# File: limits.txt


# This file is used to initialize the "lib/data/limits.raw" file, which is
# used to initialize the "array sizes" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/limits.raw" file.
#
# These numbers are all actually the maximum + 1, not counting the artifact non-total numbers


# Version stamp (required)

V:0.4.6



# Maximum number of feature types
M:F:192

# Maximum number of object kinds
M:K:453

# 
# Maximum number of total artifacts (special + normal + pre-made random + in-game random)
# special artifacts (1 to this number - 1)
# normal artifacts ((special) to (special + this number - 1))
# max random artfiacts ((normal artifacts) to (normal artfiacts + this number - 1))
# total artifacts will equal special + normal + random + 1 slot for a fake quest artifact
# reads M:A:special:normal:random
# changing these numbers will almost always break savefile compatibility
#
M:A:18:123:35

# Maximum number of ego-item types
M:E:145

# Maximum number of monster races
M:R:657

# Maximum number of effects
M:X:750

# Maximum number of permanant maintainer ghost templates (in *angband/lib/bones)
M:G:19

# Maximum number of vaults
M:V:61

# Maximum number of player races
M:P:11

# Maximum number of player classes
M:C:8

# Maximum number of player history lines
M:H:165

# Maximum number of owners per store
M:B:4

# Maximum number of quests (including a slot for random quests)
M:Q:4

# Maximum number of flavors
M:L:310

# Maximum number of objects on the level
M:O:512

# Maximum number of monsters on the level
M:M:1024

#
# Array sizes (in bytes) for some initialization stuff
#

# Size of the "fake" array for reading in names of monsters, objects,
# artifacts, store-owners, player-races, ...
M:N:20480

# Size of the "fake" array for reading in the descriptions of monsters,
# vaults, and the player-histories
M:T:65440

