OESF Portables Forum
Everything Else => General Support and Discussion => Zaurus General Forums => Archived Forums => Software => Topic started by: ZDevil on December 09, 2006, 02:55:13 am
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Have you ever played/Do you want to play the rougelike/nethack games -- the kings of RPG ever -- on Zaurus?
How about a dedicated thread to these games?
I don't really want to make it yet another hacker/developer thread, but instead I wonder if it would be nice for us to:
1) Gather links to resources, reviews, and perhaps even spoilers2) Announce new Zaurus packages
3) Share gaming experience
4) Discuss runtime and compilation issues
5) Request packages and make a wishlist
So what do you think?
Current builds for Zaurus
AFAIK there are several builds available for the Zaurus:
Sharp/Cacko:
-- qpe-nethack (http://www.zaurususergroup.org/feed/qpe-nethack_3.4.2-2_arm.ipk) and qpe-nethack sounds (http://www.zaurususergroup.org/feed/qpe-nethack-sounds_3.4.2-2_arm.ipk) (Thanks for the pointers, bam!)
-- Nethack-console (http://www.taedium.com/zaurus/nethack-console_3.4.3-1.ipk) (plain vanilla ACSII text display) also there are some discussions in the forum
Opie:
-- Nethack (w/ 2D tileset) (http://www.linux-solutions.at/projects/zaurus/games-Nethack.html) and Nethack-Sounds (http://www.linux-solutions.at/projects/zaurus/de/games-Nethack-Sounds.html)
pdaXrom:
-- Angband 3.0.5 (http://zaurus.spy.org/feeds/cacko/pdaXrom/misc/misc/angband/angband_3.0.5_armv5tel.ipk) (w/o graphical tiles) found in an old cacko pdaxrom feed. (http://zaurus.spy.org/feeds/cacko/pdaXrom/misc/misc/)
-- My recent builds of Angband 3.0.6 (https://www.oesf.org/forums/index.php?act=Attach&type=post&id=3489), and the variants Xangband 1.1.0 (https://www.oesf.org/forums/index.php?act=Attach&type=post&id=3495) and Hengband 1.6.2 (https://www.oesf.org/forums/index.php?act=Attach&type=post&id=3494)
-- Desertrat's build of Zangband (a variant of Angband 2.7.4c) (https://www.oesf.org/forums/index.php?showtopic=17293) and mangband (https://www.oesf.org/forums/index.php?act=Attach&type=post&id=1684) (binary only; remove the .txt extension and drop it to the angband bin directory) (Thanks, Antikx)
-- Jabbath's nethack build (the latest 3.4.3) (http://www.pdaxrom.org/contrib/jabbath/nethack_3.4.3_armv5tel.ipk)
-- NetHackQT 3.4.3 (http://zaurus.spy.org/feeds/cacko/pdaXrom/misc/misc/nethackqt_3.4.3_armv5tel.ipk) (w/o graphical tiles) found in an old cacko pdaxrom feed. (http://zaurus.spy.org/feeds/cacko/pdaXrom/misc/misc/)
-- My build of glhack (also based on nethack 3.4.3, w/ 2D and semi-3D ISO tileset) (https://www.oesf.org/forums/index.php?act=ST&f=73&t=18415&st=160#) (Dammit ... this game has started to drain away my productivity... or perhaps I should make it my travel companion...)
-- My build of the latest Slash'EM CVS (https://www.oesf.org/forums/index.php?act=Attach&type=post&id=3485) (as of 061212).
