OESF Portables Forum
Model Specific Forums => Sharp Zaurus => Zaurus - pdaXrom => Topic started by: merli on March 10, 2006, 08:45:34 am
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Hello all
I compiled great professional quality logical game Fish Fillets for pdaXrom 1.1.0 beta 1
Homepage http://fillets.sourceforge.net/index.php (http://fillets.sourceforge.net/index.php)
I had to recompile SDL_mixer to support ogg vorbis sounds.
Just install game, game-data and all libraries provided bellow and go :-).
You don't need devel and doc packages from libraries of course. They are provided if someone wants to compile something with those libraries.
Grab packages here:
http://www.zochova.sk/~mike/Zaurus/Package....3_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/fillets-ng_0.7.3_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....3_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/fillets-ng-data_0.7.3_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....2_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/liblua_5.0.2_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....0_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/libreadline5_5.0_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....3_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/libogg_1.1.3_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....2_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/libvorbis_1.1.2_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....6_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/sdl-mixer_1.2.6_armv5tel.ipk)
Developement versions (header files and static libs) are here:
http://www.zochova.sk/~mike/Zaurus/Package....2_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/liblua-devel_5.0.2_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....0_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/libreadline5-devel_5.0_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....3_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/libogg-devel_1.1.3_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....2_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/libvorbis-devel_1.1.2_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....6_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/sdl-mixer-devel_1.2.6_armv5tel.ipk)
Doccumetation (man info html) packages for libs are here:
http://www.zochova.sk/~mike/Zaurus/Package....0_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/libreadline5-doc_5.0_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....3_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/libogg-doc_1.1.3_armv5tel.ipk)
http://www.zochova.sk/~mike/Zaurus/Package....2_armv5tel.ipk (http://www.zochova.sk/~mike/Zaurus/Packages/libvorbis-doc_1.1.2_armv5tel.ipk)
I could not make screenshots ... color pallete is messed up with xwd command. :-(
Have fun and give feedback ... Stay tuned ... more to come :-)
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Nice work, thxs!
I go try use this sdl-mixer with OGG support with Wesnoth ....
-------- Edited ---------
Tested musics works great now... on wesnoth
Next I go try u Fish Fillet ipks....
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doesnt this game use a screen bigger than 640x480
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doesnt this game use a screen bigger than 640x480
[div align=\"right\"][a href=\"index.php?act=findpost&pid=117965\"][{POST_SNAPBACK}][/a][/div]
sometimes ... but alt key + stylus rulez :-).
Each level has its own window. Some levels are small some bigger.
I played 3 levels so far and moving window isnt too annoying.
It is deffinitely playable.
Just give game a try. :-)
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OK, ipks are working great!
Nice speed! and nice game!
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yeah i agree it is a nice game indeed. guess i can manage with the alt key
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OK, ipks are working great!
Nice speed! and nice game!
[div align=\"right\"][a href=\"index.php?act=findpost&pid=118061\"][{POST_SNAPBACK}][/a][/div]
Even much better if you can understand Czech :-)))
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How to SAVE and LOAD a game? On PC I use F2 and F3 .... have u remaped?
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Yes: All F-keys are remaped F2=2 and so on exception is F11=q (full screen - don't use it game freezes if your screen is smaller than game screen).
Question: how to use F-keys under pdaxrom?
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Basically F keys are mapped with esc+number key, aka ESC+1 = F1
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ESC + number works in programs for example in midnight commander. In games mosty esc is mapped as single press key (if you press it it makes action immediatelly). You have to remap or tweek somehow F-keys in source to by useable.