's in charge of hell's inquisition - destroying any devils who get out 
D:of line.

N:523:Beelzebub
G:I:D
I:120:5:100d10:20:90:20
W:56:2:0:2300
B:CRUSH:SHATTER:3d11
B:TOUCH:LOSE_CON:1d2
F:IM_FIRE | RES_PLAS | IM_COLD | IM_POIS | RES_TELE
F:UNIQUE | FORCE_MAXHP | DEVIL |
F:KILL_WALL | ONLY_GOLD | DROP_4D2 | DROP_2D2 |
F:EVIL
S:1_IN_5 | 
S:SCARE | CONF | HOLD | S_DEVIL | 
S:MIND_BLAST | HEAL | HASTE | FORGET | BRAIN_SMASH
D:Lord of the Flies, Master of the Babi.

N:524:Hauras
G:A:R
I:130:8:55d100:40:160:10
W:56:3:0:25000
B:HIT:FIRE:9d12
F:UNIQUE | NO_FEAR | AURA_FIRE | REFLECTING |
F:FORCE_SLEEP | FORCE_MAXHP | FALLEN_ANGEL | MALE |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE
S:1_IN_2 | 
S:TELE_TO | BLIND | 
S:BO_FIRE | BO_MANA | BA_FIRE | 
S:BR_FIRE | 
D:Formerly an angel of fire, he's lost his grace but not his heat.

##### Level 57 #####

N:525:Baal
G:A:G
I:130:8:60d100:40:170:10
W:57:3:0:30000
B:TOUCH:EXP_80
B:HIT:BLIND:10d5
B:HIT:HURT:10d10
F:UNIQUE | RES_NETH | NO_FEAR | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | REFLECTING | NONLIVING |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | AURA_FIRE | NEVER_MOVE |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | FALLEN_ANGEL
S:1_IN_2 | 
S:TELE_TO | BLIND | BLINK | TPORT |
S:BO_MANA | BO_NETH | BA_NETH |
S:BR_NETH | BO_FIRE | BR_FIRE | BA_FIRE
D:Patron of the sin of sloth, he sees no reason to move. He's quite content 
D:to sit where he is and blast you from a distance.

##### Level 58 #####

N:526:Samael
G:A:W
I:120:7:75d100:20:125:70
W:58:3:0:30000
B:CLAW:HURT:5d12
B:BITE:HURT:10d14
F:UNIQUE | MALE |
F:FORCE_MAXHP |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:FALLEN_ANGEL | IM_ACID | IM_FIRE | EVIL
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_2 | 
S:BLIND | CONF | BR_POIS | 
D:An angelic figure who is accuser, seducer, and destroyer.
D:His name stands for Venom of God.

##### Level 59 #####

N:527:Nightwalker
G:W:D
I:130:6:50d65:20:175:10
W:59:4:0:15000
B:HIT:UN_BONUS:10d10
B:HIT:UN_BONUS:7d7
F:FORCE_SLEEP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_TELE
F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BLIND | SCARE | BRAIN_SMASH | 
S:BO_MANA | BO_NETH | BA_NETH | 
S:S_UNDEAD
D:A huge giant garbed in black, more massive than a titan and stronger than 
D:a dragon. With terrible blows, it breaks your armour from your back, 
D:leaving you defenseless against its evil wrath. It can smell your fear, 
D:and you in turn smell the awful stench of death as this ghastly figure 
D:strides towards you menacingly.

N:528:Belphegor
G:A:v
I:130:8:75d100:40:180:10
W:59:3:0:35000
B:HIT:UN_BONUS:6d8
B:HIT:ACID:4d6
B:HIT:HURT:10d10
F:UNIQUE | FORCE_MAXHP | NO_FEAR | FEMALE |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | AURA_ELEC | REFLECTING | RES_TELE |
F:ESCORT | FALLEN_ANGEL | NONLIVING |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
S:1_IN_2 | 
S:TELE_TO | BLIND | BO_MANA | 
S:S_DEVIL
D:She's a temptress who lures men to their doom.

##### Level 60 #####

#TODO : This used to be a drop chosen, should find another one

N:529:Paimon, Demon King
G:U:v
I:120:5:50d100:100:100:0
W:60:1:0:35000
B:HIT:UN_BONUS:6d8
B:HIT:HURT:5d5
F:UNIQUE | FEMALE | MALE | 
F:FORCE_MAXHP | REFLECTING | RES_TELE
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_FIRE | IM_COLD | DEMON | 
F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | HASTE | TELE_AWAY | BLIND | CONF | MIND_BLAST |
S:BA_WATE | 
S:S_UNDEAD | S_DEMON | S_DRAGON
D:A high-ranking devil, Paimon takes the form of a young woman wearing a crown 
D:and riding a camel. He is the Master of Ceremonies in Hell and commands 200 
D:legions of fiends. He supplants mortal thoughts with his own.

##### Level 62 #####

N:530:Shadowlord
G:G:b
I:120:5:30d100:20:150:10
W:62:2:0:22500
B:HIT:EXP_40:6d6
B:HIT:LOSE_STR:4d6
B:GAZE:TERRIFY:4d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | 
F:EVIL | UNDEAD |
F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_3 |
S:HOLD | DRAIN_MANA | BLIND | S_UNDEAD | CONF |
S:SCARE | TELE_TO | TPORT | BRAIN_SMASH |
S:BA_NETH | DARKNESS | SHRIEK
D:An aura of hatred, cowardice and falsehood surrounds you as this 
D:cloaked figure floats towards you.

