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Everything Else => Sharp Zaurus => Model Specific Forums => Distros, Development, and Model Specific Forums => Archived Forums => C1000/3x00 General discussions => Topic started by: Cresho on July 28, 2005, 04:05:50 pm

Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on July 28, 2005, 04:05:50 pm
okay.

i put together a all in one package.  4mb in all!  For those of you who just plain don't have the time to fish around, i did the zfceu (not the actual program but the slapping together something that works.  Same here.  it has a readme on how to install.  you can play all your nes games at 100% speed with no sound popping at all.  You can play your snes games at 80 percent speed with no sound stuttering at all or maybee a few games that can push the emulator to its limits.

here is the link.

http://webpages.charter.net/cresho/ (http://webpages.charter.net/cresho/)

for those of you who already have the emulator running and can't figure out why you are having framerate problems, it is simple.  The emulator or the sdl does not disable the typematic keyrate speed of the zaurus when emulator is running.  so it causes framerate drops.  The answer is keyhelper.  there is a line.

change the repeater to

Quote
<repeater>
    <repeat delay="000" period="0"/>
  </repeater>

and reboot.  simple as that and no need to use my files.  Your snes and nes will run 100 percent full speed.

you guys have comments about anything related to the specific ipk', reffer to the original authors please.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Antikx on July 28, 2005, 06:49:16 pm
Thank you!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: abegaza on July 29, 2005, 12:00:40 am
why are the controls on my direction pad backwards?  i had this problem with znester and zgnuboy, but i solved it with a keybindings file.  is there really not way to customize the keys in snes9x?  there seems to be some info about doing this on the japanese sites, but i can not make heads or tails of it.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on July 29, 2005, 12:07:29 am
Uninstall all libraries of previous sdl.  Install the ones i placed in the zip file.  rebooting might help as well.  Make sure your not accidently installing the other sdls you might have on your sd or cf card.

the libsdl 1.2.5 slzaurus corrects the keyrotation on the c1000.  do not install the zports sdl..just mad and mixer is fine but use the sdl i gaved you.  Nobody has problems with this sdl so i dont know what your doing wrong.

znester.rc needs to be removed if you have one installed.

leave zemufeex_smc.sh unmodified.

make sure you are using libsdl 1.2.5 slzaurus 20050410
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: abegaza on July 29, 2005, 01:25:12 am
reinstalled sdl, works fine, i guess i just installed the old one again by mistake, d'oh.  thanks.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: osguru on July 29, 2005, 12:17:03 pm
Works fine for me, too. Uninstalled old snes & sdl packages, installed these, updated keyhelper and rebooted. Worked out of the box. But I accidentally had the libsdl-zports installed that made my keypad controls backward. Removed it and all is perfect now. No sound stuttering at all.

Thanks for this package(s)!

osguru
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: nlp on July 29, 2005, 12:57:20 pm
i was totally discouraged about snes on my Z, i was nearly about to sell it
 


thank you a lot
works perfect
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: bam on July 29, 2005, 03:36:47 pm
cool, now o look for roms:P
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on July 29, 2005, 03:51:16 pm
Im trying to install some logitech controller through the usb on my zaurus, before i plug it in, does anybody know if i actually need drivers for it?  I figure it just might default to something.

at least i can map it out on the nes through znester.rc but i don't know how i can map that out on my snes to play mario.smc.  I own the game since.......................12 years now?  but my snes box died 8).  Would love to play it again.

any help is appreciated since i spent 2 weeks on the ni entiendo file (means-i don't understand) while my girlfriend was looking at me (she don't mind).


I own this arcade stick

http://www.x-arcade.com/two-player.shtml (http://www.x-arcade.com/two-player.shtml)

i use it on my pc

i use the ps2 and disable some keyboard functions on my pc to emulate perfect arcade expirience.  Does anybody know if i can plug this into the usb zaurus?  Any help would be appreciated.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: fastscirocco on July 29, 2005, 11:11:34 pm
Here is a source for SNES roms,  http://www.freeroms.com/ (http://www.freeroms.com/)


Obviously this is for persons who can legally own the rom because they have the cartridge.  
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on July 30, 2005, 12:52:16 am
I would post all of mines up but i own them!

Just that i cant play it on my dead snes.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: osguru on July 30, 2005, 04:56:51 am
Thanks for that update, was already wondering how to save and load a game state!
I have a question, though: how do you make a ROM image out of a SNES cartridge?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Shawn on August 10, 2005, 03:42:50 pm
Hello!

Just got my 3100 3 days ago-love it. Installed everything as outlined in this thread and the controls are still backwards. Uninstalled everything(didn't have any sdl libraries before) and tried again, no luck-same problem. Any ideas?

btw-THANK YOU for the package-everything is running great. Just need to get the controller working on my machine and I'll be set!

Shawn
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 11, 2005, 11:41:21 pm
hey man.  it works...thats all there is to it.

you need to not edit any files and also, you need to just use the sdl libraries that i supplied.


do a total restore, add english conversion   [ You are not allowed to view attachments ]  and install my files.  No reason for it not to work unless your using another sharp or custom  image.  This is for an unmodified zaurus using the english conversion ipk that i supplied and the default japannese sharprom.  I don't know how many people i am correcting this for but its alot ill say.

Happy Hunting.

and post if it works.  so far, i seen 100percent working after this small tip.  Do not use any one elses sdl.

Right now i am working on a pack that you can play with center button disabled and screen rotated so the navigation buttons are at your left thumb.  Its almost done.

I am also working on a mame pack..that is almost done as well.

i forgot to mention.  Make sure you dont have any sdl packages installed.  use the sdl installers i supplied.  i know many make the same mistake.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Shawn on August 12, 2005, 12:16:21 am
Thanks again Cresho

Got mine from Conics-has the sharp rom. Has mcconvert installed, other than that its stock.

Will try a restore and the conversion and post the results.
Got pretty good playing Galaga with the backwards controller today while in line at the DMV

Can't wait for your mame package next!! You rock.

Shawn
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: barbjfox2000 on August 12, 2005, 12:55:58 am
I just installed the files today. I'm using Cacko and it's working great. Thanks!!

Anyhow, the only thing I want to mention is that Cacko had remapped the keys quite conveniently. The nicest mapping was that the "comma ," key did a "slash /" . (Usually you have to shift to get "slash /" of course).  This mapping disappeared after I installed the .ipk's.

Barb Fox
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 12, 2005, 01:00:45 am
keymapper?

can you send me the file?

anyway, i am not sure how cacko works on redifining the keys or remaping them.  I added keyhelper as a way to disable the typematic speedrate on keys because on the sharprom, snes9x does not disable it causing very very slow framerate gameplay.  If you wish


restore your system to e previous day and install all but do not install keyhelper.  If cacko uses keyhelper on the other hand, change repeat delay to 000 and period 00.

it should fix the snes games just fine without you needing to install the keyhelper i am using.  What it must of done is overwrite cacko but thats just assuming since i don't know his configuration.  there should be a file called keyhelper.xml which and if cacko uses were you should add those zero values if he does use it.

post if it works cuz im curious.


hmmm even better

dont use the keyhelper files and just install the other stuff.  Maybee cacko fixed something that i am not aware about and besides, the files are only for the sharprom default.  Please report finding cuz i am very curious.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: icruise on August 12, 2005, 05:52:58 pm
Thanks for putting this together, Cresho.  I am having the same problem mentioned earlier in this thread. The arrow keys are reversed. Reinstalling the packages and restarting doesn't seem to have solved it. I am running the stock Japanese rom (not converted to English) with Tetsu's special kernel. Could this have something to do with it?

edit: This is on a new c3100.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: fastscirocco on August 12, 2005, 08:20:20 pm
I found a site with free downloadable NES and SNES instruction manuals scanned and in PDF format.

http://www.tendoweb.com/Manuals (http://www.tendoweb.com/Manuals)


Enjoy
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 12, 2005, 10:37:57 pm
obviously- there is something wrong.  the sdl i provided is specific for the stock jap zaurus.  the sdl fixes the key rotation problem.  you guys are having issues with modified zauruses. Not only that, you are not using a c1000.  Could be that the sdl5500 does not work well for your c3100.

There are 2 solutions that i can think of.

Lets try the first one.


this first file is the one i recommend that fixes the key rotation on the c1000
 [ You are not allowed to view attachments ]



This other one reverses the key.
 [ You are not allowed to view attachments ]

I recommend that you play with either of these two files but make sure you do not have these 2 files installed at the same time.  It will not work.

Just to make this a surefire, uninstall one and reboot and install other and reboot and try.  That way, you wont have any lingering files.

If this method doesnt work, then we will try option 2 which ill post here after.

Let me know.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: icruise on August 13, 2005, 04:52:29 am
Well, I tried them both but there didn't seem to be any change. What was the second option you mentioned?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 13, 2005, 06:03:46 am
the second option is to add this line "export SDL_QT_INVERT_ROTATION=1" in "zemufeex_smc.sh"

"zemufeex_smc.sh" is located in /home/QtPalmtop/bin/


in other words from
Code: [Select]
#!/bin/bash

cd "$1"
snes9x -win "$2"
exit 0

to


Code: [Select]
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

then save the file to have it take effect when launching the games.

This one works because i installed zports sdl which makes my keys backwards and this one fixes the inverted keys.

use zeditor_2.2.6english_arm.ipk to edit.  make sure you remove magnify and start as root privilage.  do this by holding the zeditor icon down for a few seconds and extra menu options opens up.

post your results.  im curious.  I have one more option as well.


im gona be updating the ni entiendo.zip file to include this extra information as well as it running the apps on the new zports version of sdl.

im gona add this here.fine piece of text editing software

i googled it and it is lost   but here it is [ You are not allowed to view attachments ]   after install, hoold zeditor down and gives you extra menu.  make su mode. root privilage in other words.

NOw one last thing.  I know some of you have wondered how to disable the ok in the navigation.  this is what you need to do

Code: [Select]
#!/bin/bash
export S9XKEYS=27,100,99,115,120,97,122,13,32,103,106,117,110,121,98,105,109
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

with the export in place, your "ok" and "Enter" Do not work anymore.  L becomes enter.





now nes is different than snes.  for nes you need to copy this file into the "/home/zaurus/.znester/" directory

here is the file  [ You are not allowed to view attachments ]  so it should look like /home/zaurus/.znester/znester.rc

now your nes plays right the way it should because this fixes the key inverted problem for those who have problems.

Remember that snes and nes are different.   zemu ex is a front ent and the emulators are zgnuboy, znester, and snes9x.

3 emulators and one front end.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: icruise on August 13, 2005, 02:13:26 pm
Quote
the second option is to add this line "export SDL_QT_INVERT_ROTATION=1" in "zemufeex_smc.sh"

"zemufeex_smc.sh" is located in /home/QtPalmtop/bin/

[div align=\"right\"][a href=\"index.php?act=findpost&pid=91665\"][{POST_SNAPBACK}][/a][/div]

That did the trick! Thanks for your help.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 13, 2005, 03:50:50 pm
Quote
I found a site with free downloadable NES and SNES instruction manuals scanned and in PDF format.

http://www.tendoweb.com/Manuals (http://www.tendoweb.com/Manuals)


Enjoy
[div align=\"right\"][a href=\"index.php?act=findpost&pid=91645\"][{POST_SNAPBACK}][/a][/div]


thanks
 

man it brings back memories.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: icruise on August 13, 2005, 04:48:42 pm
Quote
Quote
the second option is to add this line "export SDL_QT_INVERT_ROTATION=1" in "zemufeex_smc.sh"

"zemufeex_smc.sh" is located in /home/QtPalmtop/bin/

[div align=\"right\"][a href=\"index.php?act=findpost&pid=91665\"][{POST_SNAPBACK}][/a][/div]

That did the trick! Thanks for your help.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=91709\"][{POST_SNAPBACK}][/a][/div]

One other question. I notice that this only seems to work for SNES games. Is there something similar I can do to correct the rotation for NES games, etc?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 13, 2005, 05:13:27 pm
Quote
now nes is different than snes.  for nes you need to copy this file into the "/home/zaurus/.znester/" directory

here is the file  [ You are not allowed to view attachments ]  so it should look like /home/zaurus/.znester/znester.rc

now your nes plays right the way it should because this fixes the key inverted problem for those who have problems.

Remember that snes and nes are different.   zemu ex is a front ent and the emulators are zgnuboy, znester, and snes9x.

3 emulators and one front end.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=91665\"][{POST_SNAPBACK}][/a][/div]
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: icruise on August 13, 2005, 08:42:48 pm
Oops! I was so excited about the snes controls working that I glossed over that part.  
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: barbjfox2000 on August 13, 2005, 11:33:53 pm
Quote
keymapper?

can you send me the file?

anyway, i am not sure how cacko works on redifining the keys or remaping them.  ...
post if it works cuz im curious

Thanks for pointing me in the right direction.  I left your keyhelper.xml on my C3000 and added these lines to swap "Comma" and "Slash":

<define key="Comma">
           <map key="Slash"/>
           <map_modifier Shift="On"/>
           <map_unicode char="/"/>
       </define>
       <define key="Slash">
           
           <map key="Comma"/>
           <map_modifier Shift="Off"/>
       </define>

Then I reloaded the keymapper with
$ khctl reload

Now I can use my "Slash" character again without having to Shift. Yeah!!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 14, 2005, 04:30:29 am
hehe..

you never verified if cacko rom uses keyhelper or if it has its own defining keys by maslovsky.  This information can help the next cacko user who decidedes to use this ziped package.

Anyway, if you didnt have the keyhelper (which helps in the snes emulation indirectly), would cacko rom need it?  I am still curious to know if emulation would still work or not providing excellent framerate during gameplay.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: icruise on August 15, 2005, 02:42:41 am
Have you used the GBA emulator VisualBoyAdvance? I got it to work using the instructions (in Japanese) here (http://slzaurus.seesaa.net/article/5779979.html), but it will only run in QVGA mode vertically. Do you think it would be possible to rotate the display?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 15, 2005, 02:56:21 am
Quote
Have you used the GBA emulator VisualBoyAdvance? I got it to work using the instructions (in Japanese) here (http://slzaurus.seesaa.net/article/5779979.html), but it will only run in QVGA mode vertically. Do you think it would be possible to rotate the display?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=91865\"][{POST_SNAPBACK}][/a][/div]

I'll have a looksee.  yes its easy.  Im just going to try the instructions and modify them to work for us with our current setup.



small update
well....i got it to work.---it displayes correctly horizontall.  I did some further reading and i am finding out that there is another sdl more compatable than the zports.  Because the library is more compatable to our graphics chips, the c1000 and the c3100, it is possible to run emulation on the snes9x, znester, and visualboy advance at a faster framerate.  as it is, zports sdl provides us with 100% speed from nes games, and 80-100percent framerate without noticable slowdowns in snes, the visualboy gives us a 7fps but it can be changed.  From what i seen in our current setup, the sdl zports (not sure if it supports our graphics chip bvdd) is not as compatable as the current sdl bvdd.  From what i read, even modifying the kernal will give us more speed.  Our current framerate with the visualboy is at 7fps.  I read with using the sdl bvdd can give us easy 30fps and more with modifying the kernel.  Man i hate school.  ohh well.  This project is gona stay under until the weekend.  Just more information.  The sdl bvbb crashed my system.  So ill do some further reading.


thanks for the link man!  It is simply amazing


enjoy!

 

[img]http://www.zaurusthemes.org/oddpics/sdemo.jpg\" border=\"0\" class=\"linked-image\" /]
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: barbjfox2000 on August 15, 2005, 07:38:18 am
Quote
hehe..

you never verified if cacko rom uses keyhelper or if it has its own defining keys by maslovsky.  This information can help the next cacko user who decidedes to use this ziped package.

Anyway, if you didnt have the keyhelper (which helps in the snes emulation indirectly), would cacko rom need it?  I am still curious to know if emulation would still work or not providing excellent framerate during gameplay.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=91780\"][{POST_SNAPBACK}][/a][/div]

Guess that's 'cause I don't know how I'd  verify that. I just installed Cacko recently as an experiment and have no documentation on it or any way to compare it to the "old" Sharp environment since this is my first and only Z.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Shawn on August 15, 2005, 07:58:51 pm
Did both mods(added the file to znester directory and changed the start up for snes) and the controllers work the correct way now for my 3100

THANK YOU!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 18, 2005, 02:58:10 am
Quote
Did both mods(added the file to znester directory and changed the start up for snes) and the controllers work the correct way now for my 3100

THANK YOU!
[div align=\"right\"][a href=\"index.php?act=findpost&pid=91955\"][{POST_SNAPBACK}][/a][/div]

yeah i was wondering about you.  Wondered if you gaved up.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Shawn on August 18, 2005, 01:25:20 pm
No-didn't give up-I'm persistent when it comes to this stuff. Just didn't have time to post the results on the factory restore(was the same)

Going to do your video player configuration over the weekend-going on a trip all next week and watching some movies will surely help out a bunch on the travel time.

Really looking forward to your mame release when completed-any new status?

Shawn
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on September 28, 2005, 12:33:01 am
anybody seen a good and working gameboy advanced emulator yet?  one that actually works?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: jpmatrix on October 04, 2005, 10:23:55 am
great job Cresho ! i've just installed your package and it works great !
thanks to you i've now some games on my Z

just a little problemo : your nes ans snes games works perfectly but some snes games i've picked up on the website listed in this thread just doens't start : i've a red screen flickering.... any help please?

edited: it was my fault : every game works  
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: icruise on October 04, 2005, 10:26:06 am
Not all games work. What are you trying to run?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: vputz on October 04, 2005, 10:50:30 am
Hey there, Cresho and others--

Anyone tried this on OZ 3.5.3?  Can't get snes9x to work properly there (the default feed package), and I'd like to try this package (but don't want to waste the time if someone's already tried it to no avail).

-->VPutz
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: jpmatrix on October 04, 2005, 10:54:02 am
Quote
Not all games work. What are you trying to run?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=98122\"][{POST_SNAPBACK}][/a][/div]

guys,
hit my head on a wall : i was doing ascii xfer instead of binary.....
all works , sorry
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on October 04, 2005, 05:05:56 pm
Quote
Quote
Not all games work. What are you trying to run?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=98122\"][{POST_SNAPBACK}][/a][/div]

guys,
hit my head on a wall : i was doing ascii xfer instead of binary.....
all works , sorry
[div align=\"right\"][a href=\"index.php?act=findpost&pid=98133\"][{POST_SNAPBACK}][/a][/div]


yeah!  and don't be spreading rumors that it doesnt work.......  

or  ill go over your house and fix it for you so you can play flashback  

Working on getting gameboy advanced to work at the moment.  Taking my time though and also mame.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: crstophr on October 06, 2005, 10:49:45 am
Where did you get the information about 30fps with VBA?  I've been running the bvdd SDL library for a month and at most I get about 7fps.  This is up from about 1FPS with the zports libSDL.

I'm really curious if there is a way to make it even faster.  Right now I'm trying to learn to compile an iwmmx enabled VisualBoyAdvance in the hope that it will help.

Please send me a link to where you read that 30fps was possible with VBA.

--Chris

Quote
Quote
Have you used the GBA emulator VisualBoyAdvance? I got it to work using the instructions (in Japanese) here (http://slzaurus.seesaa.net/article/5779979.html), but it will only run in QVGA mode vertically. Do you think it would be possible to rotate the display?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=91865\"][{POST_SNAPBACK}][/a][/div]

I'll have a looksee.  yes its easy.  Im just going to try the instructions and modify them to work for us with our current setup.



small update
well....i got it to work.---it displayes correctly horizontall.  I did some further reading and i am finding out that there is another sdl more compatable than the zports.  Because the library is more compatable to our graphics chips, the c1000 and the c3100, it is possible to run emulation on the snes9x, znester, and visualboy advance at a faster framerate.  as it is, zports sdl provides us with 100% speed from nes games, and 80-100percent framerate without noticable slowdowns in snes, the visualboy gives us a 7fps but it can be changed.  From what i seen in our current setup, the sdl zports (not sure if it supports our graphics chip bvdd) is not as compatable as the current sdl bvdd.  From what i read, even modifying the kernal will give us more speed.  Our current framerate with the visualboy is at 7fps.  I read with using the sdl bvdd can give us easy 30fps and more with modifying the kernel.  Man i hate school.  ohh well.  This project is gona stay under until the weekend.  Just more information.  The sdl bvbb crashed my system.  So ill do some further reading.


thanks for the link man!  It is simply amazing


enjoy!

 

[img]http://www.zaurusthemes.org/oddpics/sdemo.jpg\" border=\"0\" class=\"linked-image\" /]
[div align=\"right\"][a href=\"index.php?act=findpost&pid=91866\"][{POST_SNAPBACK}][/a][/div]
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on October 10, 2005, 09:26:42 pm
I wish i can remember but I read somewhere that installing the bvd sdl packages instead of using the zports and tweaking the kernel resulted in a far better performance.  When i installed the bvd sdl, my zaurus took a very serious downfall which required a nand restore....  I think.  The reason why I did not continue was the author of the topic did not continue as to explaining how exactly he achieved the higher framerate so i found the reply to a topic from a japaneese forum to be untrusting.  As a result, I stoped persuing this little venture.

The reason why I mentioned it here is because I really wanted to see someone post information that resembled that topic.  So far nobody has steped up to the plate and don't hold your breath.

When i had the starfox running on my system, it was fluctuationg between 7 frames per second using the zports sdl.  I know if the jap dudes manage to put out a bvd sdl specific to our units, we can achieve the higher framerate at least........  ohh and the 7 frames per sec was on the zports and not the bvd but I had tweaked the settings and all the good stuff.  Since your running bvd sdl, I wonder why you are at 1.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: GadgetGuy on October 21, 2005, 10:45:06 am
Anyone has tried SNES on Cacko rom and C3100?

The NES part works great (I did not need to install any libraries), however on SNES the keys are reversed.

When following Cresho-s instructions about adding an extra line (export SDL_QT_INVERT_ROTATION=1)  in the SNES config file, SNES does not even start the ROM. Removing the line makes it work, but with reversed keys.

Any ideas?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on October 21, 2005, 12:07:37 pm
I would need to try the cacko rom...

are you using the cacko rom?

Here is the sdl code you need to know about

look for /home/QtPalmtop/bin/zemufeex_smc.sh

Code: [Select]
Quit     27
A            100
B      99
X      115
Y      120
L      97
R     122
START    13
SELECT    32
LEFT   103
RIGHT    106
UP   117
DOWN   110
L+U  121
L+D  98
R+U  105
R+D      109
It is fairly easy to remap the keycode and after you are done, you will need to put it in this format so your final config file is in this format.
Code: [Select]
#!/bin/bash
export S9XKEYS=27,100,99,115,120,97,122,13,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
but please put out the export configuration here so everybody can benefit from it.

here is the total key output keycode incase you want to totally customize the thing.
Code: [Select]
    SDLK_BACKSPACE  = 8,
    SDLK_TAB  = 9,
    SDLK_CLEAR  = 12,
    SDLK_RETURN  = 13,
    SDLK_PAUSE  = 19,
    SDLK_ESCAPE  = 27,
    SDLK_SPACE  = 32,
    SDLK_EXCLAIM  = 33,
    SDLK_QUOTEDBL  = 34,
    SDLK_HASH  = 35,
    SDLK_DOLLAR  = 36,
    SDLK_AMPERSAND  = 38,
    SDLK_QUOTE  = 39,
    SDLK_LEFTPAREN  = 40,
    SDLK_RIGHTPAREN  = 41,
    SDLK_ASTERISK  = 42,
    SDLK_PLUS  = 43,
    SDLK_COMMA  = 44,
    SDLK_MINUS  = 45,
    SDLK_PERIOD  = 46,
    SDLK_SLASH  = 47,
    SDLK_0      = 48,
    SDLK_1      = 49,
    SDLK_2      = 50,
    SDLK_3      = 51,
    SDLK_4      = 52,
    SDLK_5      = 53,
    SDLK_6      = 54,
    SDLK_7      = 55,
    SDLK_8      = 56,
    SDLK_9      = 57,
    SDLK_COLON  = 58,
    SDLK_SEMICOLON  = 59,
    SDLK_LESS  = 60,
    SDLK_EQUALS  = 61,
    SDLK_GREATER  = 62,
    SDLK_QUESTION  = 63,
    SDLK_AT      = 64,
    /*
    Skip uppercase letters
  */
    SDLK_LEFTBRACKET    = 91,
    SDLK_BACKSLASH  = 92,
    SDLK_RIGHTBRACKET    = 93,
    SDLK_CARET  = 94,
    SDLK_UNDERSCORE  = 95,
    SDLK_BACKQUOTE  = 96,
    SDLK_a      = 97,
    SDLK_b      = 98,
    SDLK_c      = 99,
    SDLK_d      = 100,
    SDLK_e      = 101,
    SDLK_f      = 102,
    SDLK_g      = 103,
    SDLK_h      = 104,
    SDLK_i      = 105,
    SDLK_j      = 106,
    SDLK_k      = 107,
    SDLK_l      = 108,
    SDLK_m      = 109,
    SDLK_n      = 110,
    SDLK_o      = 111,
    SDLK_p      = 112,
    SDLK_q      = 113,
    SDLK_r      = 114,
    SDLK_s      = 115,
    SDLK_t      = 116,
    SDLK_u      = 117,
    SDLK_v      = 118,
    SDLK_w      = 119,
    SDLK_x      = 120,
    SDLK_y      = 121,
    SDLK_z      = 122,
    SDLK_DELETE  = 127,
    /* Arrows + Home/End pad */
    SDLK_UP      = 273,
    SDLK_DOWN  = 274,
    SDLK_RIGHT  = 275,
    SDLK_LEFT  = 276,
    SDLK_INSERT  = 277,
    SDLK_HOME  = 278,
    SDLK_END  = 279,
    SDLK_PAGEUP  = 280,
    SDLK_PAGEDOWN  = 281,

    /* Function keys */
    SDLK_F1      = 282,
    SDLK_F2      = 283,
    SDLK_F3      = 284,
    SDLK_F4      = 285,
    SDLK_F5      = 286,
    SDLK_F6      = 287,
    SDLK_F7      = 288,
    SDLK_F8      = 289,
    SDLK_F9      = 290,
    SDLK_F10  = 291,
    SDLK_F11  = 292,
    SDLK_F12  = 293,
    SDLK_F13  = 294,
    SDLK_F14  = 295,
    SDLK_F15  = 296,

    /* Key state modifier keys */
    SDLK_NUMLOCK  = 300,
    SDLK_CAPSLOCK  = 301,
    SDLK_SCROLLOCK  = 302,
    SDLK_RSHIFT  = 303,
    SDLK_LSHIFT  = 304,
    SDLK_RCTRL  = 305,
    SDLK_LCTRL  = 306,
    SDLK_RALT  = 307,
    SDLK_LALT  = 308,
    SDLK_RMETA  = 309,
    SDLK_LMETA  = 310,
    SDLK_LSUPER  = 311,  /* Left "Windows" key */
    SDLK_RSUPER  = 312,  /* Right "Windows" key */
    SDLK_MODE  = 313,  /* "Alt Gr" key */
    SDLK_COMPOSE  = 314,  /* Multi-key compose key */

    /* Miscellaneous function keys */
    SDLK_HELP  = 315,
    SDLK_PRINT  = 316,
    SDLK_SYSREQ  = 317,
    SDLK_BREAK  = 318,
    SDLK_MENU  = 319,
    SDLK_POWER  = 320,  /* Power Macintosh power key */
    SDLK_EURO  = 321,  /* Some european keyboards */
    SDLK_UNDO  = 322,  /* Atari keyboard has Undo

good luck and post your fixed export line so everyone can use it.


if you cant figure it out, post here and ill work out something.  I just figured that alot of people would love to reconfigure the layout to there needs.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: GadgetGuy on October 21, 2005, 12:13:31 pm
Quote
I would need to try the cacko rom...

are you using the cacko rom?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=100384\"][{POST_SNAPBACK}][/a][/div]

Yes. "Official" version expected next week, I have RC17
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on October 21, 2005, 12:44:59 pm
ohh crap this is important......


try running the emulator fresh install without the keyhelper modification i made.

I want to see how Saint maslovsky's configuration works on the cacko rom.  is it still jerky without it?  or does it help?

I hope someone can post here cuz this is important.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: GadgetGuy on October 21, 2005, 12:55:11 pm
Quote
ohh crap this is important......


try running the emulator fresh install without the keyhelper modification i made.

