# File: object.txt


# This file is used to initialize the ' lib / Data / Object.raw; ' file, which is
# used to initialize the ' Object Kind ' information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the ' lib / Data / Object.raw' file.

# Add some ' IGNORE_XXX  ' flags to Rings, Amulets, etc.  XXX XXX

# === Understanding object.txt ===

# N: serial number : & object name~
# G: symbol : color
# I: tval : sval : pval
# W: depth : rarity : weight : cost
# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac
# A: depth/rarity : depth/rarity : etc
# F: flag | flag | etc
# D: description

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item. The '&' and '~' symbols are use to
# include articles and pluralization as necessary to ensure
# grammatical correctness in object descriptions.

# 'G' is for graphics - symbol and color. There are 15 colors, as
# follows:

# D - Dark Gray    w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# W - Light Gray   v - Violet         y - Yellow        R - Light Red
# G - Light Green  B - Light Blue     U - Light Brown
# Another color, 'd', is used for ' flavoured' items.

# 'I' is for basic information. The tval is for the type of item, the
# sval identifies the subtype and the pval indicates the amount of
# effect the item has, if applicable (a fixed value: variable pvals
# are currently hard-coded.) 

# 'W' is for extra information. Depth is the depth the object is normally
# found at (and defines what 'level' the object is, when determining how easy 
# it is to use a wand, staff or rod, rarity determines how common the object
# is (currently unused, thanks to the A: allocation lines), weight is in
# tenth-pounds and cost is the item's base value.

# 'P' is for power information. The items base armor class, its base
# damage and pluses to-hit, to-dam and to-ac (assuming the latter 
# three numbers to be fixed: variable bonuses must be hard-coded.)

# 'A' is for allocation - depth and rarity, in pairs. This allows an
# item to have multiple natural depths and rarities. It is used to
# ensure that certain vital items such as food and identify scrolls
# are found throughout the dungeon. The 'allocation' depth need not
# match the depth as specified in the 'W:' line.

# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.

# 'D' is for description. As many D: lines may be used as are needed
# to describe the object. Note that lines will need spaces at their
# ends or the beginning of the next line to prevent words from running
# together.

# Accented characters may be used in an object's name or description.
# Use the proper code, enclosed between square brackets, to enter an accented
# character. For example: Palant['i]r or Palant[iacute]r are both valid ways to
# get an acute accent on the i in Palantir. All valid codes can be found in
# util.c.

# Version stamp (required)

V:0.4.6


##### Non-kind (contains the 'pile' picture) #####

N:0:<pile>
G:&:w



##### The 'Special Artifacts' #####
#
# These objects do not specify 'full names' because the artifact name
# is added in 'obj-desc.c' based on the artifact index ('i_ptr->name1').
#
# These objects do specify a 'base name, which is used when the object
# is 'aware' (always true for lites)
#
# The Lites (and the One Ring) specify 'physical colors', which
# over-ride the 'flavor' colors, if any.  Note that the 'One Ring'
# also has a specific check for 'unknown' in which it changes its
# name to 'a plain gold ring'.  See 
#
# Note that ALL artifacts are given 'IGNORE_ACID/ELEC/FIRE/COLD',
# so we do not need to specify that here.
#
# Note that the 'INSTA_ART' flag is used to prevent these objects from
# being created without also turning them into artifacts.  This flag
# must be specified both here and in the artifact template.
#
# The reason for having six different 'ring' templates and three
# different 'amulet' templates is to allow each 'special artifact' to
# have a different 'color' and 'flavor', and also to allow the use of
# special 'base names' (such as 'Necklace').

# The Phial of Galadriel -- see artifact list
# The Star of Elendil -- see artifact list
# The Arkenstone of Thrain -- see artifact list
# The Amulet of Carlammas -- see artifact list
# The Amulet of Ingwe -- see artifact list
# The Necklace of the Dwarves -- see artifact list
# The Palantir of Westernesse -- see artifact list
# The Elfstone 'Elessar' -- see artifact list
# The Jewel 'Evenstar' -- see artifact list
# The Gem of Amon Sul -- see artifact list
# The Ring of Barahir -- see artifact list
# The Ring of Tulkas -- see artifact list
# The Ring of Power 'Narya' -- see artifact list
# The Ring of Power 'Nenya' -- see artifact list
# The Ring of Power 'Vilya' -- see artifact list
# The Ring of Power 'The One Ring' -- see artifact list

# The Palantir of Westernesse -- see artifact list
# The Elfstone 'Elessar' -- see artifact list
# The Jewel 'Evenstar' -- see artifact list
# The Gem of Amon Sul -- see artifact list

N:1:& Phial~
G:~:y
I:39:4:0
W:5:0:10:10000
P:0:1d1:0:0:0
F:INSTA_ART


N:2:& Star~
G:~:y
I:39:5:0
W:30:0:5:25000
P:0:1d1:0:0:0
F:INSTA_ART


N:3:& Arkenstone~
G:~:y
I:39:6:0
W:50:0:5:50000
P:0:1d1:0:0:0
F:INSTA_ART


N:4:& Amulet~
G:":d
I:40:10:0
W:50:0:3:60000
P:0:0d0:0:0:0
F:INSTA_ART


N:5:& Amulet~
G:":d
I:40:11:0
W:65:0:3:90000
P:0:0d0:0:0:0
F:INSTA_ART


N:6:& Necklace~
G:":y
I:40:12:0
W:70:0:3:75000
P:0:0d0:0:0:0
F:INSTA_ART


N:7:& Palant['i]r~
G:~:y
I:39:7:0
W:75:0:200:100000
P:0:10d10:0:0:0
F:INSTA_ART


N:8:& Elfstone~
G:":g
I:40:16:0
W:60:0:3:50000
P:0:0d0:0:0:0
F:INSTA_ART


N:9:& Jewel~
G:":w
I:40:17:0
W:40:0:3:25000
P:0:0d0:0:0:0
F:INSTA_ART


N:10:& Gem~
G:~:r
I:39:8:3
W:75:0:200:100000
P:2:10d10:2:2:0
F:INSTA_ART


N:11:& Ring~
G:=:d
I:45:32:0
W:50:0:2:65000
P:0:0d0:0:0:0
F:INSTA_ART


N:12:& Ring~
G:=:d
I:45:33:0
W:70:0:2:150000
P:0:0d0:0:0:0
F:INSTA_ART


N:13:& Ring~
G:=:d
I:45:34:0
W:70:0:2:100000
P:0:0d0:0:0:0
F:INSTA_ART


N:14:& Ring~
G:=:d
I:45:35:0
W:80:0:2:200000
P:0:0d0:0:0:0
F:INSTA_ART


N:15:& Ring~
G:=:d
I:45:36:0
W:90:0:2:300000
P:0:0d0:0:0:0
F:INSTA_ART


N:16:& Ring~
G:=:y
I:45:37:0
W:100:0:2:5000000
P:0:0d0:0:0:0
F:INSTA_ART


# XXX Record17 is unused XXX #

# XXX Record18 is unused XXX #


##### Morgoth Artifacts #####
# These objects are never created
# without being turned into artifacts.  This simplifies the
# code for killing the winner monster

N:19:& Mighty Hammer~
G:\:D
I:21:50:0
W:15:0:200:1000
P:0:3d9:0:0:0
F:INSTA_ART | SHOW_MODS


N:20:& Massive Iron Crown~
G:]:D
I:33:50:0
W:44:0:20:1000
P:0:1d1:0:0:0
F:INSTA_ART



##### Armor #####

N:21:& Filthy Rag~
G:(:D
I:36:1:0
W:0:0:20:1
P:1:0d0:0:0:-1
A:0/1


N:22:& Robe~
G:(:b
I:36:2:0
W:1:0:20:4
P:2:0d0:0:0:0
A:1/1:50/1


N:23:Soft Leather Armour~
G:(:U
I:36:4:0
W:3:0:80:18
P:4:0d0:0:0:0
A:3/1


N:24:Soft Studded Leather~
G:(:U1
I:36:5:0
W:3:0:90:35
P:5:1d1:0:0:0
A:3/1


N:25:Hard Leather Armour~
G:(:U
I:36:6:0
W:5:0:100:150
P:6:1d1:-1:0:0
A:5/1


N:26:Hard Studded Leather~
G:(:U1
I:36:7:0
W:10:0:110:200
P:7:1d2:-1:0:0
A:10/1


N:27:Leather Scale Mail~
G:(:U
I:36:11:0
W:15:0:140:450
P:11:1d1:-1:0:0
A:15/1


N:28:Rusty Chain Mail~
G:[:r
I:37:1:0
W:25:0:200:550
P:14:1d4:-5:0:-8
A:25/1


N:29:Metal Scale Mail~
G:[:s
I:37:3:0
W:25:0:250:550
P:13:1d4:-2:0:0
A:25/1


N:30:Chain Mail~
G:[:s
I:37:4:0
W:25:0:220:750
P:14:1d4:-2:0:0
A:25/1


N:31:Augmented Chain Mail~
G:[:s1
I:37:6:0
W:30:0:270:900
P:16:1d4:-2:0:0
A:30/1


N:32:Double Chain Mail~
G:[:s
I:37:7:0
W:30:0:250:850
P:16:1d4:-2:0:0
A:30/1


N:33:Metal Brigandine Armour~
G:[:s1
I:37:9:0
W:35:0:290:1100
P:19:1d4:-3:0:0
A:35/1


N:34:Partial Plate Armour~
G:[:W
I:37:12:0
W:45:0:260:1200
P:22:1d6:-3:0:0
A:45/1


N:35:Metal Lamellar Armour~
G:[:W
I:37:13:0
W:45:0:340:1250
P:23:1d6:-3:0:0
A:45/1


N:36:Full Plate Armour~
G:[:W
I:37:15:0
W:45:0:380:1350
P:25:2d4:-3:0:0
A:45/1


N:37:Ribbed Plate Armour~
G:[:W
I:37:18:0
W:50:0:380:1500
P:28:2d4:-3:0:0
A:50/1


N:38:Mithril Chain Mail~
G:[:B
I:37:20:0
W:55:0:150:7000
P:28:1d4:-1:0:0
A:55/3
F:IGNORE_ACID


N:39:Mithril Plate Mail~
G:[:B1
I:37:25:0
W:60:0:300:15000
P:35:2d4:-3:0:0
A:60/3
F:IGNORE_ACID


N:40:Adamantite Plate Mail~
G:[:G
I:37:30:0
W:75:0:420:20000
P:40:2d4:-4:0:0
A:75/4
F:IGNORE_ACID



##### Shields #####

N:41:& Small Leather Shield~
G:):U
I:34:2:0
W:3:0:50:30
P:2:1d1:0:0:0
A:3/1:25/2


N:42:& Small Metal Shield~
G:):s
I:34:3:0
W:10:0:65:50
P:3:1d2:0:0:0
A:10/1:30/2


N:43:& Large Leather Shield~
G:):U
I:34:4:0
W:15:0:100:120
P:4:1d2:0:0:0
A:15/1:35/2


N:44:& Large Metal Shield~
G:):s1
I:34:5:0
W:30:0:120:200
P:5:1d3:0:0:0
A:30/1:50/2


N:45:& Shield~ of Deflection
G:):B
I:34:10:0
W:70:0:100:10000
P:10:1d1:0:0:10
A:70/4
F:IGNORE_ACID



##### Dragon Armor #####

N:46:Dragon Scale Mail~
G:[:o
I:38:1:0
W:30:0:80:10000
P:5:1d1:-1:0:5
A:30/16
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A set of armor made from the scales of a young dragon.


N:47:Medium Dragon Scale Mail~
G:[:U
I:38:2:0
W:40:0:100:30000
P:12:1d1:-2:0:10
A:40/16
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A set of armor made from the scales of a medium dragon.


N:48:Ancient Dragon Scale Mail~
G:[:R
I:38:3:0
W:60:0:200:60000
P:30:1d1:-3:0:15
A:60/32
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A set of armor made from the scales of an ancient dragon.


N:49:Great Wyrm Scale Mail~
G:[:v
I:38:4:0
W:90:0:240:100000
P:45:1d1:-4:0:25
A:90/64
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A set of armor made from the scales of a great wyrm.


N:50:Dragon Scale Shield~
G:):o
I:41:1:0
W:30:0:30:5000
P:3:1d1:0:0:5
A:30/16
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A shield made from the scales of a young dragon.


N:51:Medium Dragon Scale Shield~
G:):U
I:41:2:0
W:40:0:40:20000
P:7:1d1:0:0:5
A:40/16
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A shield made from the scales of a medium dragon.


N:52:Ancient Dragon Scale Shield~
G:):R
I:41:3:0
W:60:0:60:40000
P:10:1d1:0:0:10
A:60/32
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A shield made from the scales of an ancient dragon.


N:53:Great Wyrm Scale Shield~
G:):v
I:41:4:0
W:90:0:80:80000
P:12:1d1:0:0:15
A:90/64
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A shield made from the scales of a great wyrm.



