OESF Portables Forum
Everything Else => General Support and Discussion => Zaurus General Forums => Archived Forums => Software => Topic started by: Omicron on September 01, 2004, 01:09:08 pm
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I was trying to play freedoom and got to the notorious level three that apparently has no exit.....so I went to:
Click here for Freedoom site (http://heygus.2y.net/freedoom/)
And it says that some levels are no finished or even broken....it gives a cheat code to get past these levels by typing a code:
"You will notice that not all the levels are done yet. If you get to a level that won't let you continue try this cheat: idclev## where ## is the level number. For example if you wanted to goto level 5 you would type during normal game play on the keypad 'idclev05'."
I went further into the links and found the freedoom project site and it has not been updated in a 1 1/2 years, so it looks like it may be dead, but I emailed the webmaster to see for sure.
Anyway, I spent at least an hour in level 3 before giving up and now I know I wasn't crazy, there isn't an exit (as far as I know) and the level is "in dev".
Perhaps the project could be restarted if enough people in this user group want to finish up the levels and at least have a complete working game.
Seems a shame for it to be soooo close but not done.
FREEDOOM MAIN WEB SITE:
Click here for official FREEDOOM (non-Z speciific) site (http://freedoom.sourceforge.net/)
I personally have made levels for doom using variious GUI editiors (my favorite was WAD Author, but XWE is very popular) and I can tell you that it is as easy to learn as as Excel or Word....especially the GUI tools.
Once you become proficient a decent level takes a few hours to create and test (most tools will check for obvious errors (like no exit) for you.
Example Editior:
Click here to got editor page (there are MANY level editiors) (http://drsleep.newdoom.com/files.shtml)
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[span style=\'font-size:14pt;line-height:100%\']Would anyone beinterested in this if I got ALL the levels to work?
Enough Show of hands(support) would be enough for me to allocate time to finish and upload a version for Z use.
Thoughts?
Please post here if this is something you would be interested in playing.
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So are these freedoom levels free ones (he takes a leap of imagination and guesses from the name ;-)?
Can one play the 'proper' (read not free) doom wad files with it? I assume so; in that case I'n not too bothered as I have a copy of doom and doom2.
More interesting for me would be this: http://psdoom.sourceforge.net/ (http://psdoom.sourceforge.net/)
;-)
Si
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[span style=\'font-size:8pt;line-height:100%\']could you please stop shouting?[/span]
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Omicron, I vote yea. Shout if you want to :>)
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Another vote from me :-)
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please finnish the game if you can.
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count me in.
j.
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Looks alot worse than I thought at first glance. I thought just some levels were missing or incomplete. However, Many monsters have no graphic representation (look no further than level 4 I think) and since I am no artist, I can't finish it as each monster requires abotu 15 angle shots (basic 8, plus walkiing, attacking, etc)
Drawing has always been my weak point, so I cannot finish this (at least not alone). BTW, the mainatainer of FreeDoom was cool about making a quicjk finished version that can get repolished later by other authors 9or the originals if they come back).
Sorry to get anyone's hopes up.
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Well, maybe just complete the levels for now...? Maybe once most of those are done, someone would be willing to contribute other things... Personally I'm not an artist, so I can't really help there.
But I'd certainly enjoy, ah, beta-testing Freedoom.