# File: terrain.txt



# This file is used to initialize the ' lib / Data / terrain.raw ' file, which is
# used to initialize the ' terrain feature' information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the ' lib / Data / terrain.raw' file.

# Note that terrain feature zero contains the ' DARKNESS'picture.

# === Understanding terrain.txt ===

# N: serial number : terrain name
# G: symbol : color
# M: feature to mimic
# E: edge with feature
# W: depth : rarity : priority : power : timeout
# C: damage to non-native: native energy move : non-native energy move :
#          native to hit adj:non-native to hit adj:stealth_adjust
# K: action name : change with feature
# F: flag | flag | etc
# D: Description

# Effects do not use the C ow W lines.  They use the one line below:
# X: depth : rarity : power : damage: gf type: timeout set : timeout rand
#
# depth and rarity are the same as the W line
# power is the effect or trap power/number
# damage is the damage per 100 levels for a smart trap - or damage for an effect cloud per 100 initial damage from the 
# gf type is the force type of the effect - numbers are hard coded in source 
# timeout set base time between effect instances 
# timeout rand is the random time between effects 

# All features have an implicit ' Default' action, which is actually a null
# transition (it doesn't do anything).
# This action can be changed using the DEFAULT action name.
# Several transitions to the same feature can be condensed with a single
# DEFAULT directive.

# Note: most passable features must have the BRIDGE flag ('F:' directive)
# to avoid abnormal tunnel termination. The most important exception is
# 'open floor'.
# It's not necessary to provide a BRIDGE action ('K:' directive) for most
# features, usually the implicit 'Default'action is enough, but it's
# strongly recommended that dangerous features should be bridged with harmless
# terrain. Sometimes we use explicit BRIDGE actions to add flavor.

# Note about the CAN_TUNNEL action: wall features shouldn't be turned into
# dangerous features after applying this action.


# Version stamp (required)

V:0.4.6

N:0:nothing
G: :w

N:1:open floor
G:.:w
W:0:1:15:0
C:0:100:100:100:100:0
K:HURT_WATER:107:2000
K:TREE:133
F:LOS | PROJECT | MOVE | PLACE | DROP
F:RUN | FLOOR | ATTR_LITE | HURT_WATER | CAN_FLY


N:2:Book Shop
G:0:o
W:0:1:20:9
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LITE


N:3:glyph of warding
G:;:y
X:0:1:0:0:1:0:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:CAN_DISARM | GLYPH | ATTR_LITE | EFFECT


N:4:General Store
G:1:U
W:0:1:20:0
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LITE


N:5:Armoury
G:2:s
W:0:1:20:1
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LITE


N:6:Weapon Smiths
G:3:w
W:0:1:20:2
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LITE


N:7:Temple
G:4:g
W:0:1:20:3
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LITE


N:8:Alchemy Shop
G:5:b
W:0:1:20:4
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LITE


N:9:Magic Shop
G:6:r
W:0:1:20:5
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LITE


N:10:Black Market
G:7:D
W:0:1:20:6
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LITE


N:11:Home
G:8:y
W:0:1:20:7
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LITE


N:12:Adventurer's Guild
G:9:v
W:0:1:20:8
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LITE


N:13:dagger pit
G:^:s1
X:15:1:0:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You fall into a pit full of daggers!


N:14:trap door
G:^:w
X:1:1:1:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You fall through a trap door!


N:15:pit
G:^:s
X:3:1:2:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You fall into a pit!


N:16:spiked pit
G:^:s1
X:4:1:3:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You fall into a spiked pit!


N:17:poison spiked pit
G:^:g
X:6:1:4:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You fall into a poison spiked pit!


N:18:strange rune
G:^:o1
X:2:1:5:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You are enveloped in a cloud of smoke!


N:19:shimmering rune
G:^:o
X:4:1:6:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You hit a teleport trap!


N:20:brown spot
G:^:u1
X:4:1:7:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You are enveloped in flames!


N:21:burning spot
G:^:u
X:4:1:8:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You are splashed with acid!


N:22:gray dart trap
G:^:s
X:1:1:9:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:A small dart shoots out at you!


N:23:red dart trap
G:^:r1
X:2:1:10:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:A small dart shoots out at you!


N:24:violet dart trap
G:^:v
X:3:1:11:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:A small dart shoots out at you!


N:25:brown dart trap
G:^:u1
X:4:1:12:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:A small dart shoots out at you!


N:26:orange dart trap
G:^:o
X:2:1:13:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You are surrounded by a cloud of orange gas!


N:27:light red gas trap
G:^:R1
X:1:1:14:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You are surrounded by a gas of scintillating colors!


N:28:light gray gas trap
G:^:W
X:3:1:15:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You are surrounded by a pungent gray gas!


N:29:yellow gas trap
G:^:y1
X:4:1:16:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_PASSIVE
D:You are surrounded by a strange mist!


N:30:broken wooden door
G:':U1
W:1:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:HURT_FIRE:113
K:TREE:133
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:DOOR | RUN | ATTR_LITE | HURT_FIRE | HURT_ACID
F:DOOR_BROKEN
D:The door appears to be broken.