##### Level 64 #####

#TODO, do not forget the Neqa'el , http://en.wikipedia.org/wiki/Neqa%27el

N:531:Cait Sidhe
G:f:o
I:130:8:48d100:100:200:0
W:64:3:0:30500
B:HIT:CONFUSE:12d12
B:TOUCH:LOSE_DEX:2d12
B:HIT:BLIND:10d5
B:HIT:PARALYZE:15d1
F:UNIQUE | FEMALE |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ESCORT | ESCORTS | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:TELE_TO | HEAL | S_KIN
D:She resembles a large black cat with a white spot on its breast.

##### Level 65 #####

N:532:Fallen Watcher
G:A:R
I:130:6:32d100:35:125:255
W:65:3:0:19000
B:CLAW:HURT:10d10
B:BITE:HURT:10d10
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE
F:ONLY_ITEM | DROP_60 | DROP_90 | 
F:BASH_DOOR | 
F:FALLEN_ANGEL
S:1_IN_5 | 
S:CAUSE_4 | BR_DISE
D:They are a high order of angels and carry the title of the Watchers; 
D:also known as the Grigori. They resemble men in appearance, but are 
D:taller than giants. The Watchers were sent by God to instruct man in 
D:the beginnings of civilization; however, many became fallen angels 
D:after they descended to earth to teach man forbidden sciences and 
D:started cohabiting with mortal man.

N:533:Demonic Horror
G:H:v
I:120:5:60d30:30:100:0
W:65:1:0:10000
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
F:ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BR_DISE | 
D:A constantly changing form, this horror rushes towards you as if 
D:expecting mayhem and death ahead. It appears to have an almost kamikaze 
D:relish for combat. You suspect all may not be as it seems.

##### Level 67 #####

N:534:Allu
G:U:v
I:120:6:45d100:40:170:20
W:67:2:0:29000
B:CLAW:HURT:5d12
B:BITE:HURT:8d14
F:FORCE_MAXHP | RES_DISE | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DEMON | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BLIND | CONF | BR_DISE | 
D:Allu were a race of monstrous and faceless demons that destroyed 
D:all what they could capture. They were engendered during a man's 
D:sleep with Lilith or one of her demon servants.

N:535:Fallen Ophanim
G:A:W
I:120:6:45d100:40:170:255
W:67:2:0:29000
B:HIT:HURT:5d12
B:HIT:HURT:8d14
F:FORCE_MAXHP | EVIL | FALLEN_ANGEL | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_3 | 
S:BLIND | CONF | SCARE | BR_SOUN | BR_DARK | 
D:This celestial being never sleeps, 
D:it used to be a guardian of God's throne. 

#This might be the last wyrm, balancing frost & fire, light & darkness,
#or should I say alternating  ;] ( That is my evil grin )

N:536:Divine Wyrm of Balance
G:D:s
I:120:6:49d100:40:170:255
W:67:4:0:31000
B:CLAW:HURT:5d12
B:BITE:HURT:8d14
F:ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | RES_DISE |
F:DRAGON | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BLIND | CONF | SCARE | 
S:BR_SOUN | BR_CHAO | BR_SHAR | BR_DISE | 
S:S_DRAGON | S_HI_DRAGON
D:A massive dragon, it is thousands of years old and seeks to maintain the Divine Balance.
D:It fears you will set in motion the Eschaton.

#Go Quake ;)

N:537:Demonic Shambler
G:G:v
I:130:5:50d100:40:150:50
W:67:4:0:22500
B:CLAW:HURT:3d12
B:CRUSH:HURT:8d12
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:BASH_DOOR | OPEN_DOOR | POWERFUL | MOVE_BODY | 
F:NO_CONF | NO_SLEEP | EVIL 
S:1_IN_3 |
S:BR_ELEC
D:This elemental demon is power incarnate; it looks like a huge polar bear 
D:with a huge gaping maw instead of a head. Lightning plays around his head,
D:following its every move.

##### Level 68 #####

#TODO : No greater wyrms except cold/fire/darkness/ very maybe sulphorous

N:538:Great Wyrm of Many Colours
G:D:v
I:120:6:52d100:40:170:255
W:68:4:0:31000
B:CLAW:HURT:6d12
B:BITE:HURT:9d14
F:ATTR_MULTI | 
F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE | AURA_ELEC | RES_TELE
F:IM_FIRE | IM_ACID | IM_POIS | IM_COLD | IM_ELEC | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:BASH_DOOR | POWERFUL | MOVE_BODY | SMART |
F:DRAGON | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BR_LITE | BR_DARK | BR_FIRE | BR_COLD | 
S:BLIND | CONF | 
D:A huge dragon whose scales shimmer in myriad hues.

N:539:Tselakus, the Dreadlord
G:G:R
I:130:7:65d100:20:150:10
W:68:2:0:35000
B:HIT:HURT:10d10
B:HIT:LOSE_STR:4d6
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | 
F:IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BLIND | HOLD | CONF | 
S:BA_DARK | BA_NETH | 
S:S_HI_UNDEAD | S_KIN
D:This huge affront to existence twists and tears at the fabric of space.
D:Darkness itself recoils from the touch of Tselakus as he leaves a trail
D:of death and destruction. Mighty claws rend reality as he
D:annihilates all in his path to your soul!

