OESF Portables Forum

Model Specific Forums => Sharp Zaurus => Zaurus - pdaXrom => Topic started by: Zuber on January 12, 2004, 02:09:38 pm

Title: New version with ATI acceleration
Post by: Zuber on January 12, 2004, 02:09:38 pm
Just spotted the following on Cacko site :

Quote
First release of our XServer with AtiCore 2D acceleration. After installation, run XSession Settings and in power options change suspend command to: 
xset dpms force off 
Open file /etc/xkmc in SciTE and replace apm --suspend to xset dpms force off 
Dont use apm --suspend with new X11 because it use dpms for power management. Also now you can set autopower off time in seconds:
Title: New version with ATI acceleration
Post by: Zuber on January 12, 2004, 02:14:00 pm
Actually, not a good headline.

New IPK would be better.
Title: New version with ATI acceleration
Post by: Anonymous on January 12, 2004, 03:58:41 pm
http://cacko.biz/ipk_feed.php?menuid=&getf...xserver-aticore (http://cacko.biz/ipk_feed.php?menuid=&getfile=xserver-aticore_4.3.0-rc1_armv5tel.ipk&ipkname=xserver-aticore)
Title: New version with ATI acceleration
Post by: doublec on January 13, 2004, 04:44:15 am
Will this improve the speed of mplayer on X11?
Title: New version with ATI acceleration
Post by: Anonymous on January 13, 2004, 05:15:45 am
in this version no, later we will add overlay support.
sashz
Title: New version with ATI acceleration
Post by: pgas on January 13, 2004, 05:58:27 am
dmps seems to be off by default.

Should we add \'xset dpms\' in the xinitrc so that dpms is on after reboot?
Or is there a better place to do this? (XF86Config or whatever)
Title: New version with ATI acceleration
Post by: Anonymous on January 22, 2004, 08:16:57 am
Hmm xrand -o left does not work anymore with the new ati-drivers. Any ideas whats wrong?
Title: New version with ATI acceleration
Post by: Prefect47 on January 22, 2004, 12:51:38 pm
Forgive a newb question here, but is the ATI code in the cacko ROM (and others) already, and if not, will it ever be added/ported there? Is this the same code that\'s used in Kino2?