OESF Portables Forum

Everything Else => Zaurus - Everything Development => Distros, Development, and Model Specific Forums => Archived Forums => User Request for Applications => Topic started by: Xor on April 15, 2004, 05:30:50 pm

Title: The Ur-Quan Masters port
Post by: Xor on April 15, 2004, 05:30:50 pm
http://sc2.sourceforge.net/ (http://sc2.sourceforge.net/)

The Ur-Quan Masters is the open source port of old game Star Control II
Title: The Ur-Quan Masters port
Post by: padishah_emperor on April 15, 2004, 05:34:45 pm
Is there an ipk?
Title: The Ur-Quan Masters port
Post by: Xor on April 15, 2004, 05:48:45 pm
Sorry, I mean, I want to request someone with crosscompiler installed to recompile/port it
Title: The Ur-Quan Masters port
Post by: jh on April 16, 2004, 10:18:46 am
I wonder if it will run ok on a Z... is it action-oriented?  Playable on a 5500?   Only for a Cxxx?  It uses SDL, so it might work.  From their FAQ: (http://sc2.sourceforge.net/info.html (http://sc2.sourceforge.net/info.html))

What are the system requirements?

    * The original game ran just fine on a 386. The requirements are a bit steeper for this version, however, because modern OSes don\'t let applications do everything they want. This imposes overhead. (Also, the versions of Windows we target won\'t run on a 386 either, but that\'s beside the point...) Also, the additional overhead of the 3DO features carries a cost.
      Minimum verified system requirements are:
          o Pentium 200 running a supported OS.
          o 64 MB of RAM (the game\'s footprint is around 30MB).
          o A reasonably recent video card. The oldest cards anyone has tested on are TNT2 and Voodoo 3. For OpenGL support, your video card needs to be able to handle 512x256 or 1024x512 textures. (The Voodoo 3 can not do this.)
      If you\'re running at or near the minimum, you should play in 320x240 mode, full screen, and experiment with OpenGL mode to see whether that speeds up or slows down your game. If you\'re running the game with default quality levels (640x480 windowed), an Athlon 600 is the current minimum tested.
      Important note:Not all features are added yet, and not all optimizations have been done yet. System requirements could go up or down in later releases.
Title: The Ur-Quan Masters port
Post by: Xor on April 16, 2004, 12:30:27 pm
The OpenGl isn\'t required.
The code use libSDL || OpenGL
original version was playable on 286 as well.
the original graphics (they still use it) is 320x240. There might be only problem with libSDL_images.

Anyway i\'ll try to install crossplatform environment under VirtualPC.

The only changes i can see now it to use different keys
Title: The Ur-Quan Masters port
Post by: yzord on April 22, 2004, 10:51:40 am
This would be awesome! There are no space strat games for the Z (actually, almost no action/strat games at all except for a port of Strategic Assault from the PocketPC.

Yz
Title: The Ur-Quan Masters port
Post by: jason123 on April 22, 2004, 11:58:10 am
Quote
This would be awesome! There are no space strat games for the Z (actually, almost no action/strat games at all except for a port of Strategic Assault from the PocketPC.

Yz

Yeah, Seriously!
Title: The Ur-Quan Masters port
Post by: km2783 on February 14, 2006, 06:23:16 pm
I realize this is a really old thread, but did this get anywhere?
Title: The Ur-Quan Masters port
Post by: raduga on February 14, 2006, 08:37:30 pm
Quote
I realize this is a really old thread, but did this get anywhere?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=114827\"][{POST_SNAPBACK}][/a][/div]

I managed to build it some time ago, (2004?) but it segfaulted pretty early in the startup.  I spoke with some of the primary developers on the subject, but they seemed skeptical-  of course they had a hard time believing that any such thing as a Zaurus could actually exist

It might run on overclocked Cxxxx, but it might be slow. Its probably worth another try.
Title: The Ur-Quan Masters port
Post by: Sy Ali on June 17, 2006, 09:31:06 pm
I'd be willing to try running it on a SL-C1000 if that pesky segfault issue were solved first.  =)
Title: The Ur-Quan Masters port
Post by: Snappy on June 17, 2006, 10:04:29 pm
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?  ... ok, I think it was a AMD 486dx2-80 (80Mhz!) ...  ... so yes, it will work.