##### Edged Weapons #####

N:54:& Broken Dagger~
G:|:D
I:23:1:0
W:0:0:5:1
P:0:1d1:-2:-4:0
A:0/2:5/2
F:SHOW_MODS


N:55:& Broken Sword~
G:|:D
I:23:2:0
W:0:0:30:2
P:0:1d2:-2:-4:0
A:0/2:5/2
F:SHOW_MODS


N:56:& Dagger~
G:|:W
I:23:4:0
W:0:0:12:10
P:0:1d4:0:0:0
A:0/1:5/1:10/1
F:THROWING | SHOW_MODS


N:57:& Main Gauche~
G:|:W
I:23:5:0
W:3:0:30:25
P:0:1d5:0:0:0
A:3/1
F:SHOW_MODS


N:58:& Rapier~
G:|:W
I:23:7:0
W:5:0:40:42
P:0:1d6:0:0:0
A:5/1
F:SHOW_MODS


N:59:& Small Sword~
G:|:W
I:23:8:0
W:5:0:75:48
P:0:1d6:0:0:0
A:5/1
F:SHOW_MODS


N:60:& Short Sword~
G:|:W
I:23:10:0
W:5:0:80:90
P:0:1d7:0:0:0
A:5/1
F:SHOW_MODS


N:61:& Sabre~
G:|:W
I:23:11:0
W:5:0:50:50
P:0:1d7:0:0:0
A:5/1
F:SHOW_MODS


N:62:& Cutlass~
G:|:W
I:23:12:0
W:5:0:110:85
P:0:1d7:0:0:0
A:5/1
F:SHOW_MODS


N:63:& Broad Sword~
G:|:W
I:23:16:0
W:10:0:150:255
P:0:2d5:0:0:0
A:10/1:15/1
F:SHOW_MODS


N:64:& Long Sword~
G:|:W
I:23:17:0
W:10:0:130:300
P:0:2d5:0:0:0
A:10/1:20/1
F:SHOW_MODS


N:65:& Scimitar~
G:|:W
I:23:18:0
W:10:0:130:250
P:0:2d5:0:0:0
A:10/1
F:SHOW_MODS


N:66:& Katana~
G:|:W
I:23:20:0
W:20:0:120:400
P:0:3d4:0:0:0
A:20/1
F:SHOW_MODS


N:67:& Bastard Sword~
G:|:W
I:23:21:0
W:15:0:140:350
P:0:3d4:0:0:0
A:15/1
F:SHOW_MODS


N:68:& Two-Handed Sword~
G:|:W
I:23:25:0
W:30:0:200:775
P:0:3d6:0:0:0
A:30/1:40/1
F:SHOW_MODS


N:69:& Executioner's Sword~
G:|:r
I:23:28:0
W:40:0:260:850
P:0:4d5:0:0:0
A:40/1
F:SHOW_MODS


N:70:& Blade~ of Chaos
G:|:v
I:23:30:0
W:70:0:180:14000
P:0:6d5:0:0:0
A:70/5
F:RES_CHAOS | SHOW_MODS



##### Polearms #####

N:71:& Spear~
G:/:s
I:22:2:0
W:5:0:50:36
P:0:1d6:0:0:0
A:5/1
F:THROWING | SHOW_MODS


N:72:& Awl-Pike~
G:/:s
I:22:4:0
W:10:0:160:340
P:0:1d8:0:0:0
A:10/1
F:SHOW_MODS


N:73:& Trident~
G:/:y
I:22:5:0
W:5:0:70:120
P:0:1d8:0:0:0
A:5/1
F:SHOW_MODS


N:74:& Pike~
G:/:s
I:22:8:0
W:15:0:160:358
P:0:2d5:0:0:0
A:15/1
F:SHOW_MODS


N:75:& Beaked Axe~
G:/:s
I:22:10:0
W:15:0:180:408
P:0:2d6:0:0:0
A:15/1
F:SHOW_MODS


N:76:& Broad Axe~
G:/:s
I:22:11:0
W:15:0:160:304
P:0:2d6:0:0:0
A:15/1
F:SHOW_MODS


N:77:& Throwing Axe~
G:/:s
I:22:12:0
W:25:0:40:150
P:0:2d4:0:0:0
A:25/1
F:THROWING | SHOW_MODS


N:78:& Glaive~
G:/:s
I:22:13:0
W:20:0:190:363
P:0:2d6:0:0:0
A:20/1
F:SHOW_MODS


N:79:& Halberd~
G:/:s
I:22:15:0
W:25:0:190:430
P:0:3d5:0:0:0
A:25/1
F:SHOW_MODS


N:80:& Scythe~
G:/:s
I:22:17:0
W:45:0:250:2800
P:0:5d3:0:0:0
A:45/1
F:SHOW_MODS


N:81:& Battle Axe~
G:/:s
I:22:22:0
W:15:0:170:334
P:0:2d8:0:0:0
A:15/1
F:SHOW_MODS


N:82:& Great Axe~
G:/:s
I:22:25:0
W:40:0:230:500
P:0:4d4:0:0:0
A:40/1
F:SHOW_MODS


N:83:& Lochaber Axe~
G:/:D
I:22:28:0
W:45:0:250:750
P:0:3d8:0:0:0
A:45/1
F:SHOW_MODS


N:84:& Scythe~ of Slicing
G:/:r
I:22:30:0
W:60:0:250:3500
P:0:8d4:0:0:0
A:60/3
F:SHOW_MODS



##### Blunt Weapons #####

N:85:& Whip~
G:\:D
I:21:2:0
W:3:0:30:30
P:0:1d3:0:0:0
A:3/1
F:SHOW_MODS


N:86:& Quarterstaff~
G:\:U
I:21:3:0
W:10:0:150:200
P:0:1d9:0:0:0
A:10/1
F:SHOW_MODS


N:87:& Mace~
G:\:D
I:21:5:0
W:5:0:120:130
P:0:2d4:0:0:0
A:5/1
F:SHOW_MODS


N:88:& Ball-and-Chain~
G:\:D
I:21:6:0
W:20:0:150:200
P:0:2d4:0:0:0
A:20/1
F:SHOW_MODS


N:89:& War Hammer~
G:\:D
I:21:8:0
W:5:0:120:225
P:0:3d3:0:0:0
A:5/1
F:SHOW_MODS


N:90:& Lucerne Hammer~
G:\:B
I:21:10:0
W:10:0:120:376
P:0:2d5:0:0:0
A:10/1
F:SHOW_MODS


N:91:& Throwing Hammer~
G:\:D
I:21:11:0
W:40:0:55:250
P:0:2d5:0:0:0
A:40/1
F:THROWING | SHOW_MODS


N:92:& Morning Star~
G:\:D
I:21:12:0
W:10:0:150:396
P:0:2d6:0:0:0
A:10/1
F:SHOW_MODS


N:93:& Flail~
G:\:D
I:21:13:0
W:10:0:150:353
P:0:2d6:0:0:0
A:10/1
F:SHOW_MODS


N:94:& Lead-Filled Mace~
G:\:D
I:21:15:0
W:15:0:180:502
P:0:3d4:0:0:0
A:15/1
F:SHOW_MODS


N:95:& Mace~ of Disruption
G:\:v
I:21:20:0
W:80:0:400:14300
P:0:5d8:0:0:0
A:80/5
F:SLAY_UNDEAD | SHOW_MODS



##### Digging Tools #####

N:96:& Shovel~
G:\:s
I:20:1:1
W:1:0:60:10
P:0:1d2:0:0:0
A:5/2
F:TUNNEL | SHOW_MODS


N:97:& Pick~
G:\:s1
I:20:4:1
W:5:0:150:50
P:0:1d3:0:0:0
A:10/2
F:TUNNEL | SHOW_MODS


N:98:& Mattock~
G:\:D
I:20:7:3
W:50:0:250:700
P:0:1d8:0:0:0
A:50/2
F:TUNNEL | SHOW_MODS



##### Helms/Crowns #####

N:99:& Hard Leather Cap~
G:]:u
I:32:2:0
W:3:0:15:12
P:2:0d0:0:0:0
A:3/1:20/2


N:100:& Metal Cap~
G:]:s
I:32:3:0
W:10:0:20:30
P:3:1d1:0:0:0
A:10/1:30/2


N:101:& Iron Helm~
G:]:s1
I:32:5:0
W:20:0:75:75
P:5:1d3:0:0:0
A:20/1:40/2


N:102:& Steel Helm~
G:]:W
I:32:6:0
W:40:0:60:200
P:6:1d3:0:0:0
A:40/1


N:103:& Iron Crown~
G:]:s
I:33:10:0
W:45:0:20:500
P:0:1d1:0:0:0
A:45/1


N:104:& Golden Crown~
G:]:y
I:33:11:0
W:45:0:30:1000
P:0:1d1:0:0:0
A:45/1
F:IGNORE_ACID


N:105:& Jewel Encrusted Crown~
G:]:v
I:33:12:0
W:50:0:40:2000
P:0:1d1:0:0:0
A:50/1
F:IGNORE_ACID



##### Cloaks #####

N:106:& Cloak~
G:(:g
I:35:1:0
W:1:0:10:3
P:1:0d0:0:0:0
A:1/1:15/2:30/2


N:107:& Shadow Cloak~
G:(:D
I:35:6:0
W:60:0:5:4000
P:6:0d0:0:0:4
A:60/2



##### Bows/Crowssbows/Slings #####

N:108:& Sling~
G:}:u
I:19:2:0
W:1:0:5:5
P:0:0d0:0:0:0
A:1/1:20/2:40/4
F:SHOW_MODS


N:109:& Short Bow~
G:}:U
I:19:12:0
W:3:0:30:50
P:0:0d0:0:0:0
A:3/1:50/2
F:SHOW_MODS


N:110:& Long Bow~
G:}:U1
I:19:13:0
W:10:0:40:120
P:0:0d0:0:0:0
A:10/1:70/2
F:SHOW_MODS


N:111:& Light Crossbow~
G:}:s
I:19:23:0
W:15:0:110:140
P:0:0d0:0:0:0
A:15/1:60/2
F:SHOW_MODS


N:112:& Heavy Crossbow~
G:}:s1
I:19:24:0
W:30:0:200:300
P:0:0d0:0:0:0
A:30/1:80/2
F:SHOW_MODS


N:113:& Rounded Pebble~
G:{:s1
I:16:0:0
W:0:0:4:1
P:0:1d2:0:0:0
A:0/1:10/2
F:SHOW_MODS
D:It can be shot with a sling. 


N:114:& Iron Shot~
G:{:s
I:16:1:0
W:3:0:5:2
P:0:1d4:0:0:0
A:3/1:40/2
F:SHOW_MODS
D:It can be shot with a sling. 


N:115:& Mithril Shot~
G:{:B
I:16:2:0
W:40:0:4:20
P:0:2d4:5:5:0
A:40/4:65/1
F:IGNORE_ACID | SHOW_MODS
D:It can be shot with a sling. 



##### Missiles/Ammunition #####

N:116:& Arrow~
G:{:U
I:17:1:0
W:3:0:2:1
P:0:1d4:0:0:0
A:3/1:15/1:50/1
F:SHOW_MODS
D:It can be shot with a bow. 


N:117:& Seeker Arrow~
G:{:G
I:17:2:0
W:55:0:2:20
P:0:4d4:0:0:0
A:55/2:80/2
F:SHOW_MODS
D:It can be shot with a bow. 


N:118:& Mithril Arrow~
G:{:B
I:17:3:0
W:55:0:2:25
P:0:3d4:0:0:0
A:50/4:90/3
F:IGNORE_ACID | IGNORE_FIRE | SHOW_MODS
D:It can be shot with a bow. 


N:119:& Bolt~
G:{:s
I:18:1:0
W:3:0:3:2
P:0:1d5:0:0:0
A:3/1:25/1:60/1
F:SHOW_MODS
D:It can be shot with a crossbow. 


N:120:& Seeker Bolt~
G:{:g
I:18:2:0
W:65:0:3:25
P:0:4d5:0:0:0
A:65/2:90/2
F:SHOW_MODS
D:It can be shot with a crossbow. 


N:121:& Mithril Bolt~
G:{:B
I:18:3:0
W:50:0:2:30
P:0:3d5:0:0:0
A:60/4:95/3
F:IGNORE_ACID | IGNORE_FIRE | SHOW_MODS
D:It can be shot with a crossbow.



##### Boots #####

N:122:& Pair~ of Soft Leather Boots
G:]:U
I:30:2:0
W:3:0:20:7
P:2:1d1:0:0:0
A:3/1:20/2


N:123:& Pair~ of Hard Leather Boots
G:]:U1
I:30:3:0
W:5:0:40:12
P:3:1d1:0:0:0
A:5/1:25/2


N:124:& Pair~ of Metal Shod Boots
G:]:s
I:30:6:0
W:20:0:80:50
P:6:1d1:0:0:0
A:20/1:40/2



##### Gloves #####

N:125:& Set~ of Leather Gloves
G:]:U
I:31:1:0
W:1:0:5:3
P:1:0d0:0:0:0
A:1/1:25/2


N:126:& Set~ of Gauntlets
G:]:W
I:31:2:0
W:10:0:25:35
P:2:1d1:0:0:0
A:10/1:35/2


N:127:& Set~ of Cesti
G:]:W
I:31:5:0
W:50:0:40:100
P:5:1d1:0:0:0
A:50/1:75/2


N:128:& Wooden Torch~
G:~:u
I:39:0:0
W:1:0:30:2
P:0:1d1:0:0:0
A:1/1
F:EASY_KNOW
D:It is equippable as a light source with a radius of 1 square.  It may
D: also be used to fuel another torch, up to a maximum of 5000 turns of
D: light. 


