OESF Portables Forum

Model Specific Forums => Sharp Zaurus => Zaurus - pdaXrom => Topic started by: Xumbi on October 07, 2004, 01:12:32 pm

Title: RC5 and quake questions
Post by: Xumbi on October 07, 2004, 01:12:32 pm
Quake at 15fps!  Wow, I really want to try this RC, but I noticed xmms isn't in the feed

I guess I'll have to wait...

Does that mean we'll be able to run the full version of Quake?  Does anyone know how much space it takes up?
Title: RC5 and quake questions
Post by: alan on October 07, 2004, 01:30:31 pm
Xumbi :

Quote
You will need, as a bare minimum, the following:

- A Pentium 90 or better (133 recommended) computer
- 16 MB RAM (24 recommended)
- The Quake CD-ROM or the shareware version (quake106.zip)
- Linux kernel version 2.0.24 or later
- libc 5.2.18 or later
- One of the following:
- X11R5 or later (for xquake)
- SVGAlib 1.2.0 or later (for squake and glquake)
- 30-80 megabytes free disk space (depends on how you install)
- Access to the root account of the machine you're installing on

Source : http://www.yolinux.com/HOWTO/Quake-HOWTO.html (http://www.yolinux.com/HOWTO/Quake-HOWTO.html)

Looks like Quake is on the way to Zaurus...

Laze : You and your guys are great ! I wish i could give you lots of money, but i can't for now. I'll click your baneers as often as i can, but is there another way to fhelp ?
Title: RC5 and quake questions
Post by: Xumbi on October 08, 2004, 10:50:46 am
This is great, fullscreen Quake (well, stretched 320x240, which still looks good) running running at 20fps!

Now, why can't we get Doom running fullscreen at these speeds?  There must be a way to tweak prboom to stretch the image, rather than trying to generate 640x480 pixels.
Title: RC5 and quake questions
Post by: jabbath on October 08, 2004, 12:06:39 pm
Where's the problem?
Just run
"xrandr -s 320x240&&prboom&&xrandr -s640x480"
(create script or whatever)..

It runs fine.

grusz, jabbath
Title: RC5 and quake questions
Post by: Xumbi on October 08, 2004, 04:30:36 pm
Quote
Where's the problem?
Just run
"xrandr -s 320x240&&prboom&&xrandr -s640x480"
(create script or whatever)..

It runs fine.

grusz, jabbath
Perfect!  From your advice I was able to make this script:
Code: [Select]
#!/bin/sh
export SDL_NOMOUSE=1
xrandr -s 320x240&&/usr/share/quake/quake -fullscreen -nocdaudio -nomouse -noautostretch -particles 100 -basedir /usr/share/quake -winsize 320 240&&xrandr -s 640x480
This gives me fullscreen Quake from within X at 15fps!

Now to find a way to hook a mouse up to this thing...

EDIT: Uh... I do realize my initial question was concerning running Doom in fullscreen, but I jumped the gun and applied this to Quake.  I made similar shortcuts for each of my Doom games (2, Ultimate, Final) and it worked great!  
Title: RC5 and quake questions
Post by: Xumbi on October 08, 2004, 09:28:55 pm
Has anyone been able to make a connection to a quake server?  I get stuck at "connection accepted."
Title: RC5 and quake questions
Post by: piotrek on October 09, 2004, 02:42:48 am
 
I was sooo surprised to read about working quake on Z but You made me even more surprised!!!! Do You think its possible to play Q through internet?    
     
Title: RC5 and quake questions
Post by: Laze on October 09, 2004, 04:24:01 am
I have only tried playing over TCP/IP in my home wireless network - no problems..

I have the original full quake - installed it on my PC and copied the pak files to zaurus. Ran the PC quake and started a multiplayer game and the on the zaurus started and entered my PC name in the bottom field. Everything worked fine - i haven't been able to find any internet game servers to try on - so if you know of anyone please let me know or maybe we could setup one :-)

I have also tried using the Zaurus as Quake "server" without any problem.
Title: RC5 and quake questions
Post by: Laze on October 09, 2004, 03:17:50 pm
Anyone need quake screenshots?

http://www.pdaxrom.org/screenshots/quake/ (http://www.pdaxrom.org/screenshots/quake/)

Ran it under X and ssh'ed into the Zaurus and ran:
Code: [Select]
a=1; while sleep 5; do xwd -display :0 -root -out `printf screenshot%04d.xwd $a`; a=$[$a+1]; done
Title: RC5 and quake questions
Post by: Xumbi on October 09, 2004, 10:01:27 pm
Quote
Anyone need quake screenshots?

http://www.pdaxrom.org/screenshots/quake/ (http://www.pdaxrom.org/screenshots/quake/)

Ran it under X and ssh'ed into the Zaurus and ran:
Code: [Select]
a=1; while sleep 5; do xwd -display :0 -root -out `printf screenshot%04d.xwd $a`; a=$[$a+1]; done
I just tried that with quake running in a window, it gave me the same error as before.  I guess you just can't take screenshots that way.

Oh well, how about some video (http://67.15.40.12/~b3m3t4l/video/zQuake.avi) instead!!  
Title: RC5 and quake questions
Post by: Laze on October 10, 2004, 03:22:22 am
As long as i SSH i have no problems taking screenshots - but if you do it locally on the machine it fails..
Title: RC5 and quake questions
Post by: Foxdie on October 12, 2004, 01:41:03 am
*starts to cry* ohmygod that's so sweet, the video REALLY gives an indication of how fast it's running now. I remember trying that exact level and getting... 2 fps?

Well done
Title: RC5 and quake questions
Post by: Bundabrg on October 12, 2004, 07:46:03 pm
Runs faster than the first PC I played Quake on

 - Bundabrg
Title: RC5 and quake questions
Post by: macwiz on October 17, 2004, 07:36:18 pm
Is there an ipk? I have the original game on my PC, so I've got the data files... but I don't know how to compile stuff if that's involved.
Title: RC5 and quake questions
Post by: Laze on October 18, 2004, 05:45:29 am
No need to compile anything.. You can download the IPK from http://mirror1.pdaxrom.org/rc5/feed/ (http://mirror1.pdaxrom.org/rc5/feed/)
Title: RC5 and quake questions
Post by: macwiz on October 18, 2004, 09:19:24 am
Laze, what feed is this a mirror of?

Oh - how silly of me. So I've been tweaking the 1.0.5 version of pdaXrom all weekend when I should have been messing with rc5... - sorry.
Title: RC5 and quake questions
Post by: Laze on October 18, 2004, 11:35:06 am
Not a mirror of anything - thats the "default" feed that we have compiled..