N:31:broken steel door
G:':s1
W:8:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:133
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:DOOR | RUN | ATTR_LITE | HURT_ACID | DOOR_BROKEN
D:The door appears to be broken.


N:32:broken iron door
G:':D1
W:10:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:133
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:DOOR | RUN | ATTR_LITE | HURT_ACID | DOOR_BROKEN
D:The door appears to be broken.


N:33:locked wooden door
G:+:U
M:36
W:1:2:17:5
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:42
K:CAN_SPIKE:39
K:CAN_BASH:30
K:HURT_FIRE:113:20
K:HURT_ACID:1:20
K:TREE:133
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LITE | HURT_ROCK | HURT_FIRE
F:HURT_ACID | DOOR_CLOSED | DOOR_LOCKED
D:The door appears to be locked.


N:34:locked steel door
G:+:s
M:37
W:8:2:17:10
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:43
K:CAN_SPIKE:40
K:CAN_BASH:31
K:HURT_ACID:1:35
K:TREE:34
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LITE | HURT_ROCK | HURT_ACID
F:DOOR_CLOSED | DOOR_LOCKED
D:The door appears to be locked.


N:35:locked iron door
G:+:D
M:38
W:10:2:17:20
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:44
K:CAN_SPIKE:41
K:CAN_BASH:32
K:HURT_ACID:1:50
K:TREE:35
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LITE | HURT_ROCK | HURT_ACID
F:DOOR_CLOSED | DOOR_LOCKED
D:The door appears to be locked.


N:36:closed wooden door
G:+:U
W:1:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:42
K:CAN_SPIKE:39
K:CAN_BASH:30
K:HURT_FIRE:113:20
K:HURT_ACID:1:20
K:TREE:133
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LITE | HURT_ROCK | HURT_FIRE
F:HURT_ACID | DOOR_CLOSED


N:37:closed steel door
G:+:s
W:8:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:43
K:CAN_SPIKE:40
K:CAN_BASH:31
K:HURT_ACID:1:35
K:TREE:37
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LITE | HURT_ROCK | HURT_ACID
F:DOOR_CLOSED


N:38:closed iron door
G:+:D
W:10:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:44
K:CAN_SPIKE:41
K:CAN_BASH:32
K:HURT_ACID:1:50
K:TREE:38
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LITE | HURT_ROCK | HURT_ACID
F:DOOR_CLOSED


N:39:jammed wooden door
G:+:U
M:36
W:1:8:17:10
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:42
K:CAN_SPIKE:39
K:CAN_BASH:30
K:HURT_FIRE:113:30
K:HURT_ACID:1:30
K:TREE:133
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LITE | HURT_ROCK | HURT_FIRE
F:HURT_ACID | DOOR_JAMMED | DOOR_CLOSED
D:The door appears to be stuck.


N:40:jammed steel door
G:+:s
M:37
W:8:8:17:20
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:43
K:CAN_SPIKE:40
K:CAN_BASH:31
K:HURT_ACID:1:45
K:TREE:40
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LITE | HURT_ROCK | HURT_ACID
F:DOOR_JAMMED | DOOR_CLOSED
D:The door appears to be stuck.


N:41:jammed iron door
G:+:D
M:38
W:10:8:17:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:44
K:CAN_SPIKE:41
K:CAN_BASH:32
K:HURT_ACID:1:60
K:TREE:41
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LITE | HURT_ROCK | HURT_ACID
F:DOOR_JAMMED | DOOR_CLOSED
D:The door appears to be stuck.


N:42:open wooden door
G:':U
W:1:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_CLOSE:36
K:HURT_FIRE:113:20
K:HURT_ACID:1:20
K:TREE:133
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:CAN_CLOSE | DOOR | RUN | ATTR_LITE | HURT_FIRE
F:HURT_ACID | DOOR_OPEN


N:43:open steel door
G:':s
W:8:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_CLOSE:37
K:HURT_ACID:1:35
K:TREE:43
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:CAN_CLOSE | DOOR | RUN | ATTR_LITE | HURT_ACID
F:DOOR_OPEN


N:44:open iron door
G:':D
W:10:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_CLOSE:38
K:HURT_ACID:1:50
K:TREE:44
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:CAN_CLOSE | DOOR | RUN | ATTR_LITE | HURT_ACID
F:DOOR_OPEN


N:45:secret wooden door
G:#:w
M:53
W:2:1:10:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:SECRET:36
K:TREE:45
F:SECRET | REMEMBER | CAN_TUNNEL | DOOR | RUN
F:ATTR_LITE | HURT_ROCK
D:You have found a secret wooden door.


N:46:secret steel door
G:#:w
M:53
W:8:1:10:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:SECRET:37
K:TREE:46
F:SECRET | REMEMBER | CAN_TUNNEL | DOOR | RUN
F:ATTR_LITE | HURT_ROCK
D:You have found a secret steel door.