##### Level 69 #####

N:540:Fallen Cherub
G:A:B
I:130:7:60d100:40:200:255
W:69:1:0:31000
B:HIT:HURT:8d12
B:HIT:FIRE:9d15
F:FORCE_MAXHP | AURA_ELEC | EVIL | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | FALLEN_ANGEL | 
F:NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_3 |
S:BR_GRAV | BR_FIRE | BR_DARK | BLIND
D:Cherubim are of the highest rank in the hierarchy of angels, along with Seraphim.
D:A double winged angel of the first triad, it master both light and dark and wields a large
D:flaming sword.

##### Level 70 #####

N:541:The Norsa
G:H:B
I:130:6:100d100:20:125:70
W:70:4:0:47500
B:CRUSH:ACID:8d12
B:CRUSH:FIRE:8d12
B:CRUSH:ELEC:8d12
B:CRUSH:POISON:10d14
F:ATTR_MULTI |
F:UNIQUE | AURA_FIRE | AURA_ELEC |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLIND | CONF | SCARE | 
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS | 
S:S_HI_DRAGON | S_MONSTERS
D:An elephantine horror with five trunks, each capable of breathing 
D:destructive blasts of elements.

##### Level 71 #####

N:542:Bone golem
G:g:D
I:120:6:35d100:20:170:50
W:71:2:0:23000
B:HIT:UN_BONUS:6d8
B:HIT:LOSE_STR:4d6
F:FORCE_SLEEP | FORCE_MAXHP | SMART | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_TELE
F:NO_CONF | NO_SLEEP | KILL_WALL | NO_FEAR
S:1_IN_3 | 
S:TELE_TO | BLIND | HOLD | CONF | CAUSE_3 | CAUSE_4 | DRAIN_MANA | 
S:BRAIN_SMASH | BA_MANA | BA_NETH | 
S:S_UNDEAD
D:A skeletal form, black as night, constructed from the bones of its 
D:previous victims and inhabited by the soul of a lich of great power.

N:543:Master quylthulg
G:Q:b
I:120:1:20d100:20:1:0
W:71:3:0:12000
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | 
F:INVISIBLE | EMPTY_MIND | 
F:ANIMAL | EVIL | RES_TELE
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:S_MONSTER | S_MONSTERS | S_UNDEAD | S_DRAGON | S_HI_UNDEAD | S_HI_DRAGON
D:A pulsating mound of flesh, shining with silver pulses of throbbing light.

N:544:Greater draconic quylthulg
G:Q:g
I:120:1:15d100:20:1:0
W:71:3:0:10500
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | 
F:INVISIBLE | EMPTY_MIND | 
F:ANIMAL | EVIL | RES_TELE
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TELE_TO | 
S:S_HI_DRAGON
D:A massive mound of scaled flesh, throbbing and pulsating with multi-hued 
D:light.

N:545:Greater rotting quylthulg
G:Q:u
I:120:1:15d100:20:1:0
W:71:3:0:10500
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | 
F:INVISIBLE | EMPTY_MIND | 
F:ANIMAL | EVIL | RES_TELE
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TELE_TO | 
S:S_HI_UNDEAD
D:A massive pile of rotting flesh. A disgusting stench fills the air as it 
D:throbs and writhes.

##### Level 72 #####

N:546:Vecna, the Emperor Lich
G:L:y
I:130:6:50d100:20:85:50
W:72:2:0:30000
B:TOUCH:EXP_80
B:TOUCH:UN_POWER
B:TOUCH:LOSE_DEX:2d12
F:UNIQUE | MALE | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ESCORT |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | 
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | 
F:IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 | 
S:BRAIN_SMASH | TRAPS | BA_MANA | 
S:BO_MANA | BA_NETH | 
S:S_MONSTERS | S_UNDEAD | S_KIN
D:He is a highly cunning, extremely magical being, spoken of in legends. 
D:This ancient shadow of death wilts any living thing it passes.

##### Level 73 #####

N:547:Omarax the Eye Tyrant
G:e:y
I:130:8:65d100:30:80:10
W:73:4:0:16000
B:GAZE:EXP_40:2d6
B:GAZE:PARALYZE:2d6
B:GAZE:UN_POWER:2d6
B:GAZE:LOSE_INT:2d6
F:UNIQUE | MALE | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | 
F:SMART | BASH_DOOR | 
F:EVIL | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLIND | SLOW | CONF | SCARE | DRAIN_MANA | MIND_BLAST | FORGET | 
S:DARKNESS | BA_DARK | BO_ACID | BO_FIRE | BO_COLD | S_KIN
D:A disembodied eye, floating in the air. His gaze seems to shred your 
D:soul and his spells crush your will. He is ancient, his history steeped 
D:in forgotten evils, his atrocities numerous and sickening.

##### Level 75 #####

#The patron devil of arrogance, lies, and deceit, Belial is one of the great fallen angels. A prince in the angelic Order of Virtues, 
#he fell directly after Lucifer. A great orator, he may appear briefly as a gentleman, but his true nature always reveals itself because 
#the image is hollow. Belial tempts men to disloyalty, gossip, and rebellion, and instigates women to dress in finery, gossip in church, 
#and indulge their children. Belial's adversary in Heaven is Francis de Paul.

