OESF Portables Forum
Model Specific Forums => Sharp Zaurus => Zaurus - pdaXrom => Topic started by: scoutme on January 07, 2005, 06:00:27 am
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can any of you compile and, why not, ipk-ize powermanga for RC8?
It sould be a nice piece of software
http://linux.tlk.fr/ (http://linux.tlk.fr/)
***DEBIAN BINARIES ALREADY WORK - WE JUST NEED TO REPACKAGE***
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I got the debian last unstable binaries and data, and everything work perfectly
so, we just need a packager
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you can try to package it yourself, it is very easy, just look at the thread about ipks (https://www.oesf.org/forums/index.php?showtopic=9893)
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thx, I missed it. Going to try
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Looked like a nice game, so I gave it a try and tried to compile the sources. It keeps complaining:
checking for Mix_GetChunk in -lSDL_mixer... no
configure: error: could not find -lSDL_mixer
The SDL_mixer library is in $X11LIB/libSDL_mixer.so but specifying it in LDFLAGS doesn't help.
Maybe I'll try to compile SDL_mixer and see if that works
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wait! as already said, the debian binaries already work on zaurus. The only needed step is repackaging; I'm going to get an ipk done as soon as possible - obviously you can do it, too. Follow pgas hints in last posts and you'll have all the necessary info.
(To use debian binaries, just use AR -X PACKAGE.DEB to uncompress; you'll obtain some files. You need DATA.TAR.GZ and CONTROL.TAR.GZ. Uncompress them with TAR XVZF and you'll have some more files. Trash md5 stuff, debian binary, control and keep only those folders you recognise as consistent with your usual file system - a folder called USR or LOCAL for example. Now move to the game data folder, that is ./usr/local/games/powermanga/ and launch the game with ../../..etcetcetcetc..../bin/powermanga) MAKE ALL THIS IN A SEPARATE FOLDER, OR YOU'LL FILL YOUR FS WITH DOZENS OF FILES
I know, that's not so clear... just to get the idea
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Thanks for the info. The game looks very good, although it runs a bit slow
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Guys, of course the debian binaries are slow, they weren't compiled with Virtual Floating Point. That's the reason to recompile it with the pdaXrom SDK.
Zumi
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I've recompiled it (native compilation, I just removed some -Llibxxx from the makefiles when ld complains about it, they don't seem to be needed anyway ).
It's slow but if you run it like this (type the following in a terminal):
xrandr -s 1; powermanga --320; xrandr -s 0
It's much better.
maybe adding --nosound also speeds thing up...
(and I need to find some time and courage to build the ipk...)
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I've uploaded the ipk in the unstable feed.
edit /usr/local/bin/powermanga.sh if you want to play with the options.
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nice work