Links
Here are my small collection of links (Sorry. A bit messy. To be tidied up)
Roguelike Review - Reviews: http://www.tripalot.com/roguelike/ (http://www.tripalot.com/roguelike/)
List of handheld roguelikes - RogueBasin (link specially dedicated to handheld versions): http://roguebasin.roguelikedevelopment.org...held_roguelikes (http://roguebasin.roguelikedevelopment.org/index.php?title=List_of_handheld_roguelikes)
Wikipedia entry for Nethack: http://en.wikipedia.org/wiki/Nethack (http://en.wikipedia.org/wiki/Nethack)
DarkArts Studios (the site for the latest sources and builds of Nethack/Slash'em variants): http://old.darkarts.co.za/projects/ (http://old.darkarts.co.za/projects/) (old site) http://www.darkarts.co.za/projects/ (http://www.darkarts.co.za/projects/) (current site)
NetHack/Beginning - StrategyWiki (a good starting point): http://strategywiki.org/wiki/NetHack/Beginning (http://strategywiki.org/wiki/NetHack/Beginning)
Myths and Facts about Nethack (a concise yet informative guide for both novices and veterans): http://www.statslab.cam.ac.uk/~eva/nethack/ (http://www.statslab.cam.ac.uk/~eva/nethack/)
List of Nethack Spoilers: http://www.statslab.cam.ac.uk/~eva/nethack/spoilerlist.html (http://www.statslab.cam.ac.uk/~eva/nethack/spoilerlist.html)
Nethack Monsters Manual (your "games" list ): http://www.juiblex.co.uk/nethack/VernonSpo...l/contents.html (http://www.juiblex.co.uk/nethack/VernonSpoilers/MonsterManual/contents.html)
Yet Another NetHack Site (a huge collection of spoilers!): http://www.steelypips.org/nethack (http://www.steelypips.org/nethack)
NetHack 3.4.3: Links (Another bunch of links): http://www.nethack.org/common/links.html (http://www.nethack.org/common/links.html)
GameSpy Hall of Fame article for NetHack (good read): http://archive.gamespy.com/legacy/halloffame/nethack_a.shtm (http://archive.gamespy.com/legacy/halloffame/nethack_a.shtm)
Ralf's Nethack Fanpage (a nice short review): http://www.rengels.de/computer/nethack/ (http://www.rengels.de/computer/nethack/)
Nethack & Dungeon Crawl JP tiles (super cool Japanese console game-like tileset!): http://rltiles.sourceforge.net/download.html (http://rltiles.sourceforge.net/download.html)
Slash'EM on Linux: configure, install, setup and play - Basically Tech (a thoughtful how-to, though I didn't manage to get it compiled for pdaXrom): http://www.basicallytech.com/blog/index.ph...p-and-play.html (http://www.basicallytech.com/blog/index.php?/archives/16-SlashEM-on-Linux-configure,-install,-setup-and-play.html)
Thangorodrim - The Angband Page: http://www.thangorodrim.net/angband.html (http://www.thangorodrim.net/angband.html)
Angband tileset: http://www.thangorodrim.net/download.html (http://www.thangorodrim.net/download.html) (go tot he very bottom of the page ...) http://www.molotov.nu/?page=graphics#Angband (http://www.molotov.nu/?page=graphics#Angband)
Linley's Dungeon Crawl (a free and portable roguelike game): http://www.dungeoncrawl.org/ (http://www.dungeoncrawl.org/)
Dungeon Crawl Tile version for LINUX (Don't forget to check out this cool Japanese tileset!): http://www.geocities.jp/ita_iluvatar/cr/index-e.html (http://www.geocities.jp/ita_iluvatar/cr/index-e.html) http://rltiles.sourceforge.net/download.html (http://rltiles.sourceforge.net/download.html)
13 Steps To CRAWL (as the title suggests): http://www.digital-eel.com/13steps/ (http://www.digital-eel.com/13steps/)
ADOM Central (The Official Ancient Domains of Mystery Website): http://www.adom.de/ (http://www.adom.de/)
Omega official distribution page (The classic Roguelike game): http://www.alcyone.com/max/projects/omega/ (http://www.alcyone.com/max/projects/omega/)
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qpe-nethack, http://www.zaurususergroup.org/feed/qpe-ne...3.4.2-2_arm.ipk (http://www.zaurususergroup.org/feed/qpe-nethack_3.4.2-2_arm.ipk)
qpe-nethack sounds, http://www.zaurususergroup.org/feed/qpe-ne...3.4.2-2_arm.ipk (http://www.zaurususergroup.org/feed/qpe-nethack-sounds_3.4.2-2_arm.ipk)
maybe this is it?
