#ego.txt

# This file is used to initialize the 'lib / Data / ego_item.raw' file, which is
# used to initialize the 'ego - Item' information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the 'lib / Data / ego_item.raw' file.

# The ego-item indexes are defined in 'defines.h', and must not be changed
# or savefile compatibility will be lost.

# Note that several 'ego - Item' types may share the same 'textual; Name',
# such as with 'Armor of Resistance' and 'Shield; of; Resistance'.

# === Understanding ego_item.txt ===

# N: serial number : ego type
# X: rating : xtra
# C: max to-hit : max to-dam : max to-ac : pval
# W: depth : rarity : weight : cost
# T: tval : min_sval : max_sval
# F: flag | flag | etc

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item.

# 'X' is for extra information - Rating affects level feelings.
# The xtra value determines random extra flags for the ego-item.

# 0 - Random None
# 1 - Random Stat Sustain
# 2 - Random High Resist
# 3 - Random Ability
# 4 - Random Immunity
# 5 - Random Stat Increase
# 6 - Random Weapon Slay
# 7 - Random Weapon Kill
# 8 - Random Weapon Elemental Brand
# 9 - Random Low Resist
# 10 - Random Nativity

# 'C' is for creation bonusses - maximum to-hit, to-dam, to-ac, and
# pval. Cursed ego-items will negate the given value.

# 'W' is for extra information. Depth is the depth the object is
# normally found at, rarity determines how common the object is,
# weight is in tenth-pounds and cost is the items value.

# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.

# 'T' is for possible 'tval' and 'sval' values of the base-item.
# Up to three 'T' entries are possible for a single object. The
# ego-item can only be generated from items of this tval, with sval
# in the specified range.


# Version stamp (required)

V:0.4.6



##### Armor #####

N:1:of Permanence
X:30:2
W:0:8:0:30000
C:0:0:20:0
T:36:2:2
F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON
F:SUST_CHR | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD
F:HOLD_LIFE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD


N:2:of Elvenkind
X:25:2
W:20:18:0:15000
C:0:0:10:3
T:36:0:99
T:37:0:99
F:STEALTH | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD


N:3:of Resistance
X:20:0
W:15:8:0:12500
C:0:0:10:0
T:36:0:99
T:37:0:99
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | IGNORE_ACID
F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD


N:4:of Resist Elements
X:16:9
W:0:1:0:1000
C:0:0:0:0
T:36:0:99
T:37:0:99


N:5:of Vulnerability
X:0:0
W:0:8:0:0
C:0:0:50:0
T:36:0:99
T:37:0:99
F:AGGRAVATE | LIGHT_CURSE


# XXX Record6 is unused XXX #

# XXX Record7 is unused XXX #

N:8:(Dwarven)
X:18:0
W:0:4:0:5000
C:0:0:15:2
T:37:3:99
F:STR | CON | INFRA | FREE_ACT | IGNORE_ACID
F:IGNORE_FIRE | HIDE_TYPE


# XXX Record9 is unused XXX #

# XXX Record10 is unused XXX #


##### Shields #####

N:11:of Elvenkind
X:25:2
W:20:16:0:18000
C:0:0:10:3
T:34:0:99
F:STEALTH | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD


N:12:of Preservation
X:25:2
W:40:16:0:16000
C:0:0:20:0
T:34:0:99
F:SUST_STR | SUST_DEX | SUST_CON | RES_DISEN | HOLD_LIFE
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD


N:13:of Resistance
X:20:0
W:15:8:0:12500
C:0:0:10:0
T:34:0:99
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | IGNORE_ACID
F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD


N:14:of Resist Elements
X:16:9
W:0:1:0:1000
C:0:0:0:0
T:34:0:99


N:15:of Vulnerability
X:0:0
W:0:8:0:0
C:0:0:50:0
T:34:0:99
F:AGGRAVATE | LIGHT_CURSE


# XXX Record16 is unused XXX #

# XXX Record17 is unused XXX #


##### Dragon Armor #####

N:18:(Power)
X:30:4
W:100:64:200:300000
C:0:0:25:0
T:38:2:99
T:41:2:99
F:RES_LITE | RES_DARK | RES_BLIND | RES_CONFU | RES_SOUND
F:RES_SHARD | RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ACTIVATE


N:19:(Chromatic)
X:10:0
W:50:8:200:150000
C:0:0:15:0
T:38:0:99
T:41:0:99
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ACTIVATE


N:20:(Balance)
X:20:3
W:95:16:200:100000
C:0:0:20:0
T:38:1:99
T:41:1:99
F:RES_SOUND | RES_SHARD | RES_CHAOS | RES_DISEN | IGNORE_ACID
F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ACTIVATE