I want to see how Saint maslovsky's configuration works on the cacko rom.  is it still jerky without it?  or does it help?

I hope someone can post here cuz this is important.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=100392\"][{POST_SNAPBACK}][/a][/div]

I have not installed the keyhelper modification.  I have installed only the 3 emu files: NES, SNES and frontend. Thats it.

There is no jerkiness whatsoever. The only problem is that the keys are reversed in the SNES emu.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on October 21, 2005, 01:00:56 pm
did you read my previous post?  how to fix that?  go for it man and tell me what you think.

page 3 post number 45
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: GadgetGuy on October 21, 2005, 01:12:25 pm
Quote
did you read my previous post?  how to fix that?  go for it man and tell me what you think.

page 3 post number 45
[div align=\"right\"][a href=\"index.php?act=findpost&pid=100395\"][{POST_SNAPBACK}][/a][/div]

I do not have my Z here - but I will follow your suggestions (over the weekend) and will post results here.

Is it possible to customize the NES keys in a similar way? How?

Thank you for your continuing support on this!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: GadgetGuy on October 21, 2005, 06:41:25 pm
I have tried the instructions as per post 45.

No impact whatsoever.

Any other ideas?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on October 21, 2005, 07:26:14 pm
im afraid i need to get access to the cacko rom when it hits the shelves....er net.

then ill post something.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: GadgetGuy on October 22, 2005, 02:07:48 pm
Quote
im afraid i need to get access to the cacko rom when it hits the shelves....er net.

then ill post something.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=100448\"][{POST_SNAPBACK}][/a][/div]

Thank you. I am looking forward to your advice as soon as Cacko will be released!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: GadgetGuy on November 08, 2005, 10:31:43 am
Anyone tried to run this with Cacko rom? Could you please tell what libraries/settings you used to get the controls work correctly?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: mtnkill on November 08, 2005, 01:28:47 pm
Quote
Anyone tried to run this with Cacko rom? Could you please tell what libraries/settings you used to get the controls work correctly?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=102849\"][{POST_SNAPBACK}][/a][/div]

I used the libsdl_1.2.5-slzaurus20050410 that is in the old Cacko feed originally, and it worked fine.  I'd like to use the new BVDD optimized version Maslovsky posted in the new Cacko feed, but as you've pointed out, the keybindings are reversed in the SNES emulator.

shane
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: BlackCardinal on November 10, 2005, 01:53:29 pm
Actually, I'm using the bvdd version from the Cacko feed and the keys work just fine.  It's possible that I briefly had Cresho's SDL package installed on Cacko but if so then I uninstalled it before installing the bvdd version.  (I don't remember if I did to be honest.)  My keys work fine, and the emulator runs noticeable smoother than it did before I installed Cacko and the bvdd SDL.  I'm using a C1000.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: mtnkill on November 10, 2005, 04:59:57 pm
Quote
Actually, I'm using the bvdd version from the Cacko feed and the keys work just fine.  It's possible that I briefly had Cresho's SDL package installed on Cacko but if so then I uninstalled it before installing the bvdd version.  (I don't remember if I did to be honest.)  My keys work fine, and the emulator runs noticeable smoother than it did before I installed Cacko and the bvdd SDL.  I'm using a C1000.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=103169\"][{POST_SNAPBACK}][/a][/div]

I'm on a C1000, too.  To be specific, you are saying the keys in the SNES emulator are fine?  I just wiped out the entire environment (emulators, front-end, libraries, etc.), and installed them all over again via the updated cacko feed, including the bvdd sdl.  The SNES emulator runs, but the direction keys are still off.  For example, in Ultima 7 the direction keys appear to be rotated once clockwise:
Down moves Left
Left moves Up
Up moves Right
Right moves Down

very strange.  I'm going to check out the mod. Cresho mentioned in post 45 and see what happens.

shane
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: BlackCardinal on November 10, 2005, 06:15:49 pm
Quote
I'm on a C1000, too.  To be specific, you are saying the keys in the SNES emulator are fine?
Oops, I'm wrong.  The keys do work, but I do not have the bvdd SDL installed!  I had installed it, but had key problems and moved back to Cresho's package.  I forgot about that, but I just double-checked on my Z.  Sorry for providing some misinformation.    

On the bright side, I found that on Cacko even the non-bvdd SDL runs faster than it was on the stock Sharp ROM, and now SNES seems to run at full speed.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on November 11, 2005, 04:55:46 pm
use this file and no keybinder or keyhelper files(these files are only needed to default sharprom. and not cacko)

just install this lib to correct the key rotation problem

libsdl_1.2.5-slzaurus20050410_arm.ipk and make sure you dont have any other libsdl installed.  make sure you have libmixer installed.

if you guys hare having problems, ill post something up.  I took down cacko since i worked on a other stuff for the regular sharprom.  I may put it back up just to see whats going on.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: yuckymucky on November 11, 2005, 06:36:00 pm
So how is the speed on this emu for games like Mario Kart or Mario World? I hope my new 3100 gets here soon because I really want to try this out.

Good work guys.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on November 11, 2005, 09:29:32 pm
100% full speed.  only limited by the poor zaurus keyboard.  they do sell a controller for the the z though which i have not tried.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: yuckymucky on November 11, 2005, 10:54:30 pm
Is that with or without sound? Not that it makes a huge difference.

I have one of the SNES USB pads so when I get my 3100 I will have to try it out on there and see if I can get it to work.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on November 12, 2005, 11:24:54 am
with sound
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: sstrungis on November 13, 2005, 12:09:15 am
Man, bless you for making this happen in one tidy package.  I am the new owner of an sl5500 (but I do have my eyes on a c1000 as well) and I love it.  Your emulators are cool as Hell, and I totally appreciate the GUI based front end.

My question is: Why isn't the SNES side of things working out for me?  When I double click one of the SNES roms I get a brief err message in the lower taskbar and that's it.  I cannot easily read the message.  Is there a way to run this in the terminal?

Thanks!
Scott

EDIT: typing snes9x into Terminal results in an illegal instruction.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: bam on November 13, 2005, 03:10:06 pm
Quote
100% full speed.  only limited by the poor zaurus keyboard.  they do sell a controller for the the z though which i have not tried.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=103401\"][{POST_SNAPBACK}][/a][/div]

controller....where/gotta get one, provided its not huge
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: frobnoid_ on November 13, 2005, 09:36:03 pm
Quote
Man, bless you for making this happen in one tidy package.  I am the new owner of an sl5500 (but I do have my eyes on a c1000 as well) and I love it.  Your emulators are cool as Hell, and I totally appreciate the GUI based front end.

My question is: Why isn't the SNES side of things working out for me?  When I double click one of the SNES roms I get a brief err message in the lower taskbar and that's it.  I cannot easily read the message.  Is there a way to run this in the terminal?

Thanks!
Scott

EDIT: typing snes9x into Terminal results in an illegal instruction.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=103492\"][{POST_SNAPBACK}][/a][/div]

The sl5500 is using an older processor than the later models that snes9x has probably been optimized for. This particular instruction is legal on the later procs, but illegal on the 5500's.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: sstrungis on November 14, 2005, 03:11:34 pm
Thanks for the input.  I figured that since the packages were written for the C series, that I would have a problem.

Oddy, I need to turn the unit sideway to play anything and the d-pad is oriented properly in this case with my Z rotated 90 degrees in my hands.  Having the KB open to play with the A/B buttons is quite awkward.  Is there a way to kill sound at the CLI?  Can the keys be edited at all?  

There IS a version of SNES9x on the ZSI page that DOES work on the sl5500...I can launch any of the ROMS in the above mentioned package and they all work.  No Super Mario Kart!  My ROM does not run well on the SL5500--too choppy.  

Scott
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: GadgetGuy on November 14, 2005, 04:14:13 pm
Quote
I took down cacko since i worked on a other stuff for the regular sharprom.  I may put it back up just to see whats going on.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=103376\"][{POST_SNAPBACK}][/a][/div]

Cresho, would you be so kind to test this with the Cacko rom, and tell us which exact library works for you ( for NES and SNES)?

Thank you...
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on November 14, 2005, 07:57:53 pm
ill try this thursday since i get a day off.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Guyver on November 16, 2005, 04:23:52 am
is anybody out there who can help me?

i want to run the GBA-rom "Lord of the Rings - The Third Age" on my Zaurus SL-C1000 and i was successfull in installing the emu and rotating the display (thanks icruise for the link), but now it won`t play that rom. a few other roms i tried don`t make any problems. also making adjustments as written on the link meant before doesn`t help.  

has anybody an idea?

here (http://slzaurus.seesaa.net/article/5779979.html) the link, for those who want to check it!

by the way, i tried various versions of that GBA-rom, so the problem isn`t a special version itself.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on November 17, 2005, 09:48:15 pm
okay!

gona post on how to get this to work on cacko 1.23

same thing as the sharprom but do not install any of the files for keyhelper (since i did'nt try with it.)  Cacko does not need it.

Install
----------------------------------------------------
snes9x_SDL-2_arm.ipk
zemufe_0.1.1-3ex_arm.ipk
znester_7.1-1_arm.ipk
libmad_0.15.0b-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
----------------------------------------------------





then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh
----------------------------------------------------
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

or if you want to replace the ok/enter key pause with L instead.  L becomes
the pause and start and ok/enter is null so your game wont be interupted,
use the bottom code.


#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
----------------------------------------------------




and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hope this helps.  Works fine for me in cacko.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: jpmatrix on November 19, 2005, 09:24:24 am
bonjour!

i've just tried Zgnugoy (i wasn't aware of it!) : gameboy and gameboy color games are working perfectly !

then i tried VisualBoy Advance: i edited /home/QtPalmtop/bin/VisualBoyAdvance.cfg
just changing these two lines:
fullScreen=1
autoFrameSkip=1
i tried with Bomberman Tournament. the game works in the correct position, but not fullscreened...i believe in 320x240...

i don't know what it is but there is a percentage number in the bottom left...it is red and moving around 32%...it is a rendering speed indicator?
and last the game is playable but it is not full speed.... kinda slow in fact....do you know how to speed it up ?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: dss on November 19, 2005, 12:30:57 pm
Thank you Cresho.
SNES and NES works pefectly on my SL-C1000 using CACKO including left, right, up, down. And that is without any tweaking at all.  

david
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: GadgetGuy on November 19, 2005, 04:40:57 pm
Quote
okay!

gona post on how to get this to work on cacko 1.23

----------------------------------------------------

hope this helps.  Works fine for me in cacko.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=104127\"][{POST_SNAPBACK}][/a][/div]


Cresho,

all works great now. Thank you!!!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: daniel3000 on November 21, 2005, 10:46:58 am
Quote
restore your system to e previous day and install all but do not install keyhelper.  If cacko uses keyhelper on the other hand, change repeat delay to 000 and period 00.

it should fix the snes games just fine without you needing to install the keyhelper i am using.  What it must of done is overwrite cacko but thats just assuming since i don't know his configuration.  there should be a file called keyhelper.xml which and if cacko uses were you should add those zero values if he does use it.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=91560\"][{POST_SNAPBACK}][/a][/div]


hi Cresho,

I changed the <repeater> section in my customized ~/Settings/keyhelper.xml to 000 and 00 as you did in the provided keyhelper.xml.

However, now I get 14 characters of what I type only once. Totally unusable for any typing.

Do you have an idea what went wrong here? Is there anything else involved?

I have Cacko installed, which includes keyhelper already, but the ipkg install *.ipk in your directory installed the 1.2.2-1 version of keyhelper you supplied.
I don't know which version is in Cacko, probably the same... but it wasn't listed in the package list before. Now it is of course.

Any idea?

thanks

daniel
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: gr8ful on November 21, 2005, 11:13:07 am
Quote
okay!

gona post on how to get this to work on cacko 1.23

same thing as the sharprom but do not install any of the files for keyhelper (since i did'nt try with it.)  Cacko does not need it.

Install
----------------------------------------------------
snes9x_SDL-2_arm.ipk
zemufe_0.1.1-3ex_arm.ipk
znester_7.1-1_arm.ipk
libmad_0.15.0b-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
----------------------------------------------------





then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh
----------------------------------------------------
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

or if you want to replace the ok/enter key pause with L instead.  L becomes
the pause and start and ok/enter is null so your game wont be interupted,
use the bottom code.


#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
----------------------------------------------------




and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hope this helps.  Works fine for me in cacko.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=104127\"][{POST_SNAPBACK}][/a][/div]

Has anyone installed this on a C760 or C860, running Cacko 1.23 and with Meanie's XQt Cramfs installed?

If so, are there any work-arounds that I or others would need to be aware of to make this work?  Cresho, great job!  

Thanks for making this available in such an easily accessible way.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: daniel3000 on November 21, 2005, 11:25:30 am
New data point:

I retried the entire procedure without installing the keyhelper ipk you provided - same result. Still 14 characters of each key I press.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on November 21, 2005, 08:34:54 pm
Quote
Quote
restore your system to e previous day and install all but do not install keyhelper.  If cacko uses keyhelper on the other hand, change repeat delay to 000 and period 00.

it should fix the snes games just fine without you needing to install the keyhelper i am using.  What it must of done is overwrite cacko but thats just assuming since i don't know his configuration.  there should be a file called keyhelper.xml which and if cacko uses were you should add those zero values if he does use it.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=91560\"][{POST_SNAPBACK}][/a][/div]


hi Cresho,

I changed the <repeater> section in my customized ~/Settings/keyhelper.xml to 000 and 00 as you did in the provided keyhelper.xml.

However, now I get 14 characters of what I type only once. Totally unusable for any typing.

Do you have an idea what went wrong here? Is there anything else involved?

I have Cacko installed, which includes keyhelper already, but the ipkg install *.ipk in your directory installed the 1.2.2-1 version of keyhelper you supplied.
I don't know which version is in Cacko, probably the same... but it wasn't listed in the package list before. Now it is of course.

Any idea?

thanks

daniel
[div align=\"right\"][a href=\"index.php?act=findpost&pid=104424\"][{POST_SNAPBACK}][/a][/div]


you don't need keyhelper in cacko.  please read the forums and the zip file i provided was made for the sharprom.

you dont need keyhelper for cacko.

just use this instructions

Code: [Select]
okay!

gona post on how to get this to work on cacko 1.23

same thing as the sharprom but do not install any of the files for keyhelper (since i did'nt try with it.)  Cacko does not need it.

Install
----------------------------------------------------
snes9x_SDL-2_arm.ipk
zemufe_0.1.1-3ex_arm.ipk
znester_7.1-1_arm.ipk
libmad_0.15.0b-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
----------------------------------------------------





then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh
----------------------------------------------------
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

or if you want to replace the ok/enter key pause with L instead.  L becomes
the pause and start and ok/enter is null so your game wont be interupted,
use the bottom code.


#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
----------------------------------------------------




and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hope this helps.  Works fine for me in cacko.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: daniel3000 on November 22, 2005, 03:45:01 am
Quote
you don't need keyhelper in cacko.  please read the forums and the zip file i provided was made for the sharprom.

you dont need keyhelper for cacko.

just use this instructions....
[div align=\"right\"][a href=\"index.php?act=findpost&pid=104489\"][{POST_SNAPBACK}][/a][/div]

Thanks, you are right! it works nicely if I use these instructions.
Sorry - I read the entire thread, but not too well it seems. Lost context so I missed the relevance of these instructions for my case.

daniel
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: me@home on November 23, 2005, 12:59:42 pm
Quote
gona post on how to get this to work on cacko 1.23

and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hmmm, can someone pls help: I have C1K on Cacko1.23 full, installed all in this snes+nes package BUT only SNES is working!
why ?
I tried my roms almost all SNES start and run, key seems OK, at least on Zelda, Arkanoid...when I start any NES rom (from this package) or my owns in Z EMU FrontEnd EX it switches (same on SNES) to rotate for 1 sec. but then it's back in the Front End menu.
Don't know what's wrong  

where's that znester.rc ? I copied the znester from qtpalmtop / bin but it's not a rc file so whats that file ?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: DoTheDog on November 25, 2005, 02:21:44 am
I realize this post has been out there a while, but Great work on this Cresho! I do have a question though...

I installed all the ipks, did the changes in the zamufeex_smc.sh file and downloaded and copied the znester.rc file. All the direction keys work perfectly however, the question I have is how do you disable the OK button for NES in the znester.rc file? Did I miss something in this thread?

Again, great work on this!

DoTheDog
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: SlackwareLinux on November 25, 2005, 04:20:15 am
Does anyone know how to use a USB gamepad with the SNES emulator?

I got my Saitek P880 working under Cacko 1.23 running on a C1000, and I would like to use it with the SNES and NES emulator, but I can't figure out how to.

So uh.. where do I start?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Tomoe on November 25, 2005, 05:52:11 am
Quote
Does anyone know how to use a USB gamepad with the SNES emulator?

I got my Saitek P880 working under Cacko 1.23 running on a C1000, and I would like to use it with the SNES and NES emulator, but I can't figure out how to.

So uh.. where do I start?
[div align=\"right\"][{POST_SNAPBACK}][/a][/div] (http://index.php?act=findpost&pid=104914\")
Install the sdljoy variant of those emus from alternative Cacko feed on
[a href=\"http://web.mol.ru/~zaurus/feed/]http://web.mol.ru/~zaurus/feed/[/url]
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on November 25, 2005, 08:36:55 am
Quote
where's that znester.rc ? I copied the znester from qtpalmtop / bin but it's not a rc file so whats that file ?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=104698\"][{POST_SNAPBACK}][/a][/div]


you need to unzip the file first.  Then copy the extracted file which is the rc into the directory.

Quote
I realize this post has been out there a while, but Great work on this Cresho! I do have a question though...

I installed all the ipks, did the changes in the zamufeex_smc.sh file and downloaded and copied the znester.rc file. All the direction keys work perfectly however, the question I have is how do you disable the OK button for NES in the znester.rc file? Did I miss something in this thread?

Again, great work on this!

DoTheDog
[div align=\"right\"][a href=\"index.php?act=findpost&pid=104894\"][{POST_SNAPBACK}][/a][/div]

Yes!  I find it bothersome myself so i am making one for everybody's convenience.  I am also working on configuring a few for some gamepads for the usb gamepad.

Quote
Does anyone know how to use a USB gamepad with the SNES emulator?

I got my Saitek P880 working under Cacko 1.23 running on a C1000, and I would like to use it with the SNES and NES emulator, but I can't figure out how to.

So uh.. where do I start?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=104914\"][{POST_SNAPBACK}][/a][/div]

I am updating the packages.  a usb gamepad file is in the works.  A usb gamepad is file is in the works.  I am also considering in creating extra file configurations for your convenience so all you have to do is plug it in.

as far as i can tell, the zip file needs an update and i am working on it.  People are either a bit lost sometimes but actually there is alot more literature behind this than i posted.  Ill clean it up as much as i can and ill add stuff which is more relevant.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: spartan on November 25, 2005, 10:54:59 am
I tried installing all the files in the correct order, but SNES never worked, neither from console nor Zemufeex. However, when I changed Zemufeex's options to launch the scripts in "Qtopia", as opposed to "System", mode, SNES started properly. However, it is in 320x240 and the keys are rotated. Any suggestions?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on November 25, 2005, 11:01:21 am
hmmm.....

c3000?  nope

Try removing all sdl's and install the zports sdl.  if those dont work, download sdl's made for your zaurus

there are 3

sdl
libmad_0.15.0b-zports-0_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk

if those dont work, type back and ill get back to you
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: DoTheDog on November 25, 2005, 05:09:43 pm
Cresho,
Thanx for the reply. I look forward to getting the updated file! Again, Great work on this you made it pretty easy to get running.

DoTheDog

Quote
I realize this post has been out there a while, but Great work on this Cresho! I do have a question though...

I installed all the ipks, did the changes in the zamufeex_smc.sh file and downloaded and copied the znester.rc file. All the direction keys work perfectly however, the question I have is how do you disable the OK button for NES in the znester.rc file? Did I miss something in this thread?

Again, great work on this!

DoTheDog
[div align=\"right\"][a href=\"index.php?act=findpost&pid=104894\"][{POST_SNAPBACK}][/a][/div]

Yes!  I find it bothersome myself so i am making one for everybody's convenience.  I am also working on configuring a few for some gamepads for the usb gamepad.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: spartan on November 26, 2005, 11:05:47 am
Actually, it appears that my bvdd version of SDL works best (no key rotation, faster rendering, et cetera). However, this breaksother games because of its poor mouse support. Would someone consider a statically-linked compile of snes9x-SDL with the latest libSDL-bvdd sources?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Antikx on December 04, 2005, 10:49:10 pm
Quote
Actually, it appears that my bvdd version of SDL works best (no key rotation, faster rendering, et cetera). However, this breaksother games because of its poor mouse support. Would someone consider a statically-linked compile of snes9x-SDL with the latest libSDL-bvdd sources?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=105030\"][{POST_SNAPBACK}][/a][/div]

What version of SDL and libSDL are you using?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: frobnoid_ on December 05, 2005, 10:51:42 pm
Quote
Actually, it appears that my bvdd version of SDL works best (no key rotation, faster rendering, et cetera). However, this breaksother games because of its poor mouse support. Would someone consider a statically-linked compile of snes9x-SDL with the latest libSDL-bvdd sources?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=105030\"][{POST_SNAPBACK}][/a][/div]

Point me at the sources for libSDLbvdd and I'll compile it...
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: spartan on December 09, 2005, 08:51:40 pm
Instructions:
http://www.piro.hopto.org/~piro/pukiwiki/p...%D1libSDL%5D%5D (http://www.piro.hopto.org/~piro/pukiwiki/pukiwiki.php?%5B%5Bbvdd%CD%D1libSDL%5D%5D)

Latest patches to 1.2.5cvs:
http://www.piro.hopto.org/~piro/zaurus/SDL...5-bvdd-07.patch (http://www.piro.hopto.org/~piro/zaurus/SDL/SDL-1.2.5-bvdd-07.patch)

(It's in Japanese)
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Antikx on December 11, 2005, 01:34:33 am
In case this might help someone else....
I was not getting audio for most SNES games untill I turned key clicks back on.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: rollfaster on December 11, 2005, 01:57:52 am
I have to extend my thanks to Cresho for all of the help that he provided on this forum (and subsequently all of the files on the cacko feed). I got all three (snes9x, znester and zgnuboy) working with his instructions and files. Zgnuboy was having the same diresctional problem as znester, but copying Cresho's znester.rc file into the zgnuboy folder as zgnuboy.rc made it work like a charm. It's  awesome to be reminiscing with classic games.

Thanks Cresho!

 
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 11, 2005, 03:17:02 am
there you go gadget guy.  he solved the zgnuboy problem.

thanks...saved me some guessing.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 11, 2005, 03:22:36 am
Quote
I realize this post has been out there a while, but Great work on this Cresho! I do have a question though...

I installed all the ipks, did the changes in the zamufeex_smc.sh file and downloaded and copied the znester.rc file. All the direction keys work perfectly however, the question I have is how do you disable the OK button for NES in the znester.rc file? Did I miss something in this thread?

Again, great work on this!

DoTheDog
[div align=\"right\"][a href=\"index.php?act=findpost&pid=104894\"][{POST_SNAPBACK}][/a][/div]


i have something working already but havent updated anything yet.  i have the directional pad on my left thumb and the a and b button on my right thumb.  go figure.

ill have something up within 1 or 2 weeks along with updates on themes and my website video.  I just been too busy with school and i have finals this week.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Heather on December 14, 2005, 10:27:57 pm
Hi. I found this site from a google search. It is great to see stuff is still being actively developed for the Z ... it seems most development stopped in 2003.

My issue is I have an SL-5500 with the stock Sharp ROM 2.38.

The only ingredient of PDA bliss that I am missing is a working SNES emulator. It is okay if it's a little slow or lacks sound, so long as I can play Chrono Trigger in the doctor's office or while waiting at the bank drive thru.

All attempts I have made at installing and running an snes9x-SDL for Qtopia haven't worked. Sometimes I was able to see game graphics but not give any kind of input, sometimes I get an SDL parachute, sometimes I get an illegal instruction error. A handful of times I've had to hard-reset my Z. It all depends on which of the many versions I attempt to use.

What would be *really* good is if someone like Cresho, who seems to have an amazing ability to make sense out of the teeming masses of confusion, has put together a simple package that'd work on the SL-5500. Does anyone know if it's ever been done successfully before? If so ... links to the correct combination of libSDL and program that I can use to get it to work? (Preferably in English!)

I have google searched much but never found any victories.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 14, 2005, 10:46:52 pm
did you try zfceu?

http://webpages.charter.net/cresho/ (http://webpages.charter.net/cresho/)
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Heather on December 14, 2005, 10:50:18 pm
I assumed that was NES not SNES.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 14, 2005, 10:53:26 pm
i have a sl5500.  Ill see what i can conjure up for it.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Heather on December 14, 2005, 10:59:57 pm
This file seems to be the closest to working that I've found:
http://www.suhami.net/zaurus/snes/snes9x_SDL-1_arm.ipk (http://www.suhami.net/zaurus/snes/snes9x_SDL-1_arm.ipk)
from http://www.suhami.net/zaurus/index.cgi?Emulator/snes9x (http://www.suhami.net/zaurus/index.cgi?Emulator/snes9x)

I checked into opie-sh ... which wasn't of much use since I'm not trying to get it working on my IPAQ. This page was somewhat useful, though:
http://www.handhelds.org/moin/moin.cgi/snes9x (http://www.handhelds.org/moin/moin.cgi/snes9x)

For me personaly, I don't need a front-end. I'm very terminal-friendly. If there's the possibility of getting it oriented so that I can use the onboard keyboard and portrait mode (I know that's probably asking a lot ... I do have a targus universal IRDA keyboard, if that helps) ...

On a side note ... *glee* Mario on my Zaurus does work! I might have to rethink whether or not I'm interested in using a NES emulator.  Thanks for the link, Cresho.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 14, 2005, 11:24:48 pm
I managed to get a few games running.  The problem is configuring the sh files to work properly for the sl5500 screen.  I have the stuff to get them going.  It's just a matter of time for me.  I have finals tomorrow and got curious about getting it going.

turbografx
snes
nes

they start up.  Just wont work unless i get the sh configured for proper screen rotation and also the keypad.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Heather on December 14, 2005, 11:27:45 pm
You used the snes ipk in the zip attached to this forum or the one in my post?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 14, 2005, 11:37:22 pm
no.  They are specific to the sl5500.  I managed to get sound and all running.  the sh file will need to be configured to access the pad correctly.  for the moment, i force shutdown  the zaurus since the keyboard is not recognized.  the sound was not popping, was running around 60% of original speed since this is how it feels.  I know we can probably run full speed at 50% framedrop and lowering sound quality to 22khz.  Ill post something between friday and monday since im trying to get the mame working on the sl1000.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Heather on December 14, 2005, 11:38:35 pm
Okay. I'll keep an eye on this site. Good luck with mame.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: jpmatrix on December 16, 2005, 05:22:35 am
hi,
have someone succeed in having a good speed with GBA games ?
and if yes with wich library used?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: periodontist on December 19, 2005, 01:49:02 pm
This forum rocks!

Hail Cresho for the hard work on this package.

I am a happy noob user of an SL6000 model with stock Sharp ROM.  I have been able to get znester working using Cresho's package; however, the display is awkward.  I can either play in landscape/full screen mode with keyboard on the right (the znester.rc file DOES work to make this playable, but it is still awkward), or in portrait 320x240 (I think) with keyboard at the bottom, but not fully utilizing the screen.  When I use the "display with magnified screen" option, the display automaticaly rotates to landscape even though the launcher starts in portrait.  Does anybody know if there is an easy way to prevent this rotation so that I can play games in portrait mode utilizing the full width of the screen (but not the full height)?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 20, 2005, 06:22:59 pm
yes there is!!!!!!!!

i have your answer and need a beta tester to get snes working

reffer to this forum and tell me the packages you are using...ill configure sh files to work for the sl6000

https://www.oesf.org/forums/index.php?showtopic=16688 (https://www.oesf.org/forums/index.php?showtopic=16688)
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 20, 2005, 06:37:42 pm
Quote
I managed to get a few games running.  The problem is configuring the sh files to work properly for the sl5500 screen.  I have the stuff to get them going.  It's just a matter of time for me.  I have finals tomorrow and got curious about getting it going.

turbografx
snes
nes

they start up.  Just wont work unless i get the sh configured for proper screen rotation and also the keypad.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=107145\"][{POST_SNAPBACK}][/a][/div]


sorry...my zaurus took a crap dive.  sl5500 battery is dying and its gona take a while longer to get snes on the sl5500 working.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Antikx on December 21, 2005, 08:13:48 am
Quote
Code: [Select]
#!/bin/bash
export S9XKEYS=27,100,99,115,120,97,122,13,32,103,106,117,110,121,98,105,109
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

Info for anyone playing Chrono Trigger:
The first time you go to the future there will be a time when you have to press both "L" and "R" and the "A" SNES button. I couldn't get it to work with the current key config, but changing the key config to:
Code: [Select]
export S9XKEYS=27,100,99,115,120,97,97,13,32,103,106,117,110,121,98,105,109It changes the "A" key on your Zaurus keyboard to both the "L" and "R" SNES keys.

