OESF Portables Forum
Model Specific Forums => Sharp Zaurus => Zaurus - pdaXrom => Topic started by: merli on March 08, 2006, 03:36:02 am
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Hello
I compiled Duke Nukem 3d from sources and instruction from here
http://icculus.org/duke3d/ (http://icculus.org/duke3d/)
got shareware data from here:
ftp://ftp.3drealms.com/share/3dduke13.zip (http://ftp://ftp.3drealms.com/share/3dduke13.zip)
and it works great and smoothly in 320x240 (use Fn+2 for fullscreen)
..... but without any sound :-((
Try it please and if someone gets sound working let me know :-)
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I can't launch the game. I installed the shareware version, copied files to Z, unzipped the attached file there and copied the .con and .dat files from testdir on their CVS. When i launch the binary it just show the duke nukem banner and thats all. I waited for a few minutes but nothing happens. What am I doing wrong?
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I can't launch the game. I installed the shareware version, copied files to Z, unzipped the attached file there and copied the .con and .dat files from testdir on their CVS. When i launch the binary it just show the duke nukem banner and thats all. I waited for a few minutes but nothing happens. What am I doing wrong?
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I dont have this problem, I just cd to dir with duke and launch ./duke3d and it works. For those they dont have access to cvs I forget to add those *.CON files.
I edited first post to add them. Now you wont need cvs files. Please try someone else if you have same problem like Glaive.
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I have sound working, but it's unfortunately totally messy (buzzing, it can't play two sounds at once). The sound code needs an almost-complete rewrite, but I think it couldn't be totally functional without adding MAD support and MP3 sounds in the GRP.
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I have sound working, but it's unfortunately totally messy (buzzing, it can't play two sounds at once). The sound code needs an almost-complete rewrite, but I think it couldn't be totally functional without adding MAD support and MP3 sounds in the GRP.
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I have got also sound working but is totally unusable on Z. My coleague will try compile on Linux desktop and I am curious what is sound quality on linux desktop.
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It depends, I think. I had it working OK on an old PC with a sound blaster, but with AC97 and 2.6.13 kernel it's not working properly.
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It depends, I think. I had it working OK on an old PC with a sound blaster, but with AC97 and 2.6.13 kernel it's not working properly.
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Finally got sound working so it is almost listenable ...
Set up to /home/root/.duke3d.cfg two parameters
NumBits=16 and MixRate=8000
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Hello
Found another problem with duke3d ... try save and load game. When you are saving game screenshot thumbnail is OK. But when you are trying to load is messed up and when you continue load it segfaults. I have to look in save-load routines. I have suspiction to little big endians. We will see. Someone with better coding experiences than me could look into it.
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I have suspiction to little big endians. We will see. Someone with better coding experiences than me could look into it.
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No it's not the endianess (arm is little-endian as x86), but probably the alignment issues. Arm can't correctly read/write words which are not aligned properly -- this is a major PITA for software porters.
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True, there is a problem there. You may q'n'd it by disabling the displayed thumbnail (pass a NULL handler, you get a ugly black square) ; I agree it's probably a memory align bug. I'll try to see if there is the same problem with jfduke3d ...
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True, there is a problem there. You may q'n'd it by disabling the displayed thumbnail (pass a NULL handler, you get a ugly black square) ; I agree it's probably a memory align bug. I'll try to see if there is the same problem with jfduke3d ...
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Can you be more specific .... where to disable thumbnail? I am not programmer ... :-((
Thank you.
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I'm getting a seg fault when I try and run duke:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Any ideas?
I'm thinking it's a SDL problem, I've edited the duke3d.cfg as recommended in above post.
I've got sdl, sdl-mixer and sdl-net installed.
Thanks,
Jerry