N:548:Belial
G:A:D
I:120:7:130d100:8:160:80
W:75:1:0:35000
B:BITE:POISON:3d9
B:BITE:LOSE_STR:3d9
B:STING:POISON:2d5
B:STING:LOSE_STR:2d5
F:UNIQUE | RES_TELE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | FALLEN_ANGEL
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:SMART | BASH_DOOR | MOVE_BODY | NONLIVING |
F:ANIMAL | EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:SCARE | BLIND | CONF | HOLD | BR_POIS |
S:DARKNESS | BA_DARK | BR_DARK | S_SPIDER | S_DEVIL
D:Belial is the lord of Death and Darkness. He enjoys his job.

N:549:Aether wight
G:W:B
I:120:6:60d30:30:100:0
W:75:2:0:10000
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
F:ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | 
F:FRIENDS | RES_NETH | RES_PLAS | RES_NEXU | RES_DISE |
F:BASH_DOOR | AURA_FIRE | AURA_ELEC |
F:ANIMAL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS | 
S:BR_LITE | BR_DARK | BR_SOUN | BR_CONF | BR_CHAO | BR_SHAR | 
S:BR_NETH | BR_DISE | BR_WALL | BR_INER | BR_TIME | 
S:BR_GRAV | BR_PLAS | BR_NEXU
D:A shifting, swirling form. It seems to be all colours and sizes and 
D:shapes, though the dominant form is that of a gigantic man. You feel very 
D:uncertain all of a sudden.

##### Level 77 #####


#TODO : Fix this one, there is no plane of chaos in 1600AD

N:550:Fallen Seraphim
G:A:v
I:120:3:10d100:60:50:60
W:77:1:0:10000
B:HIT:HURT:1d50
F:NO_FEAR |FORCE_MAXHP
F:DROP_2D2 | DROP_GOOD | ONLY_ITEM | RES_TELE |
F:POWERFUL | AURA_ELEC | AURA_FIRE | FALLEN_ANGEL |
F:BASH_DOOR | IM_ELEC | IM_FIRE | RES_NEXU | IM_COLD |
F:IM_POIS | IM_ACID | RES_PLAS | RES_DISE | COLD_BLOOD | 
S:1_IN_5 |
S:BR_CHAO
D:Mightiest of the Angles, these ones direct their wrath towards you.

N:551:Black reaver
G:U:u
I:120:8:70d101:90:90:90
W:77:4:0:30000
B:HIT:HURT:1d50
F:RAND_25 | EVIL | DEMON | UNDEAD
F:DROP_2D2 | DROP_GOOD | ONLY_ITEM | RES_TELE |
F:IM_POIS | IM_FIRE | FORCE_SLEEP | FORCE_MAXHP | NONLIVING
D:Clicking metal steps announce the arrival of this creature, 
D:A powerful undead warrior possessed by a major demon, it is 
D:unstoppable.

##### Level 78 #####

N:552:Klingsor, Evil Master of Magic
G:p:y
I:130:6:70d100:60:100:10
W:78:3:0:40000
B:HIT:UN_BONUS:6d8
B:TOUCH:UN_POWER
F:UNIQUE | MALE | POWERFUL | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | SMART | 
F:ONLY_ITEM | DROP_1D2 | DROP_GREAT | DROP_GOOD |
F:DROP_CHOSEN |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_FIRE | IM_COLD | 
F:IM_ELEC | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:CAUSE_3 | TELE_TO | BA_FIRE | DRAIN_MANA | HOLD |
S:TRAPS | BA_WATE | BO_PLAS | BA_NETH |
S:BA_MANA | BA_DARK | S_HI_UNDEAD | BA_CHAO | CAIN
D:Klingsor, whose hopeless effort to join the Knights of the Grail 
D:was thwarted, turned to black magic and became a deadly necromancer.

N:553:Sargatanas
G:A:r
I:130:6:59d100:100:100:15
W:78:1:0:35500
B:HIT:HURT:10d15
B:HIT:LOSE_CON:10d15
F:UNIQUE | MALE | SMART | FALLEN_ANGEL | RES_TELE
F:OPEN_DOOR | BASH_DOOR | 
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:DROP_CHOSEN
F:EVIL |IM_COLD | IM_POIS | IM_ACID | IM_ELEC | REGENERATE
S:1_IN_4 |
S:SCARE | CONF | TPORT | TELE_TO | S_MONSTER | DRAIN_MANA |
S:CAUSE_3 | BO_ACID | BO_MANA | HOLD | BA_FIRE | BA_COLD |
S:TRAPS | TELE_AWAY | HEAL | BRAIN_SMASH | BA_WATE | BA_NETH |
S:FORGET | BO_WATE | BO_NETH | CAUSE_4 | DARKNESS |
S:BO_PLAS | S_UNDEAD
D:He's the Brigadeer of Infernal Spirits. He can move anywhere and 
D:get through any locked door.

N:554:The Emperor Quylthulg
G:Q:y
I:130:1:50d100:30:1:0
W:78:3:0:20000
F:UNIQUE | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | 
F:ONLY_ITEM | DROP_4D2 | 
F:INVISIBLE | 
F:ANIMAL | EVIL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BRAIN_SMASH | 
S:S_HI_UNDEAD | S_HI_DRAGON
D:A huge seething mass of flesh with a rudimentary intelligence, the Emperor 
D:Quylthulg changes colours in front of your eyes. Pulsating first one 
D:colour then the next, it knows only it must bring help to protect itself.