N:47:secret iron door
G:#:w
M:53
W:10:1:10:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:SECRET:38
K:TREE:47
F:SECRET | REMEMBER | CAN_TUNNEL | DOOR | RUN
F:ATTR_LITE | HURT_ROCK
D:You have found a secret iron door.


N:48:pile of rubble
G:::w
W:1:1:22:5
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:48
F:NOTICE | REMEMBER | CAN_TUNNEL | ATTR_LITE | HURT_ROCK


N:49:magma vein
G:%:s
W:1:8:20:10
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:49
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LITE | HURT_ROCK


N:50:quartz vein
G:%:w
W:1:6:11:20
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:50
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LITE | HURT_ROCK


N:51:magma vein with treasure
G:*:o
W:1:1:19:10
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:51
F:NOTICE | REMEMBER | CAN_TUNNEL | HAS_GOLD | RUN
F:WALL | ATTR_LITE | HURT_ROCK


N:52:quartz vein with treasure
G:*:o
W:1:1:19:20
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:52
F:NOTICE | REMEMBER | CAN_TUNNEL | HAS_GOLD | RUN
F:WALL | ATTR_LITE | HURT_ROCK


N:53:granite wall
G:#:w
W:1:1:10:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:133
F:REMEMBER | CAN_TUNNEL | RUN | WALL | ATTR_LITE
F:HURT_ROCK


N:54:granite wall (inner)
G:#:w
M:53
W:1:1:10:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:54
F:REMEMBER | CAN_TUNNEL | RUN | WALL | INNER
F:ATTR_LITE | HURT_ROCK


N:55:granite wall (outer)
G:?:w
M:53
W:1:1:10:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:55
F:REMEMBER | CAN_TUNNEL | RUN | WALL | OUTER
F:ATTR_LITE | HURT_ROCK


N:56:granite wall (solid)
G:#:w
M:53
W:1:1:10:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:56
F:REMEMBER | CAN_TUNNEL | RUN | WALL | SOLID
F:ATTR_LITE | HURT_ROCK


N:57:permanent wall
G:#:w
W:0:1:10:0
C:0:100:100:100:100:0
F:REMEMBER | CAN_TUNNEL | RUN | WALL | PERMANENT
F:ATTR_LITE
D:This seems to be permanent rock.


N:58:permanent wall (inner)
G:#:w
M:57
W:0:1:10:0
C:0:100:100:100:100:0
F:REMEMBER | CAN_TUNNEL | RUN | WALL | PERMANENT
F:INNER | ATTR_LITE
D:This seems to be permanent rock.


N:59:permanent wall (outer)
G:#:w
M:57
W:0:1:10:0
C:0:100:100:100:100:0
F:REMEMBER | CAN_TUNNEL | RUN | WALL | PERMANENT
F:OUTER | ATTR_LITE
D:This seems to be permanent rock.


N:60:permanent wall (solid)
G:#:w
M:57
W:0:1:10:0
C:0:100:100:100:100:0
F:REMEMBER | CAN_TUNNEL | RUN | WALL | PERMANENT
F:SOLID | ATTR_LITE
D:This seems to be permanent rock.


N:61:monster trap (basic)
G:^:y
X:1:1:0:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_MON
D:You inspect your cunning trap.


N:62:monster trap (sturdy)
G:^:G
X:1:1:1:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_MON
D:You inspect your cunning trap.


N:63:monster trap (slowing)
G:^:b1
X:1:1:2:0:55:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_MON
D:You inspect your cunning trap.


N:64:monster trap (confusion)
G:^:o
X:1:1:3:0:25:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_MON
D:You inspect your cunning trap.


N:65:monster trap (poison gas)
G:^:g
X:1:1:4:0:20:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_MON
D:You inspect your cunning trap.


N:66:monster trap (drain life)
G:^:y1
X:1:1:5:0:58:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_MON
D:You inspect your cunning trap.


N:67:monster trap (lightning)
G:^:b
X:1:1:6:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_MON
D:You inspect your cunning trap.


N:68:monster trap (explosive)
G:^:D
X:1:1:7:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LITE | EFFECT
F:TRAP_MON
D:You inspect your cunning trap.


N:69:monster trap (portal)
G:^:s
X:1:1:8:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_MON
D:You inspect your cunning trap.


N:70:monster trap (dispel monsters)
G:^:r
X:1:1:9:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_MON
D:You inspect your cunning trap.