And the original game was primarily sprite based, so standard vga will work already ... it was running at 320x200x256colors!
Title: The Ur-Quan Masters port
Post by: Meanie on June 17, 2006, 10:09:50 pm
Quote
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?  ... ok, I think it was a AMD 486dx2-80 (80Mhz!) ...  ... so yes, it will work.

And the original game was primarily sprite based, so standard vga will work already ... it was running at 320x200x256colors!
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131573\"][{POST_SNAPBACK}][/a][/div]

it has already been ported to pdaXrom and it works
Title: The Ur-Quan Masters port
Post by: Snappy on June 17, 2006, 10:13:13 pm
Quote
Quote
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?  ... ok, I think it was a AMD 486dx2-80 (80Mhz!) ...  ... so yes, it will work.

And the original game was primarily sprite based, so standard vga will work already ... it was running at 320x200x256colors!
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131573\"][{POST_SNAPBACK}][/a][/div]

it has already been ported to pdaXrom and it works
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131574\"][{POST_SNAPBACK}][/a][/div]


Neato neat! One more reason to consider pdaXrom ...
Title: The Ur-Quan Masters port
Post by: Sy Ali on June 17, 2006, 11:38:48 pm
Quote
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?  ... ok, I think it was a AMD 486dx2-80 (80Mhz!) ...  ... so yes, it will work.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131573\"][{POST_SNAPBACK}][/a][/div]

You had a dx2-80??  Those were super-rare.  The earlier ones ran so hot sometimes that they melted.


Good to hear it's out there.. pdaXrom is indeed quite interesting.  There is a good hacking community focused around that project.
Title: The Ur-Quan Masters port
Post by: Snappy on June 18, 2006, 01:51:19 am
Quote
Quote
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?  ... ok, I think it was a AMD 486dx2-80 (80Mhz!) ...  ... so yes, it will work.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131573\"][{POST_SNAPBACK}][/a][/div]

You had a dx2-80??  Those were super-rare.  The earlier ones ran so hot sometimes that they melted.


Good to hear it's out there.. pdaXrom is indeed quite interesting.  There is a good hacking community focused around that project.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131594\"][{POST_SNAPBACK}][/a][/div]

Yeah its pretty rare ... and very shortly, the 100Mhz barrier was broken by AMD and the subsequent 133, 166, 200 Pentiums started coming in ...

But it was good while it lasted ... those were the days when I had a 40mb hdd ... double-stacked (Software Compression via Stacker!) to "80mb".
Title: The Ur-Quan Masters port
Post by: Meanie on June 18, 2006, 02:01:58 am
Quote
Quote
Quote
I believe it may run quite smoothly ... 'cos I do remember running it on a 286 ... or was it a 486?  ... ok, I think it was a AMD 486dx2-80 (80Mhz!) ...  ... so yes, it will work.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131573\"][{POST_SNAPBACK}][/a][/div]

You had a dx2-80??  Those were super-rare.  The earlier ones ran so hot sometimes that they melted.


Good to hear it's out there.. pdaXrom is indeed quite interesting.  There is a good hacking community focused around that project.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131594\"][{POST_SNAPBACK}][/a][/div]

Yeah its pretty rare ... and very shortly, the 100Mhz barrier was broken by AMD and the subsequent 133, 166, 200 Pentiums started coming in ...

But it was good while it lasted ... those were the days when I had a 40mb hdd ... double-stacked (Software Compression via Stacker!) to "80mb".
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131604\"][{POST_SNAPBACK}][/a][/div]

oh man, I remember spending $500 on a 300MB hdd
Title: The Ur-Quan Masters port
Post by: Sy Ali on June 18, 2006, 02:31:26 am
I only recently started buying new hardware.. everything has been second-hand.  =p

The dx2-80 is faster than the dx4-100..  40x2 vs 25x4 .. it made a difference in some cases, like playing Descent.  =)
Title: The Ur-Quan Masters port
Post by: desertrat on June 18, 2006, 03:54:19 pm
Quote
oh man, I remember spending $500 on a 300MB hdd
My first hdd was a full height one with a "massive" 5MB capacity

-- cheers
Title: The Ur-Quan Masters port
Post by: Snappy on June 18, 2006, 10:15:30 pm
Quote
oh man, I remember spending $500 on a 300MB hdd
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131607\"][{POST_SNAPBACK}][/a][/div]

Ah yes ... I spent a fortune on a 320mb hdd ... Quantum drive or something. geez ... but heck, without all those investments, I would never ever have had picked up coding etc.