N:555:Qlzqqlzuup, the Lord of Flesh
G:Q:B
I:130:1:50d100:30:1:0
W:78:3:0:20000
F:UNIQUE | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | 
F:ONLY_ITEM | DROP_4D2 | 
F:INVISIBLE | ATTR_MULTI |
F:ANIMAL | EVIL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:S_MONSTER | S_MONSTERS | S_UNDEAD | S_DEMON | S_DRAGON | S_DEVIL | 
S:S_HYDRA | S_SPIDER | S_ANT | S_HOUND | S_UNIQUE | S_FALLEN | 
S:S_HI_UNDEAD | S_HI_DRAGON | S_KIN
D:This disgusting creature squeals and snorts as it writhes on the floor. 
D:It pulsates with evil. Its intent is to overwhelm you with monster after 
D:monster, until it can greedily dine on your remains.

##### Level 79 #####

N:556:Pazzuzzu
G:A:W
I:130:7:69d100:100:100:15
W:79:1:0:38500
B:HIT:HURT:13d13
F:UNIQUE | MALE | SMART | FALLEN_ANGEL | RES_TELE
F:OPEN_DOOR | BASH_DOOR |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:EVIL | IM_COLD | IM_POIS | IM_ACID | IM_ELEC | IM_FIRE | REGENERATE
S:1_IN_4 |
S:SCARE | CONF | TPORT| HOLD | TELE_TO | DRAIN_MANA | TRAPS |
S:TELE_AWAY | CAUSE_4 | S_MONSTERS | S_HI_DRAGON |
S:S_DEMON | S_DEVIL | TELE_LEVEL | FORGET | HEAL
D:Lord of the air, this fallen angel has agility like no other.

##### Level 80 #####

N:557:The Witch-King
G:W:D
I:130:7:60d100:90:120:10
W:80:3:0:42000
B:HIT:HURT:10d10
B:HIT:EXP_80:5d5
F:UNIQUE | MALE | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | SMART | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | 
F:EVIL | UNDEAD | 
F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:TELE_AWAY | BLIND | HOLD | SCARE | CAUSE_3 | BRAIN_SMASH | 
S:BO_MANA | BA_NETH | 
S:S_KIN | S_HI_UNDEAD | S_HI_DRAGON | S_MONSTERS
D:The Chief of the Wraiths. A fell being of devastating power. His 
D:spells are lethal and his combat blows crushingly hard. He moves at 
D:speed, and commands legions of evil to do his bidding.

##### Level 82 #####

N:558:Balaam
G:A:B
I:140:10:55d100:40:125:10
W:82:2:0:32500
B:CLAW:COLD:12d12
B:CRUSH:HURT:12d12
F:UNIQUE | ESCORT | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | MALE |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | AURA_ELEC |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | NONLIVING |
F:EVIL | DEMON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | 
F:IM_POIS | NO_CONF | NO_SLEEP | FALLEN_ANGEL
S:1_IN_3 | 
S:BO_MANA | SCARE | BR_COLD | S_DEVIL | BO_ELEC | BA_ELEC |
S:MIND_BLAST | CAUSE_4 | BA_CHAO | BA_WATE | S_HI_UNDEAD | S_KIN
D:The unseen prophet. Balaam whispers advice. Whatever you do, don't 
D:take it.

##### Level 83 #####

N:559:Snake of Yig
G:J:r
I:120:3:48d10:25:80:30
W:83:4:0:600
B:BITE:POISON:3d12
F:FORCE_SLEEP | FORCE_MAXHP | 
F:RAND_25 | FRIENDS | AURA_FIRE |
F:BASH_DOOR | MOVE_BODY | 
F:ANIMAL | EVIL | IM_FIRE
S:1_IN_5 | 
S:BR_POIS
D:It is a giant snake that drips with poison.

##### Level 84 #####

N:560:Cantoras, the Skeletal Lord
G:s:B
I:140:7:75d100:20:120:80
W:84:2:0:45000
B:GAZE:EXP_80
B:TOUCH:POISON:3d5
F:UNIQUE | MALE | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:TELE_TO | SLOW | SCARE | CAUSE_4 | BRAIN_SMASH | 
S:BO_ICEE | BO_MANA | BA_WATE | BA_NETH | 
S:S_HI_UNDEAD
D:A legion of evil undead druj animating the skeleton of a once mighty 
D:sorcerer. His power is devastating and his speed unmatched in the 
D:underworld. Flee his wrath!

#The patron prince of deceit, Mephistopheles is a smooth character with an engaging wit and a polished manner. Due to his uniquely entertaining personality,
#he is, on occasion, allowed an audience with God. Because of his dashing ways, he is often sent by the Devil to tempt modern humans to sell their souls.
#(Mephistopheles is also the patron devil of trolls.  )

N:561:Mephistopheles
G:A:r
I:140:7:30d222:20:150:50
W:84:2:0:42500
B:GAZE:EXP_80:1d5
B:GAZE:TERRIFY:1d5
B:TOUCH:FIRE:4d5
B:TOUCH:UN_POWER:4d5
F:MALE | UNIQUE | FALLEN_ANGEL |
F:FORCE_SLEEP | FORCE_MAXHP | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:IM_FIRE | RES_PLAS | RES_NETH | AURA_FIRE |
F:NO_CONF | NO_SLEEP | NONLIVING | EVIL | DEMON |
F:ESCORTS | IM_COLD | IM_POIS
S:1_IN_3 |
S:TELE_TO | SCARE | HOLD | BRAIN_SMASH |
S:S_DEMON | S_HI_UNDEAD | S_UNDEAD |
S:BR_FIRE | BR_NETH | S_REAVER | CAIN
D:Normally in charge of dealing for mortal souls, it looks like he simply 
D:wants to take yours.