So now you can press "A" and "D" on your Zaurus to get the desired SNES keypress.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: frobnoid_ on December 22, 2005, 12:04:26 pm
Has anyone gotten a joystick to work with Cresho's packages?
I've got the joystick detected and can read input (cat /dev/js0), but it doesn't seem to do anything inside snes9x...
Cresho: is joystick support compiled into your SDL and snes9x?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 22, 2005, 03:04:16 pm
Even if it has gamepad support, you still need to modify the sh files and the znester.rc files to work for it.  I have not tried this.  So far, i play simple games like galaga or tetris or rpg's.

The way i see it, if you plug in a usb gamepad and its identified, try typing something into text file with the gamepad.  If you have letters coming out, its all about configuring the sh files or the .znester.rc.  I would try getting a gamepad that works out of the box....like it being identified as a keyboard and associate the buttons to the proper letter through the rc or sh files.

Otherwize, I'm clueless here.

to get you more solid information, go here  http://www.users.on.net/~hluc/myZaurus/custom.html (http://www.users.on.net/~hluc/myZaurus/custom.html)

do a search game...and it will bounce you to a joystick enable ipk.  even then, I don't guarentee any success.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: frobnoid_ on December 23, 2005, 12:48:26 pm
Quote
Even if it has gamepad support, you still need to modify the sh files and the znester.rc files to work for it.  I have not tried this.  So far, i play simple games like galaga or tetris or rpg's.

The way i see it, if you plug in a usb gamepad and its identified, try typing something into text file with the gamepad.  If you have letters coming out, its all about configuring the sh files or the .znester.rc.  I would try getting a gamepad that works out of the box....like it being identified as a keyboard and associate the buttons to the proper letter through the rc or sh files.

Otherwize, I'm clueless here.

Looks like snes9x needs to be built with --with-joystick to get joystick support.
Any chance you'll be rebuilding snes9x any time soon?
If not, could you point me at the sources you used for SDL snes9x (the stock ones don't seem to compile cleanly for me) and I'll rebuild myself?

Thanks.

BTW, the only joystick-as-keyboard devices I've seen which I like are PS/2, if anyone has a recommendation, I'm happy to hear it.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 23, 2005, 01:28:40 pm
Quote
BTW, the only joystick-as-keyboard devices I've seen which I like are PS/2, if anyone has a recommendation, I'm happy to hear it.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=108235\"][{POST_SNAPBACK}][/a][/div]


they get identified as keyboard on a pc?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: frobnoid_ on December 23, 2005, 03:53:22 pm
Quote
Quote
BTW, the only joystick-as-keyboard devices I've seen which I like are PS/2, if anyone has a recommendation, I'm happy to hear it.
[div align=\"right\"][{POST_SNAPBACK}][/a][/div] (http://index.php?act=findpost&pid=108235\")


they get identified as keyboard on a pc?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=108238\"][{POST_SNAPBACK}][/a][/div]

Yes. Note that by PS/2 I mean PS/2 connector, not playstation 2. For example: [a href=\"http://www.act-labs.com/scripts/proddetails.asp?pid=38]Powerramp Mite[/url]
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 23, 2005, 04:26:22 pm
so you can text type on a text editor in the zaurus through this controller?  you tried it?  Sorry for the stupid questions but if it does, the controller will solve alot of problems and ill be ordering one.  even create a ipk file with keymapping and all.

i been looking for one and been hesitating to try a bunch of different onees.

are you playing games with this on z as well?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: frobnoid_ on December 23, 2005, 06:52:31 pm
Quote
so you can text type on a text editor in the zaurus through this controller?  you tried it?  Sorry for the stupid questions but if it does, the controller will solve alot of problems and ill be ordering one.  even create a ipk file with keymapping and all.

i been looking for one and been hesitating to try a bunch of different onees.

are you playing games with this on z as well?
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I can't use it on the Zaurus since there's no PS/2 port. You do exactly as you describe on a PC.
If you want a gaming controller on a PC which acts like a keyboard, this is the one to get (I've used mine for the past eight years without a problem). I haven't seen anything comparable which is USB though... I'd love to find one.

If I had a PS/2->USB keyboard converter lying around, I'd test it out on the Z (although this wouldn't solve my problem, since I need to press 3 keys at once [to get past two specific points in Chrono Trigger] and don't want to muck with keymappings)... I'll see if I can dig one up and post results.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Heather on December 24, 2005, 10:01:28 pm
The painless way to get past the L+R+A problem in Chrono Trigger is to play just that part on a PC (copy save file over to PC, load it, get through that part, save it, then copy back to the Zaurus). Although I'm sure everyone watching thinks that option sucks, it's nothing compared to not being able to play Chrono Trigger (or similar games) on the Zaurus at all.

I have a Targus IR keyboard, would that work for input?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: noobler on January 03, 2006, 12:44:34 am
Quote
yes there is!!!!!!!!

i have your answer and need a beta tester to get snes working

reffer to this forum and tell me the packages you are using...ill configure sh files to work for the sl6000

https://www.oesf.org/forums/index.php?showtopic=16688 (https://www.oesf.org/forums/index.php?showtopic=16688)
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Hi Cresho,

I am having the screen orientation problem on my SL5600 PXA250 Watapon 1.61 too. I can't get znes and snex9x in portrait mode.

Both the emulator are running I believe as I can get sound but having a mess up screen.

I try searching for any info on this but can't get anything closer than periodontist's post regarding running the emulators in portrait for his SL6000.

Can you give any advice on this??

I've installed all your stuff you include in the first post of this thread.

Thanks!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: upstart7 on January 04, 2006, 12:00:20 am
Quote
Instructions:
http://www.piro.hopto.org/~piro/pukiwiki/p...%D1libSDL%5D%5D (http://www.piro.hopto.org/~piro/pukiwiki/pukiwiki.php?%5B%5Bbvdd%CD%D1libSDL%5D%5D)

Latest patches to 1.2.5cvs:
http://www.piro.hopto.org/~piro/zaurus/SDL...5-bvdd-07.patch (http://www.piro.hopto.org/~piro/zaurus/SDL/SDL-1.2.5-bvdd-07.patch)

(It's in Japanese)
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I translated the page, but I'm still unsure what to do with the patch. Can you help me out?  I've installed the sdl ipk, but again I dont know how to patch it. Without patching it  works, but the keys need better mapping, is that what the patch fixes?

Again any details would be greatly appreciated.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: tombraider on January 05, 2006, 04:34:14 pm
Cresho,
I installed your packages to the Sharp rom and all was fine, but when I followed your Cacko rom instructions, the keypad is in reverse, i.e., left is right, right is left; up is down, etc.  
Heh, I was unable to modify the zamufeex_smc.sh file because the Zaurus WOULDN'T LET ME....maybe that's the problem, but the problem also occurs in Heretic.

How do I rectify this?  I have a correctly modified zamufeex_smc.sh file and am trying to copy it over the original file using Advanced file manager and it keeps saying I can't copy it.  Tried renaming the original and it says I can't rename.  Tried changing permissions and it won't let me do that either.  Pulling my hair out here...and I thought Windows was bad.  

BTW, this is what I installed as per your directions:

Install
----------------------------------------------------
zpce_0.3.4-1_arm.ipk
snes9x_SDL-2_arm.ipk
zemufe_0.1.1-3ex_arm.ipk
znester_7.1-1_arm.ipk
libmad_0.15.0b-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
----------------------------------------------------
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: bam on January 06, 2006, 01:17:57 am
tried editing using yedit or zedit in root mode?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on January 06, 2006, 01:08:32 pm
zeditor_2.2.6english_arm.ipk

use zeditor english.  hold icon down and use as root.  you can copy paste the original or modified text into it and save.

ohh drat!!!!  there is an update.  gona update.      

zeditor_3.2.2english_arm.ipk
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: tombraider on January 06, 2006, 02:40:03 pm
Cresho,
Slapping myself upside the head!  I forgot to hold down the stylus and check the "exercise with root privileges" box in Advanced File Manager!!  I should just shoot myself.    

So that fixed the snes games, but Heretic and Doom still have a backwards keypad.  Is there a fairly easy way to fix that?

I got to the second level in Heretic (it's always been one of my favorite games and one of my kids took the disk so I can't play it on the computer).
The second level which is the Dungeons may not sound like much but at my age (63), it wasn't easy to do and I have the save games from the Sharp flash.
I compared the config files and the Cacko Heretic file is the same as the one on the Sharp.  The keypad is described this way:
Code: [Select]
key_right  174
key_left  172
key_up  173
key_down  175
key_strafeleft  44
key_straferight  46
key_fire  32
key_use  32
key_strafe  184
key_speed  182
key_flyup  221
key_flydown  217
key_flycenter  219
key_lookup  223
key_lookdown  218
key_lookcenter  220
key_invleft  107
key_invright  108
key_useartifact  13

Any idea what I should change?

And here's Doom:
Code: [Select]
# Key bindings
key_right                 0xac
key_left                  0xae
key_up                    0xaf
key_down                  0xad
key_menu_right            0xaf
key_menu_left             0xad
key_menu_up               0xae
key_menu_down             0xac
key_menu_backspace        0x7f
key_menu_escape           0x1b
key_menu_enter            0x20
key_strafeleft            0x2c
key_straferight           0xd
key_fire                  0x20
key_use                   0x2e
key_strafe                0xb8
key_speed                 0xb6
key_savegame              0xbc
key_loadgame              0xbd
key_soundvolume           0xbe
key_hud                   0xbf
key_quicksave             0xc0
key_endgame               0xc1
key_messages              0xc2
key_quickload             0xc3
key_quit                  0xc4
key_gamma                 0xd7
key_spy                   0xd8
key_pause                 0xff
key_autorun               0xba
key_chat                  0x74
key_backspace             0x7f
key_enter                 0xd
key_map                   0x9
key_map_right             0xad
key_map_left              0xaf
key_map_up                0xac
key_map_down              0xae
key_map_zoomin            0x3d
key_map_zoomout           0x2d
key_map_gobig             0x30
key_map_follow            0x66
key_map_mark              0x6d
key_map_clear             0x63
key_map_grid              0x67
key_map_rotate            0x72
key_map_overlay           0x6f
key_reverse               0x2f
key_zoomin                0x3d
key_zoomout               0x2d
key_chatplayer1           0x67
key_chatplayer2           0x69
key_chatplayer3           0x62
key_chatplayer4           0x72
key_weapontoggle          0x30
key_weapon1               0x31
key_weapon2               0x32
key_weapon3               0x33
key_weapon4               0x34
key_weapon5               0x35
key_weapon6               0x36
key_weapon7               0x37
key_weapon8               0x38
key_weapon9               0x39
key_screenshot            0x2a

Thanks, Cresho, for a great game package - if I haven't already thanked you.

Quote
zeditor_2.2.6english_arm.ipk

use zeditor english.  hold icon down and use as root.  you can copy paste the original or modified text into it and save.

ohh drat!!!!  there is an update.  gona update.   

zeditor_3.2.2english_arm.ipk
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Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on January 21, 2006, 11:26:15 am
I hope I'm not being a total newbie, but I seem to be missing 3 files listed below.
I read this thread from the beginning, but must have missed something.
My 3 questions are about "turbo-nes-snes.zip" (I have pasted cacko users read.txt below)

1. Install, I have [libsdl_1.2.5-slzaurus20050410_arm.ipk]
instead of [libSDL_1.2.6-zports-5_arm.ipk]
(Where is the libSDL_1.2.6-zports-5_arm.ipk file?)

2. "for the turbografx... place zpce.rc in that directory..." (Where do I find "zpc.rc"? I used find in qkonsole and didn't find it. I also looked for this file in Tree!explorer)

3. "and place znester.rc in that directory" (Where do I find "znester.rc"? I used find in qkonsole and didn't find it. I also looked for this file in Tree!explorer)

Thank you, Jon

cacko users read.txt
--------------------------------------------------------------------------------
okay!

gona post on how to get this to work on cacko 1.23

same thing as the sharprom but do not install any of the files for keyhelper (since i did'nt try with it.)  

Cacko does not need it.

Install
----------------------------------------------------
zpce_0.3.4-1_arm.ipk
snes9x_SDL-2_arm.ipk
zemufe_0.1.1-3ex_arm.ipk
znester_7.1-1_arm.ipk
libmad_0.15.0b-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
----------------------------------------------------

then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh
----------------------------------------------------
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

or if you want to replace the ok/enter key pause with L instead.  L becomes
the pause and start and ok/enter is null so your game wont be interupted,
use the bottom code.


#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
----------------------------------------------------

for the turbografx
----------------------------------------------------
create a directory in /home/zaurus/.zpce (there may be one already)

and place zpce.rc in that directory and should look like

/home/zaurus/.zpce/zpce.rc
----------------------------------------------------

and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hope this helps.  Works fine for me in cacko.
--------------------------------------------------------------------------------
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on January 21, 2006, 03:39:27 pm
you said-
1. Install, I have [libsdl_1.2.5-slzaurus20050410_arm.ipk]
instead of [libSDL_1.2.6-zports-5_arm.ipk]
(Where is the libSDL_1.2.6-zports-5_arm.ipk file?)

i say-
it is in the"do not look at this unless you expirience key rotation problem or want sdl zports installed.zip" file.  this is used if you want to update the libsdl to work with current c1000 games such as lgames. http://lgames.sourceforge.net/ (http://lgames.sourceforge.net/) by silvio updated.  and i purpously put those files in there so people won't stray or take any fire from the c-xxxx game developers.  Made it easier.

you said-
2. "for the turbografx... place zpce.rc in that directory..." (Where do I find "zpc.rc"? I used find in qkonsole and didn't find it. I also looked for this file in Tree!explorer)

i said-create a directory in /home/zaurus/.zpce (there may be one already)
and place zpce.rc in that directory and should look like
/home/zaurus/.zpce/zpce.rc  (originaly, none exist so you cannot find it to start with.)

you said-
3. "and place znester.rc in that directory" (Where do I find "znester.rc"? I used find in qkonsole and didn't find it. I also looked for this file in Tree!explorer)

i said-
create a directory in /home/zaurus/.znester
and place znester.rc in that directory and should look like
/home/zaurus/.znester/znester.rc(originaly, none exist so you cannot find it to start with.)

is that easier?  if you are having problems creating directories or finding stuff, just repost and ill help.

those .rc files are available in the "do not look at this unless you expirience key rotation problem or want sdl zports installed.zip" zip file.  I was going to make an ipk installer for easier setup but i got too lazy.  Let me know if you need those ipk file installer, i may be inclined to make an installer.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on January 21, 2006, 04:37:46 pm
Cresho,
Thank you for your reply.
I was following the cacko instructions to the letter.  I didn't have any games loaded yet. This is when I tried to find these files. I didn't have any problems finding the directory for turbo, or creating the directory for nes. I just didn't know where these files were at.

I didn't know these 3 files were inside:
(do not look at this unless you expirience key rotation problem or want sdl zports installed.zip)
I didn't look in the above, because I hadn't started any games yet.
Anyway, I will place the 2 .rc files into these directories.
And as a last resort, I'll try using the libSDL_1.2.6-zports-5_arm.ipk File.

Thanks again,
I'm a total linux newbie, I'm getting the feel for it from tutorials and 2 different Live CDs.

Jon
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: vputz on January 27, 2006, 08:09:54 pm
Cresho--

Finally tried it on OZ this weekend (the OZ release of snes9x works, but fullscreen it's a whopping 9 fps, and while it's 30 fps in a quarter of the screen, it just ain't fun).

(And I keep trying to find a way to use Qvga mode full-screen, but can't quite get it.  Grr.)

Aaanyway...

No-workee.  libsdl wants qpe-base, which of course isn't there.  Forcing installs of libsdl and snes9x gets me a bad symbol error, and I'm not sure what to do to fix it.

So... what exactly did you do to make these packages, so that I can try to replicate it on the OZ side?

-->VPutz
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: xamindar on February 06, 2006, 09:39:07 pm
Has anyone gotten super mario allstars to work?  I have tried my rom and the one my friend had but it just does nothing after selecting the game, just a black screen.  Is it a memory problem or something?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: gab74 on March 12, 2006, 01:06:24 pm
thanks cresho !!! i've installed on my C3100 with cacko 1.23 and all works well... there is only a strange thing : the keypad is inverted

if i push  UP the player go DOWN and vice-versa
if i push left the player go right and vice-versa

is there a way to sove this  on C3100 ?
THANKS !!!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on March 12, 2006, 01:56:53 pm
yes there is a way.  you most likely installed the wrong ipk. or the rc files or did not modify needed files.

list the ipk files you installed first. even old sdl libraries you have installed.  Then list any file modified or directories created to suposedly fix the rotation problem.

then we go from there.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Yoshi on March 12, 2006, 02:11:27 pm
I've installed your package, and it rocks! But it doesn't run full speed. I tried Killer Instinct for example, but it runs a bit shocky, especially when the action's hot. Is this normal, or can it run faster?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on March 12, 2006, 05:33:55 pm
it runs full speed.  just when you click on the keypad, it slows down.  Keyhepler helps this problem just a bit but not enough.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: gab74 on March 14, 2006, 01:11:24 pm
Quote
yes there is a way.  you most likely installed the wrong ipk. or the rc files or did not modify needed files.

list the ipk files you installed first. even old sdl libraries you have installed.  Then list any file modified or directories created to suposedly fix the rotation problem.

then we go from there.
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thanks cresho i'vbe installed your [a href=\"http://webpages.charter.net/cresho/turbo-nes-snes.zip]http://webpages.charter.net/cresho/turbo-nes-snes.zip[/url] package unzip it and follow the readme for cacko rom..... and installed the ipk in your package..... i do not find the rc files so what is wrong ?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on March 14, 2006, 08:34:58 pm
the rc files are in the....

"do not look at this unless you expirience key rotation problem or want sdl zports installed.zip"

in this zip file within the zip file you downloaded, it tells you how to fix your key rotation problem.  If you are not very good with command lines or cannot install these files within the home directory, then I recommend you install....


uninstall

libSDL_1.2.6-zports-5_arm.ipk

and install

libsdl_1.2.5-slzaurus20050410_arm.ipk

Most people screw up by installing these two files.  It is either one or the other.  libsdl_1.2.5-slzaurus20050410_arm.ipk is installed if you dont want to go through the hassle of installing anything else.  libSDL_1.2.6-zports-5_arm.ipk is installed if you want to also play games from http://lgames.sourceforge.net/ (http://lgames.sourceforge.net/) but you must also modify some files to get the key rotation right.

I left this option available and very customizable for anybody and for any sharprom or clone or modifed. or what ever.

Let me know if this helped.  It's not a problem...you did something wrong.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: gab74 on March 16, 2006, 02:00:26 pm
Quote
the rc files are in the....

"do not look at this unless you expirience key rotation problem or want sdl zports installed.zip"

in this zip file within the zip file you downloaded, it tells you how to fix your key rotation problem.  If you are not very good with command lines or cannot install these files within the home directory, then I recommend you install....


uninstall

libSDL_1.2.6-zports-5_arm.ipk

and install

libsdl_1.2.5-slzaurus20050410_arm.ipk

Most people screw up by installing these two files.  It is either one or the other.  libsdl_1.2.5-slzaurus20050410_arm.ipk is installed if you dont want to go through the hassle of installing anything else.  libSDL_1.2.6-zports-5_arm.ipk is installed if you want to also play games from http://lgames.sourceforge.net/ (http://lgames.sourceforge.net/) but you must also modify some files to get the key rotation right.

I left this option available and very customizable for anybody and for any sharprom or clone or modifed. or what ever.

Let me know if this helped.  It's not a problem...you did something wrong.
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Thanks Cresho i've unzipped the rc files and now all works well on my C3100
Thankyou very much again !!!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: aka-ranma on March 16, 2006, 11:39:20 pm
Hi Cresho,

Tks for the great EMUs--finally playing TG 16 games.  It's like playing on Turbo Express, only better

I downloaded from your site:

http://home.earthlink.net/~cresho/start.htm (http://home.earthlink.net/~cresho/start.htm)

And I have the following programs installed:

keyhelper 1.2.2-1.ipk
libsdl_1.2.5-slzaurus20050410_arm.ipk
libSDL-mixer 1.26-Zsports-0.ipk
libmad_0.15.0b-zporrts-0.ipk
snes9x_SDL-2_arm.ipk
zemufe_0.1.1-3ex_arm.ipk
znester_7.1-1_arm.ipk
zpce_0.3.4-1_arm.ipk


Also, under interal disk, I created "Custom" folder and put "keyhelper.xml" there.

But I can't get many roms (like Blazing Lasers, Bonk, Final Lap Twin, Neutopias, etc) to run.  A black screen appears and the tap bar apperas on the right side

And like others (well initially), I can't get the control to work.  They are reversed.  

You have "do not look at this unless you have a key rotation problem" zip file.
And under that, you have:

libSDL_1.26-zports-5Marm.ipk
zpce RC file
znester RC file

So, I didn't do anything with them.

And I haven't tried to enter any codes or anything either.  On the "Frontend Setting", "ETC", there is ".sh path" & "Expansion"  Do I have to put codes under there? Or from "Qkonsole"?  Or is it not neccessary?  I read thru this thread, & it's kind of confusing   Yep, I am a total newbie    one of my main criteria that made me buy C3100 was because it can play emus.  So...

Sorry for the long post.  Any help would be really great.  I am using Sharp ROM.

Thanks in advance

PS. If it's any help--most likely not--the only program I have installed are the mcconvert, kino 2 (& related files), automounter c3000.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on March 17, 2006, 12:54:26 am
your lucky i read the forums on a daily basis.  spare time, etc.

make sure you also have sudo_0.1_arm.ipk and zlib_1.2.3-1_arm.ipk

those games (which happen to be my favorites) do not play on the z.  try bonk 2, legendary axe 1 and 2, galaga 90 which play extremely well on the z.

if you have problems with one sdl vs other, uninstall one and install other but do not have both installed at the same time

i am reffering to libsdl_1.2.5-slzaurus20050410_arm.ipk and libSDL_1.2.6-zports-5_arm.ipk

those two will fix your keypad problems.  If your still having problems, ill create ipk files and post them for you to try with corrected key.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: aka-ranma on March 17, 2006, 02:21:28 pm
Quote
your lucky i read the forums on a daily basis.  spare time, etc.

make sure you also have sudo_0.1_arm.ipk and zlib_1.2.3-1_arm.ipk

those games (which happen to be my favorites) do not play on the z.  try bonk 2, legendary axe 1 and 2, galaga 90 which play extremely well on the z.

if you have problems with one sdl vs other, uninstall one and install other but do not have both installed at the same time

i am reffering to libsdl_1.2.5-slzaurus20050410_arm.ipk and libSDL_1.2.6-zports-5_arm.ipk

those two will fix your keypad problems.  If your still having problems, ill create ipk files and post them for you to try with corrected key.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=118970\"][{POST_SNAPBACK}][/a][/div]

Hi,

Thanks for the response.  I did as you said.  But the keyboard is still the same.  When you have the time, may I have the ipk files?

Thanks again

PS

Maybe it's having 2?

libSDDL-mixer 1.26-zsports-0
libSDL 1.2.6-zsports-5
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on March 17, 2006, 04:22:42 pm
i gaved you a pm....check all three-snes, nes and turbografx and let me know if it fixes it with libsdl1.2.6 or something.  if it works, then ill update a few things and post the ipk here.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: aka-ranma on March 17, 2006, 04:53:49 pm
Quote
i gaved you a pm....check all three-snes, nes and turbografx and let me know if it fixes it with libsdl1.2.6 or something.  if it works, then ill update a few things and post the ipk here.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=119061\"][{POST_SNAPBACK}][/a][/div]

And PM sent!  Please disregard the 1st PM.  I was really glad that TG 16 & PMed you without testing the other formats.  The lastest one was tested with the all 3 Emus.

(just 1 more to go )

Tks again.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: aka-ranma on March 17, 2006, 09:09:51 pm
Tks to Cresho, it plays really great now--on all 3 formats     Tks alot!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on March 17, 2006, 09:11:59 pm
okay.

If you guys don't want to hassle too much with this, i made a keypad rotation fix for the unit.

If you are expiriencing problems,uninstall everything and make sure this is the last thing you install.

New instructions.
--------------------------------------------------------------------
for c1000, c3100, c3200

Install
----------------------------------------------------
zpce_0.3.4-1_arm.ipk
snes9x_SDL-2_arm.ipk
zemufe_0.1.1-3ex_arm.ipk
znester_7.1-1_arm.ipk
libmad_0.15.0b-zports-0_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk

and this last file should be the last file to install If you have key problems.  Also, remember to make this the last install.  But do not install if the above ipk files are working properly.
zaurus-zemukeyfix-cxxxx_1.0_arm.ipk

--------------------------------------------------------------------
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: gab74 on March 21, 2006, 10:56:53 am
Only a little thing....
i see that the emulator is not at full speed for certain games: for example i play "pacmania" or "blades of steel" and the screen is slowly repainted...

is there a way to quick the emulator on C3100 ?

Thanks Cresho GOOD WORK !!!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on March 23, 2006, 01:43:54 am
Maybee I should post on how to reduce frames per seconds.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: aka-ranma on March 23, 2006, 01:59:49 am
Quote
Maybee I should post on how to reduce frames per seconds.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=119877\"][{POST_SNAPBACK}][/a][/div]

Ok, I know I am getting greedy now   but...

1.  Is there any way that allows SNES/TG16/NES to play on full screen?  The only thing that played on full display was Ninja Spirits for TG16--really looked great   .

2.  And is it best to install all the program files to the flash RAM, or to SD?  Is it  
     possible?

Mine is on the flash RAM I think (since I installed it on the program area), & the games are on SD.

I am asking because, I did use alot of saves, & want to use less save as possible, if it is indeed being saved on the flash RAM.  I just want to use Zaurus as long as I can .  And if it is, I want to reinstall the programs to SD card.

And can you tell me where the save file is located?  I know it's being saved on somewhere.  But I can't find it anywhere on the files, or on search   .

Thanks again!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: gab74 on March 24, 2006, 01:19:47 pm
Quote
Maybee I should post on how to reduce frames per seconds.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=119877\"][{POST_SNAPBACK}][/a][/div]

yes it will be a good thing posting how to reduce framse for seconds...so i think all can work well !
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on March 24, 2006, 01:22:35 pm
sorry guys....i just ordered my z and its going to take about a week before i can answer these last few questions.

     be patient.    


i ordered the c-3200. a few weeks ago, i sold my c-1000
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: aka-ranma on March 24, 2006, 03:41:03 pm
Congrats on C3200!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: andresgriego on March 24, 2006, 03:51:36 pm
Quote
sorry guys....i just ordered my z and its going to take about a week before i can answer these last few questions.

With an estimated arrival date of April 1?

You feeling lucky?

 
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Papadon on March 26, 2006, 07:55:00 pm
Hey Cresho,

I'm wondering how you can change FRAMESKIP/VSYNC options for NES/SNES emulators and if there's a way to enable any software/hardware rendering like SUPEREAGLE, SUPERSAI, etc. Any help is appreciated...

Thanks,
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: jpmatrix on March 27, 2006, 05:11:32 am
help,
since some days, i've a key problem in all emulation: my keys are not inversed but are "rotated" (left is down, and so on...)
i don't know since when because i remember it was working before...
do you think i can install zaurus-zemukeyfix-cxxxx_1.0_arm.ipk on my c3000?
thanks in advance
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on March 27, 2006, 10:21:16 am
yes.  if it does not work, then uninstall everything related to the emulators and start off fresh
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: why2jjj on March 31, 2006, 11:08:02 am
Hi,

I have a question.