N:129:& Brass Lantern~
G:~:U
I:39:1:0
W:3:0:50:35
P:0:1d1:0:0:0
A:3/1
F:IGNORE_FIRE
D:It is equippable as a light source with a radius of 2 squares.  It may
D: also be used to fuel another lantern. 



##### Amulets #####

N:130:DOOM
G:":d
I:40:0:-5
W:50:0:3:0
P:0:0d0:0:0:0
A:50/1
F:STR | INT | WIS | DEX | CON
F:CHR | HIDE_TYPE | LIGHT_CURSE


N:131:Teleportation
G:":d
I:40:1:0
W:10:0:3:0
P:0:0d0:0:0:0
A:10/1
F:TELEPORT | EASY_KNOW | LIGHT_CURSE


N:132:Adornment
G:":d
I:40:2:0
W:10:0:3:20
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW


N:133:Slow Digestion
G:":d
I:40:3:0
W:15:0:3:200
P:0:0d0:0:0:0
A:15/1
F:SLOW_DIGEST | EASY_KNOW


N:134:Resist Acid
G:":d
I:40:4:0
W:10:0:3:300
P:0:0d0:0:0:0
A:10/1
F:RES_ACID | IGNORE_ACID | EASY_KNOW


N:135:Searching
G:":d
I:40:5:0
W:15:0:3:600
P:0:0d0:0:0:0
A:15/1
F:SEARCH | HIDE_TYPE


N:136:Wisdom
G:":d
I:40:6:0
W:30:0:3:500
P:0:0d0:0:0:0
A:30/1
F:WIS | SUST_WIS | HIDE_TYPE


N:137:Charisma
G:":d
I:40:7:0
W:30:0:3:500
P:0:0d0:0:0:0
A:30/1
F:CHR | SUST_CHR | HIDE_TYPE


N:138:the Magi
G:":d
I:40:8:0
W:70:0:3:30000
P:0:0d0:0:0:3
A:70/8
F:INT | SEARCH | SUST_INT | RES_CONFU | SEE_INVIS
F:FREE_ACT | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:HIDE_TYPE


N:139:Sustenance
G:":d
I:40:9:0
W:60:0:3:20000
P:0:0d0:0:0:0
A:60/6
F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON
F:SUST_CHR | SLOW_DIGEST | HOLD_LIFE | IGNORE_ACID | IGNORE_ELEC
F:IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:140:ESP
G:":d
I:40:13:0
W:50:0:3:25000
P:0:0d0:0:0:0
A:60/8
F:SEARCH | TELEPATHY | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE
F:IGNORE_COLD | HIDE_TYPE


N:141:Resistance
G:":d
I:40:14:0
W:60:0:3:20000
P:0:0d0:0:0:0
A:60/8
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | IGNORE_ACID
F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:142:Regeneration
G:":d
I:40:15:0
W:30:0:3:600
P:0:0d0:0:0:0
A:30/3
F:REGEN | EASY_KNOW


N:143:Devotion
G:":d
I:40:18:0
W:70:0:3:30000
P:0:0d0:0:0:0
A:65/8
F:WIS | CHR | SUST_WIS | SUST_CHR | RES_FIRE
F:RES_LITE | RES_DARK | LITE | HOLD_LIFE | HIDE_TYPE


N:144:Weaponmastery
G:":d
I:40:19:0
W:70:0:3:30000
P:0:0d0:0:0:0
A:65/8
F:STR | SUST_STR | SUST_CON | RES_FEAR | RES_DISEN
F:FREE_ACT | HIDE_TYPE


N:145:Trickery
G:":d
I:40:20:1
W:70:0:3:30000
P:0:0d0:0:0:0
A:65/8
F:DEX | STEALTH | SEARCH | INFRA | SPEED
F:SUST_DEX | RES_POIS | RES_NEXUS | HIDE_TYPE


N:146:Infravision
G:":d
I:40:21:0
W:10:0:3:200
P:0:0d0:0:0:0
A:10/2
F:INFRA | HIDE_TYPE


N:147:Resist Lightning
G:":d
I:40:22:0
W:10:0:3:300
P:0:0d0:0:0:0
A:10/1
F:RES_ELEC | IGNORE_ELEC | EASY_KNOW



##### Rings #####

N:148:Woe
G:=:d
I:45:0:-5
W:50:0:2:0
P:0:0d0:0:0:0
A:50/1
F:WIS | CHR | TELEPORT | HIDE_TYPE | LIGHT_CURSE


N:149:Aggravate Monster
G:=:d
I:45:1:0
W:5:0:2:0
P:0:0d0:0:0:0
A:5/1
F:AGGRAVATE | EASY_KNOW | LIGHT_CURSE


N:150:Weakness
G:=:d
I:45:2:-5
W:5:0:2:0
P:0:0d0:0:0:0
A:5/1
F:STR | HIDE_TYPE | LIGHT_CURSE


N:151:Stupidity
G:=:d
I:45:3:-5
W:5:0:2:0
P:0:0d0:0:0:0
A:5/1
F:INT | HIDE_TYPE | LIGHT_CURSE


N:152:Teleportation
G:=:d
I:45:4:0
W:5:0:2:0
P:0:0d0:0:0:0
A:5/1
F:TELEPORT | EASY_KNOW | LIGHT_CURSE


N:153:Slow Digestion
G:=:d
I:45:6:0
W:5:0:2:150
P:0:0d0:0:0:0
A:3/1
F:SLOW_DIGEST | EASY_KNOW


N:154:Feather Falling
G:=:d
I:45:7:0
W:5:0:2:200
P:0:0d0:0:0:0
A:5/1
F:FEATHER | EASY_KNOW


N:155:Resist Fire
G:=:d
I:45:8:0
W:10:0:2:250
P:0:0d0:0:0:0
A:10/1
F:RES_FIRE | IGNORE_FIRE | EASY_KNOW


N:156:Resist Cold
G:=:d
I:45:9:0
W:10:0:2:250
P:0:0d0:0:0:0
A:10/1
F:RES_COLD | IGNORE_COLD | EASY_KNOW


N:157:Sustain Strength
G:=:d
I:45:10:0
W:20:0:2:400
P:0:0d0:0:0:0
A:20/1
F:SUST_STR | EASY_KNOW


N:158:Sustain Intelligence
G:=:d
I:45:11:0
W:20:0:2:400
P:0:0d0:0:0:0
A:20/1
F:SUST_INT | EASY_KNOW


N:159:Sustain Wisdom
G:=:d
I:45:12:0
W:20:0:2:400
P:0:0d0:0:0:0
A:20/1
F:SUST_WIS | EASY_KNOW


N:160:Sustain Constitution
G:=:d
I:45:13:0
W:20:0:2:400
P:0:0d0:0:0:0
A:20/1
F:SUST_CON | EASY_KNOW


N:161:Sustain Dexterity
G:=:d
I:45:14:0
W:20:0:2:400
P:0:0d0:0:0:0
A:20/1
F:SUST_DEX | EASY_KNOW


N:162:Sustain Charisma
G:=:d
I:45:15:0
W:20:0:2:400
P:0:0d0:0:0:0
A:20/1
F:SUST_CHR | EASY_KNOW


N:163:Protection
G:=:d
I:45:16:0
W:10:0:2:500
P:0:0d0:0:0:0
A:10/1
D:It increases your armor class. 


N:164:Acid
G:=:d
I:45:17:0
W:50:0:2:3000
P:0:0d0:0:0:15
A:50/2
F:RES_ACID | IGNORE_ACID | ACTIVATE


N:165:Flames
G:=:d
I:45:18:0
W:50:0:2:3000
P:0:0d0:0:0:15
A:50/2
F:RES_FIRE | IGNORE_FIRE | ACTIVATE


N:166:Ice
G:=:d
I:45:19:0
W:50:0:2:3000
P:0:0d0:0:0:15
A:50/2
F:RES_COLD | IGNORE_COLD | ACTIVATE


N:167:Resist Poison
G:=:d
I:45:20:0
W:40:0:2:16000
P:0:0d0:0:0:0
A:40/2
F:RES_POIS | EASY_KNOW


N:168:Resist Nether
G:=:d
I:45:39:0
W:40:0:2:16000
P:0:0d0:0:0:0
A:45/2
F:RES_NETHR | EASY_KNOW


N:169:Free Action
G:=:d
I:45:21:0
W:20:0:2:1500
P:0:0d0:0:0:0
A:20/1
F:FREE_ACT | EASY_KNOW


N:170:See Invisible
G:=:d
I:45:22:0
W:30:0:2:340
P:0:0d0:0:0:0
A:30/1
F:SEE_INVIS | EASY_KNOW


N:171:Searching
G:=:d
I:45:23:0
W:5:0:2:250
P:0:0d0:0:0:0
A:5/1
F:SEARCH | HIDE_TYPE


N:172:Strength
G:=:d
I:45:24:0
W:30:0:2:500
P:0:0d0:0:0:0
A:30/1
F:STR | SUST_STR | HIDE_TYPE


N:173:Intelligence
G:=:d
I:45:25:0
W:30:0:2:500
P:0:0d0:0:0:0
A:30/1
F:INT | SUST_INT | HIDE_TYPE


N:174:Dexterity
G:=:d
I:45:26:0
W:30:0:2:500
P:0:0d0:0:0:0
A:30/1
F:DEX | SUST_DEX | HIDE_TYPE


N:175:Constitution
G:=:d
I:45:27:0
W:30:0:2:500
P:0:0d0:0:0:0
A:30/1
F:CON | SUST_CON | HIDE_TYPE


N:176:Accuracy
G:=:d
I:45:28:0
W:20:0:2:500
P:0:0d0:0:0:0
A:20/1
D:It boosts your to-hit value. 


N:177:Damage
G:=:d
I:45:29:0
W:20:0:2:500
P:0:0d0:0:0:0
A:20/1
D:It boosts your to-dam value. 


N:178:Slaying
G:=:d
I:45:30:0
W:40:0:2:1000
P:0:0d0:0:0:0
A:40/1
F:SHOW_MODS
D:It boosts your to-hit and to-dam values. 


N:179:Speed
G:=:d
I:45:31:0
W:75:0:2:100000
P:0:0d0:0:0:0
A:75/1
F:SPEED | HIDE_TYPE


N:180:Lightning
G:=:d
I:45:38:0
W:50:0:2:5000
P:0:0d0:0:0:0
A:50/2
F:RES_ELEC | IGNORE_ELEC | ACTIVATE



##### Staves #####

N:181:Darkness
G:_:d
I:55:0:0
W:5:0:50:0
P:0:1d2:0:0:0
A:5/1:50/1
D:It darkens all squares within 3 squares of you, plus the entire room
D: if you are currently in one; and blinds you for 3+1d5 turns, unless
D: you have resistance to blindness. 


N:182:Slowness
G:_:d
I:55:1:0
W:40:0:50:0
P:0:1d2:0:0:0
A:40/1
D:It slows you down (-10 to speed) for 15+1d30 turns; this duration is
D: cumulative with other temporary slowing enchantments. 


N:183:Haste Monsters
G:_:d
I:55:2:0
W:10:0:50:0
P:0:1d2:0:0:0
A:10/1
D:It hastes all monsters within line of sight. 


N:184:Summoning
G:_:d
I:55:3:0
W:10:0:50:0
P:0:1d2:0:0:0
A:10/1:50/1
D:It summons 1d4 monsters that are generated at the current dungeon
D: level.  If a monster normally appears in groups, a whole group will
D: appear.  If a monster normally has escorts, it will appear with
D: escorts. 


N:185:Teleportation
G:_:d
I:55:4:0
W:20:0:50:2000
P:0:1d2:0:0:0
A:20/1
D:It teleports you randomly with a maximum range of 100 squares. 


N:186:Perception
G:_:d
I:55:5:0
W:10:0:50:400
P:0:1d2:0:0:0
A:10/1
D:It reveals all normal (magical but non-hidden) powers of one object. 
D: (The spell may be aborted without using up a charge.) 


N:187:Starlight
G:_:d
I:55:7:0
W:20:0:50:800
P:0:1d2:0:0:0
A:20/1
D:It fires a line of light in all eight cardinal directions;
D: light-sensitive monsters caught in one of the lines take 6d8 points
D: of damage. 


N:188:Light
G:_:d
I:55:8:0
W:5:0:50:250
P:0:1d2:0:0:0
A:5/1
D:It lights up an area with a radius of 2 squares, plus the entire room
D: if you are currently in one.  This inflicts  4d8 points of damage on
D: any light-sensitive creatures within the radius of the spell.


N:189:Magic Mapping
G:_:d
I:55:9:0
W:20:0:50:750
P:0:1d2:0:0:0
A:20/1
D:It maps out a portion of the level centered on you. 