N:562:Abaddon
G:A:g
I:130:7:85d100:50:185:20
W:84:2:0:35000
B:CLAW:POISON:5d10
B:BITE:HURT:20d10
B:CRUSH:UN_BONUS:5d12
F:UNIQUE | ESCORT | ESCORTS | FALLEN_ANGEL |
F:FORCE_SLEEP | FORCE_MAXHP | RES_PLAS | RES_DISE | RES_TELE
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP | IM_POIS
S:1_IN_2 | 
S:BR_DISE | BR_POIS | BR_ACID
D:He is the angel of the abyss, bringer of destruction.
D:He commands one of hell's armies - that of pestilence and locusts.

##### Level 86 #####

N:563:Erebus Lord
G:v:G
I:130:6:75d100:90:90:90
W:86:2:0:44000
B:CLAW:POISON:1d30
B:CLAW:ACID:1d30
B:TOUCH:UN_POWER:1d10
B:CRUSH:UN_BONUS:2d33
F:RAND_25 | KILL_ITEM | OPEN_DOOR | BASH_DOOR | RES_NETH |
F:DROP_1D2 | DROP_2D2 | DROP_90 | ONLY_ITEM | FORCE_SLEEP | FORCE_MAXHP |
F:EVIL | IM_POIS | IM_COLD | IM_ACID | IM_ELEC | RES_TELE | NONLIVING |
F:POWERFUL | IM_FIRE | DEVIL
S:1_IN_3
S:SCARE | CONF | S_DEVIL | S_UNDEAD | DRAIN_MANA | BR_CHAO |
S:BR_FIRE | TPORT | S_MONSTERS | BRAIN_SMASH | BR_NETH |
S:HEAL | MIND_BLAST | BA_SLIM
D:The most powerful of devils, capable of challenging even the fallen angels 
D:with it's chaos and destruction.

##### Level 90 #####

N:564:Kaschei the Immortal
G:L:v
I:130:7:60d100:100:100:0
W:90:3:0:45000
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:UNIQUE | MALE | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ESCORT | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | 
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
S:1_IN_3 | 
S:TPORT | BLIND | SCARE | CAUSE_4 | BRAIN_SMASH | 
S:BA_MANA | BO_MANA | BA_FIRE | 
S:S_MONSTERS | S_DEMON | S_HI_UNDEAD | CAIN
D:A stench of corruption and decay surrounds this sorcerer, who has clearly 
D:risen from the grave to continue his foul plots and schemes.

N:565:Bifrons
G:A:v
I:130:7:66d99:100:100:20
W:90:3:0:45000
B:TOUCH:HURT:40d5
B:TOUCH:LOSE_CON:16d2
F:UNIQUE | SMART | RES_TELE | MALE |
F:PASS_WALL | FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | AURA_FIRE |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | ATTR_MULTI | ATTR_ANY |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | NONLIVING | FALLEN_ANGEL |
F:EVIL | IM_ACID | IM_COLD | IM_ELEC | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BO_MANA | BRAIN_SMASH | BA_MANA | S_MONSTERS | S_REAVER |
S:BA_CHAO | S_DEVIL | S_HI_UNDEAD | S_HOUND | BR_MANA | BR_DISI
D:The lord of unholy sorcery is a master of the art of summoning.

N:566:Great Hell Wyrm
G:D:y
I:130:8:111d111:20:111:70
W:90:4:0:47500
B:CRUSH:COLD:8d12
B:CRUSH:FIRE:8d12
B:CRUSH:HURT:8d12
B:CRUSH:HURT:10d18
F:FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY | AURA_FIRE | REFLECTING | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | RES_NETH | RES_DISE |
F:DRAGON | EVIL | RES_TELE
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
F:RES_NETH | RES_NEXU | RES_PLAS |
S:1_IN_3 | 
S:S_HI_DRAGON | S_DRAGON | S_KIN | 
S:BR_SLIM | BR_FIRE | 
S:BR_COLD | BR_POIS | BR_NETH | BR_LITE | BR_DARK | 
S:BR_CONF | 
S:BR_TIME | 
S:BR_WALL | BR_MANA | BR_DISI 
D:The mightiest of all dragonkind, a great wyrm of power is seldom 
D:encountered in our world. It can crush stars with its might.

##### Level 91 #####

#KOBAL: The Dramatist and Manager of the Infernal Theater, Kobal tempts men with pretense and fraud.