N:71:up staircase
G:<:w
W:1:1:25:0
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | STAIRS | LESS | RUN | PERMANENT
F:ATTR_LITE | CAN_FLY


N:72:down staircase
G:>:w
W:0:1:25:0
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | STAIRS | MORE | RUN | PERMANENT
F:ATTR_LITE | CAN_FLY


N:73:up shaft
G:<:U
W:2:1:25:0
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | STAIRS | LESS | RUN | PERMANENT
F:ATTR_LITE | CAN_FLY | SHAFT


N:74:down shaft
G:>:U
W:1:1:25:0
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | STAIRS | MORE | RUN | PERMANENT
F:ATTR_LITE | CAN_FLY | SHAFT


N:75:limestone wall
G:%:W
W:12:3:11:4
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:133
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:BRIDGE | LAKE | ATTR_LITE | HURT_ROCK | WATER


N:76:sandstone wall
G:%:y
W:3:2:11:8
C:0:100:100:100:100:0
K:DEFAULT:95
K:TREE:133
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LITE | HURT_ROCK | SAND


N:77:cracked granite wall
G:%:w
W:3:3:20:20
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:133
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LITE | HURT_ROCK


N:78:earth wall
G:#:u
W:1:2:20:5
C:0:100:100:100:100:0
K:DEFAULT:84
K:TREE:133
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LITE | HURT_ROCK


N:79:cracked ice wall
G:%:B
W:30:2:20:16
C:0:100:100:100:100:0
K:CAN_TUNNEL:85
K:HURT_FIRE:85:250
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LITE | HURT_FIRE | ICE


N:80:oil shale
G:%:s
W:40:3:20:32
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:80
F:NOTICE | REMEMBER | CAN_TUNNEL | WALL | ATTR_LITE
F:HURT_ROCK | OIL


N:81:~coal
G:%:D
W:30:3:20:16
C:0:100:100:100:100:0
K:DEFAULT:1
K:HURT_FIRE:82:250
K:TREE:81
F:NOTICE | REMEMBER | CAN_TUNNEL | WALL | LAKE
F:ATTR_LITE | HURT_ROCK | HURT_FIRE | OIL


N:82:~burning coal
G:%:o
W:30:3:22:16
C:200:100:100:100:100:0
K:DEFAULT:139
K:TREE:82
K:HURT_WATER:81:400
K:HURT_COLD:81:600
F:NOTICE | REMEMBER | CAN_TUNNEL | WALL | GLOW
F:ATTR_LITE | HURT_ROCK | HURT_COLD | HURT_WATER | FIRE


N:83:loose rock
G:;:W
W:6:2:15:0
C:0:100:100:100:100:0
K:SECRET:111
K:HURT_ROCK:110
F:LOS | PROJECT | MOVE | PLACE | SECRET
F:NOTICE | HAS_ITEM | BRIDGE | ATTR_LITE | HURT_ROCK
D:Hmm... there was something under this rock.


N:84:earth floor
G:.:u
E:78
W:6:3:10:0
C:0:100:100:100:100:0
K:HURT_WATER:108:1000
K:BRIDGE:112
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | LAKE | ATTR_LITE
F:HURT_WATER | CAN_FLY


N:85:~ice
G:.:B
E:86
W:45:3:20:0
C:0:90:110:110:90:0
K:HURT_FIRE:87:2000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | RIVER | LAKE | ATTR_LITE
F:HURT_FIRE | CAN_FLY | ICE


N:86:ice wall
G:#:B
W:45:2:20:40
C:0:100:100:100:100:0
K:CAN_TUNNEL:85
K:HURT_FIRE:79:400
F:LOS | NOTICE | REMEMBER | CAN_TUNNEL | WALL
F:ATTR_LITE | HURT_FIRE | ICE


N:87:~water
G:;:b1
W:18:2:7:0
C:0:75:125:110:90:-2
K:HURT_COLD:85:800
K:HURT_WATER:126:700
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | RIVER | LAKE | ATTR_LITE
F:SHALLOW | HURT_COLD | HURT_WATER | CAN_FLY | WATER


N:88:~deep water (hidden)
G:;:b1
M:87
W:45:3:7:0
C:0:75:150:120:80:-4
K:HURT_WATER:127:1000
K:HURT_COLD:85:1000
K:SECRET:140
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | RIVER | LAKE
F:ATTR_LITE | DEEP | HURT_COLD | HURT_WATER | CAN_FLY
F:WATER
D:The water is deeper than it looks.


N:89:~acid
G:;:g
E:77
W:75:2:22:0
C:150:100:125:120:80:-2
K:BRIDGE:1
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | RIVER | LAKE | ATTR_LITE
F:SHALLOW | CAN_FLY | ACID


N:90:~deep acid (hidden)
G:;:g
M:89
E:77
W:81:3:22:0
C:300:100:150:125:70:-4
K:BRIDGE:1
K:SECRET:143
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | RIVER | LAKE
F:ATTR_LITE | DEEP | CAN_FLY | ACID
D:The acid is deeper than it looks.


# XXX Record91 is unused XXX #

# XXX Record92 is unused XXX #

# XXX Record93 is unused XXX #

N:94:~burning oil
G:::o
W:40:2:22:0
C:200:100:150:120:80:0
K:BRIDGE:1
K:HURT_COLD:103:5000
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:BRIDGE | GLOW | ATTR_LITE | HURT_COLD | CAN_FLY
F:FIRE | DYNAMIC


N:95:~sand
G:.:y
W:16:2:20:0
C:0:100:110:110:90:1
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | LAKE | ATTR_LITE | SHALLOW
F:CAN_FLY | SAND


N:96:~deep sand (hidden)
G:.:y
M:95
W:22:3:20:0
C:0:100:125:120:80:2
K:HURT_WATER:109:1000
K:SECRET:145
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | LAKE | ATTR_LITE
F:DEEP | HURT_WATER | CAN_FLY | SAND
D:The sand is deeper than it looks.


