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1. Overview
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1. Overview
2. Introduction
3. Disclaimer
4. Compilation
  4.1. Requirements
  4.2. Compiling with GCC G++
  4.3. Compiling with Visual C++
5. Data files
  5.1. Red Alert Demo


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2. Introduction
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This document comes with FreeRA. FreeRA is a game engine rebuild of the game 
red alert 1. To play the game you need the original data (.mix) files form the 
original game. This document describes how to compile freera, how to get the data
files, and how to run the game.

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3. Disclaimer
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FreeRA is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE.  See version two of the GNU General Public License for
more details.

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4. Compilation
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This section will outline how to successfully compile FreeRA.

4.1. Requirements
==============================
 
  Supported compilers:
  - GCC G++ version 3.3 or newer.
  - A recent verions of Dev C++ .

  Libraries:
  - SDL 1.2.8 or newer.
  - SDL_mixer 1.2.5 or newer.

4.2. Compiling with GCC
=======================

  Both Make and SConstruct files are provided for building; running "make"
  should work, as should "scons" if you have it installed.

4.3. Compiling with Dev C++
==============================

  Project files for Dev C++ are available in the projects directory.
  Assuming you have added the libraries to your path, just building should
  work.

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5. Data Files
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  Only two files are needed for red alert:
    * redalert.mix
    * main.mix

  Both files can be found on either Red Alert CD.  Both CDs have the maps for
  both campaigns but only the videos for one.

5.1. Red Alert Demo
==================

  The demo version doesn't seem to work at the moment, but this will be fixed...

  The demo version can be downloaded from here:
  ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95demo.zip

  As always, you only need the mix files from the archieve.
