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Everything Else => General Support and Discussion => Zaurus General Forums => Archived Forums => Software => Topic started by: tovarish on January 26, 2006, 03:18:57 pm

Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: tovarish on January 26, 2006, 03:18:57 pm
I compiled Mirror Magic for  sharp/cacko vga models.

Package: mirrormagic
Priority: optional
Section: Games
Version: 2.0.2
Architecture: arm
Maintainer: tovarish <t0varish@yahoo.com>
Depends: libSDL
License: GPL
Description: Mirror Magic for Zaurus SL CXXX Arm
Source: http://www.artsoft.org/mirrormagic/ (http://www.artsoft.org/mirrormagic/)

enjoy
tovarish
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: xamindar on January 26, 2006, 04:04:30 pm
It doesnt work:
Code: [Select]
bash-2.05$ mirrormagic
mirrormagic: error while loading shared libraries: libSDL_image-1.2.so.0: cannot load shared object
file: No such file or directory    
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: fpp on January 26, 2006, 04:23:43 pm
...or maybe you didn't read carefully :

> Depends: libSDL

That means you need to install a package named libSDL first (needed for a lot of other games too)...
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: tovarish on January 26, 2006, 04:33:13 pm
hmmm sorry you also need SDL_image for this, forgot to put it in the dependecy.
actually i havent made a pckage so i will just upload the sdl_image files here.
also need libsmpeg

you will need to unpack them in the /home/QtPalmtop/lib directory.
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: xamindar on January 26, 2006, 04:34:43 pm
Quote
hmmm sorry you also need SDL_image for this, forgot to put it in the dependecy.
actually i havent made a pckage so i will just upload the sdl_image files here.

you will need to unpack them in the /home/QtPalmtop/lib directory.
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Thanks a lot man  
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: xamindar on January 27, 2006, 04:58:59 pm
Now it's complaining about libpng.so.3
hmm,
fpp, you got it working, what package did you install for libpng.so.3?
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: tovarish on January 28, 2006, 05:19:50 pm
if you want i can upload libpng.so
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: xamindar on January 28, 2006, 05:35:20 pm
Quote
if you want i can upload libpng.so
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Sure, that would help...  I do have libpng on my zaurus but it is libpng.so.2

Thanks
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: tovarish on January 29, 2006, 01:05:07 pm
here it is
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: xamindar on January 30, 2006, 09:29:30 pm
Oh well, I give up.  I got it to work but only by running it from the console.  Even then I don't think it worked right; when I turned the mirrors the beam most of the time didn't change and I can't do right kick by holding down the shift key.

Looks like a fun game though.
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: jbbrs on February 07, 2006, 06:13:59 am
Quote
Oh well, I give up.  I got it to work but only by running it from the console.  Even then I don't think it worked right; when I turned the mirrors the beam most of the time didn't change and I can't do right kick by holding down the shift key.

Looks like a fun game though.
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My experience exactly. Launching from the desktop (after reseting the "launch magnified"checkbox) returns immediately, launching from console the beam won't move no mather how much I rotate the mirrors, and right klick doesn't work.
Anyone had any luck?
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: tovarish on February 07, 2006, 06:21:13 am
yes i have no idea why the game doesnt launch from the launcher. i will check that out later probably.

in my sdl (c860 from piro) the beam moves when the mirrors are rotated. right click is activated when the menu button is pressed and left click is activated when the address button is pressed so i can use both the click types and things work fine with the game.

it is an other story that this game is not playable enought in the zaurus because the time needed to finish a level is not enought with all the clicks and button presses involved. but i did manage to solve the first level

tovarish
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: jbbrs on February 07, 2006, 06:48:58 am
Quote
in my sdl (c860 from piro) the beam moves when the mirrors are rotated. right click is activated when the menu button is pressed and left click is activated when the address button is pressed so i can use both the click types and things work fine with the game.
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The menu and adress buttons do the trick, now all I need is to understand why the beam  doesn't change unless I restart the level. Are there other keys?
Title: New Game Mirror Magic For Sharp/cacko Vga
Post by: tovarish on February 07, 2006, 08:48:32 am
i have tried the game for a desktop and i dont think there are any other keys