N:190:Treasure Location
G:_:d
I:55:10:0
W:5:0:50:200
P:0:1d2:0:0:0
A:5/1
D:It detects all treasure in the immediate area. 


N:191:Object Location
G:_:d
I:55:11:0
W:5:0:50:200
P:0:1d2:0:0:0
A:5/1
D:It detects all objects in the immediate area. 


N:192:Trap Location
G:_:d
I:55:12:0
W:10:0:50:350
P:0:1d2:0:0:0
A:10/1
D:It detects all traps in the immediate area. 


N:193:Door/Stair Location
G:_:d
I:55:13:0
W:10:0:50:350
P:0:1d2:0:0:0
A:10/1
D:It detects all doors and stairs in the immediate area. 


N:194:Detect Invisible
G:_:d
I:55:14:0
W:5:0:50:200
P:0:1d2:0:0:0
A:5/1
D:It detects all invisible monsters in the immediate area. 


N:195:Detect Evil
G:_:d
I:55:15:0
W:20:0:50:350
P:0:1d2:0:0:0
A:20/1
D:It detects all evil monsters in the immediate area. 


N:196:Cure Light Wounds
G:_:d
I:55:16:0
W:5:0:50:350
P:0:1d2:0:0:0
A:5/1
D:It cures 2d10 points of damage. 


N:197:Curing
G:_:d
I:55:17:0
W:25:0:50:1000
P:0:1d2:0:0:0
A:25/1
D:It cures all stunning, heals all cut damage, neutralizes poison, and
D: cures blindness and confusion. 


N:198:Healing
G:_:d
I:55:18:0
W:70:0:50:5000
P:0:1d2:0:0:0
A:70/2
D:It cures 325 points of damage, cures all stunning, and heals all cut
D: damage. 


N:199:the Magi
G:_:d
I:55:19:0
W:70:0:50:4500
P:0:1d2:0:0:0
A:70/2
D:It restores both intelligence and mana points to maximum if either or
D: both are currently below maximum. 


N:200:Sleep Monsters
G:_:d
I:55:20:0
W:10:0:50:700
P:0:1d2:0:0:0
A:10/1
D:It attempts to put all monsters within line of sight to sleep.


N:201:Slow Monsters
G:_:d
I:55:21:0
W:10:0:50:800
P:0:1d2:0:0:0
A:10/1
D:It attempts to slow down all monsters within line of sight.


N:202:Speed
G:_:d
I:55:22:0
W:40:0:50:1000
P:0:1d2:0:0:0
A:40/1
D:It hastes you (+10 to speed) for 15+1d30 turns (or 5 additional turns
D: if you already are under the effect of a temporary haste
D: enchantment). 


N:203:Probing
G:_:d
I:55:23:0
W:30:0:50:2000
P:0:1d2:0:0:0
A:30/1
D:It probes a selected monster within line of sight, giving information
D: both on the current hit points of the monsters and many of their
D: characteristics and abilities.


N:204:Dispel Evil
G:_:d
I:55:24:0
W:50:0:50:1200
P:0:1d2:0:0:0
A:50/1
D:It inflicts 60 points of damage on all evil monsters within line of
D: sight. 


N:205:Power
G:_:d
I:55:25:0
W:70:0:50:4000
P:0:1d2:0:0:0
A:70/2
D:It inflicts 120 points of damage on all monsters within line of sight. 


N:206:Holiness
G:_:d
I:55:26:0
W:70:0:50:4500
P:0:1d2:0:0:0
A:70/2
D:It inflicts 120 points of damage on all evil monsters within line of
D: sight, cures 50 points of damage, cures all stunning, heals all cut
D: damage, neutralizes poison, removes fear, and also grants you the
D: enchantment of protection from evil for a duration equal to 1d25 plus
D: three times your character level.


N:207:Banishment
G:_:d
I:55:27:0
W:70:0:50:3500
P:0:1d2:0:0:0
A:70/4
D:It removes all monsters represented by a chosen symbol from the level.
D:  Quest monsters and uniques are unaffected.  You take 1d4 points of
D: damage for every monster removed.


N:208:Earthquakes
G:_:d
I:55:28:0
W:40:0:50:350
P:0:1d2:0:0:0
A:40/1
D:It causes an earthquake centered on you that has a 10-square radius;
D: this randomly places new walls and floor space.  Monsters can be
D: caught by a newly created wall; this does not affect monsters that
D: can bore through rock or pass through walls, but otherwise monsters
D: take 4d8 points of damage if they can evade the falling rock, or are
D: lost inside the rock forever if they cannot. 


N:209:*Destruction*
G:_:d
I:55:29:0
W:50:0:50:2500
P:0:1d2:0:0:0
A:50/1:70/1
D:It destroys a circular area centered at you with a radius of 15
D: squares, randomly placing new walls and floor space (stairs are
D: immune).  All monsters and objects (excluding artifacts) are removed
D: from the affected area.  This effect will also cause blindness
D: lasting for 10+1d10 turns unless you have resistance to either
D: blindness or light. Quest monsters are unaffected.



##### Wands #####

N:210:Heal Monster
G:-:d
I:65:0:0
W:3:0:10:0
P:0:1d1:0:0:0
A:3/1
D:It cures a single monster for 4d6 points of damage. 


N:211:Haste Monster
G:-:d
I:65:1:0
W:3:0:10:0
P:0:1d1:0:0:0
A:3/1
D:It hastes a single monster. 


N:212:Clone Monster
G:-:d
I:65:2:0
W:15:0:10:0
P:0:1d1:0:0:0
A:15/1:50/1
D:It hastes and fully heals a single monster.  If the monster is next to
D: an empty space and not a unique, a new monster of the same type will
D: be created. 


N:213:Teleport Other
G:-:d
I:65:3:0
W:20:0:10:350
P:0:1d1:0:0:0
A:20/1
D:It produces a beam that teleports all monsters caught in it up to 100
D: squares away. 


N:214:Disarming
G:-:d
I:65:4:0
W:20:0:10:700
P:0:1d1:0:0:0
A:20/1
D:It produces a beam that disarms all traps, unlocks all locked doors
D: and reveals all secret doors. 


N:215:Trap/Door Destruction
G:-:d
I:65:5:0
W:10:0:10:100
P:0:1d1:0:0:0
A:10/1
D:It destroys all doors and disarms all traps in a line. 


N:216:Stone to Mud
G:-:d
I:65:6:0
W:10:0:10:300
P:0:1d1:0:0:0
A:10/1
D:It turns the first section of wall encountered by the beam shot by
D: this spell into mud.  Permanent walls are not affected.  If a monster
D: that is susceptible to rock remover is caught in the beam, it will
D: take 20+1d30 points of damage. 


N:217:Light
G:-:d
I:65:7:0
W:3:0:10:200
P:0:1d1:0:0:0
A:3/1
D:It lights up a line of squares, inflicting 6d8 points of damage on
D: light-sensitive creatures on the line. 


N:218:Sleep Monster
G:-:d
I:65:8:0
W:5:0:10:500
P:0:1d1:0:0:0
A:5/1
D:It attempts to put a single monster to sleep.


N:219:Slow Monster
G:-:d
I:65:9:0
W:5:0:10:500
P:0:1d1:0:0:0
A:5/1
D:It attempts to slow down a single monster.


N:220:Confuse Monster
G:-:d
I:65:10:0
W:5:0:10:500
P:0:1d1:0:0:0
A:5/1
D:It attempts to confuse a single monster.


N:221:Scare Monster
G:-:d
I:65:11:0
W:10:0:10:500
P:0:1d1:0:0:0
A:10/4
D:It attempts to scare a single monster.


N:222:Drain Life
G:-:d
I:65:12:0
W:50:0:10:1200
P:0:1d1:0:0:0
A:50/1
D:It inflicts 150 points of damage on a single monster that is not
D: undead, a demon, an elemental, a golem, or a vortex. 


N:223:Polymorph
G:-:d
I:65:13:0
W:20:0:10:400
P:0:1d1:0:0:0
A:20/1
D:It attempts to polymorph a single monster.  Uniques are unaffected. 


N:224:Stinking Cloud
G:-:d
I:65:14:0
W:5:0:10:400
P:0:1d1:0:0:0
A:5/1
D:It shoots a radius-2 poison cloud that inflicts 12 points of damage at
D: its center. 


N:225:Magic Missile
G:-:d
I:65:15:0
W:3:0:10:200
P:0:1d1:0:0:0
A:3/1
D:It fires a magic missile that inflicts 3d4 points of damage, with a
D: 20% chance of getting a magic beam. 


N:226:Acid Bolts
G:-:d
I:65:16:0
W:30:0:10:950
P:0:1d1:0:0:0
A:30/1
D:It shoots an acid bolt that inflicts 10d8 points of damage, with a 20%
D: chance of getting an acid beam. 


N:227:Lightning Bolts
G:-:d
I:65:17:0
W:15:0:10:600
P:0:1d1:0:0:0
A:15/1
D:It shoots a lightning bolt that inflicts 6d6 points of damage, with a
D: 20% chance of getting a lightning beam. 


N:228:Fire Bolts
G:-:d
I:65:18:0
W:30:0:10:1000
P:0:1d1:0:0:0
A:30/1
D:It shoots a fire bolt that inflicts 12d8 points of damage, with a 20%
D: chance of getting a fire beam. 


N:229:Frost Bolts
G:-:d
I:65:19:0
W:20:0:10:800
P:0:1d1:0:0:0
A:20/1
D:It shoots a frost bolt that inflicts 6d8 points of damage, with a 20%
D: chance of getting a cold beam. 


N:230:Acid Balls
G:-:d
I:65:20:0
W:50:0:10:1650
P:0:1d1:0:0:0
A:50/1
F:IGNORE_ACID
D:It shoots a radius-2 acid ball that inflicts 120 points of damage at
D: its center. 


N:231:Lightning Balls
G:-:d
I:65:21:0
W:35:0:10:1200
P:0:1d1:0:0:0
A:35/1
F:IGNORE_ELEC
D:It shoots a radius-2 lightning ball that inflicts 64 points of damage
D: at its center. 


N:232:Fire Balls
G:-:d
I:65:22:0
W:50:0:10:1800
P:0:1d1:0:0:0
A:50/1
F:IGNORE_FIRE
D:It shoots a radius-2 fire ball that inflicts 144 points of damage at
D: its center. 


N:233:Cold Balls
G:-:d
I:65:23:0
W:40:0:10:1500
P:0:1d1:0:0:0
A:40/1
F:IGNORE_COLD
D:It shoots a radius-2 frost ball that inflicts 96 points of damage at
D: its center. 


N:234:Wonder
G:-:d
I:65:24:0
W:3:0:10:250
P:0:1d1:0:0:0
A:3/1
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It has a random effect chosen from the various wand effects, except
D: Dragon's Flame, Dragon's Frost, Dragon's Breath, Annihilation.


N:235:Annihilation
G:-:d
I:65:25:0
W:60:0:10:3000
P:0:1d1:0:0:0
A:60/4
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It inflicts 250 points of damage on a single monster that is not
D: undead, a demon, an elemental, a golem, or a vortex.


N:236:Dragon's Flame
G:-:d
I:65:26:0
W:50:0:10:2400
P:0:1d1:0:0:0
A:50/4
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It shoots a radius-3 fire ball that inflicts 200 points of damage at
D: its center.


N:237:Dragon's Frost
G:-:d
I:65:27:0
W:50:0:10:2400
P:0:1d1:0:0:0
A:50/4
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It shoots a radius-3 frost ball that inflicts 160 points of damage at
D: its center.


N:238:Dragon's Breath
G:-:d
I:65:28:0
W:60:0:10:2400
P:0:1d1:0:0:0
A:60/4
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It shoots a radius-3 fire/frost/acid/lightning/poison ball that
D: inflicts 200/160/200/180/120 points of damage at its center (damage
D: type chosen at random).



##### Rods #####
##### A rod with a PVAL of 0 will crash the game #####
##### Due to Divide by 0 errors #####

N:239:Trap Location
G:-:d
I:66:0:50
W:5:0:15:100
P:0:1d1:0:0:0
A:5/1
F:EASY_KNOW
D:It detects all traps in the immediate area. 


N:240:Door/Stair Location
G:-:d
I:66:1:70
W:15:0:15:1000
P:0:1d1:0:0:0
A:15/1
F:EASY_KNOW
D:It detects all secret doors and stairs in the immediate area. 


N:241:Perception
G:-:d
I:66:2:10
W:50:0:15:13000
P:0:1d1:0:0:0
A:40/4
F:IGNORE_ELEC | EASY_KNOW
D:It reveals all normal (magical but non-hidden) powers of one object. 
D: (The spell may be aborted without using up a charge.)


N:242:Recall
G:-:d
I:66:3:60
W:30:0:15:4000
P:0:1d1:0:0:0
A:30/4
F:IGNORE_ELEC | EASY_KNOW
D:It invokes the spell of recall. 


N:243:Illumination
G:-:d
I:66:4:30
W:20:0:15:1000
P:0:1d1:0:0:0
A:20/1
F:EASY_KNOW
D:It lights up an area with a radius of 2 squares, plus the entire room
D: if you are currently in one.  This inflicts 2d8 points of damage on
D: any light-sensitive creatures within the radius of the spell. 