N:21:(Law)
X:15:1
W:80:8:200:80000
C:0:0:20:0
T:38:1:99
T:41:1:99
F:RES_SOUND | RES_SHARD | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE
F:IGNORE_COLD | ACTIVATE


N:22:(Chaos)
X:15:3
W:80:8:200:80000
C:0:0:20:0
T:38:1:99
T:41:1:99
F:RES_CHAOS | RES_DISEN | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE
F:IGNORE_COLD | ACTIVATE


N:23:(Green)
X:5:0
W:1:4:200:60000
C:0:0:10:0
T:38:0:99
T:41:0:99
F:RES_POIS | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:ACTIVATE


N:24:(Pseudo)
X:15:3
W:65:8:200:60000
C:0:0:20:0
T:38:1:99
T:41:1:99
F:RES_LITE | RES_DARK | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE
F:IGNORE_COLD | ACTIVATE


N:25:(Black)
X:5:0
W:1:4:200:40000
C:0:0:10:0
T:38:0:99
T:41:0:99
F:RES_ACID | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:ACTIVATE


N:26:(Blue)
X:5:0
W:1:4:200:40000
C:0:0:10:0
T:38:0:99
T:41:0:99
F:RES_ELEC | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:ACTIVATE


N:27:(White)
X:5:0
W:1:4:200:40000
C:0:0:10:0
T:38:0:99
T:41:0:99
F:RES_COLD | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:ACTIVATE


N:28:(Red)
X:5:0
W:1:4:200:40000
C:0:0:10:0
T:38:0:99
T:41:0:99
F:RES_FIRE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:ACTIVATE


N:29:(Bronze)
X:10:0
W:50:4:200:40000
C:0:0:15:0
T:38:1:99
T:41:1:99
F:RES_CONFU | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:ACTIVATE


N:30:(Gold)
X:10:0
W:50:4:200:40000
C:0:0:15:0
T:38:1:99
T:41:1:99
F:RES_SOUND | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:ACTIVATE


# XXX Record31 is unused XXX #

# XXX Record32 is unused XXX #


##### Weapons #####

N:33:of Gondolin
X:30:3
W:30:24:0:25000
C:7:7:0:0
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_DEMON | SLAY_ORC | SLAY_TROLL | SLAY_DRAGON | RES_DARK
F:LITE | SEE_INVIS | FREE_ACT | IGNORE_ACID | IGNORE_FIRE


N:34:of Westernesse
X:20:0
W:10:12:0:20000
C:5:5:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:STR | DEX | CON | SLAY_ORC | SLAY_TROLL
F:SLAY_GIANT | SEE_INVIS | FREE_ACT


N:35:(Holy Avenger)
X:30:1
W:10:16:0:20000
C:6:6:4:4
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS | SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | RES_FEAR
F:SEE_INVIS | BLESSED


N:36:of Fury
X:30:0
W:40:24:0:20000
C:10:10:0:2
T:21:12:99
T:22:10:99
T:23:16:99
F:BLOWS | AGGRAVATE | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE


N:37:(Defender)
X:25:1
W:10:16:0:15000
C:4:4:8:4
T:21:0:99
T:22:0:99
T:23:0:99
F:STEALTH | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD
F:FEATHER | REGEN | SEE_INVIS | FREE_ACT | IGNORE_ACID
F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD


N:38:of Extra Attacks
X:20:0
W:20:12:0:10000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:BLOWS | HIDE_TYPE


N:39:of *Slays*
X:24:7
W:0:8:0:8000
C:0:0:0:2
T:21:0:18
T:22:0:99
T:23:0:99


N:40:of *Slay Animal*
X:20:0
W:0:24:0:6000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:INT | SLAY_ANIMAL | SLOW_DIGEST


N:41:of the Elements
X:20:8
W:0:2:0:5000
C:0:0:0:0
T:21:0:99
T:22:0:99
T:23:0:99


N:42:(Blessed)
X:20:3
W:0:12:0:5000
C:0:0:0:3
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS | BLESSED


N:43:of *Slay Evil*
X:20:3
W:0:24:0:5000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS | SLAY_EVIL | BLESSED


N:44:of *Slay Orc*
X:14:0
W:0:24:0:4000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:DEX | SLAY_ORC | SUST_DEX


N:45:of *Slay Troll*
X:14:0
W:0:24:0:4000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:STR | SLAY_TROLL | REGEN


N:46:of *Slay Giant*
X:16:0
W:0:24:0:4000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:STR | SLAY_GIANT | SUST_STR