When I launch zgnuboy from the command-line, the resulting screen winds up being displayed in the center of my screen and very tiny- almost useless for playing games.  How can I make the emmulator take up my entire C3100 screen?

Thanks,

Jay
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on March 31, 2006, 11:20:33 am
use zemu exe.  it is compatable as well.  the only problem you will have is keymapping i think.  if you expirience this problem, let me know and ill set up a file directory or update the key rotation fix installer
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: why2jjj on April 01, 2006, 01:09:22 am
Quote
use zemu exe.  it is compatable as well.  the only problem you will have is keymapping i think.  if you expirience this problem, let me know and ill set up a file directory or update the key rotation fix installer
[div align=\"right\"][a href=\"index.php?act=findpost&pid=121261\"][{POST_SNAPBACK}][/a][/div]

Thanks Cresho, this is awesome!

Ok with the key mapping things, I had some issues/observations:

1. First, in your "cack users read.txt" (I have cacko 1.23 on my c3100) you mispelled 'zemufeex_smc.sh'   :

then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh

2. the snes, nes, and turbo graphix buttons work as advertised, with one problem.  I followed that cacko readme to disable the pause/quit feature and move that to 'L':

#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0

but it is not working.  'L' has not changed.

2. the zgnuboy buttons are switched.  left is right, right is left, etc.  I am thinking because maybe I need a zgnuboy.rc file??
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: why2jjj on April 01, 2006, 01:13:22 am
Quote
use zemu exe.  it is compatable as well.  the only problem you will have is keymapping i think.  if you expirience this problem, let me know and ill set up a file directory or update the key rotation fix installer
[div align=\"right\"][a href=\"index.php?act=findpost&pid=121261\"][{POST_SNAPBACK}][/a][/div]

Thanks Cresho, this is awesome!

Ok with the key mapping things, I had some issues/observations:

1. First, in your "cack users read.txt" (I have cacko 1.23 on my c3100) you mispelled 'zemufeex_smc.sh'   :

then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh

2. the snes, nes, and turbo graphix buttons work as advertised, with one problem.  I followed that cacko readme to disable the pause/quit feature and move that to 'L':

#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0

but it is not working.  'L' has not changed and neither has ok/enter.  not sure what I am doing wrong here?

3. the zgnuboy buttons are still switched (probably due to 2. not working?).  left is right, right is left, etc.  I am thinking because maybe I need a zgnuboy.rc file??
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on April 01, 2006, 02:13:04 am
Quote
Quote
use zemu exe.  it is compatable as well.  the only problem you will have is keymapping i think.  if you expirience this problem, let me know and ill set up a file directory or update the key rotation fix installer
[div align=\"right\"][a href=\"index.php?act=findpost&pid=121261\"][{POST_SNAPBACK}][/a][/div]

Thanks Cresho, this is awesome!

Ok with the key mapping things, I had some issues/observations:

1. First, in your "cack users read.txt" (I have cacko 1.23 on my c3100) you mispelled 'zemufeex_smc.sh'   :

then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh

2. the snes, nes, and turbo graphix buttons work as advertised, with one problem.  I followed that cacko readme to disable the pause/quit feature and move that to 'L':

#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0

but it is not working.  'L' has not changed and neither has ok/enter.  not sure what I am doing wrong here?

3. the zgnuboy buttons are still switched (probably due to 2. not working?).  left is right, right is left, etc.  I am thinking because maybe I need a zgnuboy.rc file??
[div align=\"right\"][a href=\"index.php?act=findpost&pid=121341\"][{POST_SNAPBACK}][/a][/div]


you will need to uninstall and reinstall my keyfix because  that file reffers to the super nintendo games.  what you need to do is to create a directory /home/zaurus/.zgnuboy and rename znester.rc to zgnuboy.rc and pace the file into this directory.  let me know if this works and ill update the keyfix ipk installer.

next week, ill find the timeto add joystick to the emulator...if school doesnt screw me up
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: why2jjj on April 01, 2006, 02:05:50 pm
Quote
Quote
2. the snes, nes, and turbo graphix buttons work as advertised, with one problem.  I followed that cacko readme to disable the pause/quit feature and move that to 'L':

#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0

but it is not working.  'L' has not changed and neither has ok/enter.  not sure what I am doing wrong here?

you will need to uninstall and reinstall my keyfix because  that file reffers to the super nintendo games.  what you need to do is to create a directory /home/zaurus/.zgnuboy and rename znester.rc to zgnuboy.rc and pace the file into this directory.  let me know if this works and ill update the keyfix ipk installer.

next week, ill find the timeto add joystick to the emulator...if school doesnt screw me up
[div align=\"right\"][a href=\"index.php?act=findpost&pid=121345\"][{POST_SNAPBACK}][/a][/div]

Hey Cresho,

I created zgnuboy.rc from znester.rc.  That fixed the rotation problem with the keys.  Simple fix!

So did I understand you correctly, that you said the fix to put 'L' as pause was only good for snes games?  That is what I am experiencing.  I have removed znester.rc all together.  I have no issue with rotation problems with either nes or snes games.  And for snes, the 'L' button is now pause.  But for zgnuboy and turbo grafix games and nes games, pause is still enter/ok.

So in summary, the only .rc file I am using is
/home/zaurus/zgnuboy.rc

which is just a rename of znester.rc.

snes has the 'L' for pause working and that is it.  All other emulators still use enter/ok for pause.

How can you get nes and gnuboy fixed where 'L' is also pause?  Is there some environment variable that can use the numbers you defined for S9XKEYS?

Thanks!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Papadon on April 01, 2006, 02:22:00 pm
I'm still wondering if anyone knows how to setup options within each emulator to change graphics, frameskip, sound options and so forth!??
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on April 01, 2006, 05:30:14 pm
Quote
I'm still wondering if anyone knows how to setup options within each emulator to change graphics, frameskip, sound options and so forth!??
[div align=\"right\"][a href=\"index.php?act=findpost&pid=121394\"][{POST_SNAPBACK}][/a][/div]


here is what i recommend.

Code: [Select]
#!/bin/bash

export S9XKEYS=27,100,99,115,120,97,122,13,32,103,106,117,110,121,98,105,109
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win -16 -h 85 -mfs 8 "$2"
exit 0
and here are all the options.

make sure to edit this in zemufeex_smc.sh

this line i added snes9x -win  -16 -h 85 -mfs 8 "$2" improves gameplay and you will see frameskipping but it will not slow the game down at all.  you can try the other options out and will find it difficult to adjust.  i spent 2 hours on it.

post if you have something better, i'd like to test it myself.  this line i added is satisfactory for me.  ill also do the same for the others. as soon as i find the time, then ill update everything so configuration work and etc and also make all options really available.  Gona try and also add joystick support for the emulator but wont be soon.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: jpmatrix on April 05, 2006, 07:50:37 am
Cresho,
i've resolved my rotated key trouble : i've bought a PSP    
but i guess it is a rather expensive solution
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on April 05, 2006, 09:50:53 am
what key rotation issue?  psp from sony? bah!  that drakonian piece of hardware should be burned.

and for the record, UMD disks are now unsuported by the big movie industries.  I find it rediculous that you need to buy a regular dvd to watch spiderman on the hdtv and then need to pay fullprice for umd disk to watch it as well on the psp.  That was my major burning bloodboiling decision not to buy one.  I have over 250 plus dvd movies which i did not intend to buy umd disks to watch on the psp.  frankly ripping and playing it on sonystick(another drakonian piece of hardware) was more of a better choice.

i got one for you, get an ipod and dont use your z as a mp3 player.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: why2jjj on April 05, 2006, 10:46:55 am
Quote
what key rotation issue?  psp from sony? bah!  that drakonian piece of hardware should be burned.

and for the record, UMD disks are now unsuported by the big movie industries.  I find it rediculous that you need to buy a regular dvd to watch spiderman on the hdtv and then need to pay fullprice for umd disk to watch it as well on the psp.  That was my major burning bloodboiling decision not to buy one.  I have over 250 plus dvd movies which i did not intend to buy umd disks to watch on the psp.  frankly ripping and playing it on sonystick(another drakonian piece of hardware) was more of a better choice.

i got one for you, get an ipod and dont use your z as a mp3 player.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=121900\"][{POST_SNAPBACK}][/a][/div]

Yeah, it's pretty funny that movie industry decided not to support UMD anymore.  Scratch another propreitary solution off the list .

On Sunday, I had a girl in a electronic store doing a good sales job trying to convince me I needed a PSP.  She told me that currently, only 256MB memory sticks are available.  That is not a lot of space for 250 movies .  But then she goes, 'but you can attach a portable hard drive to the PSP'.  Then I whip out the 'Z' and go, "well, this already has a 4GB hard drive, 1 GB SD card, and I can at least play Mike Tyson's Punch-out on it" (of course I couldn't play punch-out without your .ipk work Cresho).  Plus, I am not sure what people would think at work if I were bringing the PSP around, using it as a calendar/planner (she told me they have calendar/planner SW for it but....doesn't seem too practical because the PSP doesn't have a touch-screen or a built-in keyboard).

I'll wait until the PSP goes down to $150 before I decide to buy one...which will probably be when the PS3 comes out .  The 'Z' seems like the best-all-round device for me.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on April 05, 2006, 11:51:20 am
hehe.  I use to "wow!" croweds when the z first came out and nobody had protable players or cellphones.  carrying 4 movies on a 1gb compact flashcard was pretty impressive and using my creative travel sound made the expirience more special on a 5500.

Yes, psp is fun but i doubt i will ever buy one.  I am very content that i can play my old nes snes and turbo games which i own on my zaurus.  my nintendo died but i am happy to play the games on my zaurus none the less.  I really play the simple and none complex games.  rpg's are great, pinball are awesome, shooters, well its a bit of a pain on the z but i try at least.  galaga 90 playes excellent though.

about the size...try 18gb on the zaurus.  6gb internal, 4gb sd, 8gb compact flash.

I currently have around 7 hours of movies, tons of music enough to drown me, and tons of games.  But not only that, my nursing interventions, drugguide, pims, encyclopedia...i mean alot of good stuff.

Currently looking on adding joystick support on the z but wont happen for a while.  I really need to play my shooters.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: jpmatrix on April 05, 2006, 04:57:29 pm
Quote
I find it rediculous that you need to buy a regular dvd to watch spiderman on the hdtv and then need to pay fullprice for umd disk to watch it as well on the psp. 

[div align=\"right\"][a href=\"index.php?act=findpost&pid=121900\"][{POST_SNAPBACK}][/a][/div]


well,
it's totally out of topic so i won't discuss more than saying : i bought a psp to play games  in fact, car games  and for that the zaurus cannot compare to a psp
otherwise i've tried some divx on the psp with my 2gb memory stick and it's just perfect too.. anyway, i think i won't drop my zaurus because it just doesn't do the same thing than the psp... at least they have the same power requirements so one battery charger for both
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on April 06, 2006, 02:05:09 pm
2 questions:

1. Cresho, have you played "Order of the Griffon"? (griffon.pce)
It cuts the screen off as shown in first screenshot. Maybe this is a bug in the ROM.
2nd screenshot is from the source where I DL the ROM from.
I have this game at home, and here is a screenshot of my TV.
3rd pic, (Lousy Palm camera).

1rst screenshot: Griffon on my C3100
2nd screenshot: from Griffon download source
3rd screenshot: From My TV with TurbografX playing. (Yes, I do own this game)
As you can see in the screenshot of the TV, all the char pics & necessory details are visible.
EDIT: Opps, I forgot, other turbografX games seem to fill the screen correctly.
It's just this one that has shown this problem so far.

2. Anyone know how to "Rip" a game off a TurbografX CD?
I have "Y's Book 1 & 2" on a TurbografX CD.
The computer doesn't recognise the CD

Thank you,
Jon
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on April 06, 2006, 02:09:35 pm
if its not missing anything just play it.  You're lucky as it is.  Many roms are not supported like bonk, super star soldier, etc.  I have a zpce cd version with drivers to run y's book 1 and 2 but im reluctant to post them.  you can find those files on the net.  Reason being is that if you are going to be attaching thst stuff on the z, just play it on your home pc.

ys book 1 and 2 has good soundtracks and i remember them vividly.  z will not play the audio cd tracks.  Not only that, you may need a cd player for the z to actually see the cd contents.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on April 06, 2006, 02:13:31 pm
Quote
just play it on your home pc.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=122082\"][{POST_SNAPBACK}][/a][/div]
How do you play them on a PC?
Also the reason I asked this about the Griffon being cut off, is that you cannot see the weapon carried by one of the chars.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on April 06, 2006, 02:21:46 pm
my version works perfect.  what are you running cacko?  how big is your griffon version.?  320k?

Never mind, ill figure something out.  I like this game.  I actually lost my hu card and never finished or started it.  crap.  Ill see if i can configure an sh file to work with it.  I have a zpce sh file which i can configure...ill post later today.  im gona be busy tonight as well because i am going to release 5 cacko themes for zaurusthemes...well gona try. and also release the new nuovext.  may take a bit but who knows.  ill most likely pm you if i get it out in time.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on April 06, 2006, 02:26:13 pm
Sorry, I didn't answer sooner. I had to go outside.
Windows says my griffon.pce is 512kb
running Cacko Lite 1.23

EDIT:
I extracted track 2 from Y's (Using ISOBuster)
it's saved as Track 2.bin and is 19.1MB
ISOBuster shows 43 tracks and all of them, but track 2, are music files.
WinHex shows that it must be the game file.
I'll attach a small screenshot of winhex.
Can I just rename it to "track2.pce" ?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on April 06, 2006, 07:46:47 pm
Anyone have SNES commands for "Ultima 7" that comes with Cresho's package.
I have the keyboard layout pic, but I'm looking for what button does what, in the game manual.
I searched the net high and low for a SNES manual for this game.
I have figured out some of the buttons.
These correspond to the picture included with the game package:
---------------------
Outside/map area
---------------------
X = Talk, Open doors, read signs, interact with chars/items
C and D = Fight
A and C = Cast a spell
Enter = Open inventory, armor screen
---------------------
Inventory screen
---------------------
A and Z = Select inventory or items in container (when a trunk, ect is explored)
A and Z = Selects pack or person (when viewing inventory by itself)
C = Take item from container or trunk
C = Place item on person

I haven't played much further, I keep dying when exploring the basements in the buildings in the first town.

Cresho, Read my above post. Do you think I can utilize that "track2.bin" file that I ripped from my Y's Book 1 & 2 TurbografX CD?

Jon
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on April 06, 2006, 08:00:14 pm
Quote
Do you think I can utilize that "track2.bin" file that I ripped from my Y's Book 1 & 2 TurbografX CD?


no
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: andresgriego on April 06, 2006, 08:27:09 pm
When I tried Griffon on a PocketPC, I had the same problem with the screen cutting off short on the right. If Creshso's version doesn't do this, then there's hope.

I was going to say, if you want to play Ultima 7, try Exult. I plays better than the SNES version and has more features and better graphics. Unfortunately, it only works on Cacko.

If you are having problems with setting up Exult, PM me and I'll be happy to help if I can.



Cresho - Thank you very much for helping out people like you are.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on April 06, 2006, 08:30:57 pm
Thats too bad.
I have used my TG CD-ROM drive so much, I think it's wore out.
It also plays Karaoke CD+G Discs. When I'm trying to play a CG+G disc in it, I have to tap the unit several times with my hand.
I can get the CD Player part to spin up when it's just plugged into the small adapter, then I have to quickly unplug it from the small adapter and put it into the TG Docking bay, and try to play the CD drive. It has probs spinning up in the docking unit.
The games on cards play fine though.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: aka-ranma on April 10, 2006, 04:39:37 pm
I can relate w/ Jon J on Order of the Griffon.  It's not that playable, & worst, I can't even save, or use password to continue it.  

Still, I did beat the original game looong ago.  So, it's OK, I guess

Super Soldier Blade worked on mine.  Kinda lessened the pain of not playing Blazing Lazers.

I don't know why I just sold C3100   But my UX50 got fixed, & it's wi-fi is even better!    Still now w/ the CXXXX series, you can use larger size SD card, so... I am definitely going to pick one again at the end of this yr (when I will be overseas, & need the extra space).

Ys 1 & 2 for the Zaurus?  Wow.  I still have Turbo Duo & Turbo CD + ACD card (recently sold Turbo Express).

BTW, how fares the Genesis project ?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: madpilot on April 25, 2006, 02:21:21 am
Hi all
thanks Snes9x run very well

some few roms don't start : Yoshi Island Mario Kart and Starfox ...

i've got a 3000 with cacko beta 1 ( my 760 ran Mario Kart and Yoshi as far as i can remember  )

Thx in advance
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: starkruzr on May 19, 2006, 02:03:35 pm
I'm running OZ/GPE on my C1000 and can't really figure out how to get this working.  A lot of the instructions seem to be outdated.  Can't figure out which ipks I should be using or where to get them.

I tried installing SNES9X from the feeds, but it doesn't appear to work correctly.  Help?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: starkruzr on May 20, 2006, 03:53:10 am
OK, I found the ipks, but I seem to be having a problem that I can't see how the rest of you got around.

(I have a C1000)

You install libSDL 1.6, right?  And the mixer.

Then you go to install zpce, but zpce depends on libsdl.  As opposed to libsdl.

You can't install the 1.5 version because the mixer depends on libSDL, not libsdl.

snes9x depends on libsdl as opposed to libSDL too.  Help?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on May 20, 2006, 05:23:42 am
the software is not compatible with oz, install the libsdl that i provided.  Don't worry about it asking of any libsdl dependency.  uninstall all previous versions of libsdl first.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: starkruzr on May 21, 2006, 02:28:24 pm
Does this mean "do this and it should work with OZ" or "do this anyway regardless, but it's still not going to work with OZ?"

I have this crazy idea.  How can I change the names of the packages from "libSDL" to "libsdl?"
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on May 21, 2006, 05:52:39 pm
not compatible with oz
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: starkruzr on May 22, 2006, 01:03:41 pm
OK.  How can I change the names of the packages, i.e. what ipkg calls them?  In this case I'd wanna change libSDL to libsdl, and change what libSDL-mixer depends on from libSDL to libsdl.

I suspect this would allow mplayer and snes9x to work correctly on my Z without having to worry about anything else.  Just an experiment
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on May 22, 2006, 01:22:20 pm
hmm.... no.

try installing it from the terminal.... and check the output.  Also, file structure between oz and sharprom are way different.  If it installs, its not installed in the right directories and this is why libsdl is not detected.  Even if it finds it, there are other dependencies that it looks for.

I suggest looking for a oz version.  If i had some time, id flash my pda with oz and figure out whats going on with it but i have a c3200.

unless you want to try offline the files to see if it will work, i can provide the files bare bone.

email me cresho@earthlink.net and i can provide the files bare or you can use ipkg to help you with the files.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: bam on May 22, 2006, 03:07:43 pm
too bad there isnt an emulator to "work out" issues such as this.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: starkruzr on May 23, 2006, 12:50:36 am
bam: I bet Sharp has one.  I also bet they ain't giving it up.  

cresho: I'll email you for the files.  But bear in mind that I have been using ipkg to install things and it won't install because of unmet dependencies.

Also, the OZ version of snes9x is either broken or misconfigured on my machine (this is RIGHT after installing from ipkg): https://www.oesf.org/forums/index.php?showtopic=19512&hl= (https://www.oesf.org/forums/index.php?showtopic=19512&hl=)
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on May 29, 2006, 08:09:00 pm
Regarding the TurbografX part of this, I just made a new discovery today.
The [Tab] button on my C3100 = "Select" on the TurbografX controller.
I was playing powergolf, and you need the select button to view an overview of the entire hole.
I thought I would add this, cresho, maybe you could add this info to the controller picture.
(It may be awhile before I can use my desktop PC, it's too hot in that part of my house in the summer)
Otherwise, I could add that key to the picture. I'm typing this on my z, in an air conditioned room.
Jon
EDIT:
Edited on Oct 19, 2006
The above info about the "Tab" key is in ERROR
It is actually the "Spacebar" that is tied to the "Select" button.
I figured this out by opening this file:
/home/zaurus/.zpce/zpce.rc
All the keyboard shortcuts and Turbografx controller buttons are mapped in this file.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on May 30, 2006, 03:05:44 am
I'll be updating the keys and also the pictures.  They are pretty much a mess.  I'm going to setup 2 types of key rotation fixes and also am going to try and make all the keys standardized to help avoid confusion.  Never realized that i was missing a select button on the turbografx picture.  None the less, all is going to get an overhaul.  Expect a new zip combo soon.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: mbagsh55 on May 31, 2006, 01:16:56 am
Hi Cresho,
 Are you planning to compile the NES and SNES applications with Joystick support as well?  

I have tried Joy2Key with no luck at all.  Using other versions of ZNester compiled for joystick use available on the Net worked, but the speed and response were much worse that the versions included in your current package, so I ended up giving up and going back to bashing the Z keyboard...  

Cheers,
Marcus
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on May 31, 2006, 10:30:51 pm
I've decided to post some thoughts/ reviews on some Golf games I've encountered.
I have:
snes - 9 games
nes - 4 games
turbografX - 2 games
Of the 15 above golf games, there are only 2 that I decided to keep, and are fairly easy to use on my Z

1. Best recommendation is "Hal's Hole in One" for snes

2. 2nd Best recommendation is "Powergolf" for TurbografX
-----------------------------------------------------------------------------------
Hal's Hole in One (snes)
This isn't the best golf game out there, but it is the best I have found that plays in the emulator.
The graphics are simplistic, and not very detailed.
The game is actually pretty much playable though.
After playing a round or two, you can actually birdie and par many holes on a Zaurus.
Putting is difficult in all of these golf games, because the controls just don't match a handheld controller that you get with a set-top console.
Also the 4-way controller on my Zaurus seems to register, "2 button presses to 1".
To get around this, just tap it very lightly.
-----------------------------------------------------------------------------------
Powergolf (TurbografX)
Now this golf game really shines on my Z.
The graphics, graphics speed, and music are exactly the same as they are on the console.
This game looks really nice on a Z
The main problem with this game, is in the control of the swing, (when you address the ball).
This problem is also noticable on the console, which is why I stopped playing it soon after I bought the "HuCard" for my console.
(A "HuCard" is the card that the TurbografX uses).
The trouble with the swing control is that the slightest "miss" from the center position of the ball address, makes your shot hook or slice quite a lot.
On a Zaurus keyboard, this is exaggerated because the keyboard key doesn't respond as quickly as the button on a TurbografX controller.
I enclosed a screenshot of Powergolf.
(I could not get screenshots of the other golf games on my Z)
-----------------------------------------------------------------------------------
The other games I tried are:
----------------------------------------
nes:
(I don't recommend any of these, these are very early versions)
I won't go into descriptions of these either.

Golf grand slam
Lee Trevino's Fighting Golf
Nes Open
Golf

----------------------------------------
snes:
Jack Nicklaus Golf - Nice looking game. Controls simple to use, but you have to wait awhile for the screen to redraw every scene.
This is a nice game overall, and would be my 3rd recommendation.
This is the only other golf game I have decided to keep on my Z, besides the 2 above recommended games.
Nice scorecard, graphics are above par for these games, but not quite as good as Turbogolf.
You have to press a button after every action to advance to next screen.
Pretty thorough game, Jack comes onscreen before each hole and gives advice.

Best Shot Pro Golf - Japanese, I couldn't figure out how to start a round.
This game is 4MB. It has cutscenes of golfer's childhood/upbringing.
It looks like it could be a really nice game, if only I could get past the Japanese menus.

Okamoto Ayako to Match Play Golf - Japanese, I couldn't figure out how to start a round.
It has good demo scenes, but as above, I cannot get past the Japanese menus.

Pebble Beach Golf Links - Graphics small and kind of crude. Greens hard to read.
Control difficult. This game is OK, and I would play it if there wasn't better games suited for the Zaurus and the emulator.

Waialae Golf - This game is almost exactly the same setup as Pebble Beach, but different course.
Made by same software Co. (Truegolf)
Controls are exactly the same as Pebble Beach and graphics are the same.
This one seems to have more settings. You can turn off annoying music if you want.

World Masters Golf
- This game has 4 courses to choose from.
Overview graphics are very nice.
This game has a MAJOR problem with the emulator.
The graphics on the screen that shows your golfer, clubs, lie, wind, etc, are messed up.
There are numbers/letters overlaying the graphics that you need to set up your shot and make your shot.
Using the "sprite" on/off functions of the emulator doesn't help, because your necessory items dissappear from the screen.

PGA Tour Golf - Lots of setup functions to set parameters of the game, such as graphics, and camera views. (Fly-overs, ball-cam, ect)
This game starts at TPC at Sawgrass. WOW!, one of my favorite courses.
This ROM has 4 courses to play. (This is why I'd like to get it working correctly).
The overheads of the course looks great in the introduction.
You can even see the famous "Island Green" on hole 17  
BUT, there is a major problem with this game and the emulator.
In the actual game, all the fairways and greens are a very dark blue color.
Bunkers are also blue, (same shade as water, which is also blue)
I tried to play a couple holes, but the deep blue makes it hard to see what is happening.
The ingame fly-overs are also blue.
This annoying blue seems to be on a seperate plane, as it's surrounded by a square outline.
I went out of bounds once, and the grass there is a light green.
But how many of us want to play in the "out of bounds" area?
If I could find a fix for this Blue problem, this may be a decent game of golf.
The onscreen controls seem nice enough, and ball/shot control seems fair.
I just couldn't continue, (with everything, except trees, and OB, a very dark shade of blue).

Devil's Course - This one is supposed to be 3-D, but the problem with it is:
It's Japanese. I can get past the menu and start a hole, and the dialog is now half English and half Japanese.
The important stuff is English though. (Clubs, Lie, Wind, Distance)
The tips/advice is Japanese.
This course is a fantasy course. It has strange landscape details. Pyramids, etc.
I'll have to play this one some more, because today, I just figured out how to get past the Japanese menus.

Hal's Hole in One - Read first review above
----------------------------------------
TurbografX
Jack Nicklaus Turbo Golf - Has some messed up graphics at bottom of screen, not sure what they are.
Similar to snes version, needs to redraw every scene, (slowly)
I haven't figured out how to use the menus/controls.
When selecting my player's name, and selecting which clubs that I want to carry in my bag,
I'm not hitting the right button, or some things just don't work.
When aiming your shot, the aiming indicators light up, but your aim isn't changed.
Pressing buttons seems to make a shot, and you get messages onscreen about where your ball has landed, but the screen stays stuck on one image.
This is the opening image of the teebox.
This game seems unplayable. I need to test it some more.

Powergolf - Read second review at start of this post.
----------------------------------------
Well, that's all the games I've tried in the game of golf.
I have Tiger Woods PGA Tour 2003 & 2004 for my desktop.
This is a stunning realistic game.
It also includes a Course Architect, which is built from the "real" course architect softs for real courses.
I spent 2 months building a course, it's called "Riverlake" (2nd scrnshot below)
I found the snes,nes,and tgx games here:
(http://www.freeroms.com/)

Cresho, any thoughts of including Sega Genesis support?
Arnold Palmer Golf for the Genesis is a great golf game
1rst screenshot is Powergolf (TurbografX)
2nd screenshot is Riverlake course designed with TW Course Architect
EDIT: I found a screenshot of Hal's Hole in One Golf (3rd screenshot)
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 01, 2006, 12:36:26 am
currently genesis emulator is working on the zaurus.  Ill post the files up in the morning.....sometime.  Hopefully the neogeo and the mame as well.