N:567:Kobal
G:A:D
I:130:7:65d99:100:100:20
W:91:3:0:47500
B:CRUSH:LOSE_WIS:20d5
B:CRUSH:LOSE_INT:20d5
B:BITE:LOSE_STR:10d2
B:BITE:LOSE_CON:10d2
F:UNIQUE | MALE | AURA_ELEC | RES_TELE
F:ATTR_MULTI | FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | ATTR_ANY |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | NONLIVING |
F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE | DEMON | FALLEN_ANGEL |
F:EVIL | IM_ACID | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BO_MANA | BRAIN_SMASH | BA_DARK | S_MONSTERS |
S:CAUSE_4 | HEAL | BR_CHAO | BR_CONF | BR_POIS | BR_SLIM |
S:BA_CHAO | S_DEVIL | S_HI_UNDEAD | S_UNIQUE
D:As the lord of corrupted entertainment, he manages the Infernal theater. 
D:He's sure to put up a spectacular fight.

##### Level 92 #####

N:568: Cerebus
G:C:D
I:130:7:75d100:80:110:10
W:92:2:0:40000
B:CLAW:HURT:3d3
B:BITE:POISON:4d4
F:UNIQUE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | AURA_FIRE |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY | 
F:ANIMAL | EVIL | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:HEAL | SCARE | BRAIN_SMASH | 
S:BR_FIRE | 
S:S_HOUND
D:A canine monster cruel and uncouth with his three heads and red eyes, 
D:dwells in this level. He growls and tears at the damned with his teeth 
D:and claws. He is highly intelligent and a deadly opponent in combat.

##### Level 93 #####

N:569:Choronzon
G:A:s
I:130:8:90d99:100:100:20
W:93:3:0:49000
B:CRUSH:LOSE_CON:30d4
B:HIT:LOSE_STR:30d4
B:TOUCH:LOSE_INT:1d50
B:CRAWL:LOSE_WIS:1d50
F:UNIQUE | RES_TELE | NONLIVING | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | DEMON | RES_NEXU |
F:FALLEN_ANGEL | ATTR_MULTI | ATTR_ANY | MALE | AURA_ELEC |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | DROP_90 |
F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE |
F:EVIL | IM_ACID | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:TELE_AWAY | TELE_TO | TELE_LEVEL | TPORT | BR_NEXU | BA_CHAO |
S:BA_MANA | BA_FIRE | S_MONSTERS | BRAIN_SMASH | MIND_BLAST |
S:CAUSE_4 | HASTE | S_HI_UNDEAD | S_HI_DRAGON |
S:S_DEVIL | S_DEMON | HEAL | S_SPIDER | S_HOUND | S_REAVER | CAIN
D:He's the gatekeeper of hell, with the hordes at his command.

#This dandified devil, the patron evil spirit behind passion, lechery, pleasure, luxury, and sensuality, runs the casinos and gambling houses in Hell.
#Able to appear as the most beautiful, well-dressed young man (or woman), he tempts his victims by encouraging them to buy fancy clothes and follow 
#meaningless fads. He is the prince of profligates and loves to lure happily married couples into adulterous affairs, sometimes with himself. This 
#hapless devil prides himself on arranging ridiculously inappropriate marriages and leads humans into squandering their assets. He wreaks havoc in 
#convents and monasteries by seducing their inhabitants. His mother may have been human (or, according to some, she could have been Lilith), but his
#father was an angel. When Asmodeus visits some poor human in his real form, he actually has three heads symbolic of lechery, those of a bull, 
#a ram, and a man. He also sports the feet of a rooster. He cavorts around on the back of a dragon wielding a spear. He is credited with having 
#invented carousels, music, dancing, drama, and, one may assume, recreational drug use. Asmodeus' adversary in Heaven is John the Baptist.

N:570:Asmodeus
G:A:B
I:130:5:99d99:100:150:100
W:93:3:0:50000
B:CLAW:HURT:35d5
B:TOUCH:ACID:35d5
F:UNIQUE | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | KILL_WALL | DEMON | AURA_FIRE | AURA_ELEC |
F:ATTR_MULTI | ESCORTS | ESCORT | POWERFUL | ATTR_ANY | NONLIVING |
F:KILL_ITEM | KILL_WALL | FALLEN_ANGEL |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | RES_DISE |
F:STUPID | OPEN_DOOR | BASH_DOOR | REGENERATE | EMPTY_MIND |
F:EVIL | IM_ACID | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_5 |
S:S_DEVIL | BR_CHAO | BR_DISE | BR_MANA | BA_WATE | BR_DISI
D:Prince of lust, he follows his baser instincts.


##### Level 95 #####

N:571:Leviathan, Admiral of the Devil's Navy
G:U:u
I:130:8:80d100:100:140:0
W:95:1:0:43000
B:HIT:FIRE:9d12
B:CRUSH:HURT:8d12
B:TOUCH:UN_POWER
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ESCORT | ESCORTS | KILL_WALL | AURA_FIRE | NONLIVING |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | 
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DEMON | DRAGON | 
F:IM_FIRE | IM_ELEC | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BLIND | CONF | SCARE | 
S:BR_FIRE | S_KIN |
S:S_DEMON | S_HI_UNDEAD | S_REAVER | BR_DISI
D:It is depicted in the Bible (Isaiah 27:I) as the primordial she- (or he-) dragon of the sea. 
D:Created with Behemoth on the fifth day, these two gargantuan devils devour damned souls. 
D:Leviathan has hordes of water demons, sprites, and nymphs to do his bidding. 
D:On Judgement Day, this sea monster will swallow all but the saved.