N:47:of Slays
X:18:6
W:0:1:0:3000
C:0:0:0:0
T:21:0:99
T:22:0:99
T:23:0:99


N:48:of Morgul
X:0:0
W:0:4:0:0
C:0:0:0:0
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_UNDEAD | BRAND_POIS | SEE_INVIS | HOLD_LIFE | AGGRAVATE
F:DRAIN_EXP | LIGHT_CURSE | HEAVY_CURSE


# XXX Record49 is unused XXX #

# XXX Record50 is unused XXX #


##### Digging Tools #####

N:51:of Earthquakes
X:8:0
W:20:4:0:3000
C:10:10:0:6
T:20:0:99
F:STR | TUNNEL | BRAND_ACID | IMPACT | HIDE_TYPE


N:52:of Digging
X:4:0
W:0:1:0:500
C:0:0:0:4
T:20:0:99
F:TUNNEL | BRAND_ACID


# XXX Record53 is unused XXX #

# XXX Record54 is unused XXX #


##### Helms/Crowns #####

N:55:of Telepathy
X:20:0
W:20:6:0:30000
C:0:0:0:0
T:32:0:99
T:33:0:99
F:TELEPATHY


N:56:of Light
X:6:0
W:0:2:0:3000
C:0:0:0:0
T:32:0:99
F:RES_LITE | LITE


N:57:of Regeneration
X:10:0
W:0:4:0:1500
C:0:0:0:0
T:32:0:99
T:33:0:99
F:REGEN


N:58:of Intelligence
X:13:0
W:0:2:0:1000
C:0:0:0:2
T:32:0:99
F:INT | SUST_INT


N:59:of Wisdom
X:13:0
W:0:2:0:1000
C:0:0:0:2
T:32:0:99
F:WIS | SUST_WIS


N:60:of Beauty
X:8:0
W:0:2:0:500
C:0:0:0:4
T:32:0:99
F:CHR | SUST_CHR


N:61:of Infravision
X:11:0
W:5:2:0:500
C:0:0:0:5
T:32:0:99
F:INFRA | HIDE_TYPE


N:62:of Teleportation
X:0:0
W:0:2:0:0
C:0:0:0:0
T:32:0:99
F:TELEPORT | LIGHT_CURSE


N:63:of Dullness
X:0:0
W:0:2:0:0
C:0:0:0:5
T:32:0:99
T:33:0:99
F:INT | WIS | CHR | LIGHT_CURSE


# XXX Record64 is unused XXX #

# XXX Record65 is unused XXX #

N:66:of Might
X:19:0
W:15:4:0:15500
C:0:0:0:3
T:33:0:99
F:STR | DEX | CON | SUST_STR | SUST_DEX
F:SUST_CON | FREE_ACT | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE
F:IGNORE_COLD


N:67:of Lordliness
X:17:3
W:15:2:0:7500
C:0:0:0:3
T:33:0:99
F:WIS | CHR | SUST_WIS | SUST_CHR | RES_FEAR
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD


N:68:of the Magi
X:15:3
W:15:4:0:7500
C:0:0:0:3
T:33:0:99
F:INT | SUST_INT | RES_ACID | RES_ELEC | RES_FIRE
F:RES_COLD | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD


N:69:of Serenity
X:20:0
W:0:6:0:4000
C:0:0:0:0
T:33:0:99
F:RES_FEAR | RES_CONFU | RES_SOUND


N:70:of Night and Day
X:18:0
W:35:6:0:4000
C:0:0:0:0
T:33:0:99
F:RES_LITE | RES_DARK | RES_BLIND | LITE | SEE_INVIS
F:IGNORE_ACID


N:71:of Seeing
X:8:0
W:5:2:0:2000
C:0:0:0:5
T:33:0:99
T:32:0:99
F:SEARCH | RES_BLIND | SEE_INVIS


N:72:of Sickliness
X:0:0
W:0:2:0:0
C:0:0:0:5
T:33:0:99
F:STR | DEX | CON | LIGHT_CURSE


# XXX Record73 is unused XXX #

# XXX Record74 is unused XXX #


##### Cloaks #####

N:75:of Aman
X:20:4
W:30:16:0:30000
C:0:0:20:3
T:35:0:99
F:STEALTH | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD


N:76:of the Magi
X:15:3
W:30:3:0:2000
C:0:0:4:2
T:35:0:99
F:INT | STEALTH | SUST_INT | IGNORE_ACID | HIDE_TYPE


N:77:of Protection
X:10:0
W:0:2:0:1500
C:0:0:10:0
T:35:0:99
F:RES_SHARD | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD


N:78:of Stealth
X:10:0
W:0:1:0:500
C:0:0:0:3
T:35:0:99
F:STEALTH


N:79:of Enveloping
X:0:0
W:0:1:0:0
C:10:10:0:0
T:35:0:99
F:SHOW_MODS | LIGHT_CURSE


N:80:of Vulnerability
X:0:0
W:0:1:0:0
C:0:0:50:0
T:35:0:99
F:AGGRAVATE | LIGHT_CURSE


N:81:of Irritation
X:0:0
W:0:1:0:0
C:15:15:0:0
T:35:0:99
F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE


# XXX Record82 is unused XXX #

# XXX Record83 is unused XXX #


##### Bows/Crowssbows/Slings #####

N:84:of Extra Might
X:20:0
W:10:2:0:20000
C:5:10:0:1
T:19:0:99
F:MIGHT | HIDE_TYPE


N:85:of Buckland
X:25:0
W:40:4:0:20000
C:8:8:0:1
T:19:2:2
F:DEX | SHOTS | MIGHT | IGNORE_ACID | IGNORE_FIRE
F:HIDE_TYPE


N:86:of Lothlorien
X:30:3
W:50:4:0:20000
C:10:10:0:2
T:19:12:13
F:DEX | MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE
F:HIDE_TYPE


N:87:of the Haradrim
X:30:0
W:50:4:0:20000
C:5:5:0:1
T:19:23:23
F:SHOTS | MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE


N:88:of Extra Shots
X:20:0
W:15:4:0:15000
C:10:5:0:1
T:19:0:99
F:SHOTS | HIDE_TYPE


N:89:of Accuracy
X:10:0
W:0:1:0:1000
C:15:5:0:0
T:19:0:99
D:It has no special abilities, but its to-hit value may be unusually
D: high.


N:90:of Power
X:10:0
W:0:1:0:1000
C:5:15:0:0
T:19:0:99
D:It has no special abilities, but its to-dam value may be unusually
D: high.


N:91:of the Nazgul
X:0:0
W:0:2:0:0
C:10:10:0:0
T:19:0:99
F:SEE_INVIS | DRAIN_EXP | LIGHT_CURSE


# XXX Record92 is unused XXX #

# XXX Record93 is unused XXX #

N:94:of Holy Might
X:20:0
W:40:15:0:60
C:10:10:0:0
T:16:2:99
T:17:2:99
T:18:2:99
F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | IGNORE_ACID | IGNORE_FIRE


N:95:of Acid
X:10:0
W:0:9:0:50
C:0:0:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_ACID | IGNORE_ACID


N:96:of Lightning
X:10:0
W:0:9:0:45
C:0:0:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_ELEC | IGNORE_ELEC


N:97:of Venom
X:10:0
W:0:6:0:40
C:0:0:0:0
T:16:0:2
T:17:0:2
T:18:0:2
F:BRAND_POIS


N:98:of Slay Dragon
X:10:0
W:0:8:0:40
C:0:0:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_DRAGON


N:99:of Flame
X:10:0
W:0:6:0:35
C:0:0:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_FIRE | IGNORE_FIRE


N:100:of Frost
X:10:0
W:0:6:0:30
C:0:0:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_COLD | IGNORE_COLD


N:101:of Slay Undead
X:10:0
W:0:8:0:25
C:0:0:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_UNDEAD


N:102:of Slay Demon
X:10:0
W:0:8:0:25
C:0:0:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_DEMON


N:103:of Slay Giant
X:10:0
W:0:8:0:25
C:0:0:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_GIANT


N:104:of Wounding
X:5:0
W:0:4:0:20
C:5:5:0:0
T:16:0:99
T:17:0:99
T:18:0:99
D:Ammunition of Wounding often has unusually high to-hit and to-dam
D: values.


N:105:of Slay Animal
X:10:0
W:0:6:0:20
C:0:0:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_ANIMAL


N:106:of Slay Evil
X:10:0
W:0:6:0:20
C:0:0:0:0
T:16:0:2
T:17:0:2
T:18:0:2
F:SLAY_EVIL


N:107:of Backbiting
X:0:0
W:0:1:0:0
C:50:50:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:LIGHT_CURSE


# XXX Record108 is unused XXX #

# XXX Record109 is unused XXX #


##### Boots #####

N:110:of Elvenkind
X:30:0
W:15:25:0:100000
C:0:0:0:5
T:30:2:3
F:STEALTH | SPEED | FEATHER | IGNORE_ACID | IGNORE_FIRE
F:HIDE_TYPE


N:111:of Speed
X:25:0
W:40:40:0:100000
C:0:0:0:10
T:30:0:99
F:SPEED | HIDE_TYPE


N:112:of Stability
X:20:0
W:0:10:0:5000
C:0:0:0:0
T:30:0:99
F:RES_NEXUS | FEATHER