I just need to finish up a few things to make the keyboard work with the emulators.

neogeo and mame will be added probably tonight as well.

currently playing altered beast at 100% speed. with sound
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 01, 2006, 03:48:41 am
Cool!  Genesis has a lot of golf sims.
Also, the Phantasy Star series would be cool to try playing on the Zaurus.
When I first got Phantasy Star for the Master system, it took me several months to complete it.
You had to draw the dungeon maps on graph paper.
Phantasy Star II for the Genesis took me a very long time to finish. I hope it works.
The cartridge has 6MB of memory and battery backup.
I checked it last year and the battery backups still load.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 01, 2006, 03:53:09 am
i got a question for you guys, how would you guys like to play the games?  with the screen fliped like the picture that shows "how to play devls crush and alien crush which is the navigation on the left thumb?" or with the navigation button on your right thumb?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 01, 2006, 04:15:21 am
Quote
i got a question for you guys, how would you guys like to play the games?  with the screen fliped like the picture that shows "how to play devls crush and alien crush which is the navigation on the left thumb?" or with the navigation button on your right thumb?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=129251\"][{POST_SNAPBACK}][/a][/div]
I haven't seen the picture.
I have the manual for Alien Crush and the flipper setup becomes backwards on a clamshell Zaurus.
Left flipper is direction key, and right flipper is 'Z' key on the keyboard.
The plunger is the 'X' key and the 'X' key also controls the 'nudge' action of the pinball machine.
If you play it in Portrait mode, wouldn't you be missing some of the 'key' functions?
EDIT: Also in portrait mode, would you eliminate the scrolling from the top to the bottom of the pinball game board?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 01, 2006, 08:00:40 am
just to post a little progress.  The genesis emulator is fixed.  I had to configure the author's stuff a bit along with added folder saves and keybinding.  added a bunch of stuff to make it work with zports.  The save feature along with other keybindings were practically none existant for example....save feature was on f 12.

just need neogeo, xmame. probably visualboy advanced, and believe it or not, someone did a dreamcast emulator.
------------------------------------------------
neogeo is almost running but i still need to tweek a few things and hunt for files





-----------------------------------------------
working on xmame as well but no go yet.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: bam on June 01, 2006, 03:08:35 pm
impatiently waiting.....  good work btw.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: starkruzr on June 01, 2006, 03:10:09 pm
Does anyone reading this thread (excluding Cresho since I know he works almost exclusively on Cacko stuff) know how to get the OZ package of snes9x working correctly?  It complains of a missing library (XFree86-DGA), but I can see ipkg install this library when it installs snes9x.  The library is present in /usr/lib too.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 01, 2006, 03:33:56 pm
Quote
Does anyone reading this thread (excluding Cresho since I know he works almost exclusively on Cacko stuff) know how to get the OZ package of snes9x working correctly?  It complains of a missing library (XFree86-DGA), but I can see ipkg install this library when it installs snes9x.  The library is present in /usr/lib too.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=129334\"][{POST_SNAPBACK}][/a][/div]


no.....  
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 01, 2006, 03:35:55 pm
okay!!  i uploaded the genesis updated zip with turbografx, snes, nes, etc.  Ill work on the gngeo later since i had a rough night.

http://webpages.charter.net/cresho/ (http://webpages.charter.net/cresho/)

you guys have comments about anything related to the specific ipk', reffer to the original authors please.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: bam on June 01, 2006, 04:36:02 pm
Not Found

The requested URL /cresho/genesis-turbo-nes-snes.zip was not found on this server.

...oops!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 01, 2006, 05:17:49 pm
its back up again
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 01, 2006, 05:52:43 pm
Is the install any different for Cacko 1.23?

I have a working "turbo-nes-snes" package, (previous ver), but I have no keyhelpers installed.
I think Cacko already has these?

Also I have "libsdl_1.2.5-slzaurus20050410" installed.

but I don't have these installed:
"libSDL_1.2.6-zports-5"
"libSDL-mixer_1.2.6-zports-0"

Somewhere, I thought it was mentioned that Cacko has different libraries installed.
So, Do I need the last two?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 01, 2006, 05:57:24 pm
last time i checked, i installed the zports sdl with no problems.  zemu was built on sl-5500 sdl.  you can overwrite it.  infact you should...your missing out on also lgames.org.

you need to uninstall previous zemu ipk fix, and previous emu.  install the one i slapt together.  it will not work with the libsdl-5500.  you need to use the packages i provide.  If you are running keyhelper through cacko, you need not install the keyhelper.

hmmm....ill update the install procedure.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 01, 2006, 06:11:18 pm
redownload it.  I fixed install instructions.  It will get updated again tonight or tomorrow after neogeo is incoperated into it with visualboy advance , one more emulator and probably a dreamcast ...someone actually slapt something together.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 01, 2006, 06:11:37 pm
Opps, I made an error.
The first time I opened the package uninstaller, these two libraries were not shown:

"libSDL_1.2.6-zports-5"
"libSDL-mixer_1.2.6-zports-0"

The next time I looked in the package uninstaller, they were there.
So, I alreadfy have these.
Re-installing "zemufe-zports_0.1.1-3ex_arm" now.
I'll report when I get my first Genesis game running.

EDIT: OK, I tested my previous snes, nes, turbo games and all are working.
Here's what I did.
I uninstalled zemufe-zports_0.1.1-3ex_arm

Then installed these two:
zgnuboy_1.0.3-3_arm.ipk
dgen_1.23-SDL-1_armv5tel.ipk

Then re-installed the new zemufe-zports_0.1.1-3ex_arm.ipk
Rebooted and all games are working.
I haven't tried the Genesis games yet, I'll have them installed soon.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 01, 2006, 06:51:38 pm
I got PGA Tour 96 running on Genesis
Screen re-draws take a long time, but not too long to enable play.
Here's a screenshot of PGA Tour 96, (first screenshot), using the new screenshot key in this version of the emulator.
Currently trying more Genesis games, and when I have tried the Golf games, I'll do another review on each golf game.

EDIT: Getting a screenshot is really cool
The screenshots are already rotated to landscape and are saved to the same folder as the respective game ROM.
I have seperate folders for the various machines.
Genesis - Arnold Palmer Golf looks and plays just about the same as on the console.
I haven't had enough time with it yet.
Here's a screenshot of the second tee. (2nd screenshot)
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 01, 2006, 07:55:39 pm
Quote
Hi Cresho,
 Are you planning to compile the NES and SNES applications with Joystick support as well?   

I have tried Joy2Key with no luck at all.  Using other versions of ZNester compiled for joystick use available on the Net worked, but the speed and response were much worse that the versions included in your current package, so I ended up giving up and going back to bashing the Z keyboard...   

Cheers,
Marcus
[div align=\"right\"][a href=\"index.php?act=findpost&pid=129081\"][{POST_SNAPBACK}][/a][/div]


There is already joypad support for this but it's kinda difficult making heads out of the stuff.  Ill put something together soon.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 01, 2006, 07:56:06 pm
Boy, does this bring back memories of long game sessions in the middle of winter a decade+ ago!
The introduction seems to play fine. I got to the char generation screen where you input your name.
Everything seemed fine there too.
I didn't go any further. I have about 180 holes of Golf to play first  
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: starkruzr on June 01, 2006, 09:09:01 pm
I wish I knew anything about building stuff, if I did I would build your version of snes9x for OZ, Cresho.  One of these days I have to get OE/Bitbake working on my Linux box so I can give it a shot...  
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 01, 2006, 09:23:56 pm
I got neogeo working but now i need to find some sdl compatible or build my own.  I get sound and it looks like it will run fast.  just man..i been up since ...23 hours now?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 02, 2006, 09:59:46 pm
Anyone that's interested in Phantasy Star for Genesis, here's some info for Phantasy Star 3
The ingame game save method is different from the emulator's method of saving your game.
I could just use the "save" method that the emulator provides, but in Phantasy Star, there is already a game save area.
It is more true to the original game.
You must pay 5 coins at an INN to save your game.
At first I was having difficulties saving my game this way.
The opening screen checks for saved games.
(It wasn't able to load a saved game).
You need to set permissions on a directory.
/home/zaurus/.dgen/ram
The "ram" directory contains the Phantasy Star built in game save file
I set it to rwx for all users in Tree!Explorer.
I enclosed a screenshot of the directory on my C3100.

BTW, the "saves" directory will contain game save states, which are made using the emulator's hotkey - 'k'

These keys do these actions in Phantasy Star 3
A = Talk, Search, Purchase items
S = Backs out of previous action
D = Invokes action, Uses weapon
There are more functions for these keys, but I haven't gotten very far in the game yet.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: sstrungis on June 05, 2006, 01:28:53 pm
Hi Shawn

I have the same arcade stick (X-arcade).  It's seen by Windows as a standard KB, so logically It should also show up that way with your Z.  You'll have to remap some of the stick's "keys" to work with the Z's keymap.  There's no control key, for example, so the top left button won't work out of the box with the Z's emulators.  Basically, if the Z sees it as a standard HID compliant keyboard you should be fine.

Scott
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 05, 2006, 01:41:30 pm
Quote
How about them golf game reviews?
Been away most of the weekend. Motorcycle activities take precedence in the summer on weekends.
So far, I have the following Golf games for the Genesis:
-----------------------------
arnold-palmer-golf
jack nicklaus power golf
pga 96
pga tour golf
pga tour golf 2
pga tour golf 3
pga-european-tour
top-pro-golf
zanygolf
-----------------------------
I'll start with the 5 pga tour golf games, (since they are pretty much the same as each other).
-----------------------------
pga tour golf (1991) (screenshot 1)
This game starts with a screen problem. You'll see a lot of vertical lines onscreen.
Keep pressing Enter/OK key, then game will start.
This game also has another problem that I discovered after I wrote this "review" on it.
Sometimes after making all your selections, (golfer, tee location, club selection, etc), the game will lock up while it's loading the course.
A reset of the Genesis will some times solve this, but you have to go thru all the actions once again.
If this problem is persistant, I won't recommend this game. Especially, since there are 3 other versions to try.
The game starts you in the pro shop, where you access the menus in a windows like fashion.
The 'd' key on the Zaurus keyboard opens the menu items. 'a' makes selection.
This game has 4 courses:
1. TPC at Sawgrass
2. TPC at Avenel
3. PGA west stadium
4. Sterling Shores.
When at the tee, you have a horizontal swing meter, which I think is easier to use than some of the swing meters, I'll mention later in other games.
This game has lo-res graphics. Screen re-draws take no time at all.
As in most all golf games emulated on a Zaurus, the swing is hard to control, and putting is much more difficult than if you were using the "real" game controller.
Hooks and slices are the norm, straight shots are harder to achieve.
This game has one feature that I like, that other golf games don't have.
After you have taken your shot, an overview of the hole comes on and shows the "Line" of your shot.
This is shown in screenshot 2
-----------------------------
pga tour golf 2 (1992) (screenshot 3)
This starts in the pro shop just like above "pga tour golf"
Controls are different on the Zaurus than above game. [Enter/OK] keys open the menus.
'a' makes selection.
This game has 4 courses:
1. TPC at Southwind
2. TPC at Eagle Trace
3. TPC at Scottsdale
4. TPC at Sawgrass
Most everything is the same as above pga tour golf, except this game runs without the above mentioned problems.
This game has tips given before each hole.
-----------------------------
pga tour golf 3 (1994) (screenshot 4)
This game has a more gamelike menu setup, unlike the previous 2 which have a windows like menu system.
The selection interface is harder to get used to. (seems the [Enter] key does most of the selection confirmations)
The sound doesn't seem to work on this game, I'll check options.
This game has a sound problem. The opening screen makes a loud click.
There is no sound afterward. There is no sound in the demo screens either.
Setting sound in options won't fix this, because all videogames start with sound on, especially during opening and demo screens.
Golf doesn't really need sound, so this game is still palyable.
The sound problem isn't a cause of my Zaurus needing rebooting, because if I try pga tour golf 2 again, the sound works.
This game includes the following courses: (8 courses total)
1. TPC at Summerlin
2. TPC at Sawgrass
3. TPC at Avenel
4. TPC at Scottsdale
5. TPC at Southwind
6. TPC at River Highlands
7. TPC at Las Colinas
8. TPC at Woodlands
The swing control is the same as the above 2 games, but seems to be a bit more refined.
It has some nice features and better looking hole overview graphics.
I would continue with more details on this game, but since it lacks sound, I'm a bit dissapointed.
Maybe there is a sound driver that this game uses, which I don't have installed.
----------------------------
pga tour 96 (1995) (screenshot 5)
This game includes these courses: (only 3 courses available at beginning)
I don't know if other courses are available later in the game.
1. TPC at River Highlands
2. TPC at Sawgrass
3. TPC at Spyglass Hill
The graphics look a little better than above 4 games, but screen redraws take a long time.
This game also has a newer swing meter, which I think is more difficult than previous horizontal meters.
I didn't take the time to figure out how to use the swing in this game, I hooked and sliced very badly.
There may be more underlying settings for the golf swing, but I'm moving on to the next review.
----------------------------
PGA European Tour (1994) (Screenshot 6)
Very similar to pga tour golf 2
Game opens in pro shop, with windows like menu system.
Courses included:
1. Wentworth Club
2. Forest of Arden
3. Crans-sur-Sierre
4. Le Golf National
5. Valderrama
Controls exactly the same as pga tour golf 2
----------------------------
OK, next is:
Jack Nicklaus Power Challange Golf (1993) (screenshot 7)
This game also has lo-res graphics, but they also take some time to load.
Controls are similar to the other above games with horizontal meter
Courses included:
1. English Turn CC
2. Sherwood CC
3. Baltusrol CC
----------------------------
Arnold Palmer Tournament Golf (1989) (screenshot 8)
This one is actually the oldest of all games reviewed so far.
This one is close to being my favorite, because I have so much play time into this game.
This game has 3 courses, all fantasy courses, not real, like the PGA series.
US Course
JP Course
GB Course
This game has a vertical swing meter. Graphics are lo-res, but sharp.
As mentioned in another of my posts about golf games, this game plays exactly as it does on the Genesis console.
Every thing works, music is fine, (unlike other branded games). It seems like the console games made originally by the console manufacturers play perfectly on the emulator.
Another example of this is Powergolf for TurbografX
One advantage of this game is that your golf swing isn't used, if you overshoot the top of the meter.
In other words, when you take a swing and the upswing goes to far, you start over.
It's not registered as a swing, or stroke against your golfer.
I think this would be advantagous on the Zaurus, since the controls are almost too difficult to use, to play most golf games accurately.
I may be bias, but I think this game looks nicer onscreen, is easier to play than all the above, and just works better.
Some of the above games have skips in the background music, this one doesn't
----------------------------
top pro golf (1992) (Screenshot 9)
This one could use a better management of screen real estate, it needs to be fullscreen, instead of the configuration in the screenshot.
Also, the moving clouds, probably impede performance in the emulator.
The overhead view of the shot being played is nice.
I could never get the "hang" of the swing in this game, as it has an unusal swing meter.
I was unable to finish a hole in a reasonable amount of strokes.
----------------------------
zanygolf (screenshot 10)
This is minature golf, we call it goofy golf where I live.
The game has graphics glitches and is difficult to play.
I did actually complete the first hole, once, last week.
This game has the same graphics problem on the opening screen as pga tour golf.
When you see the vertical lines, press the [Enter] button.
As you can see in the screenshot, there are some additional graphics problems that almost make this game unplayable
----------------------------
Thats all of the reviews I have for Genesis Golf games.
This is the final edit of this post and is now finished.
I found some spelling errors later, so I edited this one more time.
Edited again on 6-16-06, found a bad grammer error and changed it.
Nothing else changed.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 06, 2006, 01:54:40 pm
Quote
pga tour golf 3 (1994) (screenshot 4)
This game has a more gamelike menu setup, unlike the previous 2 which have a windows like menu system.
The selection interface is harder to get used to. (seems the [Enter] key does most of the selection confirmations)
The sound doesn't seem to work on this game, I'll check options.
This game has a sound problem. The opening screen makes a loud click.
There is no sound afterward. There is no sound in the demo screens either.
Setting sound in options won't fix this, because all videogames start with sound on, especially during opening and demo screens.
Golf doesn't really need sound, so this game is still palyable.
The sound problem isn't a cause of my Zaurus needing rebooting, because if I try pga tour golf 2 again, the sound works.
This game includes the following courses: (8 courses total)
1. TPC at Summerlin
2. TPC at Sawgrass
3. TPC at Avenel
4. TPC at Scottsdale
5. TPC at Southwind
6. TPC at River Highlands
7. TPC at Las Colinas
8. TPC at Woodlands
The swing control is the same as the above 2 games, but seems to be a bit more refined.
It has some nice features and better looking hole overview graphics.
I would continue with more details on this game, but since it lacks sound, I'm a bit dissapointed.
Maybe there is a sound driver that this game uses, which I don't have installed.
Cresho, would you have an idea why the sound won't work in this game?
Maybe, I should try and find a ROM from a different source?
I would really like to have this one working since it has 8 courses and the graphics are better than most.
It's real name is "PGA Tour Golf III.smd"
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: harvell on June 06, 2006, 07:46:07 pm
whoohoooo... beat The legend of zelda with my 5500.   Cresho your da man!!!!  
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 08, 2006, 02:33:28 am
I sure am having a blast playing Phantasy Star 3
I already have finished 1 & 2, back in the early '90s
Seems like Phantasy Star 4 is not available.
The version I tried, is shown in the pic below. Seems to be made for a TV only system.
It loads the screen shown below, and that's all that will load.
None of the buttons work except reset and cancel.
I hope the pic uploads OK, and that my spelling is OK.
I am typing on my Z
It is getting too hot to use my full sized PC.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 08, 2006, 09:35:24 pm
I just finshed forcing neogeo to run...its pretty fast.

anyway, ill be updating the packages again.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: bam on June 08, 2006, 11:15:20 pm
cool, time for an upgrade...
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: xamindar on June 09, 2006, 05:02:46 pm
I'm a little late to this thread.  But, does this package take over for the previous snes/nes package?

EDIT: lol, you just changed the name of the thread didn't you.

EDIT2:  The direction keys are reversed for all the emulators except snes.  Snes is correct.  What was that command you use to make sdl switch them again?  I'll search throught this thread and try to find it as well.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 10, 2006, 06:55:56 pm
Hi all!

Just finished with the neogeo emulation.  Someone did a fantastic job..namely the guys from gngeo.  Anyway, it runs fullscreen, no slowdowns but of course it will very bad for the intense ones like last resort or other heavy graphics on display type of games.

the ones i tested that worked flawlessly are sengoku and superspy.  My all time favorite game, crossswords does work but it will need to be overclocked.  I will be adding a overclocker as soon as i find the files for it.  tetsu or his kernel should be able to support overclocking for the c-3200 from what i read and includes an overclocker utility.  Hope to get these added to the mix.

I been working on the mame and tried using various emulators available.  I managed to get them working on the zaurus in fullscreen with keys corrected and all but it does not run as fast as I'd like to see it.  I also tried slapping one of my own but failed miserably.

anyway, thats something to look forward to.

here is the link for the neogeo and all emulators.

http://webpages.charter.net/cresho/ (http://webpages.charter.net/cresho/)

..by the way, it should work fine but please keep in mind that previous users may need to tweek files to get the key rotation fixes.

I tried this on a fresh install and it is perfect.  The files i included in the zip folder are mostly tweaked so this is the only place you will find them on the net.  Nobody has these tweaked files.

email me any problems.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 10, 2006, 07:48:37 pm
Cresho, do you know anything about this? (neogeo)
Quoted from ROM site:
--------------------------------------------------------------------------------------------------
These Neo Geo roms only work with (the latest) NeoRageX, so they don't work with WinKawaks, Nebula, MAME etc.
If you want Neo Geo roms that work with WinKawaks, Nebula, MAME etc. you have to download them from the MAME roms section.
--------------------------------------------------------------------------------------------------
I found a golf game called
Neo Turf Masters / Big Tournament Golf
It's 9.2 MB
I'm not sure if it will work though. Do you have any info on the above statement from that rom site?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 10, 2006, 08:00:08 pm
try top player golf or tpgolf.zip

i have the other one too...ill try it
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 10, 2006, 08:16:05 pm
neogeo doesn't seem to recognise the file extensions
"rom"
"bin"

The superspy files are *.bin
I just downloaded top golf, and it's files are *.rom
what is the correct extension name?
Thank you,
Jon
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 10, 2006, 08:21:20 pm
Quote
sorry guys.....i took down the zip file

i found a bug!!!!!! ill put the zip file back up when i figure it out.  i accidently placed an old version vs the new one.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=130703\"][{POST_SNAPBACK}][/a][/div]
I guess I'll have to wait and get the next version, I just tried to play phantasy star 3, (which worked before).
It made my Zaurus lock up at the "Restarting Qtopia" screen
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 10, 2006, 08:21:35 pm
grab  bin.  there are many types.  so far, this is the only type i managed to work with.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 10, 2006, 08:26:19 pm
turf doesnt work.  topplayer golf does.  Ill probably make a rom.sh sooner or later.  its not hard...just copy and rename the bin.sh to rom.sh and also, if it does not like it, try forcing it in the gui in emu ex zports by addint a *.rom in the empy space under settings, frontend in expansion.  you can add multiple extensing by separating it with ;
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 10, 2006, 08:29:28 pm
I think I found my problem.
I re-installed "zemufe-zports_0.1.1-3ex_arm.ipk" (from the last version with the genesis addition), thinking it was the same as the newer version.

I'm now installing "zemufe-zports_v1_arm.ipk" which came with this version.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 10, 2006, 08:37:12 pm
OK, it's working now.
I have Phantasy star running with the new zemufe-zports_v1_arm.ipk
It also places a new icon in the games tab.
I have uninstalled these below files:
gngeo-neogeobios_arm.ipk
gngeo_0.6.11_arm.ipk

I also noticed when I first installed the 2 neogeo specific files, one of them has a dependency on the other.
if you install gngeo_0.6.11_arm.ipk first, you get a dependency warning in the installer GUI.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 10, 2006, 08:48:11 pm
seems there is a problem with gngeo_0.6.11_arm.ipk
Installing in the console gives this error:
Cannot create directory ´//home/tmp/ipkg/gngeo': Permission denied
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 10, 2006, 09:04:18 pm
Quote
turf doesnt work.  topplayer golf does.  Ill probably make a rom.sh sooner or later.  its not hard...just copy and rename the bin.sh to rom.sh and also, if it does not like it, try forcing it in the gui in emu ex zports by addint a *.rom in the empy space under settings, frontend in expansion.  you can add multiple extensing by separating it with ;
[div align=\"right\"][a href=\"index.php?act=findpost&pid=130707\"][{POST_SNAPBACK}][/a][/div]
I can see the *.bin files now in superspy.
Which one do I start the game with?
There are 11 files to choose from. Selecting the first one on the list, "011-c1.bin" changes screen like it's starting a game, then throws me back to the file browser in the frontend.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 10, 2006, 09:28:35 pm
Quote
seems there is a problem with gngeo_0.6.11_arm.ipk
Installing in the console gives this error:
Cannot create directory ´//home/tmp/ipkg/gngeo': Permission denied
[div align=\"right\"][a href=\"index.php?act=findpost&pid=130711\"][{POST_SNAPBACK}][/a][/div]


su


but use the gui to install.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 10, 2006, 09:29:35 pm
Quote
Quote
turf doesnt work.  topplayer golf does.  Ill probably make a rom.sh sooner or later.  its not hard...just copy and rename the bin.sh to rom.sh and also, if it does not like it, try forcing it in the gui in emu ex zports by addint a *.rom in the empy space under settings, frontend in expansion.  you can add multiple extensing by separating it with ;
[div align=\"right\"][a href=\"index.php?act=findpost&pid=130707\"][{POST_SNAPBACK}][/a][/div]
I can see the *.bin files now in superspy.
Which one do I start the game with?
There are 11 files to choose from. Selecting the first one on the list, "011-c1.bin" changes screen like it's starting a game, then throws me back to the file browser in the frontend.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=130713\"][{POST_SNAPBACK}][/a][/div]


do not unzip.  if you have zlib installed along, cacko has it...just highlight zip file and launch.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 10, 2006, 09:35:53 pm
Quote
do not unzip.  if you have zlib installed along, cacko has it...just highlight zip file and launch.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=130716\"][{POST_SNAPBACK}][/a][/div]
I just tried that and it threw me back to the file browser.
I have zlib 1.2.3-1 installed

That brings up another question....
Won't running these games from a *.zip file slow things down?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 10, 2006, 10:24:06 pm
I got it working now.
Seems in my haste, I forgot 2 libraries

libpng12_1.2.8-0_arm.ipk
libSDL-image_1.2.5cvs-1_arm.ipk

Installed them, and now neogeo works
superspy works, but topgolf doesn't respond at all

I had to launch superspy twice, and it still didn't work right.
When I exited the emulator, superspy's music and sounds were still playing.
I had to kill processes related to emu and neogeo.

Then I tried launching superspy again, and after a scrambled screen, the '3' key (for insert coin), launched the opening screen.
It seems to work fine now.
But I had a bit of trouble getting superspy started.

I wonder if I re-zip the topgolf after renaming all *.rom to *.bin, if it will launch, because superspy works like that.
In other words, all it's zip contents are *.bin files.

I've included a small file re-namer for windows. It will rename all extensions in a folder for you.
It was mainly used by karaoke collectors to rename their mp3+g pairs of files, (these files all have to have the same names in pairs to play on a karaoke laptop)
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 10, 2006, 10:35:54 pm
YEA!  topgolf works now!!

I renamed all 17 *.rom files to *.bin and zipped them back up.
It plays nicely now.

EDIT: WOW!, this is the coolest looking golf game for the Zaurus.
Wish I could do a screenshot. It works beautifully!
I'll write a review after I play 18 holes
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 11, 2006, 01:53:30 am
These next 2 Golf games are for the neogeo.
Topgolf is a way cool looking golf game.
There are 2 courses to choose from,
You can play stroke play, match play, or nassau.
The graphics are cool, the music changes throughout the game.
There is advice given in audio that is easy to understand.
All music and audio is crisp and clear, (even through the tiny C3100's speaker)
I haven't tried it with headphones, but I'm certain the audio is much better with headphones.
This game is a bit difficult to play, but once you get used to the controls, should be fairly easy to play.
Except for one thing, putting is very difficult because it is almost impossible to make a putt that is under 6 ft.
The button response isn't accurate enough to register 2 very quick clicks.
The golfball usually shoots over the top of the cup because you cannot register a very small increment on the shot meter.
This kind of control seems to require a joystick, or some other control, besides the 'Z' key on the Zaurus keyboard.
<<<See note about making short putts in my post #239, at bottom of post>>>
-------------------------------------------------------------------------------------------------
"Instead of clicking the button twice, to try and make the meter stop on a short stroke,
just click it once, and let it go.
The meter will rise and fall continuously, and you can "make" your second click when it reaches your desired position.
Cool, isn't it.
Now I can make those short putts without shooting my ball past the cup."
-------------------------------------------------------------------------------------------------
This is a very fun game to play, and there are comments on all "nice shots" and good plays.
There is applause for making birdies, and there are also side contests during the game, like longest drive, etc.
I hope to find a way to get screenshots, because the next golf game I'm going to comment on really shines in the graphics department!

I actually got "Neo Turf Masters / Big Tournament Golf" running on my Z    
I'm not sure if this version is different, but the site that has this game, has 2 different sections to download neogeo roms.
In the neogeo section is a warning about needing the latest emulator, and if you don't have the latest emulator, they suggest you download neogeo games listed under the "Mame" section.
This game is listed in both sections, and I got the one from the "Mame" section.
To get this game to start, I had to try to launch it 3 times.
It seems like the emulator "gives up" before this game is completely loaded the first 2 times I tried it.
This game is 9.2MB in a zip file and is 18.2MB when unzipped.
So, I'm thinking the size of this game, is what is making the emulator give up before it is loaded.
Well, on to the game. If you think Topgolf's graphics are good, and really cool, you haven't seen anything yet, until you see "Neo Turf Masters / Big Tournament Golf" on your Zaurus screen!  
This game is chuck full of features! (I really wish I had a screenshot to post).
The graphics seem to push the limit of the Zaurus, and/or the emulator.
Sometimes the music lags just a little when some hi-res graphic is loading.
This isn't much of a problem, since it is hardly noticable.
This game renders new complex/hi-res graphics very quickly.
It is no comparison to some of the other golf games that I have posted about earlier that are slow to load new scenes.
There are beautiful background scenes, mountains, water, etc.
This game comes the closest to my PC version of Tiger Woods PGA golf as any game on the Zaurus.
(And Tiger Woods comes on 3 CDs)
It also shows a cool graphic of your lie, just after making a shot.
This game has 4 courses
1. Germany
2. Japan
3. USA
4. Australia
The swing/putt meter is a bit different than other golf games I have mentioned and is easier to use on the Zaurus.
There are 2 meters which are constantly moving.
One meter goes up and down, and is for selecting the power of your shot.
The other meter, also goes up and down and has 3 selections to choose.
high, nice, and low
You control these meters seperately, so it's easy to make a good shot on the Zaurus keyboard.
To hook or slice the ball, use the 'A' or 'B' button on the neogeo controller, which corresponds to the 'Z' or 'X' button on the Zaurus.
Putts are also easy to make compared to other golf games on the emulator.
There is a constantly moving putt meter with a sweet spot, which corresponds to the distance needed to make it to the hole.
This makes it easy to play on the Zaurus.
I just made 2 birdies in a row!  
When you play poorly, just after you hole out of the "bad" hole, there's a graphic of you "bending" your putter's shaft in disgust, while the crowd watches you.
There are a lot of cool things in this game that need to be seen or checked out.
I just got a penality for "Delay of Play", (as in real golf), because I was busy typing this and not playing my game.
I just needed to insert more coins, and start game as in the real arcade game.
The female announcer just said, "Player 1 had a bad day"   he he
You really have to try this game.
It also has an autosave, and when you re-start the game, it asks if you want to resume, or start a new game.
One last thing before wrapping up this review.
Once you have launched this game successfully, it seems on subsequent launches only take 1 or 2 attempts.
I just launched it on my first attempt, (after starting, and closing it several times, I think 3 or 4 times).