N:244:Magic Mapping
G:-:d
I:66:5:99
W:65:0:15:10000
P:0:1d1:0:0:0
A:65/4
F:EASY_KNOW
D:It maps out a portion of the level centered on you. 


N:245:Detection
G:-:d
I:66:6:99
W:30:0:15:5000
P:0:1d1:0:0:0
A:30/8
F:IGNORE_ELEC | EASY_KNOW
D:It detects all treasure, objects, secret doors, stairs, traps, and
D: monsters in the immediate area. 


N:246:Probing
G:-:d
I:66:7:50
W:40:0:15:4000
P:0:1d1:0:0:0
A:40/4
F:EASY_KNOW
D:It probes a selected monster within line of sight,  giving information
D: both on the current hit points of the monsters and many of their
D: characteristics and abilities.


N:247:Curing
G:-:d
I:66:8:999
W:65:0:15:15000
P:0:1d1:0:0:0
A:65/8
F:IGNORE_ELEC | EASY_KNOW
D:It cures all stunning, heals all cut damage, neutralizes poison, and
D: cures blindness and confusion.


N:248:Healing
G:-:d
I:66:9:999
W:80:0:15:20000
P:0:1d1:0:0:0
A:80/8
F:IGNORE_ELEC | EASY_KNOW
D:It cures 550 points of damage, cures all stunning, and heals all cut
D: damage. 


N:249:Restoration
G:-:d
I:66:10:999
W:80:0:15:25000
P:0:1d1:0:0:0
A:80/16
F:IGNORE_ELEC | EASY_KNOW
D:It restores experience points and all stats to maximum if any of them
D: are below maximum. 


N:250:Speed
G:-:d
I:66:11:99
W:95:0:15:50000
P:0:1d1:0:0:0
A:95/16
F:IGNORE_ELEC | EASY_KNOW
D:It hastes you (+10 to speed) for 15+1d30 turns (or 5 additional turns
D: if you already are under the effect of a temporary haste
D: enchantment). 


N:251:Stone to Mud
G:-:d
I:66:12:30
W:35:0:15:1500
P:0:1d1:0:0:0
A:35/2
F:EASY_KNOW
D:It turns the first section of wall encountered by the beam shot by
D: this spell into mud.  Permanent walls are not affected.  If a monster
D: that is susceptible to rock remover is caught in the beam, it will
D: take 20+1d30 points of damage. 


N:252:Teleport Other
G:-:d
I:66:13:25
W:45:0:15:1400
P:0:1d1:0:0:0
A:45/2
F:EASY_KNOW
D:It produces a beam that teleports all monsters caught in it up to 100
D: squares away. 


N:253:Disarming
G:-:d
I:66:14:30
W:35:0:15:2100
P:0:1d1:0:0:0
A:35/1
F:EASY_KNOW
D:It produces a beam that disarms all traps, unlocks all locked doors
D: and reveals all secret doors. 


N:254:Light
G:-:d
I:66:15:9
W:10:0:15:500
P:0:1d1:0:0:0
A:10/1
F:EASY_KNOW
D:It lights up a line of squares, inflicting 6d8 points of damage on any
D: light-sensitive creatures on the line. 


N:255:Sleep Monster
G:-:d
I:66:16:18
W:30:0:15:1500
P:0:1d1:0:0:0
A:30/1
F:EASY_KNOW
D:It attempts to put a single monster to sleep.  Uniques are unaffected. 


N:256:Slow Monster
G:-:d
I:66:17:20
W:30:0:15:1500
P:0:1d1:0:0:0
A:30/1
F:EASY_KNOW
D:It attempts to slow down a single monster.  Uniques are unaffected. 


N:257:Drain Life
G:-:d
I:66:18:23
W:75:0:15:3600
P:0:1d1:0:0:0
A:75/4
F:EASY_KNOW
D:It inflicts 150 points of damage on a single monster that is not
D: undead, a demon, an elemental, a golem, or a vortex. 


N:258:Polymorph
G:-:d
I:66:19:25
W:35:0:15:1200
P:0:1d1:0:0:0
A:35/1
F:EASY_KNOW
D:It attempts to polymorph a single monster.  Uniques are unaffected. 


N:259:Acid Bolts
G:-:d
I:66:20:12
W:40:0:15:3500
P:0:1d1:0:0:0
A:40/1
F:EASY_KNOW
D:It shoots an acid bolt that inflicts 12d8 points of damage, with a 10%
D: chance of getting an acid beam.


N:260:Lightning Bolts
G:-:d
I:66:21:11
W:20:0:15:2000
P:0:1d1:0:0:0
A:20/1
F:IGNORE_ELEC | EASY_KNOW
D:It shoots a lightning bolt that inflicts 6d6 points of damage, with a
D: 10% chance of getting a lightning beam.


N:261:Fire Bolts
G:-:d
I:66:22:15
W:30:0:15:3000
P:0:1d1:0:0:0
A:30/1
F:EASY_KNOW
D:It shoots a fire bolt that inflicts 16d8 points of damage, with a 10%
D: chance of getting a fire beam. 


N:262:Frost Bolts
G:-:d
I:66:23:13
W:25:0:15:2500
P:0:1d1:0:0:0
A:25/1
F:EASY_KNOW
D:It shoots a frost bolt that inflicts 10d8 points of damage, with a 10%
D: chance of getting a frost beam. 


N:263:Acid Balls
G:-:d
I:66:24:27
W:70:0:15:5500
P:0:1d1:0:0:0
A:70/1
F:EASY_KNOW
D:It shoots a radius-2 acid ball that inflicts 120 points of damage at
D: its center. 


N:264:Lightning Balls
G:-:d
I:66:25:23
W:55:0:15:4000
P:0:1d1:0:0:0
A:55/1
F:IGNORE_ELEC | EASY_KNOW
D:It shoots a radius-2 lightning ball that inflicts 64 points of damage
D: at its center.


N:265:Fire Balls
G:-:d
I:66:26:30
W:75:0:15:5000
P:0:1d1:0:0:0
A:75/1
F:EASY_KNOW
D:It shoots a radius-2 fire ball that inflicts 144 points of damage at
D: its center. 


N:266:Cold Balls
G:-:d
I:66:27:25
W:60:0:15:4500
P:0:1d1:0:0:0
A:60/1
F:EASY_KNOW
D:It shoots a radius-2 frost ball that inflicts 96 points of damage at
D: its center. 



##### Scrolls #####

N:267:Darkness
G:?:w
I:70:0:0
W:1:0:5:0
P:0:0d0:0:0:0
A:1/1
F:EASY_KNOW
D:It darkens all squares within 3 squares of you, plus the entire room
D: if you are currently in one; and blinds you for 3+1d5 turns unless
D: you have resistance to blindness. 


N:268:Aggravate Monster
G:?:w
I:70:1:0
W:5:0:5:0
P:0:0d0:0:0:0
A:5/1
F:EASY_KNOW
D:It awakens all sleeping monsters within 40 squares of you, and hastes
D: all monsters within line of sight unless they are already hasted. 


N:269:Curse Armor
G:?:w
I:70:2:0
W:50:0:5:0
P:0:0d0:0:0:0
A:50/1
F:EASY_KNOW
D:It curses the currently equipped body armor, removing all of its
D: special powers, reducing the base AC of the armor to 0, and changing
D: the magical AC bonus of the armor to -2d5.  Artifacts have a 1 in 2
D: chance to resist. 


N:270:Curse Weapon
G:?:w
I:70:3:0
W:50:0:5:0
P:0:0d0:0:0:0
A:50/1
F:EASY_KNOW
D:It curses the currently wielded melee weapon, removing all of its
D: special powers and changing the weapon's to-hit and to-dam bonuses
D: both to -2d5.  Artifacts have a 1 in 2 chance to resist. 


N:271:Summon Monster
G:?:w
I:70:4:0
W:1:0:5:0
P:0:0d0:0:0:0
A:1/1
F:EASY_KNOW
D:It summons 1d3 monsters that are generated at the current dungeon
D: level.  If a monster normally appears in groups, a whole group will
D: appear.  If a monster normally has escorts, it will appear with
D: escorts. 


N:272:Summon Undead
G:?:w
I:70:5:0
W:15:0:5:0
P:0:0d0:0:0:0
A:15/1
F:EASY_KNOW
D:It summons 1d3 non-unique undead monsters that are generated at the
D: current dungeon level.  If a monster normally appears in groups, a
D: whole group will appear.  If a monster normally has escorts, it will
D: appear with escorts. 


N:273:Summon Unique
G:?:w
I:70:6:0
W:25:0:5:0
P:0:0d0:0:0:0
A:25/8
F:EASY_KNOW
D:It summons 1 unique on the current dungeon level.   If the unique
D: normally has escorts, it will appear with escorts.


N:274:Trap Creation
G:?:w
I:70:7:0
W:10:0:5:0
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It creates traps on all empty squares within a 1-square radius of you. 


N:275:Phase Door
G:?:w
I:70:8:0
W:1:0:5:15
P:0:0d0:0:0:0
A:1/1
F:EASY_KNOW
D:It teleports you randomly up to 10 squares away. 


N:276:Teleportation
G:?:w
I:70:9:0
W:10:0:5:40
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It teleports you randomly up to 100 squares away. 


N:277:Teleport Level
G:?:w
I:70:10:0
W:20:0:5:50
P:0:0d0:0:0:0
A:20/1
F:EASY_KNOW
D:It teleports you 1 level up or down (chosen at random).  The direction
D: will always be down from the town level, and up from level 99 if
D: Sauron has not been killed or level 100 if Morgoth has not been
D: killed, and will always be up on level 127.  This scroll has no
D: effect when the "Ironman" option is set. 


N:278:Word of Recall
G:?:w
I:70:11:0
W:5:0:5:150
P:0:0d0:0:0:0
A:5/1
F:EASY_KNOW
D:It invokes the spell of recall, which takes you from the dungeon to
D: the town or from the town to the deepest level you have visited in
D: the dungeon.  It takes a while for the spell to act.  Until then, the
D: spell can be canceled by reading a second scroll. 


N:279:Identify
G:?:w
I:70:12:0
W:1:0:5:50
P:0:0d0:0:0:0
A:1/1:5/1:10/1
F:EASY_KNOW
D:It reveals all normal (magical but non-hidden) powers of one object. 
D: (The spell may be aborted without using up the scroll.) 


N:280:*Identify*
G:?:w
I:70:13:0
W:30:0:5:1000
P:0:0d0:0:0:0
A:25/1:40/1:70/1
F:EASY_KNOW
D:It reveals all normal and hidden powers of one object, and also
D: permanently implants this knowledge into your mind, so that you will
D: never forget it even if hit by magical amnesia.  (The spell may be
D: aborted without using up the scroll.) 


N:281:Remove Curse
G:?:w
I:70:14:0
W:10:0:5:100
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It removes all ordinary curses from all equipped items.  Heavy or
D: permanent curses are unaffected. 


N:282:*Remove Curse*
G:?:w
I:70:15:0
W:50:0:5:8000
P:0:0d0:0:0:0
A:50/2:95/1
F:EASY_KNOW
D:It removes all ordinary and heavy curses from all equipped objects. 
D: Permanent curses are unaffected. 


N:283:Enchant Armor
G:?:w
I:70:16:0
W:15:0:5:125
P:0:0d0:0:0:0
A:15/1
F:EASY_KNOW
D:It attempts to enchant a piece of armor once. 


N:284:Enchant Weapon To-Hit
G:?:w
I:70:17:0
W:15:0:5:125
P:0:0d0:0:0:0
A:15/1
F:EASY_KNOW
D:It attempts to magically enhance a weapon's to-hit bonus once. 


N:285:Enchant Weapon To-Dam
G:?:w
I:70:18:0
W:15:0:5:125
P:0:0d0:0:0:0
A:15/1
F:EASY_KNOW
D:It attempts to magically enhance a weapon's to-dam bonus once. 


N:286:*Enchant Armor*
G:?:w
I:70:20:0
W:50:0:5:500
P:0:0d0:0:0:0
A:50/1:50/1
F:EASY_KNOW
D:It attempts to enchant a piece of armor 2+1d3 times. 


N:287:*Enchant Weapon*
G:?:w
I:70:21:0
W:50:0:5:500
P:0:0d0:0:0:0
A:50/1
F:EASY_KNOW
D:It attempts to magically enhance a weapon's to-dam and to-hit bonuses
D: 1d3 times each. 


N:288:Recharging
G:?:w
I:70:22:0
W:40:0:5:200
P:0:0d0:0:0:0
A:40/1
F:EASY_KNOW
D:It recharges a wand, staff, or rod.  If successful, a wand or staff
D: gains 2+1d(60/((level of wand/staff)+2)+1) charges; failure occurs 1
D: time in (160-(level of wand/staff)-(10*(# of charges)))/15, and can
D: destroy one or the entire stack of wands or staves.  Each wand or
D: staff gets a saving throw. A rod will be charged enough to take 180
D: fewer turns (at regular speed) to recharge fully; failure occurs (20
D: + number of rods in stack) in 100 , and will drain the stack of rods.
D:  It can destroy a single rod   50% of the time if the stack of rods
D: is less than 5% charged.  A single rod will never be destroyed by a
D: re-charge attempt.