N:97:~mud
G:;:u
W:21:3:20:0
C:0:100:125:110:90:-1
K:BRIDGE:84
K:HURT_WATER:144:500
K:TREE:133
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | SHALLOW | HURT_WATER
F:CAN_FLY | MUD


N:98:~deep mud (hidden)
G:;:u
M:97
W:48:3:20:0
C:0:100:175:120:80:-2
K:BRIDGE:84
K:TREE:133
K:HURT_FIRE:99:7000
K:SECRET:144
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | LAKE | ATTR_LITE
F:DEEP | HURT_FIRE | CAN_FLY | MUD
D:The mud is deeper than it looks.


N:99:~boiling mud
G:::o
W:60:2:22:0
C:150:100:150:120:80:-2
K:BRIDGE:1
K:HURT_WATER:144:5000
K:HURT_COLD:144:7000
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:BRIDGE | LAKE | ATTR_LITE | DEEP | HURT_COLD
F:HURT_WATER | CAN_FLY | LAVA | MUD


N:100:~boiling water
G:::v
E:49
W:81:2:22:0
C:150:100:150:120:80:-4
K:BRIDGE:1
K:HURT_COLD:85:7000
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:BRIDGE | LAKE | ATTR_LITE | DEEP | HURT_COLD
F:CAN_FLY | LAVA | WATER


N:101:~lava
G:;:r
E:138
W:87:1:22:0
C:200:100:150:120:80:0
K:DEFAULT:139
K:HURT_COLD:139:20000
K:TREE:101
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:BRIDGE | RIVER | LAKE | GLOW | ATTR_LITE
F:SHALLOW | HURT_COLD | CAN_FLY | LAVA


N:102:~deep lava (hidden)
G:;:r
M:101
E:138
W:90:2:22:0
C:400:100:175:150:50:0
K:DEFAULT:139
K:SECRET:142
K:HURT_COLD:139:25000
K:TREE:102
F:LOS | PROJECT | MOVE | PLACE | SECRET
F:NOTICE | BRIDGE | RIVER | LAKE | GLOW
F:ATTR_LITE | DEEP | HURT_COLD | CAN_FLY | LAVA
D:The lava is deeper than it looks.


N:103:~oil
G:;:D
W:40:2:22:0
C:0:100:150:110:90:-2
K:HURT_FIRE:94
K:BRIDGE:1
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | LAKE | ATTR_LITE | HURT_FIRE
F:CAN_FLY | OIL


N:104:~deep oil (hidden)
G:;:D
M:103
E:80
W:48:3:20:0
C:0:100:175:120:80:-4
K:HURT_FIRE:94
K:BRIDGE:1
K:SECRET:141
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | LAKE | ATTR_LITE
F:DEEP | HURT_FIRE | CAN_FLY | OIL
D:The oil is deeper than it looks.


N:105:wall of fire
G:::o
W:87:2:22:30
C:75:100:100:115:85:0
K:HURT_WATER:139:500
K:HURT_COLD:139:700
K:CAN_BASH:139
K:BRIDGE:139
F:PROJECT | MOVE | PLACE | NOTICE | CAN_BASH
F:BRIDGE | GLOW | ATTR_LITE | HURT_COLD | HURT_WATER
F:CAN_FLY | FIRE | DYNAMIC


N:106:storm cloud
G:':y
W:20:2:22:0
C:0:100:100:100:100:0
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:BRIDGE | ATTR_LITE | CAN_FLY
D:You are struck by lightning!


N:107:wet floor
G:.:b1
W:18:2:20:0
C:0:100:105:100:100:-1
K:HURT_WATER:87:500
K:HURT_COLD:85:250
K:HURT_FIRE:1:200
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | HURT_FIRE | HURT_COLD
F:HURT_WATER | CAN_FLY | WATER


N:108:muddy floor
G:.:o
W:21:2:12:0
C:0:100:110:105:95:-1
K:TREE:133
K:HURT_WATER:97:500
K:HURT_FIRE:110:200
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | LAKE | ATTR_LITE | HURT_FIRE
F:HURT_WATER | CAN_FLY | MUD


N:109:~wet sand
G:.:W1
W:22:3:20:0
C:0:100:125:110:80:-1
K:HURT_WATER:128:1000
K:HURT_COLD:145:200
K:HURT_FIRE:145:200
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | DEEP | HURT_FIRE
F:HURT_COLD | HURT_WATER | CAN_FLY | SAND


N:110:~earth
G:.:u
W:20:2:20:0
C:0:100:100:100:100:0
K:HURT_WATER:108:800
K:TREE:133
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LITE | HURT_WATER
F:CAN_FLY


N:111:rock
G:;:W
W:6:2:15:0
C:0:100:100:100:100:0
K:HURT_ROCK:110
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | HURT_ROCK


N:112:~pebbles
G:.:s
W:6:2:19:0
C:0:100:100:100:100:0
K:BRIDGE:84
K:TREE:133
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE


N:113:fire
G:':o
W:30:2:22:10
C:25:100:110:110:90:0
K:HURT_WATER:139:100
K:HURT_COLD:139:300
K:CAN_BASH:139
K:BRIDGE:139
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:CAN_BASH | BRIDGE | LAKE | GLOW | ATTR_LITE
F:HURT_COLD | HURT_WATER | CAN_FLY | FIRE | DYNAMIC


N:114:thicket
G:::G
W:20:2:17:1
C:0:100:135:110:90:-3
K:DEFAULT:110
K:HURT_FIRE:120:50
K:TREE:133
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | CAN_BASH | CAN_TUNNEL | BRIDGE | LAKE
F:ATTR_LITE | HURT_FIRE | CAN_FLY | FOREST


N:115:tree
G:::U
W:8:2:20:1
C:0:100:150:110:90:0
K:CAN_BASH:114:40
K:CAN_TUNNEL:114:5
K:HURT_FIRE:116:75
F:NOTICE | REMEMBER | CAN_BASH | CAN_TUNNEL | BRIDGE
F:ATTR_LITE | HURT_FIRE | FOREST | TREE


N:116:burning tree
G:#:o
W:8:2:22:15
C:50:100:150:110:90:0
K:HURT_WATER:139:100
K:HURT_COLD:139:400
K:CAN_BASH:139
K:BRIDGE:139
F:MOVE | PLACE | DROP | NOTICE | CAN_BASH
F:CAN_TUNNEL | BRIDGE | GLOW | ATTR_LITE | HURT_COLD
F:HURT_WATER | FIRE | DYNAMIC


# XXX Record117 is unused XXX #

N:118:bush
G:;:G1
W:20:2:19:0
C:0:100:105:105:95:-3
K:BRIDGE:110
K:HURT_FIRE:120:50
K:CAN_SPIKE:119
K:TREE:133
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | CAN_SPIKE | BRIDGE | ATTR_LITE | HURT_FIRE
F:CAN_FLY | FOREST


N:119:~thorns
G:;:G1
W:20:2:19:0
C:10:100:125:110:90:-5
K:BRIDGE:110
K:HURT_FIRE:120:50
K:TREE:133
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | ATTR_LITE | HURT_FIRE
F:CAN_FLY | FOREST
D:The bush is full of thorns.


N:120:bush fire
G:':o
W:20:2:22:10
C:25:100:125:110:90:0
K:HURT_WATER:139:100
K:HURT_COLD:139:300
K:CAN_BASH:139
K:BRIDGE:139
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:CAN_BASH | BRIDGE | GLOW | ATTR_LITE | HURT_COLD
F:HURT_WATER | CAN_FLY | FIRE | DYNAMIC


N:121:~brambles
G:;:R
W:20:2:19:0
C:10:100:125:115:85:-5
K:BRIDGE:110
K:HURT_FIRE:120:50
K:TREE:133
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | ATTR_LITE | HURT_FIRE
F:CAN_FLY | FOREST
D:The bush has shiny berries amidst sharp thorns.


# XXX Record122 is unused XXX #

N:123:crest of a wave over sand
G:*:w1
W:22:3:7:0
C:0:90:165:120:75:-2
K:HURT_COLD:85:1000
K:HURT_FIRE:128:200
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:BRIDGE | ATTR_LITE | DEEP | HURT_FIRE | HURT_COLD
F:CAN_FLY | WATER | DYNAMIC


N:124:crest of a wave over water
G:*:B
W:18:2:7:0
C:0:90:150:110:80:-2
K:HURT_COLD:85:800
K:HURT_FIRE:126:250
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:BRIDGE | ATTR_LITE | SHALLOW | HURT_FIRE | HURT_COLD
F:CAN_FLY | WATER | DYNAMIC


N:125:crest of a wave over deep water (hidden)
G:*:B
M:124
W:45:2:7:0
C:0:90:175:120:75:-4
K:HURT_COLD:85:1000
K:HURT_FIRE:127:350
K:SECRET:146
F:PROJECT | MOVE | PLACE | DROP | SECRET
F:NOTICE | BRIDGE | ATTR_LITE | DEEP | HURT_FIRE
F:HURT_COLD | CAN_FLY | WATER | DYNAMIC
D:The water is deeper than it looks.


N:126:wave over water
G:':b1
W:18:2:7:0
C:0:90:135:110:85:-2
K:HURT_FIRE:87:200
K:HURT_COLD:85:800
K:HURT_WATER:124:700
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | SHALLOW | HURT_FIRE
F:HURT_COLD | HURT_WATER | CAN_FLY | WATER | DYNAMIC


N:127:wave over deep water (hidden)
G:':b1
M:126
W:45:2:7:0
C:0:90:160:120:80:-4
K:HURT_FIRE:88:300
K:HURT_COLD:85:1000
K:HURT_WATER:125:1000
K:SECRET:147
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | ATTR_LITE | DEEP
F:HURT_FIRE | HURT_COLD | HURT_WATER | CAN_FLY | WATER
F:DYNAMIC
D:The water is deeper than it looks.


N:128:wave over sand
G:':W1
W:22:3:7:0
C:0:100:150:120:80:-2
K:HURT_WATER:123:1000
K:HURT_COLD:85:1000
K:HURT_FIRE:109:400
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | DEEP | HURT_FIRE
F:HURT_COLD | HURT_WATER | CAN_FLY | WATER | DYNAMIC


N:129:wave breaking over a stone bridge
G:*:w
W:18:2:8:0
C:0:100:100:100:100:0
K:DEFAULT:136
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LITE | HURT_FIRE | HURT_COLD | CAN_FLY
F:WATER


N:130:sand dune
G:<:y
W:22:3:15:0
C:0:100:150:120:75:2
F:MOVE | PLACE | DROP | NOTICE | BRIDGE
F:ATTR_LITE | DEEP | CAN_FLY | SAND


# XXX Record131 is unused XXX #

# XXX Record132 is unused XXX #

N:133:tree branch
G:%:g
W:8:2:20:1
C:0:100:110:115:85:0
K:NEED_TREE:110
K:HURT_FIRE:113:50
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:BRIDGE | ATTR_LITE | HURT_FIRE | FOREST | NEED_TREE


N:134:~forest soil
G:.:G
W:8:3:17:1
C:0:100:100:100:100:0
K:DEFAULT:135
K:TREE:133
K:HURT_FIRE:113:50
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | LAKE | ATTR_LITE
F:HURT_FIRE | CAN_FLY | FOREST


N:135:~dry forest soil
G:.:y
W:8:2:19:1
C:0:100:100:100:100:0
K:TREE:133
K:BRIDGE:110
K:HURT_FIRE:113:25
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LITE | HURT_FIRE
F:CAN_FLY | FOREST


N:136:stone bridge
G:.:w
W:1:2:17:1
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGED | ATTR_LITE | CAN_FLY


N:137:boiling water geyser
G:*:R1
W:81:2:22:0
C:150:100:150:120:80:-4
K:BRIDGE:1
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:BRIDGE | ATTR_LITE | DEEP | CAN_FLY | LAVA
F:WATER | DYNAMIC


N:138:lava wall
G:#:r1
W:87:2:22:40
C:200:100:100:100:100:0
K:DEFAULT:139
K:TREE:138
F:NOTICE | REMEMBER | CAN_TUNNEL | WALL | ATTR_LITE
F:HURT_ROCK | LAVA


N:139:burnt spot
G:.:D
W:30:2:20:0
C:0:100:100:100:100:0
K:TREE:133
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LITE | CAN_FLY


N:140:~deep water
G:::b1
W:45:3:7:0
C:0:75:150:120:80:-4
K:HURT_WATER:147:1000
K:HURT_COLD:85:1000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | DEEP | HURT_COLD
F:HURT_WATER | CAN_FLY | WATER


N:141:~deep oil
G:::D
E:80
W:48:3:20:0
C:0:100:175:120:80:-4
K:HURT_FIRE:94
K:BRIDGE:1
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | DEEP | HURT_FIRE
F:CAN_FLY | OIL


N:142:~deep lava
G:::r
E:138
W:90:2:22:0
C:400:100:175:150:50:0
K:DEFAULT:139
K:HURT_COLD:139:25000
K:TREE:142
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:BRIDGE | GLOW | ATTR_LITE | DEEP | HURT_COLD
F:CAN_FLY | LAVA


N:143:~deep acid
G:::g
E:77
W:81:3:22:0
C:300:100:150:125:70:-4
K:BRIDGE:1
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | DEEP | CAN_FLY
F:ACID


N:144:~deep mud
G:::u
W:48:3:20:0
C:0:100:175:120:80:-2
K:BRIDGE:84
K:TREE:133
K:HURT_FIRE:99:7000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | DEEP | HURT_FIRE
F:CAN_FLY | MUD


N:145:~deep sand
G:.:y1
W:22:3:20:0
C:0:100:125:120:80:2
K:HURT_WATER:109:1000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | DEEP | HURT_WATER
F:CAN_FLY | SAND


N:146:crest of a wave over deep water
G:*:B
W:45:2:7:0
C:0:90:175:120:75:-4
K:HURT_COLD:85:1000
K:HURT_FIRE:147:350
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:BRIDGE | ATTR_LITE | DEEP | HURT_FIRE | HURT_COLD
F:CAN_FLY | WATER | DYNAMIC


N:147:wave over deep water
G:':b1
W:45:2:7:0
C:0:90:160:120:80:-4
K:HURT_FIRE:140:300
K:HURT_COLD:85:1000
K:HURT_WATER:146:1000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LITE | DEEP | HURT_FIRE
F:HURT_COLD | HURT_WATER | CAN_FLY | WATER | DYNAMIC


N:148:pile of rubble (hidden)
G:::w
M:48
W:1:1:22:5
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:148
K:SECRET:149
F:SECRET | NOTICE | REMEMBER | CAN_TUNNEL | HAS_ITEM
F:ATTR_LITE | HURT_ROCK
D:You have found something under the rubble.


N:149:pile of rubble over an object
G:*:w
W:1:1:22:5
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:149
F:NOTICE | REMEMBER | CAN_TUNNEL | HAS_ITEM | ATTR_LITE
F:HURT_ROCK


N:150:shimmering violet rune
G:^:v
X:2:8:1:200:3:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:fires a magic missile!


N:151:shimmering gray rune
G:^:W
X:10:8:2:150:5:5:10
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:fires a holy orb!


N:152:shimmering white rune
G:^:w
X:1:8:3:250:2:2:3
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:shoots an arrow!


N:153:green cloudy rune
G:^:g
X:15:8:4:600:20:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:casts a ball of poison!


N:154:fiery rune
G:^:r
X:15:8:5:800:18:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | GLOW | EFFECT
F:TRAP_SMART
D:casts a ball of flames!


N:155:rune of sparks
G:^:b
X:15:8:6:800:17:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:casts a beam of lightening!


N:156:frozen rune
G:^:w
X:15:8:7:800:19:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:casts a ball of frost!


N:157:shimmering light gray rune
G:^:W
X:15:8:8:800:16:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:casts a ball of acid!


N:158:shimmering light green rune
G:^:G
X:40:8:9:300:29:15:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:casts a ball of nether!


N:159:shimmering light red rune
G:^:R
X:25:8:10:300:28:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:casts a ball of nexus!


N:160:shimmering tan rune
G:^:U1
X:40:8:11:200:25:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:creates an air of confusion!


N:161:shimmering green rune
G:^:g
X:40:8:12:250:26:20:20
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:unleashes a cacophany of sound!


N:162:shimmering light brown rune
G:^:U
X:20:8:13:400:27:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:fires a ball of shards!


N:163:blurry white rune
G:^:w
X:35:8:14:200:12:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:makes the whole area become distorted!


N:164:humming rune
G:^:v
X:5:8:15:200:54:20:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:makes a high pitched scream!


N:165:dull white rune
G:^:w
X:45:8:16:200:13:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:makes everything slow down!


N:166:shimmering blue rune
G:^:B
X:50:16:17:250:15:5:10
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:makes time slow down.


N:167:shimmering orange rune
G:^:o
X:5:8:18:400:22:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:makes the area brighten!


N:168:dull gray rune
G:^:s
X:5:8:19:400:23:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:makes the area go dark!


N:169:bright red rune
G:^:r
X:50:8:20:250:10:5:15
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:fires a meteor!


N:170:bubbling red rune
G:^:r
X:60:8:21:250:9:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:fires a ball of plasma!


N:171:bright violet rune
G:^:v
X:45:8:22:300:31:5:10
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:fires a ball of disenchantment!


N:172:shimmering yellow rune
G:^:y
X:20:8:23:200:21:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | EFFECT | TRAP_SMART
D:fires a ball of static!


# XXX Record173 is unused XXX #

# XXX Record174 is unused XXX #

N:175:~smoke
G:':D
X:30:2:0:3:98:5:10
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:EFFECT


N:176:~fog
G:*:v
X:20:2:0:0:99:5:5
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:EFFECT


N:177:poison cloud
G:*:G
X:20:2:0:15:20:5:5
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:EFFECT


N:178:static cloud
G:*:y
X:20:2:0:25:21:5:5
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | EFFECT


N:179:steam cloud
G:*:w1
X:1:1:0:5:97:1:4
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:EFFECT


N:180:gravity cloud
G:*:D1
X:1:1:0:20:12:5:15
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:EFFECT


N:181:~sparks
G:*:b
X:1:1:0:10:17:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:EFFECT


N:182:~flashing lite
G:*:y
X:1:1:0:5:22:5:5
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | EFFECT


N:183:~flashing darkness
G:*:D
X:1:1:0:20:23:5:5
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:EFFECT


N:184:nether cloud
G:*:G
X:1:1:0:30:29:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:EFFECT


N:185:cloud of chaos
G:*:R
X:1:1:0:30:30:3:3
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:EFFECT


N:186:cloud of disenchantment
G:*:v
X:1:1:0:10:31:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:EFFECT


N:187:nexus cloud
G:*:R
X:1:1:0:30:28:5:10
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | EFFECT


N:188:time cloud
G:*:B
X:1:1:0:30:15:5:15
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:EFFECT


N:189:cloud of confusion
G:*:U
X:1:1:0:15:25:3:3
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:EFFECT


N:190:~forest soil (dynamic)
G:.:G
M:134
W:8:3:17:1
C:0:100:100:100:100:0
K:DEFAULT:135
K:TREE:133
K:HURT_FIRE:113:50
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LITE | HURT_FIRE
F:CAN_FLY | FOREST | DYNAMIC


N:191:~drain life
G:*:v
X:1:1:0:30:58:2:3
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:EFFECT