That's it,
Jon
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 11, 2006, 05:31:36 am
you need to uninstall your zemufe-zports_v1_arm.ipk and reinstall it because this is the last thing that should be installed.  Reason being is it replaces all settings from original ipk's and improves gameplay as much as 50%.

hey john..thanks for the game review. btw, have you tried overclocking the handheld to see if the games run better? especially crossswords?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 11, 2006, 01:16:00 pm
Quote
you need to uninstall your zemufe-zports_v1_arm.ipk and reinstall it because this is the last thing that should be installed.  Reason being is it replaces all settings from original ipk's and improves gameplay as much as 50%.

hey john..thanks for the game review. btw, have you tried overclocking the handheld to see if the games run better? especially crossswords?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=130738\"][{POST_SNAPBACK}][/a][/div]
I did uninstall, and re-install zemufe-zports_v1_arm.ipk each time, while I was troubleshooting my setup.
Thanks for explaining why it needs to be uninstalled, then re-installed.

No, I haven't tried overclocking. I only overclock when trying to play stubborn videos.
I always set it back to normal settings after I'm finished though.
I haven't tried crosswords. I haven't been able to find it, I'll have to look for it later.
It's not on the site where I found my other ROMs.
Are you sure it's name is crosswords? or is it crossed swords?
I located crossed swords
There is something else I tried, which will be in my next post, since it's a different subject.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 11, 2006, 01:20:25 pm
I'm going to try and see if there is any performance difference in neogeo ROMs,
zipped at different compression ratios.
My version of winzip has these 5 ratios.
None
Super Fast
Fast
Normal
Maximum (slowest)

I'm trying this because the audio/music stutters a little in "Neo Turf Masters / Big Tournament Golf"
All my neogeo *.zip files are compressed to the "Maximum (slowest)" setting.
I'm going to try "None"
Then, I'll try "Super Fast"

For informational purposes, these 2 settings have the following compression on this type of file:
None = none
Super Fast = 50% (cuts file size in half)

There seems to be no differance in "None", "Super Fast" and "Maximum (slowest)" with Top Golf.

Playing Neo Turf Masters / Big Tournament Golf with the zipped file set to "none" didn't seem to make any difference.
There seems to be a some difference in "Super Fast" and "Maximum (slowest)" with Neo Turf Masters / Big Tournament Golf.

The "Super Fast" setting zip file seemed to play with less stuttering music.
I'm going to play it with that setting.

I was thinking earlier, if there is no difference in performance between the various compression ratios,
the emulator must decompress all the files to a temporary folder and play the uncompressed files.
Is this true?
If it is, there is no reason to try different compression ratios on these game files.
I may try overclocking, (for Turf Masters only) later.
Other games seem to have no performance problems.
--------------------------------------------------------------------------------------------------

A note on Top Golf, which makes this game more playable on the Zaurus.  
The swing meter is hard to control, especially when making short putts.
I just discovered this:
Instead of clicking the button twice, to try and make the meter stop on a short stroke,
just click it once, and let it go.
The meter will rise and fall continuously, and you can "make" your second click when it reaches your desired position.
Cool, isn't it.  Now I can make those short putts without shooting my ball past the cup.

And a note on Neo Turf Masters / Big Tournament Golf
Selecting different golfers allows easier/more difficult golf swings.
For example, the British golfer's swing meters are a lot slower.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 11, 2006, 02:03:04 pm
I wonder if the CD games work in the emulator.
I found these:
Top players golf 1, 2, and 3
Neo turf masters 1, 2, and 3
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: xamindar on June 11, 2006, 09:50:42 pm
OK, I give up.  How did you all fix the directional key problem?  On mine left is right and right is left in every emulator except snes.  I found the following a little ways back in the thread but I doesn't appear to tell me how to get the other emulators fixed.  My zemufeex_smc.sh already has the SDL_QT thing, hence the keys are correct.  The readme in the new package didn't say anything about how to fix it.

Quote
then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh
----------------------------------------------------
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

or if you want to replace the ok/enter key pause with L instead. L becomes
the pause and start and ok/enter is null so your game wont be interupted,
use the bottom code.


#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
----------------------------------------------------

for the turbografx
----------------------------------------------------
create a directory in /home/zaurus/.zpce (there may be one already)

and place zpce.rc in that directory and should look like

/home/zaurus/.zpce/zpce.rc
----------------------------------------------------

and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hope this helps. Works fine for me in cacko.
--------------------------------------------------------------------------------
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 11, 2006, 10:16:24 pm
Quote
OK, I give up.  How did you all fix the directional key problem?  On mine left is right and right is left in every emulator except snes.  I found the following a little ways back in the thread but I doesn't appear to tell me how to get the other emulators fixed.  My zemufeex_smc.sh already has the SDL_QT thing, hence the keys are correct.  The readme in the new package didn't say anything about how to fix it.

Quote
then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh
----------------------------------------------------
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

or if you want to replace the ok/enter key pause with L instead. L becomes
the pause and start and ok/enter is null so your game wont be interupted,
use the bottom code.


#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
----------------------------------------------------

for the turbografx
----------------------------------------------------
create a directory in /home/zaurus/.zpce (there may be one already)

and place zpce.rc in that directory and should look like

/home/zaurus/.zpce/zpce.rc
----------------------------------------------------

and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hope this helps. Works fine for me in cacko.
--------------------------------------------------------------------------------
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xaminder, seems like mine is a bit different than example you show above.
Code: [Select]
modify this file /home/QtPalmtop/bin/zemufeex_smc.sh
-------------------------------------------------
#!/bin/bash

export SDL_QT_INVERT_ROTATION=1
cd "$1"
khctl killrepeat
snes9x -win -16 -h 85 -mfs 8 "$2"
khctl repeat
exit 0
Above is my zemufeex_smc.sh file.
Spelling is wrong for zemufeex_smc.sh (in the example you posted above)
and the code is a little bit different.
I didn't do the second thing with replacing Enter/OK with L
everything below that is the same on my C3100.
I did both parts below:

----------------------------------------------------
for the turbografx
----------------------------------------------------
create a directory in /home/zaurus/.zpce (there may be one already)

and place zpce.rc in that directory and should look like

/home/zaurus/.zpce/zpce.rc
----------------------------------------------------

and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

I use Cacko Lite.
It's been a long time since I set mine up, but I think the only things I did are what I described above.
I haven't needed any of the other "key *.xml" files either.
All emulator keyboard keys  just work as they are supposed to work.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 11, 2006, 11:56:56 pm
you need to uninstall your zemufe-zports_v1_arm.ipk and reinstall it because this is the last thing that should be installed. Reason being is it replaces all settings from original ipk's and improves gameplay as much as 50%.

uninstall old zemufe first


Quote
OK, I give up.  How did you all fix the directional key problem?  On mine left is right and right is left in every emulator except snes.  I found the following a little ways back in the thread but I doesn't appear to tell me how to get the other emulators fixed.  My zemufeex_smc.sh already has the SDL_QT thing, hence the keys are correct.  The readme in the new package didn't say anything about how to fix it.

Quote
then modify this file /home/QtPalmtop/bin/zamufeex_smc.sh
----------------------------------------------------
#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
cd "$1"
snes9x -win "$2"
exit 0

or if you want to replace the ok/enter key pause with L instead. L becomes
the pause and start and ok/enter is null so your game wont be interupted,
use the bottom code.


#!/bin/bash
export SDL_QT_INVERT_ROTATION=1
export S9XKEYS=27,100,99,115,120,97,122,108,32,103,106,117,110,121,98,105,109
cd "$1"
snes9x -win "$2"
exit 0
----------------------------------------------------

for the turbografx
----------------------------------------------------
create a directory in /home/zaurus/.zpce (there may be one already)

and place zpce.rc in that directory and should look like

/home/zaurus/.zpce/zpce.rc
----------------------------------------------------

and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

hope this helps. Works fine for me in cacko.
--------------------------------------------------------------------------------
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Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: xamindar on June 12, 2006, 04:16:33 am
Quote
you need to uninstall your zemufe-zports_v1_arm.ipk and reinstall it because this is the last thing that should be installed. Reason being is it replaces all settings from original ipk's and improves gameplay as much as 50%.

uninstall old zemufe first


Umm, There was no other zemufe to uninstall.  This was on a fresh install of the dharp rom.  I'm pretty sure I installed that package last, I followed the instructions.  But I don't have a zemufe-zports_v1_arm.ipk, are you talking about the zemufe-zports_0.1.1-3ex_arm.ipk?

There is no zemufe-zports_v1_arm.ipk in that zip file as far as I can tell.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: xamindar on June 12, 2006, 04:24:58 am
Quote
----------------------------------------------------
for the turbografx
----------------------------------------------------
create a directory in /home/zaurus/.zpce (there may be one already)

and place zpce.rc in that directory and should look like

/home/zaurus/.zpce/zpce.rc
----------------------------------------------------

and last
----------------------------------------------------
create a directory in /home/zaurus/.znester

and place znester.rc in that directory and should look like

/home/zaurus/.znester/znester.rc
----------------------------------------------------

I use Cacko Lite.
It's been a long time since I set mine up, but I think the only things I did are what I described above.
I haven't needed any of the other "key *.xml" files either.
All emulator keyboard keys  just work as they are supposed to work.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=130792\"][{POST_SNAPBACK}][/a][/div]


Well, I can't find those zpce.rc files in the new zip either.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 12, 2006, 05:28:38 am
zemufe-zports_v1_arm.ipk is in the zip....i downloaded it myself and checked.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: xamindar on June 12, 2006, 07:13:07 am
Quote
zemufe-zports_v1_arm.ipk is in the zip....i downloaded it myself and checked.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=130812\"][{POST_SNAPBACK}][/a][/div]

oh, it must had been updated in the last few days.  i redownloaded it and it is as you said.  Thanks, now all the emulators are correct.  

The neogeo and genesis ones dont work though.  genesis just freezes and neogeo i can hear sound but no video.  when i try to close neogeo qtopia crashes.

EDIT: neogeo seems to be working now.  I guess it just goofed that first time.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 12, 2006, 03:29:26 pm
okay folks...now im almost done with the mame .....  still getting a few things done on it.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 12, 2006, 07:53:51 pm
I have a joystick that seems to be loaded.
Using jstest in console detects it and shows all 12 buttons plus the 3 control pads are working.
How can I get this working in the emulator?
Is it possable?
It doesn't type anything in a text editor as has been mentioned in earlier posts.
here's a screenshot of cacko - sysinfo - USB
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 12, 2006, 08:18:59 pm
yes it does.  There are webpages which link this to the joystick and the various rom emulators.  I just havent gotten to that part because i been trying to get the mame emulator to work with ......well just work at least at decent speed.

Maybee i should drop the mame and incorporate the available joystick enabling application for the emulation..

care to be a guinee pig?

If we can get the joysticks to work, most likely the speed for the more intense roms will work alot better since it will not need the zaurus keyboard.

I can imagine playing mario bros at full speed and descent control.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 12, 2006, 08:24:00 pm
That's OK, I would hate to have you stop working on what you are already doing.
I can wait for joystick support.
Don't drop mame in the meantime.
EDIT: you figure how to get screenshots in neogeo, on the Zaurus?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 12, 2006, 08:27:40 pm
Quote
That's OK, I would hate to have you stop working on what you are already doing.
I can wait for joystick support.
Don't drop mame in the meantime.
EDIT: you figure how to get screenshots in neogeo, on the Zaurus?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=130918\"][{POST_SNAPBACK}][/a][/div]


yeah...

fn+shift+c
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 12, 2006, 08:31:55 pm
Oh, I forgot about that. I don't use that very often because it puts files on my Picsel card.
I have to remember to swap cards or remove it first.
It works though, I'll post a shot of topgolf and turf golf soon
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 12, 2006, 08:46:34 pm
Just an update, since I now know how to get screenshots within neogeo.
These are NeoGeo golf games.
1. is Top Golf
2. is Neo Turf Masters Golf

First pic of Top golf didn't do the game justice, here's 2 more.
number 4. is showing the golfer in the middle of his golf swing.
3. Top Golf
4. Top Golf

I didn't think it was necessary to post more pics of Neo Turf Masters Golf, since the pic shown here shows the hi quality graphics rendering of this game.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 12, 2006, 10:02:17 pm
I thought I would try another game for NeoGeo.
Nam-75 is supposed to be the game that everyone was raving about when NeoGeo came to the arcades.
This game definitely needs better control than the Zaurus keyboard.
Here's some screenshots.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 13, 2006, 02:10:41 am
Back to the Genesis.
I finally got "Phantasy Star 4: End of the Millenium" working.
I had to sort thru about 21 ROMs in an archive, (these were in different languages).
A lot of them wouldn't work because they are made for a certain TV scan system.
I got one of them to work though.
I really like this one better than Phantasy Star 3.
It has the dialogs like 1 & 2 and seem to be more user friendly, and are more attractive than the dialogs in number 3.
Also the Save function can be used anywhere, unlike number 3.
It seems like Sega deviated from the Phantasy Star menuing system, (that is in all the other versions), in number 3
here's a couple of screenshots.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 14, 2006, 08:22:50 pm
Cresho, I hate to bother you, but is there any updates on Mame or joystick support?
Thank you,
Jon
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 14, 2006, 10:30:11 pm
Yes.  I do have something that works at the moment but these are already availalble.  zmame and xmame.  zmame works the best and even then, it is so slow that it will play a game like galaga but at a terrible 1-7 fps even with tweeks.

I'm looking at the source files and currently trying to comply with missing libs on the zaurus.

The joystick support is already available online but most links and websites are in other languages than english.  It is a chore.

For joystick support, i need to do a few things

1.  use available ipk files to avoid creating new ipk's
2.  find a joystick which you already have that is recognized.
3.  create sh files which will work for both joystick and keyboard without conflicts to each other.


here is a few things i learned from what i read.......
zemu ex works with joystick support by adding a few lines in the sh.  when you use the emulator to launch the game it looks in the sh files within the qtpalmtop bin directory's zemuex sh files.  These files tell the emulator how to behave and adding the extra lines will point it to the joystick enabler files which will activate the joystick.  If you use the terminal to launch the game, you can also use the same line added to the command to enable joystick support.  at the moment, nothing is incorporated because i need a joystick and none of the lines ar added, and i need to finish the mame.  These are side projects and don't expect it to come out soon.  I think i been promising the mame for about a year now so school is definetly screwing my time around.

be patient, if I don't do it, someone else will.  
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: mbagsh55 on June 15, 2006, 03:07:45 am
Hi Cresho/ Jon,

Quote
The joystick support is already available online but most links and websites are in other languages than english.  It is a chore.
...
be patient, if I don't do it, someone else will. 
[div align=\"right\"][{POST_SNAPBACK}][/a][/div] (http://index.php?act=findpost&pid=131175\")

I had a brief play with the ZNester joystick enabled Emus, but gave up because of the lack of speed.  At first I thought it was because of tweaks via the ZEmuEx tool, but running from the command line shows otherwise.

[a href=\"http://www.piro.hopto.org/~piro/pukiwiki/pukiwiki.php?%5B%5Bzaurus%CD%D1%A5%A8%A5%DF%A5%E5%5D%5D]Piro's Z-Emu page[/url]

I tested both the standard and SDL versions with joystick support and although they work from the command-line the reduction in speed compared to running the ZNester included in Cresho's ZIP is extreme.  The drop in performance in the games I tested (DigDug and Galaxians) occurs even when the --joystick option was not used and makes the games near unplayable.

Regarding the actual hardware, I have an SL-C3100 and have found both my no-name joypads are detected and work (albeit too slowly).

Regards,
Marcus
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 15, 2006, 11:10:28 am
Quote
Hi Cresho/ Jon,

Quote
The joystick support is already available online but most links and websites are in other languages than english.  It is a chore.
...
be patient, if I don't do it, someone else will. 
[div align=\"right\"][{POST_SNAPBACK}][/a][/div] (http://index.php?act=findpost&pid=131175\")

I had a brief play with the ZNester joystick enabled Emus, but gave up because of the lack of speed.  At first I thought it was because of tweaks via the ZEmuEx tool, but running from the command line shows otherwise.

[a href=\"http://www.piro.hopto.org/~piro/pukiwiki/pukiwiki.php?%5B%5Bzaurus%CD%D1%A5%A8%A5%DF%A5%E5%5D%5D]Piro's Z-Emu page[/url]

I tested both the standard and SDL versions with joystick support and although they work from the command-line the reduction in speed compared to running the ZNester included in Cresho's ZIP is extreme.  The drop in performance in the games I tested (DigDug and Galaxians) occurs even when the --joystick option was not used and makes the games near unplayable.

Regarding the actual hardware, I have an SL-C3100 and have found both my no-name joypads are detected and work (albeit too slowly).

Regards,
Marcus
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131211\"][{POST_SNAPBACK}][/a][/div]

Yeah, this is the page i been looking at along with a few others.

when you were expiriencing drop in performance, are you saying that the znester ran poorly?  even with keyboard only being used?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: mbagsh55 on June 15, 2006, 10:40:33 pm
Quote
Yeah, this is the page i been looking at along with a few others.

when you were expiriencing drop in performance, are you saying that the znester ran poorly?  even with keyboard only being used?
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Hi Cresho,
  Sadly yes, that is why I gave up on that compiled version.  With Galaxians the speed drop is very noticable, even just with the start-up screen and no input.  With the IPK you provide it scrolls smoothly and speedily up the screen.  The .GZ joystick enabled versions shuddered a small amount and took noticably longer to scroll the game title.

In all cases I was simply running the game from the commandline, with all three executables in the rom/nes folder, without any options (including --joystick).

Out of interest, is atty.jp the source of the IPK you use, or something you customised?  I was thinking about dropping the developer a quick email to ask how he managed to optimise ZNester.

Regards,
Marcus
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 15, 2006, 11:25:34 pm
NO...

ZNESTER RUNS 100% SPEED.  Infact, everything runs at 100 percent speed.

even neogeo games run at 70-100 percent speed depending on what game it is.

I posted these because they all run fast and.  If your having problems running the games, follow the install instructions i provided.  all your games should run 100 percent speed.  The way I see it, since i spent months getting this information together, I figured someone can benefit from this and posted the files I have and modified ones to benefit everybody.  

Now after i'm done tinkering with mame, ill put it up but i just been so busy.  I tried once but failed.  mame ran fullscreen and was playing pacman 80-100 percent speed of original.  I even made it run of zemuex and it made it go fullscreen no problems.

the dgen, gngeo, znester, snes9x, turbo are done by various dudes.  zemu ex was done by someone else.  I modifed zemu ex 's sh files to work for zports and slapt everything in a small zip file so everybody can grab it and play the games right off the bat on the new z's with the zports sdl and 1.2.5 cvs.  I literally spent months looking and combining stuff just to make the zip package work.  Did alot of reading on configuring and this is what i came up with.

ill be incorporating the joysticks as soon as i find one that my z can identify easily.

yes...I suggest you look into the ipk's and ask questions to the real developers.

-------------------------------------
update.....
since i been having a tough time trying to make the damn mame work, ill look into the joystick and see if i can use the stuff available to work.  I have 2 joysticks im gona try before i go shopping.  probably use jon_j's joystick.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: bam on June 16, 2006, 12:38:06 am
seem to have the dgen freezing my zaurus, any ideas guys? trying to play phantasy star series...just goes the portraite mode zoomed then freezes.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: xamindar on June 16, 2006, 04:10:24 am
yeah, genesis freezes.  But all the others work great!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 16, 2006, 04:18:20 am
phantasy star is buggy!  look for a working rom.  jon seems to have one that works.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 16, 2006, 11:11:03 am
Quote
phantasy star is buggy!  look for a working rom.  jon seems to have one that works.
[div align=\"right\"][{POST_SNAPBACK}][/a][/div] (http://index.php?act=findpost&pid=131364\")
I don't know why the Phantasy Star series "just works" for me, but here's what I did.
When I first got the emulater version with Genesis "dgen" included, I played some golf games, which play with very few problems.
Read about the golf games here:
[a href=\"https://www.oesf.org/forums/index.php?showtopic=14102&view=findpost&p=129911]https://www.oesf.org/forums/index.php?showt...ndpost&p=129911[/url]
The golf games, sometimes, have stuttering background music during scene changes and screen updates.
Then I found Phantasy Star 2 & 3 and tried them.
I later found a "good" version of Phantasy Star 4
The Phantasy Star Genesis cartridge has a battery backup system for saving games.
The Phantasy Star ROMs, (which are being discussed here), create a folder under /.dgen
called "ram"
/home/zaurus/.dgen/ram
This is where Phantasy Star stores it's saved games.
I'm not sure if this is the problem that bam is having, but this folder needs to have it's permissions relaxed.
All three Phantasy Star versions, (that I have on my Zaurus), start by checking this folder for a "saved game"
Just to make this discussion on "saving games" complete, this other location is where the emulator's "save state/load state" files are stored:
/home/zaurus/.dgen/saves
Phantasy Star always works without any glitches except for a couple situations.
Phantasy Star 3 stutters when moving from a building to the outdoors, (this is when the background music changes).
Actually, it's the music that stutters.
Phantasy Star 2, I haven't played this one much, since I already finished the cartridge version 14 years ago.
In Phantasy Star 2, the game stutters during battles. (I think there are too many complex or overlapping sounds occurring, plus background music playing all at the same time).
Phantasy Star 4, this version of the game is the smoothest and best playing version of the three mentioned ROMs.
Phantasy Star 4 didn't have any playability problems until the 5th character joined the group, (Rika, the pink haired girl).
The game will sometimes stutter, (video & audio), in a busy city when the 5 characters are walking through.
I think this is because there are too many things occurring onscreen at once.
This is the only problem I have had with Phantasy Star 4.
I hope this clears up any problems that anyone is having with these 3 ROMs.

2 things to check:
1. Permissions of the directory: /home/zaurus/.dgen/ram
2. Just a guess, try renaming the ROM to a short filename with no uppercase characters.

EDIT: Yesterday, just after installing "mplayer-bvdd-iwmmxt", the emulator froze when I launched Phantasy star 4.
Rebooting my Zaurus fixed that.
So, if a ROM freezes after launching, when the screen goes sideways, try rebooting.
Also, this may be unrelated, I have a 128 MB swapfile setup in Cacko.
EDIT2: (Sorry for all the editing, but I keep remembering other pertinent things that pertain to the Genesis ROMs)
If you find a ROM for the Genesis, and it has the *.bin or *.rom extension, rename it to *.smd
Jon
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 16, 2006, 05:46:59 pm
yeah...

from what i read.

swap file enabled and also all lowercase and no spaces.  Should help a bit.  Directory permission change?  HUH!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: bam on June 16, 2006, 08:56:13 pm
i will try it...
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on June 16, 2006, 09:37:41 pm
Quote
yeah...

from what i read.

swap file enabled and also all lowercase and no spaces.  Should help a bit.  Directory permission change?  HUH!
[div align=\"right\"][a href=\"index.php?act=findpost&pid=131411\"][{POST_SNAPBACK}][/a][/div]
The directory permission change is only for the directory which Phantasy Star uses.
/home/zaurus/.dgen/ram
When I first tried saving my game within Phantasy Star 3, it wouldn't save, using Phantasy Star's Save method.
It acted like it was saving, but the next time I started Phantasy Star 3, there was no data in the saved games dialog.
Here's a screenshot of the very first dialog that opens in Phantasy Star 3, right after you press Enter on the main screen.
This is the part of the game that checks the above folder for saved games.

I'm talking about saving the game in an, (INN or hotel, inside the game), not the "save state" method.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: mbagsh55 on June 17, 2006, 01:33:50 am
Hi Cresho,

Quote
NO...

ZNESTER RUNS 100% SPEED.  Infact, everything runs at 100 percent speed.

...

ill be incorporating the joysticks as soon as i find one that my z can identify easily.

yes...I suggest you look into the ipk's and ask questions to the real developers.

A bit confused by the NO...  yes... reply.  

In case it wasn't clear I have no speed problem at all with the IPK you provided (znester_7.1-1_arm.ipk),  only with the .GZ joystick enabled versions from Piro's page.  I have yet to find other joystick enabled versions on the Internet in compiled form.

I'll touch base with the developer at aaty.jp and see if he knows any reason why the IPK is significantly faster than the GZ joystick enabled versions.

Regards,
Marcus

p.s.  My limited experience has shown that most cheap USB joypads are detected and work with JSTest OK.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: mbagsh55 on June 17, 2006, 11:14:35 pm
Quote
NO...
...
yes...I suggest you look into the ipk's and ask questions to the real developers.
...

Hi Cresho et Al,
  Agawa-san the developer who compiled the ZNester7-1-1.ipk has responded that he didn't do any special optimization of the ZNester IPK, but rather compiled with the latest SDL for the SL-C3000.  

The implication therefore is that it may simply be that the joystick compiled versions available in binary format are compiled with a less optimal SDL (for the SL-C series).  I guess the only way to confirm this is to compile from the source without joystick support with the latest SDL and confirm if it runs at the same speed.

No promises on when I will get time to do this, (I don't have a seperate Linux PC, so it will be GCC on my Z), but I will post again if/when I am successful.  -- In the meantime, I will stick with the IPK Cresho includes and just take care I don't hammer the Zaurus keyboard too much  

Cheers,
Marcus
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 18, 2006, 03:45:19 am
thanks for the info.  Right now, I'm checking out a few things related to joystick.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 27, 2006, 10:43:18 pm
libpng12_1.2.8-0_arm.ipk caused major problems especially segmentation fault for photostorage.  I removed this file from the mix as well as changed the install instructions.

Sorry for the inconvenvenience but this was suggested to me and is not needed and causes way too many problems on the zaurus and cacko.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on July 03, 2006, 03:10:29 pm
updated the problem with libpng vs photostorage application.  replace libpng12_1.2.8-0_arm.ipk and install libpng3_1.2.4-1_arm.ipk

libpng3_1.2.4-1_arm.ipk is the correct one.  i also updated the zip file.  Still working on the joystick instructions. libpng3 works for both gngeo and photostorage.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on July 03, 2006, 09:00:49 pm
I updated mine with libpng3_1.2.4-1_arm.ipk
I have found no difference in games loading or playing in neogeo or genesis.
I don't use photostorage, since it won't allow you to go "above" the /Documents directory, (such as /hdd3)
libpng3_1.2.4-1_arm.ipk is from 2002
and
libpng12_1.2.8-0_arm.ipk is from 2005
since I don't use photostorage, doesn't it seem that the newer library would be better?
Or is this a case where, (Newer software isn't always better than old software)?

Thank you,
Jon
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Meanie on July 03, 2006, 09:42:47 pm
Quote
I updated mine with libpng3_1.2.4-1_arm.ipk
I have found no difference in games loading or playing in neogeo or genesis.
I don't use photostorage, since it won't allow you to go "above" the /Documents directory, (such as /hdd3)
libpng3_1.2.4-1_arm.ipk is from 2002
and
libpng12_1.2.8-0_arm.ipk is from 2005
since I don't use photostorage, doesn't it seem that the newer library would be better?
Or is this a case where, (Newer software isn't always better than old software)?