N:289:*Recharging*
G:?:w
I:70:23:0
W:50:0:5:2000
P:0:0d0:0:0:0
A:50/8
F:EASY_KNOW
D:It recharges a wand, staff, or rod with no chance of failure.  A wand
D: or staff gains 2+1d(120/((level of wand/staff)+2)+1) charges.    A
D: rod will be charged enough to take up to 450 fewer turns (at regular
D: speed) to recharge fully.


N:290:Light
G:?:w
I:70:24:0
W:0:0:5:15
P:0:0d0:0:0:0
A:0/1:3/1:10/1
F:EASY_KNOW
D:It lights up an area with a radius of 2 squares, plus the entire room
D: if you are currently in one.  This inflicts 2d8 points of damage on
D: any light-sensitive creatures within the radius of the spell. 


N:291:Magic Mapping
G:?:w
I:70:25:0
W:5:0:5:40
P:0:0d0:0:0:0
A:5/1
F:EASY_KNOW
D:It maps out a portion of the level centered on you. 


N:292:Treasure Detection
G:?:w
I:70:26:0
W:0:0:5:15
P:0:0d0:0:0:0
A:0/1
F:EASY_KNOW
D:It detects all treasure in the immediate area. 


N:293:Object Detection
G:?:w
I:70:27:0
W:0:0:5:15
P:0:0d0:0:0:0
A:0/1
F:EASY_KNOW
D:It detects all objects in the immediate area. 


N:294:Trap Detection
G:?:w
I:70:28:0
W:5:0:5:35
P:0:0d0:0:0:0
A:5/1:10/1
F:EASY_KNOW
D:It detects all traps in the immediate area.


N:295:Door/Stair Location
G:?:w
I:70:29:0
W:5:0:5:35
P:0:0d0:0:0:0
A:5/1:10/1:15/1
F:EASY_KNOW
D:It detects all stairs and doors in the immediate area. 


N:296:Detect Invisible
G:?:w
I:70:30:0
W:1:0:5:15
P:0:0d0:0:0:0
A:1/1
F:EASY_KNOW
D:It detects all invisible monsters in the immediate area. 


N:297:Satisfy Hunger
G:?:w
I:70:32:0
W:5:0:5:10
P:0:0d0:0:0:0
A:5/1
F:EASY_KNOW
D:It magically renders you well-fed (but not satiated).  This will also
D: cure a bloated stomach. 


N:298:Blessing
G:?:w
I:70:33:0
W:1:0:5:15
P:0:0d0:0:0:0
A:1/1
F:EASY_KNOW
D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
D: 6+1d12 turns. 


N:299:Holy Chant
G:?:w
I:70:34:0
W:10:0:5:40
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
D: 12+1d24 turns. 


N:300:Holy Prayer
G:?:w
I:70:35:0
W:25:0:5:80
P:0:0d0:0:0:0
A:25/1
F:EASY_KNOW
D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
D: 24+1d48 turns. 


N:301:Monster Confusion
G:?:w
I:70:36:0
W:5:0:5:30
P:0:0d0:0:0:0
A:5/1
F:EASY_KNOW
D:It enchants you with an aura of confusion that causes your hands to
D: glow red.  The enchantment is dissipated when you strike a monster;
D: at that moment an attempt is made to confuse the monster. 


N:302:Protection from Evil
G:?:w
I:70:37:0
W:30:0:5:50
P:0:0d0:0:0:0
A:30/1
F:EASY_KNOW
D:It grants you the enchantment of protection from evil for a duration
D: equal to 1d25 plus three times your character level. 


N:303:Rune of Protection
G:?:w
I:70:38:0
W:60:0:5:500
P:0:0d0:0:0:0
A:60/4:90/1
F:EASY_KNOW
D:It inscribes a glyph of warding beneath you.  Monsters can't move onto
D: the glyph, though they do have a (monster level) in 550 chance of
D: breaking the glyph when they try to move there.  Note that you can
D: still be attacked if you are standing on the glyph! 


N:304:Trap/Door Destruction
G:?:w
I:70:39:0
W:10:0:5:50
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It destroys all traps and doors within a 1-square radius of you. 


N:305:Create Monster Trap
G:?:w
I:70:40:0
W:40:0:5:1000
P:0:0d0:0:0:0
A:45/4
F:EASY_KNOW
D: It creates a trap that can cause damage to a monster.


N:306:*Destruction*
G:?:w
I:70:41:0
W:40:0:5:250
P:0:0d0:0:0:0
A:40/1
F:IGNORE_ELEC | EASY_KNOW
D:It destroys a circular area centered at you with a radius of 15
D: squares, randomly placing new walls and floor space (stairs are
D: immune).  All monsters and objects (excluding artifacts) are removed
D: from the affected area.  This effect will also cause blindness
D: lasting for 10+1d10 turns unless you have resistance to either
D: blindness or light.  Quest monsters are unaffected.


N:307:Dispel Undead
G:?:w
I:70:42:0
W:40:0:5:200
P:0:0d0:0:0:0
A:40/1
F:EASY_KNOW
D:It inflicts 60 points of damage on all undead creatures within line of
D: sight. 


N:308:Create Artifact
G:?:w
I:70:43:0
W:20:0:32:150000
P:0:0d0:0:0:0
A:20/32:40/32
F:IRONMAN_ONLY
D:It creates a random artifact on the ground near you.


N:309:Banishment
G:?:w
I:70:44:0
W:40:0:5:750
P:0:0d0:0:0:0
A:40/4:80/2
F:EASY_KNOW
D:It removes all monsters represented by a chosen symbol from the level.
D:  Quest monsters and uniques are unaffected.  You take 1d4 points of
D: damage for every monster removed.


N:310:Mass Banishment
G:?:w
I:70:45:0
W:50:0:5:1000
P:0:0d0:0:0:0
A:50/4:95/2
F:EASY_KNOW
D:It removes all monsters within 20 squares of you.  Quest monsters and
D: uniques are unaffected.  You take 1d3 points of damage for every
D: monster removed.


N:311:Acquirement
G:?:w
I:70:46:0
W:20:0:5:100000
P:0:0d0:0:0:0
A:20/8
F:EASY_KNOW
D:It creates one good object on the floor near you. 


N:312:*Acquirement*
G:?:w
I:70:47:0
W:60:0:5:200000
P:0:0d0:0:0:0
A:60/16
F:EASY_KNOW
D:It creates 1+1d2 good objects on the ground near you. 



##### Potions #####

N:313:Water
G:!:d
I:75:0:200
W:0:0:4:1
P:0:1d1:0:0:0
A:0/1
F:EASY_KNOW
D:It has no effect apart from providing nourishment (for about 100 turns
D: under normal conditions).  Note: These are always Clear Potions.


N:314:Apple Juice
G:!:d
I:75:1:250
W:0:0:4:1
P:0:1d1:0:0:0
A:0/1
F:EASY_KNOW
D:It has no effect apart from providing nourishment (for about 125 turns
D: under normal conditions).  Note: These are always Light Brown Potions.


N:315:Slime Mold Juice
G:!:d
I:75:2:400
W:0:0:4:2
P:0:1d1:0:0:0
A:0/1
F:EASY_KNOW
D:It has no effect apart from providing nourishment (for about 200 turns
D: under normal conditions).  Note: These are always Icky Green Potions.


N:316:Slowness
G:!:d
I:75:4:50
W:1:0:4:0
P:0:1d1:0:0:0
A:1/1
F:EASY_KNOW
D:It slows you down (-10 to speed) for 15+1d25 turns; this duration is
D: cumulative with other temporary slowing enchantments.  It also
D: provides nourishment for about 25 turns under normal conditions. 


N:317:Salt Water
G:!:d
I:75:5:0
W:0:0:4:0
P:0:1d1:0:0:0
A:0/1
F:EASY_KNOW
D:It induces vomiting, which will result in severe hunger but will also
D: clear away all poison.  This will also cause 4 turns of paralysis,
D: even if you have free action. 


N:318:Poison
G:!:d
I:75:6:0
W:3:0:4:0
P:0:1d1:0:0:0
A:3/1
F:EASY_KNOW
D:It poisons you (adding 9+1d15 points to the poison counter), unless
D: you have resistance to poison. 


N:319:Blindness
G:!:d
I:75:7:0
W:0:0:4:0
P:0:1d1:0:0:0
A:0/1
F:EASY_KNOW
D:It induces blindness for 99+1d100 turns, unless you have resistance to
D: blindness. 


N:320:Confusion
G:!:d
I:75:9:50
W:0:0:4:0
P:0:1d1:0:0:0
A:0/1
F:EASY_KNOW
D:It induces confusion for 14+1d20 turns, unless you have resistance to
D: confusion.  It also provides nourishment for about 25 turns under
D: normal conditions. 


N:321:Sleep
G:!:d
I:75:11:100
W:0:0:4:0
P:0:1d1:0:0:0
A:0/1
F:EASY_KNOW
D:It induces paralyzation for 3+1d4 turns, unless you have free action. 
D: It also provides nourishment for about 50 turns under normal
D: conditions. 


N:322:Lose Memories
G:!:d
I:75:13:0
W:10:0:4:0
P:0:1d1:0:0:0
A:10/1
F:EASY_KNOW
D:It drains 25% of your experience total, unless you have hold life. 


N:323:Drain Mana
G:!:d
I:75:14:0
W:20:0:4:0
P:0:1d1:0:0:0
A:20/1
F:EASY_KNOW
D:It drains your current mana by half.


N:324:Ruination
G:!:d
I:75:15:0
W:40:0:4:0
P:0:1d1:0:0:0
A:40/8
F:EASY_KNOW
D:It inflicts 10d10 points of damage and permanently decreases all stats
D: (even if you have stat sustains). 


N:325:Weakness
G:!:d
I:75:16:0
W:3:0:4:0
P:0:1d1:0:0:0
A:3/1
F:EASY_KNOW
D:It reduces strength (unless you have sustain strength). 


N:326:Stupidity
G:!:d
I:75:17:0
W:20:0:4:0
P:0:1d1:0:0:0
A:20/1
F:EASY_KNOW
D:It reduces intelligence (unless you have sustain intelligence). 


N:327:Naivety
G:!:d
I:75:18:0
W:20:0:4:0
P:0:1d1:0:0:0
A:20/1
F:EASY_KNOW
D:It reduces wisdom (unless you have sustain wisdom). 


N:328:Clumsiness
G:!:d
I:75:19:0
W:5:0:4:0
P:0:1d1:0:0:0
A:5/1
F:EASY_KNOW
D:It reduces dexterity (unless you have sustain dexterity). 


N:329:Sickliness
G:!:d
I:75:20:0
W:10:0:4:0
P:0:1d1:0:0:0
A:10/1
F:EASY_KNOW
D:It reduces constitution (unless you have sustain constitution). 


N:330:Ugliness
G:!:d
I:75:21:0
W:20:0:4:0
P:0:1d1:0:0:0
A:20/1
F:EASY_KNOW
D:It reduces charisma (unless you have sustain charisma). 


N:331:Detonations
G:!:d
I:75:22:0
W:60:0:4:10000
P:0:25d25:0:0:0
A:60/8
F:EASY_KNOW
D:It inflicts 50d20 points of damage from massive explosions, severe
D: cuts (+5000 to the cut counter), and stunning (+75 to the stun
D: counter).


N:332:Death
G:!:d
I:75:23:0
W:55:0:4:0
P:0:1d1:0:0:0
A:55/4
F:EASY_KNOW
D:It inflicts 5000 points of damage.  Death can only be avoided if you
D: have magical invulnerability, which just happens to be unavailable in
D: the current version of Angband. 


N:333:Infravision
G:!:d
I:75:24:0
W:3:0:4:20
P:0:1d1:0:0:0
A:3/1
F:EASY_KNOW
D:It extends the radius of your infravision by 50 feet for 100+1d100
D: turns.


N:334:Detect Invisible
G:!:d
I:75:25:0
W:3:0:4:50
P:0:1d1:0:0:0
A:3/1
F:EASY_KNOW
D:It enables you to see invisible creatures for 12+1d12 turns. 


N:335:Slow Poison
G:!:d
I:75:26:0
W:1:0:4:25
P:0:1d1:0:0:0
A:1/1
F:EASY_KNOW
D:It halves the severity of any current poisoning. 


N:336:Neutralize Poison
G:!:d
I:75:27:0
W:5:0:4:75
P:0:1d1:0:0:0
A:5/1
F:EASY_KNOW
D:It neutralizes poison. 


N:337:Boldness
G:!:d
I:75:28:0
W:1:0:4:10
P:0:1d1:0:0:0
A:1/1
F:EASY_KNOW
D:It removes fear. 


N:338:Speed
G:!:d
I:75:29:0
W:1:0:4:75
P:0:1d1:0:0:0
A:1/1:40/1
F:EASY_KNOW
D:It hastes you (+10 to speed) for 15+1d25 turns (or 5 additional turns
D: if you already are under the effect of a temporary haste
D: enchantment). 


