OESF Portables Forum
Model Specific Forums => Sharp Zaurus => Zaurus - pdaXrom => Topic started by: anunakin on February 02, 2006, 10:37:22 pm
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Works in 320x240 or 640x480, dont works in SL5500! compiled for armv5tel with gcc 3.4.5
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Compiled version 1.1, this is beta and not tested by me... tests soon...
IPK
http://zaurus.vivaphp.net/pdaxrom/misc/wes....1_armv5tel.ipk (http://zaurus.vivaphp.net/pdaxrom/misc/wesnoth_1.1_armv5tel.ipk)
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What is not in the lite version that is in the heavy one?
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What is not in the lite version that is in the heavy one?
[div align=\"right\"][a href=\"index.php?act=findpost&pid=113555\"][{POST_SNAPBACK}][/a][/div]
Musics, but in tests musics dont working, and this I go check later.
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Thanks for the reply. Music not working on 1.0.2 heavy? Please let us know when you get it figured out. Thanks.
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Thanks for the reply. Music not working on 1.0.2 heavy? Please let us know when you get it figured out. Thanks.
[div align=\"right\"][{POST_SNAPBACK}][/a][/div] (http://index.php?act=findpost&pid=113575\")
I think needs libogg and libvorbis to music works, but I cant compile libvorbis here, I have compiled libogg....
IPK
[a href=\"http://zaurus.vivaphp.net/pdaxrom/misc/libogg_1.1.3_armv5tel.ipk]http://zaurus.vivaphp.net/pdaxrom/misc/lib....3_armv5tel.ipk[/url]
I need zgcc-3.4.5.img to try compile libvorbis on Z... because this needs preinstaled libogg... I think! any other mode to compile libvorbis?
In unstable pdaxrom feed there are thatd ipks (ogg and vorbis libs), but this is out of service nslookup!
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Even without the music this is a really fun game on the Zaurus. Some of the txext is a little hard to read but I have youngish eyes, so I'm managing OK. It works great with USB mouse.
Thanks for compiling this!
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I've tried both 1.02 heavy and 1.1 beta.
I've tried both a Zaurus RAM and and SD RAM install.
I've tried the ogg and vorbis ipks from the pdaXrom unstable and also the one that you compiled, but I keep getting the following command line error:
error audio: Could not load music file '/usr/share/wesnoth/music/main_menu_new.ogg': Module format not recognized
Any ideas for me to try?
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Just want to say thanks for compiling this. I had tried running the Debian version but that was only compiled for screens larger than VGA so it involved a lot of window moving which quickly became a pain.
-- cheers
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I found where is the problem with musics, SDL-mixer need OGG support, but the lib, in FEED dont have, I go try recompile with this....
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I found where is the problem with musics, SDL-mixer need OGG support, but the lib, in FEED dont have, I go try recompile with this....
[div align=\"right\"][a href=\"index.php?act=findpost&pid=114811\"][{POST_SNAPBACK}][/a][/div]
Cool. thanks. Can't wait.
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First all, I have changed all musics to mp3 and nothing dont works (at PC works nice with my mp3 Patch) I think sdl-mixer dont have mp3 support too......
OK, here new ipk from Wesnoth 1.1.1 [Tested]
IPK
http://zaurus.vivaphp.net/pdaxrom/misc/wes....1_armv5tel.ipk (http://zaurus.vivaphp.net/pdaxrom/misc/wesnoth_1.1.1_armv5tel.ipk)
FEED
http://zaurus.vivaphp.net/pdaxrom/misc (http://zaurus.vivaphp.net/pdaxrom/misc)
Wesnoth 1.1.1: Development release
Tuesday, Febuary 7 2006
After more than a month of development, time has come for a release of 1.1.1. Beside a new campaign there are hundreds of other great improvements. For example the castle graphics have been updated and a complete new set of terrain graphics has been added. You can find the whole announcement with many more thrilling details over here. All changes are listed in the changelog. To download this release, go to the download page.
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What about .wav? if you reduced the quality somewhat (Well. . alot)
You might be able to get at least something on. . . Otherwise you'll need to either modify SDL to support MP3, or the game to support MIDI or somesuch. . . Wait. . wouldn't you even need to make your own Midi Synth? Scratch that!
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What about .wav? if you reduced the quality somewhat (Well. . alot)
You might be able to get at least something on. . . Otherwise you'll need to either modify SDL to support MP3, or the game to support MIDI or somesuch. . . Wait. . wouldn't you even need to make your own Midi Synth? Scratch that!
[div align=\"right\"][a href=\"index.php?act=findpost&pid=117100\"][{POST_SNAPBACK}][/a][/div]
Wav works, but one needs 12MB in mono ....
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Musics working now, see topic post
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Awesome! Thanks!
I'm going to give it a try this weekend.
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Wesnoth updated 1.1.2a now! look at first post.