Thank you,
Jon
[div align=\"right\"][a href=\"index.php?act=findpost&pid=133822\"][{POST_SNAPBACK}][/a][/div]

I have both  libpng12_1.2.7_arm.ipk and install libpng3_1.2.7_arm.ipk installed and no problems..
note that both are 1.2.7 version
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on July 03, 2006, 11:17:17 pm
never seen libpng12_1.2.7_arm.ipk but libpng12_1.2.8_arm.ipk is the ones causing some problems
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Stone on August 09, 2006, 02:00:31 pm
Hi!
Try to play with these joystik enabled versions :

sms-sdljoy
snes9x-sdljoy
dgen-sdljoy
znester-sdljoy

From :

http://web.mol.ru/~zaurus/feed/ (http://web.mol.ru/~zaurus/feed/)

Here the good link for those who searches ROMs :

http://www.emu-land.net/ (http://www.emu-land.net/)

Cresho!
There can be it good idea to include
in your good selection emulator of
Sega Master System (sms-sdljoy)
It is simple but it is useful.

Many thanks people for this topic!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 09, 2006, 02:03:36 pm
Quote
Hi!
Try to play with these joystik enabled versions :

sms-sdljoy
snes9x-sdljoy
dgen-sdljoy
znester-sdljoy

From :

http://web.mol.ru/~zaurus/feed/ (http://web.mol.ru/~zaurus/feed/)

Here the good link for those who searches ROMs :

http://www.emu-land.net/ (http://www.emu-land.net/)

Cresho!
There can be it good idea to include
in your good selection emulator of
Sega Master System (sms-sdljoy)
It is simple but it is useful.

Many thanks people for this topic!
[div align=\"right\"][a href=\"index.php?act=findpost&pid=137975\"][{POST_SNAPBACK}][/a][/div]


yeah i seen these and thanks for posting.  Should get people started with joysticks.  Ill add em to the package and fix a few things later when i get a chance.  zports sdl issues might cause inverted axis.  Anyway, still havent found time to do this.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on August 21, 2006, 02:36:40 am
I have a 3200 running sharp ROM.

The install instructions are fantastic - this whole thing ROCKS.

However I have the same problem as others have mentioned recently - the genesis stuff (dgen) rotates to portait and locks my zaurus.

The only way to get it back was to unlock the battery compartment and reset that way...

Did anyone solve the issue

Cresho - are you running on a 3200?  (on a side note I can't get qtopia-combbatteryapplet_1.0.6_arm.ipk to run - If i install it my zaurus sits there rebooting continuously.... Factory reset, screw around with japaese stuff and restore a backup later and I'm back!)
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on August 21, 2006, 02:50:14 am
Sorry one other question - I like the Turbographx pinball games but I don't like playing them in "flipped mode" (my hands and fingers are too big to get behind the screen easily!)

Is there any way to set key defaults for a single game (otherwise I'll just have two sets of settings and enable them appropriately)

Once again MANY thanks to cresho for making the install such a painless process.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 21, 2006, 04:15:36 am
Yes there is.  It is either I add a few command lines to the .sh files which will tell the software if the those two particular files play to change the keymappings or you can do it mannually which is better until i update the zip files.

use Zeditor.  If you downloaded my 3200 image from http://www.zaurusthemes.org/oddpics/zaurus-rom-3200v5.zip (http://www.zaurusthemes.org/oddpics/zaurus-rom-3200v5.zip) you dont need to look for Zeditor.  well anyway, if your good with the terminal, do this.

go into

/home/zaurus/.zpce

and edit

zpce.rc file

Look for line

button1 = x
and
left     = right


all you need to do is change the key binded letters to

button1 = right
and
left     = x

and you can play it just fine.  Just remember to change it back after.  your right flipper is now right navigation pad and your left flipper is x.

The reason why I cant add multiple keys for the original pad is because who ever built it did not have in mind to allow multiple arguments per line or key in this case.  I tried a few and no go.  I may try and rebuild the source....one of the days but it isnt broken.

your dgen should work cuz it works for me.  you may be running out of memory.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on August 21, 2006, 07:03:12 pm
Thanks a lot for your prompt reply

I will try the keymapping stuff and I'm sure it will work.

Regarding the genesis stuff I have tried it off a fresh reset

I have 18meg of free ram and 25meg of cached plus an unused 128meg swap file.

It still crashes when I try to start altered beast!

I have checked all my libraries,etc and they all match the versions in your zip.

Other people in the forum mentioned the same issue - how did they resolve it?

I'm getting better with scripts, terminal, etc is there a way I can extract any sort of debug file from it trying to run the rom?

Thanks again,

Stephen
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 21, 2006, 07:53:09 pm
launch it from the terminal and tell me what it says "dgen /mnt/cf/game.zip" or the other major problem is that you did not read the readme. It says for the genesis to rename the files from (afater extracting the zip files) rename the files title.bin to title.smd
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on August 21, 2006, 08:06:30 pm
Thanks for your help - I'm using the altered beast.smd you supplied in your zip

Unfortunately not much comes up! Just:

Display Size=480*640

then the display crashes right out to some weird horisontal lines.  No keyboard response at all but interestingly samba is still running fine (I can communicate via USB from my PC no problems)

I've also noticed that burger time doesn't run under the NES emulator (black screen) but everything else works fine.

I ran it again and redirected output to a text file and it contains...

Display Size=480*640

only so that didn't really get me any more help
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 21, 2006, 08:54:15 pm
you may need to email me a list of all the aplications you are running so I can see whats going on.  it's most likely a ipk file that is causing it not to run if installed or not.  you can also pm me here and ill look at your installed applications.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on August 21, 2006, 09:04:20 pm
Thanks - I have PM'ed you.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 21, 2006, 11:31:42 pm
okay!

you have a problem but we will do this one at a time

uninstall the sudo you are using because that one gaved me tons of problems.

use this on  sudo_0.1_arm.ipk
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 21, 2006, 11:38:10 pm
man!  I looked over your list and can't find anything else.  Even though sudo has nothing to do with the emulation, i still preffer the sudo i posted.

the only thing i can suggest is backup everything, and start off fresh with the emulators first.  If it wont launch, you might have some lingering files so you would need to do a nand restore.  NOT AN HDD clear! and start off fresh with installing the emulators first.

Also, could be the screensavers that are not allowing it to run.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on August 21, 2006, 11:57:39 pm
Fair enough - I switched SUDO's and it didn't make any difference.

FYI I was using that SUDO as it was the one Meanie recommended - what issues have you had with it?

I will try it again from a completely empty system later on.

Thanks for trying anyway - I might decide to live without genesis emulation if it's going to cause me issues.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 22, 2006, 12:08:48 am
the packages i put up in the zip file works on a new sl-3200.  Before posting it on the web, i made sure it ran on a nand restored zaurus making sure everybody can run this thing.  I did make a note very few people do have problems but its related to clashing ipk's but non the less, it works.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on August 22, 2006, 12:15:32 am
Don't get me wrong - I really appreciate your efforts and thanks for trying to help me!

Anyone else reading this thread - I saw a few people with the same issue, did you solve it?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: jepjepjep on August 30, 2006, 02:29:53 pm
Thanks for all the hard work on the emulators!  Has anyone gotten Super Mario World/Super Mario Allstars or Yoshi's Island to work?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: xamindar on August 31, 2006, 03:19:34 am
Quote
Thanks for all the hard work on the emulators!  Has anyone gotten Super Mario World/Super Mario Allstars or Yoshi's Island to work?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=140221\"][{POST_SNAPBACK}][/a][/div]

None of the super mario allstars that I have will work but the stand along super mario world does.  I don't think yoshi's island works either.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: relapse808 on August 31, 2006, 01:31:01 pm
I have a question about this emulator package.  Everything is running great.  When the screen "scrolls" in games lets say with Mega Man for NES the backgrouds flicker a lot and change color.  It is pretty distracting.  It pretty much happens with any game where the screen scrolls.  If the screen doesnt scroll the issue does not happen.  Is this just a flaw with the C3000 screen or a driver issue????
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 31, 2006, 04:15:02 pm
I do not see any issues with mines.  I'm not eve nsure what causes your issues.  Maybee a fellow c-3000 has a solution.  I do see a very very slight blur with the guter hole very very lightly flickering though.  not annoying to me though.  this is with megama in the first level
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: relapse808 on August 31, 2006, 05:26:07 pm
Quote
I do not see any issues with mines.  I'm not eve nsure what causes your issues.  Maybee a fellow c-3000 has a solution.  I do see a very very slight blur with the guter hole very very lightly flickering though.  not annoying to me though.  this is with megama in the first level
[div align=\"right\"][a href=\"index.php?act=findpost&pid=140382\"][{POST_SNAPBACK}][/a][/div]


Thanks for the info Cresho.  My best example is mega man 2, woodman level.  The green in the trees changes to a different shade and flickers when the screen scrolls.  I can pretty much say the flickering screen happens with all emulators including mame etc.

Again it does run full speed so that isnt the issue.  The C3000 was recieved about 14 days ago and your emulator with the SDL libraries was the first thing installed after cacko 1.23B1.  

Also is there any way to increase speed on the snes emu for games like super metriod?

Thanks again!!!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 31, 2006, 06:31:56 pm
if you have cacko, you may have overclocking capabilities.  Some reported overclocking works fine and improves gameplay but on the c 3100 and c 1000.  I am not sure if you can even overclock your zaurus.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: JustMatt on August 31, 2006, 07:25:42 pm
I am sorry if this is an obvious quetion, I searched this thread but there are a lot of pages...  How can I get snes running fullscreen?  I thought I saw some kind of command line entry but I dont know how to run the program from a command line let alone adding addtional variables...  Thanks in advance for any help.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on August 31, 2006, 07:58:37 pm
well, at the start of the thread, you have the zip file I provided with all the instructions you need to get snes running in full screen.  You do not use the terminal to launch the games.  You use the zemu exe that is placed in the games tab.  launch the program and then you highlight the zip file and then you launch the program and highlight the snes rom zip file hit enter or double click on it and it launches in full screen.

Now if you want to launch it from terminal, its

snes9x /mnt/card/rom.zip  make sure there are no spaces or capital letters on the zip

-note that the cacko rom images are so different than the ones i provide, you need not use terminal.  Follow the instructions i provided.  It has directions for the snes emulators to work on cacko.  They are very different.

The zip file I provide fixes many issues with gamespeed, keyboard layout, typematic keyrepeater which screws FPS, if you use the terminal, expect some problems.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: relapse808 on September 02, 2006, 04:15:53 pm
Quote
well, at the start of the thread, you have the zip file I provided with all the instructions you need to get snes running in full screen.  You do not use the terminal to launch the games.  You use the zemu exe that is placed in the games tab.  launch the program and then you highlight the zip file and then you launch the program and highlight the snes rom zip file hit enter or double click on it and it launches in full screen.

Now if you want to launch it from terminal, its

snes9x /mnt/card/rom.zip  make sure there are no spaces or capital letters on the zip

-note that the cacko rom images are so different than the ones i provide, you need not use terminal.  Follow the instructions i provided.  It has directions for the snes emulators to work on cacko.  They are very different.

The zip file I provide fixes many issues with gamespeed, keyboard layout, typematic keyrepeater which screws FPS, if you use the terminal, expect some problems.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=140402\"][{POST_SNAPBACK}][/a][/div]


Cresho, sorry to ask so many questions but its the only way I will learn.
Cacko has the keyhelkper.xml file as well which I tried editing and didnt get a desired result.  I changed the repeater to "000" and the period to "00".  When I rebooted every key I hit on the keyboard caused the key to be inputted into the Zaurus 8 times.  Are they other settings I can use to possibly increase performance and cause they keys to work correctly?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on September 02, 2006, 06:40:14 pm
what do you mean learn?  you want to launch the games off the terminal huh..okay!  Then you do this in Terminal-khctl disable. Then launch game.  after you are done playing, open terminal and khctl enable.

if you type khctl in terminal, it give you options.  this is the same for all softwares.  If you type snes9x, you get options.  Now what you do with your options is up to you so don't ask for advice  

I will guarantee your controls will not work.  now that is another issue.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: JustMatt on September 12, 2006, 09:49:16 am
Well, maybe I didnt phrase my question correctly...  I am almost certain that I followed your instructions.  Upon running roms, it does run in full screen but I guess I was wondering if there was a way to strech the screen to fit without black areas at the borders.  Chrono trigger runs great as is so I am not sure if it would still run as smooth if it was stretched to fit the screen.  The only other issue I have is once in a while the emulator will crash on loading a rom and go to the "cacko loading please wait" startup screen and hang there untill I reset.  Thanks in advance for any info and for putting togeather this package...
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on September 12, 2006, 11:36:01 am
about the hanging, i get the same issues.

Are you running pdaXqtrom?  just out of curiosity.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: JustMatt on September 12, 2006, 12:50:59 pm
I dont think so.  I installed the Default Cacko 1.23 rom from the homepage.  Tried pdaxrom and got scared and ran away.  I am learning but its a slow process for me...
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on September 12, 2006, 01:26:05 pm
expect an update.  It is related to khctl and some commands i added to the zemu zports ex i slaped together.

I been irritated by this myself.  I hate rebooting the thing just to play a game or two.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on September 13, 2006, 10:07:42 pm
Quote
The only other issue I have is once in a while the emulator will crash on loading a rom and go to the "cacko loading please wait" startup screen and hang there untill I reset.  Thanks in advance for any info and for putting togeather this package...
[div align=\"right\"][a href=\"index.php?act=findpost&pid=141223\"][{POST_SNAPBACK}][/a][/div]


I figured it out.  It is root privilege.  hold the icon down and then click on run with root.   Please let me know if it gives you any problems.

For anybody else who is expiriencing the zemu ex crashing, it is because it has some commands within the sh files which disable the khctl and the only way is to run as root.  so hold the zemu icon down, it opens up an extra window and  tick "run with root privlege"

I also did an update on the zip file which includes an updated icon (forgot to add a Z to emu and now says Zemu) and added the instruction on the zip file about the crash problem.

the other problems are joystick support but I hope someone has it figured out.  I just have not had time to do this but this thread has some links reffering to a few sites.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on September 14, 2006, 01:01:34 am
I thought maybe this might help my dgen crashes but no.  It's OK I can live without dgen.

In terms of joystick  the  Neo Geo one works straight away without any changes.

To make SNES with joystick I installed snes9x-sdljoy.SDL-3 from one of the websites linked to in the list (sorry can't remember which one)

Then I edited your SNES script (/opt/QtPalmtop/bin/zemfeex_smc.sh) to run snes9x-sdljoy instead of snes9x
I used the following paramters -j -xs 320 -ys 240 "$2"

It runs OK but not quite as well as with your parameters cresho.

I found these paramters elsewhere on oesf - sorry whoever came up with them I can't remember your name  but thanks anyway!

I also have zpce-sdljoy which I can run from the command line but I can't seem to find your script for this one?  Maybe I'm stupid but I looked everywhere I could think and I can't find it - if you tell me where it is I will try editing it to see if I can get ZPCE going with a stick as well.

For everyones info once you install meanies IPK joyenabler-1.3 (thanks meanie you're a champ) all USB sticks I have been able to find work first time just fine.

Including PS2 joysticks through a USB converter - just amazing considering I needed to install a special driver to get them to work on XP!!

I also have a logitech precision gamepad - simple but it works well (quite a bit smaller than the PS2 one especially without the bulky PS2 cable and USB converter)  size is important to me as I travel a lot for work - I am a big guy and I can still easily use this setup on a plane, get's some funny looks from a lot of people (seeing as I'm 36 and wearing a suit) but hey!

Aaaaanyway - if you can tell me how I can get a script going for running PCE roms I'll give that a shot - haven't tried gameboy or NES yet, probably won't bother for a while but I'd like to get PCE going.

Thanks!

Stephen
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on September 14, 2006, 01:33:25 am
okay, try this one.  stick it with the rest of those files you modified.  should work.  let me know if you got somewhere.

ohh...add the line cuz i didnt
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on September 14, 2006, 01:50:25 am
It doesn't seem to be picking up my .sh file.

I named it exactly like the one you sent me zemufeex_pce.sh

I tried it and it just seemed to run the old one and ignore the .sh file.

how can I be sure?  Well I edited the file so instead of zpce "$2" it said "Bollocks" and the roms still ran!!

do I have to do anything to make zemu frontend ex pick up the .sh file?

I am running version 0.2ex - is this the latest?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on September 14, 2006, 02:06:31 am
the version i made does the same thing, it will not pick up the zpce.sh and that is why i left it out of the bunch.  you must likely need to run it off the command line to use the joystick.  I'll look further into this at a later time since i have a few projects needing to be released.

http://www.piro.hopto.org/~piro/pukiwiki/p...%DF%A5%E5%5D%5D (http://www.piro.hopto.org/~piro/pukiwiki/pukiwiki.php?%5B%5Bzaurus%CD%D1%A5%A8%A5%DF%A5%E5%5D%5D)

just a link to where sometimes i do a little reading or gather some updated files or anything related in improving the emulators.
one question though, do you get better performance off the keyboard than the joystick or vice versa or none?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on September 14, 2006, 02:15:32 am
With SNES the version with joystick support is a little slower but it's a marginal difference (so far anyway).  But that may be because it's a different version of the SNES emulator rather than the joystick or not...

With Neo Geo it does seem a little quicker when you do a lot of rapid movements (moving left and right when playing magic drop for example)

thanks for your help and good luck with your other projects!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on September 14, 2006, 02:22:30 am
OK now I run from the command line but without your help it was running rotated to the left 90 degrees.

After using your .sh file it runs rotated to the right 90 degrees!!!!

Can you help me understand what values determine the rotation of both the screen and controls please?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on September 14, 2006, 03:12:13 am
OK small update - I created a version of QKonsole that runs in magnified mode - this fixes the screen issues.

however my controls are still wrong - left is right and right is left.
down is up and up is down.

Really weird as the joystick works fine in all the games being launched by zemu front end.

The SDL_QT_INVERT_ROTATION thing doesn't seem to make any difference!

Thanks for any help.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on September 14, 2006, 04:50:08 am
what sdl libraries are you running?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on September 14, 2006, 07:53:49 pm
libsdl_1.2.5-slzaurus20050731_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-image_1.2.5cvs-1_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
libSDL-net_1.2.5cvs-1_arm.ipk

What is strange is that if I run any of the emus from the zemu front end they work fine and the controls are fine.

When I run from a terminal (in magnified mode) using a script the screen comes up OK but both the joystick and the keyboard are reversed!

I really want to get ZPCE running with the joystick because everybody I know recons it had the best shooters - and I LOVE shooters.

Can you recommend the best PCE ones?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on September 14, 2006, 08:49:56 pm
Quote
Can you recommend the best PCE ones?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=141443\"][{POST_SNAPBACK}][/a][/div]
"Blazing Lazers" is my fav TurboGrafx shooting game, but I have been unable to get it to run in the emulator. (blazing.pce)
"Galaga 90" works fine though.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on September 14, 2006, 09:32:17 pm
Quote
libsdl_1.2.5-slzaurus20050731_arm.ipk
libSDL_1.2.6-zports-5_arm.ipk
libSDL-image_1.2.5cvs-1_arm.ipk
libSDL-mixer_1.2.6-zports-0_arm.ipk
libSDL-net_1.2.5cvs-1_arm.ipk

What is strange is that if I run any of the emus from the zemu front end they work fine and the controls are fine.

When I run from a terminal (in magnified mode) using a script the screen comes up OK but both the joystick and the keyboard are reversed!

I really want to get ZPCE running with the joystick because everybody I know recons it had the best shooters - and I LOVE shooters.

Can you recommend the best PCE ones?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=141443\"][{POST_SNAPBACK}][/a][/div]


yeah you are running the libsdl sports and a few your not suppose to at the same time.  like libsdl_1.2.5-slzaurus20050731_arm.ipk and libSDL_1.2.6-zports-5_arm.ipk.  these two are the ones that causes rotation problems.  So run libsdl_1.2.5-slzaurus20050731_arm.ipk in for terminal and the other for zemuex.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on September 15, 2006, 01:32:01 am
Sorry to seem stupid but how do I enable and disable various libraries for different applications?

Or are you saying I need to uninstall them both and run one when I want to run the front end and run the other when I want to run from terminal?

Also which are your favourite shooters for the PCE that run on the emulator (if you've tested any)
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on September 15, 2006, 04:55:23 am
Quote
Or are you saying I need to uninstall them both and run one when I want to run the front end and run the other when I want to run from terminal?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=141456\"][{POST_SNAPBACK}][/a][/div]

yes  use sl5500 for the terminal one.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on September 15, 2006, 08:29:11 pm
Hi,

As always thanks for the help!

I uninstalled both libraries and rebooted.

Then I installed libsdl_1.2.5-slzaurus20050731_arm.ipk

Still get rotation problems from the terminal but the front end works fine.

Uninstalled libsdl_1.2.5-slzaurus20050731_arm.ipk and rebooted (Hey I normally work with PC's I reboot a lot!)

Installed libSDL_1.2.6-zports-5_arm.ipk and rebooted

still get rotation problems from the terminal but (you guessed it!) the front end works fine.

I am CONFUSED now.

Any chance of a version of the front end that looks for the script?

Stephen
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on September 17, 2006, 07:04:07 pm
Hi Cresho,

Sorry to keep bugging you on this - I know you probably have a life.

I understand if you can't help with a version of the front end which looks for the PCE script and thanks for all the gaming I've got going now!

Stephen
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on September 17, 2006, 10:07:11 pm
  havent got around to it.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on September 17, 2006, 10:14:10 pm
No Worries - got about 36 hours of planes starting Thursday so it'd be nice but hey if not that's cool.

Stephen
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: andresgriego on October 08, 2006, 04:42:22 pm
Hi,

First off, awesome job on the emulator, Cresho. I installed the lastest version last night and am really happy to see the genesis emulation is working now, with sound too. This really is a piece of work and a fantasic way to demo the power of the Z to the laymen.
But there  were a couple problems I had that I am hoping can be easily resolved:

1. <b>Saving the game doesn't work</b>, whether through the emus save state or the game. I am hoping this is an easy fix because games like Shadowrun and Starflight on the genesis require saving. I followed the installation instructions to the 'T'.

2. <b>Crossed Swords for the Neogeo doesn't work</b>. Not sure if anyone else cares if this one does.  It's a 2.8mb rom.

Does anyone have any comments on these two problems I am having?

Thanks,

Andres.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on October 10, 2006, 01:48:57 am
Quote
Hi,

First off, awesome job on the emulator, Cresho. I installed the lastest version last night and am really happy to see the genesis emulation is working now, with sound too. This really is a piece of work and a fantasic way to demo the power of the Z to the laymen.
But there  were a couple problems I had that I am hoping can be easily resolved:

1. <b>Saving the game doesn't work</b>, whether through the emus save state or the game. I am hoping this is an easy fix because games like Shadowrun and Starflight on the genesis require saving. I followed the installation instructions to the 'T'.

2. <b>Crossed Swords for the Neogeo doesn't work</b>. Not sure if anyone else cares if this one does.  It's a 2.8mb rom.

Does anyone have any comments on these two problems I am having?

Thanks,

Andres.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=143472\"][{POST_SNAPBACK}][/a][/div]


okay, The save state does work.  Look at the bottom pick for referance.

you first select the save from 1-9 and then you hit k to save.    if you want to load the state, use the number you used to save and then hit L to load.

some emulated  games will loose audio but will regain the audio when you jump a level or go to another chapter or what ever.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: andresgriego on October 11, 2006, 12:55:55 am
Hi Cresho,

I had tried saving like that but it didn't work. I get an error, "Couldn't save ... " when I use the save feature, using it the way you've described above. As an experiment, I tried saving a game using a rom from my internal drive, an ext3 partition, but that did work either.

So any ideas? Maybe I need to look for a settings file and see where the saves are saved to, change that ?

Thanks,

Andres  
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on October 11, 2006, 01:04:14 am
I don't know if this contradicts what Cresho says, but when I wanted to use the "Save" feature that is built in the Phantasy Star games, (Genesis) I had to relax permissions to this folder:
/home/zaurus/.dgen/saves/
and/or
/home/zaurus/.dgen/ram/

One of these folders is for the ingame save feature of Phantasy Star, the other is for the Emulator's "Save state" feature.
I don't remember which is which, but I have games saved in both of these folders.

Before I changed permissions to this folder, I couldn't "Save" in Phantasy Star at the builtin save game points.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on October 11, 2006, 02:10:34 am
Quote
I don't know if this contradicts what Cresho says, but when I wanted to use the "Save" feature that is built in the Phantasy Star games, (Genesis) I had to relax permissions to this folder:
/home/zaurus/.dgen/saves/
and/or
/home/zaurus/.dgen/ram/

One of these folders is for the ingame save feature of Phantasy Star, the other is for the Emulator's "Save state" feature.
I don't remember which is which, but I have games saved in both of these folders.

Before I changed permissions to this folder, I couldn't "Save" in Phantasy Star at the builtin save game points.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=143700\"][{POST_SNAPBACK}][/a][/div]


Sounds like permision issues just like jon stated.  If you have problems with commands in the terminal, ill post a command that will enable full write access to that particular folder.  could be you are using ext instead of fat32.  Could be you modified your z as an advanced user nullifying my standart setup for stock rom due to a different configuratin....something which I highly doubt.  It should work!

Let me know what you come up with. or if you need a hand if perm issues aren't resolved.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: andresgriego on October 13, 2006, 03:14:15 am
Hi Cresho and Jon,

It was permissions. Those directories werent there, I had to create them. I used a chmod 777 to get it to work. Seems too work good now, passes a few tests at least.

But, any idea why Crossed Swords for the NeoGeo doesnt work? Just curious if its an easy fix, i am not requesting any sort of code changes.

Thanks a lot dudes! The help is greatly appreciated.

Andres
 
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on October 13, 2006, 04:12:37 am
create a swap file.  launch it once.  it will fail and then relaunch it.  it should work just fine.  MAN!  how did it not create the directories for dgen?  I'll  I keep getting homework assignments over this and ...ohh well, i think ill revise a new version with joystick support and add a script to create the directories manually with perm fixes.  Going to takea  while.  anyway, have fun.

crazy thing is most people do not have these problems.  I;m just wondering what is causing the erratic behavior.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on October 13, 2006, 06:03:44 am
I'm sure the .dgen directory is already created, but since the permissions for .dgen are "wrong" (for lack of a better word) the two directories below it cannot be created later by the functions below.
I was thinking the "ram" & "saves" directories are only created when a person uses the "save state" and/or "in game save" functions.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on October 13, 2006, 07:16:01 am
Quote
I'm sure the .dgen directory is already created, but since the permissions for .dgen are "wrong" (for lack of a better word) the two directories below it cannot be created later by the functions below.
I was thinking the "ram" & "saves" directories are only created when a person uses the "save state" and/or "in game save" functions.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=143909\"][{POST_SNAPBACK}][/a][/div]


that is correct, the Zemu ex does not create the directories and the emulator itself creates it.  It must be a cacko thing.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on October 15, 2006, 08:50:34 pm
Cresho, I found a Turbografx CD ripper.
I've ripped my Ys Book I & II CDROM
I now have 43 audio tracks (*.wav) 712MB
1 ISO file 16.4MB
1 Cue file
All the *wav files play, just like they did in the game on my now busted TG-CDROM drive.
This program enables you to make backup copies of the Non-standard TG-CD format.

I'm wondering, what I need to do with the ISO to make it into a *.pce file, so I can play it in this emulator on my Zaurus?

I don't think I'll be able to get all or any of the soundtrack/music files to work in the emulator, but if that's possable, it would be a bonus

I've attached the readme file for this cool little program, and if you want it you can PM me or get it here:
http://nick.serveblog.net/index.php?ind=do...try_view&iden=8 (http://nick.serveblog.net/index.php?ind=downloads&op=entry_view&iden=8)
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on October 15, 2006, 09:25:55 pm
Quote
Cresho, I found a Turbogradx CD ripper.
I've ripped my Ys Book I & II CDROM
I now have 43 audio tracks (*.wav) 712MB
1 ISO file 16.4MB
1 Cue file
All the *wav files play, just like they did in the game on my now busted TG-CDROM drive.
This program enables you to make backup copies of the Non-standard TG-CD format.

I'm wondering, what I need to do with the ISO to make it into a *.pce file, so I can play it in this emulator on my Zaurus?