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Just changed the links. Thanks, bam!
(Haven't used Qtopia for almost two years now)
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i think when it comes to unix nethack is a baasic right
for those of you with a wince PDa there is a wince version on the nethack site. i use my X30 as a dedicated nethack machine
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Don't forget Mangband, the on-line multiplayer version of Angband: https://www.oesf.org/forums/index.php?showt...ndpost&p=111908 (https://www.oesf.org/forums/index.php?showtopic=17293&view=findpost&p=111908)
Go to bottom of thread.
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Don't forget Mangband, the on-line multiplayer version of Angband: https://www.oesf.org/forums/index.php?showt...ndpost&p=111908 (https://www.oesf.org/forums/index.php?showtopic=17293&view=findpost&p=111908)
Go to bottom of thread.
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Also added to the top post. Thanks, Antikx!
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So here is my little package request (for pdaXrom or using X11/GTK interfaces):
1) Angband 3.0.6 + graphical tileset
2) Dungeon Crawl + japanese tileset w/ 640x480 display
3) Any variants of Slash'em
It would be nice if someone can offer their skills to compile these cool games.
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Have you ever played/Do you want to play the rougelike/nethack games -- the kings of RPG ever -- on Zaurus?
How about a dedicated thread to these games?
I don't really want to make it yet another hacker/developer thread, but instead I wonder if it would be nice for us to:
1) Gather links to resources, reviews, and perhaps even spoilers2) Announce new Zaurus packages
3) Share gaming experience
4) Discuss runtime and compilation issues
5) Request packages and make a wishlist
So what do you think?
Excellent idea.
Current builds for Zaurus
AFAIK there are several builds available for the Zaurus:
[SNIP!]
Opie:
-- Nethack (w/ 2D tileset) (http://www.linux-solutions.at/projects/zaurus/games-Nethack.html) and Nethack-Sounds (http://www.linux-solutions.at/projects/zaurus/de/games-Nethack-Sounds.html)
[SNIP!]
Any chance of [re] compiling nethack for the current release of Opie/OZ (3.5.4.x)? I'm running 3.5.4.2-rc2 on my SL6000, and I really do miss nethack.
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zdevil: glhack is so great in pdaxrom, it's bought me back to the old classic again. Not tried the 3d tileset as yet, and it doesn't seem to run unless I am root (launching "glhack") but I've just noticed you mention a pre-tweaked script so I'll check for that when I have a sec.
thanks for building this gem for us all
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Good news!
I've just succeeded in building the latest source of Slash'em (using SDL) for pdaXrom! I will test it for a while and post it in the forum VERY soon.
Just a sidenote: i have got around a dozen funny games on the list and am done about half of them. Will post them soon also as a humble X-max contribution. Stay tuned.
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So here is my little package request (for pdaXrom or using X11/GTK interfaces):
1) Angband 3.0.6 + graphical tileset
2) Dungeon Crawl + japanese tileset w/ 640x480 display
3) Any variants of Slash'em
It would be nice if someone can offer their skills to compile these cool games.
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Hi.
I builded Angband 3.0.6 for OpenZaurus/GPE.
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zdevil: glhack is so great in pdaxrom, it's bought me back to the old classic again. Not tried the 3d tileset as yet, and it doesn't seem to run unless I am root (launching "glhack") but I've just noticed you mention a pre-tweaked script so I'll check for that when I have a sec.
thanks for building this gem for us all
[div align=\"right\"][a href=\"index.php?act=findpost&pid=148914\"][{POST_SNAPBACK}][/a][/div]
Well, a good game may also improve productivity in a way, so to speak ...
The "root" thingy, i guess, is that I modified the Makefile to match the usual login user of the system, i.e. "root" under pdaXrom.
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Hi.
I builded Angband 3.0.6 for OpenZaurus/GPE.
Do you use this bainary?
And I builded Dungeon Crawl with jp tileset(patching jp code).
But crawl don't run.(segment fault).
Angband 3.0.6:
I also built it, but the build suffers from two things: 1) oversized display (larger than 640x480 and i cannot find ways to size it down); 2) cannot access the tileset (just launched with the plain TTY) - so how and where do you put the tileset (the build is just one big binary)? Thanks!
(Forgot to say: I am using pdaXrom)
Dungeon Crawl:
Same error as yours. Run in a few seconds. Oversized display. Movement of my character will segfault.
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Angband 3.0.6:
I also built it, but the build suffers from two things: 1) oversized display (larger than 640x480 and i cannot find ways to size it down); 2) cannot access the tileset (just launched with the plain TTY) - so how and where do you put the tileset (the build is just one big binary)? Thanks!
(Forgot to say: I am using pdaXrom)
Angband's pref file in HOME/.angband/Angband/x11-setting.prf.
FONT_0=7x13
TILE_WIDTH_0=8
TILE_HEIGHT_0=16
I think that the window fits VGA by this.
I put Tileset in "ANGBAND_INSTALL_PATH/lib/xtra/graf"(I made this dir by hand.)
And run angband "angband -g".
Thanks.
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Angband's pref file in HOME/.angband/Angband/x11-setting.prf.
FONT_0=7x13
TILE_WIDTH_0=8
TILE_HEIGHT_0=16
I think that the window fits VGA by this.
I put Tileset in "ANGBAND_INSTALL_PATH/lib/xtra/graf"(I made this dir by hand.)
And run angband "angband -g".
Thanks!! I'll try to rebuild angband again tonight and try your setting. Hopefully yet another new package will come up ...
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Thanks, asm-nai! The setting works for Angband!
In addition I also compiled XAngband and Hengband (they don't seem to use the x11settings.prf as Angband though). Now only waiting for the fix of the attachment function ...
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Hey,
Slash'EM, Angband, Hengband and Xangband are all packaged and uploaded here: https://www.oesf.org/forums/index.php?showtopic=18415&st=150 (https://www.oesf.org/forums/index.php?showtopic=18415&st=150)
(Compiled for pdaXrom)
Enjoy!
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Bloody HELL Zdevil, you've been busy!! Thanks so much for all those gems!
I've loaded slashem and xangband so far and I see that they have the same problem as GLHack that can't run as a non-root user unless you chmod some files (wherever they keep the lock and save files). Also you need to copy the config file from roots home to your home.
It's been quiet lately on the packages front, now I see why! thanks again
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Oh, thanks zi99y for pointing out the issue. Would you mind giving more details of the fix?
The thing is i have to specify the user and UID for the compile. "Root" is the default user of pdaXrom and seems to be used by most non-hackers.
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Just added more links to Post #1: Angband 3.0.5, Angband 3.0.6, Xangband 1.1.0, Hengband 1.6.2, and NetHackQT 3.4.3. (for pdaXrom)
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An update:
Just complied a few more rougelike games: Slash'EM 0.0.7F3E3 (the latest stable release), ToME (Tales of the Middle Earth, based on the author of Lord of The Ring J.R.R. Tolkien's work!), LinuxRogue, Omega, and Avanor. Will upload here as soon as i finish the packaging. Stay tuned.
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Oh, thanks zi99y for pointing out the issue. Would you mind giving more details of the fix?
Sure, I've not had any time lately but I'll take a look into it soon, I only have glhack working so far but I know that it stores user data somewhere in /var so it's likely that the others do something similar.
An update:
Just complied a few more rougelike games: Slash'EM 0.0.7F3E3 (the latest stable release), ToME (Tales of the Middle Earth, based on the author of Lord of The Ring J.R.R. Tolkien's work!), LinuxRogue, Omega, and Avanor. Will upload here as soon as i finish the packaging. Stay tuned.
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Phwoooar!! All you need to do now is make the standard day 27 hours long to fit in all that gaming
Good stuff
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Just uploaded LinuxRogue 0.3.6, Omega 0.80.2, Avanor 0.5.8, ToME (Tales of Middle Earth) 2.34, Furyband 4.0.0, and Slash'EM 0.0.7E7F3 to the pdaXrom New Package Announcement thread (https://www.oesf.org/forums/index.php?showtopic=18415&st=180). Enjoy!
Build problems x 2 so far:
1) Still can't get any Crawl game compiled or working. The tile version (http://crawlj.sourceforge.jp/down_e.html) segfaults and freezes. My build from the original 4.0.0 (Beta 26) source ( ftp://ftp.dungeoncrawl.org/dev/4.0.x/src/dc400b26-src.tbz2 (http://ftp://ftp.dungeoncrawl.org/dev/4.0.x/src/dc400b26-src.tbz2) ) exits after character creation.
2) The graphical version of Omega, gromega, has nice graphics, compiles but segfault. Source: http://www.alcyone.com/binaries/omega/grom...0.2a-src.tar.gz (http://www.alcyone.com/binaries/omega/gromega-0.80.2a-src.tar.gz)
Will try to contact the developers.
Or anyone wanna take up the challenge?
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Oops. Dungeon Crawl Stone Soup 1.7 (http://crawl-ref.sourceforge.net/ (http://crawl-ref.sourceforge.net/)) compiles but also exits upon character creation like Dungeon Crawl 400b26.
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Just compiled and packaged Dungeon Crawl Stone Soup 0.17. You can get it from the pdaXrom New Package Announcement thread (https://www.oesf.org/forums/index.php?act=ST&f=73&t=18415&st=180#entry151042). Enjoy!
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Hey, just came across AliBaba's Cave (http://www.stambouliote.de/alibaba/index.html), an interesting 7DRL (Seven-Day-Rogue-Like) game, and so i can't resist but package it ...
It's in the "New Pacakges Announcement" thread #190.
Have fun!
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I must make my confession here (feeling guilty of slipping away from my real work): I got totally hooked to Dungeon Crawl Stone Soup on my C1000!
So I can't stop purging out more ports. Xangband 1.1.1 (updated), Hellband 0.8.4, Animeband 0.60alpha2, Unangband 0.62 and Frazband 0.4.1 are all underway...
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Reminds me of Wumpus on the old HP calculator, those tape cards were nifty. Even better it makes me remember star trek on the DEC PDP 11/70. ASCII goodness. Good for you ZDevil.
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Finally with the help of the developer I got Lizard (an improved interface for both NetHack and Slash'EM) compiled onboard. http://www.darkarts.co.za/projects/newt/ (http://www.darkarts.co.za/projects/newt/)
Now gonna test it and will upload it as soon as possible!
Clive Crous also hosts a number of interesting alternative tilesets for NetHack and Slash'EM: http://www.darkarts.co.za/projects/nhtiles/wiki/ (http://www.darkarts.co.za/projects/nhtiles/wiki/)
Enjoy!!
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While packaging other new *band ports and lizard, i find that to get the best graphical tile view the best setting in Z seems to be:
#1. Use big system font (preinstalled with pdaXrom), preferably
-*-*-bold-r-normal-*16-*-*-*-*-80-iso8859-1
instead of the fonts provided by the games, unless the games have got a 8x16 font (usually under lib/xtra/fonts );
#2 If available, set tile width = 8 and tile height =16 (not working for those games that tie up font size and tile size, such as ToME)
#3 If available, use the bigtile setting ("-b" ) (again only for some of the games like Angband)
All this can be done easily by modifying the relevant options in the startup scripts.
To illustrate my point, take a look at these screenshots to see the difference:
Angband: 8x13 font & tile
[ You are not allowed to view attachments ] [ You are not allowed to view attachments ]
Angband: 8x16 font & tile
[ You are not allowed to view attachments ] [ You are not allowed to view attachments ]
ToME (Tales of Middle Earth): 8x13 font & tile
[ You are not allowed to view attachments ] [ You are not allowed to view attachments ]
ToME (Tales of Middle Earth): 8x16 font & tile
[ You are not allowed to view attachments ] [ You are not allowed to view attachments ]
The only thing with the new setting is the uglier font ...
What do you think? I'm just thinking maybe I can repackage the games to save the users' trouble to fiddle with the scripts.
Sidenote: another whole new bunch of ports of other *band and the Lizard-NetHack/Slash'EM is coming up!
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Yet another update:
Trying further with the sources now I got Angband 3.0.6 compiled with sound support (using SDL-mixer)! The game has a very different feel now.
I've just raised a number of issues and my concern about the sound files here FYI:
http://groups.google.com/group/rec.games.r...7ce9c750cd26d07 (http://groups.google.com/group/rec.games.roguelike.angband/browse_thread/thread/d661e8acff814dad/37ce9c750cd26d07#37ce9c750cd26d07)
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I discovered that Angband (3.0.6 only) can actually run with 8x13 font and wide tiles!
[ You are not allowed to view attachments ]
The next batch (in 1 or 2 days): Angband 3.0.6 (repackaged), Hellband 0.8.4, Xangband 1.1.1, Frazband 0.4.1, and perhaps Zangband 2.7.4c (all system window modules, including tk/tcl ).
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One more: Unangband 0.60WIP2 (work in progress), which has been in continuous development. It has added lots of great elements to Angband.
http://developer.berlios.de/projects/unangband/ (http://developer.berlios.de/projects/unangband/)
"Unnamed Angband adds over 100 class/style combinations to Angband, 130 new spells, 60 new spell books and spell related objects, over 500 new monsters, 196 features, 230 room descriptions and slightly modifies combat and monster spell casting."
I'm talking with the developer to fix the tile assignment. It seems the current source doesn't load 16x16 tileset correct and needs tile reassignment. The developer has written a very nice in game tile assigner where I can do the adjustment. Will report here on progress.
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Further experiments with different display settings in Angband.
The latest code (3.0.6) is nice because the tile size has been made independent of the font size in the X11 version.
Notes:
1) There are four tilesets for Angband: the original 8x8, the modified (elongated) 8x13, Adam Bolt's 16x16, and David Gervais' 32x32 bitmap tiles.
2) The width and the height of the tilesets on the display are manipulated by the setting file ~/.angband/Angband/x11-setting.prf (for X11 mode only)
3) The -b (bigtile) option is used to double the width of the tiles. This is very useful when the font is an elongated one, such as 8x13 or 8x16. So the graphics get a well-balanced look. (But please correct me if I am wrong here ) Good for Zaurus.
4) There is also a -s option for "smooth rescaling".
An example of ~/.angband/Angband/x11-settings.prf:
# Angband X11 settings
# Term 0
COLS_0=80
ROW_0=24
FONT_0=-*-*-bold-r-normal-*-13-*-*-*-*-80-iso8859-1
TILE_WIDTH_0=8
TILE_HEIGHT_0=16
An example of running Angband:
angband -g -mx11 -- -g -b (bigtile)
Which means: request graphical tiles + request sound + X11 mode + David Gervais' tiles (g) [or Adam Bolt's (a) or the original (o)] + bigtile
This comparison uses the 8x13 font with the bigtile option, the best basic setting on Z, AFAIK.
Okay, here we go ...
(1) 8x8 tileset, width=8, height=16, bigtile
[ You are not allowed to view attachments ]
(2) 8x8 tileset, width=8, height=16, bigtile, smooth rescaling
[ You are not allowed to view attachments ]
(3) 16x16 tileset, width=8, height=16, bigtile
[ You are not allowed to view attachments ]
(4) 16x16 tileset, width=8, height=16, bigtile, smooth rescaling
[ You are not allowed to view attachments ]
(5) 32x32 tileset, width=8, height=16, bigtile
[ You are not allowed to view attachments ]
(6) 32x32 tileset, width=8, height=16, bigtile, smooth rescaling
[ You are not allowed to view attachments ]
(7) 32x32 tileset, width=16, height=32, bigtile
[ You are not allowed to view attachments ]
(8) 32x32 tileset, width=16, height=32, bigtile, smooth rescaling
[ You are not allowed to view attachments ]
Beauty is in the eye of the player ...
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** A short note on playing Angband (applicable to many *band variants) **
I. Help
Angband and the variants all contain very detail ingame documentation. Seek help with your "?".
