OESF Portables Forum

Everything Else => Zaurus - Everything Development => Distros, Development, and Model Specific Forums => Archived Forums => User Request for Applications => Topic started by: qaz on April 10, 2007, 05:04:42 pm

Title: Quetoo
Post by: qaz on April 10, 2007, 05:04:42 pm
Hello, I found interesting link:
http://jdolan.dyndns.org/trac/wiki/Quetoo (http://jdolan.dyndns.org/trac/wiki/Quetoo)

Quetoo is a Quake2-compatible game engine for GNU/Linux and FreeBSD. It's focus is simplicity, security, stability, and speed. It contains critical security updates for both clients and servers, bandwidth saving network protocol enhancements, an improved console, and some major speed increases. Quetoo is up to 140% faster than stock Quake2.
....

It runs incredibly well on nokia N800:
http://www.youtube.com/watch?v=jPh2Os0D8pY&eurl= (http://www.youtube.com/watch?v=jPh2Os0D8pY&eurl=)
Title: Quetoo
Post by: omega on June 06, 2007, 08:11:33 am
Looks very interesting - anyone able to give it a go?
Title: Quetoo
Post by: telemetric_au on June 06, 2007, 11:29:21 am
im downloading it now, though i find a 1.7mb full source code a bit hard to handle ...

[update]

make seems to be going well on my x86 now that i have mesa and sdl installed.
Title: Quetoo
Post by: telemetric_au on June 09, 2007, 09:37:20 am
well i finally got my x86 deskotop to the point it could run it, such that for it , i put on nvidia, sdl/glx , mesa(opengl), dri/drm, libdrm ...

only thing is now i need the full commercial quake 2 , comnig soon ...

sh-3.00# quetoo
Quetoo 0.6.1
Using /root/.quake2/baseq2/ for writing.
couldn't exec quetoo.cfg
Console initialized.
Sound initialization..
Sound initialized 16bit 48KHz 2ch.
Video initialization..
  GL_EXT_compiled_vertex_array
  GL_ARB_multitexture
********************
ERROR: Couldn't load pics/colormap.pcx
********************
Error: Error during initialization
sh-3.00#
Title: Quetoo
Post by: Capn_Fish on June 09, 2007, 01:06:18 pm
I'll give it a shot on pdaXrom (for 2.6-based releases).
Title: Quetoo
Post by: Capn_Fish on June 09, 2007, 03:25:32 pm
It's built, but not tested, and in the new packages thread.
Title: Quetoo
Post by: Capn_Fish on June 09, 2007, 04:15:39 pm
What data would you use to play? Are there any good total conversion mods to use/free data?

That's probably a REALLY dumb question.
Title: Quetoo
Post by: telemetric_au on June 12, 2007, 04:54:14 am
AFAIK you need full q2 files
Title: Quetoo
Post by: Capn_Fish on June 12, 2007, 10:40:07 am
And it's only the Quake engines that got open-sourced?
Title: Quetoo
Post by: telemetric_au on June 13, 2007, 01:42:54 am
?? (Amd) ??
Title: Quetoo
Post by: InSearchOf on June 13, 2007, 02:57:07 am
I was wondering the same thing... but I think he meant "and"

Late
Title: Quetoo
Post by: qaz on July 31, 2007, 06:15:23 pm
Yes, you need q2 data file to play. Shareware data is floating on the Internet, but it is not so easy fo find by qick googling.
I tried compiled quetoo on pdaXii3, but getting "X11 is not confirured for OpenGL" error. I have also installed mesa3d, glxgears demo is working fine.  
That is really pitty, q2 is almost playable with standard q2 engine.