I don't think I'll be able to get all or any of the soundtrack/music files to work in the emulator, but if that's possable, it would be a bonus

I've attached the readme file for this cool little program, and if you want it you can PM me or get it here:
http://nick.serveblog.net/index.php?ind=do...try_view&iden=8 (http://nick.serveblog.net/index.php?ind=downloads&op=entry_view&iden=8)
[div align=\"right\"][a href=\"index.php?act=findpost&pid=144072\"][{POST_SNAPBACK}][/a][/div]



there is already a emulator for playing cd games.  pm me and lets get a few notes going
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: andresgriego on October 17, 2006, 02:47:56 am
Quote
Quote
Cresho, I found a Turbogradx CD ripper.
I've ripped my Ys Book I & II CDROM
I now have 43 audio tracks (*.wav) 712MB
1 ISO file 16.4MB
1 Cue file
All the *wav files play, just like they did in the game on my now busted TG-CDROM drive.
This program enables you to make backup copies of the Non-standard TG-CD format.

I'm wondering, what I need to do with the ISO to make it into a *.pce file, so I can play it in this emulator on my Zaurus?

I don't think I'll be able to get all or any of the soundtrack/music files to work in the emulator, but if that's possable, it would be a bonus

I've attached the readme file for this cool little program, and if you want it you can PM me or get it here:
http://nick.serveblog.net/index.php?ind=do...try_view&iden=8 (http://nick.serveblog.net/index.php?ind=downloads&op=entry_view&iden=8)
[div align=\"right\"][a href=\"index.php?act=findpost&pid=144072\"][{POST_SNAPBACK}][/a][/div]



there is already a emulator for playing cd games.  pm me and lets get a few notes going
[div align=\"right\"][a href=\"index.php?act=findpost&pid=144074\"][{POST_SNAPBACK}][/a][/div]

Sorry, I like posting when I tipsy.

This sounds like a great idea; I imagined myself releasing the first segacd emulator for any handheld platform, lofty dreams. I bought a TG16 on ebay because the games were so good and it represented somethign I wanted asa kid but couldnt aford.

This would be the cream of the crop, IMHO, something to mark thy name by.

But im just a lame gamer who drinks, what do i know. I am diminished in my coding potential for the sake of the dollar bill.



PS I wrote this truefully because I wanted to clarify that I created the the two folders "saves" and "ram" only, not the .dgen folder. Just to finalize our discussion, I will tey Cross Swords as you've suggested Cresho. Thank you Jon and Cresho.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on October 19, 2006, 06:19:36 pm
Quote
Regarding the TurbografX part of this, I just made a new discovery today.
The [Tab] button on my C3100 = "Select" on the TurbografX controller.
I was playing powergolf, and you need the select button to view an overview of the entire hole.
I thought I would add this, cresho, maybe you could add this info to the controller picture.
Jon
[div align=\"right\"][{POST_SNAPBACK}][/a][/div] (http://index.php?act=findpost&pid=128844\")
That post above is in ERROR. here's the link:
[a href=\"https://www.oesf.org/forums/index.php?showtopic=14102&view=findpost&p=128844]https://www.oesf.org/forums/index.php?showt...ndpost&p=128844[/url]
I decided to EDIT that post also.

I was playing a CD-ROM game and the "Select" button needs to be pressed to save your game to the Hu-Card.
I couldn't get the "Tab" button to work as stated in my above post.
It is actually the "Spacebar" that is tied to the "Select" button.
This worked and I was able to save my CD-ROM game to the HU-Card.
I figured this out by opening this file:
/home/zaurus/.zpce/zpce.rc
All the keyboard shortcuts and Turbografx controller buttons are mapped in this file.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: bolbit on October 31, 2006, 02:39:25 am
Hi all,

I have a strange behavior of the snes emalutor since a few days.

I 'm playing at FF6, and the menu (where you can setup your character) start flashing sometimes or even being completely grey and i can't see anything. the game continue working, and if i exit the menu, i can continue playing. It seems to be only a display trouble.

The game itself is ok, just the menu have display strange issues.

I just want to know if some one else have this problem.

Zelda runs fine.

The main modifications i have done was to install psx4zaurus (and try another sdl lib to get the direction non inverted). And i have pdaxqtrom.

The emulator was running fine with pdaxqtrom before, so i don't think it is because of that.

I tried to reinstall the sdl lib and snes from the cresho zip, same stuff.

So am i the only one to have this strange flashing/grey menu in FF6 ?

did i need to reinstall everything from a fresh cacko install ? (please no :-))
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Hackaroto on December 07, 2006, 01:34:30 am
guess this thread is dead by now but...

really enjoying playing good old nintendo games while I go to the bathroom... my efficency at work is going down though and everybody now thinks I have a terrible stomach disease   ... anyway.

I cant "save state" on znester games, Snes "save state" works fine though, It would be very convienient to be able so "save state" in znester  

*n00b alert*
I downloaded and installed everything in June 2006
let it execute with root privileges to avoid *very* annoying reboot
modified the permissions of /home/zaurus/.znester/sav with "chmod 777 sav/"
checked permissions were correctly set
enter a nintendo game from the frontend
press 'c' -> move, press 'v' nothing happens
press '1', 'c' then move '1', 'v' nothing
press '1'+'c' move, '1'+'v' still nothing
press every key on the zaurus "except" 'r', no save or load state (megaman does jump and shoot though )
get mad, press 'esc', go back to work.

any ideas?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 07, 2006, 01:39:02 am
are you running cacko?  I have no problems running znester.


hmmm.... let me check it..ill post in a minute
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Hackaroto on December 07, 2006, 01:46:41 am
w00t! not dead

yes cacko

now THIS is service! reply within minutes  

btw, THX cresho, I bought the zaurus SL-C1000 because I wanted 3 things:

Japanese dic
E-Book Reader
Game Console

your pack convinced me this was the right buy

P.S: clicking "update" every 10 secs... reminds me of when I buy stuff online and I'm checking if the "shipping status" has changed *sigh*
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 07, 2006, 01:52:01 am
okay....now i figured out why save state does not work.  select  any number between 1-8.  

save using c

load using v


the numbers represent save slots.  the pic in the zip folder is missleading.


post your results and if it works, ill update the image file and reupload an updated zip file.

one last thing.....make sure that zemufe-zports_v1_arm.ipk is the very last thing you install.  It corrects tons of stuff that the other stuff intalls by default.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Hackaroto on December 07, 2006, 02:00:26 am
not working,

1. enter game
2. press 1
3. press c *nothing happens, is there a screen message saying "saving" or anything?*
4. move a bit (to distinguish if it saved state)
5. press v
6 .nothing

in step 5 I also tried pressing '1' and then 'v', also nothing
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 07, 2006, 02:02:16 am
uninstall zemufe-zports_v1_arm.ipk.  close add/remove software...then install it again.  should fix stuff.  let me know how it goes.  If not, then...........ill have to install cacko and see whats going on under the hood and create an ipk for this problem.... post if it worked or not.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Hackaroto on December 07, 2006, 02:28:33 am
still not working,

System:

SL-C1000
Qtopia 1.5.4
Linux Kernel 2.4.20 (Maslovsky)
CACk0 Zaurus Qtopia ROM 1.23 "Nastya"

Installed on a 4GB FAT formatted SD card
uninstalled zemufe-zports_v1_arm.ipk and reinstalled using:

ipkg remove zemufe-zports_v1_arm.ipk
ipkg -d sd install zemufe-zports_v1_arm.ipk

not working

Save State works for Snes
in Genesis, press 1-8 messege "slot X selected" but does not save/restore
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 07, 2006, 02:33:48 am
ill have to install cacko to see what's making it act funky.  Ill have an answer by friday.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Hackaroto on December 07, 2006, 02:37:20 am
 thx!!!

before zaurus, going to the bathroom was a smelly experiencie, buy now it takes me to unexplored terrains, where I have to save the world!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 07, 2006, 09:17:35 am
Just installed cacko.  Mine works just fine.  Not sure what the difference between the cacko 1.23 rom images are accross the different zaurus.  I also read someone else having this issue and thought it was just a bad install in his part.  now we have your issue.

You can try to modify the file using zeditor in root mode.  the directory for that file is in /home/zaurus/.znester and change a few of the settings.

one last thing you can do...make sure all files are installed internally.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Antikx on December 07, 2006, 02:03:16 pm
Quote
before zaurus, going to the bathroom was a smelly experiencie, buy now it takes me to unexplored terrains, where I have to save the world!
[div align=\"right\"][a href=\"index.php?act=findpost&pid=148342\"][{POST_SNAPBACK}][/a][/div]
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Hackaroto on December 07, 2006, 11:07:45 pm
Worked!

on the other hand... sorry :/

Downoaded from your website the latest version,

Erased everything, and installed everything in the "internal" storage (as stated in the instructions, previously I had installed it on SD-Card) and it works properly now

sorry for all the trouble, and thanks for your time

I'll try installing everying on SD again to see if it's possible, and I'll post my results, thx again!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on December 07, 2006, 11:45:12 pm
Quote
Worked!

on the other hand... sorry :/

Downoaded from your website the latest version,

Erased everything, and installed everything in the "internal" storage (as stated in the instructions, previously I had installed it on SD-Card) and it works properly now

sorry for all the trouble, and thanks for your time

I'll try installing everying on SD again to see if it's possible, and I'll post my results, thx again!
[div align=\"right\"][a href=\"index.php?act=findpost&pid=148465\"][{POST_SNAPBACK}][/a][/div]
it wont work...but now i have a chance to try out cacko for a while.  It's actually working better than my last try but i still see lots of small bugs.  bluetooth works great but suspend resume is buggy.  when i shut down and start up, it looses the bluetooth card.  then i need to shut down and start up again so it can see it.  Ill be looking for commands  cuz i hate manually removing it and sticking the card back in.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on January 02, 2007, 09:57:26 pm
I hate to be a pain but if you're doing a revised version could you put the script support (use script to run PCE instead of direct call) for PCE in so I can get the joystick going for PCE games?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on January 02, 2007, 10:36:57 pm
I'm not the original author of that particular file but I have been reading up on a work around utilizing the terminal.  The problem with this is you get a screen 1/4 size.  Not updating anything till something better comes along.  
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: MrStaypuft on January 02, 2007, 10:43:38 pm
Fair enough - thanks for letting me know.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: ljonesj on February 09, 2007, 12:37:23 pm
hey i just installed cresho's snes emulator files but i cant get it to work it crashes i used his instructions but it crashes help please
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on February 09, 2007, 12:50:17 pm
Try re-reading this entire thread from the start.
I'm a Linux newbie, and have all the emus working by studying this thread carefully.
Is that signature long enough, or do we need to order the book?  [ joke ]
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on February 09, 2007, 12:57:25 pm
Quote
hey i just installed cresho's snes emulator files but i cant get it to work it crashes i used his instructions but it crashes help please
[div align=\"right\"][a href=\"index.php?act=findpost&pid=153627\"][{POST_SNAPBACK}][/a][/div]

telling me that it crashes wont help at all.  tell me exactly what's going on.  Not only that, cacko was giving me serious issues.  first time i flashed, it ran fine, then i reflashed again, then it started farting on me like for example-1. Not wanting to boot up.  So i flashed back again to the sharprom.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: harvell on February 09, 2007, 02:15:22 pm
off topic but Cresho what happened to Zaurusthemes.org?   Do ya need a donation?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on February 09, 2007, 02:25:43 pm
I think the owner is not aware of it.  I have not sent him any messages regarding this but I will today.  He also owns OESF.

The site was started up upon a request from him because I was building sl-5500 themes on my spare time and putting it up on a 10mb webspace along with my zaurusvideo tutorial for winxp users.  He figured we needed a theme and wallpaper site and he asked me if i can do this.  That's how that started.

So if you want to donate, send it to the oesf or zaurususergroup webpage.  He eventually gets the donation for his money spent on webspace.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: ljonesj on February 09, 2007, 02:44:05 pm
ok i read installed the files necessary for cacko like you said and i told the file to use root privilege's then i started it choose the rom file and it just went to a black screen then said one moment please and it was rotated then it just went all total black i waited 10 mins and nothing so i dont know what i did wrong
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on February 09, 2007, 04:59:12 pm
what game are you trying to run?
did you create a swap file with the aplet I included?  some games need alot of extra memory.
was the zemuex-zports the last thing you installed?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on February 09, 2007, 06:25:11 pm
Also, there are some game ROMs that just won't work, but most do.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: ljonesj on February 10, 2007, 03:15:26 am
yeah that file you said should be last was the last one i installed and its super mario rpg its a smc file i believe and no i did not create a swap file should i usualy have one made from just cacko version to create a swap
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on February 10, 2007, 05:09:15 am
super mario rpg does not work
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: ljonesj on February 10, 2007, 09:50:21 am
ah crud and thats the one i really do want to work is there any super mario rpg's roms that do because i am planning on going on a trip and trying to play it on a laptop is hard
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Ling on February 10, 2007, 11:42:54 am
sl-c 3200 flashed to cacko 1.23 codenamed Joanna Dark
64 mb sd card
512 mb sd card
128 mb compact flash
planex cf wifi card
4gb transcend compact flash and zaurus reconizes it

causle linux user
main laptop windows xp home
2nd laptop ubuntu breezy badger linux now given to my cousin with upgrades and running winxp home
64mb of ram upgraded eventually now 256 and a 20 gig hardrive and usb card that gives it 2.0 abilites
dell optiplex 110
10 and a 6 gig hardrive eventuall upgraded to a bigger drive
667 mhx p3
cd burner and cd rom going to be a dvd eventually
running ubuntu, kubuntu, xubuntu
costum configured to allow it to run mp3 music files
xbox
xbox360
psp
ps2
ps1
gamecube
nintendo ds
32 in tv
dvd player
vcr
10 in tv for playing vidoe games while 32 in playes tv or movies

---------------

Gosh, you really ought to list all your pets, your pokemon card collection, card by card, with descriptions and images, the story of your life, your health history, an iventory of your closet ...  Just my causle observation.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: ljonesj on February 10, 2007, 12:12:10 pm
you dont want to know that and i dont have pokemon cards i have some magic and dragon ballz and gt cards
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Ling on February 10, 2007, 09:21:02 pm
That was my lighthearted attempt at suggesting that you cut down the size of your sig. Your sig is probably several times larger than the average post. 4-6 lines is plenty unless you are providing some useful links, etc.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: ljonesj on February 11, 2007, 11:00:28 am
any roms that do work like the final fantasy's i have a small collection of them
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on February 11, 2007, 11:14:54 am
final fantasies work just fine.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: ljonesj on February 11, 2007, 12:47:40 pm
got crono trigger to work but why does mario rpg not work i like that one and wish it would anyway to get it to work
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on February 21, 2007, 12:23:16 pm
Cresho, have you found an emulator that works with your package that plays Sega Master system games?
I would love to complete my Phantasy Star series with the Original Phantasy Star 1. This only plays on the Master System.

EDIT:
I got this ROM, it's named "Phantasy Star.sms"
Note the *.sms extension. (Sega Master System).
I tried renaming it to "phantasystar.smd", but that didn't work.
EDIT2:
The filebrowser in zemu won't recognize this game unless I rename the extension to *.smd
I tried to launch it in the zemu, the screen went into magnified view and went sideways for a moment (just like a lot of other games).
Then it went back to the filebrowser in zemu.
I'm not really sure if a Master system game will work in this emu. I'll have to do some research on this.
BTW. This is the only "Master System" game that I have tried, as it's the only one I'm interested in at the moment.
At home, I have a device that plugs into the top slot of my Genesis console that allows Master System cartridges to be played.

Thank you,
Jon
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on February 21, 2007, 11:27:00 pm
I found a Sega Master system emu file here. (Japanese site)
http://www.piro.hopto.org/~piro/pukiwiki/p...%DF%A5%E5%5D%5D (http://www.piro.hopto.org/~piro/pukiwiki/pukiwiki.php?%5B%5Bzaurus%CD%D1%A5%A8%A5%DF%A5%E5%5D%5D)
under this link (sms_sdl SMS+SDLv0.9.4aR7.1) is this file: sms_sdl.gz
It's just below the dgen dgen1.20a file.

There are also 2 pages linked in the same line.
One takes me to (http://ehe.s57.xrea.com/index.php) which is just a blank white page.
The other takes me to a page with the source of SMS Plus/SDL
http://membres.lycos.fr/cyxdown/smssdl/ (http://membres.lycos.fr/cyxdown/smssdl/)
sms_sdl-0.9.4a-r7.1-src.zip

Looking at these files, I'm not sure if they need to be compiled or added with some other files and then compiled.

I was just going to try to copy the file structure of the dgen, and place the sms_sdl file in the same place, (as in the file structure as degen) but am unsure if this would work.
Seems the dgen IPK places some libraries in the filesystem, and I don't want to mess up my libraries, since all my games work fine in the emu as it is in it's current state.

Is there an IPK of the Sega Master system, that works with this emu, floating around on the net somewhere?
EDIT:
I found a filename for SMS in IPK format, (zsmssdl_0.9.4aR7.1-1_arm.ipk) but cannot seem to be able to locate the actual file.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on February 22, 2007, 01:43:28 am
hmm.. it works.  i just use the command lines

in any case, ill read into it and see if if i can add a few things to it and make it work a little nicer.

In a different note, i noticed after using my wifi or bluetooth, when i try and use the zemu, my handheld reboots itself and locks up.  It pisses me off!  anyway, from now on, i reboot the whole system before I play with the games.  Any work around you seen might work for this?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on February 22, 2007, 01:48:56 am
I'll try commandline and see if it works.
I don't use bluetooth. It seems to suck up resources, and I really haven't had a real need for it.
I haven't tried wifi yet, as I don't have a router or access point yet. I'll probably set this up later.
EDIT:
Back to Phantasy Star (original first release)
There was a trick in the first town at the shop, that had me baffled for about 2 months.
There was no internet back in 1987, (for me at least).
I ended up calling a hotline, which cost about 5-10 dollars just to get my answer.
BTW, I purchased Phantasy Star for the Master System at Toys R Us for about $70.00
http://en.wikipedia.org/wiki/Phantasy_Star (http://en.wikipedia.org/wiki/Phantasy_Star)
It was the most cutting edge RPG type game of that time on a console.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on February 22, 2007, 02:02:17 am
okay, found your answer to your problem.

check your message and ill post an update later on.  I also found a xmame SDL which i want to check out as well.  It says it will not work with gngeo installed at the same time.    Since im short on time and my finals are coming up, it will be a slow snail update.  The sega master system does work with the zemu ex.  It just needs an sh update which ill include later on in the zip file i have available.

Ill work on the update soon.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on February 22, 2007, 02:21:23 am
Got it working as I mentioned in the PM I sent.
The *.zip file seems to stutter more than the *.sms (opening music)
This could be because the first time I launched Phantasy Star, I used the *.sms file, then quickly tried the *.zip file.
I just rebooted and am going to see if the stuttering clears up.
The stuttering cleared up after a reboot, I used the *.zip file this time.
I still have the Qtopia taskbar along the right side, as shown in the first screen shot.
I'll try to figure this out later.
EDIT:
I fixed the directional key being backwards
I added a line to zemufeex_sms.sh as shown in second example.
I also removed the references to japanese from this file, but this didn't seem to make any difference.
The Qtopia taskbar is still showing and "continue" still doesn't work from the title screen.
Here's the original zemufeex_sms.sh
Code: [Select]
#!/bin/bash

cd "$1"
khctl killrepeat
sms_sdl "$2" --japanese --fm
khctl repeat
exit 0
And the modified zemufeex_sms.sh
Code: [Select]
#!/bin/bash

export SDL_QT_INVERT_ROTATION=1
cd "$1"
khctl killrepeat
sms_sdl "$2"
khctl repeat
exit 0

Here are the hotkeys from "sms_sdl-0.9.4a-r7.1-src.zip" readme.txt
These keys also work in the "sms_sdl" version that I'm currently using.
Code: [Select]
[Hotkeys]

 F1:    screenshot in BMP format
 F2:    save state
 F3:    load state
 F4/F5: dec/inc frame skip value
 F6/F7: dec/inc state slot
 1..8:  switch rendering filter
 C:     button 1
 V:     button 2
 ENTER: start (Game Gear) / pause (Sega Master System)
 ARROW: directional pad
 TAB:   console hard reset
Note, the 'F' keys just work on the zaurus by using the number keys.
The screenshot, save-state, and load keys are working.
One more thing I noticed, Sega Master system Phantasy Star has an odd screen size, it is - 256x192
I get 256x192 screen shots when using the built in screen shot key. (2nd screen shot)
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on February 22, 2007, 12:26:46 pm
This is for anyone that wants to use the Sega Master Systen games in this emu.
There are 2 parts to install.
I did this manually, but you can try installing zemufeex-sms_1.0_arm.ipk and unarchiving the sms_sdl.gz on your zaurus.
There is only one file in each of the above archives. Below is what I did manually.
I copied zemufeex_sms.sh to /home/QtPalmtop/bin/
I copied sms_sdl to /home/QtPalmtop/bin/
Remember to edit "zemufeex_sms.sh" using zeditor or another text editor.
Add this line:
--------------------------------------------
export SDL_QT_INVERT_ROTATION=1
--------------------------------------------
(as shown in previous post)
This solves the problem with backwards navigation controls in the game.
You may or may not need to remove the japanese references. I'm not sure about this.
I created a folder on my hard drive for my master system games, and placed Phantasy Star into it.
If you have *.zip files working, you can just place your *.zip file (ROM) into above folder.
Otherwise, if you don't have *.zip files working, open the emu, go to Settings > Frontend, and place this in the list of filetypes under Expansion. (;*.sms) without the parentheses.
Once you first launch your first game, a folder will be created here:
/home/zaurus/.sms
This is where your save-states will go
I'm not sure if you need to relax permissions to this folder in Cacko, but I did, because I'm trying to get the in-game save feature working.
NOTE: There is a difference between an in-game save and the save-state that the emu provides.
The in-game save is used only in games that have a "Save" feature in the original cartridge.
The save-state is what the emu provides by using the F2 key
F1 and F2 and F3 are just the number keys on a C3100
Refer to my previous post for the keyboard layout for Sega Master System.
NOTE2: The forum placed an underscore in the IPK, rename it to:
zemufeex-sms_1.0_arm.ipk
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: speculatrix on February 22, 2007, 03:25:15 pm
excellent bit of work. a colleague just bought a real one of these systems off ebay, so I will  be able to make him jealous!
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: ljonesj on February 22, 2007, 04:05:04 pm
were did you get the rom for the phantasy star i would like to add more game to my 3200
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Jon_J on February 22, 2007, 05:37:04 pm
I would really like to get the "save/continue" feature working because it's too easy to hit the wrong key when you want to "load state"
You can accidentally "delete" a saved game this way if you hit the wrong key at the title screen, because it will save the title screen portion of the game over your previously saved game.
I'm not saying this isn't a good feature, but I would like to get the in-game-saves working.
I found 2 problems with Phantasy Star's in-game save function, and one unknown thing that occurs with the save game feature.
To make things clear, I'm listing the extensions of the 2 different save types.
*.sav = A game that Phantasy Star saves by using the "Save" feature on it's menu
*.st0 = A game that is saved using the emulator's "save state" keyboard key
Also, an observation with comparison to dgen (genesis) version.
That is, degen creates 2 folders under /.dgen/ they are
/ram/ (this is where the in-game save feature saves games)
/saves/ (this is where the emulator "save state" saves games)
Also dgen has one additional file under /.degen/ where sms does not. It is "dgenrc"
This file is located here /.degen/degenrc
sms places both types of game saves under the same folder /.sms/
One other observation is, just launching Phantasy Star, places a saved game in the above folder. (*.sav)
I'm not sure what this file is used for, or if it is placed here by mistake because, while playing the game and you select "Save", the above file is re-used.
Now I'll list the 2 problems I mentioned with sms.
1. When you are playing the game and you select "Save" from the menu, you need to input a name for one of the 4 save slots. Doing this overwrites the above mentioned save game. You can try and save under a different name for all 4 slots, but you'll end up with only one *.sav file
2. This problem must be related to all the observations I mentioned above. When you launch Phantasy Star and you already have a game saved (using the in-game menu) and you select the "Continue" option, the game will just start from the beginning.

Granted, the emulator's "save state" and "load state" are working.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: snk4ever on June 23, 2007, 01:56:43 am
Hi !

Thanks a lot for this package, I've got the NES, GB, SNES, Megadrive emulators working on my C760 now.
One thing that still worries me however is the keys layout. There is no D-pad on my zaurus and anyway I don't like having it on the right bottom corner.

In SuperTux for example I play with this layout :
W: left
E : right
S : crouch
I : run/fire
O : jump

This is MUCH more playable and close to a GameBoy feeling that I like.

I tried to figure out how to change the layout by reading this thread but I'm confused as each emulator seems to rely on a different config file. I could not understand how to get the codes that correspond to a key.

Could someone provide me information on how to achieve it ?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 23, 2007, 11:35:12 am
/home/etc/.zgnuboy/.zgnuboy.rc

edit the file with zeditor or your favorite text editor.  You may need to go into super user mode to edit this.  Post questions if you have any.

for nes, it is

/home/etc/.znester/.znester.rc

the list goes on similar like this.  Do not map the numbered keys because they change the special options of each rom.

snk4ever?  for neogeo, you will need to overclock your zaurus.  You will also need to increase your memory with the memory applet.  only the cacko rom 1.23 will do this.  neogeo games should be no bigger than 4-8mb.  anything over will lock up the zaurus for obvious reasons.

in cacko, you may expirience locking of the zaurus but it is due to the cacko rom under 3200.  the rom was not optimized to work with the new cpu.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: snk4ever on June 28, 2007, 10:50:50 pm
Quote
/home/etc/.zgnuboy/.zgnuboy.rc

edit the file with zeditor or your favorite text editor.  You may need to go into super user mode to edit this.  Post questions if you have any.

for nes, it is

/home/etc/.znester/.znester.rc

the list goes on similar like this.  Do not map the numbered keys because they change the special options of each rom.

snk4ever?  for neogeo, you will need to overclock your zaurus.  You will also need to increase your memory with the memory applet.  only the cacko rom 1.23 will do this.  neogeo games should be no bigger than 4-8mb.  anything over will lock up the zaurus for obvious reasons.

in cacko, you may expirience locking of the zaurus but it is due to the cacko rom under 3200.  the rom was not optimized to work with the new cpu.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=163593\"][{POST_SNAPBACK}][/a][/div]

Thanks you for your answer. In my /home/etc directory, I don't have any hidden folder (that begin with a .). No .znester, no .zgnuboy. Do I have to creta those ?

As for NeoGeo, I won't be using it on the Zaurus, as well as PSX, I just think my machine is not powerfull enough, especially since I enjoy the late games of the NeoGeo that require much RAM and power to emulate. I am already totally pleased with the bunch I'm able to emulate correctly now ^^. Plus I've got Stratagus with Warcraft 2 to work and this is also a great addition to my mobile entertainment.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 29, 2007, 12:46:56 am
follow the install guide.  appearantly, you did not install them in the order I suggested.  Also, everything needs to be installed internally.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: zodttd on June 29, 2007, 01:26:27 am
Just dropped by here to thank Cresho for this.
I too am involved in porting and developing emulators on the Zaurus. It's a great platform for such and I'm glad to see others involved.
Thanks, if you need any help let me know. Looks like you've done a great job so far.
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: snk4ever on June 30, 2007, 07:42:44 am
Quote
follow the install guide.  appearantly, you did not install them in the order I suggested.  Also, everything needs to be installed internally.
[div align=\"right\"][a href=\"index.php?act=findpost&pid=163950\"][{POST_SNAPBACK}][/a][/div]

Everything is installed internally. As for order I'm at least sure that I installed the frontend in last and I followed the instructions in the package. I'll double check though.

note: in /home/zaurus/ I have the following directories :
.zgnuboy
.zpce
.znester

but inside those, no name-of-emul.rc files, only a save directory
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: xXInbellionXx on February 12, 2008, 09:22:37 pm
is there anyway to get visualboyadvance to combine into the Frontend???
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: klaxon on June 12, 2010, 06:46:47 pm
The package isn't availaible anymore.
Is there anyone who still have it ?
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: Cresho on June 12, 2010, 07:22:47 pm
i still have it.  i just dont know where to put it
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: xamindar on June 12, 2010, 07:28:58 pm
Here you go:
Title: Genesis Neogeo Snes Turbografx Nes Gameboy Emu
Post by: klaxon on June 12, 2010, 07:31:19 pm
Thanks a lot