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Everything Else => General Support and Discussion => Zaurus General Forums => Archived Forums => Software => Topic started by: TheGreenKnight on January 07, 2010, 09:26:17 am

Title: Gnu Robbo 0.65-1 Sharp Rom Zaurus Ipk Released
Post by: TheGreenKnight on January 07, 2010, 09:26:17 am
Hello

I have released probably my last Zaurus update of this great puzzle game. It now comes with some very nice sound effects and a level designer.

This 0.65-1 Zaurus port now features:
* Graphical skin support (although I've only included 1 skin)
* Sound skin support (although I've only included 1 sound theme )
* 975 levels across 23 packs converted from Robbo and Robbo Konstruktor
* A mouse/stylus driven level designer
* In-game help
* Reconfigurable options and controls
* Support for the mouse/stylus throughout the game
* Support for keyboards, analogue and digital joysticks
* Centering of game within any resolution >= 240x240
* Support for locales: English, German, Indonesian, Polish, Russian, Slovak and Swedish

Requirements
libSDL + libSDL_mixer packages for your particular Zaurus version (see here (http://www.users.waitrose.com/~thunor/friq/index.html#downloads) under SDL Libraries perhaps).

About This Port
This project has moved away from simply requiring libSDL and now uses libSDL_image and everything else that that depends upon. To get this working on my SL-5500 and to make it as accesssible as possible to everyone else I've built it requiring libSDL + libSDL_mixer only; I've also converted the ogg sounds to wavs. Therefore only 1 skin and 1 sound theme is packaged because either the other skins use alpha or there was too much work or too many complications involved with converting them to bitmaps.

Once installed the game will play in 240x320, 320x240, 640x480 or 480x640 resolutions and orientations. By default the game viewport is either 240x240 or 480x480 but you can stretch this area by passing "-vpx" on the command line. This is especially useful when using the level designer as you can see more of the map. Additionally if you are using a higher resolution you can also force the use of the smaller tile set with "-ts 16". All these things are documented in the README (http://gnurobbo.sourceforge.net/docs/README.zaurus.txt) and you can type "gnurobbo --help" on the command line.

The level packs are installed into the system so are not writeable, but a default user level pack is created in ~/.gnurobbo/levels/ called mylevels.dat. Within this level pack is one pretty empty level that you edit and save, or you can add your own levels to this pack. The project's rcfile is ~/.gnurobborc if you want to see what's in it, but the majority of the properties are configurable via Options.

Well that's it  I've been having a lot of fun using the designer on my SL-5500 with the viewport maximised and you can see the fruits of my labour in 008-Designer. I hope that you will have fun playing and creating with it too.

http://gnurobbo.sourceforge.net/ (http://gnurobbo.sourceforge.net/)

Best regards,
Thunor

P.S. Just for fun -- and for me a trip down memory lane -- here's my original port back in 2005 (http://www.users.waitrose.com/~thunor/gnurobbo/)