N:113:of Free Action
X:15:0
W:0:8:0:1000
C:0:0:0:0
T:30:0:99
F:FREE_ACT


N:114:of Stealth
X:16:0
W:0:6:0:500
C:0:0:0:3
T:30:0:99
F:STEALTH | HIDE_TYPE


N:115:of Slow Descent
X:7:0
W:0:5:0:250
C:0:0:0:0
T:30:0:99
F:FEATHER


N:116:of Slowness
X:0:0
W:0:5:0:0
C:0:0:0:5
T:30:0:99
F:SPEED | HIDE_TYPE | LIGHT_CURSE


N:117:of Annoyance
X:0:0
W:0:10:0:0
C:0:0:0:10
T:30:0:99
F:STEALTH | SPEED | AGGRAVATE | HIDE_TYPE | LIGHT_CURSE

N:118:of Nativity
X:5:10
W:0:10:0:10000
C:0:0:0:0
T:30:0:99


# XXX Record119 is unused XXX #


##### Gloves #####

N:120:of Combat
X:22:0
W:50:6:0:7000
C:3:8:0:2
T:31:2:99
F:STR | CON | AGGRAVATE | HIDE_TYPE | SHOW_MODS


N:121:of Thievery
X:22:0
W:40:6:0:5000
C:8:3:0:5
T:31:1:1
F:DEX | SEARCH | FEATHER | FREE_ACT | HIDE_TYPE
F:SHOW_MODS


N:122:of Power
X:22:0
W:0:4:0:2500
C:5:5:0:5
T:31:0:99
F:STR | HIDE_TYPE | SHOW_MODS


N:123:of Slaying
X:17:0
W:0:2:0:1500
C:5:5:0:0
T:31:0:99
F:SHOW_MODS
D:They boost your to-hit and to-dam values.


N:124:of Agility
X:14:0
W:0:3:0:1000
C:0:0:0:5
T:31:0:99
F:DEX | HIDE_TYPE


N:125:of Free Action
X:11:0
W:0:4:0:1000
C:0:0:0:0
T:31:0:99
F:FREE_ACT


N:126:of Weakness
X:0:0
W:0:2:0:0
C:0:0:0:10
T:31:0:99
F:STR | HIDE_TYPE | LIGHT_CURSE


N:127:of Clumsiness
X:0:0
W:0:2:0:0
C:0:0:0:10
T:31:0:99
F:DEX | HIDE_TYPE | LIGHT_CURSE


# XXX Record128 is unused XXX #

# XXX Record129 is unused XXX #


##### Lanterns #####

N:130:of Telepathy
X:20:0
W:0:6:0:50000
C:0:0:0:0
T:39:1:1
F:TELEPATHY


N:131:of Sight
X:8:0
W:0:2:0:2000
C:0:0:0:0
T:39:1:1
F:RES_BLIND | SEE_INVIS


N:132:of Brightness
X:10:0
W:0:1:0:1000
C:0:0:0:0
T:39:1:1
F:RES_DARK


N:133:of Stealth
X:10:0
W:0:1:0:500
C:0:0:0:3
T:39:1:1
F:STEALTH | HIDE_TYPE


N:134:of Bravery
X:8:0
W:0:2:0:500
C:0:0:0:0
T:39:1:1
F:RES_FEAR


N:135:of Infravision
X:11:0
W:0:2:0:500
C:0:0:0:3
T:39:1:1
F:INFRA | HIDE_TYPE


N:136:of Wisdom
X:13:0
W:0:2:0:500
C:0:0:0:3
T:39:1:1
F:WIS | SUST_WIS | HIDE_TYPE


N:137:of Intelligence
X:13:0
W:0:2:0:500
C:0:0:0:3
T:39:1:1
F:INT | SUST_INT | HIDE_TYPE


N:138:of Shadows
X:0:0
W:0:2:0:0
C:0:0:0:0
T:39:1:1
F:RES_LITE | DRAIN_EXP | LIGHT_CURSE


# XXX Record139 is unused XXX #

# XXX Record140 is unused XXX #


##### Basic Books #####

N:141:(Fireproof)
X:15:0
W:0:64:0:1000
C:0:0:0:0
T:90:0:3
T:91:0:3
T:92:0:3
F:IRONMAN_ONLY | IGNORE_FIRE


# XXX Record142 is unused XXX #

N:143:(Shattered)
X:0:0
W:0:0:0:0
C:5:5:0:0


N:144:(Blasted)
X:0:0
W:0:0:0:0
C:0:0:10:0