N:339:Resist Heat
G:!:d
I:75:30:0
W:1:0:4:30
P:0:1d1:0:0:0
A:1/1
F:EASY_KNOW
D:It grants you temporary resistance to fire for 10+1d10 turns. 
D: Temporary resistance is cumulative with permanent resistance, if one
D: of your equipped items provides that.  The duration is cumulative
D: with other magic providing temporary fire resistance. 


N:340:Resist Cold
G:!:d
I:75:31:0
W:1:0:4:30
P:0:1d1:0:0:0
A:1/1
F:IGNORE_COLD | EASY_KNOW
D:It grants you temporary resistance to cold for 10+1d10 turns. 
D: Temporary resistance is cumulative with permanent resistance, if one
D: of your equipped items provides that.  The duration is cumulative
D: with other magic providing temporary cold resistance.


N:341:Heroism
G:!:d
I:75:32:0
W:1:0:4:35
P:0:1d1:0:0:0
A:1/1
F:EASY_KNOW
D:It cures 10 points of damage, removes fear and grants you heroism
D: (resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns. 


N:342:Berserk Strength
G:!:d
I:75:33:0
W:3:0:4:100
P:0:1d1:0:0:0
A:3/1
F:EASY_KNOW
D:It cures 30 points of damage, removes fear and grants you berserk
D: strength (resistance to fear, a bonus of +12 to-hit, and a penalty of
D: -10 to AC) for 25+1d25 turns. 


N:343:Cure Light Wounds
G:!:d
I:75:34:50
W:0:0:4:20
P:0:1d1:0:0:0
A:0/1:1/1:3/1
F:EASY_KNOW
D:It cures 3d8 points of damage, heals 10 points worth of cuts, and
D: cures blindness.  It also provides nourishment for about 25 turns
D: under normal conditions. 


N:344:Cure Serious Wounds
G:!:d
I:75:35:100
W:3:0:4:45
P:0:1d1:0:0:0
A:4/1
F:EASY_KNOW
D:It cures 5d10 points of damage, heals half of all cut damage plus
D: another 50 points, and cures blindness and confusion.  It also
D: provides nourishment for about 50 turns under normal conditions. 


N:345:Cure Critical Wounds
G:!:d
I:75:36:100
W:5:0:4:115
P:0:1d1:0:0:0
A:8/1
F:EASY_KNOW
D:It cures 8d10 points of damage, cures all stunning, heals all cut
D: damage, neutralizes poison, and cures blindness and confusion.  It
D: also provides nourishment for about 50 turns under normal conditions. 


N:346:Healing
G:!:d
I:75:37:200
W:15:0:4:350
P:0:1d1:0:0:0
A:18/1:50/1
F:EASY_KNOW
D:It cures 325 points of damage, cures all stunning, heals all cut
D: damage, neutralizes poison, and cures blindness and confusion.  It
D: also provides nourishment for about 100 turns under normal
D: conditions. 


N:347:*Healing*
G:!:d
I:75:38:0
W:40:0:4:1500
P:0:1d1:0:0:0
A:40/4:80/4
F:EASY_KNOW
D:It cures 1500 points of damage, cures all stunning, heals all cut
D: damage, neutralizes poison, and cures blindness and confusion. 


N:348:Life
G:!:d
I:75:39:0
W:60:0:4:5000
P:0:1d1:0:0:0
A:55/4:80/4
F:EASY_KNOW
D:It restores experience and all stats to maximum, cures 5000 points of
D: damage, cures all stunning, heals all cut damage, neutralizes poison,
D: stops hallucination, and cures blindness and confusion. 


N:349:Restore Mana
G:!:d
I:75:40:0
W:25:0:4:350
P:0:1d1:0:0:0
A:25/1:70/1
F:EASY_KNOW
D:It restores mana points to maximum if they are currently below
D: maximum. 


N:350:Restore Life Levels
G:!:d
I:75:41:0
W:40:0:4:400
P:0:1d1:0:0:0
A:40/1
F:EASY_KNOW
D:It restores experience to maximum if it is currently below maximum. 


N:351:Restore Strength
G:!:d
I:75:42:0
W:25:0:4:300
P:0:1d1:0:0:0
A:25/1
F:EASY_KNOW
D:It restores strength to maximum if it is currently below maximum. 


N:352:Restore Intelligence
G:!:d
I:75:43:0
W:25:0:4:300
P:0:1d1:0:0:0
A:25/1
F:EASY_KNOW
D:It restores intelligence to maximum if it is currently below maximum. 


N:353:Restore Wisdom
G:!:d
I:75:44:0
W:25:0:4:300
P:0:1d1:0:0:0
A:25/1
F:EASY_KNOW
D:It restores wisdom to maximum if it is currently below maximum. 


N:354:Restore Dexterity
G:!:d
I:75:45:0
W:25:0:4:300
P:0:1d1:0:0:0
A:25/1
F:EASY_KNOW
D:It restores dexterity to maximum if it is currently below maximum. 


N:355:Restore Constitution
G:!:d
I:75:46:0
W:25:0:4:300
P:0:1d1:0:0:0
A:25/1
F:EASY_KNOW
D:It restores constution to maximum if it is currently below maximum. 


N:356:Restore Charisma
G:!:d
I:75:47:0
W:20:0:4:300
P:0:1d1:0:0:0
A:20/1
F:EASY_KNOW
D:It restores charisma to maximum if it is currently below maximum. 


N:357:Strength
G:!:d
I:75:48:0
W:30:0:4:8000
P:0:1d1:0:0:0
A:30/1
F:EASY_KNOW
D:It first acts as a Potion of Restore Strength, then permanently
D: increases strength. 


N:358:Intelligence
G:!:d
I:75:49:0
W:30:0:4:8000
P:0:1d1:0:0:0
A:30/1
F:EASY_KNOW
D:It first acts as a Potion of Restore Intelligence, then permanently
D: increases intelligence. 


N:359:Wisdom
G:!:d
I:75:50:0
W:30:0:4:8000
P:0:1d1:0:0:0
A:30/1
F:EASY_KNOW
D:It first acts as a Potion of Restore Wisdom, then permanently
D: increases wisdom. 


N:360:Dexterity
G:!:d
I:75:51:0
W:30:0:4:8000
P:0:1d1:0:0:0
A:30/1
F:EASY_KNOW
D:It first acts as a Potion of Restore Dexterity, then permanently
D: increases dexterity. 


N:361:Constitution
G:!:d
I:75:52:0
W:30:0:4:8000
P:0:1d1:0:0:0
A:30/1
F:EASY_KNOW
D:It first acts as a Potion of Restore Constitution, then permanently
D: increases constitution. 


N:362:Charisma
G:!:d
I:75:53:0
W:20:0:4:1000
P:0:1d1:0:0:0
A:20/1
F:EASY_KNOW
D:It first acts as a Potion of Restore Charisma, then permanently
D: increases charisma. 


N:363:Augmentation
G:!:d
I:75:55:0
W:40:0:4:60000
P:0:1d1:0:0:0
A:32/16
F:EASY_KNOW
D:It first restores to maximum any stats below maximum, then permanently
D: increases all stats. 


N:364:Enlightenment
G:!:d
I:75:56:0
W:25:0:4:800
P:0:1d1:0:0:0
A:25/1
F:EASY_KNOW
D:It completely lights up and magically maps the current dungeon level. 


N:365:*Enlightenment*
G:!:d
I:75:57:0
W:70:0:4:80000
P:0:1d1:0:0:0
A:70/4
F:EASY_KNOW
D:It has the powers of the Potions of Enlightenment, Intelligence,
D: Wisdom, and Self Knowledge; also identifies all items you are
D: carrying, and detects all treasure, objects, secret doors, stairs,
D: and traps in the immediate area. 


N:366:Self Knowledge
G:!:d
I:75:58:0
W:40:0:4:2000
P:0:1d1:0:0:0
A:40/1
F:EASY_KNOW
D:It grants knowledge of all special powers (whether intrinsic,
D: temporary, or provided by a magical item) that you currently possess. 


N:367:Experience
G:!:d
I:75:59:0
W:65:0:4:25000
P:0:1d1:0:0:0
A:65/1
F:EASY_KNOW
D:It grants either 100000 experience points or half the current
D: experience point total plus 10, whichever is less. 


N:368:Resist Acid
G:!:d
I:75:60:0
W:15:0:4:80
P:0:1d1:0:0:0
A:15/1
F:EASY_KNOW
D:It grants you temporary resistance to acid for 10+1d10 turns. 
D: Temporary resistance is cumulative with permanent resistance, if one
D: of your equipped items provides that.  The duration is cumulative
D: with other magic providing temporary acid resistance. 


N:369:Resist Electricity
G:!:d
I:75:61:0
W:15:0:4:80
P:0:1d1:0:0:0
A:15/1
F:EASY_KNOW
D:It grants you temporary resistance to electricity for 10+1d10 turns. 
D: Temporary resistance is cumulative with permanent resistance, if one
D: of your equipped items provides that.  The duration is cumulative
D: with other magic providing temporary electricity resistance. 


N:370:Resist Poison
G:!:d
I:75:62:0
W:35:0:4:300
P:0:1d1:0:0:0
A:35/4
F:EASY_KNOW
D:It grants you temporary resistance to poison for 10+1d10 turns. 
D: Temporary resistance is cumulative with permanent resistance, if one
D: of your equipped items provides that.  The duration is cumulative
D: with other magic providing temporary poison resistance. 


N:371:Resistance
G:!:d
I:75:63:0
W:65:0:4:900
P:0:1d1:0:0:0
A:65/8
F:IGNORE_COLD | EASY_KNOW
D:It grants you temporary resistance to fire, cold, acid, electricity,
D: and  poison for 10+1d10 turns.  Temporary resistance is cumulative
D: with  permanent resistance, if one of your equipped items provides
D: that.   The duration is cumulative with other magic providing
D: temporary sources  of resistance.



##### Chests #####

N:372:& Small wooden chest~
G:~:U
I:7:1:0
W:5:0:200:20
P:0:2d3:0:0:0
A:5/4


N:373:& Small iron chest~
G:~:s
I:7:2:0
W:25:0:250:100
P:0:2d4:0:0:0
A:25/4
F:IGNORE_ACID | IGNORE_FIRE


N:374:& Small steel chest~
G:~:s1
I:7:3:0
W:45:0:250:200
P:0:2d4:0:0:0
A:45/4
F:IGNORE_ACID | IGNORE_FIRE


N:375:& Large wooden chest~
G:~:U
I:7:5:0
W:15:0:500:60
P:0:2d5:0:0:0
A:15/16


N:376:& Large iron chest~
G:~:s
I:7:6:0
W:35:0:750:150
P:0:2d6:0:0:0
A:35/16
F:IGNORE_ACID | IGNORE_FIRE


N:377:& Large steel chest~
G:~:s1
I:7:7:0
W:55:0:750:250
P:0:2d6:0:0:0
A:55/16
F:IGNORE_ACID | IGNORE_FIRE


N:378:& Large Jeweled chest~
G:~:v
I:7:8:0
W:55:0:750:250
P:0:0d0:0:0:0
A:55/32
F:IGNORE_ACID | IGNORE_FIRE



##### Mushrooms #####

N:379:Poison
G:,:d
I:80:0:500
W:5:0:1:0
P:0:0d0:0:0:0
A:5/1:5/1
F:EASY_KNOW
D:It poisons you (adding 9+1d10 points to the poison counter), unless
D: you have resistance to poison.  Mushrooms provide nourishment for
D: about 250 turns under normal conditions. 


N:380:Blindness
G:,:d
I:80:1:500
W:5:0:1:0
P:0:0d0:0:0:0
A:5/1
F:EASY_KNOW
D:It causes blindness that lasts for 199+1d200 turns, unless you have
D: resistance to blindness.  Mushrooms provide nourishment for about 250
D: turns under normal conditions.


N:381:Paranoia
G:,:d
I:80:2:500
W:5:0:1:0
P:0:0d0:0:0:0
A:5/1
F:EASY_KNOW
D:It induces fear that lasts for 9+1d10 turns, unless you have
D: resistance to fear.  Mushrooms provide nourishment for about 250
D: turns under normal conditions.


N:382:Confusion
G:,:d
I:80:3:500
W:5:0:1:0
P:0:0d0:0:0:0
A:5/1
F:EASY_KNOW
D:It induces confusion that lasts for 9+1d10 turns, unless you have
D: resistance to confusion.  Mushrooms provide nourishment for about 250
D: turns under normal conditions.


N:383:Hallucination
G:,:d
I:80:4:500
W:10:0:1:0
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It causes you to hallucinate for 249+1d250 turns, unless you have
D: resistance to chaos.  Mushrooms provide nourishment for about 250
D: turns under normal conditions.


N:384:Paralysis
G:,:d
I:80:5:500
W:20:0:1:0
P:0:0d0:0:0:0
A:20/1
F:EASY_KNOW
D:It induces paralysis that lasts for 9+1d10 turns, unless you have free
D: action.  Mushrooms provide nourishment for about 250 turns under
D: normal conditions. 