##### Level 96 #####

#DOMMIEL: The patron demon of terror and trembling, Dommiel is the adversary to Saint Peter and guards the gates of Hell.
# (Incidentally, there are no keys for Dommiel to hold because the gates of Hell are open 24 hours a day and are never locked.  )

N:572:Dommiel
G:A:g
I:130:6:100d100:100:140:100
W:96:2:0:62500
B:CRUSH:HURT:50d4
B:CLAW:UN_POWER:15d2
B:CLAW:UN_BONUS:15d2
B:TOUCH:POISON:1d100
F:UNIQUE | DEMON | NONLIVING | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | ESCORT | ESCORTS | SMART | RES_PLAS | RES_NEXU |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | REGENERATE | RES_NETH |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_1D2 | DROP_GOOD |
F:DROP_GREAT | RES_DISE | RES_TELE | FALLEN_ANGEL
F:EVIL | DEMON | IM_FIRE | IM_POIS | IM_ELEC | IM_ACID | NO_CONF | NO_SLEEP |
S:1_IN_3
S:TPORT | SCARE | BLIND | MIND_BLAST | BRAIN_SMASH | DRAIN_MANA |
S:BR_POIS | BR_ACID | BR_FIRE | CONF | DARKNESS | FORGET | S_HI_UNDEAD |
S:BR_SLIM | BR_NETH | BR_CHAO | BR_DISE | BR_DARK | BR_PLAS | BR_CONF
S:BR_NEXU | S_DEVIL | S_REAVER | S_KIN | BR_DISI | CAIN
D:He's the Prince of Terror. Are you scared, yet?

##### Level 98 #####

N:573:Satan
G:A:o
I:130:8:105d100:100:160:0
W:98:1:0:50000
B:HIT:UN_BONUS:10d12
B:TOUCH:UN_POWER
F:UNIQUE | MALE | REFLECTING |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:DROP_CHOSEN |
F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE | 
F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR | RES_TELE
S:1_IN_2 | 
S:TPORT | TELE_LEVEL | BLIND | CONF | SCARE | CAUSE_4 | 
S:BRAIN_SMASH | FORGET |
S:BO_ICEE | BO_MANA | BO_PLAS | 
S:BA_MANA | BA_FIRE | BA_WATE | BA_NETH | BA_DARK | 
S:S_MONSTERS | S_DEMON | S_HI_UNDEAD | S_HI_DRAGON | CAIN
D:His name means adversary in Hebrew, and he is the angel who occupies that role in the Old Testament. 
D:One of God's angels of destruction, it is Satan who rains misfortune on the head of poor Job. In the 
D:New Testament, Satan becomes synonymous with the Devil. It is Satan who tempts Eve through the serpent 
D:and plagues Jesus in the desert. Often confused with Lucifer, Satan also was a Seraphim angel bedecked 
D:with 12 wings, twice the amount customarily allotted to an angel of that rank. He tempts humans to anger, 
D:in addition to every other sin imaginable. Satan was overthrown by the archangel Uriel.


##### Level 99 #####

N:574:Lilith
G:p:v
I:145:10:99d111:100:165:0
W:99:1:0:65000
B:HIT:UN_BONUS:12d12
B:HIT:UN_POWER:12d12
B:HIT:CONFUSE:10d2
B:HIT:BLIND:3d2
F:UNIQUE | ALWAYS_GUARD | FEMALE |
F:ATTR_MULTI | RES_TELE | FALLEN_ANGEL
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:DROP_CHOSEN | REFLECTING | AURA_FIRE | AURA_ELEC |
F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE | 
F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | POWERFUL |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:TPORT | SCARE | BLIND | S_DEMON | S_DEVIL | S_MONSTERS |
S:TELE_TO | CONF | BO_MANA | BA_FIRE | BRAIN_SMASH | BA_NETH |
S:BO_ICEE | CAUSE_4 | BA_WATE | BO_PLAS | TELE_LEVEL | TELE_AWAY |
S:FORGET | DARKNESS | BA_MANA | S_HI_DRAGON | S_HI_UNDEAD | BA_CHAO
S:S_FALLEN | S_REAVER | CAIN
D:Vampiric Queen of Hell, Consort of Lucifer, First Woman. 
D:She has it all and she's not about to let you take it from her.

##### Level 100 #####

N:575:Lucifer Morningstar
G:A:D
I:155:10:200d150:111:175:0
W:100:1:0:66666
B:CRUSH:SHATTER:22d10
B:TOUCH:LOSE_ALL:10d12
B:TOUCH:UN_POWER
F:UNIQUE | ALWAYS_GUARD| ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | FORCE_MAXHP | MALE |
F:REFLECTING | AURA_FIRE | AURA_ELEC | FALLEN_ANGEL
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:DROP_GOOD | DROP_GREAT | DROP_CHOSEN | RES_NETH |
F:SMART | KILL_WALL | KILL_BODY | POWERFUL |
F:REGENERATE | NONLIVING |
F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | RES_TELE
S:1_IN_3 | 
S:S_MONSTERS | BR_CHAO | BA_CHAO | BRAIN_SMASH | S_REAVER |
S:BR_NETH | HASTE | BR_MANA | S_HI_UNDEAD | S_HI_DRAGON | S_UNIQUE |
S:S_FALLEN | BR_SLIM | BR_POIS | BR_DISI | CAIN | S_DEVIL
D:The lord of hell himself. Most beautiful of the angels, he is 
D:devillishly handsome. His power is second only to God Himself.