II. Display
Part of the coolness of the game is you can choose many different modes of display to suit the taste of both graphics snobs and ascii purists.
For instance, my port of 3.0.6 sets the default to the X11 display using David Gervais' 32x32 bitmap tiles with the bigtile option. (See "New Package Announcement" post #204 in the pdaXrom forum)
Surely you can switch to the smaller Adam Bolt's 16x16 tiles and the original 8x8 tiles by editing the exec= line in /usr/local/share/applications/angband.desktop:
angband -g -v -mx11 -- -n0 -b -g -c ## "-g" = David Gervais' 32x32 tiles ##
angband -g -v -mx11 -- -n0 -b -a -c ## "-a" = Adam Bolt's 16x16 tiles
angband -g -v -mx11 -- -n0 -b -o -c ## "-o" = the original 8x8 tiles ##
Other suboptions: "-b" = bigtile (double the tile width), "-s" = smooth rescaling (effects vary depending on the tileset used).
Or simply do this in the commandline. For instance, one tradeoff of using the bigtile ("-b") option on Zaurus (dunno the reason) is the loss of the currently equipped item list between "AU" and "STR(ength)". I suspect this has to do with the relationship of tile and font display in the game. The screenshots below show the -mgcu (GNU Curses module) displays, which doesn't care about bigtiles at all, and using different graphical tilesets without the bigtile option:
angband -mgcu (no color, no graphics):
[ You are not allowed to view attachments ]
angband -mgcu (no color, w/ graphics):
[ You are not allowed to view attachments ]
angband -mgcu (color, no graphics):
[ You are not allowed to view attachments ]
angband -g -mgcu (color & graphics):
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angband -g -mx11 -- -o (original tileset)
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angband -g -mx11 -- -a (Adam Bolt's tileset)
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angband -g -mx11 -- -g (David Gervais' tileset)
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You may also want to see other options by "angband -h" in the terminal.
III. Fonts
The default font is now set to linux8x16 which is preinstalled in pdaXrom. Of course you can play with other choices by choosing from theose stored in /usr/local/share/games/angband/lib/xtra/fonts , or from the list given by xlsfonts in the commandline (I learned this from Zangband), or pickup a proper font from xfontsel .
IV. Sounds
Install the sound package to get the sound effects. They are fun!
It's quite straightforward to manage sound assignments: Just open up /usr/local/share/games/angband/lib/xtra/sound/sound.cfg and match the events with the .wav sound files in the same directory ...
Do not remove the "-v" and "-c" options if you want the sound support.
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Just came across this excellent article about the whole history of roguelikes with focus on the authors of the games. A must read for RL fans!
http://www.loonygames.com/content/1.28/feat/ (http://www.loonygames.com/content/1.28/feat/)
... Koeneke was completely out of the loop concerning his game, only learning of its immense popularity when he got an ISP account in ‘95. He was astonished to discover a number of Moria newsgroups. After picking his jaw up off of the terminal, he typed the following post:
[Subject: Angband]
>>This game sounds a lot like the one I wrote years ago called Moria ...
>Any relationship?
>Robert Koeneke
>Creator of original Moria
He subsequently received a lot of email.
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I don't see it in there, but I have an orig, boxed copy of Rogue for the Tandy Color Computer. It's an oldie but a goodie.
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As a new comer to this genre, I would go for a graphical version if available. Eye candies and deep gameplay don't contradict each other.
I'm looking at this fresh roguelike game. Looks promising but heavy as well (the svn source is 116M!) See if this is portable to Z ...
http://roze.mine.nu/~roze/tactical_rogue/ (http://roze.mine.nu/~roze/tactical_rogue/)
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Tried to build tactical_rogue. Result: segfaults
But then something good coming up!
7DRL Challenge 2007: Date is Chosen! More options (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/893fd844ee274dc1/?hl=en#)
So that means there would be more RLs ports for Z (i build for pdaX) as long as they are opensource ...
And now I am also lookin at Larn, a classic RL oldie. Still learning the licence terms before going ahead ...