N:385:Weakness
G:,:d
I:80:6:500
W:10:0:1:0
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It inflicts 6d6 points of damage, and also reduces strength unless you
D: have sustain strength.  Mushrooms provide nourishment for about 250
D: turns under normal conditions. 


N:386:Sickness
G:,:d
I:80:7:500
W:10:0:1:0
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It inflicts 6d6 points of damage, and also reduces constitution unless
D: you have sustain constitution.  Mushrooms provide nourishment for
D: about 250 turns under normal conditions. 


N:387:Stupidity
G:,:d
I:80:8:500
W:15:0:1:0
P:0:0d0:0:0:0
A:15/1
F:EASY_KNOW
D:It inflicts 8d8 points of damage, and also reduces intelligence unless
D: you have sustain intelligence.  Mushrooms provide nourishment for
D: about 250 turns under normal conditions. 


N:388:Naivety
G:,:d
I:80:9:500
W:15:0:1:0
P:0:0d0:0:0:0
A:15/1
F:EASY_KNOW
D:It inflicts 8d8 points of damage, and also reduces wisdom unless you
D: have sustain wisdom.  Mushrooms provide nourishment for about 250
D: turns under normal conditions. 


N:389:Unhealth
G:,:d
I:80:10:500
W:15:0:1:50
P:0:10d10:0:0:0
A:15/1
F:EASY_KNOW
D:It inflicts 10d10 points of damage, and also reduces constitution
D: unless you have sustain constitution.  It may also be thrown to
D: inflict 10d10 points of damage.  Mushrooms provide nourishment for
D: about 250 turns under normal conditions. 


N:390:Disease
G:,:d
I:80:11:500
W:20:0:1:50
P:0:10d10:0:0:0
A:20/1
F:EASY_KNOW
D:It inflicts 10d10 points of damage, and also reduces strength unless
D: you have sustain strength.  It may also be thrown to inflict 10d10
D: points of damage.  Mushrooms provide nourishment for about 250 turns
D: under normal conditions. 


N:391:Cure Poison
G:,:d
I:80:12:500
W:10:0:1:60
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It neutralizes poison.  Mushrooms provide nourishment for about 250
D: turns under normal conditions.


N:392:Cure Blindness
G:,:d
I:80:13:500
W:10:0:1:50
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It cures blindness.  Mushrooms provide nourishment for about 250 turns
D: under normal conditions.


N:393:Cure Paranoia
G:,:d
I:80:14:500
W:10:0:1:25
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It removes your fear.  Mushrooms provide nourishment for about 250
D: turns under normal conditions. 


N:394:Cure Confusion
G:,:d
I:80:15:500
W:10:0:1:50
P:0:0d0:0:0:0
A:10/1
F:EASY_KNOW
D:It cures confusion.  Mushrooms provide nourishment for about 250 turns
D: under normal conditions. 


N:395:Cure Serious Wounds
G:,:d
I:80:16:500
W:15:0:1:75
P:0:0d0:0:0:0
A:15/1
F:EASY_KNOW
D:It cures 4d8 points of damage.  Mushrooms provide nourishment for
D: about 250 turns under normal conditions. 


N:396:Restore Strength
G:,:d
I:80:17:500
W:20:0:1:350
P:0:0d0:0:0:0
A:20/1
F:EASY_KNOW
D:It restores strength to maximum if it is currently below maximum. 
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions. 


N:397:Restore Constitution
G:,:d
I:80:18:500
W:20:0:1:350
P:0:0d0:0:0:0
A:20/1
F:EASY_KNOW
D:It restores constitution to maximum if it is currently below maximum. 
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions. 


N:398:Restoring
G:,:d
I:80:19:500
W:20:0:1:1000
P:0:0d0:0:0:0
A:20/8:30/4:40/1
F:EASY_KNOW
D:It restores to maximum all stats that are currently below maximum. 
D: Mushrooms provide nourishment for about 250 turns under normal
D: conditions. 


N:399:& Ration~ of Food
G:,:U
I:80:35:5000
W:0:0:10:3
P:0:0d0:0:0:0
A:0/1:5/1:10/1
F:EASY_KNOW
D:It provides nourishment for about 2500 turns under normal conditions. 


N:400:& Slime Mold~
G:,:g
I:80:36:3000
W:1:0:5:2
P:0:0d0:0:0:0
A:1/1
F:EASY_KNOW
D:It provides nourishment for about 1500 turns under normal conditions. 


N:401:& Piece~ of Elvish Waybread
G:,:B
I:80:37:7500
W:5:0:3:10
P:0:0d0:0:0:0
A:5/1:10/1:20/1
F:EASY_KNOW
D:It cures 4d8 points of damage and neutralizes poison.  It provides
D: nourishment for about 3750 turns under normal conditions. 


N:402:& Flask~ of oil
G:!:y
I:77:0:7500
W:1:0:10:3
P:0:2d6:0:0:0
A:1/1
F:EASY_KNOW
D:It can be used to fuel a brass lantern with 7500 turns of light, up to
D: a maximum of 15000 turns of light.  When thrown, it is considered
D: lit, so it does more than nominal damage (which occurs even against
D: creatures resistant to fire).



##### Various Stuff #####

N:403:& Iron Spike~
G:~:W
I:5:0:0
W:1:0:10:1
P:0:1d1:0:0:0
A:1/1
F:EASY_KNOW
D:These can be placed in doors to make them harder to open.  Multiple
D: spikes may be used on a single door.  Each of the first 7 spikes will
D: increase the door's resistance to bashing.  Placing more than 7
D: spikes in one door will not have any further effect. 



##### Gold/Gems #####

N:404:copper
G:$:u
I:100:1:0
W:1:0:0:3
P:0:0d0:0:0:0


N:405:copper
G:$:u
I:100:2:0
W:1:0:0:4
P:0:0d0:0:0:0


N:406:copper
G:$:u
I:100:3:0
W:1:0:0:5
P:0:0d0:0:0:0


N:407:silver
G:$:s
I:100:4:0
W:1:0:0:5
P:0:0d0:0:0:0


N:408:silver
G:$:s
I:100:5:0
W:1:0:0:6
P:0:0d0:0:0:0


N:409:silver
G:$:s
I:100:6:0
W:1:0:0:7
P:0:0d0:0:0:0


N:410:garnets
G:$:r
I:100:7:0
W:1:0:0:8
P:0:0d0:0:0:0


N:411:garnets
G:$:r
I:100:8:0
W:1:0:0:9
P:0:0d0:0:0:0


N:412:gold
G:$:y
I:100:9:0
W:1:0:0:10
P:0:0d0:0:0:0


N:413:gold
G:$:y
I:100:10:0
W:1:0:0:11
P:0:0d0:0:0:0


N:414:gold
G:$:y
I:100:11:0
W:1:0:0:12
P:0:0d0:0:0:0


N:415:opals
G:$:W
I:100:12:0
W:1:0:0:14
P:0:0d0:0:0:0


N:416:sapphires
G:$:b
I:100:13:0
W:1:0:0:16
P:0:0d0:0:0:0


N:417:rubies
G:$:r
I:100:14:0
W:1:0:0:18
P:0:0d0:0:0:0


N:418:diamonds
G:$:w
I:100:15:0
W:1:0:0:20
P:0:0d0:0:0:0


N:419:emeralds
G:$:g
I:100:16:0
W:1:0:0:25
P:0:0d0:0:0:0


N:420:mithril
G:$:B
I:100:17:0
W:1:0:0:32
P:0:0d0:0:0:0


N:421:adamantite
G:$:G
I:100:18:0
W:1:0:0:50
P:0:0d0:0:0:0



##### Basic Books #####

N:422:[Magic for Beginners]
G:?:R
I:90:0:0
W:5:0:30:25
P:0:1d1:0:0:0
A:5/1
F:EASY_KNOW


N:423:[Conjurings and Tricks]
G:?:R
I:90:1:0
W:10:0:30:100
P:0:1d1:0:0:0
A:10/1
F:EASY_KNOW


N:424:[Incantations and Illusions]
G:?:R
I:90:2:0
W:20:0:30:400
P:0:1d1:0:0:0
A:20/1
F:EASY_KNOW


N:425:[Sorcery and Evocations]
G:?:R
I:90:3:0
W:30:0:30:800
P:0:1d1:0:0:0
A:30/1
F:EASY_KNOW



##### Special Books (note resistances) #####

N:426:[Resistances of Scarabtarices]
G:?:r
I:90:4:0
W:20:0:30:10000
P:0:1d1:0:0:0
A:20/8
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:427:[Raal's Tome of Destruction]
G:?:r
I:90:5:0
W:30:0:30:20000
P:0:1d1:0:0:0
A:30/8
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:428:[Mordenkainen's Escapes]
G:?:r
I:90:6:0
W:40:0:30:30000
P:0:1d1:0:0:0
A:40/8
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:429:[Tenser's Transformations]
G:?:r
I:90:7:0
W:60:0:30:50000
P:0:1d1:0:0:0
A:60/16
F:IRONMAN_ONLY | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW


N:430:[Kelek's Grimoire of Power]
G:?:r
I:90:8:0
W:70:0:30:90000
P:0:1d1:0:0:0
A:70/16
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:431:[Beginners Handbook]
G:?:B
I:91:0:0
W:5:0:30:25
P:0:1d1:0:0:0
A:5/1
F:EASY_KNOW


N:432:[Words of Wisdom]
G:?:B
I:91:1:0
W:10:0:30:100
P:0:1d1:0:0:0
A:10/1
F:EASY_KNOW


N:433:[Chants and Blessings]
G:?:B
I:91:2:0
W:20:0:30:300
P:0:1d1:0:0:0
A:20/1
F:EASY_KNOW


N:434:[Exorcism and Dispelling]
G:?:B
I:91:3:0
W:30:0:30:900
P:0:1d1:0:0:0
A:30/1
F:EASY_KNOW


N:435:[Ethereal Openings]
G:?:b
I:91:4:0
W:20:0:30:5000
P:0:1d1:0:0:0
A:20/8
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:436:[Godly Insights]
G:?:b
I:91:5:0
W:30:0:30:10000
P:0:1d1:0:0:0
A:30/8
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:437:[Purifications and Healing]
G:?:b
I:91:6:0
W:40:0:30:30000
P:0:1d1:0:0:0
A:40/8
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:438:[Holy Infusions]
G:?:b
I:91:7:0
W:60:0:30:50000
P:0:1d1:0:0:0
A:60/16
F:IRONMAN_ONLY | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW


N:439:[Wrath of God]
G:?:b
I:91:8:0
W:70:0:30:100000
P:0:1d1:0:0:0
A:70/16
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:440:& Broken Bone~
G:~:w
I:1:2:0
W:0:0:2:0
P:0:1d1:0:0:0
F:EASY_KNOW


N:441:Mass Identify
G:_:d
I:55:30:0
W:40:0:50:1000
P:0:1d1:0:0:0
A:40/1
D:It reveals all normal (magical but non-hidden) powers of all the
D: player's equipment, player inventory, and all objects on the floor
D: within a 3 square radius.


N:442:*Identify*
G:-:d
I:66:28:50
W:50:0:15:35000
P:0:1d1:0:0:0
A:50/8
F:IGNORE_ELEC | EASY_KNOW
D:It reveals all normal and hidden powers of one object, and also
D: permanently implants this knowledge into your mind, so that you will
D: never forget it even if hit by magical amnesia.  (The spell may be
D: aborted without zapping the rod.)


N:443:Mass Identify
G:-:d
I:66:29:50
W:60:0:15:35000
P:0:1d1:0:0:0
A:60/8
F:IGNORE_ELEC
D:It reveals all normal (magical but non-hidden) powers of all the
D: player's equipment, player inventory, and all objects on the floor
D: within a 3 square radius.


N:444:[Call of the Wild]
G:?:G
I:92:0:0
W:5:0:30:25
P:0:1d1:0:0:0
A:5/1
F:EASY_KNOW


N:445:[Environmental Adjurations]
G:?:G
I:92:1:0
W:10:0:30:100
P:0:1d1:0:0:0
A:10/1
F:EASY_KNOW


N:446:[Commanding Nature]
G:?:G
I:92:2:0
W:20:0:30:300
P:0:1d1:0:0:0
A:20/1
F:EASY_KNOW


N:447:[Lore of Engagement]
G:?:G
I:92:3:0
W:30:0:30:900
P:0:1d1:0:0:0
A:30/1
F:EASY_KNOW


N:448:[Radagast's Protections]
G:?:g
I:92:4:0
W:20:0:30:5000
P:0:1d1:0:0:0
A:20/8
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:449:[Melian's Reformations]
G:?:g
I:92:5:0
W:30:0:30:10000
P:0:1d1:0:0:0
A:30/8
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:450:[Arda's Habitats]
G:?:g
I:92:6:0
W:40:0:30:30000
P:0:1d1:0:0:0
A:40/8
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:451:[Natural Infusions]
G:?:g
I:92:7:0
W:60:0:30:50000
P:0:1d1:0:0:0
A:60/16
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


N:452:[Nature's Fury]
G:?:g
I:92:8:0
W:70:0:30:100000
P:0:1d1:0:0:0
A:70/16
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW


