
====== The character screen (in detail) ======

     The character information display allows you to review attributes, change
names, and save character dumps to file.  The save character to file command
saves the character screen, character background, inventory and equipment, skill
levels, and the contents of the home.

     This interface has four modes, which you may cycle through by typing '+/-'.


--- Main character screen ---

First row:
     - Name : character's full name
     - Gender, race, class, class title
     - Hitpoints : current and maximum
     - Spellpoints : current and maximum

     - Age : in years
     - Height : in inches
     - Weight : in pounds
     - Status : social class (affects starting gold)
     - {Blank)
     - Level : goes from 1 to 50

     - Internal values for each vital statistic, racial modifiers, class
       modifiers, total modifiers from equipment, and maximum and current
       values.

Second row:
     - Game turn - note there are 10 game turns in one player turn at normal speed
     - Max Exp : maximum experience (undrained value)
     - Cur Exp : current experience (is different from maximum only if drained)
     - Adv Exp : total experience needed to advance to the next level.  With the 
                 toggle_xp option on, this line displays the total remaining
                 experience needed to gain the next level
     - Gold : money on hand (in gold pieces)
     - Burden : total carried weight (equipment and backpack combined).  Helps
       you learn how much you can carry without being slowed down.  You begin
       to be slowed at 60% of your maximum carrying weight.	
     - % burden : shows the percentage of your max carrying weight.	
     - Armour : your actual base armour, plus what you think your armour bonus
       is (will be accurate if all of your equipment is identified)
     - Fight : plusses to hit chance and damage, before any weapon bonuses
     - Melee : total plusses to hit chance and damage in melee combat, including
       any known weapon bonuses.  See the combat section for more on how this
       works.
     - Shoot : total plusses to hit chance and damage in missile combat,
       including any known weapon bonuses
     - Blows : the number of blows you get with your current melee weapon
     - Shots : the number of shots you get with your current missile weapon
     - Speed : your base speed, not counting any temporary effects (temporary 
       hasting or slowing)
     - Infra : how far you can see warm-blooded creatures, even when invisible
       or in darkness

     - Saving Throw : your resistance to magic
     - Stealth : how naturally quiet you are
     - Fighting : your hand-to-hand combat skill (inherent skill, plus bonuses)
     - Shooting : your missile combat skill (inherent skill, plus bonuses)
     - Disarming : your ability to disarm traps and unlock doors
     - Magical Device : your ability to use magical devices and activatable
       items
     - Perception : your ability to find traps and hidden doors automatically
     - Searching : your ability to find traps and hidden doors by searching for
       them

     Descriptions of abilities go from very bad -> bad -> poor -> fair -> good
-> very good -> excellent -> superb -> heroic -> legendary.


--- Attributes screen ---

     Press '+/-', and your character screens display attributes of known
(identified) equipped objects, and objects stored in the home, shown under 
the same indexes that are used when displaying your equipment.  The '@' lists 
attributes and modifiers that you posses intrinsically.  If you are an Elf, 
for example, you will always resist light.

Vital Statistics:
     The top-center of this display lists modifiers to stats.  They are light
green if the object does not also sustain that stat and green if it does.  If
the object sustains a stat without affecting it, a green 's' is displayed.  
Because character dumps in not in color, the stat sustains are displayed
in a separated chart from the modifiers.

Attributes:
     The bottom of the screen displays most other non-combat attributes.  Blue
'+' and green '*'s indicate the presence of the attribute.
     - Fire  : plus = resist fire, star = immunity to fire
     - Cold  : plus = resist cold, star = immunity to cold
     - Elec  : plus = resist electricity, star = immunity to electricity
     - Acid  : plus = resist acid, star = immunity to acid
     - Pois  : plus = resist poison
     - Fear  : plus = resist fear
     - Light : plus = resist bright light
     - Dark  : plus = resist darkness
     - Blind : plus = resist blindness
     - Confu : plus = resist confusion
     - Sound : plus = resist sound
     - Shard : plus = resist shards
     - Nexus : plus = resist nexus (teleportation and alteration magic)
     - Nethr : plus = resist nether (necromantic power)
     - Chaos : plus = resist chaos (alteration, disorder, and unmaking)
     - Disen : plus = resist disenchantment
     - S.Dig : plus = slow digestion
     - Feath : plus = resist
     - PLite : plus = shining object.  +1 to total light radius
     - Regen : plus = faster regeneration of hitpoints and mana
     - Telep : plus = telepathy (see all nearby monsters with minds)
     - Invis : plus = see invisible
     - FrAct : plus = free action (no paralyzation, protection against slowing)
     - HLife : plus = hold life (you lose less to drain-exp attacks)
     - Stea. : plus = affects stealth
     - Sear. : plus = affects searching
     - Aggr. : plus = equipment aggravates creatures in the dungeon
     - Speed : plus = affects speed
     - Blows : plus = affects the number of melee blows you get
     - Shots : plus = affects the speed at which you fire missiles
     - Might : plus = increases your missile weapon damage multiplier








